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[Release] Muddy's D2NT
Discussion on [Release] Muddy's D2NT within the Diablo 2 Programming forum part of the Diablo 2 category.
03/04/2012, 14:32
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#5866
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elite*gold: 30
Join Date: Apr 2011
Posts: 779
Received Thanks: 72
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Quote:
Originally Posted by Northern Light
hast du den error hier:
wenn ja,
dann use das
weil du zu 99,9% einen fehler in der picked hast, den die anderen NIP checker nicht erkennen... 
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   soweit so gut
zumindest erst mal alle checked.. bei Rares sind einige falsch.. kann mir die vllt einer edit?
Code:
==============================================
([Name] == Throwingspear || [Name] == Harpoon || [Name] == WingedHarpoon) && [Qu
ality] == rare && [Flag] == ethereal # [IAS] >= 20 && [EnhancedDamage] >= 275 &&
[218] >= 4 && [224] >= 33 && [253] >= 1
----------------------------------------------
Error: invalid left side equation entry
==============================================
==============================================
([Name] == Throwingspear || [Name] == Harpoon || [Name] == WingedHarpoon) && [Qu
ality] == rare && [Flag] == ethereal # [IAS] >= 20 && [EnhancedDamage] >= 350 &&
[253] >= 1
----------------------------------------------
Error: invalid left side equation entry
==============================================
==============================================
([Name] == Javelin || [Name] == WarJavelin || [Name] == HyperionJavelin) && [Qua
lity] == rare && [Flag] == ethereal # [IAS] >= 20 && [EnhancedDamage] >= 275 &&
[218] >= 4 && [224] >= 33 && [253] >= 1
----------------------------------------------
Error: invalid left side equation entry
==============================================
==============================================
([Name] == Javelin || [Name] == WarJavelin || [Name] == HyperionJavelin) && [Qua
lity] == rare && [Flag] == ethereal # [IAS] >= 20 && [EnhancedDamage] >= 350 &&
[253] >= 1
----------------------------------------------
Error: invalid left side equation entry
==============================================
==============================================
([Name] == Pilum || [Name] == GreatPilum || [Name] == StygianPilum) && [Quality]
== rare && [Flag] == ethereal # [IAS] >= 20 && [EnhancedDamage] >= 275 && [218]
>= 4 && [224] >= 33 && [253] >= 1
----------------------------------------------
Error: invalid left side equation entry
==============================================
==============================================
([Name] == Pilum || [Name] == GreatPilum || [Name] == StygianPilum) && [Quality]
== rare && [Flag] == ethereal # [IAS] >= 20 && [EnhancedDamage] >= 350 && [253]
>= 1
----------------------------------------------
Error: invalid left side equation entry
==============================================
==============================================
([Name] == BalancedAxe || [Name] == Hurlbat || [Name] == WingedAxe) && [Quality]
== rare && [Flag] == ethereal # [IAS] >= 20 && [EnhancedDamage] >= 275 && [218]
>= 4 && [224] >= 33 && [253] >= 1
----------------------------------------------
Error: invalid left side equation entry
==============================================
==============================================
([Name] == BalancedAxe || [Name] == Hurlbat || [Name] == WingedAxe) && [Quality]
== rare && [Flag] == ethereal # [IAS] >= 20 && [EnhancedDamage] >= 350 && [253]
>= 1
----------------------------------------------
Error: invalid left side equation entry
==============================================
==============================================
([Name] == BalancedKnife || [Name] == WarDart || [Name] == WingedKnife) && [Qual
ity] == rare && [Flag] == ethereal # [IAS] >= 20 && [EnhancedDamage] >= 275 && [
218] >= 4 && [224] >= 33 && [253] >= 1
----------------------------------------------
Error: invalid left side equation entry
==============================================
==============================================
([Name] == BalancedKnife || [Name] == WarDart || [Name] == WingedKnife) && [Qual
ity] == rare && [Flag] == ethereal # [IAS] >= 20 && [EnhancedDamage] >= 350 && [
253] >= 1
----------------------------------------------
Error: invalid left side equation entry
==============================================
==============================================
([Name] == 281 || [Name] == 291 || [Name] == 301) && [Quality] == rare # [Enhanc
edDamage] >= 220 && [218] >= 4 && [224] >= 33 && ([Sockets] == 2 || [IAS] >= 20)
----------------------------------------------
Error: invalid left side equation entry
==============================================
==============================================
([Name] == 281 || [Name] == 291 || [Name] == 301) && [Quality] == rare # [Enhanc
edDamage] >= 220 && [218] >= 4 && [224] >= 33 && ([Sockets] == 2 || [IAS] >= 30)
----------------------------------------------
Error: invalid left side equation entry
==============================================
==============================================
([Name] == 285 || [Name] == 295 || [Name] == 305) && [Quality] == rare && [Flag
] == ethereal # [EnhancedDamage] >= 220 && [218] >= 4 && [224] >= 33 && [253] >=
1
----------------------------------------------
Error: invalid left side equation entry
==============================================
==============================================
([Name] == 285 || [Name] == 295 || [Name] == 305) && [Quality] == rare && [Flag]
== ethereal # [EnhancedDamage] >= 360 && [253] >= 1
----------------------------------------------
Error: invalid left side equation entry
==============================================
==============================================
([Name]== GreaterTalons || [Name]==RunicTalons) && [Flag] != ethereal && [Qualit
y] == Rare # [Sockets] == 2 && [SkillLightningSentry] >= 3 && [IAS] >= 30 && [21
8] >= 4 && [224] >= 33
----------------------------------------------
Error: invalid left side equation entry
==============================================
==============================================
([Name]== GreaterTalons || [Name]==RunicTalons) && [Flag] == ethereal && [Qualit
y] == Rare # [Sockets] == 2 && [SkillLightningSentry] >= 3 && [IAS] >= 30 && [21
8] >= 4 && [224] >= 33 && [itemreplenishdurability] >= 1
----------------------------------------------
Error: invalid left side equation entry
==============================================
getestet.. und problem besteht noch immer
obwoll alle durch gecheckt und alle die was falsch sind korriegiert und noch mal gechceckt und waren alle passed.
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03/04/2012, 15:08
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#5867
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elite*gold: 0
Join Date: Jan 2009
Posts: 3,170
Received Thanks: 1,191
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ersetz doch mal die codes
statt [253] setzte [itemreplenishquantity]
und so weiter
bei [Name]==RunicTalons würd ich noch Leerzeichen einfügen [Name] == RunicTalons
Ansonsten sehen die Codes fehlerfrei aus
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03/04/2012, 15:08
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#5868
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elite*gold: 0
Join Date: Oct 2011
Posts: 688
Received Thanks: 130
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also deine picked is jetzt zu 100% fehlerfrei aber du bekommst den error immer noch?
das is komisch
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03/04/2012, 15:38
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#5869
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Join Date: Jan 2010
Posts: 3
Received Thanks: 0
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Hey Leute,
ich benutze den Bot derzeit zum shopen. Es läuft auch alles super er kauft items keine errors etc. Allerdings stören mich noch 2 Sachen:
- Mein Shopchar(Assa) benutz leider nicht "Burst of speed", wie bekomme ich sie dazu diesen skill zu usen, damit das shopen schneller geht?
- Ich trage im 1. Waffenslot das RW Harmonie für die Gedeihen Aura und im 2. Waffenslot das RW Schneide, damit die Händlerpreise um 15% verringert sind. Kann der Bot wenn er etwas findet, dass er shopen will vorher in den 2. Waffenslot switchen um Gold zu sparen?
Für Antworten bedanke ich mich schon mal!
€dit: BoS Problem gelößt, dank:
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03/04/2012, 16:35
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#5870
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elite*gold: 0
Join Date: Jan 2009
Posts: 7,310
Received Thanks: 2,205
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Quote:
- Ich trage im 1. Waffenslot das RW Harmonie für die Gedeihen Aura und im 2. Waffenslot das RW Schneide, damit die Händlerpreise um 15% verringert sind. Kann der Bot wenn er etwas findet, dass er shopen will vorher in den 2. Waffenslot switchen um Gold zu sparen?
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nen gheeds rein und gut is. er wird sowieso ned nen haufen zeugs an land schleppen, da ist es doch egal ob irgendwas 12 %billiger ist oder ned.
und wenn du nur shoppst, kannst auch selber glei den slot permanent austauschen....das geht zwar dann bissel langsamer, aber entweder schnell oder billig.
wenn dein shop zeuch wirklich gut eingestellt ist, reichen 2.5 mille für 10.000 runs....da kommts wirklich ned auf 12% billiger an....oder 15...
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03/04/2012, 17:09
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#5871
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elite*gold: 2
Join Date: May 2009
Posts: 1,024
Received Thanks: 114
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warum versucht der bot grand charms mit skulls zu cuben?? kann man das nicht ausstellen? also das mit den skulls
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03/04/2012, 17:12
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#5872
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elite*gold: 0
Join Date: Jan 2009
Posts: 3,170
Received Thanks: 1,191
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Weil Skulls auch als PGms gelten
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03/04/2012, 18:13
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#5873
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elite*gold: 2
Join Date: May 2009
Posts: 1,024
Received Thanks: 114
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Quote:
Originally Posted by mirkoregge
Weil Skulls auch als PGms gelten 
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ja mit skulls kann man aber nicht cuben( grand charms )^^ hätte nie gedacht das der bot so blöd ist o.O
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03/04/2012, 18:15
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#5874
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elite*gold: 0
Join Date: May 2010
Posts: 212
Received Thanks: 40
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Quote:
Originally Posted by thekesho
Hi
I am sorry if the answer to my question is somewhere written in german. I cant speak any german so ill ask in english
I am running a itemfind barb with the bot script. everything is working very well. But i would like the bot to repair the barbs items. after 30 games his gear is messed up.
Is there anywhere in script i can set a repair action?
Can i make my own repair "action" within the script somehow?
running muddy's d2nt manager 3.1
running d2nt 3.3
Thank you for any answeres.
//G
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As far as I know (and my barb is working with that), u can force repairing.
In line 395 of NTTown.ntl u c:
Code:
if(_percent <= repairpercent)
change that to
Code:
if(_percent-40 <= repairpercent)
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03/04/2012, 18:18
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#5875
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elite*gold: 0
Join Date: Jan 2009
Posts: 3,170
Received Thanks: 1,191
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Dann hast du was falsch verstanden ...
Schädel zählen zu Edelsteinen!
->  ->
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03/04/2012, 21:31
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#5876
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elite*gold: 0
Join Date: Feb 2012
Posts: 7
Received Thanks: 0
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Quote:
Originally Posted by fred9x9
As far as I know (and my barb is working with that), u can force repairing.
In line 395 of NTTown.ntl u c:
Code:
if(_percent <= repairpercent)
change that to
Code:
if(_percent-40 <= repairpercent)
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that did the trick. thank you
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03/05/2012, 10:39
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#5877
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elite*gold: 0
Join Date: Sep 2010
Posts: 8
Received Thanks: 0
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Quote:
Originally Posted by Muddy Waters
Du änderst die Funktion MWC_GetSlotID() entsprechend ab, diese ist in der NTCommon library implementiert.
If you'd merely like to define a single mule, don't use a for loop. 
You are currently creating 8 objects for the very same mule which which of course isn't particularly useful.
If you would like to define two mules, the first one on location 0 (first row, left) and the second one on location 1 (first row, right) and have the first one pick runes and the second one pick everything else, your config should be similar to this:
Code:
case "sir.smarder1": // <-- Enter your bot's account name here. (lower case only!)
Automule.GameName = "trol_muleIV"; // Enter the name of your mule game here. Note: don't use the same game for multiple bot chars.
Automule.GameNamePassword = "game password"; // Enter the password of your mule game here.
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "here is my mule acc"; // Enter the name of your mule account here.
_newMule.Password = "here is my pass"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/runes.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 0; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "here is my mule acc"; // Enter the name of your mule account here.
_newMule.Password = "here is my pass"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/all.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 1; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
break;
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Quote:
Originally Posted by sir.smarder
thx but i tryed and it didnt pick up the last items on the ground.:-(
it picked runes up like it is suppose to but not the rest of my items i was to mule!
The message in all.nip says
is that the right code for the "pick it all up" script?
This is how i made my script look atm with 4 bots running and making automule! Is it made correct?
Code:
case "sir.smarder": // <-- Enter your bot's account name here. (lower case only!)
Automule.GameName = "trol_mule1"; // Enter the name of your mule game here. Note: don't use the same game for multiple bot chars.
Automule.GameNamePassword = "game pass here"; // Enter the password of your mule game here.
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "sir.smarder5"; // Enter the name of your mule account here.
_newMule.Password = "my pass here"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/runes.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 7; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "sir.smarder5"; // Enter the name of your mule account here.
_newMule.Password = "this is my pass"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/all.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 1; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
break;
case "sir.smarder1": // <-- Enter your bot's account name here. (lower case only!)
Automule.GameName = "trol_mule2"; // Enter the name of your mule game here. Note: don't use the same game for multiple bot chars.
Automule.GameNamePassword = "game pass here"; // Enter the password of your mule game here.
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "sir.smarder5"; // Enter the name of your mule account here.
_newMule.Password = "password here"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/runes.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 7; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "sir.smarder5"; // Enter the name of your mule account here.
_newMule.Password = "password here"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/all.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 2; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
break;
case "sir.smarder3": // <-- Enter your bot's account name here. (lower case only!)
Automule.GameName = "trol_mule3"; // Enter the name of your mule game here. Note: don't use the same game for multiple bot chars.
Automule.GameNamePassword = "password here"; // Enter the password of your mule game here.
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "sir.smarder5"; // Enter the name of your mule account here.
_newMule.Password = "password here"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/runes.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 7; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "sir.smarder5"; // Enter the name of your mule account here.
_newMule.Password = "password here"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/all.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 3; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
break;
case "sir.smarder4": // <-- Enter your bot's account name here. (lower case only!)
Automule.GameName = "trol_mule4"; // Enter the name of your mule game here. Note: don't use the same game for multiple bot chars.
Automule.GameNamePassword = "password here"; // Enter the password of your mule game here.
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "sir.smarder5"; // Enter the name of your mule account here.
_newMule.Password = "password here"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/runes.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 7; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
_newMule = new Mule(); // Create a new mule object. (no need to change anything here)
_newMule.Account = "sir.smarder5"; // Enter the name of your mule account here.
_newMule.Password = "password here"; // Enter the password for your mule account here.
_newMule.NipFiles.push("mule/all.nip"); // Enter any number of mule paths here.
_newMule.CharLoc = 4; // Enter the the mule's location here. Check the FAQ if you don't know what this is about.
Automule.Mules.push(_newMule); // Add the mule you just created. (no need to change anything here)
break;
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No one can help me?
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03/05/2012, 15:05
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#5878
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elite*gold: 2
Join Date: May 2009
Posts: 1,024
Received Thanks: 114
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MWConfig_Script.push(["MWOrganHarvest.ntj", 10]);
hat schon jemand erfahrung damit? welches equip wäre denn gut für den smiter? 
man muss nur die keys in stash machen und der hol dann die orgs oder wie muss ich das verstehen?
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03/05/2012, 16:08
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#5879
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elite*gold: 0
Join Date: Oct 2011
Posts: 688
Received Thanks: 130
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hey kann man bei der assa auch i.wie einstellen,
dass sie zwischen den waves shock web casted...
also das der mob gleich auf das web droped und die trotzdem die traps casted?
muss man hier was adden?
Code:
else if(me.classid == NTC_CHAR_CLASS_ASSASSIN)
{
_trapPos = new Array(2);
_trapPos[0] = [15095, 5033, 15089, 5033, 15101, 5033];
_trapPos[1] = [15092, 5033, 15098, 5033];
_index = NTConfig_AttackSkill.indexOf(MWS_LIGHTNING_SENTRY); // Check attack skills for Lightning Sentry
if(_index > -1)
{
for(var i = 0; i < _trapPos[0].length; i += 2)
NTC_CastSkill(NTConfig_AttackSkill[_index], NTC_HAND_RIGHT, _trapPos[0][i], _trapPos[0][i + 1]);
}
_index = NTConfig_AttackSkill.indexOf(MWS_DEATH_SENTRY); // Check attack skills for Death Sentry
if(_index > -1)
{
for(var i = 0; i < _trapPos[1].length; i += 2)
NTC_CastSkill(NTConfig_AttackSkill[_index], NTC_HAND_RIGHT, _trapPos[1][i], _trapPos[1][i + 1]);
}
return true;
}
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03/05/2012, 17:52
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#5880
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elite*gold: 0
Join Date: May 2011
Posts: 272
Received Thanks: 28
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Kurze dumme Frage
der download ist schon der aktuelste dens gibt ? (seite 1 glaub ich) und funzt mit dem neuesten path auch ?
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