|
You last visited: Today at 12:36
Advertisement
WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
|
View Poll Results: Wie findet ihr diesen Thread
|
|
Klasse!
|
  
|
78 |
60.94% |
Geht so
|
  
|
17 |
13.28% |
|
Sinnlos, braucht keiner
|
  
|
33 |
25.78% |
04/16/2012, 10:29
|
#6856
|
elite*gold: 0
Join Date: Dec 2011
Posts: 4
Received Thanks: 1
|
[HELP]How To Source "Auto Shot"?
[HELP]How To Source "Auto Shot"?
|
|
|
04/16/2012, 11:10
|
#6857
|
elite*gold: 0
Join Date: Apr 2012
Posts: 1,135
Received Thanks: 179
|
request
NFD GM warning
|
|
|
04/16/2012, 11:48
|
#6858
|
elite*gold: 0
Join Date: Mar 2012
Posts: 288
Received Thanks: 296
|
 <-- im Thread ist die Source
Nechstes mal
|
|
|
04/16/2012, 12:59
|
#6859
|
elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
|
Code:
struct CLocal_Angle // Updated fully working
{
char xUnknown1[16];
float RollSpeed; //0x0010 40 = totally rolling
char xUnknown2[12];
D3DXVECTOR3 PosX;//0x0020
D3DXVECTOR3 PosY;//0x002C
D3DXVECTOR3 PosZ;//0x0038
char xUnknown3[12];
float Pitch;//0x0050
float Yaw;//0x0054
char xUnknown4[16];//0x0058
float MaxPitchDown;//0x0068
float MaxPitchUp;//0x006C
float MaxYawRight;//0x0070
float MaxYawLeft;//0x0074
char xUnknown5[4];//0x0078
D3DXVECTOR3 CameraView;//0x007C
char xUnknown6[16];//0x0088
D3DXVECTOR3 _CameraView;//0x0098
D3DXVECTOR3 _Pos4; //0x00A4
D3DXVECTOR3 _Pos5; //0x00B0
float _Pitch;//0x00BC
float _Yaw;//0x00C0
__int32 mMouseX;//0x00C4
__int32 mMouseY;//0x00C8
BYTE mMouseClicked;//0x00CC
char xUnknown7[3];//0x00CD
float fYawMovement;//0x00D0
float fPitchMovement;//0x00D4
float _fYawMovement;//0x00D8
float _fPitchMovement;//0x00DC
char xUnknown8[48];//0x00E0
};//Size=0x0110
Credits:
Code:
xCyniu
UnknownPK for MouseX | MouseY and MouseClicked
|
|
|
04/16/2012, 14:26
|
#6860
|
elite*gold: 0
Join Date: Nov 2008
Posts: 128
Received Thanks: 3
|
Sources still needed:
quick plant/defuse because
*(BYTE*)(ADR_PlantAnyWhere) = 0x1;
and
*(WORD*)(ADR_DefuseAnyWhere) = 1;
are NOT working for me.
Also got updated addies.
Need SuperGameSpeed and auto ready/start too.
|
|
|
04/16/2012, 15:36
|
#6861
|
elite*gold: 15
Join Date: Apr 2012
Posts: 1,079
Received Thanks: 302
|
Quote:
Originally Posted by aerrow107
Sources still needed:
quick plant/defuse because
*(BYTE*)(ADR_PlantAnyWhere) = 0x1;
and
*(WORD*)(ADR_DefuseAnyWhere) = 1;
are NOT working for me.
Also got updated addies.
Need SuperGameSpeed and auto ready/start too.
|
if(autostartx64==1)
{
SetCursorPos(450,90);
Sleep(300);
mouse_event(MOUSEEVENTF_LEFTDOWN,0,0,0,0);
Sleep(300);
mouse_event(MOUSEEVENTF_LEFTUP,0,0,0,0);
}
Sleep(50);
}
|
|
|
04/16/2012, 18:01
|
#6862
|
elite*gold: 0
Join Date: Nov 2008
Posts: 128
Received Thanks: 3
|
Quote:
Originally Posted by Crytec'
if(autostartx64==1)
{
SetCursorPos(450,90);
Sleep(300);
mouse_event(MOUSEEVENTF_LEFTDOWN,0,0,0,0);
Sleep(300);
mouse_event(MOUSEEVENTF_LEFTUP,0,0,0,0);
}
Sleep(50);
}
|
Thanks Crytec it's much appreciated.
Still in need of quick plant/defuse,super game speed.
Auto F and auto Enter aren't working for me.
The sources I got are:
if (RL_AutoEnter ==1) //Auto Enter
{
if(dwPlayerPointer != 0)
{
keybd_event(VK_RETURN, 0,0, 0);
}
}
if (RL_AutoF == 1) //Auto F
{
if(dwPlayerPointer != 0)
{
keybd_event(0x46,0,0,0);
Sleep(250);
}
}
|
|
|
04/16/2012, 18:29
|
#6863
|
elite*gold: 0
Join Date: Jan 2012
Posts: 438
Received Thanks: 511
|
Quote:
Originally Posted by aerrow107
Thanks Crytec it's much appreciated.
Still in need of quick plant/defuse,super game speed.
Auto F and auto Enter aren't working for me.
The sources I got are:
if (RL_AutoEnter ==1) //Auto Enter
{
if(dwPlayerPointer != 0)
{
keybd_event(VK_RETURN, 0,0, 0);
}
}
if (RL_AutoF == 1) //Auto F
{
if(dwPlayerPointer != 0)
{
keybd_event(0x46,0,0,0);
Sleep(250);
}
}
|
Why you put a Playercheck in int? Its useless..
BTW: If you put a 250 Sleep in the source, and in the hackthread maybe 20, you maybe know, why its not working
|
|
|
04/16/2012, 18:57
|
#6864
|
elite*gold: 0
Join Date: Nov 2008
Posts: 128
Received Thanks: 3
|
Thanks S!ckniiqhtz.Really appreciated.
Sources still needed:Super Game Speed and my bot will be ready :P
PS :
Lets say i wrote this source
if(RL_AutoStart >= 1) //Auto Start
{
blabla
Sleep(20);
blabla
Sleep(20);
blabla
Sleep(20);
how much time sleep()???should you put in the hackthread?
|
|
|
04/16/2012, 21:22
|
#6865
|
elite*gold: 0
Join Date: Mar 2012
Posts: 30
Received Thanks: 17
|
NoMenu Slots:
Code:
#include <windows.h>
#define PTR_PLAYERPTR 0x00A017E8 //Updated 16.04
#define PTR_SERVERPTR 0x00A01784 //Updated 16.04
#define OFS_SLOT5 0x001021BC //Updated 16.04
#define OFS_SLOT6 0x001021BD //Updated 16.04
#define OFS_SLOT7 0x001021BE //Updated 16.04
#define OFS_SLOT8 0x001021BF //Updated 16.04
void AllSlots()
{
DWORD dwServerPointer = *(DWORD*)PTR_SERVERPTR;
if(dwServerPointer!=0)
{
*(float*)(dwServerPointer+OFS_SLOT5) = 1;
*(float*)(dwServerPointer+OFS_SLOT6) = 1;
*(float*)(dwServerPointer+OFS_SLOT7) = 1;
*(float*)(dwServerPointer+OFS_SLOT8) = 1;
}
}
void HackThread()
{
for ( ; ; )
{
AllSlots();
}
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
|
|
|
04/16/2012, 21:34
|
#6866
|
elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
|
Quote:
Originally Posted by .KingE
NoMenu Slots:
Code:
#include <windows.h>
#define PTR_PLAYERPTR 0x00A017E8 //Updated 16.04
#define PTR_SERVERPTR 0x00A01784 //Updated 16.04
#define OFS_SLOT5 0x001021BC //Updated 16.04
#define OFS_SLOT6 0x001021BD //Updated 16.04
#define OFS_SLOT7 0x001021BE //Updated 16.04
#define OFS_SLOT8 0x001021BF //Updated 16.04
void AllSlots()
{
DWORD dwServerPointer = *(DWORD*)PTR_SERVERPTR;
if(dwServerPointer!=0)
{
*(float*)(dwServerPointer+OFS_SLOT5) = 1;
*(float*)(dwServerPointer+OFS_SLOT6) = 1;
*(float*)(dwServerPointer+OFS_SLOT7) = 1;
*(float*)(dwServerPointer+OFS_SLOT8) = 1;
}
}
void HackThread()
{
for ( ; ; )
{
AllSlots();
}
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
|
Du benutzt den falschen DatenTypen, der richtige ist BYTE. Der DatenTyp BYTE ist ein Byte groß und FLOAT 4 Bytes groß.
|
|
|
04/16/2012, 21:56
|
#6867
|
elite*gold: 0
Join Date: Mar 2012
Posts: 72
Received Thanks: 141
|
Quote:
Originally Posted by _BuRn3R_
Du benutzt den falschen DatenTypen, der richtige ist BYTE. Der DatenTyp BYTE ist ein Byte groß und FLOAT 4 Bytes groß.
|
bli bla blubb float geht auch kacknase.
|
|
|
04/16/2012, 21:58
|
#6868
|
elite*gold: 0
Join Date: Oct 2010
Posts: 287
Received Thanks: 111
|
Quote:
Originally Posted by BlackxLegend™
bli bla blubb float geht auch kacknase.
|
Viel Spaß wenn du Structs benutzt und außerdem sollte man schon den richtigen Datentypen verwenden
|
|
|
04/16/2012, 22:03
|
#6869
|
elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
|
Quote:
Originally Posted by BlackxLegend™
bli bla blubb float geht auch kacknase.
|
BYTE ist aber der richtige DatenTyp du Kacknase.
|
|
|
04/16/2012, 22:08
|
#6870
|
elite*gold: 0
Join Date: Jan 2012
Posts: 438
Received Thanks: 511
|
Quote:
Originally Posted by _BuRn3R_
BYTE ist aber der richtige DatenTyp du Kacknase.
|
Hast du ausnahmsweise mal recht
Code:
mov byte ptr [ebx+1021BCh], 1
|
|
|
 |
|
Similar Threads
|
WTB Flyff Source code snippets
04/01/2012 - Flyff Trading - 0 Replies
Hellow I posted this because I wanted to buy a fix scroll of unbinding.Which removes soul-link of an item.If you have its code snippets PM me.Don't sell me a code which is release because all of them are not working.I wanted to buy a fix one and a non-buggy code
Payment:via Paypal
|
[Autoit] Youtube Code Snippets
07/29/2011 - AutoIt - 5 Replies
Tag Zusammen.
Wie wohl die meisten von euch mitbekommen haben, bieten derzeit sehr viele User hier sogenannte Youtube Services an, bei denen man Abos, Likes, Dislikes etc. kaufen kann.
Doch wer wirklich Erfolg haben will, braucht natürlich viele Abonnenten und Likes, was per Hand Tage dauern würde.
Deshalb werden hier in letzter Zeit immer mehr Youtube Bots verkauft.
Was, wie ich finde, ein ziemliche Abzocke ist, da das meist nur sehr schlechte Bots sind, die lediglich den Internet...
|
Some Code-Snippets[PSERVER]
07/15/2011 - Kal Hacks, Bots, Cheats & Exploits - 17 Replies
This is the code of the hack which Fremo released..
I got new methods so I dont need this anymore & maybe it'll help some people...
G31 Adult Skill
if(comboBox4->Text=="Panther'crit'")
{
KC->Chat(255," Panther Skill ON");
KC->Threads=1;
KC->lasttime = timeGetTime()-15000;
}
else if(comboBox4->Text=="Tiger'otp'")
|
[Release] Code Snippets Manager
01/21/2011 - Coding Releases - 0 Replies
Code Snippets Manager
http://upit.cc/images/1d47d78e.jpg
Hab mich heute mal rangesetzt, und einen kleinen Manager für
Code-Snippets(Code-Fetzen) gecodet, da ich alles sortiert
in einer Anwendung wollte.
Da es sicherlich jemand nützlich finden wird, lad ich es hier mal hoch.
|
All times are GMT +1. The time now is 12:37.
|
|