Du änderst die Funktion MWC_GetSlotID() entsprechend ab, diese ist in der NTCommon library implementiert.
If you'd merely like to define a single mule, don't use a for loop.
You are currently creating 8 objects for the very same mule which which of course isn't particularly useful.
If you would like to define two mules, the first one on location 0 (first row, left) and the second one on location 1 (first row, right) and have the first one pick runes and the second one pick everything else, your config should be similar to this:
Code:
case "sir.smarder1": // <-- Enter your bot's account name here. (lower case only!)
Automule.GameName = "trol_muleIV"; // Enter the name of your mule game here. Note: don't use the same game for multiple bot chars.
Automule.GameNamePassword = "game password"; // Enter the password of your mule game here.
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "here is my mule acc"; // Enter the name of your mule account here.
_newMule.Password = "here is my pass"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/runes.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 0; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "here is my mule acc"; // Enter the name of your mule account here.
_newMule.Password = "here is my pass"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/all.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 1; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
break;
top support danke!
nur jetzt bo't er sich ja mit wizzy
ich möchte das er mit dem 1. slot "kämpft" bzw teleportiert und mit dem 2. slot(2x hoto) sich bo't
Zitat:
Warum nich noch ne MF-***** reinstellen (dachte so an 1xxx%MF)? Aber....
next:
weils nix bringt?
hmmm...also ich kenne die Meinungen hierzu...aber ich kann da nich so ganz zustimmen...hinter MF% steckt doch eine mathematische Funktion...ergo muss es zwangsweise einen Einfluss haben.
Inwieweit is mir nich ganz klar. Deswegen würd ich das gerne ausprobieren wollen...
Naja, wenn es aber kein konkretes Skript gibt kann ich das eh vergessen....glaub nicht das irgendjemand (muddy) Lust hat das extra zu programmieren.
ich habe 4 chars in einem game und ein paar leecher. die runs dauern zwischen 5 und 5:30 minuten. alle 10 Spiele lasse ich die chars den key wechseln. Warum krieg ich immer noch wna? das ist doch lächerlich....
ich habe 4 chars in einem game und ein paar leecher. die runs dauern zwischen 5 und 5:30 minuten. alle 10 Spiele lasse ich die chars den key wechseln. Warum krieg ich immer noch wna? das ist doch lächerlich....
ich glaube dass das fast allen so geht ^^ probleme mit rd etc obwohl die garnicht sein duerften ^^ blizzard trollt uns einfach gerne =/
2. hab insgesamt nur 8.
Bei dir läufts jetzt echt 24/7? also bzgl wna keine probleme mehr?
alsoooooo wenn ich mal von mir ausgehe ich hatte auch immer rd mit 2 keys obwohl ich nicht mehr als 20 runs pro key die stunde gemacht habe ~ 2:30min runs seit ich 3 keys benutze hatte ich nie mehr probleme..... total seltsam ^^ ging aber schon mehreren so
Du änderst die Funktion MWC_GetSlotID() entsprechend ab, diese ist in der NTCommon library implementiert.
If you'd merely like to define a single mule, don't use a for loop.
You are currently creating 8 objects for the very same mule which which of course isn't particularly useful.
If you would like to define two mules, the first one on location 0 (first row, left) and the second one on location 1 (first row, right) and have the first one pick runes and the second one pick everything else, your config should be similar to this:
Code:
case "sir.smarder1": // <-- Enter your bot's account name here. (lower case only!)
Automule.GameName = "trol_muleIV"; // Enter the name of your mule game here. Note: don't use the same game for multiple bot chars.
Automule.GameNamePassword = "game password"; // Enter the password of your mule game here.
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "here is my mule acc"; // Enter the name of your mule account here.
_newMule.Password = "here is my pass"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/runes.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 0; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "here is my mule acc"; // Enter the name of your mule account here.
_newMule.Password = "here is my pass"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/all.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 1; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
break;
thx but i tryed and it didnt pick up the last items on the ground.:-(
it picked runes up like it is suppose to but not the rest of my items i was to mule!
The message in all.nip says
Code:
[Quality] >= 0
is that the right code for the "pick it all up" script?
This is how i made my script look atm with 4 bots running and making automule! Is it made correct?
Code:
case "sir.smarder": // <-- Enter your bot's account name here. (lower case only!)
Automule.GameName = "trol_mule1"; // Enter the name of your mule game here. Note: don't use the same game for multiple bot chars.
Automule.GameNamePassword = "game pass here"; // Enter the password of your mule game here.
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "sir.smarder5"; // Enter the name of your mule account here.
_newMule.Password = "my pass here"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/runes.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 7; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "sir.smarder5"; // Enter the name of your mule account here.
_newMule.Password = "this is my pass"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/all.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 1; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
break;
case "sir.smarder1": // <-- Enter your bot's account name here. (lower case only!)
Automule.GameName = "trol_mule2"; // Enter the name of your mule game here. Note: don't use the same game for multiple bot chars.
Automule.GameNamePassword = "game pass here"; // Enter the password of your mule game here.
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "sir.smarder5"; // Enter the name of your mule account here.
_newMule.Password = "password here"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/runes.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 7; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "sir.smarder5"; // Enter the name of your mule account here.
_newMule.Password = "password here"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/all.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 2; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
break;
case "sir.smarder3": // <-- Enter your bot's account name here. (lower case only!)
Automule.GameName = "trol_mule3"; // Enter the name of your mule game here. Note: don't use the same game for multiple bot chars.
Automule.GameNamePassword = "password here"; // Enter the password of your mule game here.
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "sir.smarder5"; // Enter the name of your mule account here.
_newMule.Password = "password here"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/runes.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 7; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "sir.smarder5"; // Enter the name of your mule account here.
_newMule.Password = "password here"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/all.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 3; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
break;
case "sir.smarder4": // <-- Enter your bot's account name here. (lower case only!)
Automule.GameName = "trol_mule4"; // Enter the name of your mule game here. Note: don't use the same game for multiple bot chars.
Automule.GameNamePassword = "password here"; // Enter the password of your mule game here.
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "sir.smarder5"; // Enter the name of your mule account here.
_newMule.Password = "password here"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/runes.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 7; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "sir.smarder5"; // Enter the name of your mule account here.
_newMule.Password = "password here"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/all.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 4; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
break;
welche ist den nun richtig`habe hier 2 verschiedene text..
Code:
/**
* This file was written by
* Check the programming section for updates and further scripts
* Last Update: 15:45 20.08.2011
*/
function NT_LoadMuleConfig()
{
var _newMule;
Automule.MuleIsFullThreshold = 0.90;
switch(me.account.toLowerCase())
{
//------------------------------------------------------------------------------
// Full account sample - Copy the below case if you'd like to assign a full mule account to your bot char.
// Note: you have to create both the account and the mules yourself before using them for auto mule.
//
case "your_bot's_lower_case_account_name_goes_here": // <-- Enter your bot's account name here. (lower case only!)
Automule.GameName = "SomeGameName"; // Enter the name of your mule game here. Note: don't use the same game for multiple bot chars.
Automule.GameNamePassword = "SomePassword"; // Enter the password of your mule game here.
for(var i = 0; i < 8; i++)
{
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "YourMuleAccNameGoesHere"; // Enter the name of your mule account here.
_newMule.Password = "YourMulePWGoesHere"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/all.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = i; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
}
break;
//
//
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Single mule sample - Copy the below case if you'd like to assign single mules (even from different accounts) to your bot char.
// Note: you have to create both the account and the mules yourself before using them for auto mule.
//
case "your_bot's_lower_case_account_name_goes_here": // <-- Enter your bot's account name here. (lower case only!)
Automule.GameName = "SomeGameNameI"; // Enter the name of your mule game here. Note: don't use the same game for multiple bot chars.
Automule.GameNamePassword = "SomePasswordI"; // Enter the password of your mule game here.
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "YourMuleAccNameGoesHere"; // Enter the name of your mule account here.
_newMule.Password = "YourMuloePWGoesHere"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/all.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 0; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "YourOtherMuleAccNameGoesHere"; // Enter the name of your mule account here.
_newMule.Password = "YourOtherMulePWGoesHere"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/all.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 1; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
break;
//
//
//------------------------------------------------------------------------------
}
}
// INTERNAL FUNCTIONS
function Mule(acc, pw, loc, nips)
{
this.Account = acc;
this.Password = pw;
this.NipFiles = (!nips || typeof nips != "array") ? new Array() : nips;
this.CharLoc = loc;
this.Load;
}
[Release] D2NT 3.1 1.13c 07/17/2016 - Diablo 2 - 91 Replies hi,
hab eben den d2nt3.1 gefunden. ein neues baba script is dabei.
release thread eon
D2NT3.1
[Realease] Muddy's Waypoint Catcher 08/21/2013 - Diablo 2 Programming - 46 Replies Moin zusammen,
hier mal die erste Release Version eines kleinen Scripts genannt Waypoint Catcher. Das ganze ist jetzt nichtmal 24h alt, dementsprechend sind vermutlich noch einige Bugs vorhanden. Hinweise dazu nehme ich gerne entgegen. ;)
Features:
- Suchen sämtlicher Wegpunkte mit Ausnahme, wobei in Akt ein durch Probleme im Jail Bereich nach dem Wegpunkt Outer Cloister abgebrochen wird
- Wahlweise auch mit TP an jedem gefundenen Wp, sodass man damit auch anderen (nicht-Bots) die...
[D2NT] Long Dia Release 05/10/2011 - Diablo 2 Programming - 28 Replies Ein kleines Script für diablo, es startet beim eingang macht ein tp cleart den weg zum star macht am star noch ein tp dann läufts wie das normale nur cleart es schöner :)
hoffe euch gefällts ich habs noch nicht wirklich getestet (2-3 runs) bugs können gerne hier gepostet werden verbesserungs vorschläge auch :D
installation:
1.)Script in den Bot ordner kopieren
2.)Script im editor oder vergleichbaren öffnen
3.) Msg´s anpassen (ist nicht schwer)
4.) in der char config die zeile...
Muddy's D2NT Help 07/29/2010 - Diablo 2 - 3 Replies hi i just started to use the bot it work's great.
how do i set up the skill's i use on my Sorc and pick up itme's?
.....
if you reply to this post please use english