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[Release] Muddy's D2NT

Discussion on [Release] Muddy's D2NT within the Diablo 2 Programming forum part of the Diablo 2 category.

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Old 03/06/2012, 17:25   #5896
 
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Quote:
Originally Posted by SpongeBob5 View Post
In Muddys FAQ´s sind ein paar bespiele für Attacks



Hab aber auch ein Problem

Ich hab nen Leecher erstellt und er logt sich nicht in den eingestellten Channel ein und schreibt komische sachen im Chat.



Hat jemand vllt ne Idee?

Grüße
Sieht mir nach NTBotLeech.ntj aus

Code:
SetStatusText("ÿc8Checking friendlist...");
				Say("/f l");
				SayChatMsgAfterGame = false;
				Delay(1500);
Semikolon vergessen? Oder gleich zu Beginn, da wo man einstellen soll, checke da mal die Semikolons (
fred9x9 is offline  
Old 03/06/2012, 18:37   #5897
 
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Quote:
Originally Posted by Northern Light View Post
hast cta auch aufm 2 slot?
oder hast das evtl auf I liegen?
Jo cta is auf 2 , voher hats funktioniert seit hoto nimmer

edit: fixed hab hoto auf 2 und cta auf 1 !
backfischhhh is offline  
Old 03/06/2012, 18:39   #5898
 
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naja nun scheint es zu gehen, mit dem Key-Set stimmte auch was nicht,

naja er macht das nur noch beim ersten mal

Danke
SpongeBob5 is offline  
Old 03/06/2012, 19:01   #5899
 
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Hi Leute,

ich hab eine lightsorc und mache diaruns. bei mir kommt jedoch bei fast jedem run eine fehlermeldung, weil sie in die lava tauchen will. das passiert meistens, beim telen am anfangam flammenfluss, oder beim telen um den diablo zu killen.
(NtM_MoveTo() failed in NTDiablo.ntj (143), Funktion Prototype: NTM_MoveTo(areaid, x, y, retry, clearpath, spectype, doID, subAreaid), Funktion Call: NTM_MoveTo(108, 7792, 5292))

manchmal passiert es auch, dass die sorc das letzte Seal nicht aufmacht, zum stern telt und nach ner halben minute das game leavt...
(NTA_KillMonster,- () in Diablo.ntj ,- (search),- (243)
niperrors.txt hab ich rein getan und das andere auf true gesetzt. dann steht da: check 66 lines, 0 errors.
hier mal meine Diablo.ntj Datei:
sideluxe is offline  
Old 03/06/2012, 19:01   #5900
 
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Post mal Zeile 1-63 der NTBotleech und den Leechteil bei deiner Charconfig.

edit: meinte Spongebob5
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Old 03/06/2012, 19:51   #5901
 
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Quote:
Hi Leute,

ich hab eine lightsorc und mache diaruns. bei mir kommt jedoch bei fast jedem run eine fehlermeldung, weil sie in die lava tauchen will. das passiert meistens, beim telen am anfangam flammenfluss, oder beim telen um den diablo zu killen.
(NtM_MoveTo() failed in NTDiablo.ntj (143), Funktion Prototype: NTM_MoveTo(areaid, x, y, retry, clearpath, spectype, doID, subAreaid), Funktion Call: NTM_MoveTo(108, 7792, 5292))

manchmal passiert es auch, dass die sorc das letzte Seal nicht aufmacht, zum stern telt und nach ner halben minute das game leavt...
(NTA_KillMonster,- () in Diablo.ntj ,- (search),- (243)
niperrors.txt hab ich rein getan und das andere auf true gesetzt. dann steht da: check 66 lines, 0 errors.
ein anderes script vorher machen laßen... oder diese diablo.ntl nehmen.
dann bleibt er wenigstens nicht mehr hängen.
Code:
/**
*	This file was modified by 
*	Check the programming section for updates and further scripts
*	Last Update: 22:01 14.08.2011
*/

function NTMain()
{
	Include("libs/common/NTCommon.ntl");
	NTC_IncludeLibs();
	NTC_IncludeConfig("NTBot/char_configs");

	NT_LoadConfig();
	NTSI_LoadNIPFiles("NTBot/item_configs");

	MWC_Initialize();
	
	var _monsterCount, _attackpos;

	if(!NTTM_CheckAct(me.act, true))
	{
		NTC_SendMsgToScript("MWBotGame.ntj", NTTM_CheckAct, 18, me.act, true);
		return;
	}

	NTTMGR_TownManager();

	if(!NTTM_TownMove("waypoint"))
	{
		NTC_SendMsgToScript("MWBotGame.ntj", NTTM_TownMove, 26, "waypoint");
		return;
	}

	if(!NTM_TakeWaypoint(111))
	{
		NTC_SendMsgToScript("MWBotGame.ntj", NTM_TakeWaypoint, 32, 111);
		return;
	}

	NTP_DoPrecast(true);

	
            
             if(!NTM_MoveTo(me.areaid, 3778, 5108))
	{
		NTC_SendMsgToScript("MWBotGame.ntj", NTM_MoveTo, 40, me.areaid, 3778, 5108);
		return;
	}
                  if(!NTM_TakeWaypoint(107))
	{
		NTC_SendMsgToScript("MWBotGame.ntj", NTM_TakeWaypoint, 34, 107);
		return;
	}


	if(!NTM_MoveTo(108, 7797, 5560, 10))
	{
		NTC_SendMsgToScript("MWBotGame.ntj", NTM_MoveTo, 42, 108, 7797, 5560);
		return;
	}

	if(!MWConfig_StartAtStar && !MWConfig_FastDia)
	{
		_attackpos = [7792, 5525, 7793, 5501, 7773, 5495, 7768, 5480, 7767, 5458, 7770, 5438, 7774, 5417, 7767, 5391, 7768, 5369, 7769, 5345, 7770, 5320, 7780, 5308];

		if(!NTM_MoveTo(108, 7790, 5544, 10))
		{
			NTC_SendMsgToScript("MWBotGame.ntj", NTM_MoveTo, 52, 108, 7790, 5544);
			return;
		}
		
		if(NTConfig_PublicMode)
		{
			_monsterCount = MWA_FindNearbyMonsters(20);
			
			if(_monsterCount > 1)
			{
				if(_monsterCount < 3 && MWConfig_Announcements.DiabloTpCold)
					Say(MWConfig_Announcements.DiabloTpCold.replace(/%d/gi, _monsterCount));
				else if(_monsterCount < 6 && MWConfig_Announcements.DiabloTpWarm)
					Say(MWConfig_Announcements.DiabloTpWarm.replace(/%d/gi, _monsterCount));
				else if(MWConfig_Announcements.DiabloTpHot)
					Say(MWConfig_Announcements.DiabloTpHot.replace(/%d/gi, _monsterCount));
			}
			else if(MWConfig_Announcements.DiabloTpNone)
				Say(MWConfig_Announcements.DiabloTpNone);
				
			NTM_MakeTP();
		}
		
		NTA_ClearPosition(25, false, 2);

		NTM_MoveTo(108, 7790, 5544);

		NTC_PingDelay(1000);

		NTA_ClearPosition(25, true, 2);

		NTM_MoveTo(108, 7790, 5544);
		
		if(NTConfig_PublicMode && MWConfig_Announcements.DiabloTpSafe)
			Say(MWConfig_Announcements.DiabloTpSafe);

		for(var i = 0; i < _attackpos.length; i += 2)
		{
			NTM_MoveTo(108, _attackpos[i], _attackpos[i + 1], 3, true);

			NTA_ClearPosition(45, true, 2);
		}
	}
		
	if(!MWConfig_FastDia)
	{
		//NTM_MoveTo(108, 7792, 5292);
                        NTM_MoveTo(108, 7767, 5297);
		
		if(NTConfig_PublicMode) 
		{
			if(MWConfig_StartAtStar)
			{
				_monsterCount = MWA_FindNearbyMonsters(25);
				
				if(_monsterCount > 1)
				{
					if(_monsterCount < 3 && MWConfig_Announcements.DiabloTpCold)
						Say(MWConfig_Announcements.DiabloTpCold.replace(/%d/gi, _monsterCount));
					else if(_monsterCount < 6 && MWConfig_Announcements.DiabloTpWarm)
						Say(MWConfig_Announcements.DiabloTpWarm.replace(/%d/gi, _monsterCount));
					else if(MWConfig_Announcements.DiabloTpHot)
						Say(MWConfig_Announcements.DiabloTpHot.replace(/%d/gi, _monsterCount));
				}
				else if(MWConfig_Announcements.DiabloTpNone)
					Say(MWConfig_Announcements.DiabloTpNone);
			}
			
			NTM_MakeTP();
		}
	
		//NTP_DoPrecast(true);
		
		NTA_ClearPosition(25);
	}
	
	NTM_MoveTo(108, 7792, 5292, 3, !MWConfig_FastDia);

	if(!NT_OpenSealsInt())
	{
		NTC_SendMsgToScript("MWBotGame.ntj", NT_OpenSealsInt, 128);
		return;
	}
	
	if(!NTTMGR_CheckSafe(NTConfig_CheckSelfSafe, NTConfig_CheckMercSafe))
	{
		NTC_SendMsgToScript("MWBotGame.ntj", NTTMGR_CheckSafe, 134, NTConfig_CheckSelfSafe, NTConfig_CheckMercSafe);
		return;
	}
	
	if(NTConfig_PublicMode && MWConfig_Announcements.DiabloPre) 
		Say(MWConfig_Announcements.DiabloPre);
	
	//if(!NTM_MoveTo(me.areaid, 7792, 5292, 10))
	//{
	//	NTC_SendMsgToScript("MWBotGame.ntj", NTM_MoveTo, 143, me.areaid, 7792, 5292);
	//	return;
	//}
	
	//NTP_DoPrecast(true);
	
	//if(me.classid == NTC_CHAR_CLASS_PALADIN && !MWC_CheckForExpShrineUsers())
		NTC_PutSkill(109, NTC_HAND_RIGHT);

	//NTC_FindUnit(NTC_UNIT_MONSTER, 243, 150);

	//if(!NTA_KillMonster(243))
	//{
	//	NTC_SendMsgToScript("MWBotGame.ntj", NTA_KillMonster, 156, 243);
	//	return;
	//}

	NTSI_PickItems();

	NTC_SendMsgToScript("MWBotGame.ntj", "SCRIPT_END");
}

// Internal function
function NT_OpenSealsInt()
{
	var i, _unit;
	var _result;

	_unit = GetPresetUnits(me.areaid, NTC_UNIT_OBJECT);

	if(!_unit)
		return false;

	_result = false;

	for(i = 0 ; i < _unit.length ; i++)
	{
		if(_unit[i].id == 396)
		{
			if(_unit[i].roomy*5 + _unit[i].y == 5275)
				_result = NT_OpenVizierSealInt(1);
			else
				_result = NT_OpenVizierSealInt(2);

			break;
		}
	}

	if(!_result && !MWConfig_IgnoreSealOpeningErrors)
		return false;

	
	NTM_MoveTo(me.areaid, 7792, 5292, 3, !MWConfig_FastDia);
	if(!MWConfig_FastDia)
		NTA_ClearPosition(30);
	NTP_DoPrecast();

	_result = false;

	for(i = 0 ; i < _unit.length ; i++)
	{
		if(_unit[i].id == 394)
		{
			if(_unit[i].roomx*5 + _unit[i].x == 7773)
				_result = NT_OpenDeSeisSealInt(1);
			else
				_result = NT_OpenDeSeisSealInt(2);

			break;
		}
	}

	if(!_result && !MWConfig_IgnoreSealOpeningErrors)
		return false;

	NTM_MoveTo(me.areaid, 7792, 5292, 3, !MWConfig_FastDia);
	if(!MWConfig_FastDia)
		NTA_ClearPosition(30);
	NTP_DoPrecast(!MWConfig_FastDia);

	_result = false;

	for(i = 0 ; i < _unit.length ; i++)
	{
		if(_unit[i].id == 392)
		{
			if(_unit[i].roomx*5 + _unit[i].x == 7893)
				_result = NT_OpenVenomSealInt(1);
			else
				_result = NT_OpenVenomSealInt(2);

			break;
		}
	}

	return (_result || MWConfig_IgnoreSealOpeningErrors);
}

function NT_OpenVizierSealInt(type)
{
	var i, n;
	var _attackpos = [7740, 5300, 7740, 5280, 7720, 5280, 7720, 5300];
	var _monstername = GetLocaleString(2851);

	if(!MWConfig_FastDia)
	{
		for(i = 0 ; i < _attackpos.length ; i += 2)
		{
			NTM_MoveTo(me.areaid, _attackpos[i], _attackpos[i+1], 3, true);

			NTA_ClearPosition(30, true, 2);
		}
	}

	for(i = 0; i < 4; i++)
	{
		if(!MW_OpenSeal(395) || !MW_OpenSeal(396))
		{
			NTC_Delay(2500);
			continue;
		}
		
		if(type == 1)
			NTM_MoveTo(me.areaid, 7665, 5277);
		
		for(n = 0; n < 10; n++)
		{
			NTC_Delay(200);

			if(NTA_KillMonster(_monstername))
			{
				NTA_ClearPosition((MWConfig_FastDia) ? 10 : 20);
				NTSI_PickItems();

				return NTM_MoveTo(me.areaid, 7750, 5280);
			}
		}
	}

	return false;
}

function NT_OpenDeSeisSealInt(type)
{
	var i, n;
	var _attackpos = [7780, 5255, 7800, 5255, 7800, 5235, 7780, 5235];
	var _monstername = GetLocaleString(2852);
	var _deSeis, _dist;

	if(type == 1)
		_attackpos.push(7773, 5215, 7773, 5197, 7794, 5196, 7813, 5189, 7814, 5171, 7804, 5156, 7787, 5154);
	else
		_attackpos.push(7811, 5216, 7810, 5197, 7787, 5192, 7772, 5183, 7773, 5166, 7784, 5154, 7800, 5154);
		
	switch(me.classid)
	{
		case NTC_CHAR_CLASS_BARBARIAN:
		case NTC_CHAR_CLASS_PALADIN:
			_dist = 8;
			break;
		case NTC_CHAR_CLASS_DRUID:
			_dist = 10;
			break;
		default:
			_dist = 12;
	}
	
	if(!MWConfig_FastDia)
	{
		for(i = 0; i < _attackpos.length; i += 2)
		{
			NTM_MoveTo(me.areaid, _attackpos[i], _attackpos[i+1]);

			NTA_ClearPosition(30, true, 2);
		}
	}

	for(i = 0; i < 4; i++)
	{
		if(type == 1)
		{
			MW_OpenSeal(394);
			
			NTM_MoveTo(me.areaid, 7791, 5198);
			
			_deSeis = NTC_FindUnit(NTC_UNIT_MONSTER, _monstername, 3);
			
			if(_deSeis)
			{
				if(_deSeis.y >= 5185)
					NTM_MoveTo(me.areaid, 7776, _deSeis.y - _dist);
				else
					NTM_MoveTo(me.areaid, 7776, _deSeis.y + _dist);
			}
			else
				NTA_ClearPosition(20);
		}
		else
		{
			MW_OpenSeal(394);

			NTM_MoveTo(me.areaid, 7789, 5154);
			
			_deSeis = NTC_FindUnit(NTC_UNIT_MONSTER, _monstername, 3);
			
			if(_deSeis && _deSeis.y + _dist <= 5201)
			{
				if(!NTM_MoveTo(me.areaid, 7776, _deSeis.y + _dist))
					NTM_MoveTo(me.areaid, 7776, _deSeis.y - _dist);
			}
			else
				NTM_MoveTo(me.areaid, 7791, 5192);
		}

		for(n = 0; n < 10; n++)
		{
			NTC_Delay(200);

			if(NTA_KillMonster(_monstername))
			{
				NTA_ClearPosition((MWConfig_FastDia) ? 10 : 30);
				NTSI_PickItems();

				return NTM_MoveTo(me.areaid, 7800, 5255, 3, !MWConfig_FastDia);
			}
		}
	}

	return false;
}

function NT_OpenVenomSealInt(type)
{
	var i, n;
	var _attackpos = [7835, 5280, 7835, 5300, 7855, 5300, 7855, 5280];
	var _monstername = GetLocaleString(2853);
	var _sealOrder;
	
	if(MWConfig_KillFullInfectorMob && !MWConfig_FastDia)
		_sealOrder = [392, 393];
	else
		_sealOrder = [393, 392];

	if(!MWConfig_FastDia)
	{
		for(i = 0 ; i < _attackpos.length ; i += 2)
		{
			NTM_MoveTo(me.areaid, _attackpos[i], _attackpos[i+1], 3, true);

			NTA_ClearPosition(30, true, 2);
		}
	}

	for(i = 0; i < 4; i++)
	{
		if(!MW_OpenSeal(_sealOrder[0]))
		{
			NTM_MoveTo(me.areaid, _attackpos[_attackpos.length - 2], _attackpos[_attackpos.length - 1], 3, true);
			
			NTC_Delay(2500);
			continue;
		}

		if(_sealOrder[1] == 392 && !MW_OpenSeal(_sealOrder[1]))
		{
			NTM_MoveTo(me.areaid, _attackpos[_attackpos.length - 2], _attackpos[_attackpos.length - 1], 3, true);
			
			NTC_Delay(2500);
			continue;
		}

		if(type == 1)
			NTM_MoveTo(me.areaid, 7892, 5298);
		else
			NTM_MoveTo(me.areaid, 7937, 5305);
		
		for(n = 0 ; n < 10 ; n++)
		{
			NTC_Delay(200);

			if(NTA_KillMonster(_monstername))
			{
				NTSI_PickItems();

				NTA_ClearPosition((MWConfig_FastDia) ? 10 : 40);
				
				if(NTC_PutSkill(124, NTC_HAND_RIGHT))
					NTC_PingDelay(1000);
				
				if(_sealOrder[1] == 393)
				{
					for(i = 0; i < 4; i++)
					{
						if(MW_OpenSeal(393))
							break;
							
						NTC_Delay(2500);
					}
				}
				
				return true;
			}
		}
	}

	return false;
}

function MW_OpenSeal(classid)
{
	var _seal, _x, _y, _unit;

	_unit = GetPresetUnits(me.areaid, NTC_UNIT_OBJECT);

	if(!_unit)
		return false;
	
	for(i = 0 ; i < _unit.length ; i++)
	{
		if(_unit[i].id == classid)
		{
			_x = _unit[i].roomx * 5 + _unit[i].x;
			_y = _unit[i].roomy * 5 + _unit[i].y;
	
			break;
		}
	}

	NTM_MoveTo(me.areaid, _x + 1, _y + 1);

	if(!MWConfig_FastDia)
		NTA_ClearPosition(25, true, 2, false, false);
	
	_seal = NTC_FindUnit(NTC_UNIT_OBJECT, classid, 5);

	if(!_seal)
		return false;

	if(_seal.mode > 0)
		return true;

	for(var i = 0; i < 3; i++)
	{
		if((i % 2) == 0)
		{
			if(GetDistance(me, _seal) > 4)
				NTM_MoveTo(_seal.areaid, _seal.x + 1, _seal.y +1 );

			NTC_DoClick(NTC_CLICK_LDOWN, NTC_SHIFT_NONE, _seal);
		}

		NTC_Delay(500);

		if(_seal.mode > 0)
			return true;
		
		if(i > 4)
			NTA_ClearPosition(20, true, 2, false, false);
	}

	return false;
}
er geht hier über das eishochland wp zum flammenfluß... dauert vielleicht 2 sec. länger. bleibt aber dafür nicht mehr hängen wenn das dia-script als single script läuft.
kal_el is offline  
Old 03/06/2012, 20:04   #5902
 
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Join Date: Nov 2009
Posts: 25
Received Thanks: 6
also ich hab die diablo.ntj datei ersetzt und werde es mal ausprobieren. aber ich hab da eigentlich erst kürzlich die datei durch eine originale ersetzt. also sollte nicht an dem liegen.

Code:
/**
*	This file was modified by  and 			
*	Check the programming section for updates and further scripts
*	Last Update: 15:34 20.08.2011
*/

var DelayedJoinChars               = new Array();
//###################################################################
//##############################Settings#############################
//###################################################################
	
var LeaderAccountName          = "YourLeaderAccountNameGoesHere";
var LeaderName                 = "YourLeaderCharNameGoesHere";
var GamePassword               = "1";
var JoinGameAgain              = false; // Set to true to re-enter the same game after chicken or disconnect.

var UseCDKeyChangeTrick        = false; // Set to true to use multiple CD Keys

var JoinRandomChannel          = false;
var JoinChannelInChat          = "OP epvpMuddy";
var FirstJoinMessage           = ""; // Message to post right after joining chat. Set to "" not to post any message.
var ChatMessageAfterGame       = ""; // Message to post when joining chta after a game. Set to "" not to post any message.

// If multiple leechers are to join the same game, they should do it slightly time shifted in order to avoid join bugs.
// Enter the names of your accounts OR chars below:
DelayedJoinChars.push("LeecherOne", "LeecherTwo", "LeecherThree");

//###################################################################
//##############################Delays###############################
//###################################################################

var GameMinLength              = 180000;

// realm delays (minutes)
var UnableToConnectRetry       = 2;
var RealmDownRetry             = 60;
var DisconnectedRetry          = 2;
var CdKeyInUseRetry            = 2;

// interface delays (milliseconds)
var MultipleLeecherJoinDelay   = 1000;
var JoinDelay                  = 100;
var ConnectingToBnetTimeout    = 20000;
var CharacterScreenTimeout     = 10000;
var PleaseWaitTimeout          = 10000;
var CreateGameThreshold        = 10000;
var CreateGameThresholdRandom  = 1000;
var CreateGameTimeout          = 15000;
var WaitInLineTimeout          = 15000;
var CharacterSelectDelay       = 5000
var LoginDelay                 = 1000;
var ClickDelay                 = 500;
var TextDelay                  = 500;
var ClickDelayRandom           = 500;
var TextDelayRandom            = 500;
var GameDoesNotExistDelayMin   = 600000;
var GameDoesNotExistDelayMax   = 900000;
var GameDoesNotExistTimeout    = 30000;
var WaitBeforeEnterChatMin     = 1000;
var WaitBeforeEnterChatMax     = 2000;
var WaitInChatBeforeActionsMin = 2000;
var WaitInChatBeforeActionsMax = 3000;
und hier den leechteil. ich hoffe es ist das, was du sehen wolltest.

Code:
// *********************** Misc ************************
	
	MWConfig_Script.push(["MWAuraStack.ntj", 10]); MWConfig_StackRepetitions = 100;
	MWConfig_Script.push(["MWSuperChests.ntj", 20]); MWConfig_SuperChestClearAreaRadius = 10; MWConfig_SuperChestAreas = ["Cave Level 2", "Mausoleum", "Hole Level 2", "Pit Level 2", "Sewers Level 3", "Halls of the Dead Level 2", "Stony Tomb Level 2", "Maggot's Lair Level 3", "Ancient Tunnels", "Tal Rasha's Tomb", "Arachnid Lair", "Swampy Pit Level 3", "Flayer Dungeon", "Sewers Level 2", "Abbadon", "Pit of Acheron", "Drifter Cavern", "Infernal Pit", "Icy Cellar", "Halls of Pain"];
	MWConfig_Script.push(["MWRush.ntj", 0]); MWConfig_IsRusher = true;
	MWConfig_Script.push(["MWWaypointCatcher.ntj", 0]); MWConfig_WaypointCatcherActs = [1, 2, 3, 4, 5]; MWConfig_TPWaypoints = true; MWConfig_SkipHallsOfPain = true; MWConfig_ClearWaypointPaths = false; 
	MWConfig_Script.push(["MWIdleMode.ntj", 0]); MWConfig_IdleModeRuntime = 5; // Runtime in Minutes
	MWConfig_Script.push(["NTCows.ntj", 10]);
	MWConfig_Script.push(["MWBloodyRejuvs.ntj", 10]);
	MWConfig_Script.push(["MWOrganHarvest.ntj", 10]); MWConfig_EnterInvalidUberPortals = true; MWConfig_PauseOnLackOfKeys = false; MWConfig_IntendedUberPortal = 0; // Matron's Den: 133; Forgotten Sands: 134; Furnace Of Pain: 135;
	MWConfig_Script.push(["MWUberTristram.ntj", 10]); MWConfig_PauseOnLackOfOrgans = false; MWConfig_PauseOnKeptTorch = false;
	MWConfig_Script.push(["MWAnyasBargain.ntj", 10]); MWConfig_ShoppingMinGold = 500000; MWConfig_ShoppingAttempts = 200;
	
	// ************ Leech and friends by lanara ************

	MWConfig_Script.push(["NTDiabloLeechFight.ntj", 10]); MWConfig_StartAtStar = true; MWConfig_EnterUnsafeTP = true; NTConfig_PreBuff = true; MWConfig_IgnoreSealOpeningErrors = true; NTConfig_Leader = "LeaderNameGoesHere";
	MWConfig_Script.push(["NTBaalLeech.ntj", 10]); NTConfig_KillBaal = true; MWConfig_EnterUnsafeTP = false; NTConfig_Leader = "LeaderNameGoesHere";
	MWConfig_Script.push(["NTBaalLeechFight.ntj", 10]); NTConfig_KillBaal = true; MWConfig_DoBaalPreAttack = true; MWConfig_EnterUnsafeTP = true; NTConfig_Leader = "LeaderNameGoesHere";
	
	*/
	//------------------------------------------------------------------------------
	// Misc Configuration
	//------------------------------------------------------------------------------
	
	NTConfig_SkipHealLife = 50;		// If you have more than this percent of life, you won't go to a healer.
	NTConfig_SkipHealMana = 20;		// If you have more than this percent of mana, you won't go to a healer
	NTConfig_UseMerc = true;		// Set to true if you use a mercenary, will revive merc at a reviver npc.

	// Exit game or to reset your Enigma if Teleport skill is missing (due to identifying an item having +x to Teleport [Sorceress only]). WARNING: Activating this feature may - though not likely will - result in the loss of your enigma. Use at your own risk and make sure your char has sufficient strength!
	// 0: Don't do anything; 1: Reset armor; 2: Exit game
	MWConfig_ResetArmorMode = 0;
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Old 03/06/2012, 21:27   #5903
 
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sideluxe:

mirco meinte wen anders
die leechdatei hat nix mit deinem prob zu tun wenn dein char von selbst über den flammenfluß telt.
da sind wir jetzt ein bissel durcheinander gekommen.

ps. ne originale is ne originale, meine is kein original..
nur im original bleibt er hängen wenn du kein anderes script vorher laufen läßt, oder eben diese"nicht originale" nutzt.
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Old 03/06/2012, 23:25   #5904
 
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Hey, falls es jemanden interessieren sollte.

Ich schreib es mehr als ergänzung für die leute, die über google auf den post stoßen. (sprech aus erfahrung ^^) Die ganzen Realm Downs waren nicht zu beheben durch FAST nichts. Ich hab ständig 5 chars am runen und eigentlich nieee Realm Downs zu dem Zeitpunkt hatte ich aber so gut wie alle 10 min. einen nach 6 Tagen durchlaufen lassen. Lösung: einfach mal den Computer neu starten und den Bot 10 min. auslassen. Wieder neu starten und klappt einwandfrei.

UND ein großes Fettes LOB an alle Moderatoren, Supporter und Board User die sich hier um die Probleme der Spieler kümmern hammer echt Klasse Jungs! =)
Ich glaube da spreche ich für mehr Leute

MfG
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Old 03/06/2012, 23:43   #5905
 
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Quote:
zu dem Zeitpunkt hatte ich aber so gut wie alle 10 min. einen nach 6 Tagen durchlaufen lassen. Lösung: einfach mal den Computer neu starten und den Bot 10 min. auslassen. Wieder neu starten und klappt einwandfrei.

UND ein großes Fettes LOB an alle Moderatoren, Supporter und Board User die sich hier um die Probleme der Spieler kümmern hammer echt Klasse Jungs! =)
Ich glaube da spreche ich für mehr Leute
ja, das is aber nix neues durch das auschalten hast wohl ne neue ip gekriegt... das geht auch mit kurz router abstöpseln. das permanent durchboten auch bei langen runs nen rd verursacht is auch bekannt. frage ist jez wie lange deine wieder laufen... nach mehreren rd´s in folge bist geflaggt... und der rd kann schnell wieder kommen... mal sehn wies läuft bei dir. im normalfall hilft nur ne 12-24 stunden pause + neue ip.

danke fürs allround kompliment
für unsere tapferen helfer
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Old 03/07/2012, 13:56   #5906
 
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Quote:
manchmal passiert es auch, dass die sorc das letzte Seal nicht aufmacht, zum stern telt und nach ner halben minute das game leavt...
(NTA_KillMonster,- () in Diablo.ntj ,- (search),- (243)
jo danke auch nochmal für die hilfe. hab aber immernoch das problem mit den seals. mit dem neuen diablo.ntj script kommt aber keine fehlermeldung mehr, wenn die sorc so leavt.
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Old 03/07/2012, 15:38   #5907
 
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Quote:
Originally Posted by sideluxe View Post
jo danke auch nochmal für die hilfe. hab aber immernoch das problem mit den seals. mit dem neuen diablo.ntj script kommt aber keine fehlermeldung mehr, wenn die sorc so leavt.
das kann aber schlecht an dem script liegen..das mit der fehlermeldung
schau mal in deine charconfig.
Code:
MWConfig_Script.push(["NTDiablo.ntj", 10]); MWConfig_KillFullInfectorMob = false; MWConfig_StartAtStar = true; [B][COLOR="Blue"]MWConfig_IgnoreSealOpeningErrors = true[/COLOR][/B] ; MWConfig_FastDia = false;
ändere das farbige mal...je nachdem was du grad drinn hast.
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Old 03/07/2012, 16:25   #5908
 
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Code:
/**
*	This file was modified by 
*	Check the programming section for updates and further scripts
*	Last Update: 23:10 29.08.2011
*
*	Hotkey				Description
*
*	Pause/Break			Pauses the current bot script.
*	Page up (PgUp)		Skips the current bot script.
*	Page down (PgDn)	Repeats the previous bot script
*	Home (Pos1)			Shows your current coordinates and areaid.
*	End					Shows current ping in status text bar.
*	Insert (Ins)		Logs all items on your char to either XML or TXT.
*	Delete (Del)		Exits the game. NOTE: Always use this key to leave a game!
*	Backspace			Force trigger auto mule. NOTE: Won't work unless auto mule is actually activated for the current char.
*/

Include("NTBot/char_configs/MWConfig_GlobalSettings.ntl");

var NTConfig_CastStatic;

function NT_LoadConfig()
{
	MW_LoadGlobalSettings();
	
	//------------------------------------------------------------------------------
	//
	// Run Configuration
	//
	//------------------------------------------------------------------------------
	
	// Use the following syntax for activating botscripts: MWConfig_Script.push([<ScriptName>, <Script runtime in minutes (0 is infinite)>]);
	// ***************** Current schedule ******************

	//MWConfig_Script.push(["NTAndariel.ntj", 5]);
	//MWConfig_Script.push(["NTMausoleum.ntj", 10]); MWConfig_ClearPathSpectypes.Mausoleum = 0; MWConfig_ClearAreaSpectypes.Mausoleum = 0x01; NTConfig_KillBloodRaven = true;
	//MWConfig_Script.push(["NTPit.ntj", 10]); MWConfig_ClearPathSpectypes.Pit = 0; MWConfig_ClearAreaSpectypes.Pit = 0x01; NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
	//MWConfig_Script.push(["NTCountess.ntj", 5]); MWConfig_ClearPathSpectypes.Countess = 0; MWConfig_ClearAreaSpectypes.Countess = 0;
	//MWConfig_Script.push(["NTSummoner.ntj", 5]); NTConfig_KillFireEye = false; MWConfig_ClearPathSpectypes.Summoner = 0;
	//MWConfig_Script.push(["NTAncientTunnels.ntj", 10]); MWConfig_ClearPathSpectypes.AncientTunnels = 0x01; MWConfig_ClearAreaSpectypes.AncientTunnels = 0x01;
	//MWConfig_Script.push(["MWKurastSewers.ntj", 5]); MWConfig_ClearPathSpectypes.KurastSewers = 0;
	//MWConfig_Script.push(["NTTravincal.ntj", 5]);
	//MWConfig_Script.push(["NTMephisto.ntj", 5]); MWConfig_OpenMephistoChest = true; MWConfig_MephistoClearArea = false;
	//MWConfig_Script.push(["MWSuperChests.ntj", 20]); MWConfig_SuperChestClearAreaRadius = 5; MWConfig_SuperChestAreas = ["Arachnid Lair", "Swampy Pit Level 3", "Flayer Dungeon", "Abbadon", "Pit of Acheron", "Drifter Cavern", "Infernal Pit", "Icy Cellar"];
	//MWConfig_Script.push(["NTNihlathak.ntj", 5]); MWConfig_ClearPathSpectypes.Nihlathak = 0; NTConfig_PindleskinExtension = false; MWConfig_SkipOnTombVipers = true;
	//MWConfig_Script.push(["NTBaal.ntj", 10]); NTConfig_KillBaal = true; MWConfig_SkipBaalOnDolls = true; MWConfig_SkipBaalOnSouls = false; MWConfig_DoBaalPreAttack = true;
	MWConfig_Script.push(["NTDiablo.ntj", 10]); MWConfig_KillFullInfectorMob = false; MWConfig_StartAtStar = false; MWConfig_IgnoreSealOpeningErrors = true; MWConfig_FastDia = false;

	// *****************************************************
	
	//------------------------------------------------------------------------------
	// Available Scripts
	//------------------------------------------------------------------------------
	// NOTE:
	// The scripts below are actually commented out; to add a script, copy one of the lines below and add it to the current schedule above. ;)
	// You should also get yourself a decent editor that supports syntax highlighting for JavaScript, I'd recommend Notepad++. (http://notepad-plus-plus.org/download/)
	// *********************** Act I ***********************
	
	//MWConfig_Script.push(["NTMausoleum.ntj", 10]); MWConfig_ClearPathSpectypes.Mausoleum = 0; MWConfig_ClearAreaSpectypes.Mausoleum = 0x01; NTConfig_KillBloodRaven = true;
	//MWConfig_Script.push(["NTTristram.ntj", 10]); NTConfig_KillRakanishu = true;
	//MWConfig_Script.push(["NTHole.ntj", 10]); MWConfig_ClearPathSpectypes.Hole = 0; MWConfig_ClearAreaSpectypes.Hole = 0x01; NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
	//MWConfig_Script.push(["NTTreehead.ntj", 10]);
	//MWConfig_Script.push(["MWColdcrow.ntj", 10]); MWConfig_ClearCaveMode = 0; // 0: Only kill coldcrow; 1: Clear Cave Level 1; 2: Clear both Cave Level 1 & 2
	//MWConfig_Script.push(["NTCountess.ntj", 5]); MWConfig_ClearPathSpectypes.Countess = 0; MWConfig_ClearAreaSpectypes.Countess = 0;
	//MWConfig_Script.push(["NTPit.ntj", 10]); MWConfig_ClearPathSpectypes.Pit = 0; MWConfig_ClearAreaSpectypes.Pit = 0x01; NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
	//MWConfig_Script.push(["NTAndariel.ntj", 10]);
	
	// *********************** Act II **********************
	
	//MWConfig_Script.push(["NTRadament.ntj", 10]); MWConfig_ClearPathSpectypes.Radament = 0;
	//MWConfig_Script.push(["MWMaggotsLair.ntj", 10]); MWConfig_ClearPathSpectypes.MaggotsLair = 0; MWConfig_ClearAreaSpectypes.MaggotsLair = 0x01;
	//MWConfig_Script.push(["NTAncientTunnels.ntj", 10]); MWConfig_ClearPathSpectypes.AncientTunnels = 0; MWConfig_ClearAreaSpectypes.AncientTunnels = 0x01;
	//MWConfig_Script.push(["NTSummoner.ntj", 5]); NTConfig_KillFireEye = false; MWConfig_ClearPathSpectypes.Summoner = 0;
	//MWConfig_Script.push(["NTDuriel.ntj", 10]); MWConfig_ClearPathSpectypes.Duriel = 0;
	
	// ********************** Act III **********************
	
	//MWConfig_Script.push(["MWFlayerJungle.ntj", 10]); MWConfig_ClearAreaSpectypes.FlayerJungle = 0x01;
	//MWConfig_Script.push(["MWKurastSewers.ntj", 5]); MWConfig_ClearPathSpectypes.KurastSewers = 0;
	//MWConfig_Script.push(["MWKurastTemples.ntj", 5]); MWConfig_ClearPathSpectypes.KurastTemples = 0; MWConfig_ClearAreaSpectypes.KurastTemples = 0x01;
	//MWConfig_Script.push(["NTTravincal.ntj", 5]);
	//MWConfig_Script.push(["NTMephisto.ntj", 5]); MWConfig_OpenMephistoChest = true; MWConfig_MephistoClearArea = true;
	
	// *********************** Act IV **********************
	
	//MWConfig_Script.push(["NTIzual.ntj", 5]); MWConfig_ClearPathSpectypes.Izual = 0;
	//MWConfig_Script.push(["MWRiverOfFlame.ntj", 10]); MWConfig_ClearAreaSpectypes.RiverOfFlame = 0x01;
	//MWConfig_Script.push(["NTHephasto.ntj", 10]); MWConfig_ClearPathSpectypes.Hephasto = 0;
	//MWConfig_Script.push(["NTDiablo.ntj", 10]); MWConfig_KillFullInfectorMob = true; MWConfig_StartAtStar = false; MWConfig_IgnoreSealOpeningErrors = false; MWConfig_FastDia = false;
	
	// *********************** Act V ***********************
	
	//MWConfig_Script.push(["MWAbbadon.ntj", 10]); MWConfig_ClearPathSpectypes.Abbadon = 0; MWConfig_ClearAreaSpectypes.Abbadon = 0x01;
	//MWConfig_Script.push(["MWPitOfAcheron.ntj", 10]); MWConfig_ClearPathSpectypes.PitOfAcheron = 0; MWConfig_ClearAreaSpectypes.PitOfAcheron = 0x01;
	//MWConfig_Script.push(["MWInfernalPit.ntj", 10]); MWConfig_ClearPathSpectypes.InfernalPit = 0; MWConfig_ClearAreaSpectypes.InfernalPit = 0x01;
	//MWConfig_Script.push(["MWHallsOfPain.ntj", 15]); MWConfig_ClearAreaSpectypes.HallsOfPain = 0x01; MWConfig_ClearHallsOfAnguish = true;
	//MWConfig_Script.push(["NTPindleskin.ntj", 5]); NTConfig_NihlathakExtension = false; MWConfig_SkipOnTombVipers = true;
	//MWConfig_Script.push(["NTEldritch.ntj", 5]); NTConfig_ShenkExtension = true;
	//MWConfig_Script.push(["NTThreshSocket.ntj", 5]); MWConfig_ClearPathSpectypes.ThreshSocket = 0;
	//MWConfig_Script.push(["NTFrozenRiver.ntj", 10]); MWConfig_ClearPathSpectypes.FrozenRiver = 0; MWConfig_ClearAreaSpectypes.FrozenRiver = 0x01;
	//MWConfig_Script.push(["NTGlacialTrail.ntj", 10]); MWConfig_ClearPathSpectypes.GlacialTrail = 0; MWConfig_ClearAreaSpectypes.GlacialTrail = 0x01; 
	//MWConfig_Script.push(["NTIcyCellar.ntj", 5]); MWConfig_ClearPathSpectypes.IcyCellar = 0; MWConfig_ClearAreaSpectypes.IcyCellar = 0x01;
	//MWConfig_Script.push(["NTNihlathak.ntj", 5]); MWConfig_ClearPathSpectypes.Nihlathak = 0; NTConfig_PindleskinExtension = false; MWConfig_SkipOnTombVipers = true;
	//MWConfig_Script.push(["MWWorldstoneKeep.ntj", 10]); MWConfig_ClearAreaSpectypes.WorldstoneKeep = 0x01; MWConfig_SkipLevelOnWitches = true; MWConfig_SkipLevelOnSouls = false; MWConfig_SkipLevelOnDeathLords = true;
	//MWConfig_Script.push(["NTBaal.ntj", 10]); NTConfig_KillBaal = true; MWConfig_SkipBaalOnDolls = true; MWConfig_SkipBaalOnSouls = false; MWConfig_DoBaalPreAttack = true; MWConfig_ClearPathSpectypes.Baal = 0;
	
	// *********************** Misc ************************
	
	//MWConfig_Script.push(["MWAuraStack.ntj", 10]); MWConfig_StackRepetitions = 100;
	//MWConfig_Script.push(["MWSuperChests.ntj", 20]); MWConfig_SuperChestClearAreaRadius = 10; MWConfig_SuperChestAreas = ["Cave Level 2", "Mausoleum", "Hole Level 2", "Pit Level 2", "Sewers Level 3", "Halls of the Dead Level 2", "Stony Tomb Level 2", "Maggot's Lair Level 3", "Ancient Tunnels", "Tal Rasha's Tomb", "Arachnid Lair", "Swampy Pit Level 3", "Flayer Dungeon", "Sewers Level 2", "Abbadon", "Pit of Acheron", "Drifter Cavern", "Infernal Pit", "Icy Cellar", "Halls of Pain"];
	//MWConfig_Script.push(["MWRush.ntj", 0]); MWConfig_IsRusher = true;
	//MWConfig_Script.push(["MWWaypointCatcher.ntj", 0]); MWConfig_WaypointCatcherActs = [1, 2, 3, 4, 5]; MWConfig_TPWaypoints = true; MWConfig_SkipHallsOfPain = true; MWConfig_ClearWaypointPaths = false; 
	//MWConfig_Script.push(["MWIdleMode.ntj", 0]); MWConfig_IdleModeRuntime = 5; // Runtime in Minutes
	//MWConfig_Script.push(["NTCows.ntj", 10]);
	//MWConfig_Script.push(["MWBloodyRejuvs.ntj", 10]);
	//MWConfig_Script.push(["MWOrganHarvest.ntj", 10]); MWConfig_EnterInvalidUberPortals = true; MWConfig_PauseOnLackOfKeys = false; MWConfig_IntendedUberPortal = 0; // Matron's Den: 133; Forgotten Sands: 134; Furnace Of Pain: 135;
	//MWConfig_Script.push(["MWUberTristram.ntj", 10]); MWConfig_PauseOnLackOfOrgans = false; MWConfig_PauseOnKeptTorch = false;
	//MWConfig_Script.push(["MWAnyasBargain.ntj", 10]); MWConfig_ShoppingMinGold = 500000; MWConfig_ShoppingAttempts = 200;
	
	// ************ Leech and friends by lanara ************

	//MWConfig_Script.push(["NTDiabloLeechFight.ntj", 10]); MWConfig_StartAtStar = true; MWConfig_EnterUnsafeTP = true; NTConfig_PreBuff = true; MWConfig_IgnoreSealOpeningErrors = true; NTConfig_Leader = "LeaderNameGoesHere";
	//MWConfig_Script.push(["NTBaalLeech.ntj", 10]); NTConfig_KillBaal = true; MWConfig_EnterUnsafeTP = false; NTConfig_Leader = "LeaderNameGoesHere";
	//MWConfig_Script.push(["NTBaalLeechFight.ntj", 10]); NTConfig_KillBaal = true; MWConfig_DoBaalPreAttack = true; MWConfig_EnterUnsafeTP = true; NTConfig_Leader = "LeaderNameGoesHere";
	
	//
	//------------------------------------------------------------------------------
	// Misc Configuration
	//------------------------------------------------------------------------------
	
	NTConfig_SkipHealLife = 50;		// If you have more than this percent of life, you won't go to a healer.
	NTConfig_SkipHealMana = 20;		// If you have more than this percent of mana, you won't go to a healer
	NTConfig_UseMerc = true;		// Set to true if you use a mercenary, will revive merc at a reviver npc.

	// Exit game or to reset your Enigma if Teleport skill is missing (due to identifying an item having +x to Teleport [Sorceress only]). WARNING: Activating this feature may - though not likely will - result in the loss of your enigma. Use at your own risk and make sure your char has sufficient strength!
	// 0: Don't do anything; 1: Reset armor; 2: Exit game
	MWConfig_ResetArmorMode = 0;

	//------------------------------------------------------------------------------
	// Potion Configuration
	//------------------------------------------------------------------------------
	
	NTConfig_LifeThresh = 85;		// Drink a normal potion if under this percent of life.
	NTConfig_LifeRejuvThresh = 70;	// Drink a rejuvenation potion if under this percent of life.
	NTConfig_ManaThresh = 60;		// Drink a normal potion if under this percent of mana.
	NTConfig_ManaRejuvThresh = 15;	// Drink a rejuvenation potion if under this percent of mana.
	
	NTConfig_MercLifeThresh = 80;	// This is the threshold to use a life potion on your merc in percent.
	NTConfig_MercRejuvThresh = 40;	// This is the threshold to use a rejuv potion on your merc in percent.
	
	//------------------------------------------------------------------------------
	// Chicken Configuration
	//------------------------------------------------------------------------------
	
	// This is your chicken life. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate life chicken.
	NTConfig_LifeChicken = 37;
	// This is your chicken mana. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate mana chicken.
	NTConfig_ManaChicken = 0;
	// This is your merc's chicken life in percent. If your merc goes below this threshhold, your char will exit the game.
	NTConfig_MercChicken = 0;
	// Whether or not to disable chicken when you pause the bot.
	MWConfig_DisableChickenOnPause = true;
	
	//------------------------------------------------------------------------------
	// Inventory Configuration
	//------------------------------------------------------------------------------

	// Each number represents a slot in your inventory.
	// Set to 0 if the slot and its content must not be touched.
	// Set to 1 to allow access to this slot.
	// Set to 2 to select the slot that is used for storing keys. (if keys are kept at another slot, your char will try to move them)
	NTConfig_Columns[0] = [1,1,1,1,1,0,0,0,0,0];
	NTConfig_Columns[1] = [1,1,1,1,1,0,0,0,0,0];
	NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
	NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];
	
	// Number of free columns. If less full columns are free stashing is set. Call SetFreeColumns(NTConfig_Columns) to always stash right away (recommended).
	NTConfig_FreeSpace = SetFreeColumns(NTConfig_Columns);

	// Maximum gold amount carried before going to stash.
	NTConfig_MinGoldToStash = 35000;
	
	// Set to true if your char is supposed to carry, buy and pick up keys. You do not need to add keys to your .nip files, they will be picked up anyway if this is set to true.
	MWConfig_CarryKeys = true;

	//------------------------------------------------------------------------------
	// Belt Configuration
	//------------------------------------------------------------------------------
	

	// Available types : "hp" = health, "mp" = mana, "rv" = rejuvenation.
	// Define how many columns are used for each potion type.
	MWConfig_BeltColType["hp"].Columns = 1;
	MWConfig_BeltColType["mp"].Columns = 1;
	MWConfig_BeltColType["rv"].Columns = 2;
	
	// Define minimum number of potions per column. If the actual number of potions in a column is below this value, your char will visit a merchant when in town in order to buy potions.
	MWConfig_BeltColType["hp"].MinPots = 3;
	MWConfig_BeltColType["mp"].MinPots = 3;
	
	// Visit Town and buy potions if your char lacks mana when trying to loot a corpse or teleport.
	MWConfig_BuyPotionsOnLackOfMana = true;
	
	// Set to true to replace low quality potions with higher quality potions that just dropped.
	MWConfig_ReplaceLowQualityPotions = true;

	//-----------------------------------------------------------------------------------
	// NipFile Configuration
	//-----------------------------------------------------------------------------------
	
	//NTConfig_NIPFilePath.push("private/bluebird.nip");
	NTConfig_NIPFilePath.push("private/normal.nip");
	//NTConfig_NIPFilePath.push("private/magic_rare.nip");
	//NTConfig_NIPFilePath.push("private/set.nip");
	NTConfig_NIPFilePath.push("private/unique.nip");
	//NTConfig_NIPFilePath.push("private/craft.nip");
	NTConfig_NIPFilePath.push("private/temp.nip");
	
	//------------------------------------------------------------------------------
	// Pickit Configuration
	//------------------------------------------------------------------------------
	
	// Radius to check for dropped items. NOTE: The maximum is at about ~75, entering higher values will not have any effect.
	NTConfig_SnagRange = 75;
	
	// Set to true to check for dropped items whenever you kill a monster. (Recommended value to avoid crashes: false)
	MWConfig_PickItemsInstantly = true;
	
	//------------------------------------------------------------------------------
	// Chest Configuration
	//------------------------------------------------------------------------------
	
	// Select which containers shall be looted. 0: None; 1: Super Chests, 2: All
	MWConfig_OpenContainerMode = 2;
	
	// Set to true to check for dropped items right after opening a chest. NOTE: This will slow down your runs and therefore should definately be set to false when doing private games.
	MWConfig_PickChestLootsInstantly = true;
	
	// This is the range being checked for chests after clearing an area or room. NOTE: You should not set this too high, 30 is a good value.
	MWConfig_OpenChestsRange = 30;
	
	// If you do not like to open chests in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
	// MWConfig_ChestExceptions.push(<areaid1>, <areaid2>, <areaidn>);

	//------------------------------------------------------------------------------
	// Cubing Configuration
	//------------------------------------------------------------------------------
	
	// Set to true to enable cubing and crafting. NOTE: The recipes are added in the global config by default. If you like to craft certain recipe only using this very char, add those recipes below.
	NTConfig_Cubing = true;
	
	//------------------------------------------------------------------------------
	// General Configuration
	//------------------------------------------------------------------------------
	
	// Set to true to activate public mode. By activating public mode, your char will form a party, open TPs and do some chat outputs when running certain bot scripts.
	NTConfig_PublicMode = true;

	// Set to true to exit the game instantly if the game is public. This may happen sometimes due to an error pasting the password correctly.
	MWConfig_ExitGameOnMissingPassword = false;
	
	// Set to true to exit the game when another player expresses hostility towards you.
	me.quitonhostile = true;
	
	// This is the maximum time in seconds your char will remain in a single game. Set to 0 to stay in game infinitely.
	me.maxgametime = 3000;
	
	// This is the minimum time in seconds for your char to remain in a single game. Your char will not exit the game before this time elapsed.
	me.mingametime = 0;

	// Use Telekinesis to interact with certain objects. 0: Don't use Telekinesis; 1: Item pick up only; 2: Items and containers; 3: Whenever possible
	MWConfig_UseTelekinesisMode = 2;
	
	//------------------------------------------------------------------------------
	// Automule Configuration
	//------------------------------------------------------------------------------	

	// Set to true to enable auto mule.
	MWConfig_Automule.Activated = false;

	// The maximum stash load in percent before auto mule is triggered.
	MWConfig_Automule.MaxLoad = 95;

	// Set to true to show your stash's current load whenever managing stash.
	MWConfig_Automule.ShowCurrentLoad = true;

	// Set to true to finish your current game before muling, otherwise the game is left right away in case your stash is full.
	MWConfig_Automule.FinishGame = true;

	// Define which items are not to be touched when muling.
	MWConfig_Automule.DontMule.push("mule/dont_mule.nip");
	MWConfig_Automule.DontMule.push("mule/gems.nip");

	//------------------------------------------------------------------------------
	// Shrine Configuration
	//------------------------------------------------------------------------------
	
	// Set to true to activate nearby shrines. Shrines will only be activated if it is actually useful.
	MWConfig_ActivateNearbyShrines = true;
	
	// If you would like to skip shrines in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
	// MWConfig_ShrineExceptions.push(<areaid1>, <areaid2>, <areaidn>);
	
	//------------------------------------------------------------------------------
	// Precast Configuration
	//------------------------------------------------------------------------------
	
	// Your precast skills can be defined in the array below. NOTE: Battle Command, Battle Orders and Shout will be cast automatically. Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
	MWConfig_PrecastSkills = [MWS_SHIVER_ARMOR, MWS_ENCHANT, MWS_ENERGY_SHIELD, MWS_THUNDER_STORM];
	
	// Set this to true if you would like to switch slots right after casting BC, BO and Shout. If set to false, your char will remain with the BO Slot until the whole precast procedure is done.
	MWConfig_SwitchSlotsAfterBoPrecast = true;
	
	// Set this to true to force your bot to swap slots before precast. In case you are using CTA, set this to false.
	MWConfig_SwitchSlotsForPrecast = false;
	
	//------------------------------------------------------------------------------
	// Attack Configuration
	//------------------------------------------------------------------------------
	
	// Specify your attack skills below. NOTE: Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
	NTConfig_AttackSkill[0] = -1;			// This skill is used once whenever attacking a new target. Set to -1 to deactivate.
	NTConfig_AttackSkill[1] = MWS_LIGHTNING;		// Primary skill to bosses.
	NTConfig_AttackSkill[2] = -1;		// Primary untimed skill to boss. Set to -1 to deactivate.
	NTConfig_AttackSkill[3] = MWS_CHAIN_LIGHTNING;		// Primary skill to others.
	NTConfig_AttackSkill[4] = -1;		// Primary untimed skill to others. Set to -1 to deactivate.
	NTConfig_AttackSkill[5] = -1;			// Secondary skill in case monster is immune to primary skill. Set to -1 to deactivate.
	NTConfig_AttackSkill[6] = -1;		// Secondary untimed skill. Set to -1 to deactivate.
	NTConfig_AttackSkill[7] = -1;		// Alternative untimed skill which is used if the target is immune to your untimed skill - mostly useful for FB/FO/Meteor sorcs or other sorcs that are using the same untimed skills. Set to -1 to deactivate.

	// Set to true if you want to clear area after killing boss. NOTE: This only affects a few botscripts.
	NTConfig_ClearPosition = true;
	
	// Set to true to clear area when killing a boss and the position is crowded by monsters. NOTE: Setting this to true may cause NTA_KillMonster() to fail way more often.
	MWConfig_ClearBossPosition = false;
	
	// This is the number of attacks to be performed before the the character tries to move to another position. Set to 0 not to reposition.
	MWConfig_AttacksBeforeRepositioning = 50;

	// Define a time limit for your attacks for each type of monster.
	MWConfig_AttackTimeLimit[0] = 20;	// Maximum time in seconds to attack a normal monster
	MWConfig_AttackTimeLimit[1] = 120;	// Maximum time in seconds to attack a super unique monster
	MWConfig_AttackTimeLimit[2] = 30;	// Maximum time in seconds to attack a champion
	MWConfig_AttackTimeLimit[3] = 120;	// Maximum time in seconds to attack a bosse
	MWConfig_AttackTimeLimit[4] = 30;	// Maximum time in seconds to attack a minion
	
	// Define when a monster is considered immune by entering the index of one or more of your attack skills. As an example: [1, 3] means that a monster is considered immune if it is immune to both NTConfig_AttackSkill[1] and NTConfig_AttackSkill[3], whatever those may be.
	MWConfig_CheckImmunitySkills = [];
	
	// Select the behaviour of your character when encountering a monsters that is considered immune referring to the definition above.
	// 0: Don't do anything. (D2NT default)
	// 1: Get close to the monster, use static field if the monster is not immune to lightning.
	// 2: Skip the monster.
	// 3: Attack the monster using NTConfig_AttackSkill[8] and NTConfig_AttackSkill[9]
	NTConfig_BehaviourOnImmuneMonster = 1;
	
	NTConfig_AttackSkill[8] = -1;		// Skill to be used against user defined immunes.
	NTConfig_AttackSkill[9] = -1;	// Untimed Skill to be used against user defined immunes.
	
	// Always check if monsters are closing in and back off, in case they get too close. NOTE: You should at least have 105FCR in order to make this work smoothly.
	MWConfig_KeepDistanceToMonsters = true;
	// If you don't wish to evade monsters in a certain area, add it's areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
	// MWConfig_EvasionExceptions.push(<areaid1>, <areaid2>, <areaidn>);
	
	// Select whether or not you'd like to swap slots right before killing a boss in order to benefit from some extra MF in your second slot. 
	// The first element can either be the classid of the target or its name (case insensitive), second element is the life threshold in percent.
	//MWConfig_SlotSwapMonsters.push([156, 50]); // Andariel, 50%
	//MWConfig_SlotSwapMonsters.push([211, 20]); // Duriel, 20%
	//MWConfig_SlotSwapMonsters.push([242, 20]); // Mephisto, 20%
	//MWConfig_SlotSwapMonsters.push([243, 20]); // Diablo, 20%
	//MWConfig_SlotSwapMonsters.push([544, 15]); // Baal, 15%
	
	// Check self safe in field (NOT in town). Set to 0 if you won't.
	// 0x01 : Potion
	// 0x02 : Poison
	// 0x04 : Amplify Damage
	// 0x08 : Weaken
	// 0x10 : Iron Maiden
	// 0x20 : Decrepify
	// 0x40 : Lower Resist
	NTConfig_CheckSelfSafe = 0;
	
	// Check merc's safe in field (NOT in town). Set to 0 if you won't.
	// 0x01 : Death
	// 0x02 : Poison
	// 0x04 : Amplify Damage
	// 0x08 : Weaken
	// 0x10 : Iron Maiden
	// 0x20 : Decrepify
	// 0x40 : Lower Resist
	NTConfig_CheckMercSafe = 0x01;


	// Cast Static Field until monster's HP lower below this percentage. Set to 100 not to use static field.
	NTConfig_CastStatic = 60;
	
	// Select the monsters you with to attack using static field. NOTE: If you do not add any monsters, static will be used against all monsters.
	MWConfig_StaticTargets.push(156); // Andariel
	MWConfig_StaticTargets.push(211); // Duriel
	MWConfig_StaticTargets.push(242); // Mephisto
	MWConfig_StaticTargets.push(243); // Diablo
	MWConfig_StaticTargets.push(544); // Baal
	MWConfig_StaticTargets.push(GetLocaleString(22500)); // Eldritch The Rectifier
	MWConfig_StaticTargets.push(GetLocaleString(22435)); // Shenk The Overseer
}
vielleicht hab ich i-wie eingestellt, dass er diablo nicht killen soll und nur alle monster tötet?
sideluxe is offline  
Old 03/07/2012, 17:48   #5909
 
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hi hab mal ne frage warum verlässt mein bot also muddys nach jeden run (nach schenk )
das komplette game danke schon mal
Holywater72 is offline  
Old 03/07/2012, 18:30   #5910
 
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Quote:
Originally Posted by Holywater72 View Post
hi hab mal ne frage warum verlässt mein bot also muddys nach jeden run (nach schenk )
das komplette game danke schon mal
weil er keinen bock mehr hat
paar infos mehr vielleicht?
villeicht mal die charconfig posten (inne code-box)
die einstellungen vom manager?
thx
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