ich benutze den Bot derzeit zum shopen. Es läuft auch alles super er kauft items keine errors etc. Allerdings stören mich noch 2 Sachen:
- Mein Shopchar(Assa) benutz leider nicht "Burst of speed", wie bekomme ich sie dazu diesen skill zu usen, damit das shopen schneller geht?
- Ich trage im 1. Waffenslot das RW Harmonie für die Gedeihen Aura und im 2. Waffenslot das RW Schneide, damit die Händlerpreise um 15% verringert sind. Kann der Bot wenn er etwas findet, dass er shopen will vorher in den 2. Waffenslot switchen um Gold zu sparen?
- Ich trage im 1. Waffenslot das RW Harmonie für die Gedeihen Aura und im 2. Waffenslot das RW Schneide, damit die Händlerpreise um 15% verringert sind. Kann der Bot wenn er etwas findet, dass er shopen will vorher in den 2. Waffenslot switchen um Gold zu sparen?
nen gheeds rein und gut is. er wird sowieso ned nen haufen zeugs an land schleppen, da ist es doch egal ob irgendwas 12 %billiger ist oder ned.
und wenn du nur shoppst, kannst auch selber glei den slot permanent austauschen....das geht zwar dann bissel langsamer, aber entweder schnell oder billig.
wenn dein shop zeuch wirklich gut eingestellt ist, reichen 2.5 mille für 10.000 runs....da kommts wirklich ned auf 12% billiger an....oder 15...
Hi
I am sorry if the answer to my question is somewhere written in german. I cant speak any german so ill ask in english
I am running a itemfind barb with the bot script. everything is working very well. But i would like the bot to repair the barbs items. after 30 games his gear is messed up.
Is there anywhere in script i can set a repair action?
Can i make my own repair "action" within the script somehow?
running muddy's d2nt manager 3.1
running d2nt 3.3
Thank you for any answeres.
//G
As far as I know (and my barb is working with that), u can force repairing.
Du änderst die Funktion MWC_GetSlotID() entsprechend ab, diese ist in der NTCommon library implementiert.
If you'd merely like to define a single mule, don't use a for loop.
You are currently creating 8 objects for the very same mule which which of course isn't particularly useful.
If you would like to define two mules, the first one on location 0 (first row, left) and the second one on location 1 (first row, right) and have the first one pick runes and the second one pick everything else, your config should be similar to this:
Code:
case "sir.smarder1": // <-- Enter your bot's account name here. (lower case only!)
Automule.GameName = "trol_muleIV"; // Enter the name of your mule game here. Note: don't use the same game for multiple bot chars.
Automule.GameNamePassword = "game password"; // Enter the password of your mule game here.
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "here is my mule acc"; // Enter the name of your mule account here.
_newMule.Password = "here is my pass"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/runes.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 0; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "here is my mule acc"; // Enter the name of your mule account here.
_newMule.Password = "here is my pass"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/all.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 1; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
break;
Quote:
Originally Posted by sir.smarder
thx but i tryed and it didnt pick up the last items on the ground.:-(
it picked runes up like it is suppose to but not the rest of my items i was to mule!
The message in all.nip says
Code:
[Quality] >= 0
is that the right code for the "pick it all up" script?
This is how i made my script look atm with 4 bots running and making automule! Is it made correct?
Code:
case "sir.smarder": // <-- Enter your bot's account name here. (lower case only!)
Automule.GameName = "trol_mule1"; // Enter the name of your mule game here. Note: don't use the same game for multiple bot chars.
Automule.GameNamePassword = "game pass here"; // Enter the password of your mule game here.
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "sir.smarder5"; // Enter the name of your mule account here.
_newMule.Password = "my pass here"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/runes.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 7; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "sir.smarder5"; // Enter the name of your mule account here.
_newMule.Password = "this is my pass"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/all.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 1; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
break;
case "sir.smarder1": // <-- Enter your bot's account name here. (lower case only!)
Automule.GameName = "trol_mule2"; // Enter the name of your mule game here. Note: don't use the same game for multiple bot chars.
Automule.GameNamePassword = "game pass here"; // Enter the password of your mule game here.
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "sir.smarder5"; // Enter the name of your mule account here.
_newMule.Password = "password here"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/runes.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 7; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "sir.smarder5"; // Enter the name of your mule account here.
_newMule.Password = "password here"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/all.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 2; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
break;
case "sir.smarder3": // <-- Enter your bot's account name here. (lower case only!)
Automule.GameName = "trol_mule3"; // Enter the name of your mule game here. Note: don't use the same game for multiple bot chars.
Automule.GameNamePassword = "password here"; // Enter the password of your mule game here.
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "sir.smarder5"; // Enter the name of your mule account here.
_newMule.Password = "password here"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/runes.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 7; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "sir.smarder5"; // Enter the name of your mule account here.
_newMule.Password = "password here"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/all.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 3; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
break;
case "sir.smarder4": // <-- Enter your bot's account name here. (lower case only!)
Automule.GameName = "trol_mule4"; // Enter the name of your mule game here. Note: don't use the same game for multiple bot chars.
Automule.GameNamePassword = "password here"; // Enter the password of your mule game here.
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "sir.smarder5"; // Enter the name of your mule account here.
_newMule.Password = "password here"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/runes.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 7; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "sir.smarder5"; // Enter the name of your mule account here.
_newMule.Password = "password here"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/all.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 4; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
break;
MWConfig_Script.push(["MWOrganHarvest.ntj", 10]);
hat schon jemand erfahrung damit? welches equip wäre denn gut für den smiter?
man muss nur die keys in stash machen und der hol dann die orgs oder wie muss ich das verstehen?
[Release] D2NT 3.1 1.13c 07/17/2016 - Diablo 2 - 91 Replies hi,
hab eben den d2nt3.1 gefunden. ein neues baba script is dabei.
release thread eon
D2NT3.1
[Realease] Muddy's Waypoint Catcher 08/21/2013 - Diablo 2 Programming - 46 Replies Moin zusammen,
hier mal die erste Release Version eines kleinen Scripts genannt Waypoint Catcher. Das ganze ist jetzt nichtmal 24h alt, dementsprechend sind vermutlich noch einige Bugs vorhanden. Hinweise dazu nehme ich gerne entgegen. ;)
Features:
- Suchen sämtlicher Wegpunkte mit Ausnahme, wobei in Akt ein durch Probleme im Jail Bereich nach dem Wegpunkt Outer Cloister abgebrochen wird
- Wahlweise auch mit TP an jedem gefundenen Wp, sodass man damit auch anderen (nicht-Bots) die...
[D2NT] Long Dia Release 05/10/2011 - Diablo 2 Programming - 28 Replies Ein kleines Script für diablo, es startet beim eingang macht ein tp cleart den weg zum star macht am star noch ein tp dann läufts wie das normale nur cleart es schöner :)
hoffe euch gefällts ich habs noch nicht wirklich getestet (2-3 runs) bugs können gerne hier gepostet werden verbesserungs vorschläge auch :D
installation:
1.)Script in den Bot ordner kopieren
2.)Script im editor oder vergleichbaren öffnen
3.) Msg´s anpassen (ist nicht schwer)
4.) in der char config die zeile...
Muddy's D2NT Help 07/29/2010 - Diablo 2 - 3 Replies hi i just started to use the bot it work's great.
how do i set up the skill's i use on my Sorc and pick up itme's?
.....
if you reply to this post please use english