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[Release] Muddy's D2NT
Discussion on [Release] Muddy's D2NT within the Diablo 2 Programming forum part of the Diablo 2 category.
08/06/2012, 17:37
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#6586
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Alles funzt, danke soweit
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08/06/2012, 22:01
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#6587
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Quote:
Originally Posted by nord!c
@The.Bavarian: Ganz blöde Frage aber du hast nicht zufällig irgendwas an deinen .nip files gedreht?  Ich bin jetzt noch nicht so tief drin aber auf den ersten Blick sehen die configs für mich okay aus. Ansonsten versuch doch mal die Kommentare vor zumindest einem Cubing-Rezept in der global config wegzunehmen. In der char config ausschalten sollte reichen - vielleicht passiert irgendwas komisches, wenn du überhaupt keine Cubing-Rezept angibst. Wie gesagt, einfach eine Idee.
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Nein, an den .nip-Files hab ich an sich nix gravierendes geändert. nur entweder mit // etwas ein oder ausgeschaltet.
Deinen Tipp habe ich auch befolgt, leider ohne Erfolg. Er nimmt immer noch rare und magic Items etc auf. Hab auch die Pfade der .nip-Files in der Char-Config kontolliert...die passen soweit auch.
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08/06/2012, 22:15
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#6588
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Tauchen die Items denn im Itemlog im D2NT Manager auf? Wenn ja, versuch mal
Code:
MWConfig_NipDebugMode = true;
in der global config. Dann siehst du warum das Item behalten wird.
Wenn die Items dort nicht auftauchen, liegt es vermutlich tatsächlich am Cuben. Aber dann hätten wir das Problem zumindest mal eingegrenzt.
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08/07/2012, 13:02
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#6589
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Laut deiner Config ist Cubing tatsächlich deaktiviert, ich würde daher auch von einem Fehler in den Nips ausgehen (das kann durchaus auch ein einfacher Denkfehler in einer Zeile sein, den man mitunter nicht sofort bemerkt).
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08/07/2012, 16:01
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#6590
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Mit diesem CD Key changer ist es ja möglich, 2 D2 Instanzen laufen zu lassen. Besteht denn auch die Möglichkeit den Bot so zu stoppen, dass ich zb mulen könnte? Wenn ich pause/unterbr. drücke pausiert er ja nur das script - und mit stop beendet er D2. Würde aber gerne D2 weiter laufen lassen. Nur das halt ICH weiterspiele ^^
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08/07/2012, 16:35
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#6591
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Hier mal ein Screen aus dem Logfile:
Nach grober Durchsicht der .nip-Files ist mir dort allerdings auch nix großartiges aufgefallen...
Meine .nip-Files:
craft.nip:
Code:
// ##### Helms #########################
//[Type] == helm && [Quality] == crafted # [Sockets] >= 2 && [ItemDeadlyStrike] >= 7 && [LifeLeech] >= 2 && [ItemToHitPercentPerLevel] >= 1 && [FHR] >= 10 && ([EnhancedDefense] >= 150 || [MaxHP] >= 50)
// ##### Armor #########################
// ##### Shields #######################
[Name] == Monarch && [Quality] == crafted # [Sockets] >= 2 && [EnhancedDefense] >= 180 && [FBR] >= 30 && (([FireResist] >= 17 && [LightResist] >= 17) || [FHR] >= 17)
// ##### Gloves ########################
//[Type] == gloves && [Quality] == crafted # [Strength] + [Dexterity] >= 25
//[Type] == gloves && [Quality] == crafted # [ItemKnockBack] >= 1 && [IAS] >= 20 && [ItemAddSkillTab] >= 2
//[Type] == gloves && [Quality] == crafted # [ItemKnockBack] >= 1 && [IAS] >= 20 && ([Strength] >= 10 || [Dexterity] >= 10)
//[Type] == gloves && [Quality] == crafted # [ItemKnockBack] >= 1 && [IAS] >= 20 && [Strength] + [Dexterity] >= 20
//[Type] == gloves && [Quality] == crafted # [ItemCrushingBlow] >= 7 && [IAS] >= 20 && ([Strength] >= 10 || [Dexterity] >= 10)
//[Type] == gloves && [Quality] == crafted # [ItemCrushingBlow] >= 7 && [Strength]+[Dexterity] >= 20
//[Type] == gloves && [Quality] == crafted # [ItemCrushingBlow] >= 10 && [IAS] >= 20
// ##### Boots #########################
//[Type] == boots && [Quality] == crafted # [LifeLeech] >= 2 && [FRW] >= 30 && [FHR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 55
//[Type] == boots && [Quality] == crafted # [LifeLeech] >= 2 && [FRW] >= 30 && [FHR] >= 10 && [Dexterity] >= 6 && ([FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30)
//[Type] == boots && [Quality] == crafted # [FRW] >= 20
// ##### Belts #########################
//[Type] == belt && [Quality] == crafted # [ItemOpenWounds] >= 7 && [LifeLeech] >= 2 && [FHR] >= 24 && [Strength] >= 20 && ([MaxHP] >= 60 || [ItemGoldBonus] >= 60)
// ##### Rings #########################
//[Type] == ring && [Quality] == crafted # [LifeLeech] >= 8 && ([Strength] >= 15 || [Dexterity] >= 10 || [ManaLeech] >= 5)
//[Type] == ring && [Quality] == crafted # [LifeLeech] >= 8 && [Strength]+[Dexterity] >= 20
//[Type] == ring && [Quality] == crafted # [FCR] >= 10 && ([Strength]+[Dexterity] >= 15 || [MaxHP] >= 30 || [MaxHP] >= 60 || [Strength] >= 20 || [Dexterity] >= 15)
//[Type] == ring && [Quality] == crafted # [Strength] >= 25 || [Dexterity] >= 20
// ##### Amulets #######################
//[Type] == amulet && [Quality] == crafted # [FCR] >= 15 && [ItemAddClassSkills] >= 2
//[Type] == amulet && [Quality] == crafted # [FCR] >= 10 && [ItemAddClassSkills] >= 2 && ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 || [Strength] >= 20 || [Dexterity] >= 10 || [MaxHP] >= 30 || [MaxMana] >= 60 || [ItemGoldBonus] >= 60)
//[Type] == amulet && [Quality] == crafted # [LifeLeech] >= 8 && [ItemAddClassSkills] >= 2 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && ([ManaLeech] >= 7 || [MaxHP] >= 60 || [Strength] >= 20 || [Dexterity] >= 10)
//[Type] == amulet && [Quality] == crafted # [LifeLeech] >= 8 && [ItemAddClassSkills] >= 2 && [Strength]+[Dexterity] >= 35
//[Type] == amulet && [Quality] == crafted # [ToBlock] >= 7 && [ItemAddClassSkills] >= 2 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && ([LifeLeech] >= 5 || [ManaLeech] >= 7 || [MaxHP] >= 40 || [Strength] >= 20 || [Dexterity] >= 10)
keys&organs.nip:
Code:
// ##### Keys ##########################
[Name] == KeyOfTerror
[Name] == KeyOfHate
[Name] == KeyOfDestruction
// ##### Organs ##########################
[Name] == Diablo'sHorn
[Name] == Baal'sEye
[Name] == Mephisto'sBrain
magic_rare.nip:
Code:
// ##### Armor #########################
[Name] == DuskShroud && [Quality] == magic && [Flag] != ethereal # [Sockets] == 4 && ([MaxHP] >= 75 || [FHR] == 24) // Jeweler's Dusk Shroud
[Name] == ArchonPlate && [Quality] == magic && [Flag] != ethereal # [Sockets] == 4 && ([MaxHP] >= 75 || [FHR] == 24) // Jeweler's Archon Plate
[Name] == Wyrmhide && [Quality] == magic && [Flag] != ethereal # [Sockets] == 4 && ([MaxHP] >= 75 || [FHR] == 24) // Jeweler's Wyrmhide
[Name] == ScarabHusk && [Quality] == magic && [Flag] != ethereal # [Sockets] == 4 && ([MaxHP] >= 75 || [FHR] == 24) // Jeweler's Scarab Husk
[Name] == WireFleece && [Quality] == magic && [Flag] != ethereal # [Sockets] == 4 && ([MaxHP] >= 75 || [FHR] == 24) // Jeweler's Wire Fleece
// ##### Shields #######################
[Name] == Monarch && [Quality] == magic && [Flag] != ethereal # [Sockets] == 4 && ([FBR] >= 15 || [MaxHP] >= 40 || [FHR] >= 10 || [ItemReqPercent] <= -20) // Jeweler's Monarch
[Name] == Ward && [Quality] == magic && [Flag] != ethereal # [Sockets] == 4 && ([FBR] >= 15 || [MaxHP] >= 40 || [FHR] >= 10 || [ItemReqPercent] <= -20) // Jeweler's Ward
[Name] == SacredTarge && [Quality] == magic && [Flag] != ethereal # [Sockets] == 4 && ([FBR] >= 15 || [MaxHP] >= 40 || [FHR] >= 10 || [ItemReqPercent] <= -20) // Jeweler's Sacred Targe
[Name] == SacredRondache && [Quality] == magic && [Flag] != ethereal # [Sockets] == 4 && ([FBR] >= 15 || [MaxHP] >= 40 || [FHR] >= 10 || [ItemReqPercent] <= -20) // Jeweler's Sacred Rondache
[Name] == KurastShield && [Quality] == magic && [Flag] != ethereal # [Sockets] == 4 && ([FBR] >= 15 || [MaxHP] >= 40 || [FHR] >= 10 || [ItemReqPercent] <= -20) // Jeweler's Kurast Shield
[Name] == TrollNest && [Quality] == magic && [Flag] != ethereal # [Sockets] == 3 && ([FBR] >= 15 || [MaxHP] >= 40 || [FHR] >= 10 || [ItemReqPercent] <= -20) // Jeweler's Troll Nest
// ##### Gloves ########################
[Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && [Strength] + [Dexterity] >= 20
[Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && ([Strength] >= 10 || [Dexterity] >= 10) && ([LifeLeech] >= 3 || [ManaLeech] >= 3)
[Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && [ItemAddSkillTab] >= 2 && [Strength] + [Dexterity] >= 15
// ##### Boots #########################
[Type] == boots && [Quality] == rare && [Flag] != ethereal # [FRW] >= 20 && [FireResist] + [LightResist] + [ColdResist] >= 80
[Type] == boots && [Quality] == rare && [Flag] != ethereal # [FRW] >= 20 && [Dexterity] >= 6 && [FireResist] + [LightResist] + [ColdResist] >= 60
[Type] == boots && [Quality] == rare && [Flag] != ethereal # [FRW] >= 30 && [ItemGoldBonus] >= 60 && [FireResist] + [LightResist] + [ColdResist] >= 40
// ##### Belts #########################
[Type] == belt && [Quality] == rare && [Flag] != ethereal # [FHR] >= 24 && [Strength] >= 25 && ([MaxHP] >= 30 || [ItemGoldBonus] >= 60)
// ##### Barbarian Helms ###############
[Type] == primalhelm && ([Class] >= exceptional || [Name] == AssaultHelmet || [Name] == AvengerGuard) && [Quality] == magic && [Flag] != ethereal # ([BarbarianSkills] >= 2 || [WarCriesSkillTab] >= 3) && ([SkillBattleOrders] >= 3 || [ItemGoldBonus] >= 60)
[Type] == primalhelm && [Quality] == rare && [Flag] != ethereal # [BarbarianSkills] >= 2 && ([SkillBattleOrders] >= 3 || [ItemGoldBonus] >= 60)
[Type] == primalhelm && [Quality] == rare # [ItemToHitPercentPerLevel] >= 1 && ([Sockets] == 2 || ([BarbarianSkills] >= 2 && [SkillBattleOrders] >= 2))
// ##### Druid Pelts ###################
[Type] == pelt && [Class] >= exceptional && [Quality] == magic && [Flag] != ethereal # ([DruidSkills] >= 2 || [ElementalSkillTab] >= 3) && [SkillTornado] >= 3
[Type] == pelt && [Quality] == rare && [Flag] != ethereal # [DruidSkills] >= 2 && [SkillTornado] >= 3
// ##### Paladin Shields ###############
//[Type] == auricshields && [Class] == elite && [Quality] == magic && [Flag] != ethereal # ([Sockets] == 4 || [PaladinSkills] >= 2) && [FBR] >= 30
//[Type] == auricshields && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [PaladinSkills] >= 2 && [FBR] >= 30
// ##### Necromancer Shrunken Heads ####
[Type] == voodooheads && [Class] >= exceptional && [Quality] == magic && [Flag] != ethereal # ([NecromancerSkills] >= 2 || [PoisonAndBoneSkillTab] >= 3) && [SkillBoneSpear] + [SkillBoneSpirit] + [SkillPoisonNova] >= 4
[Type] == voodooheads && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [NecromancerSkills] >= 2 && [SkillBoneSpear] + [SkillBoneSpirit] + [SkillPoisonNova] >= 4
// ##### Axes ##########################
[Type] == axe && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 20
[Type] == axe && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 400 && [IAS] >= 20
// ##### Bows ##########################
// ##### Crossbows #####################
// ##### Daggers #######################
// ##### Javelins ######################
// ##### Maces #########################
//([Type] == club || [Type] == hammer || [Type] == mace) && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 20
//([Type] == club || [Type] == hammer || [Type] == mace) && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 400 && [IAS] >= 20
// ##### Polearms ######################
//[Type] == polearm && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 20
//[Type] == polearm && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 400 && [IAS] >= 20
// ##### Scepters ######################
//[Type] == scepter && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 20
//[Type] == scepter && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 400 && [IAS] >= 20
// ##### Spears ########################
//[Type] == spear && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 30
//[Type] == spear && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 400 && [IAS] >= 30
// ##### Staves ########################
// ##### Swords ########################
[Type] == sword && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 20
[Type] == sword && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 400 && [IAS] >= 20
// ##### Throwing ######################
// ##### Wands #########################
// ##### Amazon Weapons ################
[Type] == amazonbow && [Quality] == rare # [Sockets] >= 2 && [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 20 && [ItemSkillOnHit] >= 1
[Type] == amazonbow && [Quality] == rare # [Sockets] >= 2 && [EnhancedDamage] >= 400 && [IAS] >= 20 && [ItemSkillOnHit] >= 1
[Type] == amazonjavelin && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [ItemReplenishQuantity] >= 1
[Type] == amazonjavelin && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 400 && [ItemReplenishQuantity] >= 1
[Type] == amazonjavelin && [Quality] >= magic && [Flag] != ethereal # [IAS] >= 40 && [Amazonskills] + [JavelinAndSpearSkillTab] >= 4 || [IAS] >= 30 && [Amazonskills] + [JavelinAndSpearSkillTab] >= 5
// ##### Assassin Katars ###############
([Name] == GreaterTalons || [Name] == RunicTalons || [Name] == ScissorsQuhab || [Name] == ScissorsSuwayyah) && [Quality] >= Magic # [ItemTohitperLevel] >= 1 && [ItemMaxDamageperLevel] >= 1 && [Skilllightningsentry] == 3
[Type] == assassinclaw && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 20
[Type] == assassinclaw && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 400 && [IAS] >= 20
([Name] == ScissorsSuwayyah || [Name] == FeralClaws || [Name] == GreaterTalons || [Name] == RunicTalons || [Name] == ScissorsQuhab) && [Quality] == magic # [AssassinSkills] == 2 && [TrapsSkillTab] >= 2 // GT 2Assa 2-3Trap
([Name] == ScissorsSuwayyah || [Name] == FeralClaws || [Name] == GreaterTalons || [Name] == RunicTalons || [Name] == ScissorsQuhab) && [Quality] == magic # [TrapsSkillTab] >= 2 && [SkillLightningSentry] >= 2 // GT 2-3Trap 2-3LS
([Name] == ScissorsSuwayyah || [Name] == FeralClaws || [Name] == GreaterTalons || [Name] == RunicTalons || [Name] == ScissorsQuhab) && [Quality] >= magic # [AssassinSkills] == 2 && [SkillLightningSentry] == 3 // GT 2Assa 2LS
// ##### Sorceress Orbs ################
// ##### Circlets ######################
[Type] == circlet && [Quality] == rare && [Flag] != ethereal # [ItemAddClassSkills] >= 2 && ([FRW] >= 30 || [FCR] >= 20) && ([Strength] >= 20 || [Dexterity] >= 15 || [MaxMana] >= 50 || [MaxHP] >= 20 || [Sockets] >= 2)
[Type] == circlet && [Quality] == rare && [Flag] != ethereal # [ItemAddClassSkills] >= 2 && [Sockets] >= 2
[Type] == circlet && [Quality] == magic && [Flag] != ethereal # [Sockets] >= 3 && ([Strength] >= 25 || [Dexterity] >= 25 || [MaxHP] >= 70 || [FRW] >= 20 || [FCR] >= 20 || [ItemGoldBonus] >= 70)
[Type] == circlet && [Quality] == rare && [Flag] != ethereal # [ItemToHitPercentPerLevel] >= 1 && [Sockets] == 2 // 2sox Visio rare
// ##### Rings #########################
[Type] == ring && [Quality] == rare # [FCR] >= 10 && [FireResist] + [LightResist] + [ColdResist] + [PoisonResist] >= 36 && [MaxMana] >= 70 && [Strength] + [Dexterity] >= 25
[Type] == ring && [Quality] == rare # [FCR] >= 10 && [FireResist] + [LightResist] + [ColdResist] + [PoisonResist] >= 36 && [MaxMana] >= 70 && [MaxHP] >= 20 && ([Strength] >= 10 || [Dexterity] >= 5)
[Type] == ring && [Quality] == rare # [Strength] + [Dexterity] >= 32
[Type] == ring && [Quality] == rare # [FCR] >= 10 && (([Strength] >= 18 || [Dexterity] >= 14) || ([MaxMana] >= 60 && [MaxHP] >= 30))
[Type] == ring && [Quality] == rare # [ToHit] >= 90 && [LifeLeech]+[ManaLeech] >= 11
[Type] == ring && [Quality] == rare # [ToHit] >= 90 && ([LifeLeech] >= 7 || [ManaLeech] >= 5) && ([Strength] >= 15 || [Dexterity] >= 10)
[Type] == ring && [Quality] == rare # [Dexterity] >= 15 && [FCR] >= 10
[Type] == ring && [Quality] == rare # [Strength] >= 20 && [FCR] >= 10
//[Type] == ring && [Quality] == magic # [ItemMagicBonus] >= 38
// ##### Amulets #######################
[Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [FCR] >= 10 && ([Strength] >= 20 || [Dexterity] >= 15 || [MaxHP] >= 30 || [FireResist] + [LightResist] + [ColdResist] + [PoisonResist] >= 60)
[Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [FCR] >= 10 && [FireResist] + [LightResist] + [ColdResist] + [PoisonResist] >= 60 && [MaxMana] >= 70 && [Strength] + [Dexterity] >= 35
[Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [FCR] >= 10 && [FireResist] + [LightResist] + [ColdResist] + [PoisonResist] >= 60 && [MaxMana] >= 70 && [MaxHP] >= 40 && ([Strength] >= 20 || [Dexterity] >= 10)
[Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [FireResist] + [LightResist] + [ColdResist] + [PoisonResist] >= 60 && ([LifeLeech] + [ManaLeech] >= 11 || [Strength] +[ Dexterity] >= 35)
[Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [FireResist] + [LightResist] + [ColdResist] + [PoisonResist] >= 60 && ([LifeLeech] >= 5 || [ManaLeech] >= 7) && ([Strength] >= 20 || [Dexterity] >= 10)
[Type] == amulet && [Quality] == rare # [Barbarianskills] >= 2 && [ItemGoldBonus] >= 60
// ##### Jewels ########################
[Type] == jewel && [Quality] == magic # [MaxDamage] >= 18 && [ItemLevelReq] <= 18
[Type] == jewel && [Quality] == magic # [IAS] >= 15 && [EnhancedDamage] >= 30
[Type] == jewel && [Quality] == magic # ([IAS] >= 15 || [ItemReqPercent] <= -15 || [FHR] >= 7 || [Strength] >= 9 || [Dexterity] >= 9) && ([EnhancedDamage] >= 40 || [MaxDamage] >= 15 || [ToHit] >= 80 || [FireResist] >= 12 && [LightResist] >= 12 || [FireResist] >= 20 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30)
[Type] == jewel && [Quality] == magic # [MaxDamage] >= 26
[Type] == jewel && [Quality] == rare # [Strength] >= 8 && [Dexterity] >= 8
[Type] == jewel && [Quality] == rare # [FireResist] >= 30 || [EnhancedDamage] >= 30
[Type] == jewel && [Quality] == rare # [EnhancedDamage] >= 26 && [MinDamage] + [MaxDamage] >= 20
[Type] == jewel && [Quality] == rare # [EnhancedDamage] >= 26 && [MinDamage] + [MaxDamage] >= 10 && ([Strength] >= 7 || [Dexterity] >= 7)
[Type] == jewel && [Quality] == rare # [EnhancedDamage] >= 26 && ([MinDamage] >= 6 || [MaxDamage] >= 6) && [Strength]+[Dexterity] >= 13
[Type] == jewel && [Quality] == rare # [EnhancedDamage] >= 26 && [FHR] >= 7 && ([MinDamage] >= 6 || [MaxDamage] >= 6) && ([Strength] >= 7 || [Dexterity] >= 7)
[Type] == jewel && [Quality] == rare # ([FireResist] + [LightResist] + [ColdResist] + [PoisonResist] >= 30 || [ItemDamageToMana] >= 10) && [FHR] >= 7 && [ItemReqPercent] <= -15
// ##### Small Charms ##################
[Name] == SmallCharm && [Quality] == magic # [FireResist] >= 4 && [LightResist] >= 4 && [MaxHP] >= 10 || [FireResist] >= 5 && [LightResist] >= 5 // All res
[Name] == SmallCharm && [Quality] == magic # ([FireResist] + [LightResist] + [ColdResist] >= 9 || [PoisonResist] >= 11) && [MaxHP] >= 15 // Single res + life
[Name] == SmallCharm && [Quality] == magic # [MaxMana] >= 15 && [MaxHP] >= 10 || [MaxHP] + [MaxMana] >= 30 // Life + mana
[Name] == SmallCharm && [Quality] == magic # [ToHit] >= 25 && [MaxHP] >= 15 // Attackrating + life
[Name] == SmallCharm && [Quality] == magic # ([FireMaxDam] >= 24 || [LightMaxDam] >= 40 || [ColdMaxDam] >= 17) && ([MaxHP] >= 12 || [FHR] >= 5 || [FRW] >= 3 || [Strength] >= 2 || [Dexterity] >= 2) // Elemental Damage + adds
[Name] == SmallCharm && [Quality] == magic # [FireMaxDam] >= 35 || [LightMaxDam] >= 85 || [ColdMaxDam] >= 25 // Elemental damage
[Name] == SmallCharm && [Quality] == magic # [PoisonLength] * [PoisonMaxDam] / 256 >= 141 // Poison damage
[Name] == SmallCharm && [Quality] == magic # [MaxDamage] == 3 && [ToHit] >= 10 && [MaxHP] >= 10 // Max/ar/life
[Name] == SmallCharm && [Quality] == magic # [FHR] == 5 && ([FireResist] + [LightResist] + [ColdResist] >= 10 || [MaxMana] >= 15 || [ToHit] >= 30 || [MaxDamage] == 3 && [ToHit] >= 10) // FHR + @/res/mana/ar/max
[Name] == SmallCharm && [Quality] == magic # [FRW] == 3 && ([FireResist] + [LightResist] + [ColdResist] >= 10 || [MaxMana] >= 15 || [ToHit] >= 30 || [MaxDamage] == 3 && [ToHit] >= 10) // FRW + @/res/mana/ar/max
[Name] == SmallCharm && [Quality] == magic # ([Dexterity] >= 2 || [Strength] >= 2) && ([FireResist] + [LightResist] + [ColdResist] >= 11 || [MaxMana] >= 15 || [ToHit] >= 36 || [MaxDamage] == 3 && [ToHit] >= 10) // Str/dex + @/res/mana/ar/max
[Name] == SmallCharm && [Quality] == magic # ([ItemGoldBonus] == 10 || [ItemMagicBonus] >= 7) && ([FireResist] + [LightResist] + [ColdResist] >= 11 || [MaxMana] >= 15 || [ToHit] >= 36 || [MaxDamage] == 3 && [ToHit] >= 10) // MF/EG + @/res/mana/ar/max
[Name] == SmallCharm && [Quality] == magic # [ItemLevelReq] <= 13 && [PoisonLength] * [PoisonMaxDam] / 256 >= 43
[Name] == SmallCharm && [Quality] == magic # [ItemLevelReq] <= 24 && [PoisonLength] * [PoisonMaxDam] / 256 >= 81
[Name] == SmallCharm && [Quality] == magic # [MaxHP] == 15 && [ToHit] == 12
[Name] == SmallCharm && [Quality] == magic # [MaxHP] <= 15 && [MaxHP] >= 12 && [MaxMana] <= 7 && [MaxMana] >= 5
// ##### Large Charms ##################
// ##### Grand Charms ##################
[Name] == GrandCharm && [Quality] == magic # [MaxDamage] >= 13 && [ToHit] >= 50 || [MaxDamage] >= 8 && [ToHit] >= 50 && ([MaxHP] >= 20 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 30)
[Name] == GrandCharm && [Quality] == magic # [FireResist] >= 15 && [LightResist] >= 15 && ([MaxHP] >= 20 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 30)
[Name] == GrandCharm && [Quality] == magic # [MaxHP] >= 40 && [MaxMana] >= 56
//[Name] == GrandCharm && [Quality] == magic && [Level] >= 91 // Baalcharm
// Skillcharms - Amazon
[Name] == GrandCharm && [Quality] == magic # [BowandCrossbowSkillTab] == 1 && ([MaxHP] >= 30 || [FHR] == 12)
[Name] == GrandCharm && [Quality] == magic # [PassiveandMagicSkillTab] == 1 && ([MaxHP] >= 30 || [FHR] == 12)
[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && ([MaxHP] >= 20 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 30)
// Skillcharms - Sorceress
[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && ([MaxHP] >= 20 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 30)
[Name] == GrandCharm && [Quality] == magic # [LightningSkillTab] == 1 && ([MaxHP] >= 20 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 30)
[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && ([MaxHP] >= 20 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 30)
// Skillcharms - Necromancer
//[Name] == GrandCharm && [Quality] == magic # [CursesSkillTab] == 1 && ([MaxHP] >= 20 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 30)
[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && ([MaxHP] >= 20 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 30)
[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 && ([MaxHP] >= 20 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 30)
// Skillcharms - Paladin
[Name] == GrandCharm && [Quality] == magic # [PaliCombatSkillTab] == 1 // && ([MaxHP] >= 20 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 30)
[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 && ([MaxHP] >= 20 || [FHR] == 12)
//[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 && ([MaxHP] >= 20 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 30)
// Skillcharms - Barbarian
[Name] == GrandCharm && [Quality] == magic # [BarbCombatSkillTab] == 1 && ([MaxHP] >= 30 || [FHR] == 12 || [ItemGoldBonus] >= 35)
[Name] == GrandCharm && [Quality] == magic # [MasteriesSkillTab] == 1 && ([MaxHP] >= 30 || [FHR] == 12 || [ItemGoldBonus] >= 35)
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && ([MaxHP] >= 30 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 20)
// Skillcharms - Druid
[Name] == GrandCharm && [Quality] == magic # [DruidSummoningSkillTab] == 1 && ([MaxHP] >= 30 || [FHR] == 12)
[Name] == GrandCharm && [Quality] == magic # [ShapeshiftingSkillTab] == 1 && ([MaxHP] >= 20 || [FHR] == 12 || [FRW] == 7)
[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && ([MaxHP] >= 20 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 30)
// Skillcharms - Assassin
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && ([MaxHP] >= 20 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 30)
[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 && ([MaxHP] >= 20 || [FHR] == 12)
[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 && ([MaxHP] >= 30 || [FHR] == 12)
normal.nip:
Code:
// ##### Helms #########################
[Name] == BoneVisage && [Quality] <= superior && [Flag]!= ethereal # [EnhancedDefense] >= 15 && ([Sockets] == 0 || [Sockets] == 3) // Dream socketable
// ##### Armor #########################
[Type] == armor && [Class] == elite && [Quality] == normal && [Flag] == ethereal # [Defense] >= 720 && [Sockets] <= 0 // Bugable armors
[Name] == MagePlate && [Quality] == superior && [Flag]!= ethereal # [EnhancedDefense] >= 15 && ([Sockets] == 0 || [Sockets] >= 3) // Enigma socketable
[Name] == ArchonPlate && [Quality] == superior && [Flag]!= ethereal # [EnhancedDefense] >= 15 && ([Sockets] == 4 || [Sockets] == 0) || [Sockets] == 3 && [EnhancedDefense] >= 10 // Enigma/CoH/Forti socketable
[Name] == DuskShroud && [Quality] == superior && [Flag]!= ethereal # [EnhancedDefense] >= 15 && ([Sockets] == 4 || [Sockets] == 0) || [Sockets] == 3 && [EnhancedDefense] >= 1 // Enigma/CoH/Forti socketable
[Name] == Wyrmhide && [Quality] == superior && [Flag]!= ethereal # [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 && ([Sockets] == 4 || [Sockets] == 0) || [Sockets] == 3 && [EnhancedDefense] >= 15 // Enigma/CoH/Forti socketable
[Name] == ScarabHusk && [Quality] == superior && [Flag]!= ethereal # [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 && ([Sockets] == 3 || [Sockets] == 4 || [Sockets] == 0) // Enigma/CoH/Forti socketable
[Name] == WireFleece && [Quality] == superior && [Flag]!= ethereal # [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 && ([Sockets] == 3 || [Sockets] == 4 || [Sockets] == 0) // Enigma/CoH/Forti socketable
[Type] == armor && [Class] == elite && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 && ([Sockets] >= 3 || [Sockets] == 0) // Various 15/15 elite
[Name] == GothicPlate && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 && [Sockets] == 3 // Enigma socketable
[Name] == SharktoothArmor && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 && ([Sockets] == 3 || [Sockets] == 0)// Enigma Armor
[Type] == armor && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [ItemMaxDurabilityPercent] == 15 && [Sockets] == 3 // Various 15/15 Enigma socketables
[Type] == armor && [Quality] == normal # [Defense] >= 1000 && [Sockets] >= 3 // Bugged socketable
// ##### Shields #######################
[Name] == Monarch && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 4) && [EnhancedDefense] >= 15 // Spirit socketable
[Name] == TrollNest && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && ([Sockets] == 0 || [Sockets] == 3) // Dream socketable
[Name] == Monarch && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 && [Defense] >= 220 || [Sockets] == 4 && [Defense] >= 330 // BO Spirit socketable (bugable)
// ##### Gloves ########################
// ##### Boots #########################
// ##### Belts #########################
// ##### Barbarian Helms ###############
[Type] == primalhelm && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders] + [SkillBattleCommand] >= 5 // Delirium socketable
[Type] == primalhelm && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders] + [SkillFindItem] >= 5 // Delirium socketable
[Type] == primalhelm && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders] + [SkillShout] >= 5 // Delirium socketable
// ##### Druid Pelts ###################
[Type] == pelt && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillHurricane] + [SkillTornado] >= 5 // Delirium socketable
// ##### Paladin Shields ###############
[Name] == SacredTarge && [Quality] <= superior && [Quality] >= normal && [Flag] != ethereal # [FireResist] >= 40 && ([Sockets] == 0 || [Sockets] >= 3) // Dream/Spirit socketable
[Name] == SacredTarge && [Quality] <= superior && [Quality] >= normal && [Flag] == ethereal # [FireResist] >= 35 && ([Sockets] == 0 || [Sockets] >= 4) // Exile socketable
[Name] == VortexShield && [Quality] <= superior && [Quality] >= normal && [Flag] == ethereal # [FireResist] >= 35 && ([Sockets] == 0 || [Sockets] >= 4) // Exile socketable
[Name] == ZakarumShield && [Quality] <= superior && [Quality] >= normal && [Flag] == ethereal # [FireResist] >= 35 && ([Sockets] == 0 || [Sockets] >= 4) // Exile socketable
// ##### Necromancer Shrunken Heads ####
//[Type] == voodooheads && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 2 && [SkillBoneSpear]+[SkillBoneSpirit] >= 5 // Splendor socketable
//[Type] == voodooheads && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 2 && [SkillPoisonExplosion]+[SkillPoisonNova] >= 5 // Splendor socketable
// ##### Axes ##########################
[Name] == BerserkerAxe && [Quality] == superior # [Sockets] == 4 && [EnhancedDamage] == 15 // Hoj/Oath socketable
[Name] == BerserkerAxe && [Quality] <= superior # [Sockets] == 5 && [EnhancedDamage] >= 10 // Grief/Death socketable
[Name] == BerserkerAxe && [Quality] <= superior && [Flag] == ethereal # [Sockets] >= 5 || [Sockets] == 0 && [EnhancedDamage] >= 5 // BOTD/Death socketable
[Name] == BerserkerAxe && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 6) && [EnhancedDamage] == 15 // Last Wish socketable
// ##### Bows ##########################
[Name] == HydraBow && [Quality] == superior # [Sockets] == 4 && [EnhancedDamage] >= 15 // Faith/Ice socketable
[Name] == HydraBow && [Quality] == superior # ([Sockets] == 6 || [Sockets] == 0) && [EnhancedDamage] == 15 // BOTD socketable
[Name] == CrusaderBow && [Quality] == superior # [Sockets] == 4 && [EnhancedDamage] >= 15 // Faith/Ice socketable
[Name] == ShadowBow && [Quality] == superior # [Sockets] == 4 && [EnhancedDamage] >= 15 // Faith/Ice socketable
[Name] == BladeBow && [Quality] == superior # ([Sockets] == 4 || [Sockets] == 0) && [EnhancedDamage] == 15 && ([ToHit] >= 3 || [ItemMaxDurabilityPercent] == 15) // Faith/Ice socketable
[Name] == GreatBow && [Quality] == superior # ([Sockets] == 4 || [Sockets] == 0) && [EnhancedDamage] == 15 && ([ToHit] >= 3 || [ItemMaxDurabilityPercent] == 15) // Faith/Ice socketable
// ##### Crossbows #####################
// ##### Daggers #######################
// ##### Javelins ######################
// ##### Maces #########################
[Name] == Flail && [Quality] <= superior # ([Sockets] >= 4 || [Sockets] == 0) && [EnhancedDamage] == 15 && ([ToHit] >= 3 || [ItemMaxDurabilityPercent] == 15) // Hoto/CTA socketable
[Name] == Knout && [Quality] <= superior # ([Sockets] >= 4 || [Sockets] == 0) && [EnhancedDamage] == 15 && ([ToHit] >= 3 || [ItemMaxDurabilityPercent] == 15) // Hoto/CTA socketable
[Name] == Scourge && [Quality] <= superior # ([Sockets] >= 4 || [Sockets] == 0) && [EnhancedDamage] == 15 && ([ToHit] >= 3 || [ItemMaxDurabilityPercent] == 15) // Hoto/CTA socketable
[Name] == ThunderMaul && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] == 6) && [EnhancedDamage] >= 10 // BOTD socketable
// ##### Polearms ######################
[Type] == Polearm && [Class] == elite && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 // Generic merc socketable
[Name] == GiantThresher && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 // Insight/Infinity socketable
[Name] == ColossusVoulge && [Quality] <= superior && [Flag] == ethereal || [Flag] != ethereal # [Sockets] == 0 || [Sockets] == 4 // Insight/Infinity socketable
[Name] == Thresher && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 5 || [Sockets] == 0) && [EnhancedDamage] >= 10 || [Sockets] == 4 // Insight/Infinity socketable
[Name] == CrypticAxe && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 5 || [Sockets] == 0) && [EnhancedDamage] >= 10 || [Sockets] == 4 // Insight/Infinity socketable
[Name] == Thresher && [Quality] == Normal && [Flag] == ethereal # [Sockets] == 0
// ##### Scepters ######################
([Name] == WarScepter || [Name] == DivineScepter || [Name] == Caduceus) && [Quality] <= superior # ([Sockets] == 5 || [Sockets] == 0) && [SkillBlessedHammer] + [SkillConcentration] >= 5 // CTA socketable
([Name] == WarScepter || [Name] == DivineScepter || [Name] == Caduceus) && [Quality] <= superior # ([Sockets] == 5 || [Sockets] == 0) && [SkillFistOfTheHeavens] + [SkillConviction] >= 5 // CTA socketable
// ##### Spears ########################
[Name] == GhostSpear && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 6 || [Sockets] == 0) && [EnhancedDamage] >= 10 // BOTD socketable
[Name] == WarPike && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 6 || [Sockets] == 0) && [EnhancedDamage] >= 10 // BOTD socketable
// ##### Staves ########################
// ##### Swords ########################
[Name] == CrystalSword && [Quality] <= superior # [Sockets] == 5 && [EnhancedDamage] == 15 && ([ToHit] >= 3 || [ItemMaxDurabilityPercent] == 15) // Call to Arms
[Name] == ColossusBlade && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] >= 5) && [EnhancedDamage] >= 10 // BOTD/Death socketable
[Name] == ColossusSword && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] == 5) && [EnhancedDamage] >= 10 // Death socketable
[Name] == PhaseBlade && [Quality] == superior # ([Sockets] == 0 || [Sockets] >= 3) && [EnhancedDamage] == 15 && ([ToHit] >= 3 || [ItemMaxDurabilityPercent] == 15) // Last Wish/Passion/Crescent Moon socketable
[Name] == ColossusBlade && [Quality] == superior && [Flag] != ethereal # [Sockets] == 5 && [EnhancedDamage] >= 10 // Grief socketable
[Name] == PhaseBlade && [Quality] == superior # [EnhancedDamage] >= 15 && [Sockets] == 5 // Grief socketable
//[Name] == ColossusBlade && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 3 // Lawbringer socketable
// ##### Throwing ######################
// ##### Wands #########################
[Type] == wand && [Quality] <= superior # [Sockets] != 1 && [SkillBoneSpear] + [SkillBoneSpirit] >= 5 // White socketable
// ##### Amazon Weapons ################
[Name] == GrandMatronBow && [Quality] <= superior # [Sockets] == 4 && [BowAndCrossbowSkillTab] >= 3 // Faith/Ice socketable
// ##### Assassin Katars ###############
//([Name] == Suwayyah || [Name] == ScissorsSuwayyah) && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3) && [EnhancedDamage] >= 10 // Chaos socketable
// ##### Sorceress Orbs ################
// ##### Circlets ######################
[Name] == Diadem && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 3 || [Sockets] == 0) && [EnhancedDefense] >= 15 // Dream socketable
// #####Runes #########################
// [MaxQuantity] == 2 && [Name] == ElRune
// [MaxQuantity] == 2 && [Name] == EldRune
//[MaxQuantity] == 1 && [Name] == TirRune
//[MaxQuantity] == 1 && [Name] == NefRune
// [MaxQuantity] == 2 && [Name] == EthRune
//[MaxQuantity] == 1 && [Name] == IthRune
//[MaxQuantity] == 1 && [Name] == TalRune
//[MaxQuantity] == 1 && [Name] == RalRune
// [MaxQuantity] == 2 && [Name] == OrtRune
//[MaxQuantity] == 3 && [Name] == ThulRune
//[Name] == AmnRune
//[MaxQuantity] == 3 && [Name] == SolRune
//[MaxQuantity] == 3 && [Name] == ShaelRune
//[Name] == DolRune
//[MaxQuantity] == 3 && [Name] == HelRune
//[MaxQuantity] == 3 && [Name] == IoRune
//[MaxQuantity] == 3 && [Name] == LumRune
//[Name] == KoRune
//[Name] == FalRune
[Name] == LemRune
[Name] == PulRune
[Name] == UmRune
[Name] == MalRune
[Name] == IstRune
[Name] == GulRune
[Name] == VexRune
[Name] == OhmRune
[Name] == LoRune
[Name] == SurRune
[Name] == BerRune
[Name] == JahRune
[Name] == ChamRune
[Name] == ZodRune
// ##### Gems ##########################
//[Name] == ChippedAmethyst
//[Name] == ChippedDiamond
//[Name] == ChippedEmerald
//[Name] == ChippedRuby
//[Name] == ChippedSapphire
//[Name] == ChippedSkull
//[Name] == ChippedTopaz
//[Name] == FlawedAmethyst
//[Name] == FlawedDiamond
//[Name] == FlawedEmerald
//[Name] == FlawedRuby
//[Name] == FlawedSapphire
//[Name] == FlawedSkull
//[Name] == FlawedTopaz
//[Name] == Amethyst
//[Name] == Diamond
//[Name] == Emerald
//[MaxQuantity] == 3 && [Name] == Ruby
//[Name] == Skull
//[Name] == Sapphire
//[Name] == Topaz
//[Name] == FlawlessAmethyst
//[Name] == FlawlessDiamond
//[MaxQuantity] == 1 && [Name] == FlawlessEmerald
//[Name] == FlawlessRuby
//[Name] == FlawlessSapphire
//[Name] == FlawlessSkull
//[Name] == FlawlessTopaz
//[Name] == PerfectAmethyst
//[Name] == PerfectDiamond
//[Name] == PerfectEmerald
//[Name] == PerfectRuby
//[Name] == PerfectSapphire
//[Name] == PerfectSkull
//[Name] == PerfectTopaz
// ##### Potions #######################
//[Name] == GreaterHealingPotion
[Name] == SuperHealingPotion
//[Name] == GreaterManaPotion
[Name] == SuperManaPotion
[Name] == RejuvenationPotion
[Name] == FullRejuvenationPotion
// ##### Keys ##########################
//[MaxQuantity] == 3 && [Name] == KeyOfTerror
//[MaxQuantity] == 3 && [Name] == KeyOfHate
//[Name] == KeyOfDestruction
// ##### Essences & Token ##########################
[MaxQuantity] == 2 &&[Name] == TwistedEssenceOfSuffering
[MaxQuantity] == 2 &&[Name] == ChargedEssenceOfHatred
[MaxQuantity] == 2 &&[Name] == BurningEssenceOfTerror
[MaxQuantity] == 2 &&[Name] == FesteringEssenceOfDestruction
[Name] == TokenOfAbsolution
// ##### Gold ##########################
[Type] == gold # [Gold] >= 1000
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08/07/2012, 16:37
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#6592
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elite*gold: 0
Join Date: Aug 2010
Posts: 167
Received Thanks: 4
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set.nip:
Code:
// ##### Angelic Raiment ###############
//[Name] == RingMail && [Quality] == set // Angelic Mantle
//[Name] == Sabre && [Quality] == set // Angelic Sickle
//[Type] == ring && [Quality] == set # [MaxHP] == 20 // Angelic Halo
//[Type] == amulet && [Quality] == set # [ItemLightRadius] == 3 && [ItemDamageToMana] == 20 // Angelic Wings
// ##### Arcanna's Tricks ##############
//[Type] == amulet && [Quality] == set # [MaxMana] == 15 // Arcanna's Sign
//[Name] == SkullCap && [Quality] == set // Arcanna's Head
//[Name] == LightPlate && [Quality] == set // Arcanna's Flesh
//[Name] == WarStaff && [Quality] == set // Arcanna's Deathwand
// ##### Arctic Gear ###################
//[Name] == QuiltedArmor && [Quality] == set // Arctic Furs
//[Name] == LightBelt && [Quality] == set // Arctic Binding
//[Name] == LightGauntlets && [Quality] == set # [MaxHP] == 20 && [IAS] == 10 // Arctic Mitts
//[Name] == ShortWarBow && [Quality] == set // Arctic Horn
// ##### Berseker's Arsenal ############
//[Name] == Helm && [Quality] == set // Berserker's Headgear
//[Name] == SplintMail && [Quality] == set // Berserker's Hauberk
//[Name] == DoubleAxe && [Quality] == set // Berserker's Hatchet
// ##### Cathan's Traps ################
//[Type] == ring && [Quality] == set # [LifeLeech] == 6 && [NormalDamageReduction] == 2 // Cathan's Seal
//[Type] == amulet && [Quality] == set # [FHR] == 10 && [LightMaxDam] == 5 // Cathan's Sigil
//[Name] == ChainMail && [Quality] == set // Cathan's Mesh
//[Name] == Mask && [Quality] == set // Cathan's Visage
// ##### Civerb's Vestment #############
//[Name] == GrandScepter && [Quality] == set // Civerb's Cudgel
//[Type] == amulet && [Quality] == set # [ManaRecovery] == 40 && [HPRegen] == 4 // Civerb's Icon
//[Name] == LargeShield && [Quality] == set // Civerb's Ward
// ##### Cleglaw's Brace ###############
//[Name] == LongSword && [Quality] == set // Cleglaw's Tooth
//[Name] == ChainGloves && [Quality] == set // Cleglaw's Pincers
//[Name] == SmallShield && [Quality] == set // Cleglaw's Claw
// ##### Death's Disguise ##############
//[Name] == WarSword && [Quality] == set // Death's Touch
//[Name] == LeatherGloves && [Quality] == set // Death's Hand
//[Name] == Sash && [Quality] == set // Death's Guard
// ##### Hsaru's Defense ###############
//[Name] == Buckler && [Quality] == set // Hsarus' Iron Fist
//[Name] == Belt && [Quality] == set # [ColdResist] == 20 && [MaxHP] == 20 // Hsarus' Iron Stay
//[Name] == ChainBoots && [Quality] == set // Hsarus' Iron Heel
// ##### Infernal Tools ################
//[Name] == Cap && [Quality] == set # [FireResist] == 10 && [LightResist] == 10 && [ColdResist] == 10 && [PoisonResist] == 10 // Infernal Cranium
//[Name] == GrimWand && [Quality] == set // Infernal Touch
//[Name] == HeavyBelt && [Quality] == set # [MaxHP] == 20 && [EnhancedDefense] == 25 // Infernal Sign
// ##### Iratha's Finery ###############
//[Name] == HeavyBelt && [Quality] == set # [MinDamage] == 5 // Iratha's Cord
//[Name] == Crown && [Quality] == set # [FireResist] == 30 && [LightResist] == 30 // Iratha's Coil
//[Type] == amulet && [Quality] == set # [PoisonResist] == 30 && [PoisonLength] == -75 // Iratha's Collar
//[Name] == LightGauntlets && [Quality] == set # [ColdResist] == 30 // Iratha's Cuff
// ##### Isenhart's Armory #############
//[Name] == BroadSword && [Quality] == set // Isenhart's Lightbrand
//[Name] == FullHelm && [Quality] == set // Isenhart's Horns
//[Name] == BreastPlate && [Quality] == set // Isenhart's Case
//[Name] == GothicShield && [Quality] == set // Isenhart's Parry
// ##### Milabrega's Regalia ###########
//[Name] == KiteShield && [Quality] == set // Milabrega's Orb
//[Name] == AncientArmor && [Quality] == set // Milabrega's Robe
//[Name] == WarScepter && [Quality] == set // Milabrega's Rod
//[Name] == Crown && [Quality] == set # [MaxHP] == 15 && [MaxMana] == 15 // Milabrega's Diadem
// ##### Sigon's Steel #################
//[Name] == GreatHelm && [Quality] == set // Sigon's Visor
//[Name] == GothicPlate && [Quality] == set // Sigon's Shelter
//[Name] == Greaves && [Quality] == set // Sigon's Sabot
//[Name] == TowerShield && [Quality] == set // Sigon's Guard
//[Name] == PlatedBelt && [Quality] == set // Sigon's Warp
//[Name] == Gauntlets && [Quality] == set // Sigon's Gage
// ##### Tancred's Battlegear ##########
//[Name] == BoneHelm && [Quality] == set // Tancred's Skull
//[Name] == FullPlateMail && [Quality] == set // Tancred's Spine
//[Name] == Boots && [Quality] == set # [StaminaRecoveryBonus] == 25 && [Dexterity] == 10 // Tancred's Hobnails
//[Name] == MilitaryPick && [Quality] == set // Tancred's Crowbill
//[Type] == amulet && [Quality] == set # [MagicDamageReduction] == 1 && [NormalDamageReduction] == 2 // Tancred's Weird
// ##### Vidala's Rig ##################
//[Type] == amulet && [Quality] == set # [ColdResist] == 20 && [MaxMana] == 15 // Vidala's Snare
//[Name] == LongBattleBow && [Quality] == set // Vidala's Barb
//[Name] == LeatherArmor && [Quality] == set // Vidala's Ambush
//[Name] == LightPlatedBoots && [Quality] == set // Vidala's Fetlock
// ##### Aldur's Watchtower ############
//[Name] == Hunter'sGuise && [Quality] == set // Aldur's Stony Gaze
//[Name] == BattleBoots && [Quality] == set // Aldur's Advance
//[Name] == ShadowPlate && [Quality] == set // Aldur's Deception
//[Name] == JaggedStar && [Quality] == set // Aldur's Rhythm
// ##### Bul Kathos' Children ##########
//[Name] == ColossusBlade && [Quality] == set // Bul-Kathos' Sacred Charge
//[Name] == MythicalSword && [Quality] == set // Bul-Kathos' Tribal Guardian
// ##### Cow King's Leathers ###########
//[Name] == WarHat && [Quality] == set // Cow King's Horns
//[Name] == StuddedLeather && [Quality] == set // Cow King's Hide
//[Name] == HeavyBoots && [Quality] == set # [Dexterity] == 20 && [ItemMagicBonus] == 25 // Cow King's Hooves
// ##### The Disciple ##################
//[Type] == amulet && [Quality] == set # [ItemAllSkills] == 1 && [ColdResist] == 18 // Telling of Beads
//[Name] == BrambleMitts && [Quality] == set // Laying of Hands
//[Name] == DuskShroud && [Quality] == set // Dark Adherent
//[Name] == DemonhideBoots && [Quality] == set // Rite of Passage
//[Name] == MithrilCoil && [Quality] == set // Credendum
// ##### Griswold's Legacy #############
//[Name] == OrnatePlate && [Quality] == set # [Defense] >= 935 // Griswold's Heart
//[Name] == Corona && [Quality] == set # [EnhancedDefense] >= 65 // Griswold's Valor
[Name] == Caduceus && [Quality] == set # [Sockets] >= 4 && [EnhancedDamage] >= 240 // Griswold's Redemption
//[Name] == VortexShield && [Quality] == set # [Defense] >= 310 // Griswold's Honor
// ##### Heaven's Brethren #############
//[Name] == Cuirass && [Quality] == set // Haemosu's Adamant
//[Name] == ReinforcedMace && [Quality] == set // Dangoon's Teaching
//[Name] == Ward && [Quality] == set // Taebaek's Glory
//[Name] == SpiredHelm && [Quality] == set // Ondal's Almighty
// ##### Hwanin's Majesty ##############
//[Name] == GrandCrown && [Quality] == set // Hwanin's Splendor
//[Name] == Bill && [Quality] == set // Hwanin's Justice
//[Name] == TigulatedMail && [Quality] == set // Hwanin's Refuge
//[Name] == Belt && [Quality] == set # [LightMinDam] == 3 && [LightMaxDam] == 33 // Hwanin's Blessing
// ##### Immortal King #################
//[Name] == WarBelt && [Quality] == set // Immortal King's Detail
//[Name] == AvengerGuard && [Quality] == set // Immortal King's Will
//[Name] == OgreMaul && [Quality] == set // Immortal King's Stone Crusher
//[Name] == SacredArmor && [Quality] == set // Immortal King's Soul Cage
//[Name] == WarGauntlets && [Quality] == set // Immortal King's Forge
//[Name] == WarBoots && [Quality] == set // Immortal King's Pillar
// ##### M'avina's Battle Hymn #########
//[Name] == Diadem && [Quality] == set // M'avina's True Sight
//[Name] == GrandMatronBow && [Quality] == set // M'avina's Caster
//[Name] == KrakenShell && [Quality] == set // M'avina's Embrace
//[Name] == BattleGauntlets && [Quality] == set // M'avina's Icy Clutch
//[Name] == SharkskinBelt && [Quality] == set // M'avina's Tenet
// ##### Natalya's Odium ###############
//[Name] == GrimHelm && [Quality] == set // Natalya's Totem
//[Name] == ScissorsSuwayyah && [Quality] == set // Natalya's Mark
//[Name] == LoricatedMail && [Quality] == set // Natalya's Shadow
//[Name] == MeshBoots && [Quality] == set // Natalya's Soul
// ##### Naj's Ancient Vestige #########
//[Name] == Circlet && [Quality] == set // Naj's Circlet
//[Name] == HellforgePlate && [Quality] == set // Naj's Light Plate
//[Name] == ElderStaff && [Quality] == set // Naj's Puzzler
// ##### Orphan's Call #################
//[Name] == WingedHelm && [Quality] == set // Guillaume's Face
//[Name] == RoundShield && [Quality] == set // Whistan's Guard
//[Name] == SharkskinGloves && [Quality] == set // Magnus' Skin
//[Name] == BattleBelt && [Quality] == set // Wilhelm's Pride
// ##### Sander's Folly ################
//[Name] == Cap && [Quality] == set # [ItemMagicBonus] == 35 // Sander's Paragon
//[Name] == BoneWand && [Quality] == set // Sander's Superstition
//[Name] == HeavyGloves && [Quality] == set # [MaxHP] == 40 // Sander's Taboo
//[Name] == HeavyBoots && [Quality] == set # [Dexterity] == 10 && [Strength] == 5 // Sander's Riprap
// ##### Sazabi's Grand Tribute ########
//[Name] == Basinet && [Quality] == set // Sazabi's Mental Sheath
//[Name] == CrypticSword && [Quality] == set // Sazabi's Cobalt Redeemer
//[Name] == BalrogSkin && [Quality] == set // Sazabi's Ghost Liberator
// ##### Tal Rasha's Wrappings #########
//[Name] == SwirlingCrystal && [Quality] == set # [SkillColdMastery] >= 2 && [SkillFireMastery] >= 2 && [SkillLightningMastery] >= 2 // Tal Rasha's Lidless Eye
//[Name] == DeathMask && [Quality] == set // Tal Rasha's Horadric Crest
[Name] == LacqueredPlate && [Quality] == set # [Defense] <= 941 // Tal Rasha's Guardianship
//[Type] == amulet && [Quality] == set # [SorceressSkills] == 2 // Tal Rasha's Adjucation
//[Name] == MeshBelt && [Quality] == set # [ItemMagicBonus] >= 15 // Tal Rasha's Fine-Spun Cloth
// ##### Trang-Oul's Avatar ############
[Name] == BoneVisage && [Quality] == set # [Defense] >= 257 // Trang-Oul's Guise
//[Name] == ChaosArmor && [Quality] == set // Trang-Oul's Scales
//[Name] == CantorTrophy && [Quality] == set // Trang-Oul's Wing
[Name] == TrollBelt && [Quality] == set # [Defense] >= 166 && [MaxHP] >= 50// Trang-Oul's Girth
//[Name] == HeavyBracers && [Quality] == set # [Defense] == 74// Trang-Oul's Claws
temp.nip:
Code:
// ##### Temporary requests ###############
//[MaxQuantity] == 1 && [Name] == TalRune
//[Name] == WingedHelm && [Quality] == set // Guillaume's Face
//[Type] == Circlet && [Quality] == Rare # [LifeLeech] > 0
//([Name] == LongSword || [Name] == BroadSword || [Name] == CrystalSword) && [Quality] <= Superior # [Sockets] == 4
//[Type] == armor && [Class] == elite && [Quality] <= Superior # [Sockets] == 3 || [Sockets] == 2
//[Name] == CrystalSword && [Quality] <= Superior # [Sockets] == 5
[Name] == Monarch && [Quality] == Unique
unique.nip:
Code:
// ##### Helms #########################
//[Name] == GrimHelm && [Quality] == unique # [LifeLeech] >= 8 && [ManaLeech] >= 8 && [DamageResist] >= 20 // Vampire Gaze
[Name] == Shako && [Quality] == unique && [Flag] != ethereal # [Defense] >= 135 // Harlequin Crest
[Name] == Demonhead && [Quality] == unique //# [LifeLeech] <= 10 // Andariel's Visage
//[Name] == Demonhead && [Quality] == unique && [Flag] == ethereal // Andariel's Visage ETH
[Name] == BoneVisage && [Quality] == unique # [Sockets] >= 2 && [Strength] >= 30 // Giant Skull
[Name] == SpiredHelm && [Quality] == unique && [Flag] != ethereal //# [PassiveColdMastery] >= 10 // Nightwing's Veil
[Name] == Corona && [Quality] == unique // Crown of ages
[Name] == Armet && [Quality] == Unique && [Flag] == eth # [ItemAbsorbFire] == 11 // Steel Shade 11Abs ETH
[Name] == GrandCrown && [Quality] == Unique //# [LifeLeech] >= 12 && [ItemGoldBonus] >= 95 // Crown Of Thieves
// ##### Armor #########################
//[Name] == SerpentskinArmor && [Quality] == unique && [Flag] != ethereal # [FireResist] >= 35// Skin of the Vipermagi
[Name] == Wyrmhide && [Quality] == unique && [Flag] != ethereal //# [Defense] >= 900 && [FireResist] >= 30 // Skin of the Vipermagi
[Name] == MeshArmor && [Quality] == unique && [Flag] == ethereal //# [EnhancedDefense] >= 180 // Shaftstop
[Name] == RussetArmor && [Quality] == unique && [Flag] == ethereal // Skullder's Ire
//[Name] == TemplarCoat && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 200 // Guardian Angel
[Name] == DuskShroud && [Quality] == unique && [Flag] != ethereal //# [PassiveFireMastery] >= 15 && [PassiveLtngMastery] >= 15 && [PassiveColdMastery] >= 15 // Ormus' Robes
[Name] == BalrogSkin && [Quality] == unique && [Flag] != ethereal //# [ItemAllSkills] >= 2 && [EnhancedDefense] >= 180 // Arkaine's Valor
[Name] == WireFleece && [Quality] == unique && [Flag] == ethereal //# [EnhancedDefense] >= 180 // The Gladiator's Bane
[Name] == KrakenShell && [Quality] == unique //# [DamageResist] >= 25 && [Strength] >= 50 // Leviathan
[Name] == SacredArmor && [Quality] == unique //# [Strength] >= 20 // Tyrael's Might
[Name] == Cuirass && [Quality] == unique //# [EnhancedDefense] >= 160 // Duriel's
// ##### Shields #######################
//[Name] == GrimShield && [Quality] == unique && [Flag] != ethereal // Lidless Wall
[Name] == Monarch && [Quality] == unique //# [Defense] >= 148 // Stormshield
// ##### Gloves ########################
[Name] == ChainGloves && [Quality] == unique && [Flag] != ethereal # [ItemMagicBonus] >= 40// Chance Guards
//[Name] == LightGauntlets && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 30 // Magefist
[Name] == VampireboneGloves && [Quality] == unique && [Flag] != ethereal //# [Strength] >= 15 // Dracul's Grasp
[Name] == OgreGauntlets && [Quality] == unique && [Flag] != ethereal // Steelrend
//[Name] == Heavy Gloves && [Quality] == Unique // # [EnhancedDefense] == 20 //Bloodfist
// ##### Boots #########################
[Name] == Boots && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 20 // Hotspur
[Name] == SharkskinBoots && [Quality] == unique && [Flag] != ethereal //# [MaxHP] >= 65 // Waterwalk
[Name] == MeshBoots && [Quality] == unique && [Flag] != ethereal //# [EnhancedDefense] >= 190 // Silkweave
[Name] == BattleBoots && [Quality] == unique && [Flag] != ethereal //# [ItemMagicBonus] >= 30 // War Traveler
[Name] == WarBoots && [Quality] == unique //# [EnhancedDefense] >= 200 // Gore Rider
[Name] == ScarabshellBoots && [Quality] == unique //&& [Flag] == ethereal // Sandstorm Trek
[Name] == BoneweaveBoots && [Quality] == unique && [Flag] != ethereal //# [SkillSkeletonMastery] >= 2 && [Strength] >= 20// Marrowwalk
[Name] == MyrmidonGreaves && [Quality] == unique //&& [Flag] != ethereal // Shadow Dancer
// ##### Belts #########################
//[Name] == HeavyBelt && [Quality] == unique && [Flag] != ethereal # [ItemGoldBonus] >= 75 // Goldwrap
[Name] == DemonhideSash && [Quality] == unique && [Flag] != ethereal //# [EnhancedDefense] >= 165 && [DamageResist] >= 15 && [LifeLeech] >= 8 // String of Ears
[Name] == WarBelt && [Quality] == unique && [Flag] != ethereal // Thundergod's Vigor
[Name] == SpiderwebSash && [Quality] == unique //&& [Flag] != ethereal // Arachnid Mesh
[Name] == VampirefangBelt && [Quality] == unique //&& [Flag] != ethereal # [LifeLeech] >= 7 && [Defense] >= 63 // Nosferatu's Coil
[Name] == MithrilCoil && [Quality] == unique //&& [Flag] != ethereal # [DamageResist] >= 15 // Verdungo's Hearty Cord
// ##### Barbarian Helms ###############
[Name] == SlayerGuard && [Quality] == unique //# [EnhancedDamage] >= 200 || [EnhancedDamage] >= 170 && [LifeLeech] >= 6 // Arreat's Face
[Name] == FuryVisor && [Quality] == unique && [Flag] != ethereal
// ##### Druid Pelts ###################
[Name] == TotemicMask && [Quality] == unique && [Flag] != ethereal // Jalal's Mane
// ##### Paladin Shields ###############
[Name] == GildedShield && [Quality] == unique //# [EnhancedDamage] >= 200 // Herald Of Zakarum
// ##### Necromancer Shrunken Heads ####
[Name] == HierophantTrophy && [Quality] == unique && [Flag] != ethereal //# [EnhancedDefense] >= 200 // Homunculus
[Name] == BloodlordSkull && [Quality] == unique && [Flag] != ethereal //# [NecromancerSummoningSkillTab] >= 3 || [PoisonAndBoneSkillTab] >= 3 // Darkforce Spawn
[Name] == SuccubusSkull && [Quality] == Unique && [Flag] != Eth //# [Necromancerskills] == 3 && [FireResist] >= 28 // Boneflame
// ##### Axes ##########################
[Name] == EttinAxe && [Quality] == unique && [Flag] == ethereal # [Sockets] >= 5 && [EnhancedDamage] >= 240 // Rune Master
[Name] == BerserkerAxe && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 250 // Death Cleaver
// ##### Bows ##########################
[Name] == HydraBow && [Quality] == unique // Windforce
// ##### Crossbows #####################
// ##### Daggers #######################
//[Name] == BoneKnife && [Quality] == unique // Wizardspike
// ##### Maces #########################
[Name] == Scourge && [Quality] == unique # [EnhancedDamage] >= 270 && [IAS] == 30 // Stormlash
[Name] == LegendaryMallet && [Quality] == Unique # ([EnhancedDamage] >= 100 && [EnhancedDamage] <= 130) // Schaefer's Hammer
// ##### Polearms ######################
//[Name] == OgreAxe && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 290 // Bonehew
[Name] == Thresher && [Quality] == unique && [Flag] == ethereal // The Reaper's Toll
[Name] == CrypticAxe && [Quality] == unique && [Flag] == ethereal # [Sockets] >= 3 // Tomb Reaver
// ##### Scepters ######################
[Name] == MightyScepter && [Quality] == unique // # [Sockets] >= 2 && [EnhancedDamage] >= 270 && [PaladinSkills] >= 3 && [IAS] >= 20 // Heaven's Light
[Name] == MightyScepter && [Quality] == unique //# [EnhancedDamage] >= 270 && [ItemNormalDamage] >= 90 && [ItemReqPercent] <= -60 // The Redeemer
[Name] == Caduceus && [Quality] == unique //# [EnhancedDamage] >= 260 && [PaliCombatSkillTab] >= 3 // Astreon's Iron Ward
// ##### Spears ########################
[Name] == Fuscina && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 180 // Kelpie Snare
[Name] == Yari && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 200 // Hone Sundan
// ##### Staves ########################
[Name] == ElderStaff && [Quality] == unique # [ItemAllSkills] >= 4 // Ondal's Wisdom
// ##### Swords ########################
[Name] == PhaseBlade && [Quality] == unique //# [EnhancedDamage] >= 250 && [Strength] >= 10 // Azurewrath
[Name] == ColossusBlade && [Quality] == unique //# [EnhancedDamage] >= 250 // The Grandfather
// ##### Throwing ######################
//[Name] == WingedAxe && [Quality] == unique # [EnhancedDamage] >= 180 // Lacerator
// ##### Wands #########################
[Name] == UnearthedWand && [Quality] == unique // Death's Web
// ##### Amazon Weapons ################
//[Name] == CeremonialBow && [Quality] == unique # [EnhancedDamage] >= 200 && [ManaLeech] >= 8 // Lycander's Aim
[Name] == CeremonialJavelin && [Quality] == unique && [Flag] == ethereal // Titan's Revenge
// ##### Assassin Katars ###############
//[Name] == GreaterTalons && [Quality] == unique # [EnhancedDamage] >= 180 && [LifeLeech] >= 7 // Bartuc's Cut-Throat
// ##### Sorceress Orbs ################
//[Name] == SwirlingCrystal && [Quality] == unique // The Occulus
[Name] == EldritchOrb && [Quality] == unique //# [SorceressSkills] >= 3 && ([PassiveFireMastery] >= 20 || [PassiveLtngMastery] >= 20) // Eschuta's Temper
[Name] == DimensionalShard && [Quality] == unique // Death's Fathom
// ##### Circlets ######################
[Name] == Tiara && [Quality] == unique && [Flag] != ethereal //# [Defense] >= 170 && [FireResist] >= 60 // Kira's Guardian
[Name] == Diadem && [Quality] == unique // Griffon's Eye
// ##### Rings #########################
[Type] == ring && [Quality] == unique # [ItemMagicBonus] == 30 // Nagelring
//[Type] == ring && [Quality] == unique # [ManaLeech] >= 7 // Manald Heal
[Type] == ring && [Quality] == unique # [ItemMaxManaPercent] == 25 // Stone of Jordan
//[Type] == ring && [Quality] == unique # [MaxHP] == 40 // Dwarf Star
[Type] == ring && [Quality] == unique # [ToHit] >= 200 && [Dexterity] >= 20 // Raven Frost
[Type] == ring && [Quality] == unique # [LifeLeech] >= 3 && [MaxStamina] == 50 // Bul-Kathos' Wedding Band
//[Type] == ring && [Quality] == unique # [LifeLeech] >= 9 // Carrion Wind
[Type] == ring && [Quality] == unique # [PoisonResist] >= 30 && [NormalDamageReduction] >= 11 // Nature's Peace
[Type] == ring && [Quality] == unique # [ItemAbsorbLightPercent] >= 15 // Wisp Projector
// ##### Amulets #######################
//[Type] == amulet && [Quality] == unique # [Strength] == 12 && [ColdResist] >= 25 // Saracen's Chance
[Type] == amulet && [Quality] == unique # [Dexterity] == 25 // The Cat's Eye
//[Type] == amulet && [Quality] == unique # [LifeLeech] >= 6 && [ManaLeech] >= 15 // Crescent Moon
//[Type] == amulet && [Quality] == unique # [PoisonResist] == 75 // Atma's Scarab
//[Type] == amulet && [Quality] == unique # [HPRegen] == 10 // The Rising Sun
[Type] == amulet && [Quality] == unique # [LightResist] == 35 // Highlord's Wrath
[Type] == amulet && [Quality] == unique # [Strength] == 5 && [ColdResist] >= 20 // Mara's Kaleidoscope
// [Type] == amulet && [Quality] == unique # [DefensiveAurasSkillTab] >= 2 // Seraph's Hymn
[Type] == amulet && [Quality] == unique # [ToHit] >= 400 && [ColdResist] >= 30 // Metalgrid
// ##### Jewels ########################
[Type] == jewel && [Quality] == unique # [PassiveFireMastery]+[PassiveFirePierce] >= 10 // RBF Fire
[Type] == jewel && [Quality] == unique # [PassiveLtngMastery]+[PassiveLtngPierce] >= 9 // RBF Lightning
[Type] == jewel && [Quality] == unique # [PassiveColdMastery]+[PassiveColdPierce] >= 10 // RBF Cold
[Type] == jewel && [Quality] == unique # [PassivePoisMastery]+[PassivePoisPierce] >= 10 // RBF Poison
// ##### Small Charms ##################
[Name] == SmallCharm && [Quality] == unique
// ##### Large Charms ##################
[Name] == LargeCharm && [Quality] == unique # [Strength] >= 20 && [FireResist] >= 15
[Name] == LargeCharm && [Quality] == unique # [AmazonSkills] >= 3 && [Strength] >= 18 && [FireResist] >= 18
[Name] == LargeCharm && [Quality] == unique # [SorceressSkills] >= 3 && [Strength] >= 18 && [FireResist] >= 16
[Name] == LargeCharm && [Quality] == unique # [NecromancerSkills] >= 3 && [Strength] >= 18 && [FireResist] >= 15
[Name] == LargeCharm && [Quality] == unique # [PaladinSkills] >= 3 && [Strength] >= 16 && [FireResist] >= 16
[Name] == LargeCharm && [Quality] == unique # [BarbarianSkills] >= 3 && [Strength] >= 18 && [FireResist] >= 18
[Name] == LargeCharm && [Quality] == unique # [DruidSkills] >= 3 && [Strength] >= 18 && [FireResist] >= 18
[Name] == LargeCharm && [Quality] == unique # [AssassinSkills] >= 3 && [Strength] >= 18 && [FireResist] >= 18
// ##### Grand Charms ##################
[Name] == GrandCharm && [Quality] == unique // Gheed's
Interessant ist auch, dass der Bot absolut jeden Goldbetrag aufnimmt.
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08/07/2012, 19:33
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#6593
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Administrator
elite*gold: 41364
Join Date: Jan 2010
Posts: 22,727
Received Thanks: 12,652
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Exakt die angezeigte Zeile ist aber fehlerhaft und löst dein Problem aus.
Schauen wir uns die Zeile mal genauer an:
Code:
[Name] == ColossusVoulge && [Quality] <= superior && [Flag] == ethereal || [Flag] != ethereal # [Sockets] == 0 || [Sockets] == 4 // Insight/Infinity socketable
Es ist in JS so, dass der &&-Operator in der Rangfolge höher steht als der ||-Operator. Man sagt auch, dass UND stärker bindet als ODER. In deinem Fall hat dies zur Folge, dass deine Zeile effektiv wie folgt ausgewertet wird:
Code:
([Name] == ColossusVoulge && [Quality] <= superior && [Flag] == ethereal) || ([Flag] != ethereal) # [Sockets] == 0 || [Sockets] == 4 // Insight/Infinity socketable
Dadurch wird jedes Item, bei dem der eth Flag nicht gesetzt und bei dem die Sockelzahl nicht direkt ausgelesen werden kann, ohne dass das Item zunächst identifiziert wird (also alles ab magic), erstmal aufgehoben.
Um das zu erreichen, was du mit der Zeile eigentlich meinst, müsstest du Klammern setzen:
Code:
[Name] == ColossusVoulge && [Quality] <= superior && ([Flag] == ethereal || [Flag] != ethereal) # [Sockets] == 0 || [Sockets] == 4 // Insight/Infinity socketable
Selbst in der Form ist diese Zeile aber noch nicht sinnvoll, da die Flag Abfrage hier durch die ODER-Verknüpfung konstant true liefern würde. Mit anderen Worten: es ist völlig egal, ob der ethereal Flag bei dem Item gesetzt ist oder nicht. Ist in etwa so als wenn du eine Kiste mit weißen und schwarzen Kugeln hast, dir eine Kugel herauspickst und dann fragst: Farbe == weiß || Farbe == schwarz
Da die Kugel zwangsweise schwarz oder weiß sein muss, wäre der Vergleich immer wahr.
Sinnvoller wäre es daher, den Teil einfach wegzulassen:
Code:
[Name] == ColossusVoulge && [Quality] <= superior# [Sockets] == 0 || [Sockets] == 4 // Insight/Infinity socketable
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08/09/2012, 18:12
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#6594
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elite*gold: 0
Join Date: Aug 2010
Posts: 167
Received Thanks: 4
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Danke für die ausführliche Erklärung und die Lösung meines Problems
Ich sollte also beim ändern der .nip-Files grundlegend mathematisch denken
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08/09/2012, 19:55
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#6595
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elite*gold: 0
Join Date: Jul 2006
Posts: 73
Received Thanks: 7
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Mit diesem CD Key changer ist es ja möglich, 2 D2 Instanzen laufen zu lassen. Besteht denn auch die Möglichkeit den Bot so zu stoppen, dass ich zb mulen könnte? Wenn ich pause/unterbr. drücke pausiert er ja nur das script - und mit stop beendet er D2. Würde aber gerne D2 weiter laufen lassen. Nur das halt ICH weiterspiele ^^
Sry, dass ich dies nochmal poste. Aber wäre echt nett, wenn mir hier jemand weiterhelfen könnte  !
Achja, desweiteren finde ich in der NTBot Datei leider nicht die Möglichkeit, dass er nicht 2 Minuten warten soll, falls mal wieder ein "Game creation failed!" vorkommt(passiert mir nahezu jedes game). Wo könnte ich dies ändern?
lg
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08/11/2012, 15:55
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#6596
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elite*gold: 0
Join Date: Jan 2009
Posts: 3,170
Received Thanks: 1,191
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Quote:
Originally Posted by arkapara
Achja, desweiteren finde ich in der NTBot Datei leider nicht die Möglichkeit, dass er nicht 2 Minuten warten soll, falls mal wieder ein "Game creation failed!" vorkommt(passiert mir nahezu jedes game). Wo könnte ich dies ändern?
lg
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NTBot.ntj im Ordner Scripts
Code:
//------------------------------------------------------------------------------
// Delays
//------------------------------------------------------------------------------
var GameMinLength = 120; // Time in seconds, minimum game length, 180 seconds default (1 game/3 minutes).
var UnableToConnectRetry = 5; // Time in minutes to retry connecting on connection fail (real value is +/- 1 min).
var RealmDownRetry = 15; // Time in minutes to retry connecting on a realm down (default is 300 minutes).
var DisconnectedRetry = 5; // Time in minutes to retry on a disconnection (usually ip ban related).
var CdKeyInUseRetry = 5; // Time in minutes to retry on a cdkey in use error message (set to 0 to stop).
var ConnectingToBnetTimeout = 20; // Time in seconds to wait for a login to Time out and click cancel and retry.
var CharacterScreenTimeout = 10; // Time in seconds to wait for character screen to appear.
var PleaseWaitTimeout = 10; // Time in seconds to wait for a please wait popup.
var CreateGameThreshold = 20; // Time in seconds to wait between making games.
var CreateGameThresholdRandom = 5; // Time in seconds to randomly add +/- to the game create time.
var CreateGameTimeout = 15; // Time in seconds to register a failed to create game.
var WaitInLineTimeout = 60; // Time in seconds to wait in lines for a create game (60 second default).
var CharacterSelectDelay = 1000; // Time in milliseconds to wait before selecting a character on the char screen.
var GameDoesNotExistDelayMin = 10; // How long to wait when a Game Does Not Exist occurs - minimum - default 10 minutes.
var GameDoesNotExistDelayMax = 15; // How long to wait when a Game Does Not Exist occurs - maximum - default 15 minutes.
var GameDoesNotExistTimeout = 30; // How long to wait for the dialog to disappear (default 30 seconds, don't change this).
// Control
var LoginDelay = 5000; // Time in milliseconds to wait before submitting login information.
var ClickDelay = 2000; // Wait X milliseconds before next action after a click event.
var TextDelay = 2500; // Wait X milliseconds before next action after inserting text into a textbox.
var ClickDelayRandom = 500; // Random amount of Time in milliseconds to add to a click.
var TextDelayRandom = 500; // Random amount of Time in milliseconds to add to a text set.
// Channel
var WaitBeforeEnterChatMin = 1000; // Min time in milliseconds to wait before entering chat.
var WaitBeforeEnterChatMax = 2000; // Max time in milliseconds to wait before entering chat.
var WaitInChatBeforeActionsMin = 2000; // Min time in milliseconds to wait before joining channel.
var WaitInChatBeforeActionsMax = 3000; // Max time in milliseconds to wait before joining channel.
var GameAnnouncementDelay = 5000; // Wait X milliseconds before posting the announcement message (don't set this too low!).
var GameAnnouncementDelayRandom = 500; // Random amount of time to add to a to the announcement delay.
var UseFileBackupTimeMax = 30; // Time in minutes that may pass since last file update - The backup File is updated at the beginning of every single game and is read everytime the name of your previous game is undefined (e.g. at restarts); Set to 0 to deactivate file backup.
GameMinLength ändern sollte helfen
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08/11/2012, 19:12
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#6597
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Administrator
elite*gold: 41364
Join Date: Jan 2010
Posts: 22,727
Received Thanks: 12,652
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Quote:
Originally Posted by arkapara
Mit diesem CD Key changer ist es ja möglich, 2 D2 Instanzen laufen zu lassen. Besteht denn auch die Möglichkeit den Bot so zu stoppen, dass ich zb mulen könnte? Wenn ich pause/unterbr. drücke pausiert er ja nur das script - und mit stop beendet er D2. Würde aber gerne D2 weiter laufen lassen. Nur das halt ICH weiterspiele ^^
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Direkt Möglich nicht, du kannst aber einfach schneller sein als der Bot, sprich zu gehst aus dem Spiel klickst dann zügig auf Join und trittst deinem Mule Game bei. Dort dann nochmal auf Pause und du kannst abladen...oder was immer du sonst machen willst. Direkt pausieren geht jedenfalls nicht.
Was natürlich geht ist die Auswahl eines Entry Points, bei dem keine Spiele erstellt werden, also etwa der Loader, Maphack oder MWTools.
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08/21/2012, 23:05
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#6598
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elite*gold: 0
Join Date: Mar 2009
Posts: 83
Received Thanks: 2
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great job Muddy
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08/27/2012, 03:07
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#6599
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elite*gold: 0
Join Date: Jun 2012
Posts: 1
Received Thanks: 0
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..
also kp hab dauernd gamefail beim,
mit andern bots läuft alles rum jetzt mal muddys probiert alles eingestellt,
dann gibt er halt game/pw/describtion ein - open game - fail dann halt wieder wartezeit zum reöffnen .. hab bei mir öfter das problem wen im describe zu viel steht das dann nich geht .. wo genau kann ich das ändern .. find da nix
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09/01/2012, 14:29
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#6600
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elite*gold: 0
Join Date: Dec 2007
Posts: 131
Received Thanks: 3
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er macht bei mir, bei den cowruns keine truhen auf.
Überall sonst schon, warum? NTCows.ntj ist unverändert
danke schonmal
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