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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 03/17/2012, 09:00   #6586
 
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why are you posting a bypass which does not even work ?
but if you do it on the right way you can wipe hackshield out for 10 minutes with this addresses
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Old 03/17/2012, 09:12   #6587
 
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Quote:
Originally Posted by NikM View Post
why are you posting a bypass which does not even work ?
but if you do it on the right way you can wipe hackshield out for 10 minutes with this addresses
Will thank *** someone said that lool .. i just was going to say that XD

i really see this bypass going around much while it's even not working :P

But other way some addies might be help full on it if you use correct ;P
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Old 03/17/2012, 10:20   #6588
 
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Quote:
Originally Posted by R3d_L!n3 View Post
Will thank *** someone said that lool .. i just was going to say that XD

i really see this bypass going around much while it's even not working :P

But other way some addies might be help full on it if you use correct ;P
He use false onbytes....

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Old 03/17/2012, 10:57   #6589
 
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Quote:
Originally Posted by SK1LL0R.. View Post
He use false onbytes....

Das sind die OnBytes von dem ByPass von CyberRazzer.

CPlayer Structs working after Update:

struct CPlayer
{
char xUnknown1[66260];//0x00
float NoFallDamage;//0x102D4
char xUnknown2[20];//0x102D8
float PosX;//0x102EC
char xUnknown3[12];//0x102F0
float PosY;//0x102FC
char xUnknown4[12];//0x10300
float PosZ;//0x102F4
};

Credits to me!
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Old 03/17/2012, 11:26   #6590
 
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Quote:
Originally Posted by _BuRn3R_ View Post
Das sind die OnBytes von dem ByPass von CyberRazzer.

CPlayer Structs working after Update:

struct CPlayer
{
char xUnknown1[66260];//0x00
float NoFallDamage;//0x102D4
char xUnknown2[20];//0x102D8
float PosX;//0x102EC
char xUnknown3[12];//0x102F0
float PosY;//0x102FC
char xUnknown4[12];//0x10300
float PosZ;//0x102F4
};

Credits to me!
CyberRazzer hatte nie ein bypass ihr habt doch alle keine Ahnung

Die Richtigen Onybtes:

Detection: C2 04 00
EhSvc Selfcrc: C2 04 00
ASM Detection: 90 90
NanoChecks: 31


Dann noch die WarRock selfcrc und mehr addys braucht man theoretisch garnicht!
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Old 03/17/2012, 11:28   #6591
 
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Quote:
Originally Posted by SK1LL0R.. View Post
CyberRazzer hatte nie ein bypass ihr habt doch alle keine Ahnung

Die Richtigen Onybtes:

Detection: C2 04 00
EhSvc Selfcrc: C2 04 00
ASM Detection: 90 90
NanoChecks: 31


Dann noch die WarRock selfcrc und mehr addys braucht man theoretisch garnicht!
Meine in seiner Base war mal eine und das sind die Bytes vom ByPass!
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Old 03/17/2012, 11:34   #6592
 
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Ich sag nur... Public Bypass....
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Old 03/17/2012, 11:39   #6593
 
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Jeder hatte doch schonmal nen Bypass in seinen Hack, auch wenns der von fail7 war. Ich habe auch nen alten byPass von wr3 in meiner alten Base. Bevor hier jemand rumflamed und sagt, das würde nicht stimmen, ich bin VIP helper @ wr3
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Old 03/17/2012, 19:35   #6594
 
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Request WarRock Taiwan Dumped.
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Old 03/17/2012, 19:41   #6595
 
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wozu ?
WarRock.exe von Taiwan ist nicht gepackt .-.
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Old 03/17/2012, 20:39   #6596
 
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Quote:
Originally Posted by NikM View Post
wozu ?
WarRock.exe von Taiwan ist nicht gepackt .-.
Sorry habs auch grad bemerkt xD
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Old 03/18/2012, 09:06   #6597
 
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char xJumpToAdress1[50320];//0x00
BYTE index;//0xC490

This got changed?
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Old 03/18/2012, 14:05   #6598
 
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Quote:
Originally Posted by HackLions View Post
char xJumpToAdress1[50320];//0x00
BYTE index;//0xC490

This got changed?
Nope ..
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Old 03/18/2012, 20:11   #6599
 
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CHAR xJumpToAdress0[0xC4B8];//0x00
BYTE index;//0xC4B8

doesnt it changed to this?
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Old 03/18/2012, 20:42   #6600
 
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if (xPlayer.CH_NoZombies)
{
for (int i = 4; i < 32; i++)
{
CPlayer* pPlayerA = p_Base->pGlobal[i];
pPlayerA->PosX = 0;
pPlayerA->PosY = 0;
pPlayerA->PosZ = 0;
}
}

Credits to me | ihr braucht dafür updated Structs!
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