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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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View Poll Results: Wie findet ihr diesen Thread
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Klasse!
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78 |
60.94% |
Geht so
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17 |
13.28% |
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Sinnlos, braucht keiner
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33 |
25.78% |
05/01/2011, 10:19
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#3361
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elite*gold: 1
Join Date: Nov 2008
Posts: 576
Received Thanks: 166
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probiers so
Code:
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
ShellExecuteA(NULL,"Open","http://www.elitepvpers.com",NULL, NULL, NULL);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hack , NULL, NULL, NULL);
break;
}
return TRUE;
}
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05/01/2011, 10:28
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#3362
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elite*gold: 0
Join Date: May 2009
Posts: 2,527
Received Thanks: 4,404
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bla mir war lw:
Quote:
#define NotEnoughSP 0x0098D9C0
*(float*)NotEnoughSP=1000;
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05/01/2011, 10:39
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#3363
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elite*gold: 0
Join Date: Nov 2010
Posts: 875
Received Thanks: 206
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Quote:
Originally Posted by ~ r a z e r _
1.) mit switch arbeiten ist hier absolut sinnlos, es sei denn du arbeitest mit NODEFAULT.
msdn:
Code:
#if defined(DEBUG) && !defined(NODEFAULT)
#define NODEFAULT default: ASSERT(0)
#elif !defined(NODEFAULT)
#define NODEFAULT default: __assume(0)
#endif
ansonsten einfach mit
Code:
if( dwReason == DLL_... ) { ... }
mit DWORD dwReason als zweites parameter der DllMain arbeiten.
2.) "elitepvpers.com" als string wird genauso wie "superjump" und einige andere detected. musste irgendwie crypten, nehm am besten einfach xorstring.
google: 
einfach die xorstr.h includieren, einen generator für xorstr gibt es hier:  (danke an NeoIII, immer & immer wieder :P)
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ich hab es jetzt so.
Quote:
xorstr.h // XorStr<0x8A,7,0x7BBACC23>("\xF2\xE4\xFE\xFE\xFA = ????????
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
ShellExecuteA(NULL,"Open","http://www.elitepvpers.com",NULL,NULL,1);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hack, 0, 0, 0);
}
return TRUE;
}
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xorstr.h // XorStr<0x8A,7,0x7BBACC23>("\xF2\xE4\xFE\xFE\xFA = ????????
Was soll ich damit machen?
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05/01/2011, 10:42
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#3364
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elite*gold: 297
Join Date: Dec 2010
Posts: 1,129
Received Thanks: 1,687
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deinen string "elitepvpers.com" crypten.
e/ versuch außerdem mal, das modul "hDll" zu unlinken / hiden.
e2/ "http://www.elitepvpers.com" ist das gleiche wie XorStr<0x10,27,0x8CDEC671>("\x78\x65\x66\x63\x2E\x 3A\x39\x60\x6F\x6E\x34\x7E\x70\x74\x6A\x7A\x50\x57 \x52\x46\x56\x56\x08\x43\x4D\x06"+0x8CDEC671).s
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05/01/2011, 10:54
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#3365
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elite*gold: 1
Join Date: Nov 2008
Posts: 576
Received Thanks: 166
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ich habs so und es workt
Code:
BOOL WINAPI DllMain( HMODULE hDll , DWORD Reason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if(Reason == DLL_PROCESS_ATTACH)
{
UnlinkModule(hDll);
//Shell + Threads
}
return true;
}
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05/01/2011, 10:55
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#3366
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elite*gold: 0
Join Date: Nov 2010
Posts: 875
Received Thanks: 206
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Quote:
Originally Posted by ~ r a z e r _
deinen string "elitepvpers.com" crypten.
e/ versuch außerdem mal, das modul "hDll" zu unlinken / hiden.
e2/ "http://www.elitepvpers.com" ist das gleiche wie XorStr<0x10,27,0x8CDEC671>("\x78\x65\x66\x63\x2E\x 3A\x39\x60\x6F\x6E\x34\x7E\x70\x74\x6A\x7A\x50\x57 \x52\x46\x56\x56\x08\x43\x4D\x06"+0x8CDEC671).s
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Quote:
BOOL WINAPI DllMain(HINSTANCE Module, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
ShellExecuteA(NULL,"Open","http://www.elitepvpers.com",NULL,NULL,1);
XorStr<0x10,27,0x8CDEC671>("\x78\x65\x66\x63\x2E\x3A\x39\x60\x6F\x6E\x34\x7E \x70\x74\x6A\x7A\x50\x57 \x52\x46\x56\x56\x08\x43\x4D\x06"+0x8CDEC671);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hack, 0, 0, 0);
}
return TRUE;
}
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sorry wenn ich dich mit dem thema nerve. 
ich denke mal wieder falsch.
Quote:
1>main.cpp(51): error C2446: '>': Keine Konvertierung von 'const char *' in 'unsigned int'
1> Es gibt keinen Kontext, in dem diese Konvertierung möglich ist
1>main.cpp(51): error C2040: '>': 'unsigned int' unterscheidet sich von 'const char [28]' in Bezug auf die Anzahl vorgenommener Dereferenzierungen
========== Erstellen: 0 erfolgreich, Fehler bei 1, 0 aktuell, 0 übersprungen ==========
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05/01/2011, 10:59
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#3367
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elite*gold: 297
Join Date: Dec 2010
Posts: 1,129
Received Thanks: 1,687
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@pr0sk1ll - das vermeidet trotzdem nicht die möglichkeit einer ASCII detection.
@norbert8 - ...
""http://www.elitepvpers.com" ist das gleiche wie XorStr<0x10,27,0x8CDEC671>("\x78\x65\x66\x63\x2E\x 3A\x39\x60\x6F\x6E\x34\x7E\x70\x74\x6A\x7A\x50\x57 \x52\x46\x56\x56\x08\x43\x4D\x06"+0x8CDEC671).s"
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05/01/2011, 11:05
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#3368
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elite*gold: 0
Join Date: Jan 2011
Posts: 422
Received Thanks: 222
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 Norbert..ein bisschen denken wäre jetzt nicht schlecht
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05/01/2011, 11:10
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#3369
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elite*gold: 0
Join Date: Mar 2011
Posts: 23
Received Thanks: 1
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sourcecode für norecoil benötigt, wenns geht gleich mit aktueller addy
Fettes Thanx im voraus
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05/01/2011, 11:24
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#3370
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elite*gold: 1
Join Date: Nov 2008
Posts: 576
Received Thanks: 166
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Code:
*(float*)(ADR_PLAYERPOINTER+OFS_NORECOIL1) = 0;
des gleiche mit 2 & 3
Addys:
Code:
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C444
#define OFS_NORECOIL3 0x00C440
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05/01/2011, 11:42
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#3371
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elite*gold: 0
Join Date: Apr 2011
Posts: 245
Received Thanks: 131
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Quote:
Originally Posted by ~ r a z e r _
deinen string "elitepvpers.com" crypten.
e/ versuch außerdem mal, das modul "hDll" zu unlinken / hiden.
e2/ "http://www.elitepvpers.com" ist das gleiche wie XorStr<0x10,27,0x8CDEC671>("\x78\x65\x66\x63\x2E\x 3A\x39\x60\x6F\x6E\x34\x7E\x70\x74\x6A\x7A\x50\x57 \x52\x46\x56\x56\x08\x43\x4D\x06"+0x8CDEC671).s
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hDll
DisableThreadLibraryCalls(hDll);
You mean anything like this ?
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05/01/2011, 11:44
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#3372
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elite*gold: 1
Join Date: Nov 2008
Posts: 576
Received Thanks: 166
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yeah he mean this:
DisableThreadLibraryCalls(hDll);
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05/01/2011, 12:00
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#3373
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elite*gold: 0
Join Date: Mar 2011
Posts: 23
Received Thanks: 1
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Quote:
Originally Posted by •~•Pr0Sk1ll•~•
Code:
*(float*)(ADR_PLAYERPOINTER+OFS_NORECOIL1) = 0;
des gleiche mit 2 & 3
Addys:
Code:
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C444
#define OFS_NORECOIL3 0x00C440
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was ist der unterschied zwishen 1 2 3 ?
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05/01/2011, 12:08
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#3374
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elite*gold: 297
Join Date: Dec 2010
Posts: 1,129
Received Thanks: 1,687
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Quote:
Originally Posted by •~•Pr0Sk1ll•~•
Code:
*(float*)(ADR_PLAYERPOINTER+OFS_NORECOIL1) = 0;
des gleiche mit 2 & 3
Addys:
Code:
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C444
#define OFS_NORECOIL3 0x00C440
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Code:
struct tplayer {
char empty[0xC43C];
float norecoil[3];
} * pplayer = (tplayer*)0xC81820;
if( *pplayer ) {
pplayer->norecoil[0] = 0;
pplayer->norecoil[1] = 0;
pplayer->norecoil[2] = 0;
}
warum typecasting, wenn das mit ReClass viel lagfreier ist?
btw das norecoil suckt eh...
reactamount reversen -> perfektion.
e/ antornmo...
1 = recoil in x richtung
2 = recoil in y richtung
3 = recoil in z richtung
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05/01/2011, 12:12
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#3375
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elite*gold: 0
Join Date: Jan 2011
Posts: 271
Received Thanks: 801
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Quote:
Originally Posted by •~•Pr0Sk1ll•~•
yeah he mean this:
DisableThreadLibraryCalls(hDll);
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Code:
void UnlinkModule(HINSTANCE hDll)
{
unsigned long dwPEB_LDR_DATA = 0;
_asm
{
pushad;
pushfd;
mov eax, fs:[30h]
mov eax, [eax+0Ch]
mov dwPEB_LDR_DATA, eax
InLoadOrderModuleList:
mov esi, [eax+0Ch]
mov edx, [eax+10h]
LoopInLoadOrderModuleList:
lodsd
mov esi, eax
mov ecx, [eax+18h]
cmp ecx, hDll
jne SkipA
mov ebx, [eax]
mov ecx, [eax+4]
mov [ecx], ebx
mov [ebx+4], ecx
jmp InMemoryOrderModuleList
SkipA:
cmp edx, esi
jne LoopInLoadOrderModuleList
InMemoryOrderModuleList:
mov eax, dwPEB_LDR_DATA
mov esi, [eax+14h]
mov edx, [eax+18h]
LoopInMemoryOrderModuleList:
lodsd
mov esi, eax
mov ecx, [eax+10h]
cmp ecx, hDll
jne SkipB
mov ebx, [eax]
mov ecx, [eax+4]
mov [ecx], ebx
mov [ebx+4], ecx
jmp InInitializationOrderModuleList
SkipB:
cmp edx, esi
jne LoopInMemoryOrderModuleList
InInitializationOrderModuleList:
mov eax, dwPEB_LDR_DATA
mov esi, [eax+1Ch]
mov edx, [eax+20h]
LoopInInitializationOrderModuleList:
lodsd
mov esi, eax
mov ecx, [eax+08h]
cmp ecx, hDll
jne SkipC
mov ebx, [eax]
mov ecx, [eax+4]
mov [ecx], ebx
mov [ebx+4], ecx
jmp Finished
SkipC:
cmp edx, esi
jne LoopInInitializationOrderModuleList
Finished:
popfd;
popad;
}
}
+hust+
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