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[Help Thread] Please post your questions here.
Discussion on [Help Thread] Please post your questions here. within the Rappelz Private Server forum part of the Rappelz category.
07/20/2015, 19:22
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#4936
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elite*gold: 0
Join Date: Jan 2013
Posts: 72
Received Thanks: 5
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@Skeeny, the problem of the spaces isn't because the code is working when i past it on my server.
@Raskim, thanks for your source code, i will try to work on. But even if i look the file : "Pegasus Rappelz_2015-07-20 19.txt", the file isn't update when i paste a command but it is when i write something (like "bonjour" : 2015-07-20 19:11:43 9720 0 3 444222 0 223713 19199 0 0 kurochiara Test bonjour)
This is whyt i don't understand where the line is written or if i didn't configure correctly my gameserver.opt.
For information : I run GS, AuthServer, Chatlog, LogServer and on my gameserver.opt i was these lines :
S log.chat.ip:127.0.0.1
T:log.chat.working:1
T:log.working:1
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07/20/2015, 19:54
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#4937
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elite*gold: 0
Join Date: Nov 2011
Posts: 978
Received Thanks: 1,011
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Quote:
Originally Posted by cece1812
@Skeeny, the problem of the spaces isn't because the code is working when i past it on my server.
@Raskim, thanks for your source code, i will try to work on. But even if i look the file : "Pegasus Rappelz_2015-07-20 19.txt", the file isn't update when i paste a command but it is when i write something (like "bonjour" : 2015-07-20 19:11:43 9720 0 3 444222 0 223713 19199 0 0 kurochiara Test bonjour)
This is whyt i don't understand where the line is written or if i didn't configure correctly my gameserver.opt.
For information : I run GS, AuthServer, Chatlog, LogServer and on my gameserver.opt i was these lines :
S log.chat.ip:127.0.0.1
T:log.chat.working:1
T:log.working:1
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Paste this into the Gameserver.opt
Code:
S log.port:4516
S log.chat.port:4520
S log.chat.ip:127.0.0.1
S log.ip:127.0.0.1
N log.working:1
N log.chat.working:1
The run the Logserver and then the gameserver.
Normally the LogServer should create now the Logfiles
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07/21/2015, 00:58
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#4938
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elite*gold: 0
Join Date: Jan 2013
Posts: 72
Received Thanks: 5
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Thanks Raskim, everything is working pretty good  I will work on your tool so
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07/21/2015, 09:26
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#4939
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elite*gold: 0
Join Date: Nov 2012
Posts: 32
Received Thanks: 0
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Quote:
Originally Posted by thndr
Step 2 and step three cover creating security login users for the databases other than "sa"
It is fairly easy to become lost on it if you are not familiar with SQL but if you can configure the user "sa" then you should be able to create and configure other users.
I am sorry you are running into so much difficulty with your German clients and your "umlauts" but if you use an 8.1 client you will be able to work with the unstable files you are trying to work with.
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THX for help me out but now i have the problem get fix ii.
I have now the right Resource (but atm I dont know what is)
Now i have another Problem
im work on a Custome Dungeon and now i need a Protal to Teleport in and out of the Dungeon.
but i dont know how can find it.
Know anyone in what DB is this and a ID from annyone Dungeon Portal?
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07/21/2015, 13:51
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#4940
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elite*gold: 0
Join Date: Aug 2014
Posts: 83
Received Thanks: 17
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how to prevent player to use an item on some places ?
is there any way ?
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07/21/2015, 15:05
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#4941
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elite*gold: 0
Join Date: Oct 2013
Posts: 474
Received Thanks: 41
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T:game.monster_pathfinding:1
T:game.monster_wandering:1
what are these ?
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07/22/2015, 19:08
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#4942
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elite*gold: 0
Join Date: Apr 2012
Posts: 99
Received Thanks: 35
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Quote:
Originally Posted by Sherock
T:game.monster_pathfinding:1
T:game.monster_wandering:1
what are these ?
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Hy , i think it's the settings used to prevent monsters go out the walls.
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07/22/2015, 21:35
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#4943
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elite*gold: 0
Join Date: Oct 2013
Posts: 474
Received Thanks: 41
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Quote:
Originally Posted by nimoht
Hy , i think it's the settings used to prevent monsters go out the walls.
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if i don't want them go out the walls , what the values ?
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07/23/2015, 18:59
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#4944
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elite*gold: 0
Join Date: Apr 2012
Posts: 99
Received Thanks: 35
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1 enabled
0 disabled
I THINK , Not 100% sure , but after 8.2 official add new system for this and in 9.1 server files , there is this rows.
T:game.monster_pathfinding = 1 : check monster position.
T:game.monster_pathfinding = 0 : no check monster position.
T:game.monster_wandering = 1 : monster not fixed , move in his area.
T:game.monster_wandering = 0 : monster fixed , no move in his area.
in db monster resource , there is an column 'is_wandering' for set on/off the function monster by monster but i think, not check this, if you put in game.opt T:game.monster_wandering : 0 , all monsters are fixed.
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07/24/2015, 09:08
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#4945
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elite*gold: 50
Join Date: Mar 2012
Posts: 1,038
Received Thanks: 430
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This is error i get when i try to add item (wings) to sql
Msg 8114, Level 16, State 5, Line 5
Error converting data type varchar to numeric.
if anyone can help me send me pm of your skype i add you please
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07/24/2015, 12:54
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#4946
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elite*gold: 0
Join Date: Oct 2013
Posts: 474
Received Thanks: 41
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Quote:
Originally Posted by nimoht
1 enabled
0 disabled
I THINK , Not 100% sure , but after 8.2 official add new system for this and in 9.1 server files , there is this rows.
T:game.monster_pathfinding = 1 : check monster position.
T:game.monster_pathfinding = 0 : no check monster position.
T:game.monster_wandering = 1 : monster not fixed , move in his area.
T:game.monster_wandering = 0 : monster fixed , no move in his area.
in db monster resource , there is an column 'is_wandering' for set on/off the function monster by monster but i think, not check this, if you put in game.opt T:game.monster_wandering : 0 , all monsters are fixed.
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i can use these rows for 7.3 ?
because i have problem in my local which is the monsters go out of Dungeons
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07/24/2015, 17:28
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#4947
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elite*gold: 0
Join Date: Apr 2012
Posts: 99
Received Thanks: 35
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Quote:
Originally Posted by Sherock
i can use these rows for 7.3 ?
because i have problem in my local which is the monsters go out of Dungeons
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i think no ; at my knowledges this system is only after 8.2.
you can test it and post the return :-).
if no, the more easy way is by set is_wandering : 0 in all rows you want in dbo.monsterresource in your server = all this mobs don't move after spawn = don't go out the walls :-).
Quote:
Originally Posted by needsellfast
This is error i get when i try to add item (wings) to sql
Msg 8114, Level 16, State 5, Line 5
Error converting data type varchar to numeric.
if anyone can help me send me pm of your skype i add you please 
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you have an error in your sql request; can you post it ?
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07/24/2015, 21:16
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#4948
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elite*gold: 0
Join Date: Nov 2011
Posts: 978
Received Thanks: 1,011
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Quote:
Originally Posted by nimoht
i think no ; at my knowledges this system is only after 8.2.
you can test it and post the return :-).
if no, the more easy way is by set is_wandering : 0 in all rows you want in dbo.monsterresource in your server = all this mobs don't move after spawn = don't go out the walls :-).
you have an error in your sql request; can you post it ?
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You sir, failed hard. Game.skip_loading_attribute:0 and game.monster_pathfinding:1 will prevent monster to walk out of the map. Game.collision_check:1 will prevent outside spawns
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07/25/2015, 01:04
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#4949
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elite*gold: 0
Join Date: Apr 2012
Posts: 99
Received Thanks: 35
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Quote:
Originally Posted by TheOnlyOneRaskim
You sir, failed hard. Game.skip_loading_attribute:0 and game.monster_pathfinding:1 will prevent monster to walk out of the map. Game.collision_check:1 will prevent outside spawns
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thanks for the info Raskim , i say : i think because of really not sure.
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07/25/2015, 05:24
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#4950
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elite*gold: 0
Join Date: Aug 2014
Posts: 83
Received Thanks: 17
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how to prevent player to use an item on some places ?
is there any way ?
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