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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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View Poll Results: Wie findet ihr diesen Thread
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Klasse!
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78 |
60.94% |
Geht so
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17 |
13.28% |
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Sinnlos, braucht keiner
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33 |
25.78% |
04/08/2011, 18:14
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#3061
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elite*gold: 9
Join Date: Feb 2011
Posts: 625
Received Thanks: 1,153
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Quote:
Originally Posted by lujaluja
Hey ich hab nen Code der nich Funktionieren will:
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hast du skype dann helfe ich dir ?
oder so
{
*(long*)(dwPtr + OFS_SLOT5) = 1;
}
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04/08/2011, 18:17
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#3062
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elite*gold: 297
Join Date: Dec 2010
Posts: 1,129
Received Thanks: 1,687
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Quote:
Originally Posted by lujaluja
Hey ich hab nen Code der nich Funktionieren will:
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global define:
// defines pointer on class server, as DWORD
unsigned long* ptr_cserver = (unsigned long*)ADR_SERVERPOINTER;
then check in your hack routine the following:
*ptr_cserver ?
for( unsigned long ofs = ADR_SLOT5; ofs < ADR_SLOT5 + 4; ofs++ )
*(int*)(*ptr_cserver+ofs) = 0
: /*do nothing*/;
e/ you may ask why i am using a method using the conditional else, it's because im having a global define for pausing the routines. at the place i wrote /*do nothing*/ im having a jumpmark.
e2/ @cri2me... it doesnt matter if ure using long or int... there is no difference between as sizeof(int) is the same as sizeof(long). both sets 4 Bytes in RAM to zero.
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04/08/2011, 19:01
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#3063
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elite*gold: 10
Join Date: Dec 2010
Posts: 561
Received Thanks: 98
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Quote:
Originally Posted by Cri2me09
hast du skype dann helfe ich dir ?
oder so
{
*(long*)(dwPtr + OFS_SLOT5) = 1;
}
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1.
Ja ich hab die skype addy mit pn geschickt!
2.
Okay...
bei mir ist der fehler:
Quote:
1> main.cpp
1>c:\users\luca\desktop\fastallnfd-lujaluja\fastallnfd-lujaluja\main.cpp(146): error C2447: '{': Funktionsheader fehlt - Parameterliste im alten Stil?
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04/08/2011, 19:13
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#3064
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elite*gold: 297
Join Date: Dec 2010
Posts: 1,129
Received Thanks: 1,687
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oh mah *** learn c++...
C2447 means you are too dumb too define a function lol.
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04/08/2011, 19:55
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#3065
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elite*gold: 900
Join Date: Apr 2009
Posts: 14,981
Received Thanks: 11,403
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Quote:
Originally Posted by desastermaster7
oh mah *** learn c++...
C2447 means you are too dumb too define a function lol.
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C&P halt
@Fragesteller:
versuchsmal mit
void funktion()
*dein C&P text*
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04/08/2011, 22:08
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#3066
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elite*gold: 0
Join Date: Feb 2011
Posts: 44
Received Thanks: 17
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Code:
void *DetourCreateE9(BYTE *org, const BYTE *det, int len)
{
BYTE *jmp = (BYTE*)malloc(len+5);
DWORD dwBack;
if(len != 0 && len < 5)
return 0;
if(!len)
{
int tmpLen = 0;
BYTE *pCurOp = org;
while(tmpLen < 5) {
int i = oplen(pCurOp);
if(i == 0 || i == -1)
return 0;
tmpLen += i;
pCurOp += i;
}
if(tmpLen < 5)
return 0;
len = tmpLen;
}
VirtualProtect(org, len, PAGE_READWRITE, &dwBack);
memcpy(jmp, org, len);
jmp += len;
jmp[0] = 0xE9;
*(DWORD*)(jmp+1) = (DWORD)(org+len - jmp) - 5;
org[0] = 0xE9;
*(DWORD*)(org+1) = (DWORD)(det - org) - 5;
for(int i=5; i < len; i++)
org[i] = 0x90;
VirtualProtect(org, len, dwBack, &dwBack);
Sleep(2);
return (jmp-len);
}
Ist die Detour echt noch aktuell ??? o.O
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04/08/2011, 22:31
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#3067
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elite*gold: 0
Join Date: Apr 2011
Posts: 44
Received Thanks: 76
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Quote:
Originally Posted by _CyberStyle_
Code:
void *DetourCreateE9(BYTE *org, const BYTE *det, int len)
{
BYTE *jmp = (BYTE*)malloc(len+5);
DWORD dwBack;
if(len != 0 && len < 5)
return 0;
if(!len)
{
int tmpLen = 0;
BYTE *pCurOp = org;
while(tmpLen < 5) {
int i = oplen(pCurOp);
if(i == 0 || i == -1)
return 0;
tmpLen += i;
pCurOp += i;
}
if(tmpLen < 5)
return 0;
len = tmpLen;
}
VirtualProtect(org, len, PAGE_READWRITE, &dwBack);
memcpy(jmp, org, len);
jmp += len;
jmp[0] = 0xE9;
*(DWORD*)(jmp+1) = (DWORD)(org+len - jmp) - 5;
org[0] = 0xE9;
*(DWORD*)(org+1) = (DWORD)(det - org) - 5;
for(int i=5; i < len; i++)
org[i] = 0x90;
VirtualProtect(org, len, dwBack, &dwBack);
Sleep(2);
return (jmp-len);
}
Ist die Detour echt noch aktuell ??? o.O
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Das ist ne allgemeine E9 Detour,die für viele Games genutzt wird...
Sie ist aktuell!
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04/08/2011, 23:15
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#3068
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elite*gold: 297
Join Date: Dec 2010
Posts: 1,129
Received Thanks: 1,687
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E9 with d3d9.dll hooking is detected in WarRock. You cannot get it fud but with using a midfunc which is quite hard to do.
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04/09/2011, 08:42
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#3069
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elite*gold: 0
Join Date: Apr 2011
Posts: 9
Received Thanks: 3
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Kann mir jemand eine funzende und aktuelle Detour geben?
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04/09/2011, 09:05
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#3070
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elite*gold: 0
Join Date: Jan 2011
Posts: 271
Received Thanks: 801
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Quote:
Originally Posted by desastermaster7
E9 with d3d9.dll hooking is detected in WarRock. You cannot get it fud but with using a midfunc which is quite hard to do.
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mhm, there are also E9 detours which works for the Present and reset without any detection.
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04/09/2011, 09:42
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#3071
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elite*gold: 1
Join Date: Nov 2008
Posts: 576
Received Thanks: 166
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1.@r a z e r & fabbel  als ob euch noch nie ein Fehler passiert ist und ihr
ihn übersehen habt Eragon ist KEIN C&P!
@Eragon wennde lösung noch net hast
Code:
void AllSlot ()//bei dir war hier n semikolon
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(int*)(dwPlayerPtr + OFS_SLOT5)= 1;
*(int*)(dwPlayerPtr + OFS_SLOT6)= 1;
*(int*)(dwPlayerPtr + OFS_SLOT7)= 1;
*(int*)(dwPlayerPtr + OFS_SLOT8)= 1;
}
}
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04/09/2011, 10:07
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#3072
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elite*gold: 0
Join Date: Apr 2011
Posts: 9
Received Thanks: 3
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Kann mir jemand jetzt eine funzende und aktuelle Detour geben? Will nicht tausend Jahre warten
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04/09/2011, 10:18
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#3073
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elite*gold: 0
Join Date: Apr 2011
Posts: 44
Received Thanks: 76
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Quote:
Originally Posted by Tiq3reye™
Kann mir jemand jetzt eine funzende und aktuelle Detour geben? Will nicht tausend Jahre warten 
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Erste Seite ist eine...
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04/09/2011, 11:01
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#3074
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elite*gold: 0
Join Date: Apr 2011
Posts: 9
Received Thanks: 3
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Ja aber die geht nicht.
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04/09/2011, 11:36
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#3075
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elite*gold: 0
Join Date: Mar 2011
Posts: 263
Received Thanks: 291
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Tiq wennde deine google skills an.
Mit Tricks kannst du alles Hooken mit jeder detour
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