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Old   #3436
 
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Quote:
Originally Posted by ismokedrow View Post
We have 1 MonsterDropTableResource entry, that has 7 dropgroup (dbo.dropgroupresource) entries.

Each of the 7 dropgroup entries would have 0.0148 as their drop percentage

Each of the 7 dropgroups have 7 items that drop from them which must also be @ 0.0148

Tip:

To get the percentage you should be using simply say 1-9 / 100

Warning:

The number of droupgroups/items linked in MonsterDropTableResource or DropGroupResource must always be below or equal to (<=) 100%

Example:

If you have a monsterdroptable entry that has 5 items (not dropgroups):

If the first two items drop percentage = 1.0 it is likely only the first item will drop, because it is dropping at 100%.

If the first two items = .50 then it is likely only the first two items will drop and so on...

You can cause items to drop more frequently than others by remove the equal balance and subtracing some percentage from one item and giving it to another and so on.
thanx

actually also don't work i don't know why

but as i mentioned i did

i added some item and i've put percentages 1 = 100%

also i have changed 0.148 etc

can u give me some guery on dropgrop and monsterdroptable ?



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Old   #3437
 
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any idea to help me?


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Old   #3438
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Quote:
Originally Posted by ffenril View Post
any idea to help me?
To help you do what?
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Old   #3439
 
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Quote:
Originally Posted by ffenril View Post
Hello
I'm sorry if my question was already asked but I can't go into the dungeon. How I can fix it. Thank you
in client or db and where


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Old   #3440
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You should probably include more details with your issue.

What server files are you working with?

What client are you using?

Maybe pose your question in the server file release thread where others may have run into your same issue.

If it seems no one else working with the server files you are working with has run into the issue maybe it is the client you are using.

Look into your lua files.
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Old   #3441
 
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thx my client is 5.2 and i go look all lua for search this error
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Old   #3442
 
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Quote:
Originally Posted by ismokedrow View Post
We have 1 MonsterDropTableResource entry, that has 7 dropgroup (dbo.dropgroupresource) entries.

Each of the 7 dropgroup entries would have 0.0148 as their drop percentage

Each of the 7 dropgroups have 7 items that drop from them which must also be @ 0.0148

Tip:

To get the percentage you should be using simply say 1-9 / 100

Warning:

The number of droupgroups/items linked in MonsterDropTableResource or DropGroupResource must always be below or equal to (<=) 100%

Example:

If you have a monsterdroptable entry that has 5 items (not dropgroups):

If the first two items drop percentage = 1.0 it is likely only the first item will drop, because it is dropping at 100%.

If the first two items = .50 then it is likely only the first two items will drop and so on...

You can cause items to drop more frequently than others by remove the equal balance and subtracing some percentage from one item and giving it to another and so on.
Quote:
Originally Posted by thund22222 View Post
thanx

actually also don't work i don't know why

but as i mentioned i did

i added some item and i've put percentages 1 = 100%

also i have changed 0.148 etc

can u give me some guery on dropgrop and monsterdroptable ?
any idea for this ..
thund22222 is offline  
Old   #3443
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What monster did you put this (20185002) in for it's drop_table_link_id?

Is it used more than once in your arcadia table for dbo.MonsterDropGroupResource?

I can not find it at all in my server files so it must be something you are creating new?

So it must be first in the dbo.MonsterResource table as a drop_table_link_id

Then it must be in dbo.MonsterDropTableResource if it is not already

Then you can have that link to a dbo.DropGroupResource or not, you could have the dbo.MonsterDropTableResource drop the item directly, or you can have it link to your other table. Usually you only need to do that if you are dropping items of a variety type.

Like soul stones, you don't want to drop the same soul stone every time so you create a dbo.MonsterDropTableResource that will give a chance to drop one soulstone (a link to the -xxxxxxx soul stone group) then a dbo.DropGroupResource that will drop a random soul stone type for that one soul stone that is dropped.

If you are just looking to give the monster a chance to drop an item just put the item ID directly into the dbo.MonsterDropTableResource.

Hope you can follow all of that.
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Old   #3444
 
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i have decompiled my client and a have 7 lua and nothin tell to teleport
creaturestate_script.lua
environment_script.lua
fx_script.lua
location_script.lua
npc_createguild.lua
uiwindows_addon_script.lua
weather_script.lua
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Old   #3445
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Quote:
Originally Posted by ffenril View Post
i have decompiled my client and a have 7 lua and nothin tell to teleport
creaturestate_script.lua
environment_script.lua
fx_script.lua
location_script.lua
npc_createguild.lua
uiwindows_addon_script.lua
weather_script.lua
It is probably an error with the server files or client mismatch.

I am not using the 5.2 files, as I stated you may want to ask this question in the server release thread for other people who are using the same files.

They may have run into and fixed your issue already or they may be able to help you with the server client version.
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Old   #3446
 
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thx for responce and in normaly client or server where is the teleport script ??
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Old   #3447
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Server
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Old   #3448
 
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in dbo.dungeonresource ??
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Old   #3449
 
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Bonjour!

Les accents (, , etc.) naparaisse pas. Comment fix?

The accents dont show. How do I fix it?
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Old   #3450
 
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Quote:
Originally Posted by Zaphrina View Post
Bonjour!

Les accents (, , etc.) naparaisse pas. Comment fix?

The accents dont show. How do I fix it?
dans le bat que tu cre si tu as un client fr" locale: windows-1252 "


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