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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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View Poll Results: Wie findet ihr diesen Thread
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Klasse!
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78 |
60.94% |
Geht so
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17 |
13.28% |
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Sinnlos, braucht keiner
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33 |
25.78% |
03/17/2012, 09:00
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#6586
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elite*gold: 0
Join Date: Aug 2010
Posts: 972
Received Thanks: 1,583
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why are you posting a bypass which does not even work ?
but if you do it on the right way you can wipe hackshield out for 10 minutes with this addresses
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03/17/2012, 09:12
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#6587
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elite*gold: 0
Join Date: Aug 2011
Posts: 726
Received Thanks: 3,211
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Quote:
Originally Posted by NikM
why are you posting a bypass which does not even work ?
but if you do it on the right way you can wipe hackshield out for 10 minutes with this addresses 
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Will thank *** someone said that lool .. i just was going to say that XD
i really see this bypass going around much while it's even not working :P
But other way some addies might be help full on it if you use correct ;P
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03/17/2012, 10:20
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#6588
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elite*gold: 0
Join Date: Sep 2011
Posts: 326
Received Thanks: 760
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Quote:
Originally Posted by R3d_L!n3
Will thank *** someone said that lool .. i just was going to say that XD
i really see this bypass going around much while it's even not working :P
But other way some addies might be help full on it if you use correct ;P
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He use false onbytes....
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03/17/2012, 10:57
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#6589
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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Quote:
Originally Posted by SK1LL0R..
He use false onbytes....

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Das sind die OnBytes von dem ByPass von CyberRazzer.
CPlayer Structs working after Update:
struct CPlayer
{
char xUnknown1[66260];//0x00
float NoFallDamage;//0x102D4
char xUnknown2[20];//0x102D8
float PosX;//0x102EC
char xUnknown3[12];//0x102F0
float PosY;//0x102FC
char xUnknown4[12];//0x10300
float PosZ;//0x102F4
};
Credits to me!
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03/17/2012, 11:26
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#6590
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elite*gold: 0
Join Date: Sep 2011
Posts: 326
Received Thanks: 760
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Quote:
Originally Posted by _BuRn3R_
Das sind die OnBytes von dem ByPass von CyberRazzer.
CPlayer Structs working after Update:
struct CPlayer
{
char xUnknown1[66260];//0x00
float NoFallDamage;//0x102D4
char xUnknown2[20];//0x102D8
float PosX;//0x102EC
char xUnknown3[12];//0x102F0
float PosY;//0x102FC
char xUnknown4[12];//0x10300
float PosZ;//0x102F4
};
Credits to me!
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CyberRazzer hatte nie ein bypass ihr habt doch alle keine Ahnung
Die Richtigen Onybtes:
Detection: C2 04 00
EhSvc Selfcrc: C2 04 00
ASM Detection: 90 90
NanoChecks: 31
Dann noch die WarRock selfcrc und mehr addys braucht man theoretisch garnicht!
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03/17/2012, 11:28
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#6591
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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Quote:
Originally Posted by SK1LL0R..
CyberRazzer hatte nie ein bypass ihr habt doch alle keine Ahnung
Die Richtigen Onybtes:
Detection: C2 04 00
EhSvc Selfcrc: C2 04 00
ASM Detection: 90 90
NanoChecks: 31
Dann noch die WarRock selfcrc und mehr addys braucht man theoretisch garnicht!
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Meine in seiner Base war mal eine und das sind die Bytes vom ByPass!
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03/17/2012, 11:34
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#6592
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elite*gold: 0
Join Date: Sep 2011
Posts: 326
Received Thanks: 760
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Ich sag nur... Public Bypass....
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03/17/2012, 11:39
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#6593
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elite*gold: 0
Join Date: Jan 2012
Posts: 438
Received Thanks: 511
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Jeder hatte doch schonmal nen Bypass in seinen Hack, auch wenns der von fail7 war. Ich habe auch nen alten byPass von wr3 in meiner alten Base. Bevor hier jemand rumflamed und sagt, das würde nicht stimmen, ich bin VIP helper @ wr3
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03/17/2012, 19:35
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#6594
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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Request WarRock Taiwan Dumped.
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03/17/2012, 19:41
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#6595
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elite*gold: 0
Join Date: Aug 2010
Posts: 972
Received Thanks: 1,583
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wozu ?
WarRock.exe von Taiwan ist nicht gepackt .-.
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03/17/2012, 20:39
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#6596
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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Quote:
Originally Posted by NikM
wozu ?
WarRock.exe von Taiwan ist nicht gepackt .-.
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Sorry habs auch grad bemerkt xD
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03/18/2012, 09:06
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#6597
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elite*gold: 0
Join Date: Jan 2012
Posts: 20
Received Thanks: 26
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char xJumpToAdress1[50320];//0x00
BYTE index;//0xC490
This got changed?
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03/18/2012, 14:05
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#6598
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elite*gold: 0
Join Date: Aug 2011
Posts: 726
Received Thanks: 3,211
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Quote:
Originally Posted by HackLions
char xJumpToAdress1[50320];//0x00
BYTE index;//0xC490
This got changed?
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Nope ..
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03/18/2012, 20:11
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#6599
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elite*gold: 0
Join Date: Jan 2012
Posts: 20
Received Thanks: 26
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CHAR xJumpToAdress0[0xC4B8];//0x00
BYTE index;//0xC4B8
doesnt it changed to this?
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03/18/2012, 20:42
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#6600
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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if (xPlayer.CH_NoZombies)
{
for (int i = 4; i < 32; i++)
{
CPlayer* pPlayerA = p_Base->pGlobal[i];
pPlayerA->PosX = 0;
pPlayerA->PosY = 0;
pPlayerA->PosZ = 0;
}
}
Credits to me | ihr braucht dafür updated Structs!
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