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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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View Poll Results: Wie findet ihr diesen Thread
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Klasse!
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78 |
60.94% |
Geht so
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17 |
13.28% |
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Sinnlos, braucht keiner
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33 |
25.78% |
03/08/2012, 17:49
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#6556
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elite*gold: 0
Join Date: Dec 2009
Posts: 44
Received Thanks: 9
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Quote:
Originally Posted by TheTime_TT
It's not the way to ask help ...
Method A :
Code:
#define Addr_Playerpointer 0x9EDD6C
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
void GlitchA() // Credits to : Sorry I don't remember, send me a PM if this is your code. Thanks !
{
float gtelex,gteley,gtelez;
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
gtelex = *(float*)(dwPlayerPtr + OFS_X);
gteley = *(float*)(dwPlayerPtr + OFS_Y);
gtelez = *(float*)(dwPlayerPtr + OFS_Z);
if(GetAsyncKeyState(VK_UP)&1)
{
gtelex+=20;
*(float*)(dwPlayerPtr + OFS_X) = gtelex;
*(float*)(dwPlayerPtr + OFS_Y) = gteley;
*(float*)(dwPlayerPtr + OFS_Z) = gtelez;
}
if(GetAsyncKeyState(VK_DOWN)&1)
{
gtelex-=20;
*(float*)(dwPlayerPtr + OFS_X) = gtelex;
*(float*)(dwPlayerPtr + OFS_Y) = gteley;
*(float*)(dwPlayerPtr + OFS_Z) = gtelez;
}
if(GetAsyncKeyState(VK_RIGHT)&1)
{
gteley+=20;
*(float*)(dwPlayerPtr + OFS_X) = gtelex;
*(float*)(dwPlayerPtr + OFS_Y) = gteley;
*(float*)(dwPlayerPtr + OFS_Z) = gtelez;
}
if(GetAsyncKeyState(VK_LEFT)&1)
{
gteley-=20;
*(float*)(dwPlayerPtr + OFS_X) = gtelex;
*(float*)(dwPlayerPtr + OFS_Y) = gteley;
*(float*)(dwPlayerPtr + OFS_Z) = gtelez;
}
}
Method B :
Code:
#define Addr_Playerpointer 0x9EDD6C
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
void GlitchB() // Credits to Eagl3
{
DWORD xPlayer = *(DWORD*)Addr_Playerpointer;
if(xPlayer != 0)
{
{*(float*)(xPlayer+OFS_Y) = (*(float*)(xPlayer+OFS_Y) +0.02);}
{*(float*)(xPlayer+OFS_X) = (*(float*)(xPlayer+OFS_X) +0.02);}
{*(float*)(xPlayer+OFS_Y) = (*(float*)(xPlayer+OFS_Y) -0.01);}
{*(float*)(xPlayer+OFS_X) = (*(float*)(xPlayer+OFS_X) -0.01);}
}}
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Why make it so complex if it can be done easier?
for example
Code:
if(Glitcher)
{
if(g_pBase->cPlayer)
{
if(mov_x_plus)
{
g_pBase->cPlayer->ofs_x = g_pBase->cPlayer->ofs_x +8;
mov_x_plus = 0;
}
if(mov_x_min)
{
g_pBase->cPlayer->ofs_x = g_pBase->cPlayer->ofs_x -8;
mov_x_min = 0;
}
if(mov_z_plus)
{
g_pBase->cPlayer->ofs_z = g_pBase->cPlayer->ofs_z +8;
mov_z_plus = 0;
}
if(mov_z_min)
{
g_pBase->cPlayer->ofs_z = g_pBase->cPlayer->ofs_z -8;
mov_z_min = 0;
}
if(mov_y_plus)
{
g_pBase->cPlayer->ofs_y = g_pBase->cPlayer->ofs_y +8;
mov_y_plus = 0;
}
if(mov_y_min)
{
g_pBase->cPlayer->ofs_y = g_pBase->cPlayer->ofs_y -8;
mov_y_min = 0;
}
}
}
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03/08/2012, 19:02
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#6557
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elite*gold: 0
Join Date: Mar 2012
Posts: 288
Received Thanks: 296
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WTW OnlyWals
Code:
#define MEM_WTW 0x825C88
#define MEM_WTWOnlyWalls MEM_WTW + 0x1
if (CH_WalkTroughWalls )
{
*(float*)(MEM_WTWOnlyWalls) = -999;
}
else
{
*(float*)(MEM_WTWOnlyWalls) = 6;
}
Credits Pu3Mi2o & ...
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03/08/2012, 20:02
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#6558
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elite*gold: 0
Join Date: Feb 2012
Posts: 3
Received Thanks: 1
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Quote:
Originally Posted by Pu3Mi2o
WTW OnlyWals
Code:
#define MEM_WTW 0x825C88
#define MEM_WTWOnlyWalls MEM_WTW + 0x1
if (CH_WalkTroughWalls )
{
*(int*)(MEM_WTWOnlyWalls) = -999;
}
else
{
*(float*)(MEM_WTWOnlyWalls) = 6;
}
Credits Pu3Mi2o & ...
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Nice, but how to go down to earth because once you have gone trough wall and if there is an altitude difference, you can't go down ?
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03/08/2012, 21:09
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#6559
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elite*gold: 0
Join Date: Dec 2011
Posts: 129
Received Thanks: 82
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Quote:
Originally Posted by Pu3Mi2o
WTW OnlyWals
Code:
#define MEM_WTW 0x825C88
#define MEM_WTWOnlyWalls MEM_WTW + 0x1
if (CH_WalkTroughWalls )
{
*(int*)(MEM_WTWOnlyWalls) = -999;
}
else
{
*(float*)(MEM_WTWOnlyWalls) = 6;
}
Credits Pu3Mi2o & ...
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Nett Danke!
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03/08/2012, 22:01
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#6560
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elite*gold: 0
Join Date: Mar 2012
Posts: 288
Received Thanks: 296
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Quote:
Zitat:
Zitat von Pu3Mi2o Beitrag anzeigen
WTW OnlyWals
Code:
#define MEM_WTW 0x825C88
#define MEM_WTWOnlyWalls MEM_WTW + 0x1
if (CH_WalkTroughWalls )
{
*(int*)(MEM_WTWOnlyWalls) = -999;
}
else
{
*(float*)(MEM_WTWOnlyWalls) = 6;
}
Credits Pu3Mi2o & ...
Nett Danke!
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Off mus noch changet werden :/ man kan halb in die wand hab ich grad gemerkt
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03/09/2012, 12:39
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#6561
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elite*gold: 14
Join Date: Nov 2011
Posts: 139
Received Thanks: 170
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Quote:
Originally Posted by Pu3Mi2o
WTW OnlyWals
Code:
#define MEM_WTW 0x825C88
#define MEM_WTWOnlyWalls MEM_WTW + 0x1
if (CH_WalkTroughWalls )
{
*(int*)(MEM_WTWOnlyWalls) = -999;
}
else
{
*(float*)(MEM_WTWOnlyWalls) = 6;
}
Credits Pu3Mi2o & ...
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Code:
*(int*)(MEM_WTWOnlyWalls) = -999;
Code:
*(float*)(MEM_WTWOnlyWalls) = 6;
Das kann irgendwie nicht sein das du 2 Datentypen benutzt.Einmal int und einmal float.
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03/09/2012, 17:22
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#6562
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elite*gold: 0
Join Date: Mar 2012
Posts: 288
Received Thanks: 296
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sorry beides float ! Hab das Blos aus dem Kopfgeschreiben
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03/09/2012, 21:44
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#6563
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elite*gold: 0
Join Date: Jan 2012
Posts: 438
Received Thanks: 511
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Quote:
Originally Posted by Pu3Mi2o
sorry beides float ! Hab das Blos aus dem Kopfgeschreiben 
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Auch wenn du es aus dem Kopf schreibst, sollteste das bemerkt haben  .
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03/09/2012, 21:51
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#6564
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elite*gold: 0
Join Date: Mar 2012
Posts: 288
Received Thanks: 296
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Quote:
Zitat:
Zitat von Pu3Mi2o Beitrag anzeigen
sorry beides float ! Hab das Blos aus dem Kopfgeschreiben
Auch wenn du es aus dem Kopf schreibst, sollteste das bemerkt haben .
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Hab ich aber nicht, war abgelenkt meine Ps3 hat mich angeguckt
Quote:
#define MEM_WTW 0x825C88
if (CH_WalkTroughWalls )
{
*(int*)(MEM_WTW) = -999;
}
else
{
*(float*)(MEM_WTW) = 6;
}
Credits Pu3Mi2o & ...
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Wen man das also so benutzt funkt das auch :O
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03/09/2012, 23:27
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#6565
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elite*gold: 0
Join Date: Jan 2012
Posts: 438
Received Thanks: 511
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Quote:
Originally Posted by Pu3Mi2o
Hab ich aber nicht, war abgelenkt meine Ps3 hat mich angeguckt
Wen man das also so benutzt funkt das auch :O
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nein, eins von beiden wird nicht funktionieren. Entweder vor dem else oder nach dem Else. Ich weiß gerade nicht was es für ein Datentyp ist, aber sollte INT sein.
Wenn du z.b. bei speed float benutzt, merkst du ja selber, des es nicht funktioniert, so ist es hier auch.
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03/10/2012, 00:30
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#6566
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elite*gold: 0
Join Date: Mar 2012
Posts: 288
Received Thanks: 296
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Quote:
nein, eins von beiden wird nicht funktionieren. Entweder vor dem else oder nach dem Else. Ich weiß gerade nicht was es für ein Datentyp ist, aber sollte INT sein.
Wenn du z.b. bei speed float benutzt, merkst du ja selber, des es nicht funktioniert, so ist es hier auch.
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Teste ... dan sihst du's
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03/10/2012, 04:01
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#6567
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elite*gold: 0
Join Date: Nov 2011
Posts: 41
Received Thanks: 2
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request vehicle structs for vehicle opk
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03/10/2012, 10:28
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#6568
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elite*gold: LOCKED
Join Date: Dec 2009
Posts: 4,650
Received Thanks: 5,731
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Quote:
Originally Posted by S!ckniiqhtz
nein, eins von beiden wird nicht funktionieren. Entweder vor dem else oder nach dem Else. Ich weiß gerade nicht was es für ein Datentyp ist, aber sollte INT sein.
Wenn du z.b. bei speed float benutzt, merkst du ja selber, des es nicht funktioniert, so ist es hier auch.
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correct bei speed funktioniert es nicht weil double 8 bytes hat und float nur 4 bytes.
aber int, float, long besitzten jeweils 4bytes.
du kannst bei speed auch long double statt nur double hin schreiben und es sollte auch gehen...
wenn ich mich irren sollte bitte vorregiert mich
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03/10/2012, 10:40
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#6569
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elite*gold: 0
Join Date: Mar 2012
Posts: 288
Received Thanks: 296
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WTW OnlyWals
Entweder macht man es so (Bug bei Off Bisel Man kan bischen in die wand gehen)
Code:
#define MEM_WTW 0x825C88
#define MEM_WTWOnlyWalls MEM_WTW + 0x1
if (CH_WalkTroughWalls )
{
*(float*)(MEM_WTWOnlyWalls) = -999;
}
else
{
*(float*)(MEM_WTWOnlyWalls) = 6;
}
Credits Pu3Mi2o & ...
oder so (Bugt nicht)
Code:
#define MEM_WTW 0x825C88
if (CH_WalkTroughWalls )
{
*(int*)(MEM_WTW) = -999;
}
else
{
*(float*)(MEM_WTW) = 6;
}
Credits Pu3Mi2o & ...
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03/10/2012, 10:42
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#6570
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elite*gold: 8
Join Date: Oct 2011
Posts: 656
Received Thanks: 1,895
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Quote:
Originally Posted by Pu3Mi2o
WTW OnlyWals
Entweder macht man es so (Bug bei Off Bisel Man kan bischen in die wand gehen)
Code:
#define MEM_WTW 0x825C88
#define MEM_WTWOnlyWalls MEM_WTW + 0x1
if (CH_WalkTroughWalls )
{
*(float*)(MEM_WTWOnlyWalls) = -999;
}
else
{
*(float*)(MEM_WTWOnlyWalls) = 6;
}
Credits Pu3Mi2o & ...
oder so (Bugt nicht)
Code:
#define MEM_WTW 0x825C88
if (CH_WalkTroughWalls )
{
*(int*)(MEM_WTW) = -999;
}
else
{
*(float*)(MEM_WTW) = 6;
}
Credits Pu3Mi2o & ...
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Oder man macht es mit MemPatch und es bugt nicht
Code:
if( WTW )
{
WTWOWP.Patch();
}
else
{
WTWOWP.Restore();
}
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