Quote:
Originally Posted by _BuRn3R_

Show me your ESP Code.
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struct CPlayer
{
CHAR cJump1[0xC4B8];//0x00
BYTE PlayerState;//0xC4B8
CHAR cJump2[0x3CDD];//0xC4B9
FLOAT Pitch;//0x10194
CHAR cJump3[0x18];//0x10198
FLOAT Yaw;//0x101B0
CHAR cJump4[0xC];//0x101B4
FLOAT ViewX;//0x101C0
FLOAT ViewY;//0x101C8
FLOAT ViewZ;//0x101C4
CHAR cJump5[0x124];//0x101C8
FLOAT PosX;//0x102EC
CHAR cJump6[0x4];//0x102F0
FLOAT PosZ;//0x102F4
CHAR cJump7[0x4];//0x102F8
FLOAT PosY;//0x102FC
CHAR unknown5[90]; //0x0x101DE
BYTE state; //0x10238
BYTE state2; //0x10231
CHAR unknown4[12]; //
WORD weapon; //0x101B4
CHAR unknown1[69]; //0xC448
BYTE index; //0xC484
CHAR unknown6[167]; //0x10239
FLOAT x; //0x102E0
FLOAT z; //0x102F0
FLOAT y; //0x102E8
};
struct CServer
{
char Anksela[1396]; //0x000000
char Ankselb[20]; //0x000014
char Ankselc[488]; //0x594
DWORD gameping; //0x77C
char Ankseld[20]; //0x000124
int PremiumType; //0x58C
long PremiumTime; //0x000590
char Anksele[20568]; //0xCC005
BYTE Slot5; //0xD14BC
BYTE Slot6; //0xD14BD
BYTE Slot7; //0xD14BE
BYTE Slot8; //0xD14BF
}