Hi,
also ich habe den Bot am laufen nur das Automule will nicht funktionieren
hier mal ein Pic ingame:
und hier meine mule Configs:
/**
* This file was written by

* Check the programming section for updates and further scripts
* Last Update: 15:45 20.08.2011
*/
function NT_LoadMuleConfig()
{
var _newMule;
Automule.MuleIsFullThreshold = 0.90;
switch(me.account.toLowerCase())
{
//------------------------------------------------------------------------------
// Full account sample - Copy the below case if you'd like to assign a full mule account to your bot char.
// Note: you have to create both the account and the mules yourself before using them for auto mule.
//
case "mein accout name":
Automule.GameName = "xxxmuling";
Automule.GameNamePassword = "mein pw";
// Let's add a full account (8 mules).
for(var i = 0; i < 8; i++)
{
_newMule = new Mule();
_newMule.Account = "Mein Mule Acc";
_newMule.Password = "mein pw";
_newMule.NipFiles.push("mule/all.nip");
_newMule.CharLoc = i;
Automule.Mules.push(_newMule);
}
break;
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Single mule sample - Copy the below case if you'd like to assign single mules (even from different accounts) to your bot char.
// Note: you have to create both the account and the mules yourself before using them for auto mule.
//
case "mein Bot acc": // <-- Enter your bot's account name here. (lower case only!)
Automule.GameName = "xxxmuling"; // Enter the name of your mule game here. Note: don't use the same game for multiple bot chars.
Automule.GameNamePassword = "mein pw"; // Enter the password of your mule game here.
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "mein mule acc"; // Enter the name of your mule account here.
_newMule.Password = "mein pw"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/all.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 0; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
break;
//------------------------------------------------------------------------------
}
}
// INTERNAL FUNCTIONS
function Mule(acc, pw, loc, nips)
{
this.Account = acc;
this.Password = pw;
this.NipFiles = (!nips || typeof nips != "array") ? new Array() : nips;
this.CharLoc = loc;
this.Load;
}
Nachdem die Meldung kommt Auto Mule triggered und Auto Mule ready crashed das Game
mit der Meldung
Frage hab ich was vergessen oder was mache ich noch falsch ?
danke schonmal