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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 03/10/2012, 10:44   #6571
 
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Ahja noch 1ne Methode
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Old 03/10/2012, 11:02   #6572
 
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Cool

Quote:
Originally Posted by Pu3Mi2o View Post
WTW OnlyWals
Entweder macht man es so (Bug bei Off Bisel Man kan bischen in die wand gehen)
Code:
	

#define MEM_WTW					0x825C88
#define MEM_WTWOnlyWalls				MEM_WTW + 0x1

	       if (CH_WalkTroughWalls )
		{
			*(float*)(MEM_WTWOnlyWalls) = -999;
		}
		else
		{
			*(float*)(MEM_WTWOnlyWalls) = 6;
		}
Credits Pu3Mi2o & ...
oder so (Bugt nicht)

Code:
#define MEM_WTW					0x825C88

	       if (CH_WalkTroughWalls )
		{
			*(int*)(MEM_WTW) = -999;
		}
		else
		{
			*(float*)(MEM_WTW) = 6;
		}
Credits Pu3Mi2o & ...

Danke dir kein bug
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Old 03/10/2012, 12:30   #6573
 
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Quote:
Originally Posted by Angel-Piece View Post
correct bei speed funktioniert es nicht weil double 8 bytes hat und float nur 4 bytes.

aber int, float, long besitzten jeweils 4bytes.

du kannst bei speed auch long double statt nur double hin schreiben und es sollte auch gehen...

wenn ich mich irren sollte bitte vorregiert mich
So sollte es stimmen:

char : 1 Byte
bool : 1 Byte
short : 2 Bytes
int : 4 Bytes
long : 4 Bytes
float : 4 Bytes
double: 8 Bytes
BYTE : 1 Byte
WORD : 2 Bytes
DWORD : 4 Bytes
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Old 03/11/2012, 01:29   #6574
 
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Help

memory detected


#pragma once
#ifndef __CMEMORYPATCH_H__
#define __CMEMORYPATCH_H__

#include <windows.h>

template <typename T>
class cMemPatch
{
private:
unsigned long Address;
T OffValue;
T OnValue;
int PatchStatus;
int OffValueSaved;

enum PATCHSTATUS
{
NORMAL,
PATCHED
};

bool SaveOffValue(void);

public:
cMemPatch(void);
cMemPatch(unsigned long ADR, T VAL);

void Patch(void);
void Restore(void);
};

template <typename T>
cMemPatch<T>::cMemPatch(void)
{
}

template <typename T>
cMemPatch<T>::cMemPatch(unsigned long ADR, T VAL)
{
this->Address = ADR;
this->OnValue = VAL;
this->PatchStatus = NORMAL;
this->OffValueSaved = false;
}

template <typename T>
void cMemPatch<T>::Patch()
{
if (this->PatchStatus == NORMAL)
{
if (this->OffValueSaved == false)
{
if (!this->SaveOffValue())
return;
}
else
{
//*(T*)(this->Address) = this->OnValue;
unsigned long size;
VirtualProtect((void*)this->Address, sizeof(this->OnValue), PAGE_READWRITE, &size);
memcpy((void*)this->Address, &this->OnValue , sizeof(this->OnValue));
VirtualProtect((void*)this->Address, sizeof(this->OnValue), size, 0);
this->PatchStatus = PATCHED;
}
}
}

template <typename T>
void cMemPatch<T>::Restore()
{
if (this->PatchStatus == PATCHED)
{
*(T*)(this->Address) = this->OffValue;
this->PatchStatus = NORMAL;
}
}

template <typename T>
bool cMemPatch<T>::SaveOffValue()
{
if (IsBadReadPtr((void*)(this->Address), sizeof(T)))
return false;
else
{
this->OffValue = *(T*)(this->Address);
this->OffValueSaved = true;
return true;
}
}
#endif
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Old 03/13/2012, 21:20   #6575
 
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D3D Base

... sry.. aber hat jmd. rein zufällig für mich ne D3D Base ? und kann mir das nochmal zeigen, wie man das Redisturable in C++ einfügen kann ??
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Old 03/13/2012, 21:55   #6576
 
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Quote:
Originally Posted by lukasdermaster View Post
... sry.. aber hat jmd. rein zufällig für mich ne D3D Base ? und kann mir das nochmal zeigen, wie man das Redisturable in C++ einfügen kann ??
Und was hast du dann davon? Einen kopierten Quellcode, den du nicht verstehst?
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Old 03/14/2012, 15:47   #6577
 
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Hallo sei ich

{

DWORD dwPlayerPtr = *(DWORD*)ADR_POINTER_PLAYER;
if ( dwPlayerPtr )
if(cPlayerHacks.superjump==1) // Scalare (Moon) Jump.

{
if(GetAsyncKeyState(VK_CONTROL) &0x8000)
{
*(float*)(dwPlayerPtr+OFS_Z) = *(float*)(dwPlayerPtr+OFS_Z) +70;
}

Das eigeFügt Habe gehen die player Funktionen nicht mehr hat wer smoth jump wo geht
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Old 03/14/2012, 19:26   #6578
 
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Exclamation

Bombsites:

NoDelay:

NoReload:
Boneshot

Credits:
All the Coders

Kein Ahnung ob die Codes gehen habe ich alle aus meiner alten Base
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Old 03/14/2012, 22:03   #6579
 
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NoDelay & NoReload funkt nicht :OO
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Old 03/15/2012, 07:13   #6580
 
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Quote:
Originally Posted by Pu3Mi2o View Post
NoDelay & NoReload funkt nicht :OO
Ja sag ich ja Weiß´auch nicht genau was geht und was nicht ^^
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Old 03/15/2012, 11:40   #6581
 
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Request :

PlayerOpk
Wallhack
Chams
Esp

Note :
Quote:

if (OPK ==1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
DWORD dwServerPointer = *(DWORD*)ADR_SERVERPOINTER;
if (dwPlayerPtr != 0 && dwServerPointer != 0)
for(int i = 0; i < 32; i++)
{
TPlayer* pPlayerA = g_pBase->player[i];
pPlayerA->x=0;
pPlayerA->y=0;
pPlayerA->z=0;
}
}

______________________________
'TPlayer' : undeclared identifier
'pPlayerA' : undeclared identifier
g_pBase' : undeclared identifier
left of '->player' must point to class/struct/union/generic type
1> type is ''unknown-type''
'pPlayerA' : undeclared identifier
left of '->x' must point to class/struct/union/generic type
1> type is ''unknown-type''
.
.
.
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Old 03/15/2012, 16:29   #6582
 
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Quote:
Originally Posted by cabbar97 View Post
---
You need structs!
Wallhack, Chams only Vip
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Old 03/15/2012, 18:00   #6583
 
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Quote:
Originally Posted by ~Public~ View Post
You need structs!
Wallhack, Chams only SiroSix
Not only SiroSix
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Old 03/15/2012, 18:16   #6584
 
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Yes , not only sirosix.
Request :

PlayerOpk
Wallhack
Chams
Esp
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Old 03/17/2012, 08:37   #6585
 
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Code:
INT BypassMain()
 
{
DWORD dwEhSvc;
do
{
dwEhSvc = (DWORD)GetModuleHandleA("EhSvc.dll");
}
while(!dwEhSvc);
WriteMemory((VOID*)(dwEhSvc+NanoCheck1),(PBYTE)"\xB8\x01\x00\x00\x00\xC3",6); //EHSVC NANO CHECK
WriteMemory((VOID*)(dwEhSvc+NanoCheck2),(PBYTE)"\xB8\x01\x00\x00\x00\xC3",6); //EHSVC NANO CHECK
WriteMemory((VOID*)(dwEhSvc+NanoCheck3),(PBYTE)"\xB8\x01\x00\x00\x00\xC3",6); //EHSVC NANO CHECK
WriteMemory((VOID*)(dwEhSvc+EhsvcSelfCrC),(PBYTE)"\xC2\x04\x00",3); // CRC CHECK
WriteMemory((VOID*)(dwEhSvc+Detection),(PBYTE)"\x90\x90",2); // ASM DETECTION CHECK
WriteMemory((VOID*)(dwEhSvc+AsmDetection),(PBYTE)"\x90\x90",2); // ASM DETECTION CHECK
WriteMemory((VOID*)(dwEhSvc+HSAntiCrash),(PBYTE)"\x90\x90",2); // ANTI CRASH
return ( 0 );
}
 
//================= EHSVC =================//
#define EhsvcSelfCrC	 0x0075C3C
#define Detection	 0x0009DA0
#define HSAntiCrash	 0x00394CE
#define Asm Detection	 0x0029551
#define NanoCheck1 0x003945E
#define NanoCheck2	 0x003688F
#define NanoCheck3	 0x0038916
//================= LOGGED =================//
//=================== 7 ==================//
//========= Made By BlackLegend & NikM ========//
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