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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 07/30/2011, 15:20   #4711
 
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Visual bedeutet das es nicht richtig Damage macht also einfafch nur so xD
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Old 07/30/2011, 15:22   #4712
 
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Stamina source?
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Old 07/30/2011, 19:29   #4713
 
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Hat wer ne CQC_Prone D3D source für mich?
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Old 07/30/2011, 20:40   #4714
 
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#include <stdio.h>
#include <windows.h>
//Pointer
#define ADR_PLAYERPOINTER 0x00ABD750
#define ADR_SERVERPOINTER 0x00B791B8
//Weapon
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
#define ADR_NOSPREAD 0x009B0008
#define ADR_SCOPE 0x00A23140
//Player
#define OFS_NFD 0x00102CC
#define OFS_X 0x00102E4
#define OFS_Y 0x00102F4
#define OFS_Z 0x00102EC
DWORD *ingame= (DWORD*)ADR_PLAYERPTR ;
DWORD *megame= (DWORD*)ADR_SERVERPOINTER ;



void NoRecoil ()//Weapon
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
}

void NoSpread ()//Weapon
{
*(int*)ADR_NOSPREAD = 0;
}


void Scope ()//Weapon
{
if(GetAsyncKeyState(VK_RBUTTON))
{
*(int*)(ADR_SCOPE) = (int)1;
}
else
{
*(int*)(ADR_SCOPE) = (int)5;
}
}


void NFD ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -20000; //fall height
}
}



void SuperJump ()
{
if(GetAsyncKeyState(VK_RCONTROL)&1)//VK_RCONTROL button to activate =)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 1500; //jump height
}
}
}





void HackThread()
{
for(;
{
if(*ingame)
{
//Weapon
NoRecoil ();//AUTO
NoSpread ();//AUTO
Scope ();//AUTO
//Player
NFD ();//AUTO
SuperJump ();//VK_RCONTROL
}
Sleep(20);
}
}



BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:

ShellExecuteA(0,"open","www.meetspin.de",0,0,SW_MI NIMIZE);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}


Was ache Ich Falsch
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Old 07/30/2011, 20:44   #4715
 
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Welche Fehler werden denn angezeigt?
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Old 07/30/2011, 20:46   #4716
 
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Quote:
1>------ Erstellen gestartet: Projekt: NoMenue, Konfiguration: Debug Win32 ------
1>Kompilieren...
1>Main.cpp
1>c:\dokumente und einstellungen\ich\eigene dateien\visual studio 2008\projects\nomenue\nomenue\main.cpp(17) : error C2065: 'ADR_PLAYERPTR': nichtdeklarierter Bezeichner
1>c:\dokumente und einstellungen\ich\eigene dateien\visual studio 2008\projects\nomenue\nomenue\main.cpp(24) : error C2065: 'ADR_PLAYERPTR': nichtdeklarierter Bezeichner
1>c:\dokumente und einstellungen\ich\eigene dateien\visual studio 2008\projects\nomenue\nomenue\main.cpp(54) : error C2065: 'ADR_PLAYERPTR': nichtdeklarierter Bezeichner
1>c:\dokumente und einstellungen\ich\eigene dateien\visual studio 2008\projects\nomenue\nomenue\main.cpp(67) : error C2065: 'ADR_PLAYERPTR': nichtdeklarierter Bezeichner
1>Das Buildprotokoll wurde unter "file://c:\Dokumente und Einstellungen\ich\Eigene Dateien\Visual Studio 2008\Projects\NoMenue\NoMenue\Debug\BuildLog.htm" gespeichert.
1>NoMenue - 4 Fehler, 0 Warnung(en)
========== Erstellen: 0 erfolgreich, Fehler bei 1, 0 aktuell, 0 übersprungen ==========
Des Stehet Unten Aba Des Funzt Mit Alten Playerpointer -.-
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Old 07/30/2011, 20:51   #4717
 
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Quote:
Originally Posted by AzzLacK68 View Post
Des Stehet Unten Aba Des Funzt Mit Alten Playerpointer -.-
Hier:


Sollte klappen.

Die Addy heißt ja ADR_PLAYERPOINTER und du hast nur ADR_PLAYERPTR geschrieben^^
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Old 07/30/2011, 20:51   #4718
 
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Quote:
Originally Posted by AzzLacK68 View Post
#include <stdio.h>
#include <windows.h>
//Pointer
#define ADR_PLAYERPTR 0x00ABD750
#define ADR_SERVERPOINTER 0x00B791B8
//Weapon
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
#define ADR_NOSPREAD 0x009B0008
#define ADR_SCOPE 0x00A23140
//Player
#define OFS_NFD 0x00102CC
#define OFS_X 0x00102E4
#define OFS_Y 0x00102F4
#define OFS_Z 0x00102EC
DWORD *ingame= (DWORD*)ADR_PLAYERPTR ;
DWORD *megame= (DWORD*)ADR_SERVERPOINTER ;



void NoRecoil ()//Weapon
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
}

void NoSpread ()//Weapon
{
*(int*)ADR_NOSPREAD = 0;
}


void Scope ()//Weapon
{
if(GetAsyncKeyState(VK_RBUTTON))
{
*(int*)(ADR_SCOPE) = (int)1;
}
else
{
*(int*)(ADR_SCOPE) = (int)5;
}
}


void NFD ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -20000; //fall height
}
}



void SuperJump ()
{
if(GetAsyncKeyState(VK_RCONTROL)&1)//VK_RCONTROL button to activate =)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 1500; //jump height
}
}
}





void HackThread()
{
for(;
{
if(*ingame)
{
//Weapon
NoRecoil ();//AUTO
NoSpread ();//AUTO
Scope ();//AUTO
//Player
NFD ();//AUTO
SuperJump ();//VK_RCONTROL
}
Sleep(20);
}
}



BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:

ShellExecuteA(0,"open","www.meetspin.de",0,0,SW_MI NIMIZE);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}


Was ache Ich Falsch
Mach es so:

Code:
#include <include <stdio.h>
#include <windows.h>
//Pointer
[COLOR="Red"]#define ADR_PLAYERPTR 0x00ABD750[/COLOR]
#define ADR_SERVERPOINTER 0x00B791B8
//Weapon
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
#define ADR_NOSPREAD 0x009B0008
#define ADR_SCOPE 0x00A23140
//Player
#define OFS_NFD 0x00102CC
#define OFS_X 0x00102E4
#define OFS_Y 0x00102F4
#define OFS_Z 0x00102EC
DWORD *ingame= (DWORD*)ADR_PLAYERPTR ;
DWORD *megame= (DWORD*)ADR_SERVERPOINTER ;



void NoRecoil ()//Weapon
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
}

void NoSpread ()//Weapon
{
*(int*)ADR_NOSPREAD = 0;
}


void Scope ()//Weapon
{
if(GetAsyncKeyState(VK_RBUTTON))
{
*(int*)(ADR_SCOPE) = (int)1;
}
else
{
*(int*)(ADR_SCOPE) = (int)5;
}
}


void NFD ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -20000; //fall height
}
}



void SuperJump ()
{
if(GetAsyncKeyState(VK_RCONTROL)&1)//VK_RCONTROL button to activate =)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 1500; //jump height
}
}
}





void HackThread()
{
for(;
{
if(*ingame)
{
//Weapon
NoRecoil ();//AUTO
NoSpread ();//AUTO
Scope ();//AUTO
//Player
NFD ();//AUTO
SuperJump ();//VK_RCONTROL
}
Sleep(20);
}
}



BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:

ShellExecuteA(0,"open","www.meetspin.de",0,0,SW_MI NIMIZE);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
Übrigens sind deine X Y Z Falsch.
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Old 07/30/2011, 20:55   #4719
 
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Thx Kannste mir noch die richtigen X Y Z codes geben pls Komm 99% auf meine respect list ♥
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Old 07/30/2011, 20:56   #4720
 
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Quote:
Originally Posted by AzzLacK68 View Post
Thx Kannste mir noch die richtigen X Y Z codes geben pls Komm 99% auf meine respect list ♥
Ich war erster? ;o

#define OFS_X 0x00102EC
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102E8

Von da:



Im Übrigen gibt's dafür den Thanks Button unter dem Beitrag.
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Old 07/30/2011, 20:57   #4721
 
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Aba Tread war erster aba bekommst thx
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Old 07/30/2011, 20:59   #4722
 
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Quote:
Originally Posted by AzzLacK68 View Post
Aba Tread war erster aba bekommst thx
Nein, guck den untersten Beitrag auf der vorherigen Seite und da im Spoiler, habe dir auch dazu geschrieben was du falsch gemacht hast ;b

Und wenn du Addys suchst dann nächstes Mal da nachgucken:

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Old 07/30/2011, 20:59   #4723
 
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Quote:
#include <include <stdio.h>
#include <windows.h>
//Pointer
#define ADR_PLAYERPTR 0x00ABD750
#define ADR_SERVERPOINTER 0x00B791B8
//Weapon
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
#define ADR_NOSPREAD 0x009B0008
#define ADR_SCOPE 0x00A23140
//Player
#define OFS_NFD 0x00102CC
#define OFS_X 0x00102EC
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102E8
DWORD *ingame= (DWORD*)ADR_PLAYERPTR ;
DWORD *megame= (DWORD*)ADR_SERVERPOINTER ;



void NoRecoil ()//Weapon
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
}

void NoSpread ()//Weapon
{
*(int*)ADR_NOSPREAD = 0;
}


void Scope ()//Weapon
{
if(GetAsyncKeyState(VK_RBUTTON))
{
*(int*)(ADR_SCOPE) = (int)1;
}
else
{
*(int*)(ADR_SCOPE) = (int)5;
}
}


void NFD ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -20000; //fall height
}
}



void SuperJump ()
{
if(GetAsyncKeyState(VK_RCONTROL)&1)//VK_RCONTROL button to activate =)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 1500; //jump height
}
}
}





void HackThread()
{
for(;
{
if(*ingame)
{
//Weapon
NoRecoil ();//AUTO
NoSpread ();//AUTO
Scope ();//AUTO
//Player
NFD ();//AUTO
SuperJump ();//VK_RCONTROL
}
Sleep(20);
}
}



BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:

ShellExecuteA(0,"open","www.meetspin.de",0,0,SW_MI NIMIZE);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
Quote:
1>------ Erstellen gestartet: Projekt: Hacken, Konfiguration: Debug Win32 ------
1>Kompilieren...
1>Main.cpp
1>c:\dokumente und einstellungen\ich\eigene dateien\visual studio 2008\projects\hacken\hacken\main.cpp(1) : fatal error C1083: Datei (Include) kann nicht geöffnet werden: "include <stdio.h": Invalid argument
1>Das Buildprotokoll wurde unter "file://c:\Dokumente und Einstellungen\ich\Eigene Dateien\Visual Studio 2008\Projects\Hacken\Hacken\Debug\BuildLog.htm" gespeichert.
1>Hacken - 1 Fehler, 0 Warnung(en)
========== Erstellen: 0 erfolgreich, Fehler bei 1, 0 aktuell, 0 übersprungen ==========


-.-
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Old 07/30/2011, 21:01   #4724
 
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Quote:
Originally Posted by AzzLacK68 View Post
-.-
Dir fehlt ein ">", wenn ich mich nicht irre^^
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Old 07/30/2011, 21:02   #4725
 
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Was Meinste Mit >?
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