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Old   #4966
 
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not that i know of

i know that the logs creat alot of lag

this is the Auth Opt


#Enable traffic dump, will be in traffic_log folder (default off)
#trafficdump.enable:true

#Where clients will connect (this is default values)
auth.clients.ip:0.0.0.0
auth.clients.port:4500

#Where the gameserver will connect (this is default values)
auth.gameserver.ip:127.0.0.1
auth.gameserver.port:4502

#Upload configuration, use "upload" folder for guild icons
upload.dir=upload
upload.clients.ip=0.0.0.0
upload.clients.port=4617
#Use port 5000 for the guild icon mini webserver
upload.iconserver.ip=0.0.0.0
upload.iconserver.port:5000

#Where the gameserver will connect (this is default values)
upload.gameserver.ip:127.0.0.1
upload.gameserver.port:4616

#Only for SQL Server: speed up selects with NOLOCK
sql.db_account.query:SELECT * FROM account WITH(NOLOCK) WHERE account = ? AND password = ?;

#Configure security password query. If this query return at least one row, the security password is accepted
#sql.db_securitynocheck.query:SELECT securty_no FROM account WHERE account = ? AND securty_no = ?;
#You can also use a stored procedure
#sql.db_securitynocheck.query:{CALL smp_new_check_security(?, ?)}

#Logging level
core.log.level:debug
core.log.consolelevel:info

and this is in both Game server Opts

T:log.working:0
T:log.disable:1



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Old   #4967
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Quote:
Originally Posted by mlejnek2 View Post
both Game server Opts
You are running more than one server on the same host?

What are the host specs?

I just ran through on my server but I am one player playing it.

I only lagged once which was just right before I was about to try to tame Soul Seeker.

No lags taming DF Takin or AN not even running to get to all of those places.

Only tested PP1 though have not run PP2 yet.


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Old   #4968
 
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we run 3 server at a time but. Intel 2 Quadcore 3.1 ghz 6gb ddr3, quad chan. 1tb cgate 7200 rpm HD cpu 12mb chac. 1 gb Fiberwire connection 15 players on mix of the 3 servers, and we only lag when players go through PP1 andd or 2 and they hit a area that is blocked but its only in the narrow areas in there that we get the lag from

when no one is in the 2 PP dung's we never get lag

its like the collision seems to be causing PP1 and PP2 to be crappy cause of how narrow they are

and and CPU never go over 20%

network sits under 1% at all times

and only 2 servers are 9.1
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Old   #4969
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Whats the 6 GB memory usage hitting when they run through the narrow areas of PP?


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Old   #4970
 
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it stays about 20-45 % total usage no matter what only servers lag there are no spikes in the Ram or the Cpu thats whats so odd about it and we use the Auth EMU
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Old   #4971
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Yeah I am pretty sure it has little to do with the auth emulator verses the retail auth, and more to do with the game server or client.

Yet I am not sure what yet.

On the narrow spots in PP when it lags are they near the edge, or black border of PP, that could be next to something else on the broader Rappelz maps.
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Old   #4972
 
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guys i am sorry but i have been searching every where.

I cant find a solution to two things...

How can i change teh tame rates of the diff tiers of pets via SQL?

and everytime i log out i keep losing my skills on my bar and items. How can i fix this?
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Old   #4973
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As far as changing the tame rates by tier.

You can write an SQL statement to change globally a taming rate tier.

Example SQL to change taming rate of wolves and all other tier 2 pets...

Code:
update Arcadia.dbo.MonsterResource set taming_percentage = 0.5000 where taming_percentage = 0.2500
That will change all tier 2 pets from 25% to 50% as 1.0000 = 100%

At least I think those are the numbers. So just peruse the table for the tier of pet you want to change and follow the example.

As far as you skill bars if you are running the 9.1 files you need to perform the billing fixes explained in the guide in order to fix it.
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Old   #4974
 
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Quote:
Originally Posted by thndr View Post
As far as you skill bars if you are running the 9.1 files you need to perform the billing fixes explained in the guide in order to fix it.

hey mate,

thank you for this,

i did run the fixes, but got the following errors on:

smp_update_takeout_info.sql



and on

add_paiditem_to_91.sql

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Old   #4975
 
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got a question regarding levels.

Is there a specific command to set a player to a certain level or do I just have to alter the exp in the character table via a small script? (for example level 150 is X.***.***.*** exp so I alter the exp of the character to that value)
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Old   #4976
 
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Hey, i do have a little Problem...

I try'd to make an Launcher for my 9.1 Server in C++ but somehow my Sframe sends me this Error: Page 4(0xf0, 6)

Here's the Code of my Launcher:
But somehow it wont launch the Game... could anyone help me out pls?
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Old   #4977
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Pretty sure that error is caused by not running the RappelzCMDLauncher.exe in your process start arguments.

I have mine at home I could post later.
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Old   #4978
 
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indeed SFrame shows "Error: Page 4(0xf0, 6)" when it can't validate the launcher
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Old   #4979
 
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Underground & Circus Instance

I have a Problem to Warp by a NPC to Underground & Circus Instance.
When i Click on anny Stage to can Warp in the right Instance i get at System Chat this Script error " SCRIPT_WarpToInstanceDungeon() : invalid name "
and i use this at a NPC to Warp in.


annyone know how i can fix it?
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Old   #4980
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IDK but what are the @ symbols for?

And isn't that just the menu choices for the NPC that is not the all inclusive script that probably has the name error. Like the actual script functions or are they one in the same?


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