We have 1 MonsterDropTableResource entry, that has 7 dropgroup (dbo.dropgroupresource) entries.
Each of the 7 dropgroup entries would have 0.0148 as their drop percentage
Each of the 7 dropgroups have 7 items that drop from them which must also be @ 0.0148
Tip:
To get the percentage you should be using simply say 1-9 / 100
Warning:
The number of droupgroups/items linked in MonsterDropTableResource or DropGroupResource must always be below or equal to (<=) 100%
Example:
If you have a monsterdroptable entry that has 5 items (not dropgroups):
If the first two items drop percentage = 1.0 it is likely only the first item will drop, because it is dropping at 100%.
If the first two items = .50 then it is likely only the first two items will drop and so on...
You can cause items to drop more frequently than others by remove the equal balance and subtracing some percentage from one item and giving it to another and so on.
Quote:
Originally Posted by thund22222
thanx
actually also don't work i don't know why
but as i mentioned i did
i added some item and i've put percentages 1 = 100%
also i have changed 0.148 etc
can u give me some guery on dropgrop and monsterdroptable ?
What monster did you put this (20185002) in for it's drop_table_link_id?
Is it used more than once in your arcadia table for dbo.MonsterDropGroupResource?
I can not find it at all in my server files so it must be something you are creating new?
So it must be first in the dbo.MonsterResource table as a drop_table_link_id
Then it must be in dbo.MonsterDropTableResource if it is not already
Then you can have that link to a dbo.DropGroupResource or not, you could have the dbo.MonsterDropTableResource drop the item directly, or you can have it link to your other table. Usually you only need to do that if you are dropping items of a variety type.
Like soul stones, you don't want to drop the same soul stone every time so you create a dbo.MonsterDropTableResource that will give a chance to drop one soulstone (a link to the -xxxxxxx soul stone group) then a dbo.DropGroupResource that will drop a random soul stone type for that one soul stone that is dropped.
If you are just looking to give the monster a chance to drop an item just put the item ID directly into the dbo.MonsterDropTableResource.
i have decompiled my client and a have 7 lua and nothin tell to teleport
creaturestate_script.lua
environment_script.lua
fx_script.lua
location_script.lua
npc_createguild.lua
uiwindows_addon_script.lua
weather_script.lua
i have decompiled my client and a have 7 lua and nothin tell to teleport
creaturestate_script.lua
environment_script.lua
fx_script.lua
location_script.lua
npc_createguild.lua
uiwindows_addon_script.lua
weather_script.lua
It is probably an error with the server files or client mismatch.
I am not using the 5.2 files, as I stated you may want to ask this question in the server release thread for other people who are using the same files.
They may have run into and fixed your issue already or they may be able to help you with the server client version.
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