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[Release] Muddy's D2NT
Discussion on [Release] Muddy's D2NT within the Diablo 2 Programming forum part of the Diablo 2 category.
07/29/2012, 18:55
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#6571
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Hey leute,
ich habe mir soeben Muddys D2NT 3.1 heruntergeladen & wollte jetzt einmal diesen Rushbot ausprobieren.
Ich habe mir das Rushscript angeschaut & muesste dort meiner Meinung nach eig nichts ändern.
Allerdings habe ich das Problem, dass der Bot im Spiel steht & nachdem die Party angenommen & .start geschrieben wurde - einfach in Act1 stehen bleibt und als "Grüne Meldung" oberhalb steht (Waiting) Quest Completion.
Ich habe jetzt eine Stunde hier im Thread gesucht, jedoch nie eine richtige Antwort gefunden.
Wäre nett wenn mir jemand von euch weiterhelfen könnte.
Also Im Loader ist logischerweise als Entrypoint "MWRushEntry.ntj" ausgewählt.
Und die ist meine RushConfig:
Quote:
function MW_LoadRushConfig()
{
// By default, the first char that enters the game and is level 70 or less will be set as active quester. (which is usually the char that creates the game)
// You can also define the active quester yourself by entering a charname below. (case insensitive)
MWConfig_ActiveQuestersName = "";
// Specify the number of chars to be rushed - the rush will not start until all chars have joined the game and the party or you initiate it yourself by typing ".start".
MWConfig_NumberOfCharsToRush = 1;
// Whether your chars are supposed to get cubes when being rushed on normal difficulty.
MWConfig_GetHoradricCubesInNorm = true;
// Specify which quests are to be done during the rush.
// Implemented Quests: A1Q3; A1Q5; A2Q1 (buggy); A3Q4; A4Q1; A5Q1; A5Q3
MWConfig_QuestSchedule = ["A1Q3", "A1Q5", "A3Q4", "A4Q1", "A5Q1", "A5Q3"];
// Specify which acts are included in the rush.
MWConfig_RushActs = [1, 2, 3, 4, 5];
}
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Danke schonmal im voraus!
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07/30/2012, 02:18
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#6572
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Den  Eintrag dazu hast du bereits gelesen?
Wichtig ist zu unterscheiden, was dein Char machen soll. In deiner jetzigen Konfiguration läuft dein Char als Quester, also der Char, der gerusht werden soll. Soll dein Char hingegen als Rusher laufen und andere Chars rushen, so musst du lediglich das Rush Script wie jedes andere Bot Script in deiner Char Config einfügen. Ich denke da liegt dein Fehler.
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07/30/2012, 14:42
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#6573
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Was hats denn mit dem Fehler auf sich? Bzw. für was steht [AM]?
Bot fängt ja dann trotz des Fehlers fröhlich an Scripte auszuführen.
Eingestellt müsste eigtl alles richtig sein...
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07/30/2012, 18:07
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#6574
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Ist nicht unbedingt ein Fehler, er sagt dir nur, dass du AutoMule nicht (richtig) konfiguriert hast.
Willst du AutoMule verwenden, schaust du dir am besten den FAQ-Eintrag an:
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07/30/2012, 18:08
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#6575
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Quote:
Originally Posted by The.Bavarian
Was hats denn mit dem Fehler auf sich? Bzw. für was steht [AM]?
Bot fängt ja dann trotz des Fehlers fröhlich an Scripte auszuführen.
Eingestellt müsste eigtl alles richtig sein...
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AM sollte in diesem Fall für AutoMule stehen... 
Sofern du das nicht möchtest/brauchst kannst du ganz einfach so weiterboten.
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07/30/2012, 21:28
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#6576
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Ahhhhhh, vielen Dank
Dann ist es tatsächlich kein Fehler, habs ja bewusst ausgestellt
Noch eine Frage zu den Superchest Areas.
Ich würd gern Lower Kurast mitnehmen. Kenn das noch von vor 2 Jahren...hatte das damals auch mitgebottet und war recht rentabel. Leider gibts das im Script in der Auswahl ned.
Ist Lower Kurast "out geworden" oder gibts rentablere Superchest Areas?
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07/31/2012, 02:46
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#6577
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Ist hier soweit ich es im Hinterkopf habe nicht enthalten, gibt es aber durchaus, du könntest beispielsweise mal  reinschauen.
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08/01/2012, 13:41
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#6578
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Ein weiteres, wahrscheinliches banales Problemchen, wo ich aber auf keinen grünen Zweig komme...wahrscheinlich bin ich schon Textblind geworden
Der Bot nimmt und stasht sehr viel in meinen Augen derzeit "unnützes" Zeug wie irgendwelche magic Items, Edelsteine in sämtlichen Zuständen, Identifikationsrollen etc...
Meine Vermutung war erst, das ich Cubing eingestellt habe (was ich derzeit eben nicht machen möchte), habe es in der Charconfig aber ausgestellt. Auch in der Globalconfig konnte ich nix finden.
Unterbei mal meine Char- und Globalconfig, vllt hab ich iwo was übersehen.
Hier mal meine Charconfig:
Code:
/**
* This file was modified by
* Check the programming section for updates and further scripts
* Last Update: 23:10 29.08.2011
*
* Hotkey Description
*
* Pause/Break Pauses the current bot script.
* Page up (PgUp) Skips the current bot script.
* Page down (PgDn) Repeats the previous bot script
* Home (Pos1) Shows your current coordinates and areaid.
* End Shows current ping in status text bar.
* Insert (Ins) Logs all items on your char to either XML or TXT.
* Delete (Del) Exits the game. NOTE: Always use this key to leave a game!
* Backspace Force trigger auto mule. NOTE: Won't work unless auto mule is actually activated for the current char.
*/
Include("NTBot/char_configs/MWConfig_GlobalSettings.ntl");
var NTConfig_CastStatic;
function NT_LoadConfig()
{
MW_LoadGlobalSettings();
//------------------------------------------------------------------------------
//
// Run Configuration
//
//------------------------------------------------------------------------------
// Use the following syntax for activating botscripts: MWConfig_Script.push([<ScriptName>, <Script runtime in minutes (0 is infinite)>]);
// ***************** Current schedule ******************
MWConfig_Script.push(["NTMausoleum.ntj", 10]); MWConfig_ClearPathSpectypes.Mausoleum = 0; MWConfig_ClearAreaSpectypes.Mausoleum = 0x01E; NTConfig_KillBloodRaven = false;
MWConfig_Script.push(["NTAndariel.ntj", 5]);
MWConfig_Script.push(["NTAncientTunnels.ntj", 10]); MWConfig_ClearPathSpectypes.AncientTunnels = 0; MWConfig_ClearAreaSpectypes.AncientTunnels = 0x01E;
MWConfig_Script.push(["NTMephisto.ntj", 5]); MWConfig_OpenMephistoChest = true; MWConfig_MephistoClearArea = false;
// *****************************************************
//------------------------------------------------------------------------------
// Available Scripts
//------------------------------------------------------------------------------
/* NOTE:
// The scripts below are actually commented out; to add a script, copy one of the lines below and add it to the current schedule above. ;)
// You should also get yourself a decent editor that supports syntax highlighting for JavaScript, I'd recommend Notepad++. (http://notepad-plus-plus.org/download/)
// *********************** Act I ***********************
MWConfig_Script.push(["NTMausoleum.ntj", 10]); MWConfig_ClearPathSpectypes.Mausoleum = 0; MWConfig_ClearAreaSpectypes.Mausoleum = 0x01; NTConfig_KillBloodRaven = true;
MWConfig_Script.push(["NTTristram.ntj", 10]); NTConfig_KillRakanishu = true;
MWConfig_Script.push(["NTHole.ntj", 10]); MWConfig_ClearPathSpectypes.Hole = 0; MWConfig_ClearAreaSpectypes.Hole = 0x01; NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
MWConfig_Script.push(["NTTreehead.ntj", 10]);
MWConfig_Script.push(["MWColdcrow.ntj", 10]); MWConfig_ClearCaveMode = 0; // 0: Only kill coldcrow; 1: Clear Cave Level 1; 2: Clear both Cave Level 1 & 2
MWConfig_Script.push(["NTCountess.ntj", 5]); MWConfig_ClearPathSpectypes.Countess = 0; MWConfig_ClearAreaSpectypes.Countess = 0;
MWConfig_Script.push(["NTPit.ntj", 10]); MWConfig_ClearPathSpectypes.Pit = 0; MWConfig_ClearAreaSpectypes.Pit = 0x01; NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
MWConfig_Script.push(["NTAndariel.ntj", 10]);
// *********************** Act II **********************
MWConfig_Script.push(["NTRadament.ntj", 10]); MWConfig_ClearPathSpectypes.Radament = 0;
MWConfig_Script.push(["MWMaggotsLair.ntj", 10]); MWConfig_ClearPathSpectypes.MaggotsLair = 0; MWConfig_ClearAreaSpectypes.MaggotsLair = 0x01;
MWConfig_Script.push(["NTAncientTunnels.ntj", 10]); MWConfig_ClearPathSpectypes.AncientTunnels = 0; MWConfig_ClearAreaSpectypes.AncientTunnels = 0x01;
MWConfig_Script.push(["NTSummoner.ntj", 5]); NTConfig_KillFireEye = false; MWConfig_ClearPathSpectypes.Summoner = 0;
MWConfig_Script.push(["NTDuriel.ntj", 10]); MWConfig_ClearPathSpectypes.Duriel = 0;
// ********************** Act III **********************
MWConfig_Script.push(["MWFlayerJungle.ntj", 10]); MWConfig_ClearAreaSpectypes.FlayerJungle = 0x01;
MWConfig_Script.push(["MWKurastSewers.ntj", 5]); MWConfig_ClearPathSpectypes.KurastSewers = 0;
MWConfig_Script.push(["MWKurastTemples.ntj", 5]); MWConfig_ClearPathSpectypes.KurastTemples = 0; MWConfig_ClearAreaSpectypes.KurastTemples = 0x01;
MWConfig_Script.push(["NTTravincal.ntj", 5]);
MWConfig_Script.push(["NTMephisto.ntj", 5]); MWConfig_OpenMephistoChest = true; MWConfig_MephistoClearArea = true;
// *********************** Act IV **********************
MWConfig_Script.push(["NTIzual.ntj", 5]); MWConfig_ClearPathSpectypes.Izual = 0;
MWConfig_Script.push(["MWRiverOfFlame.ntj", 10]); MWConfig_ClearAreaSpectypes.RiverOfFlame = 0x01;
MWConfig_Script.push(["NTHephasto.ntj", 10]); MWConfig_ClearPathSpectypes.Hephasto = 0;
MWConfig_Script.push(["NTDiablo.ntj", 10]); MWConfig_KillFullInfectorMob = true; MWConfig_StartAtStar = false; MWConfig_IgnoreSealOpeningErrors = false; MWConfig_FastDia = true;
// *********************** Act V ***********************
MWConfig_Script.push(["MWAbbadon.ntj", 10]); MWConfig_ClearPathSpectypes.Abbadon = 0; MWConfig_ClearAreaSpectypes.Abbadon = 0x01;
MWConfig_Script.push(["MWPitOfAcheron.ntj", 10]); MWConfig_ClearPathSpectypes.PitOfAcheron = 0; MWConfig_ClearAreaSpectypes.PitOfAcheron = 0x01;
MWConfig_Script.push(["MWInfernalPit.ntj", 10]); MWConfig_ClearPathSpectypes.InfernalPit = 0; MWConfig_ClearAreaSpectypes.InfernalPit = 0x01;
MWConfig_Script.push(["MWHallsOfPain.ntj", 15]); MWConfig_ClearAreaSpectypes.HallsOfPain = 0x01; MWConfig_ClearHallsOfAnguish = true;
MWConfig_Script.push(["NTPindleskin.ntj", 5]); NTConfig_NihlathakExtension = false; MWConfig_SkipOnTombVipers = true;
MWConfig_Script.push(["NTEldritch.ntj", 5]); NTConfig_ShenkExtension = true;
MWConfig_Script.push(["NTThreshSocket.ntj", 5]); MWConfig_ClearPathSpectypes.ThreshSocket = 0;
MWConfig_Script.push(["NTFrozenRiver.ntj", 10]); MWConfig_ClearPathSpectypes.FrozenRiver = 0; MWConfig_ClearAreaSpectypes.FrozenRiver = 0x01;
MWConfig_Script.push(["NTGlacialTrail.ntj", 10]); MWConfig_ClearPathSpectypes.GlacialTrail = 0; MWConfig_ClearAreaSpectypes.GlacialTrail = 0x01;
MWConfig_Script.push(["NTIcyCellar.ntj", 5]); MWConfig_ClearPathSpectypes.IcyCellar = 0; MWConfig_ClearAreaSpectypes.IcyCellar = 0x01;
MWConfig_Script.push(["NTNihlathak.ntj", 5]); MWConfig_ClearPathSpectypes.Nihlathak = 0; NTConfig_PindleskinExtension = false; MWConfig_SkipOnTombVipers = true;
MWConfig_Script.push(["MWWorldstoneKeep.ntj", 10]); MWConfig_ClearAreaSpectypes.WorldstoneKeep = 0x01; MWConfig_SkipLevelOnWitches = true; MWConfig_SkipLevelOnSouls = false; MWConfig_SkipLevelOnDeathLords = true;
MWConfig_Script.push(["NTBaal.ntj", 10]); NTConfig_KillBaal = true; MWConfig_SkipBaalOnDolls = true; MWConfig_SkipBaalOnSouls = false; MWConfig_DoBaalPreAttack = true; MWConfig_ClearPathSpectypes.Baal = 0;
// *********************** Misc ************************
MWConfig_Script.push(["MWAuraStack.ntj", 10]); MWConfig_StackRepetitions = 100; MWConfig_ResetMercWeaponAfterStacking = false;
MWConfig_Script.push(["MWSuperChests.ntj", 20]); MWConfig_SuperChestClearAreaRadius = 10; MWConfig_SuperChestAreas = ["Cave Level 2", "Mausoleum", "Hole Level 2", "Pit Level 2", "Sewers Level 3", "Halls of the Dead Level 2", "Stony Tomb Level 2", "Maggot's Lair Level 3", "Ancient Tunnels", "Tal Rasha's Tomb", "Arachnid Lair", "Swampy Pit Level 3", "Flayer Dungeon", "Sewers Level 2", "Abbadon", "Pit of Acheron", "Drifter Cavern", "Infernal Pit", "Icy Cellar", "Halls of Pain"];
MWConfig_Script.push(["MWRush.ntj", 0]); MWConfig_IsRusher = true;
MWConfig_Script.push(["MWWaypointCatcher.ntj", 0]); MWConfig_WaypointCatcherActs = [1, 2, 3, 4, 5]; MWConfig_TPWaypoints = true; MWConfig_SkipHallsOfPain = true; MWConfig_ClearWaypointPaths = false;
MWConfig_Script.push(["MWIdleMode.ntj", 0]); MWConfig_IdleModeRuntime = 5; // Runtime in Minutes
MWConfig_Script.push(["NTCows.ntj", 10]);
MWConfig_Script.push(["MWBloodyRejuvs.ntj", 10]);
MWConfig_Script.push(["MWOrganHarvest.ntj", 10]); MWConfig_EnterInvalidUberPortals = true; MWConfig_PauseOnLackOfKeys = false; MWConfig_IntendedUberPortal = 0; // Matron's Den: 133; Forgotten Sands: 134; Furnace Of Pain: 135;
MWConfig_Script.push(["MWUberTristram.ntj", 10]); MWConfig_PauseOnLackOfOrgans = false; MWConfig_PauseOnKeptTorch = false;
MWConfig_Script.push(["MWAnyasBargain.ntj", 10]); MWConfig_ShoppingMinGold = 500000; MWConfig_ShoppingAttempts = 200;
// ************ Leech and friends by lanara ************
MWConfig_Script.push(["NTDiabloLeechFight.ntj", 10]); MWConfig_StartAtStar = true; MWConfig_EnterUnsafeTP = true; NTConfig_PreBuff = true; MWConfig_IgnoreSealOpeningErrors = true; NTConfig_Leader = "LeaderNameGoesHere";
MWConfig_Script.push(["NTBaalLeech.ntj", 10]); NTConfig_KillBaal = true; MWConfig_EnterUnsafeTP = false; NTConfig_Leader = "LeaderNameGoesHere";
MWConfig_Script.push(["NTBaalLeechFight.ntj", 10]); NTConfig_KillBaal = true; MWConfig_DoBaalPreAttack = true; MWConfig_EnterUnsafeTP = true; NTConfig_Leader = "LeaderNameGoesHere";
*/
//------------------------------------------------------------------------------
// Misc Configuration
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer.
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
// Exit game or to reset your Enigma if Teleport skill is missing (due to identifying an item having +x to Teleport [Sorceress only]). WARNING: Activating this feature may - though not likely will - result in the loss of your enigma. Use at your own risk and make sure your char has sufficient strength!
// 0: Don't do anything; 1: Reset armor; 2: Exit game
MWConfig_ResetArmorMode = 0;
//------------------------------------------------------------------------------
// Potion Configuration
//------------------------------------------------------------------------------
NTConfig_LifeThresh = 70; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 60; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 1; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
//------------------------------------------------------------------------------
// Chicken Configuration
//------------------------------------------------------------------------------
// This is your chicken life. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate life chicken.
NTConfig_LifeChicken = 30;
// This is your chicken mana. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate mana chicken.
NTConfig_ManaChicken = 0;
// This is your merc's chicken life in percent. If your merc goes below this threshhold, your char will exit the game.
NTConfig_MercChicken = 0;
// Whether or not to disable chicken when you pause the bot.
MWConfig_DisableChickenOnPause = true;
//------------------------------------------------------------------------------
// Inventory Configuration
//------------------------------------------------------------------------------
// Each number represents a slot in your inventory.
// Set to 0 if the slot and its content must not be touched.
// Set to 1 to allow access to this slot.
// Set to 2 to select the slot that is used for storing keys. (if keys are kept at another slot, your char will try to move them)
NTConfig_Columns[0] = [0,0,1,1,1,1,1,1,1,1];
NTConfig_Columns[1] = [0,0,0,1,1,1,1,1,1,1];
NTConfig_Columns[2] = [0,0,0,1,1,1,1,1,1,1];
NTConfig_Columns[3] = [0,0,0,1,1,1,1,1,1,2];
// Number of free columns. If less full columns are free stashing is set. Call SetFreeColumns(NTConfig_Columns) to always stash right away (recommended).
NTConfig_FreeSpace = SetFreeColumns(NTConfig_Columns);
// Maximum gold amount carried before going to stash.
NTConfig_MinGoldToStash = 100000;
// Set to true if your char is supposed to carry, buy and pick up keys. You do not need to add keys to your .nip files, they will be picked up anyway if this is set to true.
MWConfig_CarryKeys = true;
//------------------------------------------------------------------------------
// Belt Configuration
//------------------------------------------------------------------------------
// Available types : "hp" = health, "mp" = mana, "rv" = rejuvenation.
// Define how many columns are used for each potion type.
MWConfig_BeltColType["hp"].Columns = 2;
MWConfig_BeltColType["mp"].Columns = 0;
MWConfig_BeltColType["rv"].Columns = 2;
// Define minimum number of potions per column. If the actual number of potions in a column is below this value, your char will visit a merchant when in town in order to buy potions.
MWConfig_BeltColType["hp"].MinPots = 3;
MWConfig_BeltColType["mp"].MinPots = 3;
// Visit Town and buy potions if your char lacks mana when trying to loot a corpse or teleport.
MWConfig_BuyPotionsOnLackOfMana = true;
// Set to true to replace low quality potions with higher quality potions that just dropped.
MWConfig_ReplaceLowQualityPotions = true;
//-----------------------------------------------------------------------------------
// NipFile Configuration
//-----------------------------------------------------------------------------------
NTConfig_NIPFilePath.push("private/normal.nip");
NTConfig_NIPFilePath.push("private/magic_rare.nip");
NTConfig_NIPFilePath.push("private/set.nip");
NTConfig_NIPFilePath.push("private/unique.nip");
NTConfig_NIPFilePath.push("private/craft.nip");
NTConfig_NIPFilePath.push("private/temp.nip");
//------------------------------------------------------------------------------
// Pickit Configuration
//------------------------------------------------------------------------------
// Radius to check for dropped items. NOTE: The maximum is at about ~75, entering higher values will not have any effect.
NTConfig_SnagRange = 70;
// Set to true to check for dropped items whenever you kill a monster. (Recommended value to avoid crashes: false)
MWConfig_PickItemsInstantly = false;
//------------------------------------------------------------------------------
// Chest Configuration
//------------------------------------------------------------------------------
// Select which containers shall be looted. 0: None; 1: Super Chests, 2: All
MWConfig_OpenContainerMode = 1;
// Set to true to check for dropped items right after opening a chest. NOTE: This will slow down your runs and therefore should definately be set to false when doing private games.
MWConfig_PickChestLootsInstantly = false;
// This is the range being checked for chests after clearing an area or room. NOTE: You should not set this too high, 30 is a good value.
MWConfig_OpenChestsRange = 30;
// If you do not like to open chests in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
// MWConfig_ChestExceptions.push(<areaid1>, <areaid2>, <areaidn>);
//------------------------------------------------------------------------------
// Cubing Configuration
//------------------------------------------------------------------------------
// Set to true to enable cubing and crafting. NOTE: The recipes are added in the global config by default. If you like to craft certain recipe only using this very char, add those recipes below.
NTConfig_Cubing = false;
//------------------------------------------------------------------------------
// General Configuration
//------------------------------------------------------------------------------
// Set to true to activate public mode. By activating public mode, your char will form a party, open TPs and do some chat outputs when running certain bot scripts.
NTConfig_PublicMode = false;
// Set to true to exit the game instantly if the game is public. This may happen sometimes due to an error pasting the password correctly.
MWConfig_ExitGameOnMissingPassword = true;
// Set to true to exit the game when another player expresses hostility towards you.
me.quitonhostile = false;
// This is the maximum time in seconds your char will remain in a single game. Set to 0 to stay in game infinitely.
me.maxgametime = 3000;
// This is the minimum time in seconds for your char to remain in a single game. Your char will not exit the game before this time elapsed.
me.mingametime = 0;
// Use Telekinesis to interact with certain objects. 0: Don't use Telekinesis; 1: Item pick up only; 2: Items and containers; 3: Whenever possible
MWConfig_UseTelekinesisMode = 2;
//------------------------------------------------------------------------------
// Automule Configuration
//------------------------------------------------------------------------------
// Set to true to enable auto mule.
MWConfig_Automule.Activated = false;
// The maximum stash load in percent before auto mule is triggered.
MWConfig_Automule.MaxLoad = 95;
// Set to true to show your stash's current load whenever managing stash.
MWConfig_Automule.ShowCurrentLoad = true;
// Set to true to finish your current game before muling, otherwise the game is left right away in case your stash is full.
MWConfig_Automule.FinishGame = true;
// Define which items are not to be touched when muling.
MWConfig_Automule.DontMule.push("mule/dont_mule.nip");
MWConfig_Automule.DontMule.push("mule/gems.nip");
//------------------------------------------------------------------------------
// Shrine Configuration
//------------------------------------------------------------------------------
// Set to true to activate nearby shrines. Shrines will only be activated if it is actually useful.
MWConfig_ActivateNearbyShrines = true;
// If you would like to skip shrines in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
// MWConfig_ShrineExceptions.push(<areaid1>, <areaid2>, <areaidn>);
//------------------------------------------------------------------------------
// Precast Configuration
//------------------------------------------------------------------------------
// Your precast skills can be defined in the array below. NOTE: Battle Command, Battle Orders and Shout will be cast automatically. Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
MWConfig_PrecastSkills = [MWS_SHIVER_ARMOR, MWS_ENCHANT];
// Set this to true if you would like to switch slots right after casting BC, BO and Shout. If set to false, your char will remain with the BO Slot until the whole precast procedure is done.
MWConfig_SwitchSlotsAfterBoPrecast = true;
// Set this to true to force your bot to swap slots before precast. In case you are using CTA, set this to false.
MWConfig_SwitchSlotsForPrecast = false;
//------------------------------------------------------------------------------
// Attack Configuration
//------------------------------------------------------------------------------
// Specify your attack skills below. NOTE: Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
NTConfig_AttackSkill[0] = -1; // This skill is used once whenever attacking a new target. Set to -1 to deactivate.
NTConfig_AttackSkill[1] = MWS_BLIZZARD; // Primary skill to bosses.
NTConfig_AttackSkill[2] = MWS_GLACIAL_SPIKE; // Primary untimed skill to boss. Set to -1 to deactivate.
NTConfig_AttackSkill[3] = MWS_BLIZZARD; // Primary skill to others.
NTConfig_AttackSkill[4] = MWS_GLACIAL_SPIKE; // Primary untimed skill to others. Set to -1 to deactivate.
NTConfig_AttackSkill[5] = MWS_LIGHTNING; // Secondary skill in case monster is immune to primary skill. Set to -1 to deactivate.
NTConfig_AttackSkill[6] = MWS_GLACIAL_SPIKE; // Secondary untimed skill. Set to -1 to deactivate.
NTConfig_AttackSkill[7] = -1; // Alternative untimed skill which is used if the target is immune to your untimed skill - mostly useful for FB/FO/Meteor sorcs or other sorcs that are using the same untimed skills. Set to -1 to deactivate.
// Set to true if you want to clear area after killing boss. NOTE: This only affects a few botscripts.
NTConfig_ClearPosition = true;
// Set to true to clear area when killing a boss and the position is crowded by monsters. NOTE: Setting this to true may cause NTA_KillMonster() to fail way more often.
MWConfig_ClearBossPosition = false;
// This is the number of attacks to be performed before the the character tries to move to another position. Set to 0 not to reposition.
MWConfig_AttacksBeforeRepositioning = 50;
// Define a time limit for your attacks for each type of monster.
MWConfig_AttackTimeLimit[0] = 20; // Maximum time in seconds to attack a normal monster
MWConfig_AttackTimeLimit[1] = 120; // Maximum time in seconds to attack a super unique monster
MWConfig_AttackTimeLimit[2] = 30; // Maximum time in seconds to attack a champion
MWConfig_AttackTimeLimit[3] = 120; // Maximum time in seconds to attack a bosse
MWConfig_AttackTimeLimit[4] = 30; // Maximum time in seconds to attack a minion
// Define when a monster is considered immune by entering the index of one or more of your attack skills. As an example: [1, 3] means that a monster is considered immune if it is immune to both NTConfig_AttackSkill[1] and NTConfig_AttackSkill[3], whatever those may be.
MWConfig_CheckImmunitySkills = [1, 5];
// Select the behaviour of your character when encountering a monsters that is considered immune referring to the definition above.
// 0: Don't do anything. (D2NT default)
// 1: Get close to the monster, use static field if the monster is not immune to lightning.
// 2: Skip the monster.
// 3: Attack the monster using NTConfig_AttackSkill[8] and NTConfig_AttackSkill[9]
NTConfig_BehaviourOnImmuneMonster = 1;
NTConfig_AttackSkill[8] = -1; // Skill to be used against user defined immunes.
NTConfig_AttackSkill[9] = -1; // Untimed Skill to be used against user defined immunes.
// Always check if monsters are closing in and back off, in case they get too close. NOTE: You should at least have 105FCR in order to make this work smoothly.
MWConfig_KeepDistanceToMonsters = true;
// If you don't wish to evade monsters in a certain area, add it's areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
// MWConfig_EvasionExceptions.push(<areaid1>, <areaid2>, <areaidn>);
// Select whether or not you'd like to swap slots right before killing a boss in order to benefit from some extra MF in your second slot.
// The first element can either be the classid of the target or its name (case insensitive), second element is the life threshold in percent.
//MWConfig_SlotSwapMonsters.push([156, 50]); // Andariel, 50%
//MWConfig_SlotSwapMonsters.push([211, 20]); // Duriel, 20%
//MWConfig_SlotSwapMonsters.push([242, 20]); // Mephisto, 20%
//MWConfig_SlotSwapMonsters.push([243, 20]); // Diablo, 20%
//MWConfig_SlotSwapMonsters.push([544, 15]); // Baal, 15%
// Check self safe in field (NOT in town). Set to 0 if you won't.
// 0x01 : Potion
// 0x02 : Poison
// 0x04 : Amplify Damage
// 0x08 : Weaken
// 0x10 : Iron Maiden
// 0x20 : Decrepify
// 0x40 : Lower Resist
NTConfig_CheckSelfSafe = 0;
// Check merc's safe in field (NOT in town). Set to 0 if you won't.
// 0x01 : Death
// 0x02 : Poison
// 0x04 : Amplify Damage
// 0x08 : Weaken
// 0x10 : Iron Maiden
// 0x20 : Decrepify
// 0x40 : Lower Resist
NTConfig_CheckMercSafe = 0x01;
// Cast Static Field until monster's HP lower below this percentage. Set to 100 not to use static field.
NTConfig_CastStatic = 60;
// Select the monsters you with to attack using static field. NOTE: If you do not add any monsters, static will be used against all monsters.
MWConfig_StaticTargets.push(156); // Andariel
MWConfig_StaticTargets.push(211); // Duriel
MWConfig_StaticTargets.push(242); // Mephisto
MWConfig_StaticTargets.push(243); // Diablo
MWConfig_StaticTargets.push(544); // Baal
MWConfig_StaticTargets.push(GetLocaleString(22500)); // Eldritch The Rectifier
MWConfig_StaticTargets.push(GetLocaleString(22435)); // Shenk The Overseer
}
...und die Globalconfig:
Code:
/**
* This file was written by
* Check the programming section for updates and further scripts
* Last Update: 15:19 05.11.2011
*/
Include("libs/common/MWSkills.ntl");
function MW_LoadGlobalSettings()
{
//------------------------------------------------------------------------------
// General Configuration
//------------------------------------------------------------------------------
// Set to false will disable auto mule for all chars. Note that you have to set both this variable and MWConfig_Automule.Activated (in you char config) to true in order to enable auto mule for a char.
MWConfig_Automule.Enabled = false;
// Set to true to buy items that match your Nips whenever visiting a merchant.
MWConfig_DoShopping = false;
// Set to true to have the status text show the script runtime. (Note: enabling this might lead to an increased number of crashes/restarts.)
MWConfig_EnableStatusTextTimer = false;
// Set to true to always check the selected Nips for errors after including them. Check "..\scripts\Logs\NipErrors.txt" for a precise error description!
MWConfig_RunNipCheck = false;
// Set to true to run sorting algorithm whenever managing your stash.
MWConfig_SortStash = true;
// Set to true to run sorting algorithm if your stash is full and items are stored in your inventory.
MWConfig_SortInventory = true;
// Set to true to form a party even if public mode is deactivated.
MWConfig_AutoParty = true;
// This is the maximum number of errors that may occur in a single game. If more errors occur, your char will exit the game.
MWConfig_GameErrorLimit = 3;
// This is the delay in milliseconds before the first bot script is loaded.
NTConfig_StartDelay = 1000;
// This is the delay in milliseconds on area changes. Do not set this too low!
NTConfig_AreaDelay = 750;
// This is the delay in milliseconds before picking up items. Do not set this too low!
NTConfig_SnagDelay = 750;
// This is the delay in milliseconds after finishing a bot script.
MWConfig_ScriptDelay = 1000;
// Set to true to enable overhead status messages. NOTE: This will be visible for everyone in the game so you might not want to activate it when doing public games.
MWConfig_ShowOverheadStatus = true;
// Define a list of chars that may be in your bot's game. If a player enters your game who is not in that list, your bot will leave the game. To disable this options, simply don't add any chars to the list or known players.
MWConfig_KnownPlayers.push("Baumburger");
// Define which negative states on your char require visiting a healer when in town. Set to 0 not to visit a healer.
// 0x02 : Poison
// 0x04 : Amplify Damage
// 0x08 : Weaken
// 0x10 : Iron Maiden
// 0x20 : Decrepify
// 0x40 : Lower Resist
MWConfig_CheckSelfSafeTown = 0;
// Define which negative states on your merc require visiting a healer when in town. Set to 0 not to visit a healer.
// 0x02 : Poison
// 0x04 : Amplify Damage
// 0x08 : Weaken
// 0x10 : Iron Maiden
// 0x20 : Decrepify
// 0x40 : Lower Resist
MWConfig_CheckMercSafeTown = 0x10;
//------------------------------------------------------------------------------
// Chat Announcements
//------------------------------------------------------------------------------
// These announcements will not be made unless NTConfig_PublicMode is set to true. Set to "" not to post a message.
// NOTE: You have to set a TPSafe message when using leechers and not entering unsafe TPs.
MWConfig_Announcements.BaalThrone = "There are %d monster(s) in Throne!";
MWConfig_Announcements.BaalTpNone = "TP up, no monsters close!";
MWConfig_Announcements.BaalTpCold = "TP cold, %d monsters close!";
MWConfig_Announcements.BaalTpWarm = "TP warm, %d monsters close!";
MWConfig_Announcements.BaalTpHot = "TP hot, %d monsters close!";
MWConfig_Announcements.BaalTpSafe = "TP is safe!";
MWConfig_Announcements.BaalPreChamber = "Killing Baal!";
MWConfig_Announcements.BaalKilled = "Next game!";
MWConfig_Announcements.DiabloTpNone = "TP up, no monsters close!";
MWConfig_Announcements.DiabloTpCold = "TP cold, %d monsters close!";
MWConfig_Announcements.DiabloTpWarm = "TP warm, %d monsters close!";
MWConfig_Announcements.DiabloTpHot = "TP hot, %d monsters close!";
MWConfig_Announcements.DiabloTpSafe = "TP is safe!";
MWConfig_Announcements.DiabloPre = "Killing Diablo!";
MWConfig_Announcements.DiabloKilled = "Next game!";
// Message to announce right before leaving a game.
MWConfig_Announcements.NextGame = "Next game!";
// Minimum char level to show level up message. Set to 99 to deactivate level up messages.
MWConfig_Announcements.ShowLevelUpMessagMinLevel = 75;
// These level up messages will be posted in chat whenever another player in game has a level up. (chosen randomly)
MWConfig_Announcements.LevelUpMessages.push("Congratulations on level %level, %name!");
MWConfig_Announcements.LevelUpMessages.push("Nice level up, %name!");
MWConfig_Announcements.LevelUpMessages.push("Good job reaching level %level, %name!");
MWConfig_Announcements.LevelUpMessages.push("Congratulations are in order, for %name just reached level %level!");
//------------------------------------------------------------------------------
// Bulletin Board Output Configuration
//------------------------------------------------------------------------------
// Select the path of your output textfile. The file extension .txt is added automatically.
MWConfig_BulletinBoardFilePath = "Logs/BBOutput";
// Select the mode for writing to the output textfile. Use 1 to overwrite the existing content and use 2 to append to the existing content.
MWConfig_BulletinBoardFileMode = 1;
// Define the colors used for replacing the D2 color codes. WARNING: You should not change these unless you are familiar with hexadecimal colors.
MWConfig_BulletinBoardColors["white"] = "#FFFFFF";
MWConfig_BulletinBoardColors["red"] = "#CD0000";
MWConfig_BulletinBoardColors["green"] = "#00FF00";
MWConfig_BulletinBoardColors["blue"] = "#3A5FCD";
MWConfig_BulletinBoardColors["gold"] = "#8B814C";
MWConfig_BulletinBoardColors["gray"] = "#606060";
MWConfig_BulletinBoardColors["orange"] = "#FF8C00";
MWConfig_BulletinBoardColors["yellow"] = "#FFFF00";
//------------------------------------------------------------------------------
// User Defined Commands
//------------------------------------------------------------------------------
// This feature allows you to assign some commands to your numpad.
// The current assignment is shown by pressing "Numpad +".
//
// Command Name Description
// -----------------------------------------------------------------------------
// ShowChickenThresholds Shows your chars current chicken thresholds.
// ShowTotalGoldCarried Shows the amount of gold your char currently carries.
// ShowActiveStates Shows the active states or your char.
// ShowScriptOrder Shows the current bot script schedule.
// ShowStash Shows the current layout of your stash and how many slots are used/unused.
// ClearPosition_X Kills all monsters in a radius of X. NOTE: Will not work while a bot script is running.
// PickItems Check for dropped items. NOTE: Will not work while a bot script is running.
// RevealMap Reveals the automap.
// ShowEnemiesOnMap Shows nearby enemies on automap.
// ShowMisslesOnMap Shows nearby missles on automap.
// ShowKeysCarried Shows how many of each type of key your character currently carries.
// ShowOrgansCarried Shows how many of each type of organ your character currently carries.
// ShowRunesCarried Shows how many runes of each type your character currently carries.
// ShowItemLevel Shows the item level and nip info of a selected item. NOTE: "Selected" means placed in your cube. ;)
// WriteBBOutput Generates BB Code output for a selected item's description. NOTE: "Selected" means placed in your cube. ;)
// -----------------------------------------------------------------------------
// ShowObjectUnits_X Shows the properties of all object units in a radius of X.
// ShowNpcUnits_X Shows the properties of all npc units in a radius of X.
// ShowPlayerUnits_X Shows the properties of all player units in a radius of X.
// ShowItemUnits_X Shows the properties of all item units in a radius of X.
// ShowTileUnits Shows the properties of all nearby tile units.
MWConfig_CommandAssignedToNumpad[0] = "ShowScriptOrder";
MWConfig_CommandAssignedToNumpad[1] = "ShowStash";
MWConfig_CommandAssignedToNumpad[2] = "ShowTotalGoldCarried";
MWConfig_CommandAssignedToNumpad[3] = "ShowChickenThresholds";
MWConfig_CommandAssignedToNumpad[4] = "ShowOrgansCarried";
MWConfig_CommandAssignedToNumpad[5] = "ShowKeysCarried";
MWConfig_CommandAssignedToNumpad[6] = "ShowRunesCarried";
MWConfig_CommandAssignedToNumpad[7] = "ShowItemLevel";
MWConfig_CommandAssignedToNumpad[8] = "ShowEnemiesOnMap";
MWConfig_CommandAssignedToNumpad[9] = "WriteBBOutput";
//------------------------------------------------------------------------------
// World Event Configuration
//------------------------------------------------------------------------------
// Set to true to stop and wait some minutes after receiving "x Stones of Jordan sold to Merchants" message. Your char will switch acts every couple of minutes so he won't be kicked.
MWConfig_CheckSojSales = true;
// Set to true to wait ingame after receiving a "Diablo Walks the Earth" message. Your char will switch acts every couple of minutes so he won't be kicked.
NTConfig_CheckCloneDiablo = true;
// Enter an account name that will be informed about soj sales or world events. Leave empty not to wisper any account.
MWConfig_WorldEventAccount = "";
// This is the time in minutes your char will remain in the game in case of a world event. Set to 0 to wait infinitely.
MWConfig_WorldEventWaitTime = 0;
// This can be used to specify IPs of servers that are currently hot, i.e. if a considerable amount of sojs has been sold on a server and thus a World Event is in order. The char will check if his current game IP is included in your list and wait in case it is.
MWConfig_HotServerIps = [-1, -1];
// This is the time in minutes that you would like your char to wait for in case his current game is hosted on a hot server.
MWConfig_HotIpIdleTime = 10;
//------------------------------------------------------------------------------
// Identification Configuration
//------------------------------------------------------------------------------
// Set to true to visit Deckard Cain in order to identify items. NOTE: Cain will NOT be visited if you char carries items that you like to be kept unidentified.
MWConfig_IdentAtCain = true;
// Set to true to always visit a merchant in order to sell items that are not required. If set to false, the char will drop these items, unless he is visiting a merchant anyway.
MWConfig_AlwaysSellTrashItems = true;
// Set to true to identify items when not in town. Items that do not meet your requirements will be dropped.
MWConfig_IdentAfterPickup = false;
// This is the minimum number of unid items to be carried before your char identifies them when not in town.
MWConfig_MinItemsToIdent = 3;
//------------------------------------------------------------------------------
// Itemlog Configuration
//------------------------------------------------------------------------------
// Set to true to log both sold and kept items in an XML logfile that can be viewed in a browser. NOTE: For some reason that does not work using IE, try Firefox instead.
// Also, using the XML log is known for increasing the number of crashes/restarts, better set this to false if you not necessarily need it.
MWConfig_UseXMLItemlog = false;
// Set to true to activate Nip debug mode. The Nip debug mode adds additional information to the item tooltips in the manager's item log that tells you exactly why an item was kept.
MWConfig_NipDebugMode = false;
// Set to true to log items in manager's log that were not required and therefore sold. NOTE: You should definately set this to false when running multiple bots. Use the XML log instead in order to keep track of sold items. ;)
MWConfig_LogSoldItems = false;
// Set to true to print how much gold was picked up during the last script after it is finished. Quite useful when using a goldbarb.
MWConfig_ShowGoldPickupsPerScript = false;
// Set to true to show a pick up message for gold.
MWConfig_ShowGoldPickups = true;
// Set to true to show a pick up message for potions.
MWConfig_ShowPotionPickups = true;
// This is the number of the lowest rune to be logged in the manager's item log when picked up. Mostly useful to keep your item log clean when collecting low runes. The default value 19 means that only runes equal or greater than LEM will be shown in the manager's item log.
MWConfig_LowestRuneToLog = 0;
// Set to true to create a Muddy's Mule Manager logfile at the end of every game.
MWConfig_WriteMMMLog = true;
// Set to true to write a common lofiles that logs how many gems, runes, keys, organs or essences your chars picked up.
MWConfig_WriteCommonLog = false;
// Show a drop notification on drops of items matching the below Nip line. Set to "" not to detect drops.
MWConfig_ShowDroppedItemSpecs = "[Quality] == Unique || [Quality] == Set || [Type] == Rune || [Flag] == Runeword";
//------------------------------------------------------------------------------
// Pickit Configuration
//------------------------------------------------------------------------------
// Set to true to pick up possibly useful items before picking up low priority items like keys, scrolls, gold, potions, and runes <= FAL.
MWConfig_PickUpPriorityItemsFirst = false;
// Pick up all items that are likely to be worth a lot of gold whenever your character is about to visit town.
MWConfig_PickUpMoneymakers = false ;
// This is the minimum quantity of TP scrolls in your tome. If you got less, scrolls will be picked up in order to fill your tome.
MWConfig_MinimumTpScrollCount = 20;
// This is the minimum quantity of ID scrolls in your tome. If you got less, scrolls will be picked up in order to fill your tome.
MWConfig_MinimumIdScrollCount = 0;
//------------------------------------------------------------------------------
// Gambling Configuration
//------------------------------------------------------------------------------
// Set to true to enable gambling.
NTConfig_Gamble = true;
// This is the gold mount to start gambling.
NTConfig_GambleStartGold = 2500000;
// This is the gold mount to stop gambling.
NTConfig_GambleStopGold = 150000;
// Select which items are gambled by adding the classids of the desired items to the gambling array.
NTConfig_GambleItem.push(520); // Amulets
NTConfig_GambleItem.push(522); // Rings
NTConfig_GambleItem.push(418); // Circlets
NTConfig_GambleItem.push(419); // Coronets
// NTConfig_GambleItem.push(334); // Leather Gloves
// NTConfig_GambleItem.push(335); // Heavy Gloves
// NTConfig_GambleItem.push(336); // Chain Gloves
// NTConfig_GambleItem.push(337); // Light Gauntlets
// NTConfig_GambleItem.push(338); // Gauntlets
// NTConfig_GambleItem.push(<classid>);
//------------------------------------------------------------------------------
// Cubing Configuration
//------------------------------------------------------------------------------
// Set to true to log cubing of gems in the manager's common log.
MWConfig_ShowCubedGemsInCommonLog = false;
// Set to true to always remove all items from cube after transmuting. If set to false, the item will remain in cube and is not removed until it interferes with another recipe.
MWConfig_ClearCubeAfterCubing = false;
// Set to true to enable an advanced cubing algorithm that allows collecting ingredients for multiple recipes at the same time.
MWConfig_UseAdvancedCubingAlgorithm = false;
// Set to true if you do not want kept low runes or gems to be used for cubing. Set to false to use them anyway.
MWConfig_RestrictKeptItemsFromCubing = false;
// *********************** Misc ***********************
//NTConfig_CubingItem.push([NTCU_ESSENCE, 653]); // Essences --> Token
// ****************** Transmute Gems ******************
//NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
//NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
//NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
//NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
//NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
//NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
//NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
//NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
//NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
// ************* Transmute magic and rares *************
//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
//NTConfig_CubingItem.push([MWCU_RARE, 421]); // Rare Diadem
// ********************** Crafting *********************
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 336]); // Craft Chain Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_RING, 522]); // Craft Ring
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 455]); // Craft Wyrmhide Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
// ****************** Transmute runes ******************
//NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]); // Transmute 3xTHUL --> 1xAMN
//NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]); // Transmute 3xAMN --> 1xSOL
//NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]); // Transmute 3xSOL --> 1xSHAEL
//NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]); // Transmute 3xSHAEL --> 1xDOL
//NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]); // Transmute 3xDOL --> 1xHEL
//NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]); // Transmute 3xHEL --> 1xIO
//NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]); // Transmute 3xIO --> 1xLUM
//NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]); // Transmute 3xLUM --> 1xKO
//NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]); // Transmute 3xKO --> 1xFAL
//NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]); // Transmute 3xFAL --> 1xLEM
//NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]); // Transmute 3xLEM --> 1xPUL
//NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]); // Transmute 2xPUL --> 1xUM
//NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]); // Transmute 2xUM --> 1xMAL
//NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]); // Transmute 2xMAL --> 1xIST
//NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]); // Transmute 2xIST --> 1xGUL
//NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]); // Transmute 2xGUL --> 1xVEX
//NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]); // Transmute 2xVEX --> 1xOHM
//NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]); // Transmute 2xOHM --> 1xLO
//NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]); // Transmute 2xLO --> 1xSUR
//NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]); // Transmute 2xSUR --> 1xBER
//NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]); // Transmute 2xBER --> 1xJAH
//NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]); // Transmute 2xJAH --> 1xCHAM
//NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]); // Transmute 2xCHAM --> 1xZOD
// ******************* Socket items ********************
// Primary item must inlcluded in one of your .nip Files
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 429]); // Socket Dusk Shroud
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 430]); // Socket Wyrmhide
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 431]); // Socket Scarab Husk
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 432]); // Socket Wire Fleece
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 433]); // Socket Diamond Mail
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 434]); // Socket Loricated Mail
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]); // Socket Bone Weave
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]); // Socket Great Hauberk
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 437]); // Socket Balrog Skin
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]); // Socket Hellforge Plate
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]); // Socket Kraken Shell
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 440]); // Socket Lacquered Plate
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 441]); // Socket Shadow Plate
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]); // Socket Archon Plate
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 200]); NTConfig_CubingItem[NTConfig_CubingItem.length - 1].Ethereal = false; // Socket Berserker Axe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher
//NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 447]); NTConfig_CubingItem[NTConfig_CubingItem.length - 1].Ethereal = true; // Socket Monarch
//NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 498]); NTConfig_CubingItem[NTConfig_CubingItem.length - 1].Ethereal = true; // Socket Sacred Targe
//NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 502]); NTConfig_CubingItem[NTConfig_CubingItem.length - 1].Ethereal = true; // Socket Vortex Shield
// ******************* Upgrade items *******************
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]);// Titan's Revenge : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 342]); // Goblin Toe N -> E
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 388]); // Goblin Toe E -> E
}
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08/06/2012, 12:30
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#6579
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elite*gold: 0
Join Date: Jul 2006
Posts: 73
Received Thanks: 7
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Hey!
Bot klappt soweit super( bin eig. absoluter bot laie x) ), jedoch habe ich noch einige Fragen!
1)Die Config zum aufheben habe ich nicht geändert. Hebt er nur Ultra wertvolle Items auf oder auch schon vll die, die man für bisschen was verkaufen kann?. Passen denn die standard Einstellungen?
2)Der Bot hat mir zb nen jewel mit 4 zu maxdmg in den stash gepackt, sowie einen ring mit 90 zu ar. Warum? Die bekommt man doch net los ^^ Oder überseh ich hier irgendwas
3)Lohnt es sich das Cuben? Und kann man irgendwie einstellen, dass er gambled - jedoch nicht cubed? Finde nur eine Einstellung welche es mir erlaubt einszustellen, dass er beides macht bzw nicht macht ^^
lg
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08/06/2012, 14:41
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#6580
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elite*gold: 0
Join Date: Aug 2012
Posts: 12
Received Thanks: 8
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1) Kommt drauf an, was du als "ultra wertvoll" bezeichnest.  Ich würde sagen, dass die Einstellungen schon passen, wenn du nur Zeug willst, das du sicher loswirst. Aber mal reinschauen schadet nichts, es steht bei jedem Item dahinter, was es ist, so dass die Dateien auch für Neulinge ohne Programmierkenntnisse gut lesbar sind. Mit einem "//" davor werden sie ignoriert. Beispiel:
Code:
//[Name] == DeathMask && [Quality] == set // Tal Rasha's Horadric Crest
[Name] == LacqueredPlate && [Quality] == set # [Defense] >= 941 // Tal Rasha's Guardianship
Mit dieser Einstellung behält der Bot Tals Rüstung und lässt die Maske liegen bzw. vertickt sie.
2) Die benutzt der Bot zum Cuben.
3) "Lohnen" ist ja wieder relativ. Aber du kannst es ausschalten, indem du in deiner char config nach "NTConfig_Cubing" suchst (im Editor öffnen und mit STRG+F drücken). Pass die Zeile, die du findest, an. Sie sollte so aussehen:
Code:
NTConfig_Cubing = false;
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08/06/2012, 15:23
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#6581
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elite*gold: 0
Join Date: Jul 2006
Posts: 73
Received Thanks: 7
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thx =).
Jetzt bisschen meine light soso @ cd und baal lvln lassen und dann die nächte durch mf'en.
Aja - soweit ich das richtig verstanden habe kann man hiermit  2 verschiedene Accounts gleichzeitig botten lassen? Oder wechselt er hier nur alle paar runs den CD key um irgendwelchen bans aus dem Weg zu gehen?
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08/06/2012, 16:33
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#6582
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elite*gold: 0
Join Date: Aug 2012
Posts: 12
Received Thanks: 8
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Sowohl als auch. Du kannst entweder mit 2 (bis zu 4) Accounts gleichzeitig online sein oder alle x Runs den CD Key wechseln. Für mehrere Accounts gleichzeitig legst du für jeden ein eigenes Profil im D2NT Manager an. Für mehrere Keys auf einem Account trägst du entsprechend alle Keys im Profil ein und stellst ein, wie viele Games pro Key gemacht werden sollen ("Game # / CD Key"). Es ist auch eine Kombination von beidem möglich, z.B. drei Accounts mit je zwei Keys.
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08/06/2012, 16:57
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#6583
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elite*gold: 0
Join Date: Aug 2010
Posts: 167
Received Thanks: 4
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Quote:
Originally Posted by The.Bavarian
Ein weiteres, wahrscheinliches banales Problemchen, wo ich aber auf keinen grünen Zweig komme...wahrscheinlich bin ich schon Textblind geworden
Der Bot nimmt und stasht sehr viel in meinen Augen derzeit "unnützes" Zeug wie irgendwelche magic Items, Edelsteine in sämtlichen Zuständen, Identifikationsrollen etc...
Meine Vermutung war erst, das ich Cubing eingestellt habe (was ich derzeit eben nicht machen möchte), habe es in der Charconfig aber ausgestellt. Auch in der Globalconfig konnte ich nix finden.
Unterbei mal meine Char- und Globalconfig, vllt hab ich iwo was übersehen.
Hier mal meine Charconfig:
Code:
/**
* This file was modified by
* Check the programming section for updates and further scripts
* Last Update: 23:10 29.08.2011
*
* Hotkey Description
*
* Pause/Break Pauses the current bot script.
* Page up (PgUp) Skips the current bot script.
* Page down (PgDn) Repeats the previous bot script
* Home (Pos1) Shows your current coordinates and areaid.
* End Shows current ping in status text bar.
* Insert (Ins) Logs all items on your char to either XML or TXT.
* Delete (Del) Exits the game. NOTE: Always use this key to leave a game!
* Backspace Force trigger auto mule. NOTE: Won't work unless auto mule is actually activated for the current char.
*/
Include("NTBot/char_configs/MWConfig_GlobalSettings.ntl");
var NTConfig_CastStatic;
function NT_LoadConfig()
{
MW_LoadGlobalSettings();
//------------------------------------------------------------------------------
//
// Run Configuration
//
//------------------------------------------------------------------------------
// Use the following syntax for activating botscripts: MWConfig_Script.push([<ScriptName>, <Script runtime in minutes (0 is infinite)>]);
// ***************** Current schedule ******************
MWConfig_Script.push(["NTMausoleum.ntj", 10]); MWConfig_ClearPathSpectypes.Mausoleum = 0; MWConfig_ClearAreaSpectypes.Mausoleum = 0x01E; NTConfig_KillBloodRaven = false;
MWConfig_Script.push(["NTAndariel.ntj", 5]);
MWConfig_Script.push(["NTAncientTunnels.ntj", 10]); MWConfig_ClearPathSpectypes.AncientTunnels = 0; MWConfig_ClearAreaSpectypes.AncientTunnels = 0x01E;
MWConfig_Script.push(["NTMephisto.ntj", 5]); MWConfig_OpenMephistoChest = true; MWConfig_MephistoClearArea = false;
// *****************************************************
//------------------------------------------------------------------------------
// Available Scripts
//------------------------------------------------------------------------------
/* NOTE:
// The scripts below are actually commented out; to add a script, copy one of the lines below and add it to the current schedule above. ;)
// You should also get yourself a decent editor that supports syntax highlighting for JavaScript, I'd recommend Notepad++. (http://notepad-plus-plus.org/download/)
// *********************** Act I ***********************
MWConfig_Script.push(["NTMausoleum.ntj", 10]); MWConfig_ClearPathSpectypes.Mausoleum = 0; MWConfig_ClearAreaSpectypes.Mausoleum = 0x01; NTConfig_KillBloodRaven = true;
MWConfig_Script.push(["NTTristram.ntj", 10]); NTConfig_KillRakanishu = true;
MWConfig_Script.push(["NTHole.ntj", 10]); MWConfig_ClearPathSpectypes.Hole = 0; MWConfig_ClearAreaSpectypes.Hole = 0x01; NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
MWConfig_Script.push(["NTTreehead.ntj", 10]);
MWConfig_Script.push(["MWColdcrow.ntj", 10]); MWConfig_ClearCaveMode = 0; // 0: Only kill coldcrow; 1: Clear Cave Level 1; 2: Clear both Cave Level 1 & 2
MWConfig_Script.push(["NTCountess.ntj", 5]); MWConfig_ClearPathSpectypes.Countess = 0; MWConfig_ClearAreaSpectypes.Countess = 0;
MWConfig_Script.push(["NTPit.ntj", 10]); MWConfig_ClearPathSpectypes.Pit = 0; MWConfig_ClearAreaSpectypes.Pit = 0x01; NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
MWConfig_Script.push(["NTAndariel.ntj", 10]);
// *********************** Act II **********************
MWConfig_Script.push(["NTRadament.ntj", 10]); MWConfig_ClearPathSpectypes.Radament = 0;
MWConfig_Script.push(["MWMaggotsLair.ntj", 10]); MWConfig_ClearPathSpectypes.MaggotsLair = 0; MWConfig_ClearAreaSpectypes.MaggotsLair = 0x01;
MWConfig_Script.push(["NTAncientTunnels.ntj", 10]); MWConfig_ClearPathSpectypes.AncientTunnels = 0; MWConfig_ClearAreaSpectypes.AncientTunnels = 0x01;
MWConfig_Script.push(["NTSummoner.ntj", 5]); NTConfig_KillFireEye = false; MWConfig_ClearPathSpectypes.Summoner = 0;
MWConfig_Script.push(["NTDuriel.ntj", 10]); MWConfig_ClearPathSpectypes.Duriel = 0;
// ********************** Act III **********************
MWConfig_Script.push(["MWFlayerJungle.ntj", 10]); MWConfig_ClearAreaSpectypes.FlayerJungle = 0x01;
MWConfig_Script.push(["MWKurastSewers.ntj", 5]); MWConfig_ClearPathSpectypes.KurastSewers = 0;
MWConfig_Script.push(["MWKurastTemples.ntj", 5]); MWConfig_ClearPathSpectypes.KurastTemples = 0; MWConfig_ClearAreaSpectypes.KurastTemples = 0x01;
MWConfig_Script.push(["NTTravincal.ntj", 5]);
MWConfig_Script.push(["NTMephisto.ntj", 5]); MWConfig_OpenMephistoChest = true; MWConfig_MephistoClearArea = true;
// *********************** Act IV **********************
MWConfig_Script.push(["NTIzual.ntj", 5]); MWConfig_ClearPathSpectypes.Izual = 0;
MWConfig_Script.push(["MWRiverOfFlame.ntj", 10]); MWConfig_ClearAreaSpectypes.RiverOfFlame = 0x01;
MWConfig_Script.push(["NTHephasto.ntj", 10]); MWConfig_ClearPathSpectypes.Hephasto = 0;
MWConfig_Script.push(["NTDiablo.ntj", 10]); MWConfig_KillFullInfectorMob = true; MWConfig_StartAtStar = false; MWConfig_IgnoreSealOpeningErrors = false; MWConfig_FastDia = true;
// *********************** Act V ***********************
MWConfig_Script.push(["MWAbbadon.ntj", 10]); MWConfig_ClearPathSpectypes.Abbadon = 0; MWConfig_ClearAreaSpectypes.Abbadon = 0x01;
MWConfig_Script.push(["MWPitOfAcheron.ntj", 10]); MWConfig_ClearPathSpectypes.PitOfAcheron = 0; MWConfig_ClearAreaSpectypes.PitOfAcheron = 0x01;
MWConfig_Script.push(["MWInfernalPit.ntj", 10]); MWConfig_ClearPathSpectypes.InfernalPit = 0; MWConfig_ClearAreaSpectypes.InfernalPit = 0x01;
MWConfig_Script.push(["MWHallsOfPain.ntj", 15]); MWConfig_ClearAreaSpectypes.HallsOfPain = 0x01; MWConfig_ClearHallsOfAnguish = true;
MWConfig_Script.push(["NTPindleskin.ntj", 5]); NTConfig_NihlathakExtension = false; MWConfig_SkipOnTombVipers = true;
MWConfig_Script.push(["NTEldritch.ntj", 5]); NTConfig_ShenkExtension = true;
MWConfig_Script.push(["NTThreshSocket.ntj", 5]); MWConfig_ClearPathSpectypes.ThreshSocket = 0;
MWConfig_Script.push(["NTFrozenRiver.ntj", 10]); MWConfig_ClearPathSpectypes.FrozenRiver = 0; MWConfig_ClearAreaSpectypes.FrozenRiver = 0x01;
MWConfig_Script.push(["NTGlacialTrail.ntj", 10]); MWConfig_ClearPathSpectypes.GlacialTrail = 0; MWConfig_ClearAreaSpectypes.GlacialTrail = 0x01;
MWConfig_Script.push(["NTIcyCellar.ntj", 5]); MWConfig_ClearPathSpectypes.IcyCellar = 0; MWConfig_ClearAreaSpectypes.IcyCellar = 0x01;
MWConfig_Script.push(["NTNihlathak.ntj", 5]); MWConfig_ClearPathSpectypes.Nihlathak = 0; NTConfig_PindleskinExtension = false; MWConfig_SkipOnTombVipers = true;
MWConfig_Script.push(["MWWorldstoneKeep.ntj", 10]); MWConfig_ClearAreaSpectypes.WorldstoneKeep = 0x01; MWConfig_SkipLevelOnWitches = true; MWConfig_SkipLevelOnSouls = false; MWConfig_SkipLevelOnDeathLords = true;
MWConfig_Script.push(["NTBaal.ntj", 10]); NTConfig_KillBaal = true; MWConfig_SkipBaalOnDolls = true; MWConfig_SkipBaalOnSouls = false; MWConfig_DoBaalPreAttack = true; MWConfig_ClearPathSpectypes.Baal = 0;
// *********************** Misc ************************
MWConfig_Script.push(["MWAuraStack.ntj", 10]); MWConfig_StackRepetitions = 100; MWConfig_ResetMercWeaponAfterStacking = false;
MWConfig_Script.push(["MWSuperChests.ntj", 20]); MWConfig_SuperChestClearAreaRadius = 10; MWConfig_SuperChestAreas = ["Cave Level 2", "Mausoleum", "Hole Level 2", "Pit Level 2", "Sewers Level 3", "Halls of the Dead Level 2", "Stony Tomb Level 2", "Maggot's Lair Level 3", "Ancient Tunnels", "Tal Rasha's Tomb", "Arachnid Lair", "Swampy Pit Level 3", "Flayer Dungeon", "Sewers Level 2", "Abbadon", "Pit of Acheron", "Drifter Cavern", "Infernal Pit", "Icy Cellar", "Halls of Pain"];
MWConfig_Script.push(["MWRush.ntj", 0]); MWConfig_IsRusher = true;
MWConfig_Script.push(["MWWaypointCatcher.ntj", 0]); MWConfig_WaypointCatcherActs = [1, 2, 3, 4, 5]; MWConfig_TPWaypoints = true; MWConfig_SkipHallsOfPain = true; MWConfig_ClearWaypointPaths = false;
MWConfig_Script.push(["MWIdleMode.ntj", 0]); MWConfig_IdleModeRuntime = 5; // Runtime in Minutes
MWConfig_Script.push(["NTCows.ntj", 10]);
MWConfig_Script.push(["MWBloodyRejuvs.ntj", 10]);
MWConfig_Script.push(["MWOrganHarvest.ntj", 10]); MWConfig_EnterInvalidUberPortals = true; MWConfig_PauseOnLackOfKeys = false; MWConfig_IntendedUberPortal = 0; // Matron's Den: 133; Forgotten Sands: 134; Furnace Of Pain: 135;
MWConfig_Script.push(["MWUberTristram.ntj", 10]); MWConfig_PauseOnLackOfOrgans = false; MWConfig_PauseOnKeptTorch = false;
MWConfig_Script.push(["MWAnyasBargain.ntj", 10]); MWConfig_ShoppingMinGold = 500000; MWConfig_ShoppingAttempts = 200;
// ************ Leech and friends by lanara ************
MWConfig_Script.push(["NTDiabloLeechFight.ntj", 10]); MWConfig_StartAtStar = true; MWConfig_EnterUnsafeTP = true; NTConfig_PreBuff = true; MWConfig_IgnoreSealOpeningErrors = true; NTConfig_Leader = "LeaderNameGoesHere";
MWConfig_Script.push(["NTBaalLeech.ntj", 10]); NTConfig_KillBaal = true; MWConfig_EnterUnsafeTP = false; NTConfig_Leader = "LeaderNameGoesHere";
MWConfig_Script.push(["NTBaalLeechFight.ntj", 10]); NTConfig_KillBaal = true; MWConfig_DoBaalPreAttack = true; MWConfig_EnterUnsafeTP = true; NTConfig_Leader = "LeaderNameGoesHere";
*/
//------------------------------------------------------------------------------
// Misc Configuration
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer.
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
// Exit game or to reset your Enigma if Teleport skill is missing (due to identifying an item having +x to Teleport [Sorceress only]). WARNING: Activating this feature may - though not likely will - result in the loss of your enigma. Use at your own risk and make sure your char has sufficient strength!
// 0: Don't do anything; 1: Reset armor; 2: Exit game
MWConfig_ResetArmorMode = 0;
//------------------------------------------------------------------------------
// Potion Configuration
//------------------------------------------------------------------------------
NTConfig_LifeThresh = 70; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 60; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 1; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
//------------------------------------------------------------------------------
// Chicken Configuration
//------------------------------------------------------------------------------
// This is your chicken life. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate life chicken.
NTConfig_LifeChicken = 30;
// This is your chicken mana. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate mana chicken.
NTConfig_ManaChicken = 0;
// This is your merc's chicken life in percent. If your merc goes below this threshhold, your char will exit the game.
NTConfig_MercChicken = 0;
// Whether or not to disable chicken when you pause the bot.
MWConfig_DisableChickenOnPause = true;
//------------------------------------------------------------------------------
// Inventory Configuration
//------------------------------------------------------------------------------
// Each number represents a slot in your inventory.
// Set to 0 if the slot and its content must not be touched.
// Set to 1 to allow access to this slot.
// Set to 2 to select the slot that is used for storing keys. (if keys are kept at another slot, your char will try to move them)
NTConfig_Columns[0] = [0,0,1,1,1,1,1,1,1,1];
NTConfig_Columns[1] = [0,0,0,1,1,1,1,1,1,1];
NTConfig_Columns[2] = [0,0,0,1,1,1,1,1,1,1];
NTConfig_Columns[3] = [0,0,0,1,1,1,1,1,1,2];
// Number of free columns. If less full columns are free stashing is set. Call SetFreeColumns(NTConfig_Columns) to always stash right away (recommended).
NTConfig_FreeSpace = SetFreeColumns(NTConfig_Columns);
// Maximum gold amount carried before going to stash.
NTConfig_MinGoldToStash = 100000;
// Set to true if your char is supposed to carry, buy and pick up keys. You do not need to add keys to your .nip files, they will be picked up anyway if this is set to true.
MWConfig_CarryKeys = true;
//------------------------------------------------------------------------------
// Belt Configuration
//------------------------------------------------------------------------------
// Available types : "hp" = health, "mp" = mana, "rv" = rejuvenation.
// Define how many columns are used for each potion type.
MWConfig_BeltColType["hp"].Columns = 2;
MWConfig_BeltColType["mp"].Columns = 0;
MWConfig_BeltColType["rv"].Columns = 2;
// Define minimum number of potions per column. If the actual number of potions in a column is below this value, your char will visit a merchant when in town in order to buy potions.
MWConfig_BeltColType["hp"].MinPots = 3;
MWConfig_BeltColType["mp"].MinPots = 3;
// Visit Town and buy potions if your char lacks mana when trying to loot a corpse or teleport.
MWConfig_BuyPotionsOnLackOfMana = true;
// Set to true to replace low quality potions with higher quality potions that just dropped.
MWConfig_ReplaceLowQualityPotions = true;
//-----------------------------------------------------------------------------------
// NipFile Configuration
//-----------------------------------------------------------------------------------
NTConfig_NIPFilePath.push("private/normal.nip");
NTConfig_NIPFilePath.push("private/magic_rare.nip");
NTConfig_NIPFilePath.push("private/set.nip");
NTConfig_NIPFilePath.push("private/unique.nip");
NTConfig_NIPFilePath.push("private/craft.nip");
NTConfig_NIPFilePath.push("private/temp.nip");
//------------------------------------------------------------------------------
// Pickit Configuration
//------------------------------------------------------------------------------
// Radius to check for dropped items. NOTE: The maximum is at about ~75, entering higher values will not have any effect.
NTConfig_SnagRange = 70;
// Set to true to check for dropped items whenever you kill a monster. (Recommended value to avoid crashes: false)
MWConfig_PickItemsInstantly = false;
//------------------------------------------------------------------------------
// Chest Configuration
//------------------------------------------------------------------------------
// Select which containers shall be looted. 0: None; 1: Super Chests, 2: All
MWConfig_OpenContainerMode = 1;
// Set to true to check for dropped items right after opening a chest. NOTE: This will slow down your runs and therefore should definately be set to false when doing private games.
MWConfig_PickChestLootsInstantly = false;
// This is the range being checked for chests after clearing an area or room. NOTE: You should not set this too high, 30 is a good value.
MWConfig_OpenChestsRange = 30;
// If you do not like to open chests in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
// MWConfig_ChestExceptions.push(<areaid1>, <areaid2>, <areaidn>);
//------------------------------------------------------------------------------
// Cubing Configuration
//------------------------------------------------------------------------------
// Set to true to enable cubing and crafting. NOTE: The recipes are added in the global config by default. If you like to craft certain recipe only using this very char, add those recipes below.
NTConfig_Cubing = false;
//------------------------------------------------------------------------------
// General Configuration
//------------------------------------------------------------------------------
// Set to true to activate public mode. By activating public mode, your char will form a party, open TPs and do some chat outputs when running certain bot scripts.
NTConfig_PublicMode = false;
// Set to true to exit the game instantly if the game is public. This may happen sometimes due to an error pasting the password correctly.
MWConfig_ExitGameOnMissingPassword = true;
// Set to true to exit the game when another player expresses hostility towards you.
me.quitonhostile = false;
// This is the maximum time in seconds your char will remain in a single game. Set to 0 to stay in game infinitely.
me.maxgametime = 3000;
// This is the minimum time in seconds for your char to remain in a single game. Your char will not exit the game before this time elapsed.
me.mingametime = 0;
// Use Telekinesis to interact with certain objects. 0: Don't use Telekinesis; 1: Item pick up only; 2: Items and containers; 3: Whenever possible
MWConfig_UseTelekinesisMode = 2;
//------------------------------------------------------------------------------
// Automule Configuration
//------------------------------------------------------------------------------
// Set to true to enable auto mule.
MWConfig_Automule.Activated = false;
// The maximum stash load in percent before auto mule is triggered.
MWConfig_Automule.MaxLoad = 95;
// Set to true to show your stash's current load whenever managing stash.
MWConfig_Automule.ShowCurrentLoad = true;
// Set to true to finish your current game before muling, otherwise the game is left right away in case your stash is full.
MWConfig_Automule.FinishGame = true;
// Define which items are not to be touched when muling.
MWConfig_Automule.DontMule.push("mule/dont_mule.nip");
MWConfig_Automule.DontMule.push("mule/gems.nip");
//------------------------------------------------------------------------------
// Shrine Configuration
//------------------------------------------------------------------------------
// Set to true to activate nearby shrines. Shrines will only be activated if it is actually useful.
MWConfig_ActivateNearbyShrines = true;
// If you would like to skip shrines in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
// MWConfig_ShrineExceptions.push(<areaid1>, <areaid2>, <areaidn>);
//------------------------------------------------------------------------------
// Precast Configuration
//------------------------------------------------------------------------------
// Your precast skills can be defined in the array below. NOTE: Battle Command, Battle Orders and Shout will be cast automatically. Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
MWConfig_PrecastSkills = [MWS_SHIVER_ARMOR, MWS_ENCHANT];
// Set this to true if you would like to switch slots right after casting BC, BO and Shout. If set to false, your char will remain with the BO Slot until the whole precast procedure is done.
MWConfig_SwitchSlotsAfterBoPrecast = true;
// Set this to true to force your bot to swap slots before precast. In case you are using CTA, set this to false.
MWConfig_SwitchSlotsForPrecast = false;
//------------------------------------------------------------------------------
// Attack Configuration
//------------------------------------------------------------------------------
// Specify your attack skills below. NOTE: Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
NTConfig_AttackSkill[0] = -1; // This skill is used once whenever attacking a new target. Set to -1 to deactivate.
NTConfig_AttackSkill[1] = MWS_BLIZZARD; // Primary skill to bosses.
NTConfig_AttackSkill[2] = MWS_GLACIAL_SPIKE; // Primary untimed skill to boss. Set to -1 to deactivate.
NTConfig_AttackSkill[3] = MWS_BLIZZARD; // Primary skill to others.
NTConfig_AttackSkill[4] = MWS_GLACIAL_SPIKE; // Primary untimed skill to others. Set to -1 to deactivate.
NTConfig_AttackSkill[5] = MWS_LIGHTNING; // Secondary skill in case monster is immune to primary skill. Set to -1 to deactivate.
NTConfig_AttackSkill[6] = MWS_GLACIAL_SPIKE; // Secondary untimed skill. Set to -1 to deactivate.
NTConfig_AttackSkill[7] = -1; // Alternative untimed skill which is used if the target is immune to your untimed skill - mostly useful for FB/FO/Meteor sorcs or other sorcs that are using the same untimed skills. Set to -1 to deactivate.
// Set to true if you want to clear area after killing boss. NOTE: This only affects a few botscripts.
NTConfig_ClearPosition = true;
// Set to true to clear area when killing a boss and the position is crowded by monsters. NOTE: Setting this to true may cause NTA_KillMonster() to fail way more often.
MWConfig_ClearBossPosition = false;
// This is the number of attacks to be performed before the the character tries to move to another position. Set to 0 not to reposition.
MWConfig_AttacksBeforeRepositioning = 50;
// Define a time limit for your attacks for each type of monster.
MWConfig_AttackTimeLimit[0] = 20; // Maximum time in seconds to attack a normal monster
MWConfig_AttackTimeLimit[1] = 120; // Maximum time in seconds to attack a super unique monster
MWConfig_AttackTimeLimit[2] = 30; // Maximum time in seconds to attack a champion
MWConfig_AttackTimeLimit[3] = 120; // Maximum time in seconds to attack a bosse
MWConfig_AttackTimeLimit[4] = 30; // Maximum time in seconds to attack a minion
// Define when a monster is considered immune by entering the index of one or more of your attack skills. As an example: [1, 3] means that a monster is considered immune if it is immune to both NTConfig_AttackSkill[1] and NTConfig_AttackSkill[3], whatever those may be.
MWConfig_CheckImmunitySkills = [1, 5];
// Select the behaviour of your character when encountering a monsters that is considered immune referring to the definition above.
// 0: Don't do anything. (D2NT default)
// 1: Get close to the monster, use static field if the monster is not immune to lightning.
// 2: Skip the monster.
// 3: Attack the monster using NTConfig_AttackSkill[8] and NTConfig_AttackSkill[9]
NTConfig_BehaviourOnImmuneMonster = 1;
NTConfig_AttackSkill[8] = -1; // Skill to be used against user defined immunes.
NTConfig_AttackSkill[9] = -1; // Untimed Skill to be used against user defined immunes.
// Always check if monsters are closing in and back off, in case they get too close. NOTE: You should at least have 105FCR in order to make this work smoothly.
MWConfig_KeepDistanceToMonsters = true;
// If you don't wish to evade monsters in a certain area, add it's areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
// MWConfig_EvasionExceptions.push(<areaid1>, <areaid2>, <areaidn>);
// Select whether or not you'd like to swap slots right before killing a boss in order to benefit from some extra MF in your second slot.
// The first element can either be the classid of the target or its name (case insensitive), second element is the life threshold in percent.
//MWConfig_SlotSwapMonsters.push([156, 50]); // Andariel, 50%
//MWConfig_SlotSwapMonsters.push([211, 20]); // Duriel, 20%
//MWConfig_SlotSwapMonsters.push([242, 20]); // Mephisto, 20%
//MWConfig_SlotSwapMonsters.push([243, 20]); // Diablo, 20%
//MWConfig_SlotSwapMonsters.push([544, 15]); // Baal, 15%
// Check self safe in field (NOT in town). Set to 0 if you won't.
// 0x01 : Potion
// 0x02 : Poison
// 0x04 : Amplify Damage
// 0x08 : Weaken
// 0x10 : Iron Maiden
// 0x20 : Decrepify
// 0x40 : Lower Resist
NTConfig_CheckSelfSafe = 0;
// Check merc's safe in field (NOT in town). Set to 0 if you won't.
// 0x01 : Death
// 0x02 : Poison
// 0x04 : Amplify Damage
// 0x08 : Weaken
// 0x10 : Iron Maiden
// 0x20 : Decrepify
// 0x40 : Lower Resist
NTConfig_CheckMercSafe = 0x01;
// Cast Static Field until monster's HP lower below this percentage. Set to 100 not to use static field.
NTConfig_CastStatic = 60;
// Select the monsters you with to attack using static field. NOTE: If you do not add any monsters, static will be used against all monsters.
MWConfig_StaticTargets.push(156); // Andariel
MWConfig_StaticTargets.push(211); // Duriel
MWConfig_StaticTargets.push(242); // Mephisto
MWConfig_StaticTargets.push(243); // Diablo
MWConfig_StaticTargets.push(544); // Baal
MWConfig_StaticTargets.push(GetLocaleString(22500)); // Eldritch The Rectifier
MWConfig_StaticTargets.push(GetLocaleString(22435)); // Shenk The Overseer
}
...und die Globalconfig:
Code:
/**
* This file was written by
* Check the programming section for updates and further scripts
* Last Update: 15:19 05.11.2011
*/
Include("libs/common/MWSkills.ntl");
function MW_LoadGlobalSettings()
{
//------------------------------------------------------------------------------
// General Configuration
//------------------------------------------------------------------------------
// Set to false will disable auto mule for all chars. Note that you have to set both this variable and MWConfig_Automule.Activated (in you char config) to true in order to enable auto mule for a char.
MWConfig_Automule.Enabled = false;
// Set to true to buy items that match your Nips whenever visiting a merchant.
MWConfig_DoShopping = false;
// Set to true to have the status text show the script runtime. (Note: enabling this might lead to an increased number of crashes/restarts.)
MWConfig_EnableStatusTextTimer = false;
// Set to true to always check the selected Nips for errors after including them. Check "..\scripts\Logs\NipErrors.txt" for a precise error description!
MWConfig_RunNipCheck = false;
// Set to true to run sorting algorithm whenever managing your stash.
MWConfig_SortStash = true;
// Set to true to run sorting algorithm if your stash is full and items are stored in your inventory.
MWConfig_SortInventory = true;
// Set to true to form a party even if public mode is deactivated.
MWConfig_AutoParty = true;
// This is the maximum number of errors that may occur in a single game. If more errors occur, your char will exit the game.
MWConfig_GameErrorLimit = 3;
// This is the delay in milliseconds before the first bot script is loaded.
NTConfig_StartDelay = 1000;
// This is the delay in milliseconds on area changes. Do not set this too low!
NTConfig_AreaDelay = 750;
// This is the delay in milliseconds before picking up items. Do not set this too low!
NTConfig_SnagDelay = 750;
// This is the delay in milliseconds after finishing a bot script.
MWConfig_ScriptDelay = 1000;
// Set to true to enable overhead status messages. NOTE: This will be visible for everyone in the game so you might not want to activate it when doing public games.
MWConfig_ShowOverheadStatus = true;
// Define a list of chars that may be in your bot's game. If a player enters your game who is not in that list, your bot will leave the game. To disable this options, simply don't add any chars to the list or known players.
MWConfig_KnownPlayers.push("Baumburger");
// Define which negative states on your char require visiting a healer when in town. Set to 0 not to visit a healer.
// 0x02 : Poison
// 0x04 : Amplify Damage
// 0x08 : Weaken
// 0x10 : Iron Maiden
// 0x20 : Decrepify
// 0x40 : Lower Resist
MWConfig_CheckSelfSafeTown = 0;
// Define which negative states on your merc require visiting a healer when in town. Set to 0 not to visit a healer.
// 0x02 : Poison
// 0x04 : Amplify Damage
// 0x08 : Weaken
// 0x10 : Iron Maiden
// 0x20 : Decrepify
// 0x40 : Lower Resist
MWConfig_CheckMercSafeTown = 0x10;
//------------------------------------------------------------------------------
// Chat Announcements
//------------------------------------------------------------------------------
// These announcements will not be made unless NTConfig_PublicMode is set to true. Set to "" not to post a message.
// NOTE: You have to set a TPSafe message when using leechers and not entering unsafe TPs.
MWConfig_Announcements.BaalThrone = "There are %d monster(s) in Throne!";
MWConfig_Announcements.BaalTpNone = "TP up, no monsters close!";
MWConfig_Announcements.BaalTpCold = "TP cold, %d monsters close!";
MWConfig_Announcements.BaalTpWarm = "TP warm, %d monsters close!";
MWConfig_Announcements.BaalTpHot = "TP hot, %d monsters close!";
MWConfig_Announcements.BaalTpSafe = "TP is safe!";
MWConfig_Announcements.BaalPreChamber = "Killing Baal!";
MWConfig_Announcements.BaalKilled = "Next game!";
MWConfig_Announcements.DiabloTpNone = "TP up, no monsters close!";
MWConfig_Announcements.DiabloTpCold = "TP cold, %d monsters close!";
MWConfig_Announcements.DiabloTpWarm = "TP warm, %d monsters close!";
MWConfig_Announcements.DiabloTpHot = "TP hot, %d monsters close!";
MWConfig_Announcements.DiabloTpSafe = "TP is safe!";
MWConfig_Announcements.DiabloPre = "Killing Diablo!";
MWConfig_Announcements.DiabloKilled = "Next game!";
// Message to announce right before leaving a game.
MWConfig_Announcements.NextGame = "Next game!";
// Minimum char level to show level up message. Set to 99 to deactivate level up messages.
MWConfig_Announcements.ShowLevelUpMessagMinLevel = 75;
// These level up messages will be posted in chat whenever another player in game has a level up. (chosen randomly)
MWConfig_Announcements.LevelUpMessages.push("Congratulations on level %level, %name!");
MWConfig_Announcements.LevelUpMessages.push("Nice level up, %name!");
MWConfig_Announcements.LevelUpMessages.push("Good job reaching level %level, %name!");
MWConfig_Announcements.LevelUpMessages.push("Congratulations are in order, for %name just reached level %level!");
//------------------------------------------------------------------------------
// Bulletin Board Output Configuration
//------------------------------------------------------------------------------
// Select the path of your output textfile. The file extension .txt is added automatically.
MWConfig_BulletinBoardFilePath = "Logs/BBOutput";
// Select the mode for writing to the output textfile. Use 1 to overwrite the existing content and use 2 to append to the existing content.
MWConfig_BulletinBoardFileMode = 1;
// Define the colors used for replacing the D2 color codes. WARNING: You should not change these unless you are familiar with hexadecimal colors.
MWConfig_BulletinBoardColors["white"] = "#FFFFFF";
MWConfig_BulletinBoardColors["red"] = "#CD0000";
MWConfig_BulletinBoardColors["green"] = "#00FF00";
MWConfig_BulletinBoardColors["blue"] = "#3A5FCD";
MWConfig_BulletinBoardColors["gold"] = "#8B814C";
MWConfig_BulletinBoardColors["gray"] = "#606060";
MWConfig_BulletinBoardColors["orange"] = "#FF8C00";
MWConfig_BulletinBoardColors["yellow"] = "#FFFF00";
//------------------------------------------------------------------------------
// User Defined Commands
//------------------------------------------------------------------------------
// This feature allows you to assign some commands to your numpad.
// The current assignment is shown by pressing "Numpad +".
//
// Command Name Description
// -----------------------------------------------------------------------------
// ShowChickenThresholds Shows your chars current chicken thresholds.
// ShowTotalGoldCarried Shows the amount of gold your char currently carries.
// ShowActiveStates Shows the active states or your char.
// ShowScriptOrder Shows the current bot script schedule.
// ShowStash Shows the current layout of your stash and how many slots are used/unused.
// ClearPosition_X Kills all monsters in a radius of X. NOTE: Will not work while a bot script is running.
// PickItems Check for dropped items. NOTE: Will not work while a bot script is running.
// RevealMap Reveals the automap.
// ShowEnemiesOnMap Shows nearby enemies on automap.
// ShowMisslesOnMap Shows nearby missles on automap.
// ShowKeysCarried Shows how many of each type of key your character currently carries.
// ShowOrgansCarried Shows how many of each type of organ your character currently carries.
// ShowRunesCarried Shows how many runes of each type your character currently carries.
// ShowItemLevel Shows the item level and nip info of a selected item. NOTE: "Selected" means placed in your cube. ;)
// WriteBBOutput Generates BB Code output for a selected item's description. NOTE: "Selected" means placed in your cube. ;)
// -----------------------------------------------------------------------------
// ShowObjectUnits_X Shows the properties of all object units in a radius of X.
// ShowNpcUnits_X Shows the properties of all npc units in a radius of X.
// ShowPlayerUnits_X Shows the properties of all player units in a radius of X.
// ShowItemUnits_X Shows the properties of all item units in a radius of X.
// ShowTileUnits Shows the properties of all nearby tile units.
MWConfig_CommandAssignedToNumpad[0] = "ShowScriptOrder";
MWConfig_CommandAssignedToNumpad[1] = "ShowStash";
MWConfig_CommandAssignedToNumpad[2] = "ShowTotalGoldCarried";
MWConfig_CommandAssignedToNumpad[3] = "ShowChickenThresholds";
MWConfig_CommandAssignedToNumpad[4] = "ShowOrgansCarried";
MWConfig_CommandAssignedToNumpad[5] = "ShowKeysCarried";
MWConfig_CommandAssignedToNumpad[6] = "ShowRunesCarried";
MWConfig_CommandAssignedToNumpad[7] = "ShowItemLevel";
MWConfig_CommandAssignedToNumpad[8] = "ShowEnemiesOnMap";
MWConfig_CommandAssignedToNumpad[9] = "WriteBBOutput";
//------------------------------------------------------------------------------
// World Event Configuration
//------------------------------------------------------------------------------
// Set to true to stop and wait some minutes after receiving "x Stones of Jordan sold to Merchants" message. Your char will switch acts every couple of minutes so he won't be kicked.
MWConfig_CheckSojSales = true;
// Set to true to wait ingame after receiving a "Diablo Walks the Earth" message. Your char will switch acts every couple of minutes so he won't be kicked.
NTConfig_CheckCloneDiablo = true;
// Enter an account name that will be informed about soj sales or world events. Leave empty not to wisper any account.
MWConfig_WorldEventAccount = "";
// This is the time in minutes your char will remain in the game in case of a world event. Set to 0 to wait infinitely.
MWConfig_WorldEventWaitTime = 0;
// This can be used to specify IPs of servers that are currently hot, i.e. if a considerable amount of sojs has been sold on a server and thus a World Event is in order. The char will check if his current game IP is included in your list and wait in case it is.
MWConfig_HotServerIps = [-1, -1];
// This is the time in minutes that you would like your char to wait for in case his current game is hosted on a hot server.
MWConfig_HotIpIdleTime = 10;
//------------------------------------------------------------------------------
// Identification Configuration
//------------------------------------------------------------------------------
// Set to true to visit Deckard Cain in order to identify items. NOTE: Cain will NOT be visited if you char carries items that you like to be kept unidentified.
MWConfig_IdentAtCain = true;
// Set to true to always visit a merchant in order to sell items that are not required. If set to false, the char will drop these items, unless he is visiting a merchant anyway.
MWConfig_AlwaysSellTrashItems = true;
// Set to true to identify items when not in town. Items that do not meet your requirements will be dropped.
MWConfig_IdentAfterPickup = false;
// This is the minimum number of unid items to be carried before your char identifies them when not in town.
MWConfig_MinItemsToIdent = 3;
//------------------------------------------------------------------------------
// Itemlog Configuration
//------------------------------------------------------------------------------
// Set to true to log both sold and kept items in an XML logfile that can be viewed in a browser. NOTE: For some reason that does not work using IE, try Firefox instead.
// Also, using the XML log is known for increasing the number of crashes/restarts, better set this to false if you not necessarily need it.
MWConfig_UseXMLItemlog = false;
// Set to true to activate Nip debug mode. The Nip debug mode adds additional information to the item tooltips in the manager's item log that tells you exactly why an item was kept.
MWConfig_NipDebugMode = false;
// Set to true to log items in manager's log that were not required and therefore sold. NOTE: You should definately set this to false when running multiple bots. Use the XML log instead in order to keep track of sold items. ;)
MWConfig_LogSoldItems = false;
// Set to true to print how much gold was picked up during the last script after it is finished. Quite useful when using a goldbarb.
MWConfig_ShowGoldPickupsPerScript = false;
// Set to true to show a pick up message for gold.
MWConfig_ShowGoldPickups = true;
// Set to true to show a pick up message for potions.
MWConfig_ShowPotionPickups = true;
// This is the number of the lowest rune to be logged in the manager's item log when picked up. Mostly useful to keep your item log clean when collecting low runes. The default value 19 means that only runes equal or greater than LEM will be shown in the manager's item log.
MWConfig_LowestRuneToLog = 0;
// Set to true to create a Muddy's Mule Manager logfile at the end of every game.
MWConfig_WriteMMMLog = true;
// Set to true to write a common lofiles that logs how many gems, runes, keys, organs or essences your chars picked up.
MWConfig_WriteCommonLog = false;
// Show a drop notification on drops of items matching the below Nip line. Set to "" not to detect drops.
MWConfig_ShowDroppedItemSpecs = "[Quality] == Unique || [Quality] == Set || [Type] == Rune || [Flag] == Runeword";
//------------------------------------------------------------------------------
// Pickit Configuration
//------------------------------------------------------------------------------
// Set to true to pick up possibly useful items before picking up low priority items like keys, scrolls, gold, potions, and runes <= FAL.
MWConfig_PickUpPriorityItemsFirst = false;
// Pick up all items that are likely to be worth a lot of gold whenever your character is about to visit town.
MWConfig_PickUpMoneymakers = false ;
// This is the minimum quantity of TP scrolls in your tome. If you got less, scrolls will be picked up in order to fill your tome.
MWConfig_MinimumTpScrollCount = 20;
// This is the minimum quantity of ID scrolls in your tome. If you got less, scrolls will be picked up in order to fill your tome.
MWConfig_MinimumIdScrollCount = 0;
//------------------------------------------------------------------------------
// Gambling Configuration
//------------------------------------------------------------------------------
// Set to true to enable gambling.
NTConfig_Gamble = true;
// This is the gold mount to start gambling.
NTConfig_GambleStartGold = 2500000;
// This is the gold mount to stop gambling.
NTConfig_GambleStopGold = 150000;
// Select which items are gambled by adding the classids of the desired items to the gambling array.
NTConfig_GambleItem.push(520); // Amulets
NTConfig_GambleItem.push(522); // Rings
NTConfig_GambleItem.push(418); // Circlets
NTConfig_GambleItem.push(419); // Coronets
// NTConfig_GambleItem.push(334); // Leather Gloves
// NTConfig_GambleItem.push(335); // Heavy Gloves
// NTConfig_GambleItem.push(336); // Chain Gloves
// NTConfig_GambleItem.push(337); // Light Gauntlets
// NTConfig_GambleItem.push(338); // Gauntlets
// NTConfig_GambleItem.push(<classid>);
//------------------------------------------------------------------------------
// Cubing Configuration
//------------------------------------------------------------------------------
// Set to true to log cubing of gems in the manager's common log.
MWConfig_ShowCubedGemsInCommonLog = false;
// Set to true to always remove all items from cube after transmuting. If set to false, the item will remain in cube and is not removed until it interferes with another recipe.
MWConfig_ClearCubeAfterCubing = false;
// Set to true to enable an advanced cubing algorithm that allows collecting ingredients for multiple recipes at the same time.
MWConfig_UseAdvancedCubingAlgorithm = false;
// Set to true if you do not want kept low runes or gems to be used for cubing. Set to false to use them anyway.
MWConfig_RestrictKeptItemsFromCubing = false;
// *********************** Misc ***********************
//NTConfig_CubingItem.push([NTCU_ESSENCE, 653]); // Essences --> Token
// ****************** Transmute Gems ******************
//NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
//NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
//NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
//NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
//NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
//NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
//NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
//NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
//NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
// ************* Transmute magic and rares *************
//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
//NTConfig_CubingItem.push([MWCU_RARE, 421]); // Rare Diadem
// ********************** Crafting *********************
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 336]); // Craft Chain Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_RING, 522]); // Craft Ring
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 455]); // Craft Wyrmhide Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
// ****************** Transmute runes ******************
//NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]); // Transmute 3xTHUL --> 1xAMN
//NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]); // Transmute 3xAMN --> 1xSOL
//NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]); // Transmute 3xSOL --> 1xSHAEL
//NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]); // Transmute 3xSHAEL --> 1xDOL
//NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]); // Transmute 3xDOL --> 1xHEL
//NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]); // Transmute 3xHEL --> 1xIO
//NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]); // Transmute 3xIO --> 1xLUM
//NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]); // Transmute 3xLUM --> 1xKO
//NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]); // Transmute 3xKO --> 1xFAL
//NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]); // Transmute 3xFAL --> 1xLEM
//NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]); // Transmute 3xLEM --> 1xPUL
//NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]); // Transmute 2xPUL --> 1xUM
//NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]); // Transmute 2xUM --> 1xMAL
//NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]); // Transmute 2xMAL --> 1xIST
//NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]); // Transmute 2xIST --> 1xGUL
//NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]); // Transmute 2xGUL --> 1xVEX
//NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]); // Transmute 2xVEX --> 1xOHM
//NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]); // Transmute 2xOHM --> 1xLO
//NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]); // Transmute 2xLO --> 1xSUR
//NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]); // Transmute 2xSUR --> 1xBER
//NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]); // Transmute 2xBER --> 1xJAH
//NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]); // Transmute 2xJAH --> 1xCHAM
//NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]); // Transmute 2xCHAM --> 1xZOD
// ******************* Socket items ********************
// Primary item must inlcluded in one of your .nip Files
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 429]); // Socket Dusk Shroud
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 430]); // Socket Wyrmhide
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 431]); // Socket Scarab Husk
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 432]); // Socket Wire Fleece
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 433]); // Socket Diamond Mail
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 434]); // Socket Loricated Mail
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]); // Socket Bone Weave
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]); // Socket Great Hauberk
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 437]); // Socket Balrog Skin
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]); // Socket Hellforge Plate
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]); // Socket Kraken Shell
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 440]); // Socket Lacquered Plate
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 441]); // Socket Shadow Plate
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]); // Socket Archon Plate
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 200]); NTConfig_CubingItem[NTConfig_CubingItem.length - 1].Ethereal = false; // Socket Berserker Axe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher
//NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 447]); NTConfig_CubingItem[NTConfig_CubingItem.length - 1].Ethereal = true; // Socket Monarch
//NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 498]); NTConfig_CubingItem[NTConfig_CubingItem.length - 1].Ethereal = true; // Socket Sacred Targe
//NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 502]); NTConfig_CubingItem[NTConfig_CubingItem.length - 1].Ethereal = true; // Socket Vortex Shield
// ******************* Upgrade items *******************
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]);// Titan's Revenge : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 342]); // Goblin Toe N -> E
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 388]); // Goblin Toe E -> E
}
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...um das hier mal zu uppen bevors untergeht
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08/06/2012, 17:24
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#6584
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elite*gold: 0
Join Date: Jul 2006
Posts: 73
Received Thanks: 7
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Quote:
Originally Posted by nord!c
Sowohl als auch. Du kannst entweder mit 2 (bis zu 4) Accounts gleichzeitig online sein oder alle x Runs den CD Key wechseln. Für mehrere Accounts gleichzeitig legst du für jeden ein eigenes Profil im D2NT Manager an. Für mehrere Keys auf einem Account trägst du entsprechend alle Keys im Profil ein und stellst ein, wie viele Games pro Key gemacht werden sollen ("Game # / CD Key"). Es ist auch eine Kombination von beidem möglich, z.B. drei Accounts mit je zwei Keys.
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Es reicht also eine D2 Installation? Hab irgendwo mal gelesen, dass ich hierfür 2x D2 auf der Platte haben muss.
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08/06/2012, 17:35
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#6585
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elite*gold: 0
Join Date: Aug 2012
Posts: 12
Received Thanks: 8
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Eine Installation reicht aus. Du brauchst nur Serbys Key Changer und baust dir mit dem Creator entsprechende .mpq Dateien. Immer wenn du eine erstellt hast, benennst du sie um (z.B. von d2key.mpq in key1.mpq) und erstellst die nächste. Dann kannst du die besagten Einstellungen vornehmen.
@The.Bavarian: Ganz blöde Frage aber du hast nicht zufällig irgendwas an deinen .nip files gedreht?  Ich bin jetzt noch nicht so tief drin aber auf den ersten Blick sehen die configs für mich okay aus. Ansonsten versuch doch mal die Kommentare vor zumindest einem Cubing-Rezept in der global config wegzunehmen. In der char config ausschalten sollte reichen - vielleicht passiert irgendwas komisches, wenn du überhaupt keine Cubing-Rezept angibst. Wie gesagt, einfach eine Idee.
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