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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 03/01/2012, 07:07   #6511
 
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removed
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Old 03/01/2012, 14:07   #6512
 
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Laufen und rennen ist für mich das gleiche. Meinst du vllt sprinten? Das würde mehr Sinn machen.
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Old 03/01/2012, 14:37   #6513
 
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Quote:
Originally Posted by S!ckniiqhtz View Post
Unnötige Funktion aber macht ja nix ;P
Name: AntiRun
Bezeichnung: Man kann nicht rennen aber laufen
Addy:
ADR_ANTIRUN1 0x9EDC24
ADR_ANTIRUN2 0x9EDC3C
Source:
*(DWORD*)ADR_ANTIRUN1 = 99.0;
bzw.
*(float*)ADR_ANTIRUN2 = 99.0F;
Credits: Me
what is that function in english plz
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Old 03/01/2012, 15:42   #6514
 
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Quote:
Originally Posted by Wolf0fmusic View Post
what is that function in english plz
You can't run.
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Old 03/01/2012, 16:28   #6515



 
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Quote:
Originally Posted by Angel-Piece View Post
...
Code:
	__asm {
		cmp GlassWallsToggle, 1h
		je activate
		mov dword ptr ds: [ADR_GLASSWALLS], 0h
activate:
		mov dword ptr ds: [ADR_GLASSWALLS], 4h
	}
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Old 03/01/2012, 20:43   #6516
 
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Quote:
Originally Posted by Nomad' View Post
Laufen und rennen ist für mich das gleiche. Meinst du vllt sprinten? Das würde mehr Sinn machen.
Tut mir Leid, habe mich heute morgen vielleicht falsch ausgedrückt.
Ich meinte sprinten.
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Old 03/03/2012, 08:21   #6517
 
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Question

Keleine Frage:
Wenn ich verhindern möchte, dass die hacks ausgeführt werden obwohl ich in der lobby bin, muss ich doch:

Code:
	if (dwPlayer!=0)
	{
              if (superjump) blablabla
        }
Aber das geht bei mir nicht so ganz, entweder wird es immer ausgeführt oder garrnicht. Was ist das Problem?

mfg
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Old 03/03/2012, 09:39   #6518
 
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if (dwPlayer!=0)
if(superjump == 1)
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
*(float*)(dwPlayerPtr+OFS_Z) = 1000;
}
}

kp obs geht habe es ausm kopf geschrieben
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Old 03/03/2012, 12:57   #6519
 
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Habe es schon gelöst, war ne flasche Addy
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Old 03/03/2012, 13:38   #6520
 
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Some D3D Strides:

Code:
Stride 24 = Effects
Stride 28 = Ground
Stride 32 = Weapon
Stride 36 = Player
Stride 40 = Walls
Stride 44 = Vehicles
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Old 03/03/2012, 16:16   #6521
 
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Auto Plant/Defuse ?or Auto Nippers / Auto Bomb
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Old 03/03/2012, 18:46   #6522
 
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weiß einer den Startwert von unllammo memory?
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Old 03/03/2012, 20:03   #6523
 
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Hey Leute, ich habe ein Problem und frage euch wie ich es fixxen kann.

Code:
1>LINK : fatal error LNK1181: Eingabedatei "kernel32.lib" kann nicht geöffnet werden.
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Old 03/03/2012, 20:58   #6524
 
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Quote:
Originally Posted by KniifezzZ View Post
Auto Plant/Defuse ?or Auto Nippers / Auto Bomb
Code:
       DWORD dwPlayerPointer = *(DWORD*)ADR_PlayerPointer;
       #define OFS_AutoPlant                            0x0010340

        if(RedLine.rWeapons.RL_AutoPlant >= 1)
	{
		
		*(DWORD*) (dwPlayerPointer+OFS_AutoPlant) = 1 ; 

	}
Code:
       DWORD dwPlayerPointer = *(DWORD*)ADR_PlayerPointer;
       #define OFS_AutoDefuse                           0x0010344

        if(RedLine.rWeapons.RL_AutoDefuse >= 1)
	{
		
		*(DWORD*) (dwPlayerPointer+OFS_AutoDefuse) = 1 ; 

	}
Nipper and Bomb you need the Weapon Offset addies and try from 90 - 100 you should find nipper ther ..

Credits :
R3d_L!n3(Source)
UnknownPk( I Think he is first one who found addie )
Else credits to who ever found addie if its not Upk ..
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Old 03/03/2012, 21:12   #6525
 
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Quote:
Originally Posted by KniifezzZ View Post
Auto Plant/Defuse ?or Auto Nippers / Auto Bomb
Addys:
#define OFS_WEAPON1 0x101D8//Updated
#define OFS_WEAPON2 0x101DA//Updated
#define OFS_WEAPON3 0x101DC//Updated

DWORD dwPlayer = *(DWORD*)ADR_PLAYERPOINTER;

Code:
AutoBomb:

if (xBot.CH_AutoBomb)
{
	*(WORD*)(dwPlayer + OFS_WEAPON1) = 91;
	*(WORD*)(dwPlayer + OFS_WEAPON2) = 91;
	*(WORD*)(dwPlayer + OFS_WEAPON3) = 91;
}

AutoNipper

if (xBot.CH_AutoNipper)
{
	*(WORD*)(dwPlayer + OFS_WEAPON1) = 188;
	*(WORD*)(dwPlayer + OFS_WEAPON2) = 188;
	*(WORD*)(dwPlayer + OFS_WEAPON3) = 188;
}
Credits:
BuRn3R
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