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[Help Thread] Please post your questions here.

Discussion on [Help Thread] Please post your questions here. within the Rappelz Private Server forum part of the Rappelz category.

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Old 07/25/2015, 08:51   #4951
 
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Perform an x,y Check and declare a range between x upper left,y upper left and x bottom right,y bottom right
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Old 07/25/2015, 15:42   #4952
 
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Hello, tell me please what steps 12-13 в настройке 9.1 that I can not seem to understand.And even after I generated a random password that I don't have to chase him through the MD 5?To insert the value in the security account database? And as I understand it I need to generate only when you create the password for the admin and paste in the password value . You are of course sorry but since I'm Russian the translator is not entirely accurate because of this misunderstanding. And I have all the time it turns out that there is no connection to the database auth
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Old 07/25/2015, 18:42   #4953
 
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Royal Repack 8.1\8.2 + Custom Soul Taming System

do anyone know wy the server get Lag at levelup or skill level up or Talk to a NPC?

gameserver.opt
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Old 07/25/2015, 19:18   #4954
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N log.working:
N:log.chat.working:1
S:log.disable:1
S:log.working:0

You have a log not specified and you are logging not all but you are logging chat at least and logging is known to cause some server lags.
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Old 07/26/2015, 08:03   #4955
 
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How i can found the inGame coordinates for all Maps to can warp to a Map.
(atm i need it to get the warp coordinates to the Circus Wood Map i dont know the Name. But it would be better, I know how to get out where i can found the coordinates)
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Old 07/26/2015, 16:31   #4956
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Pitch black woods side...

162950 , 116349

Deep dark forest side...

35692 , 120963

My little add in to quest client lua because the warp gate would not show up for me...

Code:
function NPC_circus_maximus()

	-- ´ÙÀ̾ó·Î±× Ãâ·Â
	dlg_title("@90606171")

	dlg_text( "@90606172" )
	
	dlg_menu( "Take me to the Deep Dark Forest", "deep_dark_warp()" )
	
	dlg_menu( "@90010002", " " )

	dlg_show()
	
end

function deep_dark_warp()

		local level = get_value( 'level' )

			if level >= 160 then

			dlg_special( 'confirm_window', 'warp(35692 , 120963 )', 'Are you ready to move to the Deep Dark Forest' )  -- ºÓÀº°Å¹Ì ¼*Ä¿½º Áö¿ªÀ¸·Î ÀÔÀåÇϽðڽÀ´Ï±î?
		
			elseif level < 160 then

			cprint( "@9254" )
			
			end
end
And to get back out...

Code:
function NPC_circus_glasse()

	-- ´ÙÀ̾ó·Î±× Ãâ·Â
	dlg_title("@90606177")

	dlg_text( "@90606178" )
	
	dlg_menu( "I wish to return to Pitch Black Woods", "pitch_black_return()" )
	
	dlg_menu( "@90010002", " " )

	dlg_show()
	
end

function pitch_black_return()

	dlg_special( 'confirm_window', 'warp(162950 , 116349 )', 'Are you ready to return to Pitch Black Woods' )
		
end
These NPCs are already in the quest client .lua I just edited them.
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Old 07/26/2015, 21:16   #4957
 
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authorization error 18 what is
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Old 07/27/2015, 00:56   #4958


 
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Is it possible to make resource files from my server files for a item,lets say custom made wings which i added before but i lost client
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Old 07/27/2015, 06:03   #4959
 
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Quote:
Originally Posted by nimoht View Post
i think you need to change for arabic the
N:game.local_flag:the local flag you have
to
N:game.local_flag:8192
in your game.opt.

the game.local_flag is = at the country code, the list is in the post of Ismokedrow, 'how to setup 9.1'.
i think you don't change at this time values in arcadia.

and you need to have the proper country/locale values in your launcher .bat/.exe .
can you tell me how time values in arcadia and the give me the bat code
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Old 07/27/2015, 19:44   #4960
 
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Quote:
Originally Posted by thndr View Post
Pitch black woods side...

162950 , 116349

Deep dark forest side...

35692 , 120963

My little add in to quest client lua because the warp gate would not show up for me...

Code:
function NPC_circus_maximus()

	-- ´ÙÀ̾ó·Î±× Ãâ·Â
	dlg_title("@90606171")

	dlg_text( "@90606172" )
	
	dlg_menu( "Take me to the Deep Dark Forest", "deep_dark_warp()" )
	
	dlg_menu( "@90010002", " " )

	dlg_show()
	
end

function deep_dark_warp()

		local level = get_value( 'level' )

			if level >= 160 then

			dlg_special( 'confirm_window', 'warp(35692 , 120963 )', 'Are you ready to move to the Deep Dark Forest' )  -- ºÓÀº°Å¹Ì ¼*Ä¿½º Áö¿ªÀ¸·Î ÀÔÀåÇϽðڽÀ´Ï±î?
		
			elseif level < 160 then

			cprint( "@9254" )
			
			end
end
And to get back out...

Code:
function NPC_circus_glasse()

	-- ´ÙÀ̾ó·Î±× Ãâ·Â
	dlg_title("@90606177")

	dlg_text( "@90606178" )
	
	dlg_menu( "I wish to return to Pitch Black Woods", "pitch_black_return()" )
	
	dlg_menu( "@90010002", " " )

	dlg_show()
	
end

function pitch_black_return()

	dlg_special( 'confirm_window', 'warp(162950 , 116349 )', 'Are you ready to return to Pitch Black Woods' )
		
end
These NPCs are already in the quest client .lua I just edited them.
THX for this but im work now on Royal SF 8.1-8.2 and there it is
Pitch black woods side Portal : (approximately) 163104, 116099
Deep dark forest side Start Point : 35692, 120963
Circus Tent : 35692 , 120963

and i have add the FieldPropResource from FilesOfficial-Revolution 9.1 (the Portal work fine)
but now i have problems with MonsterRespawn i have update from Revolution 9.1 the db
InstanceDungeonTypeResource
InstanceDungeonResource
InstanceDungeonMonsterRespawnResource
and the lua to but Unterground and Circus dont have Monsters.

its a hard work for a newbie to found the Problem but i dont giveup.
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Old 07/27/2015, 20:31   #4961
 
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PP1 and PP2 Problems

Ok anyone know how to fix the problems when players are running through ether PP1 or PP2 every server that is up lags. Only happens with the 9.1 files and the lag is bad some even dc from it so is there any way to fix this or should we just Spawn the PP1 and 2 mobs in a new area and disable them ? any ideas would be great tyvm.
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Old 07/27/2015, 22:07   #4962
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If I recall correctly it came with a patch to fix Cube portal load times and destroyed PP portal load times.

I think it is portal related but I could be wrong. If you are finding it to be portal related I think it is a loading attribute that is controlled in the game server. Not sure if it is hard coded or if it can be switched.
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Old 07/27/2015, 22:31   #4963
 
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portals are fine its when players are actualy running through the Dung some times when you click on the ground or use the WASD keys to move you will rubber band and go forward then all of a sudden you start running the wrong way an bam server lag
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Old 07/27/2015, 23:28   #4964
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Are you logging the server?
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Old 07/27/2015, 23:39   #4965
 
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not that i know of

i know that the logs creat alot of lag

this is the Auth Opt


#Enable traffic dump, will be in traffic_log folder (default off)
#trafficdump.enable:true

#Where clients will connect (this is default values)
auth.clients.ip:0.0.0.0
auth.clients.port:4500

#Where the gameserver will connect (this is default values)
auth.gameserver.ip:127.0.0.1
auth.gameserver.port:4502

#Upload configuration, use "upload" folder for guild icons
upload.dir=upload
upload.clients.ip=0.0.0.0
upload.clients.port=4617
#Use port 5000 for the guild icon mini webserver
upload.iconserver.ip=0.0.0.0
upload.iconserver.port:5000

#Where the gameserver will connect (this is default values)
upload.gameserver.ip:127.0.0.1
upload.gameserver.port:4616

#Only for SQL Server: speed up selects with NOLOCK
sql.db_account.query:SELECT * FROM account WITH(NOLOCK) WHERE account = ? AND password = ?;

#Configure security password query. If this query return at least one row, the security password is accepted
#sql.db_securitynocheck.query:SELECT securty_no FROM account WHERE account = ? AND securty_no = ?;
#You can also use a stored procedure
#sql.db_securitynocheck.query:{CALL smp_new_check_security(?, ?)}

#Logging level
core.log.level:debug
core.log.consolelevel:info

and this is in both Game server Opts

T:log.working:0
T:log.disable:1
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