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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 04/02/2012, 17:56   #6706
 
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Hi habe das gleiche Problem wie Trademark. ESP in der Luft. Zombies werden irgentwo im niergentwo anstatt in der Mitte gesammelt ( OPK ) Aimbot zielt daneben..

Hier meine Structs:

struct CPlayer
{
CHAR cJump1[0xC4B8];//0x00
BYTE PlayerState;//0xC4B8
CHAR cJump2[0x3CDD];//0xC4B9
FLOAT Pitch;//0x10194
CHAR cJump3[0x18];//0x10198
FLOAT Yaw;//0x101B0
CHAR cJump4[0xC];//0x101B4
FLOAT ViewX;//0x101C0
FLOAT ViewY;//0x101C8
FLOAT ViewZ;//0x101C4
CHAR cJump5[0x124];//0x101C8
FLOAT PosX;//0x102EC
CHAR cJump6[0x4];//0x102F0
FLOAT PosY;//0x102F4
CHAR cJump7[0x4];//0x102F8
FLOAT PosZ;//0x102FC
};

struct CBase
{
CPlayer* pLocal;
char xJumpToAdress1[1171732];
CPlayer** pGlobal;
};

Pos Y und Pos Z habe Ich schon öfter mal vertauscht!
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Old 04/02/2012, 21:04   #6707
 
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Quote:
Originally Posted by kkBioX View Post
Hi habe das gleiche Problem wie Trademark. ESP in der Luft. Zombies werden irgentwo im niergentwo anstatt in der Mitte gesammelt ( OPK ) Aimbot zielt daneben..

Hier meine Structs:

struct CPlayer
{
CHAR cJump1[0xC4B8];//0x00
BYTE PlayerState;//0xC4B8
CHAR cJump2[0x3CDD];//0xC4B9
FLOAT Pitch;//0x10194
CHAR cJump3[0x18];//0x10198
FLOAT Yaw;//0x101B0
CHAR cJump4[0xC];//0x101B4
FLOAT ViewX;//0x101C0
FLOAT ViewY;//0x101C8
FLOAT ViewZ;//0x101C4
CHAR cJump5[0x124];//0x101C8
FLOAT PosX;//0x102EC
CHAR cJump6[0x4];//0x102F0
FLOAT PosY;//0x102F4
CHAR cJump7[0x4];//0x102F8
FLOAT PosZ;//0x102FC
};

struct CBase
{
CPlayer* pLocal;
char xJumpToAdress1[1171732];
CPlayer** pGlobal;
};

Pos Y und Pos Z habe Ich schon öfter mal vertauscht!
Deine Achsen sind vertauscht! ViewX - PosX | ViewY - PosZ | ViewZ - PosY.
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Old 04/02/2012, 22:26   #6708
 
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aimbot structs pls
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Old 04/02/2012, 23:16   #6709
 
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#include <Windows.h>
#include <stdio.h>


#define Playerpointer 0x00A01808
#define Serverpointer 0x00A017A4
#define Ofs_Z 0x102F4
#define NoFallDmg 0x00102D4
#define Slot5 0x001021BC
#define ADR_GLASSWALLS 0x00835188
#define NoRecoil1 0x00C43C
#define NoRecoil2 0x00C440
#define NoRecoil3 0x00C444
#define STAMINA1 0x00835188
#define STAMINA2 0x0083518C
#define STAMINA3 0x00835190
#define STAMINA4 0x00835194
#define STAMINA5 0x00835198

void Superjump ()
{
if(GetAsyncKeyState(VK_CONTROL))
{
DWORD dwPlP = *(DWORD*)Playerpointer;
if(dwPlP != 0)
{
*(float*)(dwPlP + Ofs_Z) = *(float*)(dwPlP + Ofs_Z) +75;
}
}
}

void NFD ()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+NoFallDmg) = -20000;
}
}

void NoRecoil ()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+NoRecoil1) = 0;
*(float*)(dwPlayerPtr+NoRecoil2) = 0;
*(float*)(dwPlayerPtr+NoRecoil3) = 0;
}
}

void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)Serverpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+Slot5) = 1;
}
}

void Glasswalls ()
{
if(GetAsyncKeyState(VK_NUMPAD7) &1)
{
*(int*)Glasswalls = 4;
}
if(GetAsyncKeyState(VK_NUMPAD8) &1)
{
*(int*)Glasswalls = 0;
}
}

void Stamina()
{
*(float*)STAMINA1 = 1000;
*(float*)STAMINA2 = 1000;
*(float*)STAMINA3 = 0;
*(float*)STAMINA4 = 0;
*(float*)STAMINA5 = 0;
}


void Hacks()
{
for(;; )
{
Glasswalls();
Slots5();
NoRecoil();
Stamina();
NFD();
Superjump();
Sleep(5);
}
}

BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:

ShellExecuteA(NULL,"Open","inet seite rein",NULL,NULL,1);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}

was ist daran flash crasht immer bzw muss beendet werden
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Old 04/03/2012, 14:17   #6710
 
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Quote:
Originally Posted by .Anonymous' View Post
#include <Windows.h>
#include <stdio.h>


#define Playerpointer 0x00A01808
#define Serverpointer 0x00A017A4
define Ofs_X 0x00102E4
define Ofs_Y 0x00102E8
define Ofs_Z 0x00102EC
#define NoFallDmg 0x00102D4
define OFS_SLOT1 0x001021B8
#define Slot5 (OFS_SLOT1+0x4)
#define ADR_GLASSWALLS 0x00835188
#define NoRecoil1 0x00C43C
#define NoRecoil2 0x00C440
#define NoRecoil3 0x00C444
#define STAMINA1 0x00835188
#define STAMINA2 0x0083518C
#define STAMINA3 0x00835190
#define STAMINA4 0x00835194
#define STAMINA5 0x00835198

void Superjump ()
{
if(GetAsyncKeyState(VK_CONTROL))
{
DWORD dwPlP = *(DWORD*)Playerpointer;
if(dwPlP != 0)
{
*(float*)(dwPlP + Ofs_Z) = *(float*)(dwPlP + Ofs_Z) +75;
}
}
}

void NFD ()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+NoFallDmg) = -20000;
}
}

void NoRecoil ()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+NoRecoil1) = 0;
*(float*)(dwPlayerPtr+NoRecoil2) = 0;
*(float*)(dwPlayerPtr+NoRecoil3) = 0;
}
}

void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)Serverpointer;
if(dwPlayerPtr != 0)
{
*(BYTE*)(dwPlayerPtr+Slot5) = 0x1;
}
}

void Glasswalls ()
{
if(GetAsyncKeyState(VK_NUMPAD7) &1)
{
*(int*)Glasswalls = 4;
}
if(GetAsyncKeyState(VK_NUMPAD8) &1)
{
*(int*)Glasswalls = 0;
}
}

void Stamina()
{
*(float*)STAMINA1 = 1000;
*(float*)STAMINA2 = 1000;
*(float*)STAMINA3 = 0;
*(float*)STAMINA4 = 0;
*(float*)STAMINA5 = 0;
}


void Hacks()
{
for(;; )
{
Glasswalls();
Slots5();
NoRecoil();
Stamina();
NFD();
Superjump();
Sleep(5);
}
}

BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:

ShellExecuteA(NULL,"Open","inet seite rein",NULL,NULL,1);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}

was ist daran flash crasht immer bzw muss beendet werden
^
|
This
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Old 04/03/2012, 20:23   #6711
 
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Struct AimBot and ESP
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Old 04/03/2012, 20:39   #6712
 
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struct BekommstDuNichtIdiotMachEsSelbst
{
xHDF[100];
int hdf[15];
}//100
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Old 04/03/2012, 20:52   #6713

 
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Quote:
Originally Posted by kkBioX View Post
struct BekommstDuNichtIdiotMachEsSelbst
{
xHDF[100];
int hdf[15];
}//100
#reported..

Frage :

Ich kenn mich mehr oder weniger mit c++ aus aber nicht mit GameHacking
deswegen wollte ich mich mal an das ranwagen..Frage :
Muss ich ein NoMenu mit ner Detour versehen oder werden NoMenus nicht als
"Fremdprogramm" erkannt ?
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Old 04/03/2012, 21:21   #6714
 
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Wenn dann versiehst du Funktionen mit einer Detour.
Mit einer Detour lenkst du von der Stelle an der du sie setzt zb zu einer funktion um die sich in einer dll befindet.
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Old 04/04/2012, 00:00   #6715
 
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ESP Problem

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Old 04/04/2012, 09:23   #6716
 
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Quote:
Originally Posted by kkBioX View Post
struct BekommstDuNichtIdiotMachEsSelbst
{
xHDF[100];
int hdf[15];
}//100
Na da biste aber mächtig gefailt.
struct Richtig
{
xHDF[21];//0x00
int hdf;//0x15
};

15 in DEZ -> 21
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Old 04/04/2012, 09:23   #6717
 
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Quote:
Originally Posted by alfmkwndk View Post
ESP Problem

Your Structs are fa!l.
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Old 04/04/2012, 10:52   #6718



 
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Quote:
struct BekommstDuNichtIdiotMachEsSelbst
{
xHDF[100];
int hdf[15];
}//100
xHDF = ein komisches array ohne typ...
hdf = ein integer array

Quote:
Na da biste aber mächtig gefailt.
struct Richtig
{
xHDF[21];//0x00
int hdf;//0x15
};
15 in DEZ -> 21
xHDF = ein komisches array ohne typ...
hdf = ein integer

"15 in DEZ -> 21" und "Na da biste aber mächtig gefailt" = Zwei komische Bemerkungen die ich nicht nachvollziehen kann....

Sei's drum... Beides ist nutzlos.
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Old 04/04/2012, 12:11   #6719
 
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Quote:
Originally Posted by Yazzn (: View Post
Sei's drum... Beides ist nutzlos.
Posts wie die der beiden sollten hier als Spam geahndet werden, das würde um einiges die Lage hier verbessern.
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Old 04/04/2012, 18:30   #6720
 
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Updated Structs:

Code:
struct CPlayer // Updated fully working
{
	char xUnknown1[50236];//0x00
	float NoRecoil1;//0xC43C
	float NoRecoil2;//0xC440
	float NoRecoil3;//0xC444
	char xUnknown2[69];//0xC448
	BYTE Index;//0xC48D
	char xUnknown3[22];//0xC48E
	float GravityX;//0xC4A4
	float GravityY;//0xC4A8
	float GravityZ;//0xC4AC
	char xUnknown4[15436];//0xC4B0
	float NoSpread;//0x100FC
	float FastNadeBlast;//0x10100
	char xUnknown6[144];//0x10104
	float Pitch;//0x10194
	char xUnknown7[24];//0x10198
	float Yaw;//0x101B0
	char xUnknown8[12];//0x101B4
	float ViewX;//0x101C0
	float ViewY;//0x101C4
	float ViewZ;//0x101C8
	char xUnknown9[12];//0x101CC
	WORD Weapon1;//0x101D8
	WORD Weapon2;//0x101DA
	WORD Weapon3;//0x101DC
	char xUnknown10[90];//0x101DE
	BYTE PlayerState;//0x10238
	char xUnknown11[155];//0x10239
	float NoFallDamage;//0x102D4
	char xUnknown12[20];//0x102D8
	float PosX;//0x102EC
	char xUnknown13[12];//0x102F0
	float PosZ;//0x102F4
	char xUnknown14[12];//0x102F8
	float PosY;//0x102FC
	char xUnknown15[224];//0x10300
	DWORD NoDelay;//0x103E0
};

struct CServer // Updated fully working
{
	char xUnknown1[1022416];//0x00
	DWORD Packet;//0xF99D0
	char xUnknown2[14224];//0xF99D4
	int ImMaster;//0xFD160
	char xUnknown3[20564];//0xFD164
	BYTE Slot1;//0x1021B8
	BYTE Slot2;//0x1021B9
	BYTE Slot3;//0x1021BA
	BYTE Slot4;//0x1021BB
	BYTE Slot5;//0x1021BC
	BYTE Slot6;//0x1021BD
	BYTE Slot7;//0x1021BE
	BYTE Slot8;//0x1021BF
	char xUnknown4[98556];//0x1021C0
	long Invisible;//0x11A2BC
	char xUnknown5[5436];//0x11A2C0
	DWORD RoomNumber;//0x11B7FC
	DWORD MyPlayerSlot;//0x11B800
	DWORD MyTeam;//0x11B804
};
Sollte eure Probleme mit eurem ESP lösen!

Credits: BuRn3R
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