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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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04/02/2012, 17:56
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#6706
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elite*gold: 0
Join Date: Nov 2011
Posts: 116
Received Thanks: 12
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Hi habe das gleiche Problem wie Trademark. ESP in der Luft. Zombies werden irgentwo im niergentwo anstatt in der Mitte gesammelt ( OPK ) Aimbot zielt daneben..
Hier meine Structs:
struct CPlayer
{
CHAR cJump1[0xC4B8];//0x00
BYTE PlayerState;//0xC4B8
CHAR cJump2[0x3CDD];//0xC4B9
FLOAT Pitch;//0x10194
CHAR cJump3[0x18];//0x10198
FLOAT Yaw;//0x101B0
CHAR cJump4[0xC];//0x101B4
FLOAT ViewX;//0x101C0
FLOAT ViewY;//0x101C8
FLOAT ViewZ;//0x101C4
CHAR cJump5[0x124];//0x101C8
FLOAT PosX;//0x102EC
CHAR cJump6[0x4];//0x102F0
FLOAT PosY;//0x102F4
CHAR cJump7[0x4];//0x102F8
FLOAT PosZ;//0x102FC
};
struct CBase
{
CPlayer* pLocal;
char xJumpToAdress1[1171732];
CPlayer** pGlobal;
};
Pos Y und Pos Z habe Ich schon öfter mal vertauscht!
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04/02/2012, 21:04
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#6707
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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Quote:
Originally Posted by kkBioX
Hi habe das gleiche Problem wie Trademark. ESP in der Luft. Zombies werden irgentwo im niergentwo anstatt in der Mitte gesammelt ( OPK ) Aimbot zielt daneben..
Hier meine Structs:
struct CPlayer
{
CHAR cJump1[0xC4B8];//0x00
BYTE PlayerState;//0xC4B8
CHAR cJump2[0x3CDD];//0xC4B9
FLOAT Pitch;//0x10194
CHAR cJump3[0x18];//0x10198
FLOAT Yaw;//0x101B0
CHAR cJump4[0xC];//0x101B4
FLOAT ViewX;//0x101C0
FLOAT ViewY;//0x101C8
FLOAT ViewZ;//0x101C4
CHAR cJump5[0x124];//0x101C8
FLOAT PosX;//0x102EC
CHAR cJump6[0x4];//0x102F0
FLOAT PosY;//0x102F4
CHAR cJump7[0x4];//0x102F8
FLOAT PosZ;//0x102FC
};
struct CBase
{
CPlayer* pLocal;
char xJumpToAdress1[1171732];
CPlayer** pGlobal;
};
Pos Y und Pos Z habe Ich schon öfter mal vertauscht!
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Deine Achsen sind vertauscht! ViewX - PosX | ViewY - PosZ | ViewZ - PosY.
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04/02/2012, 22:26
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#6708
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elite*gold: 0
Join Date: Apr 2011
Posts: 17
Received Thanks: 5
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aimbot structs pls
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04/02/2012, 23:16
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#6709
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elite*gold: 1
Join Date: Nov 2011
Posts: 283
Received Thanks: 34
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#include <Windows.h>
#include <stdio.h>
#define Playerpointer 0x00A01808
#define Serverpointer 0x00A017A4
#define Ofs_Z 0x102F4
#define NoFallDmg 0x00102D4
#define Slot5 0x001021BC
#define ADR_GLASSWALLS 0x00835188
#define NoRecoil1 0x00C43C
#define NoRecoil2 0x00C440
#define NoRecoil3 0x00C444
#define STAMINA1 0x00835188
#define STAMINA2 0x0083518C
#define STAMINA3 0x00835190
#define STAMINA4 0x00835194
#define STAMINA5 0x00835198
void Superjump ()
{
if(GetAsyncKeyState(VK_CONTROL))
{
DWORD dwPlP = *(DWORD*)Playerpointer;
if(dwPlP != 0)
{
*(float*)(dwPlP + Ofs_Z) = *(float*)(dwPlP + Ofs_Z) +75;
}
}
}
void NFD ()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+NoFallDmg) = -20000;
}
}
void NoRecoil ()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+NoRecoil1) = 0;
*(float*)(dwPlayerPtr+NoRecoil2) = 0;
*(float*)(dwPlayerPtr+NoRecoil3) = 0;
}
}
void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)Serverpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+Slot5) = 1;
}
}
void Glasswalls ()
{
if(GetAsyncKeyState(VK_NUMPAD7) &1)
{
*(int*)Glasswalls = 4;
}
if(GetAsyncKeyState(VK_NUMPAD8) &1)
{
*(int*)Glasswalls = 0;
}
}
void Stamina()
{
*(float*)STAMINA1 = 1000;
*(float*)STAMINA2 = 1000;
*(float*)STAMINA3 = 0;
*(float*)STAMINA4 = 0;
*(float*)STAMINA5 = 0;
}
void Hacks()
{
for(;; )
{
Glasswalls();
Slots5();
NoRecoil();
Stamina();
NFD();
Superjump();
Sleep(5);
}
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
ShellExecuteA(NULL,"Open","inet seite rein",NULL,NULL,1);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
was ist daran flash crasht immer bzw muss beendet werden
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04/03/2012, 14:17
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#6710
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elite*gold: 0
Join Date: Mar 2012
Posts: 30
Received Thanks: 17
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Quote:
Originally Posted by .Anonymous'
#include <Windows.h>
#include <stdio.h>
#define Playerpointer 0x00A01808
#define Serverpointer 0x00A017A4
define Ofs_X 0x00102E4
define Ofs_Y 0x00102E8
define Ofs_Z 0x00102EC
#define NoFallDmg 0x00102D4
define OFS_SLOT1 0x001021B8
#define Slot5 (OFS_SLOT1+0x4)
#define ADR_GLASSWALLS 0x00835188
#define NoRecoil1 0x00C43C
#define NoRecoil2 0x00C440
#define NoRecoil3 0x00C444
#define STAMINA1 0x00835188
#define STAMINA2 0x0083518C
#define STAMINA3 0x00835190
#define STAMINA4 0x00835194
#define STAMINA5 0x00835198
void Superjump ()
{
if(GetAsyncKeyState(VK_CONTROL))
{
DWORD dwPlP = *(DWORD*)Playerpointer;
if(dwPlP != 0)
{
*(float*)(dwPlP + Ofs_Z) = *(float*)(dwPlP + Ofs_Z) +75;
}
}
}
void NFD ()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+NoFallDmg) = -20000;
}
}
void NoRecoil ()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+NoRecoil1) = 0;
*(float*)(dwPlayerPtr+NoRecoil2) = 0;
*(float*)(dwPlayerPtr+NoRecoil3) = 0;
}
}
void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)Serverpointer;
if(dwPlayerPtr != 0)
{
*(BYTE*)(dwPlayerPtr+Slot5) = 0x1;
}
}
void Glasswalls ()
{
if(GetAsyncKeyState(VK_NUMPAD7) &1)
{
*(int*)Glasswalls = 4;
}
if(GetAsyncKeyState(VK_NUMPAD8) &1)
{
*(int*)Glasswalls = 0;
}
}
void Stamina()
{
*(float*)STAMINA1 = 1000;
*(float*)STAMINA2 = 1000;
*(float*)STAMINA3 = 0;
*(float*)STAMINA4 = 0;
*(float*)STAMINA5 = 0;
}
void Hacks()
{
for(;; )
{
Glasswalls();
Slots5();
NoRecoil();
Stamina();
NFD();
Superjump();
Sleep(5);
}
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
ShellExecuteA(NULL,"Open","inet seite rein",NULL,NULL,1);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
was ist daran flash crasht immer bzw muss beendet werden
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^
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This
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04/03/2012, 20:23
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#6711
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elite*gold: 0
Join Date: Feb 2012
Posts: 85
Received Thanks: 18
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Struct AimBot and ESP
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04/03/2012, 20:39
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#6712
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elite*gold: 0
Join Date: Nov 2011
Posts: 116
Received Thanks: 12
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struct BekommstDuNichtIdiotMachEsSelbst
{
xHDF[100];
int hdf[15];
}//100
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04/03/2012, 20:52
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#6713
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elite*gold: 0
Join Date: Mar 2012
Posts: 3,513
Received Thanks: 1,023
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Quote:
Originally Posted by kkBioX
struct BekommstDuNichtIdiotMachEsSelbst
{
xHDF[100];
int hdf[15];
}//100
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#reported..
Frage :
Ich kenn mich mehr oder weniger mit c++ aus aber nicht mit GameHacking
deswegen wollte ich mich mal an das ranwagen..Frage :
Muss ich ein NoMenu mit ner Detour versehen oder werden NoMenus nicht als
"Fremdprogramm" erkannt ?
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04/03/2012, 21:21
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#6714
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elite*gold: 0
Join Date: Aug 2010
Posts: 972
Received Thanks: 1,583
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Wenn dann versiehst du Funktionen mit einer Detour.
Mit einer Detour lenkst du von der Stelle an der du sie setzt zb zu einer funktion um die sich in einer dll befindet.
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04/04/2012, 00:00
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#6715
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elite*gold: 0
Join Date: Feb 2012
Posts: 85
Received Thanks: 18
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ESP Problem
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04/04/2012, 09:23
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#6716
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elite*gold: 0
Join Date: Jan 2012
Posts: 438
Received Thanks: 511
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Quote:
Originally Posted by kkBioX
struct BekommstDuNichtIdiotMachEsSelbst
{
xHDF[100];
int hdf[15];
}//100
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Na da biste aber mächtig gefailt.
struct Richtig
{
xHDF[21];//0x00
int hdf;//0x15
};
15 in DEZ -> 21
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04/04/2012, 09:23
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#6717
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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Quote:
Originally Posted by alfmkwndk
ESP Problem
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Your Structs are fa!l.
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04/04/2012, 10:52
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#6718
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elite*gold: 420
Join Date: Jan 2012
Posts: 1,082
Received Thanks: 1,000
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Quote:
struct BekommstDuNichtIdiotMachEsSelbst
{
xHDF[100];
int hdf[15];
}//100
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xHDF = ein komisches array ohne typ...
hdf = ein integer array
Quote:
Na da biste aber mächtig gefailt.
struct Richtig
{
xHDF[21];//0x00
int hdf;//0x15
};
15 in DEZ -> 21
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xHDF = ein komisches array ohne typ...
hdf = ein integer
"15 in DEZ -> 21" und "Na da biste aber mächtig gefailt" = Zwei komische Bemerkungen die ich nicht nachvollziehen kann....
Sei's drum... Beides ist nutzlos.
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04/04/2012, 12:11
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#6719
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elite*gold: 297
Join Date: Dec 2010
Posts: 1,129
Received Thanks: 1,687
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Quote:
Originally Posted by Yazzn (:
Sei's drum... Beides ist nutzlos.
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Posts wie die der beiden sollten hier als Spam geahndet werden, das würde um einiges die Lage hier verbessern.
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04/04/2012, 18:30
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#6720
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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Updated Structs:
Code:
struct CPlayer // Updated fully working
{
char xUnknown1[50236];//0x00
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char xUnknown2[69];//0xC448
BYTE Index;//0xC48D
char xUnknown3[22];//0xC48E
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char xUnknown4[15436];//0xC4B0
float NoSpread;//0x100FC
float FastNadeBlast;//0x10100
char xUnknown6[144];//0x10104
float Pitch;//0x10194
char xUnknown7[24];//0x10198
float Yaw;//0x101B0
char xUnknown8[12];//0x101B4
float ViewX;//0x101C0
float ViewY;//0x101C4
float ViewZ;//0x101C8
char xUnknown9[12];//0x101CC
WORD Weapon1;//0x101D8
WORD Weapon2;//0x101DA
WORD Weapon3;//0x101DC
char xUnknown10[90];//0x101DE
BYTE PlayerState;//0x10238
char xUnknown11[155];//0x10239
float NoFallDamage;//0x102D4
char xUnknown12[20];//0x102D8
float PosX;//0x102EC
char xUnknown13[12];//0x102F0
float PosZ;//0x102F4
char xUnknown14[12];//0x102F8
float PosY;//0x102FC
char xUnknown15[224];//0x10300
DWORD NoDelay;//0x103E0
};
struct CServer // Updated fully working
{
char xUnknown1[1022416];//0x00
DWORD Packet;//0xF99D0
char xUnknown2[14224];//0xF99D4
int ImMaster;//0xFD160
char xUnknown3[20564];//0xFD164
BYTE Slot1;//0x1021B8
BYTE Slot2;//0x1021B9
BYTE Slot3;//0x1021BA
BYTE Slot4;//0x1021BB
BYTE Slot5;//0x1021BC
BYTE Slot6;//0x1021BD
BYTE Slot7;//0x1021BE
BYTE Slot8;//0x1021BF
char xUnknown4[98556];//0x1021C0
long Invisible;//0x11A2BC
char xUnknown5[5436];//0x11A2C0
DWORD RoomNumber;//0x11B7FC
DWORD MyPlayerSlot;//0x11B800
DWORD MyTeam;//0x11B804
};
Sollte eure Probleme mit eurem ESP lösen!
Credits: BuRn3R
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