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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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Klasse!
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78 |
60.94% |
Geht so
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17 |
13.28% |
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Sinnlos, braucht keiner
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33 |
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06/19/2012, 21:29
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#7261
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Join Date: Mar 2012
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Quote:
Originally Posted by Instiinqzx3™
Machs mal so :
if(ExtraAmmo1 ==1)
{
*(float*)(PX_EXTRAAMMO1) = 0x1;
}
if(ExtraAmmo2 ==1)
{
*(float*)(PX_EXTRAAMMO2) = 0x1;
}
#define PX_EXTRAAMMO1 0x00A3059A
#define PX_EXTRAAMMO2 0x00A3059B
Edit: dein fehler liegt glb ich daran, dass du 2 mal ExtraAmmo2 hast... Du hast sogesagt ExtraAmmo1 vergessen.
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Deins ist auch falsch..
float auf byte ?
if(ExtraAmmo)
{*(BYTE*)EXTRAAMMO_ADR=0x1;}
else
{*(BYTE*)EXTRAAMMO_ADR=0;}
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06/19/2012, 21:58
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#7262
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elite*gold: 0
Join Date: May 2012
Posts: 67
Received Thanks: 70
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Ja stimmt sry war falsche fun base :s xD
so ist es in meiner Base:
if(ExtraAmmo1 ==1)
{
*(BYTE*)(PX_EXTRAAMMO1) = 0x1;
}
if(ExtraAmmo2 ==1)
{
*(BYTE*)(PX_EXTRAAMMO2) = 0x1;
}
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06/19/2012, 22:11
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#7263
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elite*gold: 0
Join Date: Jul 2011
Posts: 152
Received Thanks: 76
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die definiere ich m_Stride und pDevice
danke leutz
und ist die Chams Source noch aktuell?
Quote:
{
if(fCHUMS == 1){
if(m_Stride == 32){pDevice->SetRenderState(D3DRS_AMBIENT,ORANGE);pDevice->SetRenderState(D3DRS_ZENABLE,false);}}
if(fCHUMS == 2){
if(m_Stride == 32){pDevice->SetRenderState(D3DRS_AMBIENT,BLUE);pDevice->SetRenderState(D3DRS_ZENABLE,false);}}// "Orange","Blue","Green","White","Black",Yellow "
if(fCHUMS == 3){
if(m_Stride == 32){pDevice->SetRenderState(D3DRS_AMBIENT,GREEN);pDevice->SetRenderState(D3DRS_ZENABLE,false);}}
if(fCHUMS == 4){
if(m_Stride == 32){pDevice->SetRenderState(D3DRS_AMBIENT,WHITE);pDevice->SetRenderState(D3DRS_ZENABLE,false);}}
if(fCHUMS == 5){
if(m_Stride == 32){pDevice->SetRenderState(D3DRS_AMBIENT,BLACK);pDevice->SetRenderState(D3DRS_ZENABLE,false);}}
if(fCHUMS == 6){
if(m_Stride == 32){pDevice->SetRenderState(D3DRS_AMBIENT,YELLOW);pDevice->SetRenderState(D3DRS_ZENABLE,false);}}
if(fCHUMS1 == 1){
if(m_Stride == 36 ){pDevice->SetRenderState(D3DRS_AMBIENT,ORANGE);pDevice->SetRenderState(D3DRS_ZENABLE,false);}}
if(fCHUMS1 == 2){
if(m_Stride == 36 ){pDevice->SetRenderState(D3DRS_AMBIENT,BLUE);pDevice->SetRenderState(D3DRS_ZENABLE,false);}}
if(fCHUMS1 == 3){
if(m_Stride == 36 ){pDevice->SetRenderState(D3DRS_AMBIENT,GREEN);pDevice->SetRenderState(D3DRS_ZENABLE,false);}}
if(fCHUMS1 == 4){
if(m_Stride == 36 ){pDevice->SetRenderState(D3DRS_AMBIENT,WHITE);pDevice->SetRenderState(D3DRS_ZENABLE,false);}}
if(fCHUMS1 == 5){
if(m_Stride == 36 ){pDevice->SetRenderState(D3DRS_AMBIENT,BLACK);pDevice->SetRenderState(D3DRS_ZENABLE,false);}}
if(fCHUMS1 == 6){
if(m_Stride == 36 ){pDevice->SetRenderState(D3DRS_AMBIENT,YELLOW);pDevice->SetRenderState(D3DRS_ZENABLE,false);}}}
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06/19/2012, 22:38
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#7264
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Join Date: May 2012
Posts: 48
Received Thanks: 8
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Quote:
Originally Posted by Fischii26
die definiere ich m_Stride und pDevice
danke leutz
und ist die Chams Source noch aktuell?
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Du musst die Source in die richtige stelle in der Base einfügen.
BT Extraammo:
if (CH_ExtraAmmo2==1)
{
*(BYTE*)(PX_ExtraAmmo1) = 0x1;
}
if (CH_ExtraAmmo2==1)
{
*(BYTE*)(PX_ExtraAmmo2) = 0x1;
}
So hatte ich das ja auch vorher, aber es geht nicht.
€: Ok habe den fehler gefunden, danke!
€²: Doch nicht xD
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06/19/2012, 22:43
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#7265
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elite*gold: 0
Join Date: Jul 2011
Posts: 152
Received Thanks: 76
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Quote:
Originally Posted by MilchMannx3
Du musst die Source in die richtige stelle in der Base einfügen.
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und welches ist die richtige stelle? >.>
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06/19/2012, 23:47
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#7266
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elite*gold: 0
Join Date: May 2012
Posts: 67
Received Thanks: 70
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Quote:
Originally Posted by MilchMannx3
Du musst die Source in die richtige stelle in der Base einfügen.
BT Extraammo:
if (CH_ExtraAmmo2==1)
{
*(BYTE*)(PX_ExtraAmmo1) = 0x1;
}
if (CH_ExtraAmmo2==1)
{
*(BYTE*)(PX_ExtraAmmo2) = 0x1;
}
So hatte ich das ja auch vorher, aber es geht nicht.
€: Ok habe den fehler gefunden, danke!
€²: Doch nicht xD
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Du definierst 2 mal CH_ExtraAmmo2 mach mal bei dem 1sten CH_ExtraAmmo1... oder gib mir mal deine base oder lass uns es morgen über TV machen
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06/19/2012, 23:48
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#7267
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elite*gold: 15
Join Date: Nov 2011
Posts: 556
Received Thanks: 1,002
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Code:
VOID WINAPI Engine_SetRenderState(D3DRENDERSTATETYPE State,DWORD Value)
{
__asm
{
MOV ESI,DWORD PTR DS:[0xA30544]
MOV EAX,DWORD PTR DS:[ESI+0x2B930]
MOV ECX,DWORD PTR DS:[EAX]
MOV EDX,DWORD PTR DS:[ECX+0xE4]
PUSH Value
PUSH State
PUSH EAX
CALL EDX
}
}
Code:
VOID WINAPI Engine_SetTexture(DWORD Stage,IDirect3DBaseTexture9* pTexture)
{
__asm
{
MOV ESI,DWORD PTR DS:[0xA30544]
MOV EAX,DWORD PTR DS:[ESI+0x2B930]
MOV ECX,DWORD PTR DS:[EAX]
MOV EDX,DWORD PTR DS:[ECX+0x104]
PUSH pTexture
PUSH Stage
PUSH EAX
CALL EDX
}
}
Code:
VOID WINAPI Engine_DrawIndexedPrimitive(D3DPRIMITIVETYPE D3DPType,INT BaseVertexIndex,UINT MinIndex,UINT NumVertices,UINT StartIndex,UINT PrimitiveCount)
{
__asm
{
MOV ESI,DWORD PTR DS:[0xA30544]
MOV EAX,DWORD PTR DS:[ESI+0x2B930]
MOV ECX,DWORD PTR DS:[EAX]
MOV EDX,DWORD PTR DS:[ECX+0x148]
PUSH PrimitiveCount
PUSH StartIndex
PUSH NumVertices
PUSH MinIndex
PUSH BaseVertexIndex
PUSH D3DPType
PUSH EAX
CALL EDX
}
}
Code:
HRESULT WINAPI Engine_GetStreamSource(UINT StreamNumber,IDirect3DVertexBuffer9** ppStreamData,UINT* OffsetInBytes,UINT* pStride)
{
DWORD dwReturn;
__asm
{
MOV ESI,DWORD PTR DS:[0xA30544]
MOV EAX,DWORD PTR DS:[ESI+0x2B930]
MOV ECX,DWORD PTR DS:[EAX]
MOV EDX,DWORD PTR DS:[ECX+0x194]
PUSH pStride
PUSH OffsetInBytes
PUSH ppStreamData
PUSH StreamNumber
PUSH EAX
CALL EDX
TEST EAX,EAX
JE OK
MOV dwReturn,1//S_FALSE
OK:
MOV dwReturn,0//S_OK
}
return ( dwReturn );
}
Ich weiß nicht ob das was groß bringt .. hatte Langeweile ..
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06/20/2012, 07:11
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#7268
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elite*gold: 0
Join Date: Jan 2012
Posts: 438
Received Thanks: 511
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Quote:
Originally Posted by Fischii26
die definiere ich m_Stride und pDevice
danke leutz
und ist die Chams Source noch aktuell?
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UINT m_Stride;
z.B. DWORD WINAPI PresentSource(LPDIRECT3DDEVICE9 pDevice)
{
//source
}
Du brauchst nen anderen Hook
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06/20/2012, 13:01
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#7269
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elite*gold: 0
Join Date: Jul 2011
Posts: 152
Received Thanks: 76
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Quote:
Originally Posted by Chown¡¡qhtz
UINT m_Stride;
z.B. DWORD WINAPI PresentSource(LPDIRECT3DDEVICE9 pDevice)
{
//source
}
Du brauchst nen anderen Hook 
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Ich brauch ne neue Base o.O Aus irgendeinem Grund funktionieren die neuen, dazu geaddeten Source Codes nicht. Kann sich das mal i-ein Coder ansehen? Ich weiß nicht woran das liegen kann...
Und damit mein Post nicht als Spam angegriffen wird poste ich mal das ;D
if (CH_FastAll ==1)
{
*(float*)ADR_FastAmmo = 100.0f;
*(float*)ADR_FastFlag = 10.0f;
*(float*)ADR_FastHealth = 100.0f;
*(float*)ADR_FastRepair = 100.0f;
}}
{
if(CH_teleport == 1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
float PositionY = 0.0; float PositionX = 0.0;float PositionZ = 0.0;
PositionX = *(float*)(dwPlayerPtr + OFS_X);
PositionY = *(float*)(dwPlayerPtr + OFS_Y);
PositionZ = *(float*)(dwPlayerPtr + OFS_Z);
if(GetAsyncKeyState(VK_F10)&1){
Telx = PositionX;
Tely = PositionY;
Telz = PositionZ;}
if(GetAsyncKeyState(VK_F11)&1){
*(float*)(dwPlayerPtr + OFS_X) = Telx;
*(float*)(dwPlayerPtr + OFS_Y) = Tely;
*(float*)(dwPlayerPtr + OFS_Z) = Telz;
bool bChangedValue = true;
int oldValue;
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06/20/2012, 15:23
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#7270
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elite*gold: 0
Join Date: Jun 2012
Posts: 14
Received Thanks: 16
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Req:
Auto ready / start [not keyhook & mouse event].
Please a tested version!
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06/20/2012, 18:07
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#7271
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elite*gold: 95
Join Date: Dec 2010
Posts: 2,109
Received Thanks: 184
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Req:
ZeroDelay
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06/20/2012, 18:10
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#7272
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elite*gold: 1
Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520
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PartyProgrammBypass
Code:
VOID PartyProgrammBypass()
{
while (true)
{
DWORD PlayerPointer = *( DWORD )* ADR_PLAYERPOINTER ;
DWORD ServerPointer = *( DWORD )* ADR_SERVERPOINTER ;
if( PlayerPointer && ServerPointer !=0 )
{
*( BYTE *)( ServerPointer + OFS_BLOCK_PARTYPROGRAMM_MESSAGE_BOX1 ) = 0 ;
*( BYTE *)( ServerPointer + OFS_BLOCK_PARTYPROGRAMM_MESSAGE_BOX2 ) = 0 ;
}}}
Addys:
#define OFS_BLOCK_PARTYPROGRAMM_MESSAGE_BOX1 0x360
#define OFS_BLOCK_PARTYPROGRAMM_MESSAGE_BOX2 0x361
Info: If Party Programm comes, press ESC and you can login again!
Credits:
xCrazia ( Source, Addys )
CyberRazzer ( How to find Functions )
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06/20/2012, 18:36
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#7273
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elite*gold: 0
Join Date: Jul 2011
Posts: 3,812
Received Thanks: 1,840
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Quote:
Originally Posted by xx1dome1x1
Req:
ZeroDelay
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Code:
if (CH_NoDelay==1)
{
if(GetAsyncKeyState(VK_LBUTTON))
{
*(DWORD*)(pp+OFS_NoDelay) = -1;
}
}
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06/20/2012, 19:05
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#7274
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elite*gold: 0
Join Date: Mar 2012
Posts: 194
Received Thanks: 311
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Quote:
Originally Posted by CyberVeezy :)
PartyProgrammBypass
Code:
VOID PartyProgrammBypass()
{
while (true)
{
DWORD PlayerPointer = *(DWORD*)ADR_PLAYERPOINTER;
DWORD ServerPointer = *(DWORD*)ADR_SERVERPOINTER;
if(PlayerPointer && ServerPointer !=0)
{
*(BYTE*)(OFS_BLOCK_PARTYPROGRAMM_MESSAGE_BOX1) = 0x0;
*(BYTE*)(OFS_BLOCK_PARTYPROGRAMM_MESSAGE_BOX2) = 0x0;
}}}
Addys:
#define OFS_BLOCK_PARTYPROGRAMM_MESSAGE_BOX1 0x360
#define OFS_BLOCK_PARTYPROGRAMM_MESSAGE_BOX2 0x361
Info: If Party Programm comes, press ESC and you can login again!
Credits:
xCrazia ( Source, Addys )
CyberRazzer ( How to find Functions )
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That won't do anything, it just disables the messagebox...
It gets called to that position, but its not where its detecting...
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06/20/2012, 19:11
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#7275
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elite*gold: 1
Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520
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Quote:
Originally Posted by cheatslaw
That won't do anything, it just disables the messagebox...
It gets called to that position, but its not where its detecting...
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I know, the function is disabling the messagebox
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