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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 04/19/2011, 11:09   #3211
 
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Quote:
Originally Posted by Son_Goten View Post
reg dich mal ab kleiner

macht eh keien unterschied mehr ........
und viele gute coder haben klein angefangen
1) Wenn er klein anfangen will, soll er sich mit NoMenu beschäftigen.
2) Und er soll erst mal lernen was er kopiert und einfügt!

( Er wird sowas ähnliches wie CyperPaci, Trademark, usw. )
- Des ist auch wieder so einer, der kein c++ kann, der keine Credits angibt und sich als großer Coder ausgibt, aber keine ahnung hat.

( Lern C++ oder lass es!!! )
Anfänger Buch:
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Old 04/19/2011, 13:44   #3212
 
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Question who got for me a no menu dinarbot source code? please

who got for me a no menu dinarbot source code? please
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Old 04/19/2011, 14:54   #3213
 
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look at the first page
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Old 04/19/2011, 16:45   #3214
 
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Suche Auto Enter C++ Source, Via PN bitte. ;o
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Old 04/19/2011, 17:55   #3215
 
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Quote:
Originally Posted by Yazzn˜ View Post
oder noch besser:
Wieso geht das nicht bei mir o,O?

bool GW;

void GlassWalls()
{
while( 1 )
{
if( GetAsyncKeyState(VK_F8) )
GW = !GW;
if( GW )
{
*(int*)ADR_GLASSWALLS = 4;
}
Sleep(30);
}
}

void HackThread()
{
for(;
{
GlassWalls();
}
}

__________________________________________________ ___________________
bool GlassWallPatch = false;
void GlassWallsFunc()
{
if(GetAsyncKeyState(VK_F12)&1)
{
*(LONG*)(ADR_GLASSWALLS) = 0;
GlassWallPatch = GlassWallPatch==false
}
if(GlassWallPatch==true)
{
if(GetAsyncKeyState(VK_F12)&1)
{
*(LONG*)(ADR_GLASSWALLS) = 4;
GlassWallPatch = GlassWallPatch==false
}
}
}

Hast was vergessen:

bool GlassWallPatch = false;
void GlassWallsFunc()
{
if(GetAsyncKeyState(VK_F12)&1)
{
*(LONG*)(ADR_GLASSWALLS) = 0;
GlassWallPatch = GlassWallPatch==false;
}
if(GlassWallPatch==true)
{
if(GetAsyncKeyState(VK_F12)&1)
{
*(LONG*)(ADR_GLASSWALLS) = 4;
GlassWallPatch = GlassWallPatch==false;
}
}
}
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Old 04/19/2011, 19:39   #3216
 
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AutoEnter:
Code:
{
keybd_event(VK_RETURN,0,0,0);//Reutrn = Enter oder?
Sleep(10);
}
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Old 04/20/2011, 15:16   #3217
 
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Stamina
Quote:
cPatch stamina(ASM_STAMINA5,(PBYTE)"\x**\x**\x**,3);
Quote:
bool staminapatched = false;
Quote:
if(Stamina == 1)
{
stamina.Patch();
staminapatched = true;
}
else if(staminapatched == true )
{
stamina.Restore();
}
}
else
{
if(staminapatched == true)
{
stamina.Restore();
}
}
Das ist Half Stamina also die SP 4 Ever bis zur Hälfte voll have fun
€: Bytes Removed, sucht selber
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Old 04/20/2011, 15:37   #3218
 
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Code:
cPatch stamina(ASM_STAMINA5,(PBYTE)"\x**\x**\x**,[B][COLOR="Red"]3[/COLOR][/B]);
sind drei
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Old 04/20/2011, 15:56   #3219
 
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hmm ich will ja nix sagen
Ber ich hab hier genau die gleiche source gepostet nur anstatt stamina halt SPUP
kommt mir verdächtig vor
Besser vJump
Code:
bool vj = false;
float posiz;

if(vJ==1)
{
DWORD plp = *(DWORD*)ADR_PLAYERPOINTER;
if(plp)
{
posiz = *(Float*)(plp + OFS_Z);
if(vj == false)
{
if(GetAsyncKeyState(VK_SPACE))
{
*(float*)(plp + ADR_VJUMP) =1000;
vj = true;
}
}
else if(vj == true)
{
if(GetAsyncKeyState(VK_SPACE))
{
*(float*)(plp + ADR_VJUMP) = posiz;
vj = false;
}
}
}
}
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Old 04/20/2011, 20:58   #3220
 
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StaminaUp5 % memcpy((void*)ASM_STAMINA5,(PBYTE)"\x90\x90\x90",3 );

also sh..


Stamina
memory
*(float*)(ADR_STAMINA1) = 999.0F;
*(float*)(ADR_STAMINA2) = 999.0F;
*(float*)(ADR_STAMINA3) = 0.0F;
*(float*)(ADR_STAMINA4) = 0.0F;
*(float*)(ADR_STAMINA5) = 0.0F;
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Old 04/21/2011, 10:40   #3221
 
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Quote:
Originally Posted by CyberRazzor View Post
StaminaUp5 % memcpy((void*)ASM_STAMINA5,(PBYTE)"\x90\x90\x90",3 );

also sh..


Stamina
memory
*(float*)(ADR_STAMINA1) = 999.0F;
*(float*)(ADR_STAMINA2) = 999.0F;
*(float*)(ADR_STAMINA3) = 0.0F;
*(float*)(ADR_STAMINA4) = 0.0F;
*(float*)(ADR_STAMINA5) = 0.0F;

Habs so:

Quote:
*(float*)ADR_STAMINA1 = 1000.0F;
*(float*)ADR_STAMINA2 = 1000.0F;
*(float*)ADR_STAMINA3 = 0.0F;
*(float*)ADR_STAMINA4 = 0.0F;
*(float*)ADR_STAMINA5 = 0.0F;
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Old 04/21/2011, 21:58   #3222
 
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Quote:
Originally Posted by _TradEmArk_™ View Post
Stamina






Das ist Half Stamina also die SP 4 Ever bis zur Hälfte voll have fun
€: Bytes Removed, sucht selber
Du hast sie auch nicht selbst gesucht ^^
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Old 04/22/2011, 00:43   #3223
 
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hey Leutz..
Warum funzt diese Detour nicht?

Code:
DWORD DetourCreate( DWORD  SrcVA, DWORD  DstVA, DWORD  Size )
{
	
	DWORD DetourVA, dwProtect, i;

#define SIZEOF_JMP_REL  5

	if ( SrcVA && DstVA && Size >= SIZEOF_JMP_REL )
	{
		DetourVA = (DWORD) VirtualAlloc( 
			NULL, Size + SIZEOF_JMP_REL, 
			MEM_COMMIT, PAGE_EXECUTE_READWRITE );

		if ( DetourVA && VirtualProtect( (VOID*)SrcVA, Size, PAGE_EXECUTE_READWRITE, &dwProtect ) )
		{
			for ( i=0; i < Size; i++ ) {
				*(BYTE*)( DetourVA + i ) = *(BYTE*)( SrcVA + i );
			}
			
			*(BYTE*)( DetourVA + Size + 0 ) = 0xE9;
			*(DWORD*)( DetourVA + Size + 1 ) = ( SrcVA - DetourVA - SIZEOF_JMP_REL );

	    	        *(BYTE*)( SrcVA + 0 ) = 0xE9;
			*(DWORD*)( SrcVA + 1 ) = ( DstVA - SrcVA - SIZEOF_JMP_REL );

			VirtualProtect( (VOID*)SrcVA, Size, dwProtect, &dwProtect );

			VirtualProtect( (VOID*)DetourVA, Size + 
				SIZEOF_JMP_REL, PAGE_EXECUTE_READ, &dwProtect );

	    	return DetourVA;
		}
	}
	return (0);
}
ty
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Old 04/22/2011, 12:55   #3224

 
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Quote:
Originally Posted by kauknochen View Post
hey Leutz..
Warum funzt diese Detour nicht?

Code:
DWORD DetourCreate( DWORD  SrcVA, DWORD  DstVA, DWORD  Size )
{
	
	DWORD DetourVA, dwProtect, i;

#define SIZEOF_JMP_REL  5

	if ( SrcVA && DstVA && Size >= SIZEOF_JMP_REL )
	{
		DetourVA = (DWORD) VirtualAlloc( 
			NULL, Size + SIZEOF_JMP_REL, 
			MEM_COMMIT, PAGE_EXECUTE_READWRITE );

		if ( DetourVA && VirtualProtect( (VOID*)SrcVA, Size, PAGE_EXECUTE_READWRITE, &dwProtect ) )
		{
			for ( i=0; i < Size; i++ ) {
				*(BYTE*)( DetourVA + i ) = *(BYTE*)( SrcVA + i );
			}
			
			*(BYTE*)( DetourVA + Size + 0 ) = 0xE9;
			*(DWORD*)( DetourVA + Size + 1 ) = ( SrcVA - DetourVA - SIZEOF_JMP_REL );

	    	        *(BYTE*)( SrcVA + 0 ) = 0xE9;
			*(DWORD*)( SrcVA + 1 ) = ( DstVA - SrcVA - SIZEOF_JMP_REL );

			VirtualProtect( (VOID*)SrcVA, Size, dwProtect, &dwProtect );

			VirtualProtect( (VOID*)DetourVA, Size + 
				SIZEOF_JMP_REL, PAGE_EXECUTE_READ, &dwProtect );

	    	return DetourVA;
		}
	}
	return (0);
}
ty
soweit ich weiß ist dass nur ein Teil einer Detour
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Old 04/22/2011, 13:03   #3225
 
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Quote:
Originally Posted by [R]eload View Post
soweit ich weiß ist dass nur ein Teil einer Detour
dann weißt du nicht weit.

E9 = almost dt.
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