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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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View Poll Results: Wie findet ihr diesen Thread
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Klasse!
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78 |
60.94% |
Geht so
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17 |
13.28% |
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Sinnlos, braucht keiner
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33 |
25.78% |
04/19/2011, 11:09
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#3211
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elite*gold: 0
Join Date: Nov 2010
Posts: 875
Received Thanks: 206
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Quote:
Originally Posted by Son_Goten
reg dich mal ab kleiner
macht eh keien unterschied mehr ........
und viele gute coder haben klein angefangen
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1) Wenn er klein anfangen will, soll er sich mit NoMenu beschäftigen.
2) Und er soll erst mal lernen was er kopiert und einfügt!
( Er wird sowas ähnliches wie CyperPaci, Trademark, usw. )
- Des ist auch wieder so einer, der kein c++ kann, der keine Credits angibt und sich als großer Coder ausgibt, aber keine ahnung hat.
( Lern C++ oder lass es!!! )
Anfänger Buch:
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04/19/2011, 13:44
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#3212
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elite*gold: 0
Join Date: Jan 2009
Posts: 14
Received Thanks: 1
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who got for me a no menu dinarbot source code? please
who got for me a no menu dinarbot source code? please
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04/19/2011, 14:54
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#3213
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Join Date: Aug 2010
Posts: 972
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look at the first page
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04/19/2011, 16:45
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#3214
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Join Date: Dec 2010
Posts: 3,757
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Suche Auto Enter C++ Source, Via PN bitte. ;o
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04/19/2011, 17:55
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#3215
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elite*gold: 0
Join Date: Apr 2011
Posts: 68
Received Thanks: 23
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Quote:
Originally Posted by Yazzn˜
oder noch besser:
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Wieso geht das nicht bei mir o,O?
bool GW;
void GlassWalls()
{
while( 1 )
{
if( GetAsyncKeyState(VK_F8) )
GW = !GW;
if( GW )
{
*(int*)ADR_GLASSWALLS = 4;
}
Sleep(30);
}
}
void HackThread()
{
for(; 
{
GlassWalls();
}
}
__________________________________________________ ___________________
bool GlassWallPatch = false;
void GlassWallsFunc()
{
if(GetAsyncKeyState(VK_F12)&1)
{
*(LONG*)(ADR_GLASSWALLS) = 0;
GlassWallPatch = GlassWallPatch==false
}
if(GlassWallPatch==true)
{
if(GetAsyncKeyState(VK_F12)&1)
{
*(LONG*)(ADR_GLASSWALLS) = 4;
GlassWallPatch = GlassWallPatch==false
}
}
}
Hast was vergessen:
bool GlassWallPatch = false;
void GlassWallsFunc()
{
if(GetAsyncKeyState(VK_F12)&1)
{
*(LONG*)(ADR_GLASSWALLS) = 0;
GlassWallPatch = GlassWallPatch==false ;
}
if(GlassWallPatch==true)
{
if(GetAsyncKeyState(VK_F12)&1)
{
*(LONG*)(ADR_GLASSWALLS) = 4;
GlassWallPatch = GlassWallPatch==false ;
}
}
}
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04/19/2011, 19:39
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#3216
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elite*gold: 1
Join Date: Nov 2008
Posts: 576
Received Thanks: 166
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AutoEnter:
Code:
{
keybd_event(VK_RETURN,0,0,0);//Reutrn = Enter oder?
Sleep(10);
}
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04/20/2011, 15:16
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#3217
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elite*gold: 0
Join Date: Nov 2010
Posts: 2,406
Received Thanks: 2,917
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Stamina
Quote:
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cPatch stamina(ASM_STAMINA5,(PBYTE)"\x**\x**\x**,3);
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Quote:
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bool staminapatched = false;
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Quote:
if(Stamina == 1)
{
stamina.Patch();
staminapatched = true;
}
else if(staminapatched == true )
{
stamina.Restore();
}
}
else
{
if(staminapatched == true)
{
stamina.Restore();
}
}
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Das ist Half Stamina also die SP 4 Ever bis zur Hälfte voll have fun
€: Bytes Removed, sucht selber
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04/20/2011, 15:37
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#3218
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elite*gold: 6
Join Date: Mar 2010
Posts: 1,184
Received Thanks: 834
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Code:
cPatch stamina(ASM_STAMINA5,(PBYTE)"\x**\x**\x**,[B][COLOR="Red"]3[/COLOR][/B]);
sind drei
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04/20/2011, 15:56
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#3219
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elite*gold: 1
Join Date: Nov 2008
Posts: 576
Received Thanks: 166
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hmm ich will ja nix sagen
Ber ich hab hier genau die gleiche source gepostet nur anstatt stamina halt SPUP
kommt mir verdächtig vor
Besser vJump
Code:
bool vj = false;
float posiz;
if(vJ==1)
{
DWORD plp = *(DWORD*)ADR_PLAYERPOINTER;
if(plp)
{
posiz = *(Float*)(plp + OFS_Z);
if(vj == false)
{
if(GetAsyncKeyState(VK_SPACE))
{
*(float*)(plp + ADR_VJUMP) =1000;
vj = true;
}
}
else if(vj == true)
{
if(GetAsyncKeyState(VK_SPACE))
{
*(float*)(plp + ADR_VJUMP) = posiz;
vj = false;
}
}
}
}
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04/20/2011, 20:58
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#3220
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elite*gold: 0
Join Date: Mar 2011
Posts: 263
Received Thanks: 291
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StaminaUp5 % memcpy((void*)ASM_STAMINA5,(PBYTE)"\x90\x90\x90",3 );
also sh..
Stamina
memory
*(float*)(ADR_STAMINA1) = 999.0F;
*(float*)(ADR_STAMINA2) = 999.0F;
*(float*)(ADR_STAMINA3) = 0.0F;
*(float*)(ADR_STAMINA4) = 0.0F;
*(float*)(ADR_STAMINA5) = 0.0F;
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04/21/2011, 10:40
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#3221
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elite*gold: 0
Join Date: May 2009
Posts: 2,527
Received Thanks: 4,404
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Quote:
Originally Posted by CyberRazzor
StaminaUp5 % memcpy((void*)ASM_STAMINA5,(PBYTE)"\x90\x90\x90",3 );
also sh..
Stamina
memory
*(float*)(ADR_STAMINA1) = 999.0F;
*(float*)(ADR_STAMINA2) = 999.0F;
*(float*)(ADR_STAMINA3) = 0.0F;
*(float*)(ADR_STAMINA4) = 0.0F;
*(float*)(ADR_STAMINA5) = 0.0F;
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Habs so:
Quote:
*(float*)ADR_STAMINA1 = 1000.0F;
*(float*)ADR_STAMINA2 = 1000.0F;
*(float*)ADR_STAMINA3 = 0.0F;
*(float*)ADR_STAMINA4 = 0.0F;
*(float*)ADR_STAMINA5 = 0.0F;
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04/21/2011, 21:58
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#3222
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elite*gold: 0
Join Date: Aug 2010
Posts: 270
Received Thanks: 378
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Quote:
Originally Posted by _TradEmArk_™
Stamina
Das ist Half Stamina also die SP 4 Ever bis zur Hälfte voll have fun
€: Bytes Removed, sucht selber
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Du hast sie auch nicht selbst gesucht ^^
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04/22/2011, 00:43
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#3223
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elite*gold: 0
Join Date: May 2009
Posts: 634
Received Thanks: 794
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hey Leutz..
Warum funzt diese Detour nicht?
Code:
DWORD DetourCreate( DWORD SrcVA, DWORD DstVA, DWORD Size )
{
DWORD DetourVA, dwProtect, i;
#define SIZEOF_JMP_REL 5
if ( SrcVA && DstVA && Size >= SIZEOF_JMP_REL )
{
DetourVA = (DWORD) VirtualAlloc(
NULL, Size + SIZEOF_JMP_REL,
MEM_COMMIT, PAGE_EXECUTE_READWRITE );
if ( DetourVA && VirtualProtect( (VOID*)SrcVA, Size, PAGE_EXECUTE_READWRITE, &dwProtect ) )
{
for ( i=0; i < Size; i++ ) {
*(BYTE*)( DetourVA + i ) = *(BYTE*)( SrcVA + i );
}
*(BYTE*)( DetourVA + Size + 0 ) = 0xE9;
*(DWORD*)( DetourVA + Size + 1 ) = ( SrcVA - DetourVA - SIZEOF_JMP_REL );
*(BYTE*)( SrcVA + 0 ) = 0xE9;
*(DWORD*)( SrcVA + 1 ) = ( DstVA - SrcVA - SIZEOF_JMP_REL );
VirtualProtect( (VOID*)SrcVA, Size, dwProtect, &dwProtect );
VirtualProtect( (VOID*)DetourVA, Size +
SIZEOF_JMP_REL, PAGE_EXECUTE_READ, &dwProtect );
return DetourVA;
}
}
return (0);
}
ty
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04/22/2011, 12:55
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#3224
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elite*gold: 900
Join Date: Apr 2009
Posts: 14,981
Received Thanks: 11,403
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Quote:
Originally Posted by kauknochen
hey Leutz..
Warum funzt diese Detour nicht?
Code:
DWORD DetourCreate( DWORD SrcVA, DWORD DstVA, DWORD Size )
{
DWORD DetourVA, dwProtect, i;
#define SIZEOF_JMP_REL 5
if ( SrcVA && DstVA && Size >= SIZEOF_JMP_REL )
{
DetourVA = (DWORD) VirtualAlloc(
NULL, Size + SIZEOF_JMP_REL,
MEM_COMMIT, PAGE_EXECUTE_READWRITE );
if ( DetourVA && VirtualProtect( (VOID*)SrcVA, Size, PAGE_EXECUTE_READWRITE, &dwProtect ) )
{
for ( i=0; i < Size; i++ ) {
*(BYTE*)( DetourVA + i ) = *(BYTE*)( SrcVA + i );
}
*(BYTE*)( DetourVA + Size + 0 ) = 0xE9;
*(DWORD*)( DetourVA + Size + 1 ) = ( SrcVA - DetourVA - SIZEOF_JMP_REL );
*(BYTE*)( SrcVA + 0 ) = 0xE9;
*(DWORD*)( SrcVA + 1 ) = ( DstVA - SrcVA - SIZEOF_JMP_REL );
VirtualProtect( (VOID*)SrcVA, Size, dwProtect, &dwProtect );
VirtualProtect( (VOID*)DetourVA, Size +
SIZEOF_JMP_REL, PAGE_EXECUTE_READ, &dwProtect );
return DetourVA;
}
}
return (0);
}
ty 
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soweit ich weiß ist dass nur ein Teil einer Detour
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04/22/2011, 13:03
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#3225
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elite*gold: 297
Join Date: Dec 2010
Posts: 1,129
Received Thanks: 1,687
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Quote:
Originally Posted by [R]eload
soweit ich weiß ist dass nur ein Teil einer Detour 
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dann weißt du nicht weit.
E9 = almost dt.
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