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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 05/01/2012, 15:37   #7006
 
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Quote:
Originally Posted by Donnie Brasco View Post
Es ist generell nicht schwer.
Du verwandelst dein Bild in Bytes (Image to Byte-Programm) und fügst diese
Bytes einfach in die Base ein
Die Vorarbeit muss nartürlich schon gemacht werden aber dafür gibt es eine Base (xKarraka Sprite Base)
Kennt jemand ein Image to Byte-Programm ?

thanks
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Old 05/01/2012, 15:59   #7007
 
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Quote:
Originally Posted by nicki240 View Post
Kennt jemand ein Image to Byte-Programm ?

thanks
Öffne einen Filestream von dem Bild und lese dann jedes Byte, frei nach:

Code:
sprintf(output, "%s, 0x%02X", output, next_byte);
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Old 05/01/2012, 16:08   #7008
 
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Quote:
Originally Posted by __underScore View Post
Öffne einen Filestream von dem Bild und lese dann jedes Byte, frei nach:

Code:
sprintf(output, "%s, 0x%02X", output, next_byte);

Also in etwa so :
Code:
using System.IO;

FileStream fileStream = new FileStream(@"C:\C\test\file.txt", FileMode.Open);
try
{
sprintf(output, "%s, 0x%02X", output, next_byte);
}
finally
{
  fileStream.Close();
}
Ich bin mir ziemlich sicher ,dass das falsch ist also dann wie öffne ich denn dann den Filestream und dann muss man was mit dem code machen ? Compilen und Ausführen ?
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Old 05/01/2012, 16:26   #7009
 
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Quote:
Originally Posted by nicki240 View Post
das falsch ist also dann wie öffne ich denn dann den Filestream und dann muss man was mit dem code machen ? Compilen und Ausführen ?
Programmieren lernen musst du dann.
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Old 05/01/2012, 17:39   #7010
 
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Bin dabei
Aber bekomm ich noch ne andere Antwort ? :-)

Quote:
Originally Posted by __underScore View Post
Öffne einen Filestream von dem Bild und lese dann jedes Byte, frei nach:

Code:
sprintf(output, "%s, 0x%02X", output, next_byte);
Meinst du Memorystream oder Filestream ?
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Old 05/01/2012, 19:58   #7011
 
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Hilfe :S

Quote:
1>------ Erstellen gestartet: Projekt: MR MENU HACK, Konfiguration: Release Win32 ------
1>MRMENU.obj : error LNK2001: Nicht aufgelöstes externes Symbol "_D3DXCreateFontW@48".
1>C:\Users\Medion\Documents\Visual Studio 2010\Projects\MR MENU HACK\Release\MR MENU HACK.dll : fatal error LNK1120: 1 nicht aufgelöste externe Verweise.
========== Erstellen: 0 erfolgreich, Fehler bei 1, 0 aktuell, 0 übersprungen ==========
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Old 05/01/2012, 20:04   #7012

 
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Quote:
Originally Posted by animus7 View Post
Hilfe :S
20 Sekunden googlen:

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Old 05/02/2012, 12:44   #7013
 
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SourceCode request Chams.
Hat jemand einen ?
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Old 05/02/2012, 14:38   #7014
 
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Quote:
Originally Posted by Stephack View Post
SourceCode request Chams.
Hat jemand einen ?
pDevice->SetRenderState(D3DRS_ZENABLE,false);
pDevice->SetTexture(0,Red);
pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
pDevice->SetRenderState(D3DRS_ZENABLE,true);
pDevice->SetTexture(0, Green);

Jetzt brauche ich auch noch Hilfe :

Wie mache ich die detour wieder undetected ? Muss die unbedingt ausgetauscht werden ?

Womit mache ich den Hash wieder undetected ? Ich habe kein Programm gefunden .
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Old 05/02/2012, 17:02   #7015
 
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Smile

QUOTE=nicki240;16497608]pDevice->SetRenderState(D3DRS_ZENABLE,false);
pDevice->SetTexture(0,Red);
pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
pDevice->SetRenderState(D3DRS_ZENABLE,true);
pDevice->SetTexture(0, Green);

Jetzt brauche ich auch noch Hilfe :

Wie mache ich die detour wieder undetected ? Muss die unbedingt ausgetauscht werden ?

Womit mache ich den Hash wieder undetected ? Ich habe kein Programm gefunden .[/QUOTE]




PHP Code:
VOID _WriteMemory(PVOID dwAdress,VOIDdwValue,INT dwBytes)
{
    
DWORD dwProtect,dwProtected;  
    
VirtualProtect(dwAdress,dwBytes,PAGE_EXECUTE_READWRITE,&dwProtect);
    
memcpy(dwAdress,dwValue,dwBytes);   
    
VirtualProtect(dwAdress,dwBytes,dwProtect,&dwProtected);
}

VOID _WriteJump(DWORD dwFunction,DWORD dwAddress)
{
    
BYTE DetourBytes[5] = {0xE9,0x00,0x00,0x00,0x00};
    *(
DWORD*)(&DetourBytes[1]) = ( dwFunction dwAddress ) - 0x5;
    
_WriteMemory((LPVOID)dwAddress,(LPBYTE)DetourBytes,5);



in dein deatour.h
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Old 05/02/2012, 18:47   #7016
 
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Thanks

Und wie/womit bekomme ich die Hash undetected ?
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Old 05/03/2012, 23:59   #7017
 
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Search NoReload, NoDelay and Adrees (NoReload, NoDelay)
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Old 05/04/2012, 04:55   #7018
 
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Anyone here source code for virtual jump? Thanks
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Old 05/04/2012, 15:11   #7019
 
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Quote:
Originally Posted by Mr. Muscle View Post
Anyone here source code for virtual jump? Thanks
Virtual Jump by HackTec :
Code:
oid VirtualJumpon()
{
if(GetAsyncKeyState(VK_UP) &1)
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
*(float*)(ADR_VIRTUALJUMP) = 1000;
}
}

void VirtualJumpoff()
{
if(GetAsyncKeyState(VK_DOWN) &1)
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
*(float*)(ADR_VIRTUALJUMP) = 43;
}
}
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Old 05/04/2012, 15:46   #7020
 
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Search NoReload, NoDelay and Adrees (NoReload, NoDelay)
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