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[Release] Muddy's D2NT
Discussion on [Release] Muddy's D2NT within the Diablo 2 Programming forum part of the Diablo 2 category.
11/10/2011, 19:44
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#3901
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sry, wenn ich nochmal nachhake, aber ich brauch noch bei meinem Fehler dringend hilfe
hab folgenden D2NT Error>
...\scripts\libs\Common\NTTownManager.ntl (274): Reference Error: MWConfig_DoShopping is not defined
was muss man einstellen damit es wieder funkt?
Danke
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11/10/2011, 20:11
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#3902
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Administrator
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Quote:
Originally Posted by tonk1
Mein Bot geht nicht richtig kissen, in meiner Charconfig hab ich: wenn unter 50% Life soll meine Sorc zu Akara oder einem anderen Heal-NPC gehen. Tut sie aber nicht, nach nem Chicken nimmt sie direkt den WP, ohne vorher zu heilen. Wenn ich keine Regpots dabei hab, hat sie wieder Chicken, im nächsten Game wieder...
Ich hab die China-dll, die an irgendeiner Stelle hier im Forum vom User Traycas zur Verfügung gestellt wurde, gedownloaded. Liegt das Problem an der dll oder hat sonst noch wer dieses Problem?
/edit: Immer postet irgendjemand ellenlange Antworten, nachdem ich gerade meinen Post gemacht hab. 
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Du solltest wohl mal an deinem Timing arbeiten.
Mit Erfahrungswerten kann ich dir leider nicht dienen, da ich ja kein D2NT mehr verwende. Darum frage ich einfach mal, wie die Einstellungen denn genau aussehen und würde mir dann mal schnell die Verwendung in den betroffenen Funktionen anschauen.
Quote:
Originally Posted by Morphsepp
sry, wenn ich nochmal nachhake, aber ich brauch noch bei meinem Fehler dringend hilfe
hab folgenden D2NT Error>
...\scripts\libs\Common\NTTownManager.ntl (274): Reference Error: MWConfig_DoShopping is not defined
was muss man einstellen damit es wieder funkt?
Danke
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Verwendest du zufällig veraltete Configs und nicht die aktuellen? Sieht nämlich sehr danach aus.
LG
Muddy
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11/10/2011, 20:17
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#3903
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Join Date: Oct 2011
Posts: 16
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Error load MW_GlobalSettings Muddys D2NT
Hallo, wollte den og bot nun doch nochmal ausprobieren da er beim ersten mal schon irgendwie nicht wollte und nun immernoch nicht will vllt bin ich ja auch zu blöd.
Und zwar folgendes habe ihn meines erachtens soweit richtig eingestellt also die file die meine sorc betrifft umbenannt und eingestellt und ausserdem auch diese globalSettings dabei etwas geändert nach meinen wünschen. Danach im manager noch die start datei gesagt wie das spiel heissen soll und gut.
Bis ins spiel geht auch alles gut aber dann kommt nur folgende fehlermeldung in rot :
<D2NT error>C:\\"PFAD"\scripts\NTBot\Char_configs\NT_Con fig_"Meine_Zauberin".ntl (24): Reference Error MW_LoadGlobalSettings is not defined
finden tue ich die files ja die es betrifft die nr 24 ist auch die zeilennummer im script aber was soll mir des sagen ?^^ muss ich da irgendwas in die () schreiben oder wie???
und meine 2te frage ist wo stelle ich beim erstellen eines games die spielbeschreibung ab ??? ich meine wo in welchem script ???
Danke für hilfreiche und vorallem verständliche mühe !
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11/10/2011, 20:18
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#3904
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Mein Bot rennt jetzt soweit jut... Eine Sache hab ich noch...
Mein Bot zeigt am Ende, wenn er den letzten Boss getötet hat nen error an und startet komplett neu. Weis wer wieso??
Greez
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11/10/2011, 20:26
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#3905
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Charconfig:
Code:
Include("NTBot/char_configs/MWConfig_GlobalSettings.ntl");
var NTConfig_CastStatic;
function NT_LoadConfig()
{
MW_LoadGlobalSettings();
//------------------------------------------------------------------------------
//
// Run Configuration
//
//------------------------------------------------------------------------------
// Use the following syntax for activating botscripts: MWConfig_Script.push([<ScriptName>, <Script runtime in minutes (0 is infinite)>]);
// ***************** Current schedule ******************
//MWConfig_Script.push(["NTMephisto.ntj", 5]); MWConfig_OpenMephistoChest = false; MWConfig_MephistoClearArea = false;
MWConfig_Script.push(["NTMausoleum.ntj", 10]); NTConfig_KillBloodRaven = false;
MWConfig_Script.push(["NTAndariel.ntj", 10]);
MWConfig_Script.push(["NTMephisto.ntj", 5]); MWConfig_OpenMephistoChest = true; MWConfig_MephistoClearArea = false;
// *****************************************************
//------------------------------------------------------------------------------
// Available Scripts
//------------------------------------------------------------------------------
/*
// *********************** Act I ***********************
MWConfig_Script.push(["NTMausoleum.ntj", 10]); NTConfig_KillBloodRaven = true;
MWConfig_Script.push(["NTTristram.ntj", 10]); NTConfig_KillRakanishu = true;
MWConfig_Script.push(["NTHole.ntj", 10]); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
MWConfig_Script.push(["NTTreehead.ntj", 10]);
MWConfig_Script.push(["NTCountess.ntj", 5]); MWConfig_ClearCountessRoomsSpectype = 0;
MWConfig_Script.push(["NTPit.ntj", 10]); MWConfig_ClearPathToPitSpectype = 0; NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
MWConfig_Script.push(["NTAndariel.ntj", 10]);
// *********************** Act II **********************
MWConfig_Script.push(["NTRadament.ntj", 10]);
MWConfig_Script.push(["NTColdworm.ntj", 10]);
MWConfig_Script.push(["NTAncientTunnels.ntj", 10]); MWConfig_ClearPathToTunnelsSpectype = 0x01;
MWConfig_Script.push(["NTSummoner.ntj", 5]); NTConfig_KillFireEye = false; MWConfig_ClearPathToSummonerSpectype = 0;
MWConfig_Script.push(["NTDuriel.ntj", 10]); MWConfig_ClearPathToDurielSpectype = 0x01;
// ********************** Act III **********************
MWConfig_Script.push(["MWFlayerJungle.ntj", 10]);
MWConfig_Script.push(["MWKurastSewers.ntj", 5]); MWConfig_ClearPathToKurastSewersSpectype = 0;
MWConfig_Script.push(["MWKurastTemples.ntj", 5])
MWConfig_Script.push(["NTTravincal.ntj", 5]);
MWConfig_Script.push(["NTMephisto.ntj", 5]); MWConfig_OpenMephistoChest = true; MWConfig_MephistoClearArea = true;
// *********************** Act IV **********************
MWConfig_Script.push(["NTIzual.ntj", 5]);
MWConfig_Script.push(["MWRiverOfFlame.ntj", 10]);
MWConfig_Script.push(["NTHephasto.ntj", 10]);
MWConfig_Script.push(["NTDiablo.ntj", 10]); MWConfig_KillFullInfectorMob = true; MWConfig_StartAtStar = false; // false: start at entrance, true: start at star
// *********************** Act V ***********************
MWConfig_Script.push(["NTEldritch.ntj", 5]); NTConfig_ShenkExtension = true;
MWConfig_Script.push(["NTThreshSocket.ntj", 5]);
MWConfig_Script.push(["NTFrozenRiver.ntj", 10]); NTConfig_ClearFrozenRiver = false;
MWConfig_Script.push(["NTGlacialTrail.ntj", 10]); NTConfig_ClearGlacialTrail = false;
MWConfig_Script.push(["NTIcyCellar.ntj", 5]); NTConfig_ClearIcyCellar = false;
MWConfig_Script.push(["NTNihlathak.ntj", 5]); NTConfig_PindleskinExtension = false; MWConfig_SkipOnTombVipers = true;
MWConfig_Script.push(["MWWorldstoneKeep.ntj", 10]); MWConfig_SkipLevelOnWitches = true; MWConfig_SkipLevelOnSouls = false; MWConfig_SkipLevelOnDeathLords = true;
MWConfig_Script.push(["NTBaal.ntj", 10]); NTConfig_KillBaal = true; MWConfig_SkipBaalOnDolls = true; MWConfig_SkipBaalOnSouls = false; MWConfig_DoBaalPreAttack = true;
// *********************** Misc ************************
MWConfig_Script.push(["MWSuperChests.ntj", 20]); MWConfig_SuperChestClearAreaRadius = 10; MWConfig_SuperChestAreas = ["Cave Level 2", "Mausoleum", "Hole Level 2", "Pit Level 2", "Sewers Level 3", "Halls of the Dead Level 2", "Stony Tomb Level 2", "Maggot's Lair Level 3", "Ancient Tunnels", "Tal Rasha's Tomb", "Arachnid Lair", "Swampy Pit Level 3", "Flayer Dungeon", "Sewers Level 2", "Abbadon", "Pit of Acheron", "Drifter Cavern", "Infernal Pit", "Icy Cellar", "Halls of Pain"];
MWConfig_Script.push(["MWRush.ntj", 0]); MWConfig_IsRusher = true; MWConfig_ActiveQuestersName = ""; MWConfig_NumberOfCharsToRush = 1; MWConfig_GetHoradricCubesInNorm = true; MWConfig_QuestSchedule = ["A4Q1", "A5Q1"]; MWConfig_RushActs = [1, 2, 3, 4, 5];
MWConfig_Script.push(["MWWaypointCatcher.ntj", 0]); MWConfig_WaypointCatcherActs = [1, 2, 3, 4, 5]; MWConfig_TPWaypoints = true; MWConfig_SkipHallsOfPain = true; MWConfig_ClearWaypointPaths = false;
MWConfig_Script.push(["MWIdleMode.ntj", 0]); MWConfig_IdleModeRuntime = 5; // Runtime in Minutes
MWConfig_Script.push(["NTCows.ntj", 10]);
MWConfig_Script.push(["MWBloodyRejuvs.ntj", 10]);
MWConfig_Script.push(["MWOrganHarvest.ntj", 10]); MWConfig_EnterInvalidUberPortals = true; MWConfig_PauseOnLackOfKeys = false; MWConfig_IntendedUberPortal = 0; // Matron's Den: 133; Forgotten Sands: 134; Furnace Of Pain: 135;
MWConfig_Script.push(["MWUberTristram.ntj", 10]); MWConfig_PauseOnLackOfOrgans = false;
*/
//------------------------------------------------------------------------------
// Misc Configuration
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 10; // If you have more than this percent of life, you won't go to a healer.
NTConfig_SkipHealMana = 10; // If you have more than this percent of mana, you won't go to a healer
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
MWConfig_ResetArmor = false; // Set to true to reset your Enigma if Teleport skill is missing. WARNING: Activating this feature may - though not likely will - result in the loss of your enigma. Use at your own risk!
//------------------------------------------------------------------------------
// Potion Configuration
//------------------------------------------------------------------------------
NTConfig_LifeThresh = 76; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 50; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 0; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 15; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_MercLifeThresh = 0; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 35; // This is the threshold to use a rejuv potion on your merc in percent.
//------------------------------------------------------------------------------
// Chicken Configuration
//------------------------------------------------------------------------------
// This is your chicken life. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate life chicken.
NTConfig_LifeChicken = 40;
// This is your chicken mana. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate mana chicken.
NTConfig_ManaChicken = 0;
// This is your merc's chicken life in percent. If your merc goes below this threshhold, your char will exit the game.
NTConfig_MercChicken = 0;
//------------------------------------------------------------------------------
// Inventory Configuration
//------------------------------------------------------------------------------
// Number of free columns. If less full columns are free stashing is set.
NTConfig_FreeSpace = 5;
// Each number represents a slot in your inventory.
// Set to 0 if the slot and its content must not be touched.
// Set to 1 to allow access to this slot.
// Set to 2 to select the slot that is used for storing keys. (if keys are kept at another slot, your char will try to move them)
NTConfig_Columns[0] = [1,1,1,1,1,0,0,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,2,0,0,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];
// Maximum gold amount carried before going to stash.
NTConfig_MinGoldToStash = 250000;
// Set to true if your char is supposed to carry, buy and pick up keys. You do not need to add keys to your .nip files, they will be picked up anyway if this is set to true.
MWConfig_CarryKeys = true;
//------------------------------------------------------------------------------
// Belt Configuration
//------------------------------------------------------------------------------
// Determine how many columns for each type of potion are used.
// Available types : "hp" = health | "mp" = mana | "rv" = rejuvenation
// The first number indicates how many columns will be used for this type of potion.
// The second number indicates the minimum amount of potions in one column. If there are less potions in a single column when your char is in town, he will is visit a merchant in order to buy potions.
// Unlike in vanilla D2NT, there is no need to specify which column is used for certain type of potion, this will be chosen automatically!
MWConfig_BeltTypeColQuantity["hp"] = [2, 2];
MWConfig_BeltTypeColQuantity["mp"] = [0, 0];
MWConfig_BeltTypeColQuantity["rv"] = [2, 0];
// Visit Town and buy potions if your char lacks mana when trying to loot a corpse or teleport.
MWConfig_BuyPotionsOnLackOfMana = false;
// Set to true to replace low quality potions with higher quality potions that just dropped.
MWConfig_ReplaceLowQualityPotions = false;
//-----------------------------------------------------------------------------------
// NipFile Configuration
//-----------------------------------------------------------------------------------
NTConfig_NIPFilePath.push("NEW/craft/armor.nip");
NTConfig_NIPFilePath.push("NEW/craft/rings_amulets_jewels.nip");
NTConfig_NIPFilePath.push("NEW/craft/weapon.nip");
NTConfig_NIPFilePath.push("NEW/cubing/armor.nip");
NTConfig_NIPFilePath.push("NEW/cubing/charms.nip");
NTConfig_NIPFilePath.push("NEW/cubing/weapon.nip");
NTConfig_NIPFilePath.push("NEW/LLD/armor.nip");
NTConfig_NIPFilePath.push("NEW/LLD/charms.nip");
NTConfig_NIPFilePath.push("NEW/LLD/rings_amulets_jewels.nip");
NTConfig_NIPFilePath.push("NEW/LLD/weapon.nip");
NTConfig_NIPFilePath.push("NEW/magic_rare/armor.nip");
NTConfig_NIPFilePath.push("NEW/magic_rare/charms.nip");
NTConfig_NIPFilePath.push("NEW/magic_rare/rings_amulets_jewels.nip");
NTConfig_NIPFilePath.push("NEW/magic_rare/weapon.nip");
NTConfig_NIPFilePath.push("NEW/misc/misc.nip");
NTConfig_NIPFilePath.push("NEW/normal/armor.nip");
NTConfig_NIPFilePath.push("NEW/normal/weapon.nip");
NTConfig_NIPFilePath.push("NEW/set/set.nip");
NTConfig_NIPFilePath.push("NEW/sorc_only/_sorc_only.nip");
NTConfig_NIPFilePath.push("NEW/unique/armor.nip");
NTConfig_NIPFilePath.push("NEW/unique/charms.nip");
NTConfig_NIPFilePath.push("NEW/unique/rings_amulets_jewels.nip");
NTConfig_NIPFilePath.push("NEW/unique/weapon.nip");
//------------------------------------------------------------------------------
// Pickit Configuration
//------------------------------------------------------------------------------
// Radius to check for dropped items. NOTE: The maximum is at about ~75, entering higher values will not have any effect.
NTConfig_SnagRange = 50;
// Set to true to check for dropped items whenever you kill a monster.
MWConfig_PickItemsInstantly = false;
//------------------------------------------------------------------------------
// Chest Configuration
//------------------------------------------------------------------------------
// Set to true to open chests. NOTE: This only affects some super unique chests in certain boss scripts.
NTConfig_OpenChest = false;
// Set to true to open almost any type of container.
MWConfig_OpenAllNearbyChests = false;
// Set to true to check for dropped items right after opening a chest. NOTE: This will slow down your runs and therefore should definately be set to false when doing private games.
MWConfig_PickChestLootsInstantly = false;
// This is the range being checked for chests after clearing an area or room. NOTE: You should not set this too high, 30 is a good value.
MWConfig_OpenChestsRange = 10;
// If you do not like to open chests in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
// MWConfig_ChestExceptions.push(<areaid1>, <areaid2>, <areaidn>);
//------------------------------------------------------------------------------
// Cubing Configuration
//------------------------------------------------------------------------------
// Set to true to enable cubing and crafting. NOTE: The recipes are added in the global config by default. If you like to craft certain recipe only using this very char, add those recipes below.
NTConfig_Cubing = false;
//------------------------------------------------------------------------------
// General Configuration
//------------------------------------------------------------------------------
// Set to true to activate public mode. By activating public mode, your char will form a party, open TPs and do some chat outputs when running certain bot scripts.
NTConfig_PublicMode = false;
// Set to true to exit the game instantly if the game is public. This may happen sometimes due to an error pasting the password correctly.
MWConfig_ExitGameOnMissingPassword = true;
// Set to true to exit the game when another player expresses hostility towards you.
me.quitonhostile = false;
// This is the maximum time in seconds your char will remain in a single game. Set to 0 to stay in game infinitely.
me.maxgametime = 300;
// This is the minimum time in seconds for your char to remain in a single game. Your char will not exit the game before this time elapsed.
me.mingametime = 0;
// Set to true to use Telekinesis to interact with certain objects
MWConfig_UseTelekinesis = true;
//------------------------------------------------------------------------------
// Shrine Configuration
//------------------------------------------------------------------------------
// Set to true to activate nearby shrines. Shrines will only be activated if it is actually useful.
MWConfig_ActivateNearbyShrines = false;
// If you would like to skip shrines in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
// MWConfig_ShrineExceptions.push(<areaid1>, <areaid2>, <areaidn>);
//------------------------------------------------------------------------------
// Precast Configuration
//------------------------------------------------------------------------------
// Your precast skills can be defined in the array below. NOTE: Battle Command, Battle Orders and Shout will be cast automatically. Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
MWConfig_PrecastSkills = [MWS_CHILLING_ARMOR, MWS_ENCHANT, MWS_ENERGY_SHIELD];
// Set this to true if you would like to switch slots right after casting BC, BO and Shout. If set to false, your char will remain with the BO Slot until the whole precast procedure is done.
MWConfig_SwitchSlotsAfterBoPrecast = true;
//------------------------------------------------------------------------------
// Attack Configuration
//------------------------------------------------------------------------------
// Specify your attack skills below. NOTE: Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
NTConfig_AttackSkill[0] = 0; // This skill is used once whenever attacking a new target. Set to 0 to deactivate.
NTConfig_AttackSkill[1] = MWS_FIRE_BALL; //36; // Primary skill to bosses.
NTConfig_AttackSkill[2] = 0; // Primary untimed skill to boss. Set to 0 to deactivate.
NTConfig_AttackSkill[3] = MWS_FIRE_BALL //36; // Primary skill to others.
NTConfig_AttackSkill[4] = 0; // Primary untimed skill to others. Set to 0 to deactivate.
NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 to deactivate.
NTConfig_AttackSkill[6] = 0; // Secondary untimed skill. Set to 0 to deactivate.
NTConfig_AttackSkill[7] = 0; // Alternative untimed skill which is used if the target is immune to your untimed skill - mostly useful for FB/FO/Meteor sorcs or other sorcs that are using the same untimed skills. Set to 0 to deactivate.
// Set to true if you want to clear area after killing boss. NOTE: This only affects a few botscripts.
NTConfig_ClearPosition = false;
// Set to true to clear area when killing a boss and the position is crowded by monsters. NOTE: Setting this to true may cause NTA_KillMonster() to fail way more often.
MWConfig_ClearBossPosition = false;
// This is the number of attacks to be performed before the the character tries to move to another position. Set to 0 not to reposition.
MWConfig_AttacksBeforeRepositioning = 35;
// Define a time limit for your attacks for each type of monster.
MWConfig_AttackTimeLimit[0] = 20; // Maximum time in seconds to attack a normal monster
MWConfig_AttackTimeLimit[1] = 120; // Maximum time in seconds to attack a super unique monster
MWConfig_AttackTimeLimit[2] = 30; // Maximum time in seconds to attack a champion
MWConfig_AttackTimeLimit[3] = 120; // Maximum time in seconds to attack a bosse
MWConfig_AttackTimeLimit[4] = 30; // Maximum time in seconds to attack a minion
// Define when a monster is considered immune by entering the index of one or more of your attack skills. As an example: [1, 3] means that a monster is considered immune if it is immune to both NTConfig_AttackSkill[1] and NTConfig_AttackSkill[3], whatever those may be.
MWConfig_CheckImmunitySkills = [0, 1];
// Select the behaviour of your character when encountering a monsters that is considered immune referring to the definition above.
// 0: Don't do anything. (D2NT default)
// 1: Get close to the monster, use static field if the monster is not immune to lightning.
// 2: Skip the monster.
// 3: Attack the monster using NTConfig_AttackSkill[8] and NTConfig_AttackSkill[9]
NTConfig_BehaviourOnImmuneMonster = 2;
NTConfig_AttackSkill[8] = 0; // Skill to be used against user defined immunes.
NTConfig_AttackSkill[9] = 0; // Untimed Skill to be used against user defined immunes.
// Always check if monsters are closing in and back off, in case they get too close. NOTE: You should at least have 105FCR in order to make this work smoothly.
MWConfig_KeepDistanceToMonsters = false;
// If you don't wish to evade monsters in a certain area, add it's areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
// MWConfig_EvasionExceptions.push(<areaid1>, <areaid2>, <areaidn>);
// Check self safe in field (NOT in town). Set to 0 if you won't.
// 0x01 : Potion
// 0x02 : Poison
// 0x04 : Amplify Damage
// 0x08 : Weaken
// 0x10 : Iron Maiden
// 0x20 : Decrepify
// 0x40 : Lower Resist
NTConfig_CheckSelfSafe = 0;
// Check merc's safe in field (NOT in town). Set to 0 if you won't.
// 0x01 : Death
// 0x02 : Poison
// 0x04 : Amplify Damage
// 0x08 : Weaken
// 0x10 : Iron Maiden
// 0x20 : Decrepify
// 0x40 : Lower Resist
NTConfig_CheckMercSafe = 0x01;
// Cast Static Field until monster's HP lower below this percentage. Set to 100 not to use static field.
NTConfig_CastStatic = 70;
// Select the monsters you with to attack using static field. NOTE: If you do not add any monsters, static will be used against all monsters.
//MWConfig_StaticTargets.push(156); // Andariel
MWConfig_StaticTargets.push(211); // Duriel
MWConfig_StaticTargets.push(242); // Mephisto
MWConfig_StaticTargets.push(243); // Diablo
MWConfig_StaticTargets.push(544); // Baal
MWConfig_StaticTargets.push(GetLocaleString(22500)); // Eldritch The Rectifier
MWConfig_StaticTargets.push(GetLocaleString(22435)); // Shenk The Overseer
}
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11/10/2011, 21:36
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#3906
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elite*gold: 0
Join Date: Aug 2009
Posts: 57
Received Thanks: 1
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Quote:
Originally Posted by Muddy_Waters
Du solltest wohl mal an deinem Timing arbeiten.
Verwendest du zufällig veraltete Configs und nicht die aktuellen? Sieht nämlich sehr danach aus.
LG
Muddy
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Nein verwende ich nicht. Hab das problem dadurch beseitigen können, dass ich den passus gelöscht habe!
Eine Frage aus Interesse: was bedeutet das genau "MWConfig_DoShopping"?
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11/10/2011, 21:51
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#3907
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elite*gold: 0
Join Date: Aug 2010
Posts: 121
Received Thanks: 6
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Da nun alle vermuten, dass die DLL schuld an meinem Problem ist: Kann jemand ne DLL hochladen, wo er weiß das er keine errors von bekommt?
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11/10/2011, 22:01
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#3908
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elite*gold: 0
Join Date: Oct 2011
Posts: 69
Received Thanks: 21
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Quote:
Originally Posted by DaSHiFTeR
Ich bekomme seit neustem diesen Fehler hier... Gestern lief der Bot noch normal heute nicht mehr...
Kann wer helfen?
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Quote:
Originally Posted by DaSHiFTeR
Mein Bot rennt jetzt soweit jut... Eine Sache hab ich noch...
Mein Bot zeigt am Ende, wenn er den letzten Boss getötet hat nen error an und startet komplett neu. Weis wer wieso??
Greez
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der Error war bei mir, bevor ich auf engl.client umgestellt hab. läuft es bei dir auf deutsch oder englisch ?
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11/10/2011, 22:02
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#3909
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Administrator
elite*gold: 41364
Join Date: Jan 2010
Posts: 22,729
Received Thanks: 12,652
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Quote:
Originally Posted by DaSHiFTeR
Mein Bot rennt jetzt soweit jut... Eine Sache hab ich noch...
Mein Bot zeigt am Ende, wenn er den letzten Boss getötet hat nen error an und startet komplett neu. Weis wer wieso??
Greez
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Könnte an der DLL liegen, aber so genau kann man das nicht sagen, ohne zu wissen, welche Fehlermeldung da genau kommt.
Quote:
Originally Posted by tonk1
Charconfig:
Code:
Include("NTBot/char_configs/MWConfig_GlobalSettings.ntl");
var NTConfig_CastStatic;
function NT_LoadConfig()
{
MW_LoadGlobalSettings();
//------------------------------------------------------------------------------
//
// Run Configuration
//
//------------------------------------------------------------------------------
// Use the following syntax for activating botscripts: MWConfig_Script.push([<ScriptName>, <Script runtime in minutes (0 is infinite)>]);
// ***************** Current schedule ******************
//MWConfig_Script.push(["NTMephisto.ntj", 5]); MWConfig_OpenMephistoChest = false; MWConfig_MephistoClearArea = false;
MWConfig_Script.push(["NTMausoleum.ntj", 10]); NTConfig_KillBloodRaven = false;
MWConfig_Script.push(["NTAndariel.ntj", 10]);
MWConfig_Script.push(["NTMephisto.ntj", 5]); MWConfig_OpenMephistoChest = true; MWConfig_MephistoClearArea = false;
// *****************************************************
//------------------------------------------------------------------------------
// Available Scripts
//------------------------------------------------------------------------------
/*
// *********************** Act I ***********************
MWConfig_Script.push(["NTMausoleum.ntj", 10]); NTConfig_KillBloodRaven = true;
MWConfig_Script.push(["NTTristram.ntj", 10]); NTConfig_KillRakanishu = true;
MWConfig_Script.push(["NTHole.ntj", 10]); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
MWConfig_Script.push(["NTTreehead.ntj", 10]);
MWConfig_Script.push(["NTCountess.ntj", 5]); MWConfig_ClearCountessRoomsSpectype = 0;
MWConfig_Script.push(["NTPit.ntj", 10]); MWConfig_ClearPathToPitSpectype = 0; NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
MWConfig_Script.push(["NTAndariel.ntj", 10]);
// *********************** Act II **********************
MWConfig_Script.push(["NTRadament.ntj", 10]);
MWConfig_Script.push(["NTColdworm.ntj", 10]);
MWConfig_Script.push(["NTAncientTunnels.ntj", 10]); MWConfig_ClearPathToTunnelsSpectype = 0x01;
MWConfig_Script.push(["NTSummoner.ntj", 5]); NTConfig_KillFireEye = false; MWConfig_ClearPathToSummonerSpectype = 0;
MWConfig_Script.push(["NTDuriel.ntj", 10]); MWConfig_ClearPathToDurielSpectype = 0x01;
// ********************** Act III **********************
MWConfig_Script.push(["MWFlayerJungle.ntj", 10]);
MWConfig_Script.push(["MWKurastSewers.ntj", 5]); MWConfig_ClearPathToKurastSewersSpectype = 0;
MWConfig_Script.push(["MWKurastTemples.ntj", 5])
MWConfig_Script.push(["NTTravincal.ntj", 5]);
MWConfig_Script.push(["NTMephisto.ntj", 5]); MWConfig_OpenMephistoChest = true; MWConfig_MephistoClearArea = true;
// *********************** Act IV **********************
MWConfig_Script.push(["NTIzual.ntj", 5]);
MWConfig_Script.push(["MWRiverOfFlame.ntj", 10]);
MWConfig_Script.push(["NTHephasto.ntj", 10]);
MWConfig_Script.push(["NTDiablo.ntj", 10]); MWConfig_KillFullInfectorMob = true; MWConfig_StartAtStar = false; // false: start at entrance, true: start at star
// *********************** Act V ***********************
MWConfig_Script.push(["NTEldritch.ntj", 5]); NTConfig_ShenkExtension = true;
MWConfig_Script.push(["NTThreshSocket.ntj", 5]);
MWConfig_Script.push(["NTFrozenRiver.ntj", 10]); NTConfig_ClearFrozenRiver = false;
MWConfig_Script.push(["NTGlacialTrail.ntj", 10]); NTConfig_ClearGlacialTrail = false;
MWConfig_Script.push(["NTIcyCellar.ntj", 5]); NTConfig_ClearIcyCellar = false;
MWConfig_Script.push(["NTNihlathak.ntj", 5]); NTConfig_PindleskinExtension = false; MWConfig_SkipOnTombVipers = true;
MWConfig_Script.push(["MWWorldstoneKeep.ntj", 10]); MWConfig_SkipLevelOnWitches = true; MWConfig_SkipLevelOnSouls = false; MWConfig_SkipLevelOnDeathLords = true;
MWConfig_Script.push(["NTBaal.ntj", 10]); NTConfig_KillBaal = true; MWConfig_SkipBaalOnDolls = true; MWConfig_SkipBaalOnSouls = false; MWConfig_DoBaalPreAttack = true;
// *********************** Misc ************************
MWConfig_Script.push(["MWSuperChests.ntj", 20]); MWConfig_SuperChestClearAreaRadius = 10; MWConfig_SuperChestAreas = ["Cave Level 2", "Mausoleum", "Hole Level 2", "Pit Level 2", "Sewers Level 3", "Halls of the Dead Level 2", "Stony Tomb Level 2", "Maggot's Lair Level 3", "Ancient Tunnels", "Tal Rasha's Tomb", "Arachnid Lair", "Swampy Pit Level 3", "Flayer Dungeon", "Sewers Level 2", "Abbadon", "Pit of Acheron", "Drifter Cavern", "Infernal Pit", "Icy Cellar", "Halls of Pain"];
MWConfig_Script.push(["MWRush.ntj", 0]); MWConfig_IsRusher = true; MWConfig_ActiveQuestersName = ""; MWConfig_NumberOfCharsToRush = 1; MWConfig_GetHoradricCubesInNorm = true; MWConfig_QuestSchedule = ["A4Q1", "A5Q1"]; MWConfig_RushActs = [1, 2, 3, 4, 5];
MWConfig_Script.push(["MWWaypointCatcher.ntj", 0]); MWConfig_WaypointCatcherActs = [1, 2, 3, 4, 5]; MWConfig_TPWaypoints = true; MWConfig_SkipHallsOfPain = true; MWConfig_ClearWaypointPaths = false;
MWConfig_Script.push(["MWIdleMode.ntj", 0]); MWConfig_IdleModeRuntime = 5; // Runtime in Minutes
MWConfig_Script.push(["NTCows.ntj", 10]);
MWConfig_Script.push(["MWBloodyRejuvs.ntj", 10]);
MWConfig_Script.push(["MWOrganHarvest.ntj", 10]); MWConfig_EnterInvalidUberPortals = true; MWConfig_PauseOnLackOfKeys = false; MWConfig_IntendedUberPortal = 0; // Matron's Den: 133; Forgotten Sands: 134; Furnace Of Pain: 135;
MWConfig_Script.push(["MWUberTristram.ntj", 10]); MWConfig_PauseOnLackOfOrgans = false;
*/
//------------------------------------------------------------------------------
// Misc Configuration
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 10; // If you have more than this percent of life, you won't go to a healer.
NTConfig_SkipHealMana = 10; // If you have more than this percent of mana, you won't go to a healer
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
MWConfig_ResetArmor = false; // Set to true to reset your Enigma if Teleport skill is missing. WARNING: Activating this feature may - though not likely will - result in the loss of your enigma. Use at your own risk!
//------------------------------------------------------------------------------
// Potion Configuration
//------------------------------------------------------------------------------
NTConfig_LifeThresh = 76; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 50; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 0; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 15; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_MercLifeThresh = 0; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 35; // This is the threshold to use a rejuv potion on your merc in percent.
//------------------------------------------------------------------------------
// Chicken Configuration
//------------------------------------------------------------------------------
// This is your chicken life. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate life chicken.
NTConfig_LifeChicken = 40;
// This is your chicken mana. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate mana chicken.
NTConfig_ManaChicken = 0;
// This is your merc's chicken life in percent. If your merc goes below this threshhold, your char will exit the game.
NTConfig_MercChicken = 0;
//------------------------------------------------------------------------------
// Inventory Configuration
//------------------------------------------------------------------------------
// Number of free columns. If less full columns are free stashing is set.
NTConfig_FreeSpace = 5;
// Each number represents a slot in your inventory.
// Set to 0 if the slot and its content must not be touched.
// Set to 1 to allow access to this slot.
// Set to 2 to select the slot that is used for storing keys. (if keys are kept at another slot, your char will try to move them)
NTConfig_Columns[0] = [1,1,1,1,1,0,0,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,2,0,0,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];
// Maximum gold amount carried before going to stash.
NTConfig_MinGoldToStash = 250000;
// Set to true if your char is supposed to carry, buy and pick up keys. You do not need to add keys to your .nip files, they will be picked up anyway if this is set to true.
MWConfig_CarryKeys = true;
//------------------------------------------------------------------------------
// Belt Configuration
//------------------------------------------------------------------------------
// Determine how many columns for each type of potion are used.
// Available types : "hp" = health | "mp" = mana | "rv" = rejuvenation
// The first number indicates how many columns will be used for this type of potion.
// The second number indicates the minimum amount of potions in one column. If there are less potions in a single column when your char is in town, he will is visit a merchant in order to buy potions.
// Unlike in vanilla D2NT, there is no need to specify which column is used for certain type of potion, this will be chosen automatically!
MWConfig_BeltTypeColQuantity["hp"] = [2, 2];
MWConfig_BeltTypeColQuantity["mp"] = [0, 0];
MWConfig_BeltTypeColQuantity["rv"] = [2, 0];
// Visit Town and buy potions if your char lacks mana when trying to loot a corpse or teleport.
MWConfig_BuyPotionsOnLackOfMana = false;
// Set to true to replace low quality potions with higher quality potions that just dropped.
MWConfig_ReplaceLowQualityPotions = false;
//-----------------------------------------------------------------------------------
// NipFile Configuration
//-----------------------------------------------------------------------------------
NTConfig_NIPFilePath.push("NEW/craft/armor.nip");
NTConfig_NIPFilePath.push("NEW/craft/rings_amulets_jewels.nip");
NTConfig_NIPFilePath.push("NEW/craft/weapon.nip");
NTConfig_NIPFilePath.push("NEW/cubing/armor.nip");
NTConfig_NIPFilePath.push("NEW/cubing/charms.nip");
NTConfig_NIPFilePath.push("NEW/cubing/weapon.nip");
NTConfig_NIPFilePath.push("NEW/LLD/armor.nip");
NTConfig_NIPFilePath.push("NEW/LLD/charms.nip");
NTConfig_NIPFilePath.push("NEW/LLD/rings_amulets_jewels.nip");
NTConfig_NIPFilePath.push("NEW/LLD/weapon.nip");
NTConfig_NIPFilePath.push("NEW/magic_rare/armor.nip");
NTConfig_NIPFilePath.push("NEW/magic_rare/charms.nip");
NTConfig_NIPFilePath.push("NEW/magic_rare/rings_amulets_jewels.nip");
NTConfig_NIPFilePath.push("NEW/magic_rare/weapon.nip");
NTConfig_NIPFilePath.push("NEW/misc/misc.nip");
NTConfig_NIPFilePath.push("NEW/normal/armor.nip");
NTConfig_NIPFilePath.push("NEW/normal/weapon.nip");
NTConfig_NIPFilePath.push("NEW/set/set.nip");
NTConfig_NIPFilePath.push("NEW/sorc_only/_sorc_only.nip");
NTConfig_NIPFilePath.push("NEW/unique/armor.nip");
NTConfig_NIPFilePath.push("NEW/unique/charms.nip");
NTConfig_NIPFilePath.push("NEW/unique/rings_amulets_jewels.nip");
NTConfig_NIPFilePath.push("NEW/unique/weapon.nip");
//------------------------------------------------------------------------------
// Pickit Configuration
//------------------------------------------------------------------------------
// Radius to check for dropped items. NOTE: The maximum is at about ~75, entering higher values will not have any effect.
NTConfig_SnagRange = 50;
// Set to true to check for dropped items whenever you kill a monster.
MWConfig_PickItemsInstantly = false;
//------------------------------------------------------------------------------
// Chest Configuration
//------------------------------------------------------------------------------
// Set to true to open chests. NOTE: This only affects some super unique chests in certain boss scripts.
NTConfig_OpenChest = false;
// Set to true to open almost any type of container.
MWConfig_OpenAllNearbyChests = false;
// Set to true to check for dropped items right after opening a chest. NOTE: This will slow down your runs and therefore should definately be set to false when doing private games.
MWConfig_PickChestLootsInstantly = false;
// This is the range being checked for chests after clearing an area or room. NOTE: You should not set this too high, 30 is a good value.
MWConfig_OpenChestsRange = 10;
// If you do not like to open chests in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
// MWConfig_ChestExceptions.push(<areaid1>, <areaid2>, <areaidn>);
//------------------------------------------------------------------------------
// Cubing Configuration
//------------------------------------------------------------------------------
// Set to true to enable cubing and crafting. NOTE: The recipes are added in the global config by default. If you like to craft certain recipe only using this very char, add those recipes below.
NTConfig_Cubing = false;
//------------------------------------------------------------------------------
// General Configuration
//------------------------------------------------------------------------------
// Set to true to activate public mode. By activating public mode, your char will form a party, open TPs and do some chat outputs when running certain bot scripts.
NTConfig_PublicMode = false;
// Set to true to exit the game instantly if the game is public. This may happen sometimes due to an error pasting the password correctly.
MWConfig_ExitGameOnMissingPassword = true;
// Set to true to exit the game when another player expresses hostility towards you.
me.quitonhostile = false;
// This is the maximum time in seconds your char will remain in a single game. Set to 0 to stay in game infinitely.
me.maxgametime = 300;
// This is the minimum time in seconds for your char to remain in a single game. Your char will not exit the game before this time elapsed.
me.mingametime = 0;
// Set to true to use Telekinesis to interact with certain objects
MWConfig_UseTelekinesis = true;
//------------------------------------------------------------------------------
// Shrine Configuration
//------------------------------------------------------------------------------
// Set to true to activate nearby shrines. Shrines will only be activated if it is actually useful.
MWConfig_ActivateNearbyShrines = false;
// If you would like to skip shrines in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
// MWConfig_ShrineExceptions.push(<areaid1>, <areaid2>, <areaidn>);
//------------------------------------------------------------------------------
// Precast Configuration
//------------------------------------------------------------------------------
// Your precast skills can be defined in the array below. NOTE: Battle Command, Battle Orders and Shout will be cast automatically. Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
MWConfig_PrecastSkills = [MWS_CHILLING_ARMOR, MWS_ENCHANT, MWS_ENERGY_SHIELD];
// Set this to true if you would like to switch slots right after casting BC, BO and Shout. If set to false, your char will remain with the BO Slot until the whole precast procedure is done.
MWConfig_SwitchSlotsAfterBoPrecast = true;
//------------------------------------------------------------------------------
// Attack Configuration
//------------------------------------------------------------------------------
// Specify your attack skills below. NOTE: Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
NTConfig_AttackSkill[0] = 0; // This skill is used once whenever attacking a new target. Set to 0 to deactivate.
NTConfig_AttackSkill[1] = MWS_FIRE_BALL; //36; // Primary skill to bosses.
NTConfig_AttackSkill[2] = 0; // Primary untimed skill to boss. Set to 0 to deactivate.
NTConfig_AttackSkill[3] = MWS_FIRE_BALL //36; // Primary skill to others.
NTConfig_AttackSkill[4] = 0; // Primary untimed skill to others. Set to 0 to deactivate.
NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 to deactivate.
NTConfig_AttackSkill[6] = 0; // Secondary untimed skill. Set to 0 to deactivate.
NTConfig_AttackSkill[7] = 0; // Alternative untimed skill which is used if the target is immune to your untimed skill - mostly useful for FB/FO/Meteor sorcs or other sorcs that are using the same untimed skills. Set to 0 to deactivate.
// Set to true if you want to clear area after killing boss. NOTE: This only affects a few botscripts.
NTConfig_ClearPosition = false;
// Set to true to clear area when killing a boss and the position is crowded by monsters. NOTE: Setting this to true may cause NTA_KillMonster() to fail way more often.
MWConfig_ClearBossPosition = false;
// This is the number of attacks to be performed before the the character tries to move to another position. Set to 0 not to reposition.
MWConfig_AttacksBeforeRepositioning = 35;
// Define a time limit for your attacks for each type of monster.
MWConfig_AttackTimeLimit[0] = 20; // Maximum time in seconds to attack a normal monster
MWConfig_AttackTimeLimit[1] = 120; // Maximum time in seconds to attack a super unique monster
MWConfig_AttackTimeLimit[2] = 30; // Maximum time in seconds to attack a champion
MWConfig_AttackTimeLimit[3] = 120; // Maximum time in seconds to attack a bosse
MWConfig_AttackTimeLimit[4] = 30; // Maximum time in seconds to attack a minion
// Define when a monster is considered immune by entering the index of one or more of your attack skills. As an example: [1, 3] means that a monster is considered immune if it is immune to both NTConfig_AttackSkill[1] and NTConfig_AttackSkill[3], whatever those may be.
MWConfig_CheckImmunitySkills = [0, 1];
// Select the behaviour of your character when encountering a monsters that is considered immune referring to the definition above.
// 0: Don't do anything. (D2NT default)
// 1: Get close to the monster, use static field if the monster is not immune to lightning.
// 2: Skip the monster.
// 3: Attack the monster using NTConfig_AttackSkill[8] and NTConfig_AttackSkill[9]
NTConfig_BehaviourOnImmuneMonster = 2;
NTConfig_AttackSkill[8] = 0; // Skill to be used against user defined immunes.
NTConfig_AttackSkill[9] = 0; // Untimed Skill to be used against user defined immunes.
// Always check if monsters are closing in and back off, in case they get too close. NOTE: You should at least have 105FCR in order to make this work smoothly.
MWConfig_KeepDistanceToMonsters = false;
// If you don't wish to evade monsters in a certain area, add it's areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
// MWConfig_EvasionExceptions.push(<areaid1>, <areaid2>, <areaidn>);
// Check self safe in field (NOT in town). Set to 0 if you won't.
// 0x01 : Potion
// 0x02 : Poison
// 0x04 : Amplify Damage
// 0x08 : Weaken
// 0x10 : Iron Maiden
// 0x20 : Decrepify
// 0x40 : Lower Resist
NTConfig_CheckSelfSafe = 0;
// Check merc's safe in field (NOT in town). Set to 0 if you won't.
// 0x01 : Death
// 0x02 : Poison
// 0x04 : Amplify Damage
// 0x08 : Weaken
// 0x10 : Iron Maiden
// 0x20 : Decrepify
// 0x40 : Lower Resist
NTConfig_CheckMercSafe = 0x01;
// Cast Static Field until monster's HP lower below this percentage. Set to 100 not to use static field.
NTConfig_CastStatic = 70;
// Select the monsters you with to attack using static field. NOTE: If you do not add any monsters, static will be used against all monsters.
//MWConfig_StaticTargets.push(156); // Andariel
MWConfig_StaticTargets.push(211); // Duriel
MWConfig_StaticTargets.push(242); // Mephisto
MWConfig_StaticTargets.push(243); // Diablo
MWConfig_StaticTargets.push(544); // Baal
MWConfig_StaticTargets.push(GetLocaleString(22500)); // Eldritch The Rectifier
MWConfig_StaticTargets.push(GetLocaleString(22435)); // Shenk The Overseer
}
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Hatte ich mir irgendwie gedacht...
Lies dir doch mal den Kommentar genau durch:
Quote:
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// If you have more than this percent of life, you won't go to a healer.
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Laut deiner Einstellung geht dein Char nur dann zum Heilen, wenn dein Char weniger als 10% Leben hat. Wenn du aber gerade darauf aus bist, dass sich dein Char nach Möglichkeit immer heilen lässt, bietet es sich an hier irgendwas zwischen 90 und 100 anzugeben.
Was lernen wir daraus? Meine standard Einstellungen sind in der Regel sinnvoll und paxisnah, denn von Haus aus steht dort eine 90.
Quote:
Originally Posted by Morphsepp
Nein verwende ich nicht. Hab das problem dadurch beseitigen können, dass ich den passus gelöscht habe!
Eine Frage aus Interesse: was bedeutet das genau "MWConfig_DoShopping"?
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Die Variable legt fest, ob dein Char wannimmer er beim Händler ist auch direkt dessen Angebot mit deinen Nips abgleicht. Sollte dort irgendwas entdeckt werden, was laut deiner Nips brauchbar ist, wird es gekauft.
Die Fehlermeldung deutet daraufhin, dass die Variable nicht deklariert ist, demnach scheint deine NTConfig.ntl veraltet, denn genau dort sollte besagte Variable deklariert sein.
LG
Muddy
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11/10/2011, 22:07
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#3910
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elite*gold: 0
Join Date: Oct 2011
Posts: 69
Received Thanks: 21
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Quote:
Originally Posted by Muddy_Waters
Könnte an der DLL liegen, aber so genau kann man das nicht sagen, ohne zu wissen, welche Fehlermeldung da genau kommt.
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er meint sicher den Fehler auf seinem Screenshot.
(6fb466b5)
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11/10/2011, 22:36
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#3911
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elite*gold: 0
Join Date: Dec 2010
Posts: 152
Received Thanks: 23
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Ne, ich hab schon versucht, andere Werte einzugeben, deswegen die 10. Fast dieselbe Config hab ich letzte Ladder auch benutzt, da hab ich nichts von diesem Problem gemerkt. Es geht wirklich nicht.
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11/10/2011, 22:54
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#3912
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elite*gold: 0
Join Date: May 2011
Posts: 42
Received Thanks: 8
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Nabend,
eigentlich bin ich ja nicht der Freund "blöder" Fragen, aber...
...mein Englisch sollte gut sein, doch ich kann mir das hier nicht
zusammen Reimen. Also Frage, was bedeutet diese Zeile:
PHP Code:
NTConfig_AttackSkill[2] = -1; // Primary untimed skill to boss. Set to -1 to deactivate.
Bzw.: Was bedeutet "untimed"... glaube dieses Wort gibt es gar nicht^^
Da ich erstmal nix damit anfangen konnte, hab ich es einfach deaktiviert.
Gruss CoKospalme
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11/10/2011, 23:02
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#3913
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elite*gold: 0
Join Date: Oct 2011
Posts: 69
Received Thanks: 21
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Quote:
Originally Posted by CoKospalme
Nabend,
eigentlich bin ich ja nicht der Freund "blöder" Fragen, aber...
...mein Englisch sollte gut sein, doch ich kann mir das hier nicht
zusammen Reimen. Also Frage, was bedeutet diese Zeile:
PHP Code:
NTConfig_AttackSkill[2] = -1; // Primary untimed skill to boss. Set to -1 to deactivate.
Bzw.: Was bedeutet "untimed"... glaube dieses Wort gibt es gar nicht^^
Da ich erstmal nix damit anfangen konnte, hab ich es einfach deaktiviert.
Gruss CoKospalme
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damit ist ein Skill ohne Delay gemeint, also ein Fast Cast
ob es das Wort im englischen gibt, weiß ich nicht^^
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11/10/2011, 23:09
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#3914
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elite*gold: 0
Join Date: May 2011
Posts: 42
Received Thanks: 8
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Jo... jetzt ist der Groschen gefallen und jetzt macht der satz auch Sinn!^^ Danke
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11/10/2011, 23:42
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#3915
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elite*gold: 0
Join Date: Aug 2010
Posts: 114
Received Thanks: 3
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Frage: warum geht der leecher nicht durch das Portal ?
von Hand geht es aber dann rennt er wieder raus und will einen Merc !
aber er hat noch keinen bekommen ( ist das Pflicht ) und das macht er immer wieder
sonst ist alles ok auch eingeladen ist er
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