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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 04/04/2012, 20:49   #6721
 
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Quote:
Originally Posted by _BuRn3R_ View Post
Updated Structs:

Code:
struct CPlayer // Updated fully working
{
	char xUnknown1[50236];//0x00
	float NoRecoil1;//0xC43C
	float NoRecoil2;//0xC440
	float NoRecoil3;//0xC444
	char xUnknown2[69];//0xC448
	BYTE Index;//0xC48D
	char xUnknown3[22];//0xC48E
	float GravityX;//0xC4A4
	float GravityY;//0xC4A8
	float GravityZ;//0xC4AC
	char xUnknown4[15436];//0xC4B0
	float NoSpread;//0x100FC
	float FastNadeBlast;//0x10100
	char xUnknown6[144];//0x10104
	float Pitch;//0x10194
	char xUnknown7[24];//0x10198
	float Yaw;//0x101B0
	char xUnknown8[12];//0x101B4
	float ViewX;//0x101C0
	float ViewY;//0x101C4
	float ViewZ;//0x101C8
	char xUnknown9[12];//0x101CC
	WORD Weapon1;//0x101D8
	WORD Weapon2;//0x101DA
	WORD Weapon3;//0x101DC
	char xUnknown10[90];//0x101DE
	BYTE PlayerState;//0x10238
	char xUnknown11[155];//0x10239
	float NoFallDamage;//0x102D4
	char xUnknown12[20];//0x102D8
	float PosX;//0x102EC
	char xUnknown13[12];//0x102F0
	float PosZ;//0x102F4
	char xUnknown14[12];//0x102F8
	float PosY;//0x102FC
	char xUnknown15[224];//0x10300
	DWORD NoDelay;//0x103E0
};

struct CServer // Updated fully working
{
	char xUnknown1[1022416];//0x00
	DWORD Packet;//0xF99D0
	char xUnknown2[14224];//0xF99D4
	int ImMaster;//0xFD160
	char xUnknown3[20564];//0xFD164
	BYTE Slot1;//0x1021B8
	BYTE Slot2;//0x1021B9
	BYTE Slot3;//0x1021BA
	BYTE Slot4;//0x1021BB
	BYTE Slot5;//0x1021BC
	BYTE Slot6;//0x1021BD
	BYTE Slot7;//0x1021BE
	BYTE Slot8;//0x1021BF
	char xUnknown4[98556];//0x1021C0
	long Invisible;//0x11A2BC
	char xUnknown5[5436];//0x11A2C0
	DWORD RoomNumber;//0x11B7FC
	DWORD MyPlayerSlot;//0x11B800
	DWORD MyTeam;//0x11B804
};
Sollte eure Probleme mit eurem ESP lösen!

Credits: BuRn3R
Crash = Exit Wr
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Old 04/04/2012, 21:12   #6722
 
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Quote:
Originally Posted by alfmkwndk View Post
Crash = Exit Wr

Show me your ESP Code.
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Old 04/04/2012, 22:07   #6723
 
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CPlayerInfo struct?

I Give Credits....
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Old 04/04/2012, 23:40   #6724
 
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Quote:
Originally Posted by _BuRn3R_ View Post

Show me your ESP Code.
struct CPlayer
{
CHAR cJump1[0xC4B8];//0x00
BYTE PlayerState;//0xC4B8
CHAR cJump2[0x3CDD];//0xC4B9
FLOAT Pitch;//0x10194
CHAR cJump3[0x18];//0x10198
FLOAT Yaw;//0x101B0
CHAR cJump4[0xC];//0x101B4
FLOAT ViewX;//0x101C0
FLOAT ViewY;//0x101C8
FLOAT ViewZ;//0x101C4
CHAR cJump5[0x124];//0x101C8
FLOAT PosX;//0x102EC
CHAR cJump6[0x4];//0x102F0
FLOAT PosZ;//0x102F4
CHAR cJump7[0x4];//0x102F8
FLOAT PosY;//0x102FC
CHAR unknown5[90]; //0x0x101DE
BYTE state; //0x10238
BYTE state2; //0x10231
CHAR unknown4[12]; //
WORD weapon; //0x101B4
CHAR unknown1[69]; //0xC448
BYTE index; //0xC484
CHAR unknown6[167]; //0x10239
FLOAT x; //0x102E0
FLOAT z; //0x102F0
FLOAT y; //0x102E8
};
struct CServer
{
char Anksela[1396]; //0x000000
char Ankselb[20]; //0x000014
char Ankselc[488]; //0x594
DWORD gameping; //0x77C
char Ankseld[20]; //0x000124
int PremiumType; //0x58C
long PremiumTime; //0x000590
char Anksele[20568]; //0xCC005
BYTE Slot5; //0xD14BC
BYTE Slot6; //0xD14BD
BYTE Slot7; //0xD14BE
BYTE Slot8; //0xD14BF
}
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Old 04/04/2012, 23:46   #6725
 
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Quote:
Originally Posted by alfmkwndk View Post
struct CPlayer
{
CHAR cJump1[0xC4B8];//0x00
BYTE PlayerState;//0xC4B8
CHAR cJump2[0x3CDD];//0xC4B9
FLOAT Pitch;//0x10194
CHAR cJump3[0x18];//0x10198
FLOAT Yaw;//0x101B0
CHAR cJump4[0xC];//0x101B4
FLOAT ViewX;//0x101C0
FLOAT ViewY;//0x101C8
FLOAT ViewZ;//0x101C4
CHAR cJump5[0x124];//0x101C8
FLOAT PosX;//0x102EC
CHAR cJump6[0x4];//0x102F0
FLOAT PosZ;//0x102F4
CHAR cJump7[0x4];//0x102F8
FLOAT PosY;//0x102FC
CHAR unknown5[90]; //0x0x101DE
BYTE state; //0x10238
BYTE state2; //0x10231
CHAR unknown4[12]; //
WORD weapon; //0x101B4
CHAR unknown1[69]; //0xC448
BYTE index; //0xC484
CHAR unknown6[167]; //0x10239
FLOAT x; //0x102E0
FLOAT z; //0x102F0
FLOAT y; //0x102E8
};
struct CServer
{
char Anksela[1396]; //0x000000
char Ankselb[20]; //0x000014
char Ankselc[488]; //0x594
DWORD gameping; //0x77C
char Ankseld[20]; //0x000124
int PremiumType; //0x58C
long PremiumTime; //0x000590
char Anksele[20568]; //0xCC005
BYTE Slot5; //0xD14BC
BYTE Slot6; //0xD14BD
BYTE Slot7; //0xD14BE
BYTE Slot8; //0xD14BF
}
That isn't the ESP Source

That are structs ^^
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Old 04/05/2012, 01:52   #6726
 
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Please has anyone got CPlayerInfo structs?
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Old 04/05/2012, 01:58   #6727

 
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Quote:
Originally Posted by _BuRn3R_ View Post
Updated Structs:

Code:
struct CPlayer // Updated fully working
{
	char xUnknown1[50236];//0x00
	float NoRecoil1;//0xC43C
	float NoRecoil2;//0xC440
	float NoRecoil3;//0xC444
	char xUnknown2[69];//0xC448
	BYTE Index;//0xC48D
	char xUnknown3[22];//0xC48E
	float GravityX;//0xC4A4
	float GravityY;//0xC4A8
	float GravityZ;//0xC4AC
	char xUnknown4[15436];//0xC4B0
	float NoSpread;//0x100FC
	float FastNadeBlast;//0x10100
	char xUnknown6[144];//0x10104
	float Pitch;//0x10194
	char xUnknown7[24];//0x10198
	float Yaw;//0x101B0
	char xUnknown8[12];//0x101B4
	float ViewX;//0x101C0
	float ViewY;//0x101C4
	float ViewZ;//0x101C8
	char xUnknown9[12];//0x101CC
	WORD Weapon1;//0x101D8
	WORD Weapon2;//0x101DA
	WORD Weapon3;//0x101DC
	char xUnknown10[90];//0x101DE
	BYTE PlayerState;//0x10238
	char xUnknown11[155];//0x10239
	float NoFallDamage;//0x102D4
	char xUnknown12[20];//0x102D8
	float PosX;//0x102EC
	char xUnknown13[12];//0x102F0
	float PosZ;//0x102F4
	char xUnknown14[12];//0x102F8
	float PosY;//0x102FC
	char xUnknown15[224];//0x10300
	DWORD NoDelay;//0x103E0
};
Credits: BuRn3R
Quote:
Originally Posted by alexkyse View Post
Please has anyone got CPlayerInfo structs?
look ^
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Old 04/05/2012, 09:36   #6728
 
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Quote:
Originally Posted by Donnie Brasco View Post
look ^
The are only CPlayer & CServer Structs, no CPlayerInfo.

Quote:
Originally Posted by alfmkwndk View Post
struct CPlayer
{
CHAR cJump1[0xC4B8];//0x00
BYTE PlayerState;//0xC4B8
CHAR cJump2[0x3CDD];//0xC4B9
FLOAT Pitch;//0x10194
CHAR cJump3[0x18];//0x10198
FLOAT Yaw;//0x101B0
CHAR cJump4[0xC];//0x101B4
FLOAT ViewX;//0x101C0
FLOAT ViewY;//0x101C8
FLOAT ViewZ;//0x101C4
CHAR cJump5[0x124];//0x101C8
FLOAT PosX;//0x102EC
CHAR cJump6[0x4];//0x102F0
FLOAT PosZ;//0x102F4
CHAR cJump7[0x4];//0x102F8
FLOAT PosY;//0x102FC
CHAR unknown5[90]; //0x0x101DE
BYTE state; //0x10238
BYTE state2; //0x10231
CHAR unknown4[12]; //
WORD weapon; //0x101B4
CHAR unknown1[69]; //0xC448
BYTE index; //0xC484
CHAR unknown6[167]; //0x10239
FLOAT x; //0x102E0
FLOAT z; //0x102F0
FLOAT y; //0x102E8
};
struct CServer
{
char Anksela[1396]; //0x000000
char Ankselb[20]; //0x000014
char Ankselc[488]; //0x594
DWORD gameping; //0x77C
char Ankseld[20]; //0x000124
int PremiumType; //0x58C
long PremiumTime; //0x000590
char Anksele[20568]; //0xCC005
BYTE Slot5; //0xD14BC
BYTE Slot6; //0xD14BD
BYTE Slot7; //0xD14BE
BYTE Slot8; //0xD14BF
}
Fail die CPlayerStructs werden nicht funktionieren, die wurden zusammengepastet. Benutz meine.
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Old 04/05/2012, 11:52   #6729
 
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Quote:
Originally Posted by Donnie Brasco View Post
look ^
I think you should look ^^
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Old 04/05/2012, 12:54   #6730
 
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CPlayerInfo didnt change...
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Old 04/05/2012, 13:04   #6731
 
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Quote:
Originally Posted by kkBioX View Post
CPlayerInfo didnt change...
Are you sure? I've been told it had.. :S
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Old 04/06/2012, 14:01   #6732
 
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Ich bräaucht den Source für smoothjump
Hoffe auf schnelle Antwort

MfG GReeKlEgEnD

Und wenn vllt eine Lösung hääte zu Super jump,weil seit ich Teleport in mein Nomenü Hack eingefügt habe funkt er nicht mehr :/
Code:
//Super Jump
        {
            if(GetAsyncKeyState(VK_CONTROL) &1)
            {
                *(float*)(dwPlayerPtr + OFS_Z) = 2000;
            }
        }
Code:
//Teleport
        {
            if(GetAsyncKeyState(VK_F2)) 
            {
                CoordX = *(float*)(dwPlayerPtr+OFS_X);
                CoordY = *(float*)(dwPlayerPtr+OFS_Y);
                CoordZ = *(float*)(dwPlayerPtr+OFS_Z);
            }
            if (GetAsyncKeyState(VK_F3))
            {
                *(float*)(dwPlayerPtr + OFS_X) = CoordX;
                *(float*)(dwPlayerPtr + OFS_Y) = CoordY;
                *(float*)(dwPlayerPtr + OFS_Z) = CoordZ;
            }
        }
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Old 04/06/2012, 15:13   #6733
 
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Quote:
Originally Posted by GReeKlEgEnD View Post


Und wenn vllt eine Lösung hääte zu Super jump,weil seit ich Teleport in mein Nomenü Hack eingefügt habe funkt er nicht mehr :/
Code:
//Super Jump
        {
            if(GetAsyncKeyState(VK_CONTROL) &1)//[color=red]Wenn man STRG drückt, dann:[/color]
            {
                *(float*)(dwPlayerPtr + OFS_Z) = 2000;[color=red]//Soll der Player 2000F nach oben "teleportiert" werden[/color]
            }
        }
Code:
//Teleport
        {
            if(GetAsyncKeyState(VK_F2)) [color=red]//Wenn F2 Gedrückt wird, dann:[/color]
            {
                CoordX = *(float*)(dwPlayerPtr+OFS_X);[color=red]//Speichert die aktuelle X Position[/color]
                CoordY = *(float*)(dwPlayerPtr+OFS_Y);[color=red]//Speichert die aktuelle Y Position[/color]
                CoordZ = *(float*)(dwPlayerPtr+OFS_Z);[color=red]//Speichert die aktuelle Z Position[/color]
            }
            if (GetAsyncKeyState(VK_F3))[color=red]//Wenn F3 Gedrückt wird, dann:[/color]
            {
                *(float*)(dwPlayerPtr + OFS_X) = CoordX;[color=red]//Teleportiert zur vorher festgelegten Position X[/color]
                *(float*)(dwPlayerPtr + OFS_Y) = CoordY;[color=red]//Teleportiert zur vorher festgelegten Position X[/color]
                *(float*)(dwPlayerPtr + OFS_Z) = CoordZ;[color=red]//Teleportiert zur vorher festgelegten Position X[/color]
            }
        }
Alles was ich in Rot kommentiert habe, sollte dir dabei helfen, die Source ein bisschen zu verstehen.

Dein Superjump sollte so eigentlich funktionieren.
Es könnte sein, dass du SuperJump nicht in deinem HackThread hast. Schau da nochmal nach
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Old 04/06/2012, 15:26   #6734
 
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Anyone know how to fix this? I've tried moving positions and everything but still get the same **** thing

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Old 04/06/2012, 15:56   #6735
 
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Quote:
Originally Posted by S!ckniiqhtz View Post
Alles was ich in Rot kommentiert habe, sollte dir dabei helfen, die Source ein bisschen zu verstehen.

Dein Superjump sollte so eigentlich funktionieren.
Es könnte sein, dass du SuperJump nicht in deinem HackThread hast. Schau da nochmal nach
Hab es ja so
Nur wenn ich dann strg drücke dann seh ich die Karte nehme und bin iwo wo die Minen sind und sterbe danach!
need help -.-
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