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[Release] Muddy's D2NT
Discussion on [Release] Muddy's D2NT within the Diablo 2 Programming forum part of the Diablo 2 category.
02/24/2012, 12:08
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#5716
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Join Date: Feb 2012
Posts: 7
Received Thanks: 1
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Vielen Dank für die schnelle Antwort.
Um auf Nummer sicher zu gehen das er auch wirklich die Stats überprüft könnte man doch die pickit so schreiben das er jedes Amu/Ring etc behält oder?
Wir würde dazu der Befehl lauten?
In meinem Pickordner befindet sich bisher keine craft pick sondern nur : uniqe,set,magic/rare und normal.
Denke aber ich werde meine craftsachen aus der magic/rare wieder raus nehmen und extra eine craftpick anlegen der Übersicht halber...
Die Reihenfolge würde ich auch gern ändern indem er von einem Rezept den am schwersten zu findenden Gegenstand als erstes sucht wenn das nicht eh schon so ist.
Mfg
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02/24/2012, 13:05
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#5717
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elite*gold: 0
Join Date: Jan 2009
Posts: 3,170
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Hier mal ein Auszug aus meiner Craft-Pickit:
Code:
//==========================================
//==========Craft Section===================
//==========================================
//======================================
//==========Ring Section================
//======================================
//[Type] == Ring && [Quality] == Crafted # [FCR] >= 10 && [Dexterity] >= 15
[Type] == Ring && [Quality] == Crafted # [FCR] >= 10 && ([Strength] >= 20 || [Strength]+[Dexterity] >= 20 || [Dexterity] >= 15)
[Type] == Ring && [Quality] == Crafted # [FCR] >= 10 && ([Strength] >= 15 || [Dexterity] >= 10 ) && ([MaxMana] >= 50 || [MaxHp] >= 30 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40)
[Type] == Ring && [Quality] == Crafted # [FCR] >= 10 && [MaxHp]+[MaxMana] >= 60
[Type] == Ring && [Quality] == Crafted # [FCR] >= 10 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 70
[Type] == Ring && [Quality] == Crafted # [FCR] >= 10 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40
[Type] == Ring && [Quality] == Crafted # [FCR] >= 10 && ([dexterity]+[strength] >= 30 || [MaxHp]+[MaxMana] >= 80)
[Type] == Ring && [Quality] == Crafted # [FCR] >= 10 && ([Strength]+[Maxhp]+[MaxMana] >= 80 || [Dexterity]+[MaxHp]+[MaxMana] >= 80 || [Strength]+[Dexterity]+[Maxhp] >= 60 || [Strength]+[Dexterity]+[MaxMana] >= 65)
[Type] == Ring && [Quality] == Crafted # [FCR] >= 10 && [ToHit] >= 100 && [LifeLeech] >= 5 && ([dexterity] >= 15|| [strength] >= 15 || [MaxHp] >= 40)
[Type] == Ring && [Quality] == Crafted # [Tohit] >= 100 && ([LifeLeech] >= 10 || [ManaLeech] >= 6) && ([Strength]+[Dexterity] >= 20 || [Dexterity] >= 15 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40)
[Type] == Ring && [Quality] == Crafted # [Tohit] >= 100 && [LifeLeech] >= 10 && [ManaLeech] >= 6 && ([ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40 || [MaxHp] >= 30 || [Dexterity] >= 10 || [Strength] >= 10 || [MinDamage] >= 8)
[Type] == Ring && [Quality] == Crafted # [Tohit] >= 100 && [MinDamage] >= 8 && [MaxDamage] >= 4 && ([Strength] >= 20 || [Dexterity] >= 15 || [MaxHp] >= 35)
[Type] == Ring && [Quality] == Crafted # [ToHit] >= 100 && [LifeLeech]+[ManaLeech] >= 10 && ([ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 20 || [MaxHp] >= 30 || [MaxMana] >= 60 || [Strength] >= 10 || [Dexterity] >= 10)
[Type] == Ring && [Quality] == Crafted # [ToHit] >= 100 && [LifeLeech] >= 7 && ([ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 32 || [MaxHp] >= 30 || [MaxMana] >= 60 || [Strength] >= 10 || [Dexterity] >= 10)
[Type] == Ring && [Quality] == Crafted # [Strength] >= 20 && [Dexterity] >= 15
[Type] == Ring && [Quality] == Crafted # [Strength] >= 20 && [Dexterity] >= 15 && ([Tohit] >= 100 || [MinDamage] >= 8 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 20 || [LifeLeech] >= 8 || [ManaLeech] >= 6 || [MaxHp] >= 30 || [MaxMana] >= 60)
[Type] == Ring && [Quality] == Crafted # [Strength] >= 20 && [Tohit] >= 100 && ([MinDamage] >= 8 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 20 || [LifeLeech] >= 8 || [ManaLeech] >= 6 || [MaxHp] >= 30 || [MaxMana] >= 60)
[Type] == Ring && [Quality] == Crafted # [Strength] >= 20 && [MinDamage] >= 8 && ([Tohit] >= 100 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 20 || [LifeLeech] >= 8 || [ManaLeech] >= 6 || [MaxHp] >= 30 || [MaxMana] >= 60)
[Type] == Ring && [Quality] == Crafted # [Strength] >= 20 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 20 && ([Tohit] >= 100 || [MinDamage] >= 8 || [LifeLeech] >= 8 || [ManaLeech] >= 6 || [MaxHp] >= 30 || [MaxMana] >= 60)
[Type] == Ring && [Quality] == Crafted # [Strength] >= 20 && ([ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 50 || (([MaxHp] >= 30 || [MaxMana] >= 80) && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 36))
[Type] == Ring && [Quality] == Crafted # [Strength] >= 20 && [LifeLeech] >= 8 && ([Tohit] >= 100 || [MinDamage] >= 8 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 20 || [ManaLeech] >= 6 || [MaxHp] >= 30 || [MaxMana] >= 60)
[Type] == Ring && [Quality] == Crafted # [Strength] >= 20 && [ManaLeech] >= 6 && ([Tohit] >= 100 || [MinDamage] >= 8 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 20 || [LifeLeech] >= 8 || [MaxHp] >= 30 || [MaxMana] >= 60)
[Type] == Ring && [Quality] == Crafted # [Strength] >= 20 && [MaxHp] >= 30 && ([Tohit] >= 100 || [MinDamage] >= 8 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 20 || [LifeLeech] >= 8 || [ManaLeech] >= 6 || [MaxMana] >= 60)
[Type] == Ring && [Quality] == Crafted # [Strength] >= 20 && [MaxMana] >= 60 && ([Tohit] >= 100 || [MinDamage] >= 8 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 20 || [LifeLeech] >= 8 || [ManaLeech] >= 6 || [MaxHp] >= 30)
[Type] == Ring && [Quality] == Crafted # [Strength] >= 25 && ([MaxHp] >= 30 || [MinDamage] >= 9 || [MaxMana] >= 80)
[Type] == Ring && [Quality] == Crafted # [Dexterity] >= 15 && [Tohit] >= 100 && ([MinDamage] >= 8 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 20 || [LifeLeech] >= 8 || [ManaLeech] >= 6 || [MaxHp] >= 30 || [MaxMana] >= 60)
[Type] == Ring && [Quality] == Crafted # [Dexterity] >= 15 && [MinDamage] >= 8 && ([Tohit] >= 100 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 20 || [LifeLeech] >= 8 || [ManaLeech] >= 6 || [MaxHp] >= 30 || [MaxMana] >= 60)
[Type] == Ring && [Quality] == Crafted # [Dexterity] >= 15 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 20 && ([Tohit] >= 100 || [MinDamage] >= 8 || [LifeLeech] >= 8 || [ManaLeech] >= 6 || [MaxHp] >= 30 || [MaxMana] >= 60)
[Type] == Ring && [Quality] == Crafted # [Dexterity] >= 20 && ([ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 50 || (([MaxHp] >= 30 || [MaxMana] >= 80) && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 36))
[Type] == Ring && [Quality] == Crafted # [Dexterity] >= 15 && [LifeLeech] >= 8 && ([Tohit] >= 100 || [MinDamage] >= 8 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 20 || [ManaLeech] >= 6 || [MaxHp] >= 30 || [MaxMana] >= 60)
[Type] == Ring && [Quality] == Crafted # [Dexterity] >= 15 && [ManaLeech] >= 6 && ([Tohit] >= 100 || [MinDamage] >= 8 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 20 || [LifeLeech] >= 8 || [MaxHp] >= 30 || [MaxMana] >= 60)
[Type] == Ring && [Quality] == Crafted # [Dexterity] >= 15 && [MaxHp] >= 30 && ([Tohit] >= 100 || [MinDamage] >= 8 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 20 || [LifeLeech] >= 8 || [ManaLeech] >= 6 || [MaxMana] >= 60)
[Type] == Ring && [Quality] == Crafted # [Dexterity] >= 15 && [MaxMana] >= 60 && ([Tohit] >= 100 || [MinDamage] >= 8 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 20 || [LifeLeech] >= 8 || [ManaLeech] >= 6 || [MaxHp] >= 30)
[Type] == Ring && [Quality] == Crafted # [Dexterity] >= 20 && ([MaxHp] >= 30 || [MinDamage] >= 9 || [MaxMana] >= 80)
[Type] == Ring && [Quality] == Crafted # [LifeLeech] >= 10 && [ToHit] >= 110 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 && ([Strength] >= 20 || [Dexterity] >= 10 || [ManaLeech] >= 6)
[Type] == Ring && [Quality] == Crafted # [LifeLeech] >= 10 && [ToHit] >= 110 && [Strength]+[Dexterity] >= 35
[Type] == Ring && [Quality] == Crafted # [ItemMagicBonus] >= 25 && ([MaxMana] >= 90 || [MaxHp] >= 40 || [Strength] >= 20 || [Dexterity] >= 15 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40)
[Type] == Ring && [Quality] == Crafted # [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 90
[Type] == Ring && [Quality] == Crafted # [MaxMana] >= 90 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 60
[Type] == Ring && [Quality] == Crafted # [MaxHp] >= 40 && [Strength] >= 10 && [Dexterity] >= 10
//======================================
//==========Amulet Section==============
//======================================
[Type] == Amulet && [Quality] == Crafted # [FCR] >= 18 && [ItemAddClassSkills] >= 2 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 70 && ([MaxMana] >= 100 || [MaxHP] >= 50 || [Strength] >= 25 || [Dexterity] >= 15)
[Type] == Amulet && [Quality] == Crafted # [FCR] >= 18 && [Strength] >= 20 && [Dexterity] >= 20
[Type] == Amulet && [Quality] == Crafted # [FCR] >= 18 && [MaxHp] >= 40 && [MaxMana] >= 60
[Type] == Amulet && [Quality] == Crafted # [LifeLeech] >= 9 && [ItemAddClassSkills] >= 2 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 70 && ([ManaLeech] >= 8 || [MaxHP] >= 70 || [Strength] >= 25 || [Dexterity] >= 15)
[Type] == Amulet && [Quality] == Crafted # [LifeLeech] >= 9 && [ItemAddClassSkills] >= 2 && [Strength]+[Dexterity] >= 40
[Type] == Amulet && [Quality] == Crafted # [ItemAddClassSkills] >= 2 && [ToBlock] >= 10
[Type] == Amulet && [Quality] == Crafted # [ItemAddClassSkills] >= 2 && [Strength]+[Dexterity] >= 30
[Type] == Amulet && [Quality] == Crafted # [ItemAddClassSkills] >= 2 && [Strength] >= 21 && ([LifeLeech] >= 7 || [ManaLeech] >= 7 || [MaxHp] >= 40)
[Type] == Amulet && [Quality] == Crafted # [ItemAddClassSkills] >= 2 && [Dexterity] >= 16 && ([LifeLeech] >= 7 || [ManaLeech] >= 7 || [MaxHp] >= 40)
[Type] == Amulet && [Quality] == Crafted # [ItemAddClassSkills] >= 2 && [LifeLeech] >= 5 && [ManaLeech] >= 5
[Type] == Amulet && [Quality] == Crafted # [ItemAddClassSkills] >= 2 && [Strength]+[Dexterity] >= 20 && [ColdResist] >= 35
[Type] == Amulet && [Quality] == Crafted # [ItemAddClassSkills] >= 2 && [FRW] >= 10
[Type] == Amulet && [Quality] == Crafted # [ItemAddClassSkills] >= 2 && [FCR] >= 20
[Type] == Amulet && [Quality] == Crafted # [Itemaddclassskills] >= 2 && [FCR] >= 10 && ([Strength]+[Maxhp]+[MaxMana] >= 60 || [Dexterity]+[MaxHp]+[MaxMana] >= 60 || [Strength]+[Dexterity]+[Maxhp] >= 50 || [Strength]+[Dexterity]+[MaxMana] >= 55)
[Type] == Amulet && [Quality] == Crafted # [Itemaddclassskills] >= 2 && [FCR] >= 10 && ([dexterity]+[strength] >= 35 || [MaxHp]+[MaxMana] >= 90)
[Type] == Amulet && [Quality] == Crafted # [Itemaddclassskills] >= 2 && [FCR] >= 10 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 60 && ([MaxHp] >= 30 || [MaxMana] >= 60 || [Strength] >= 15 || [Dexterity] >= 15)
[Type] == Amulet && [Quality] == Crafted # [ItemAddClassSkills] >= 1 && [ToBlock] >= 10 && [Strength] >= 20 && ([Dexterity] >= 15 || [MaxHp] >= 40 || [MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40)
[Type] == Amulet && [Quality] == Crafted # [ItemAddClassSkills] >= 1 && [ToBlock] >= 10 && [Dexterity] >= 15 && ([MaxHp] >= 40 || [MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40)
[Type] == Amulet && [Quality] == Crafted # [ItemAddClassSkills] >= 1 && [ToBlock] >= 10 && [MaxHp] >= 40 && ([MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40)
[Type] == Amulet && [Quality] == Crafted # [ItemAddClassSkills] >= 1 && [ToBlock] >= 10 && [MaxMana] >= 60 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40
[Type] == Amulet && [Quality] == Crafted # [ItemAddClassSkills] >= 1 && [FRW] >= 10 && [Strength] >= 20 && ([Dexterity] >= 15 || [MaxHp] >= 40 || [MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40)
[Type] == Amulet && [Quality] == Crafted # [ItemAddClassSkills] >= 1 && [FRW] >= 10 && [Dexterity] >= 15 && ([MaxHp] >= 40 || [MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40)
[Type] == Amulet && [Quality] == Crafted # [ItemAddClassSkills] >= 1 && [FRW] >= 10 && [MaxHp] >= 40 && ([MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40)
[Type] == Amulet && [Quality] == Crafted # [ItemAddClassSkills] >= 1 && [FRW] >= 10 && [MaxMana] >= 60 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40
[Type] == Amulet && [Quality] == Crafted # ([NecromancerSkills] >= 1 || [PaladinSkills] >= 1) && [FCR] >= 15 && [Strength] >= 20 && ([Dexterity] >= 15 || [MaxHp] >= 40 || [MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40)
[Type] == Amulet && [Quality] == Crafted # ([NecromancerSkills] >= 1 || [PaladinSkills] >= 1) && [FCR] >= 15 && [Dexterity] >= 15 && ([MaxHp] >= 40 || [MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40)
[Type] == Amulet && [Quality] == Crafted # ([NecromancerSkills] >= 1 || [PaladinSkills] >= 1) && [FCR] >= 15 && [MaxHp] >= 40 && ([MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40)
[Type] == Amulet && [Quality] == Crafted # ([NecromancerSkills] >= 1 || [PaladinSkills] >= 1) && [FCR] >= 15 && [MaxMana] >= 60 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40
[Type] == Amulet && [Quality] == Crafted # ([NecromancerSkills] >= 2 || [PaladinSkills] >= 2) && [FCR] >= 15
[Type] == Amulet && [Quality] == Crafted # ([PoisonAndBoneSkillTab] >= 2 || [NecromancerSummoningSkillTab] >= 2) && [FCR] >= 10 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 60 && ([MaxHp] >= 30 || [MaxMana] >= 60 || [Strength] >= 15 || [Dexterity] >= 15)
[Type] == Amulet && [Quality] == Crafted # ([PoisonAndBoneSkillTab] >= 2 || [NecromancerSummoningSkillTab] >= 2) && [FCR] >= 10 && ([dexterity]+[strength] >= 35 || [MaxHp]+[MaxMana] >= 90)
[Type] == Amulet && [Quality] == Crafted # ([PoisonAndBoneSkillTab] >= 2 || [NecromancerSummoningSkillTab] >= 2) && [FCR] >= 10 && ([Strength]+[Maxhp]+[MaxMana] >= 60 || [Dexterity]+[MaxHp]+[MaxMana] >= 60 || [Strength]+[Dexterity]+[Maxhp] >= 50 || [Strength]+[Dexterity]+[MaxMana] >= 55)
[Type] == Amulet && [Quality] == Crafted # [AssassinSkills] >= 1 && [FCR] >= 17 && [Strength] >= 20 && ([Dexterity] >= 15 || [MaxHp] >= 40 || [MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40)
[Type] == Amulet && [Quality] == Crafted # [AssassinSkills] >= 1 && [FCR] >= 17 && [Dexterity] >= 15 && ([MaxHp] >= 40 || [MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40)
[Type] == Amulet && [Quality] == Crafted # [AssassinSkills] >= 1 && [FCR] >= 17 && [MaxHp] >= 40 && ([MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40)
[Type] == Amulet && [Quality] == Crafted # [AssassinSkills] >= 1 && [FCR] >= 17 && [MaxMana] >= 60 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40
[Type] == Amulet && [Quality] == Crafted # ([TrapsSkillTab] >= 2 || [MartialArtsSkillTab] >= 2) && [FCR] >= 10 && ([Strength]+[Maxhp]+[MaxMana] >= 60 || [Dexterity]+[MaxHp]+[MaxMana] >= 60 || [Strength]+[Dexterity]+[Maxhp] >= 50 || [Strength]+[Dexterity]+[MaxMana] >= 55)
[Type] == Amulet && [Quality] == Crafted # ([TrapsSkillTab] >= 2 || [MartialArtsSkillTab] >= 2) && [FCR] >= 10 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 60 && ([MaxHp] >= 30 || [MaxMana] >= 60 || [Strength] >= 15 || [Dexterity] >= 15)
[Type] == Amulet && [Quality] == Crafted # ([TrapsSkillTab] >= 2 || [MartialArtsSkillTab] >= 2) && [FCR] >= 10 && ([dexterity]+[strength] >= 35 || [MaxHp]+[MaxMana] >= 90)
[Type] == Amulet && [Quality] == Crafted # [DruidSkills] >= 1 && [FCR] >= 19 && [Strength] >= 20 && ([Dexterity] >= 15 || [MaxHp] >= 40 || [MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40)
[Type] == Amulet && [Quality] == Crafted # [DruidSkills] >= 1 && [FCR] >= 19 && [Dexterity] >= 15 && ([MaxHp] >= 40 || [MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40)
[Type] == Amulet && [Quality] == Crafted # [DruidSkills] >= 1 && [FCR] >= 19 && [MaxHp] >= 40 && ([MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40)
[Type] == Amulet && [Quality] == Crafted # [DruidSkills] >= 1 && [FCR] >= 19 && [MaxMana] >= 60 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40
[Type] == Amulet && [Quality] == Crafted # [DruidSkills] >= 2 && [FCR] >= 19
[Type] == Amulet && [Quality] == Crafted # ([ShapeShiftingSkillTab] >= 2 || [ElementalSkillTab] >= 2 || [DruidSummoningSkillTab] >= 2) && [FCR] >= 10 && ([Strength]+[Maxhp]+[MaxMana] >= 60 || [Dexterity]+[MaxHp]+[MaxMana] >= 60 || [Strength]+[Dexterity]+[Maxhp] >= 50 || [Strength]+[Dexterity]+[MaxMana] >= 55)
[Type] == Amulet && [Quality] == Crafted # ([ShapeShiftingSkillTab] >= 2 || [ElementalSkillTab] >= 2 || [DruidSummoningSkillTab] >= 2) && [FCR] >= 10 && ([dexterity]+[strength] >= 35 || [MaxHp]+[MaxMana] >= 90)
[Type] == Amulet && [Quality] == Crafted # ([ShapeShiftingSkillTab] >= 2 || [ElementalSkillTab] >= 2 || [DruidSummoningSkillTab] >= 2) && [FCR] >= 10 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 60 && ([MaxHp] >= 30 || [MaxMana] >= 60 || [Strength] >= 15 || [Dexterity] >= 15)
[Type] == Amulet && [Quality] == Crafted # [SorceressSkills] >= 1 && [FCR] >= 12 && [Strength] >= 20 && ([Dexterity] >= 15 || [MaxHp] >= 40 || [MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40)
[Type] == Amulet && [Quality] == Crafted # [SorceressSkills] >= 1 && [FCR] >= 12 && [Dexterity] >= 15 && ([MaxHp] >= 40 || [MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40)
[Type] == Amulet && [Quality] == Crafted # [SorceressSkills] >= 1 && [FCR] >= 12 && [MaxHp] >= 40 && ([MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40)
[Type] == Amulet && [Quality] == Crafted # [SorceressSkills] >= 1 && [FCR] >= 12 && [MaxMana] >= 60 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40
[Type] == Amulet && [Quality] == Crafted # [SorceressSkills] >= 2 && [FCR] >= 12
[Type] == Amulet && [Quality] == Crafted # ([FireSkillTab] >= 2 || [ColdSkillTab] >= 2 || [LightningSkillTab] >= 2) && [FCR] >= 10 && ([Strength]+[Maxhp]+[MaxMana] >= 60 || [Dexterity]+[MaxHp]+[MaxMana] >= 60 || [Strength]+[Dexterity]+[Maxhp] >= 50 || [Strength]+[Dexterity]+[MaxMana] >= 55)
[Type] == Amulet && [Quality] == Crafted # ([FireSkillTab] >= 2 || [ColdSkillTab] >= 2 || [LightningSkillTab] >= 2) && [FCR] >= 10 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 60 && ([MaxHp] >= 30 || [MaxMana] >= 60 || [Strength] >= 15 || [Dexterity] >= 15)
[Type] == Amulet && [Quality] == Crafted # ([FireSkillTab] >= 2 || [ColdSkillTab] >= 2 || [LightningSkillTab] >= 2) && [FCR] >= 10 && ([dexterity]+[strength] >= 35 || [MaxHp]+[MaxMana] >= 90)
[Type] == Amulet && [Quality] == Crafted # ([AmazonSkills] >= 1 || [BarbarianSkills] >= 1) && [FCR] >= 20 && [Strength] >= 15 && ([Dexterity] >= 15 || [MaxHp] >= 40 || [MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40)
[Type] == Amulet && [Quality] == Crafted # ([AmazonSkills] >= 1 || [BarbarianSkills] >= 1) && [FCR] >= 20 && [Dexterity] >= 15 && ([MaxHp] >= 40 || [MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40)
[Type] == Amulet && [Quality] == Crafted # ([AmazonSkills] >= 1 || [BarbarianSkills] >= 1) && [FCR] >= 20 && [MaxHp] >= 40 && ([MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40)
[Type] == Amulet && [Quality] == Crafted # ([AmazonSkills] >= 1 || [BarbarianSkills] >= 1) && [FCR] >= 20 && [MaxMana] >= 60 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40
[Type] == Amulet && [Quality] == Crafted # ([AmazonSkills] >= 1 || [BarbarianSkills] >= 1) && [FCR] >= 20
[Type] == Amulet && [Quality] == Crafted # ([JavelinAndSpearSkillTab] >= 2 || [BowAndCrossbowSkillTab] >= 2) && [FCR] >= 10 && ([Strength]+[Maxhp]+[MaxMana] >= 60 || [Dexterity]+[MaxHp]+[MaxMana] >= 60 || [Strength]+[Dexterity]+[Maxhp] >= 50 || [Strength]+[Dexterity]+[MaxMana] >= 55)
[Type] == Amulet && [Quality] == Crafted # ([JavelinAndSpearSkillTab] >= 2 || [BowAndCrossbowSkillTab] >= 2) && [FCR] >= 10 && ([dexterity]+[strength] >= 35 || [MaxHp]+[MaxMana] >= 90)
[Type] == Amulet && [Quality] == Crafted # ([JavelinAndSpearSkillTab] >= 2 || [BowAndCrossbowSkillTab] >= 2) && [FCR] >= 10 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 60 && ([MaxHp] >= 30 || [MaxMana] >= 60 || [Strength] >= 15 || [Dexterity] >= 15)
[Type] == Amulet && [Quality] == Crafted # [PaladinSkills] >= 2 && [FCR] >= 10 && ([Strength] >= 20 || [Dexterity] >= 15 || [MaxHp] >= 40 || [MaxMana] >= 50 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 60)
[Type] == Amulet && [Quality] == Crafted # [PaliCombatSkillTab] >= 2 && [FCR] >= 10 && ([Strength]+[Maxhp]+[MaxMana] >= 60 || [Dexterity]+[MaxHp]+[MaxMana] >= 60 || [Strength]+[Dexterity]+[Maxhp] >= 50 || [Strength]+[Dexterity]+[MaxMana] >= 55)
[Type] == Amulet && [Quality] == Crafted # [PaliCombatSkillTab] >= 2 && [FCR] >= 10 && ([dexterity]+[strength] >= 35 || [MaxHp]+[MaxMana] >= 90)
[Type] == Amulet && [Quality] == Crafted # [PaliCombatSkillTab] >= 2 && [FCR] >= 10 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 60 && ([MaxHp] >= 30 || [MaxMana] >= 60 || [Strength] >= 15 || [Dexterity] >= 15)
[Type] == Amulet && [Quality] == Crafted # ([BarbCombatSkillTab] >= 2 || [WarCriesskilltab] >= 2) && [FCR] >= 10 && ([Strength]+[Maxhp]+[MaxMana] >= 60 || [Dexterity]+[MaxHp]+[MaxMana] >= 60 || [Strength]+[Dexterity]+[Maxhp] >= 50 || [Strength]+[Dexterity]+[MaxMana] >= 55)
[Type] == Amulet && [Quality] == Crafted # ([BarbCombatSkillTab] >= 2 || [WarCriesskilltab] >= 2) && [FCR] >= 10 && ([dexterity]+[strength] >= 35 || [MaxHp]+[MaxMana] >= 90)
[Type] == Amulet && [Quality] == Crafted # ([BarbCombatSkillTab] >= 2 || [WarCriesskilltab] >= 2) && [FCR] >= 10 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 60 && ([MaxHp] >= 30 || [MaxMana] >= 60 || [Strength] >= 15 || [Dexterity] >= 15)
[Type] == Amulet && [Quality] == Crafted # [ToBlock] >= 9 && [ItemAddClassSkills] >= 2 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 70 && ([LifeLeech] >= 6 || [ManaLeech] >= 8 || [MaxHP] >= 50 || [Strength] >= 25 || [Dexterity] >= 15)
[Type] == Amulet && [Quality] == Crafted # [PaladinSkills] >= 1 && [Strength] >= 10 && [Dexterity] >= 10
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02/24/2012, 13:05
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#5718
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Join Date: Jan 2009
Posts: 7,310
Received Thanks: 2,205
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wenn du den muddys nutzt is dort eine craft.nip
ansonsten hast du nen anderen bot, dann funktioniert das auch nicht mit mehreren gleichen rezepten!
so würde er z.B jeden craft ring behalten.
Quote:
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[Type] == ring && [Quality] == crafted
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thanks button
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02/24/2012, 14:20
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#5719
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elite*gold: 0
Join Date: Apr 2010
Posts: 23
Received Thanks: 1
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Folgendes Problem:
nochmal zu dem Baalbot:
public ist auf true, und baal auch unter schedule eingetragen, er macht auch das game auf so wie ichs will ... nur nachdem es offen ist stürzt das komplette Game ab mit dieser Fehlermeldung:  . Danach startet er das Spiel neu. Weiß jemand woran das liegen könnt ?
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02/24/2012, 14:41
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#5720
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Quote:
Originally Posted by synex21
Folgendes Problem:
nochmal zu dem Baalbot:
public ist auf true, und baal auch unter schedule eingetragen, er macht auch das game auf so wie ichs will ... nur nachdem es offen ist stürzt das komplette Game ab mit dieser Fehlermeldung:  . Danach startet er das Spiel neu. Weiß jemand woran das liegen könnt ?
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die meldung kommt aus dem tools thread....hm...
irgendwas scheint falsch benannt.
poste mal:
wie heisst dein char?
wie heißt deine char.config?
und deine char config im ganzen.
in ne codebox packen
das is das symbol # wenn du beim posten auf erweitert klickst
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02/24/2012, 14:43
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#5721
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elite*gold: 0
Join Date: Jan 2009
Posts: 3,170
Received Thanks: 1,191
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Quote:
Originally Posted by synex21
Folgendes Problem:
nochmal zu dem Baalbot:
public ist auf true, und baal auch unter schedule eingetragen, er macht auch das game auf so wie ichs will ... nur nachdem es offen ist stürzt das komplette Game ab mit dieser Fehlermeldung:

. Danach startet er das Spiel neu. Weiß jemand woran das liegen könnt ?
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1. Warum läzft dein Diablo auf Deutsch? Schon auf Seite 1 steht doch, dass es auf Englisch sein sollte.
2. Load Default Config = zu 90% Fehler beim Dateinamen (Leerzeiche, Groß/Kleinschreibung beachten).
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02/24/2012, 14:50
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#5722
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stimmt, aber das mit dem deutsch hatten wir glaub ich schon per pm... weis es nimmer,waren paar zuviel
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02/24/2012, 14:57
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#5723
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elite*gold: 0
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Posts: 23
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Quote:
Originally Posted by mirkoregge
1. Warum läzft dein Diablo auf Deutsch? Schon auf Seite 1 steht doch, dass es auf Englisch sein sollte.
2. Load Default Config = zu 90% Fehler beim Dateinamen (Leerzeiche, Groß/Kleinschreibung beachten).
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jah hatte beim use noch das .txt dahinter stehen habs gefixt. aber die Fehlermeldung kommt trotzdem ...
und bei welcher Datei genau soll nen Rechtschreibfehler sein ... weil die NTToolsThread ist richtig??
Danke für eure Hilfe
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02/24/2012, 15:07
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#5724
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Join Date: Jan 2009
Posts: 3,170
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hast du etwas an der NTToolsThread geändert?
Der kennt "NT_LoadConfig();" nicht; poste mal bitte den Inhalt der Datei in einer codebox
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02/24/2012, 15:10
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#5725
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elite*gold: 0
Join Date: Apr 2010
Posts: 23
Received Thanks: 1
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Quote:
Originally Posted by mirkoregge
hast du etwas an der NTToolsThread geändert?
Der kennt "NT_LoadConfig();" nicht; poste mal bitte den Inhalt der Datei in einer codebox
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Code:
/**
* This file was modified by
* Check the programming section for updates and further scripts
* Last Update: 14:38 11.10.2011
*/
var _MWLW_DroppedGids = new Array();
var _MWLW_EvalLine = "";
var _MWLW_LastDrinkTicks = new Array(5);
var _MWLW_ChickenEnabled = true;
var _MWLW_CharLevels = new Array();
const _MWLW_DELAY_REJUV = 600;
const _MWLW_DELAY_OTHER = 3000;
const _MWLW_TYPE_HP_ME = 0;
const _MWLW_TYPE_MP_ME = 1;
const _MWLW_TYPE_RV_ME = 2;
const _MWLW_TYPE_HP_MERC = 3;
const _MWLW_TYPE_RV_MERC = 4;
function NTMain()
{
Include("libs/common/NTCommon.ntl");
NTC_IncludeLibs();
NTC_IncludeConfig("NTBot/char_configs");
NT_LoadConfig();
RegisterEvent(EVENT_SCRIPTMSG, MWLW_ScriptMessageHandler);
var _count, _lifeMax, _manaMax, _merc, _result;
var i;
_count = 0;
if(MWConfig_ShowDroppedItemSpecs)
{
try
{
_result = NTIP_ParseLineInt(MWConfig_ShowDroppedItemSpecs);
if(_result[1])
_MWLW_EvalLine = _result[0] + "&&" + _result[1];
else
_MWLW_EvalLine = _result[0];
}
catch(e)
{
_MWLW_EvalLine = "";
}
}
for(i = 0; i < 5; i++)
_MWLW_LastDrinkTicks[i] = 0;
MWLW_SetChickenThresholds();
while(me.ingame)
{
if(!NTC_InTown())
{
_result = false;
if(_lifeMax != me.hpmax || _manaMax != me.mpmax)
{
_lifeMax = me.hpmax;
_manaMax = me.mpmax;
MWLW_SetChickenThresholds();
}
if(!NTC_InTown())
{
if(parseInt(me.hp * 100 / _lifeMax) < NTConfig_LifeRejuvThresh || parseInt(me.mp * 100 / _manaMax) < NTConfig_ManaRejuvThresh)
_result = NTLW_DrinkPotInt(_MWLW_TYPE_RV_ME);
if(!_result)
{
if(parseInt(me.hp * 100 / _lifeMax) < NTConfig_LifeThresh)
NTLW_DrinkPotInt(_MWLW_TYPE_HP_ME);
if(parseInt(me.mp * 100 / _manaMax) < NTConfig_ManaThresh)
NTLW_DrinkPotInt(_MWLW_TYPE_MP_ME);
}
_merc = NTC_GetMerc();
if(_merc)
{
if(_MWLW_ChickenEnabled && parseInt(_merc.hp * 100 / _merc.hpmax) < NTConfig_MercChicken)
{
var _area;
_area = MWC_FindArea();
if(_area)
NTC_SendLogToOOG(NTC_LOG_ITEM, "ÿE00000Game is terminated by merc chicken (" + _area.name + ")");
else
NTC_SendLogToOOG(NTC_LOG_ITEM, "ÿE00000Game is terminated by merc chicken (unknown area)");
NTC_SendMsgToScript("MWBotGame.ntj", "EXIT_GAME");
break;
}
if(parseInt(_merc.hp * 100 / _merc.hpmax) < NTConfig_MercRejuvThresh)
_result = NTLW_DrinkPotInt(_MWLW_TYPE_RV_MERC);
if(!_result && parseInt(_merc.hp * 100 / _merc.hpmax) < NTConfig_MercLifeThresh)
NTLW_DrinkPotInt(_MWLW_TYPE_HP_MERC);
}
}
}
if(MWLW_CheckForUnknownPlayers())
{
NTC_SendMsgToScript("MWBotGame.ntj", "EXIT_GAME");
break;
}
if(_MWLW_EvalLine)
MWLW_ShowDrops();
switch(_count)
{
case 5:
case 10:
case 15:
case 20:
if(MWConfig_Announcements.ShowLevelUpMessagMinLevel < 99 && MWConfig_Announcements.LevelUpMessages.length > 0)
MWLW_CheckLevelUps();
break;
default:
if(_count > 20)
{
if(NTConfig_PublicMode || MWConfig_AutoParty)
MWC_ManageParty();
_count = 0;
}
break;
}
_count++;
NTC_Delay(200);
}
UnregisterEvent(EVENT_SCRIPTMSG);
}
// Internal function
function NTLW_DrinkPotInt(type)
{
var _potType, _result, _col, _now;
if(_MWLW_LastDrinkTicks[type] && GetTickCount() < _MWLW_LastDrinkTicks[type] || me.mode == 0 || me.mode == 17 || me.mode == 18)
return false;
switch(type)
{
case _MWLW_TYPE_HP_ME:
case _MWLW_TYPE_HP_MERC:
_potType = "hp";
break;
case _MWLW_TYPE_MP_ME:
_potType = "mp";
break;
default:
_potType = "rv";
break;
}
_col = MWLW_GetColumnIndex(_potType);
if(_col > -1)
{
if(type < _MWLW_TYPE_HP_MERC)
_result = me.UseBelt(_col);
else
_result = me.UseBelt(_col, true);
if(_result)
{
_MWLW_LastDrinkTicks[type] = GetTickCount();
if(type == _MWLW_TYPE_RV_ME)
{
_MWLW_LastDrinkTicks[type] += _MWLW_DELAY_REJUV;
_MWLW_LastDrinkTicks[_MWLW_TYPE_HP_ME] = _MWLW_LastDrinkTicks[type];
_MWLW_LastDrinkTicks[_MWLW_TYPE_MP_ME] = _MWLW_LastDrinkTicks[type];
}
else if(type == _MWLW_TYPE_RV_MERC)
{
_MWLW_LastDrinkTicks[type] += _MWLW_DELAY_REJUV;
_MWLW_LastDrinkTicks[_MWLW_TYPE_HP_MERC] = _MWLW_LastDrinkTicks[type];
}
else
_MWLW_LastDrinkTicks[type] += _MWLW_DELAY_OTHER;
NTC_SendMsgToScript("MWBotGame.ntj", "SET_" + _potType.toUpperCase() + "DRANK_1");
return true;
}
}
return false;
}
function MWLW_GetColumnIndex(type)
{
var _potions;
_potions = MWC_GetItems(-1, 2);
if(_potions)
{
for(var i = 0; i < _potions.length; i++)
{
if(_potions[i].x < 4 && _potions[i].code.indexOf(type) > -1)
return _potions[i].x;
}
}
return -1;
}
function MWLW_SetChickenThresholds()
{
if(!_MWLW_ChickenEnabled)
{
me.chickenhp = 0;
me.chickenmp = 0;
return;
}
if(NTConfig_LifeChicken > 0 && NTConfig_LifeChicken <= 100)
me.chickenhp = parseInt((me.hpmax * NTConfig_LifeChicken) / 100);
else if(NTConfig_LifeChicken > 100)
me.chickenhp = NTConfig_LifeChicken;
if(NTConfig_ManaChicken > 0 && NTConfig_ManaChicken <= 100)
me.chickenmp = parseInt((me.mpmax * NTConfig_ManaChicken) / 100);
else if(NTConfig_ManaChicken > 100)
me.chickenmp = NTConfig_ManaChicken;
}
function MWLW_ScriptMessageHandler(msg)
{
if(msg.indexOf("SET_CHICKEN_") == 0)
{
switch(msg.split('_')[2])
{
case '0':
_MWLW_ChickenEnabled = false;
Print("ÿc1Chicken disabled!");
break;
default:
_MWLW_ChickenEnabled = true;
Print("ÿc2Chicken enabled!");
break;
}
MWLW_SetChickenThresholds();
}
}
function MWLW_ShowDrops()
{
var _item;
_item = NTC_FindUnit(NTC_UNIT_ITEM);
if(!_item)
return;
do
{
if(MWLW_ShowItem(_item) && _MWLW_DroppedGids.indexOf(_item.gid) == -1)
{
Print("Drop detected: " + NTC_ItemQualityToD2Color[MWC_GetItemColorInt(_item)] + _item.name.split("\n")[0] + MWSI_GetUniqueOrSetName(_item) + " (" + _item.itemlevel + ")");
_MWLW_DroppedGids.push(_item.gid);
}
} while(_item.GetNext());
}
function MWLW_ShowItem(item)
{
try
{
if(eval(_MWLW_EvalLine))
return true;
}
catch(e)
{
Print("ÿc1Your evaluation line for drop detection is invalid, drop detection is disabled!");
Print("ÿc1Line: " + MWConfig_ShowDroppedItemSpecs);
Print("ÿc1JS Line: " + _MWLW_EvalLine);
_MWLW_EvalLine = "";
}
return false;
}
function MWLW_CheckLevelUps()
{
var _player, _output;
_player = GetPlayerUnit();
if(_player)
{
while(_player.GetNext())
{
if(_player.level >= MWConfig_Announcements.ShowLevelUpMessagMinLevel)
{
if(isNaN(_MWLW_CharLevels[_player.name]))
_MWLW_CharLevels[_player.name] = _player.level;
else if(_MWLW_CharLevels[_player.name] != _player.level)
{
_MWLW_CharLevels[_player.name] = _player.level;
_output = MWConfig_Announcements.LevelUpMessages[Random(0, MWConfig_Announcements.LevelUpMessages.length - 1)];
_output = _output.replace(/%level/gi, _player.level);
_output = _output.replace(/%name/gi, _player.name);
_output = _output.replace(/%class/gi, MWC_CharClassIdToString(_player.classid));
Say(_output);
if(me.areaid == _player.areaid)
{
NTC_Delay(200);
Say("!" + _player.name + " has reached level " + _player.level + "!");
}
NTC_Delay(200);
}
}
}
}
}
function MWLW_CheckForUnknownPlayers()
{
var _player = GetPlayerUnit();
var i;
if(_player)
{
while(_player.GetNext())
{
for(i = 0; i < MWConfig_KnownPlayers.length; i++)
{
if(MWConfig_KnownPlayers[i].toLowerCase() == _player.name.toLowerCase())
break;
}
if(i >= MWConfig_KnownPlayers.length)
return (MWConfig_KnownPlayers.length > 0);
}
}
return false;
}
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02/24/2012, 15:13
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#5726
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elite*gold: 0
Join Date: Jan 2009
Posts: 7,310
Received Thanks: 2,205
|
und jez noch die char config
und wie dein char heißt und wie du die char config benannt hast.
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02/24/2012, 15:14
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#5727
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elite*gold: 0
Join Date: Apr 2010
Posts: 23
Received Thanks: 1
|
Quote:
Originally Posted by kal_el
und jez noch die char config
und wie dein char heißt und wie du die char config benannt hast.
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Code:
/**
* This file was modified by
* Check the programming section for updates and further scripts
* Last Update: 23:10 29.08.2011
*
* Hotkey Description
*
* Pause/Break Pauses the current bot script.
* Page up (PgUp) Skips the current bot script.
* Page down (PgDn) Repeats the previous bot script
* Home (Pos1) Shows your current coordinates and areaid.
* End Shows current ping in status text bar.
* Insert (Ins) Logs all items on your char to either XML or TXT.
* Delete (Del) Exits the game. NOTE: Always use this key to leave a game!
* Backspace Force trigger auto mule. NOTE: Won't work unless auto mule is actually activated for the current char.
*/
Include("NTBot/char_configs/MWConfig_GlobalSettings.ntl");
var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;
function NT_LoadConfig()
{
MW_LoadGlobalSettings();
//------------------------------------------------------------------------------
//
// Run Configuration
//
//------------------------------------------------------------------------------
// Use the following syntax for activating botscripts: MWConfig_Script.push([<ScriptName>, <Script runtime in minutes (0 is infinite)>]);
// ***************** Current schedule ******************
//MWConfig_Script.push(["NTAndariel.ntj", 5]);
//MWConfig_Script.push(["NTMausoleum.ntj", 10]); MWConfig_ClearPathSpectypes.Mausoleum = 0; MWConfig_ClearAreaSpectypes.Mausoleum = 0x01; NTConfig_KillBloodRaven = true;
//MWConfig_Script.push(["NTPit.ntj", 10]); MWConfig_ClearPathSpectypes.Pit = 0; MWConfig_ClearAreaSpectypes.Pit = 0x01; NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
//MWConfig_Script.push(["NTCountess.ntj", 5]); MWConfig_ClearPathSpectypes.Countess = 0; MWConfig_ClearAreaSpectypes.Countess = 0;
//MWConfig_Script.push(["NTSummoner.ntj", 5]); NTConfig_KillFireEye = false; MWConfig_ClearPathSpectypes.Summoner = 0;
//MWConfig_Script.push(["NTAncientTunnels.ntj", 10]); MWConfig_ClearPathSpectypes.AncientTunnels = 0x01; MWConfig_ClearAreaSpectypes.AncientTunnels = 0x01;
//MWConfig_Script.push(["MWKurastSewers.ntj", 5]); MWConfig_ClearPathSpectypes.KurastSewers = 0;
//MWConfig_Script.push(["NTTravincal.ntj", 5]);
//MWConfig_Script.push(["NTMephisto.ntj", 5]); MWConfig_OpenMephistoChest = true; MWConfig_MephistoClearArea = false;
//MWConfig_Script.push(["MWSuperChests.ntj", 20]); MWConfig_SuperChestClearAreaRadius = 5; MWConfig_SuperChestAreas = ["Arachnid Lair", "Swampy Pit Level 3", "Flayer Dungeon", "Abbadon", "Pit of Acheron", "Drifter Cavern", "Infernal Pit", "Icy Cellar"];
//MWConfig_Script.push(["NTNihlathak.ntj", 5]); MWConfig_ClearPathSpectypes.Nihlathak = 0; NTConfig_PindleskinExtension = false; MWConfig_SkipOnTombVipers = true;
MWConfig_Script.push(["NTBaal.ntj", 10]); NTConfig_KillBaal = true; MWConfig_SkipBaalOnDolls = true; MWConfig_SkipBaalOnSouls = false; MWConfig_DoBaalPreAttack = true;
//MWConfig_Script.push(["NTDiablo.ntj", 10]); MWConfig_KillFullInfectorMob = true; MWConfig_StartAtStar = false; MWConfig_IgnoreSealOpeningErrors = false; MWConfig_FastDia = true;
// *****************************************************
//------------------------------------------------------------------------------
// Available Scripts
//------------------------------------------------------------------------------
/* NOTE:
// The scripts below are actually commented out; to add a script, copy one of the lines below and add it to the current schedule above. ;)
// You should also get yourself a decent editor that supports syntax highlighting for JavaScript, I'd recommend Notepad++. (http://notepad-plus-plus.org/download/)
// *********************** Act I ***********************
//MWConfig_Script.push(["NTMausoleum.ntj", 10]); MWConfig_ClearPathSpectypes.Mausoleum = 0; MWConfig_ClearAreaSpectypes.Mausoleum = 0x01; NTConfig_KillBloodRaven = true;
//MWConfig_Script.push(["NTTristram.ntj", 10]); NTConfig_KillRakanishu = true;
//MWConfig_Script.push(["NTHole.ntj", 10]); MWConfig_ClearPathSpectypes.Hole = 0; MWConfig_ClearAreaSpectypes.Hole = 0x01; NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//MWConfig_Script.push(["NTTreehead.ntj", 10]);
//MWConfig_Script.push(["MWColdcrow.ntj", 10]); MWConfig_ClearCaveMode = 0; // 0: Only kill coldcrow; 1: Clear Cave Level 1; 2: Clear both Cave Level 1 & 2
//MWConfig_Script.push(["NTCountess.ntj", 5]); MWConfig_ClearPathSpectypes.Countess = 0; MWConfig_ClearAreaSpectypes.Countess = 0;
//MWConfig_Script.push(["NTPit.ntj", 10]); MWConfig_ClearPathSpectypes.Pit = 0; MWConfig_ClearAreaSpectypes.Pit = 0x01; NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
//MWConfig_Script.push(["NTAndariel.ntj", 10]);
MWConfig_Script.push(["MWRush.ntj", 0]); MWConfig_IsRusher = true;
// *********************** Act II **********************
//MWConfig_Script.push(["NTRadament.ntj", 10]); MWConfig_ClearPathSpectypes.Radament = 0;
//MWConfig_Script.push(["MWMaggotsLair.ntj", 10]); MWConfig_ClearPathSpectypes.MaggotsLair = 0; MWConfig_ClearAreaSpectypes.MaggotsLair = 0x01;
//MWConfig_Script.push(["NTAncientTunnels.ntj", 10]); MWConfig_ClearPathSpectypes.AncientTunnels = 0; MWConfig_ClearAreaSpectypes.AncientTunnels = 0x01;
//MWConfig_Script.push(["NTSummoner.ntj", 5]); NTConfig_KillFireEye = false; MWConfig_ClearPathSpectypes.Summoner = 0;
//MWConfig_Script.push(["NTDuriel.ntj", 10]); MWConfig_ClearPathSpectypes.Duriel = 0;
// ********************** Act III **********************
//MWConfig_Script.push(["MWFlayerJungle.ntj", 10]); MWConfig_ClearAreaSpectypes.FlayerJungle = 0x01;
//MWConfig_Script.push(["MWKurastSewers.ntj", 5]); MWConfig_ClearPathSpectypes.KurastSewers = 0;
//MWConfig_Script.push(["MWKurastTemples.ntj", 5]); MWConfig_ClearPathSpectypes.KurastTemples = 0; MWConfig_ClearAreaSpectypes.KurastTemples = 0x01;
//MWConfig_Script.push(["NTTravincal.ntj", 5]);
//MWConfig_Script.push(["NTMephisto.ntj", 5]); MWConfig_OpenMephistoChest = true; MWConfig_MephistoClearArea = true;
// *********************** Act IV **********************
//MWConfig_Script.push(["NTIzual.ntj", 5]); MWConfig_ClearPathSpectypes.Izual = 0;
//MWConfig_Script.push(["MWRiverOfFlame.ntj", 10]); MWConfig_ClearAreaSpectypes.RiverOfFlame = 0x01;
//MWConfig_Script.push(["NTHephasto.ntj", 10]); MWConfig_ClearPathSpectypes.Hephasto = 0;
//MWConfig_Script.push(["NTDiablo.ntj", 10]); MWConfig_KillFullInfectorMob = true; MWConfig_StartAtStar = false; MWConfig_IgnoreSealOpeningErrors = false; MWConfig_FastDia = true;
// *********************** Act V ***********************
//MWConfig_Script.push(["MWAbbadon.ntj", 10]); MWConfig_ClearPathSpectypes.Abbadon = 0; MWConfig_ClearAreaSpectypes.Abbadon = 0x01;
//MWConfig_Script.push(["MWPitOfAcheron.ntj", 10]); MWConfig_ClearPathSpectypes.PitOfAcheron = 0; MWConfig_ClearAreaSpectypes.PitOfAcheron = 0x01;
//MWConfig_Script.push(["MWInfernalPit.ntj", 10]); MWConfig_ClearPathSpectypes.InfernalPit = 0; MWConfig_ClearAreaSpectypes.InfernalPit = 0x01;
//MWConfig_Script.push(["MWHallsOfPain.ntj", 15]); MWConfig_ClearAreaSpectypes.HallsOfPain = 0x01; MWConfig_ClearHallsOfAnguish = true;
//MWConfig_Script.push(["NTPindleskin.ntj", 5]); NTConfig_NihlathakExtension = false; MWConfig_SkipOnTombVipers = true;
//MWConfig_Script.push(["NTEldritch.ntj", 5]); NTConfig_ShenkExtension = true;
//MWConfig_Script.push(["NTThreshSocket.ntj", 5]); MWConfig_ClearPathSpectypes.ThreshSocket = 0;
//MWConfig_Script.push(["NTFrozenRiver.ntj", 10]); MWConfig_ClearPathSpectypes.FrozenRiver = 0; MWConfig_ClearAreaSpectypes.FrozenRiver = 0x01;
//MWConfig_Script.push(["NTGlacialTrail.ntj", 10]); MWConfig_ClearPathSpectypes.GlacialTrail = 0; MWConfig_ClearAreaSpectypes.GlacialTrail = 0x01;
//MWConfig_Script.push(["NTIcyCellar.ntj", 5]); MWConfig_ClearPathSpectypes.IcyCellar = 0; MWConfig_ClearAreaSpectypes.IcyCellar = 0x01;
//MWConfig_Script.push(["NTNihlathak.ntj", 5]); MWConfig_ClearPathSpectypes.Nihlathak = 0; NTConfig_PindleskinExtension = false; MWConfig_SkipOnTombVipers = true;
//MWConfig_Script.push(["MWWorldstoneKeep.ntj", 10]); MWConfig_ClearAreaSpectypes.WorldstoneKeep = 0x01; MWConfig_SkipLevelOnWitches = true; MWConfig_SkipLevelOnSouls = false; MWConfig_SkipLevelOnDeathLords = true;
//MWConfig_Script.push(["NTBaal.ntj", 10]); NTConfig_KillBaal = true; MWConfig_SkipBaalOnDolls = true; MWConfig_SkipBaalOnSouls = false; MWConfig_DoBaalPreAttack = true; MWConfig_ClearPathSpectypes.Baal = 0;
// *********************** Misc ************************
//MWConfig_Script.push(["MWAuraStack.ntj", 10]); MWConfig_StackRepetitions = 100; MWConfig_ResetMercWeaponAfterStacking = false;
//MWConfig_Script.push(["MWSuperChests.ntj", 20]); MWConfig_SuperChestClearAreaRadius = 10; MWConfig_SuperChestAreas = ["Cave Level 2", "Mausoleum", "Hole Level 2", "Pit Level 2", "Sewers Level 3", "Halls of the Dead Level 2", "Stony Tomb Level 2", "Maggot's Lair Level 3", "Ancient Tunnels", "Tal Rasha's Tomb", "Arachnid Lair", "Swampy Pit Level 3", "Flayer Dungeon", "Sewers Level 2", "Abbadon", "Pit of Acheron", "Drifter Cavern", "Infernal Pit", "Icy Cellar", "Halls of Pain"];
//MWConfig_Script.push(["MWRush.ntj", 0]); MWConfig_IsRusher = true;
//MWConfig_Script.push(["MWWaypointCatcher.ntj", 0]); MWConfig_WaypointCatcherActs = [1, 2, 3, 4, 5]; MWConfig_TPWaypoints = true; MWConfig_SkipHallsOfPain = true; MWConfig_ClearWaypointPaths = false;
//MWConfig_Script.push(["MWIdleMode.ntj", 0]); MWConfig_IdleModeRuntime = 5; // Runtime in Minutes
//MWConfig_Script.push(["NTCows.ntj", 10]);
//MWConfig_Script.push(["MWBloodyRejuvs.ntj", 10]);
//MWConfig_Script.push(["MWOrganHarvest.ntj", 10]); MWConfig_EnterInvalidUberPortals = true; MWConfig_PauseOnLackOfKeys = false; MWConfig_IntendedUberPortal = 0; // Matron's Den: 133; Forgotten Sands: 134; Furnace Of Pain: 135;
//MWConfig_Script.push(["MWUberTristram.ntj", 10]); MWConfig_PauseOnLackOfOrgans = false; MWConfig_PauseOnKeptTorch = false;
//MWConfig_Script.push(["MWAnyasBargain.ntj", 10]); MWConfig_ShoppingMinGold = 500000; MWConfig_ShoppingAttempts = 200;
// ************ Leech and friends by lanara ************
//MWConfig_Script.push(["NTDiabloLeechFight.ntj", 10]); MWConfig_StartAtStar = true; MWConfig_EnterUnsafeTP = true; NTConfig_PreBuff = true; MWConfig_IgnoreSealOpeningErrors = true; NTConfig_Leader = "LeaderNameGoesHere";
//MWConfig_Script.push(["NTBaalLeech.ntj", 10]); NTConfig_KillBaal = true; MWConfig_EnterUnsafeTP = false; NTConfig_Leader = "LeaderNameGoesHere";
//MWConfig_Script.push(["NTBaalLeechFight.ntj", 10]); NTConfig_KillBaal = true; MWConfig_DoBaalPreAttack = true; MWConfig_EnterUnsafeTP = true; NTConfig_Leader = "LeaderNameGoesHere";
*/
//------------------------------------------------------------------------------
// Misc Configuration
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 30; // If you have more than this percent of life, you won't go to a healer.
NTConfig_SkipHealMana = 10; // If you have more than this percent of mana, you won't go to a healer
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
// Exit game or to reset your Enigma if Teleport skill is missing (due to identifying an item having +x to Teleport [Sorceress only]). WARNING: Activating this feature may - though not likely will - result in the loss of your enigma. Use at your own risk and make sure your char has sufficient strength!
// 0: Don't do anything; 1: Reset armor; 2: Exit game
MWConfig_ResetArmorMode = 0;
//------------------------------------------------------------------------------
// Potion Configuration
//------------------------------------------------------------------------------
NTConfig_LifeThresh = 70; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 60; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 1; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
//------------------------------------------------------------------------------
// Chicken Configuration
//------------------------------------------------------------------------------
// This is your chicken life. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate life chicken.
NTConfig_LifeChicken = 10;
// This is your chicken mana. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate mana chicken.
NTConfig_ManaChicken = 0;
// This is your merc's chicken life in percent. If your merc goes below this threshhold, your char will exit the game.
NTConfig_MercChicken = 0;
// Whether or not to disable chicken when you pause the bot.
MWConfig_DisableChickenOnPause = true;
//------------------------------------------------------------------------------
// Inventory Configuration
//------------------------------------------------------------------------------
// Each number represents a slot in your inventory.
// Set to 0 if the slot and its content must not be touched.
// Set to 1 to allow access to this slot.
// Set to 2 to select the slot that is used for storing keys. (if keys are kept at another slot, your char will try to move them)
NTConfig_Columns[0] = [1,1,1,1,1,1,1,1,2,0];
NTConfig_Columns[1] = [1,1,1,1,1,1,1,1,0,0];
NTConfig_Columns[2] = [1,1,1,1,1,1,1,1,0,0];
NTConfig_Columns[3] = [1,1,1,1,1,1,1,1,0,0];
// Number of free columns. If less full columns are free stashing is set. Call SetFreeColumns(NTConfig_Columns) to always stash right away (recommended).
NTConfig_FreeSpace = SetFreeColumns(NTConfig_Columns);
// Maximum gold amount carried before going to stash.
NTConfig_MinGoldToStash = 100000;
// Set to true if your char is supposed to carry, buy and pick up keys. You do not need to add keys to your .nip files, they will be picked up anyway if this is set to true.
MWConfig_CarryKeys = true;
//------------------------------------------------------------------------------
// Belt Configuration
//------------------------------------------------------------------------------
// Available types : "hp" = health, "mp" = mana, "rv" = rejuvenation.
// Define how many columns are used for each potion type.
MWConfig_BeltColType["hp"].Columns = 1;
MWConfig_BeltColType["mp"].Columns = 1;
MWConfig_BeltColType["rv"].Columns = 2;
// Define minimum number of potions per column. If the actual number of potions in a column is below this value, your char will visit a merchant when in town in order to buy potions.
MWConfig_BeltColType["hp"].MinPots = 3;
MWConfig_BeltColType["mp"].MinPots = 3;
// Visit Town and buy potions if your char lacks mana when trying to loot a corpse or teleport.
MWConfig_BuyPotionsOnLackOfMana = true;
// Set to true to replace low quality potions with higher quality potions that just dropped.
MWConfig_ReplaceLowQualityPotions = true;
//-----------------------------------------------------------------------------------
// NipFile Configuration
//-----------------------------------------------------------------------------------
NTConfig_NIPFilePath.push("private/normal.nip");
NTConfig_NIPFilePath.push("private/magic_rare.nip");
NTConfig_NIPFilePath.push("private/set.nip");
NTConfig_NIPFilePath.push("private/unique.nip");
NTConfig_NIPFilePath.push("private/craft.nip");
NTConfig_NIPFilePath.push("private/temp.nip");
//------------------------------------------------------------------------------
// Pickit Configuration
//------------------------------------------------------------------------------
// Radius to check for dropped items. NOTE: The maximum is at about ~75, entering higher values will not have any effect.
NTConfig_SnagRange = 70;
// Set to true to check for dropped items whenever you kill a monster. (Recommended value to avoid crashes: false)
MWConfig_PickItemsInstantly = false;
//------------------------------------------------------------------------------
// Chest Configuration
//------------------------------------------------------------------------------
// Select which containers shall be looted. 0: None; 1: Super Chests, 2: All
MWConfig_OpenContainerMode = 2;
// Set to true to check for dropped items right after opening a chest. NOTE: This will slow down your runs and therefore should definately be set to false when doing private games.
MWConfig_PickChestLootsInstantly = false;
// This is the range being checked for chests after clearing an area or room. NOTE: You should not set this too high, 30 is a good value.
MWConfig_OpenChestsRange = 30;
// If you do not like to open chests in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
// MWConfig_ChestExceptions.push(<areaid1>, <areaid2>, <areaidn>);
//------------------------------------------------------------------------------
// Cubing Configuration
//------------------------------------------------------------------------------
// Set to true to enable cubing and crafting. NOTE: The recipes are added in the global config by default. If you like to craft certain recipe only using this very char, add those recipes below.
NTConfig_Cubing = false;
//------------------------------------------------------------------------------
// General Configuration
//------------------------------------------------------------------------------
// Set to true to activate public mode. By activating public mode, your char will form a party, open TPs and do some chat outputs when running certain bot scripts.
NTConfig_PublicMode = true;
// Set to true to exit the game instantly if the game is public. This may happen sometimes due to an error pasting the password correctly.
MWConfig_ExitGameOnMissingPassword = true;
// Set to true to exit the game when another player expresses hostility towards you.
me.quitonhostile = false;
// This is the maximum time in seconds your char will remain in a single game. Set to 0 to stay in game infinitely.
me.maxgametime = 3000;
// This is the minimum time in seconds for your char to remain in a single game. Your char will not exit the game before this time elapsed.
me.mingametime = 0;
//------------------------------------------------------------------------------
// Automule Configuration
//------------------------------------------------------------------------------
// Set to true to enable auto mule.
MWConfig_Automule.Activated = false;
// The maximum stash load in percent before auto mule is triggered.
MWConfig_Automule.MaxLoad = 95;
// Set to true to show your stash's current load whenever managing stash.
MWConfig_Automule.ShowCurrentLoad = false;
// Set to true to finish your current game before muling, otherwise the game is left right away in case your stash is full.
MWConfig_Automule.FinishGame = false;
// Define which items are not to be touched when muling.
MWConfig_Automule.DontMule.push("mule/dont_mule.nip");
MWConfig_Automule.DontMule.push("mule/gems.nip");
//------------------------------------------------------------------------------
// Shrine Configuration
//------------------------------------------------------------------------------
// Set to true to activate nearby shrines. Shrines will only be activated if it is actually useful.
MWConfig_ActivateNearbyShrines = true;
// If you would like to skip shrines in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
// MWConfig_ShrineExceptions.push(<areaid1>, <areaid2>, <areaidn>);
//------------------------------------------------------------------------------
// Precast Configuration
//------------------------------------------------------------------------------
// Your precast skills can be defined in the array below. NOTE: Battle Command, Battle Orders and Shout will be cast automatically. Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
MWConfig_PrecastSkills = [MWS_HOLY_SHIELD];
// Set this to true if you would like to switch slots right after casting BC, BO and Shout. If set to false, your char will remain with the BO Slot until the whole precast procedure is done.
MWConfig_SwitchSlotsAfterBoPrecast = true;
//------------------------------------------------------------------------------
// Attack Configuration
//------------------------------------------------------------------------------
// Specify your attack skills below. NOTE: Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
NTConfig_AttackSkill[0] = -1; // This skill is used once whenever attacking a new target. Set to -1 to deactivate.
NTConfig_AttackSkill[1] = MWS_BLESSED_HAMMER; // Primary skill to bosses.
NTConfig_AttackSkill[2] = MWS_CONCENTRATION; // Primary aura to bosses. Set to -1 to deactivate.
NTConfig_AttackSkill[3] = MWS_BLESSED_HAMMER; // Primary skill to others.
NTConfig_AttackSkill[4] = MWS_CONCENTRATION; // Primary aura to others. Set to -1 to deactivate.
NTConfig_AttackSkill[5] = MWS_HOLY_BOLT; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
NTConfig_AttackSkill[6] = MWS_CONCENTRATION; // Secondary aura. Set to 0 not to activate any aura.
NTConfig_AttackSkill[7] = MWS_SALVATION; // Aura to be used against Uber Mephisto. Set to -1 to deactivate.
// Set to true if you want to clear area after killing boss. NOTE: This only affects a few botscripts.
NTConfig_ClearPosition = true;
// Set to true to clear area when killing a boss and the position is crowded by monsters. NOTE: Setting this to true may cause NTA_KillMonster() to fail way more often.
MWConfig_ClearBossPosition = false;
// This is the number of attacks to be performed before the the character tries to move to another position. Set to 0 not to reposition.
MWConfig_AttacksBeforeRepositioning = 25;
// Define a time limit for your attacks for each type of monster.
MWConfig_AttackTimeLimit[0] = 20; // Maximum time in seconds to attack a normal monster
MWConfig_AttackTimeLimit[1] = 120; // Maximum time in seconds to attack a super unique monster
MWConfig_AttackTimeLimit[2] = 30; // Maximum time in seconds to attack a champion
MWConfig_AttackTimeLimit[3] = 120; // Maximum time in seconds to attack a bosse
MWConfig_AttackTimeLimit[4] = 30; // Maximum time in seconds to attack a minion
// Define when a monster is considered immune by entering the index of one or more of your attack skills. As an example: [1, 3] means that a monster is considered immune if it is immune to both NTConfig_AttackSkill[1] and NTConfig_AttackSkill[3], whatever those may be.
MWConfig_CheckImmunitySkills = [];
// Select the behaviour of your character when encountering a monsters that is considered immune referring to the definition above.
// 0: Don't do anything. (D2NT default)
// 1: Get close to the monster.
// 2: Skip the monster.
// 3: Attack the monster using NTConfig_AttackSkill[8] and NTConfig_AttackSkill[9]
NTConfig_BehaviourOnImmuneMonster = 0;
NTConfig_AttackSkill[8] = -1; // Skill to be used against user defined immunes.
NTConfig_AttackSkill[9] = -1; // Untimed Skill to be used against user defined immunes.
// Activate Redemption if your health is lower than this percentage. Set to 0 not to use Redemption.
NTConfig_UseRedemptionHP = 80;
// Activate Redemption if your health is lower than this percentage. Set to 0 not to use Redemption.
NTConfig_UseRedemptionMP = 60;
// Select whether or not you'd like to swap slots right before killing a boss in order to benefit from some extra MF in your second slot.
// The first element can either be the classid of the target or its name (case insensitive), second element is the life threshold in percent.
//MWConfig_SlotSwapMonsters.push([156, 50]); // Andariel, 50%
//MWConfig_SlotSwapMonsters.push([211, 20]); // Duriel, 20%
//MWConfig_SlotSwapMonsters.push([242, 20]); // Mephisto, 20%
//MWConfig_SlotSwapMonsters.push([243, 20]); // Diablo, 20%
//MWConfig_SlotSwapMonsters.push([544, 15]); // Baal, 15%
// Check self safe in field (NOT in town). Set to 0 if you won't.
// 0x01 : Potion
// 0x02 : Poison
// 0x04 : Amplify Damage
// 0x08 : Weaken
// 0x10 : Iron Maiden
// 0x20 : Decrepify
// 0x40 : Lower Resist
NTConfig_CheckSelfSafe = 0;
// Check merc's safe in field (NOT in town). Set to 0 if you won't.
// 0x01 : Death
// 0x02 : Poison
// 0x04 : Amplify Damage
// 0x08 : Weaken
// 0x10 : Iron Maiden
// 0x20 : Decrepify
// 0x40 : Lower Resist
NTConfig_CheckMercSafe = 0x01;
}
Charname: Prof-Xavier
Char Config: NTConfig_Paladin_Prof-Xavier.ntl
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02/24/2012, 15:24
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#5728
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elite*gold: 0
Join Date: Jan 2009
Posts: 7,310
Received Thanks: 2,205
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Quote:
//------------------------------------------------------------------------------
// Chicken Configuration
//------------------------------------------------------------------------------
// This is your chicken life. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate life chicken.
NTConfig_LifeChicken = 10;
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tragmal 30 ein oder höher
nen gürtel hast scho oder?
Quote:
// Set to true to exit the game instantly if the game is public. This may happen sometimes due to an error pasting the password correctly.
MWConfig_ExitGameOnMissingPassword = true;
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mach mal false rein
Quote:
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NTConfig_Paladin_Prof-Xavier.ntl
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steht da auch wirklich nur 1x ntl?
extras->ordneroptionen-> ansicht-> hacken weg bei "erweiterungen bei bekanntendateitypen ausblenden.
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02/24/2012, 15:24
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#5729
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elite*gold: 0
Join Date: Jan 2009
Posts: 3,170
Received Thanks: 1,191
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Sry ich muss passen; mit der Tools hab ich mich noch nicht auseinandergesetzt; wirst wohl auf ne Antwort von Muddy selbt warten -.-
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02/24/2012, 15:30
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#5730
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elite*gold: 0
Join Date: Apr 2010
Posts: 23
Received Thanks: 1
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Quote:
Originally Posted by kal_el
tragmal 30 ein oder höher
nen gürtel hast scho oder?
mach mal false rein
steht da auch wirklich nur 1x ntl?
extras->ordneroptionen-> ansicht-> hacken weg bei "erweiterungen bei bekanntendateitypen ausblenden.
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*** funzt jetzt.. .er läuft Danke
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