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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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Klasse!
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Geht so
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Sinnlos, braucht keiner
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12/22/2010, 08:12
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#631
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Join Date: May 2010
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aber davor habe ich des runtergeladen
Link: 
seid dem kommt es immer raus!wie kann ich des vom mein pc weg machen?
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12/22/2010, 12:35
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#632
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Join Date: Jun 2010
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Quote:
CPlayerInfo* GetPlayerInfoByIndex(int index)
{
if(index > 32) return NULL;
return (CPlayerInfo*)(0x009DC4AC + (index * 0x1CE0));
}
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PlayerInfo = Logisch...
PlayerInfo = BasePointer
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12/22/2010, 16:54
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#633
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elite*gold: 0
Join Date: Apr 2010
Posts: 101
Received Thanks: 13
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Quote:
Originally Posted by dsgreha
Geht schon fast, kommen nur noch 2 Warnings:
Code:
1>c:\users\jantimon\desktop\d3dhack\d3dhack\d3dhack.cpp(22) : warning C4700: Die nicht initialisierte lokale Variable "pDevice" wurde verwendet.
1>c:\Users\JanTimon\Desktop\D3DHack\D3DHack\D3DHack.cpp : warning C4747: Aufruf von "_DllMain@12" (verwaltet): Verwalteter Code darf nicht unter der Loadersperre, einschließlich des DLL-Einstiegspunkts und Aufrufen, die vom DLL-Einstiegspunkt eingehen, ausgeführt werden.
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Der neue Code sieht übrigens so aus:
Code:
#include "stdafx.h"
#include "D3DHack.h"
#include <windows.h>
#include <cstdio>
#include <d3d9.h>
#include <d3dx9.h>
typedef HRESULT(__stdcall* EndScene_t)(LPDIRECT3DDEVICE9);
EndScene_t pEndScene;
const D3DCOLOR txtPink = D3DCOLOR_ARGB(255, 255, 0, 255); // Alpha, Rot, Grün, Blau
HRESULT hkEndScene(LPDIRECT3DDEVICE9 pDevice);
void DrawRect (LPDIRECT3DDEVICE9 Device_t, int X, int Y, int L, int H, D3DCOLOR color);
void *DetourFunc(BYTE *src, const BYTE *dst, const int len);
void InitHook(){
HMODULE hModule = NULL;
while( !hModule ){
hModule = GetModuleHandleA( "d3d9.dll" ); // Handle zur DLL holen
Sleep( 100 ); // 100ms warten
}
pEndScene = ( EndScene_t )DetourFunc((PBYTE) 0x4FDD71B0,(PBYTE)hkEndScene, 5);
LPDIRECT3DDEVICE9 pDevice;
DrawRect ( pDevice, 10, 10, 200, 200, txtPink);
}
int WINAPI DllMain(HINSTANCE hInst,DWORD reason,LPVOID reserved){
switch(reason){
case DLL_PROCESS_ATTACH:
CreateThread(0, 0, (LPTHREAD_START_ROUTINE) InitHook, 0, 0, 0);
break;
}
return true;
}
void *DetourFunc(BYTE *src, const BYTE *dst, const int len){
BYTE *jmp = (BYTE*)malloc(len+5);
DWORD dwback;
VirtualProtect(src, len, PAGE_READWRITE, &dwback);
memcpy(jmp, src, len); jmp += len;
jmp[0] = 0xE9;
*(DWORD*)(jmp+1) = (DWORD)(src+len - jmp) - 5;
src[0] = 0xE9;
*(DWORD*)(src+1) = (DWORD)(dst - src) - 5;
VirtualProtect(src, len, dwback, &dwback);
return (jmp-len);
}
HRESULT hkEndScene(LPDIRECT3DDEVICE9 pDevice)
{
return pEndScene(pDevice);
}
void DrawRect (LPDIRECT3DDEVICE9 Device_t, int X, int Y, int L, int H, D3DCOLOR color)
{
D3DRECT rect = {X, Y, X+L, Y+H};
Device_t->Clear(1, &rect, D3DCLEAR_TARGET, color, 0, 0); // bei Google gibt’s näheres
}
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12/22/2010, 18:54
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#634
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elite*gold: 0
Join Date: Mar 2010
Posts: 483
Received Thanks: 96
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Quote:
Originally Posted by dsgreha
Der neue Code sieht übrigens so aus:
Code:
#include "stdafx.h"
#include "D3DHack.h"
#include <windows.h>
#include <cstdio>
#include <d3d9.h>
#include <d3dx9.h>
typedef HRESULT(__stdcall* EndScene_t)(LPDIRECT3DDEVICE9);
EndScene_t pEndScene;
const D3DCOLOR txtPink = D3DCOLOR_ARGB(255, 255, 0, 255); // Alpha, Rot, Grün, Blau
HRESULT hkEndScene(LPDIRECT3DDEVICE9 pDevice);
void DrawRect (LPDIRECT3DDEVICE9 Device_t, int X, int Y, int L, int H, D3DCOLOR color);
void *DetourFunc(BYTE *src, const BYTE *dst, const int len);
void InitHook(){
HMODULE hModule = NULL;
while( !hModule ){
hModule = GetModuleHandleA( "d3d9.dll" ); // Handle zur DLL holen
Sleep( 100 ); // 100ms warten
}
pEndScene = ( EndScene_t )DetourFunc((PBYTE) 0x4FDD71B0,(PBYTE)hkEndScene, 5);
LPDIRECT3DDEVICE9 pDevice;
DrawRect ( pDevice, 10, 10, 200, 200, txtPink);
}
int WINAPI DllMain(HINSTANCE hInst,DWORD reason,LPVOID reserved){
switch(reason){
case DLL_PROCESS_ATTACH:
CreateThread(0, 0, (LPTHREAD_START_ROUTINE) InitHook, 0, 0, 0);
break;
}
return true;
}
void *DetourFunc(BYTE *src, const BYTE *dst, const int len){
BYTE *jmp = (BYTE*)malloc(len+5);
DWORD dwback;
VirtualProtect(src, len, PAGE_READWRITE, &dwback);
memcpy(jmp, src, len); jmp += len;
jmp[0] = 0xE9;
*(DWORD*)(jmp+1) = (DWORD)(src+len - jmp) - 5;
src[0] = 0xE9;
*(DWORD*)(src+1) = (DWORD)(dst - src) - 5;
VirtualProtect(src, len, dwback, &dwback);
return (jmp-len);
}
HRESULT hkEndScene(LPDIRECT3DDEVICE9 pDevice)
{
return pEndScene(pDevice);
}
void DrawRect (LPDIRECT3DDEVICE9 Device_t, int X, int Y, int L, int H, D3DCOLOR color)
{
D3DRECT rect = {X, Y, X+L, Y+H};
Device_t->Clear(1, &rect, D3DCLEAR_TARGET, color, 0, 0); // bei Google gibt’s näheres
}
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Ok ich glaube du musst nciht alles in den hook reinpacken sondern in die EndCene funktion so wie im tut beschireben
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12/22/2010, 19:43
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#635
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elite*gold: LOCKED
Join Date: Dec 2009
Posts: 4,650
Received Thanks: 5,731
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Quote:
Originally Posted by CyberRazzer
PlayerInfo = Logisch...
PlayerInfo = BasePointer
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meep ich habe das gerade selbst herrausgefunden das ist ADR_NameBasehat die addy ihrgend wer xD?
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12/22/2010, 19:58
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#636
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elite*gold: 0
Join Date: Apr 2010
Posts: 101
Received Thanks: 13
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Habs jetzt mal so versucht:
Code:
#include "stdafx.h"
#include "D3DHack.h"
#include <windows.h>
#include <cstdio>
#include <d3d9.h>
#include <d3dx9.h>
typedef HRESULT(__stdcall* EndScene_t)(LPDIRECT3DDEVICE9);
EndScene_t pEndScene;
const D3DCOLOR txtPink = D3DCOLOR_ARGB(255, 255, 0, 255); // Alpha, Rot, Grün, Blau
HRESULT hkEndScene(LPDIRECT3DDEVICE9 pDevice);
void DrawRect (LPDIRECT3DDEVICE9 Device_t, int X, int Y, int L, int H, D3DCOLOR color);
void *DetourFunc(BYTE *src, const BYTE *dst, const int len);
void InitHook(){
HMODULE hModule = NULL;
while( !hModule ){
hModule = GetModuleHandleA( "d3d9.dll" ); // Handle zur DLL holen
Sleep( 100 ); // 100ms warten
}
}
int WINAPI DllMain(HINSTANCE hInst,DWORD reason,LPVOID reserved){
switch(reason){
case DLL_PROCESS_ATTACH:
CreateThread(0, 0, (LPTHREAD_START_ROUTINE) InitHook, 0, 0, 0);
break;
}
return true;
}
void *DetourFunc(BYTE *src, const BYTE *dst, const int len){
BYTE *jmp = (BYTE*)malloc(len+5);
DWORD dwback;
VirtualProtect(src, len, PAGE_READWRITE, &dwback);
memcpy(jmp, src, len); jmp += len;
jmp[0] = 0xE9;
*(DWORD*)(jmp+1) = (DWORD)(src+len - jmp) - 5;
src[0] = 0xE9;
*(DWORD*)(src+1) = (DWORD)(dst - src) - 5;
VirtualProtect(src, len, dwback, &dwback);
return (jmp-len);
}
HRESULT hkEndScene(LPDIRECT3DDEVICE9 pDevice)
{
pEndScene = ( EndScene_t )DetourFunc((PBYTE) 0x4FDD71B0,(PBYTE)hkEndScene, 5);
DrawRect ( pDevice, 10, 10, 200, 200, txtPink);
return pEndScene(pDevice);
}
void DrawRect (LPDIRECT3DDEVICE9 Device_t, int X, int Y, int L, int H, D3DCOLOR color)
{
D3DRECT rect = {X, Y, X+L, Y+H};
Device_t->Clear(1, &rect, D3DCLEAR_TARGET, color, 0, 0); // bei Google gibt’s näheres
}
Bekomme jedoch diesen Fehler:
Code:
1>c:\Users\JanTimon\Desktop\D3DHack\D3DHack\D3DHack.cpp : warning C4747: Aufruf von "_DllMain@12" (verwaltet): Verwalteter Code darf nicht unter der Loadersperre, einschließlich des DLL-Einstiegspunkts und Aufrufen, die vom DLL-Einstiegspunkt eingehen, ausgeführt werden.
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12/22/2010, 22:01
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#637
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elite*gold: 0
Join Date: Mar 2010
Posts: 483
Received Thanks: 96
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pack das ganze Dll main teil ganz nach unten
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12/23/2010, 00:08
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#638
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elite*gold: 0
Join Date: Dec 2010
Posts: 60
Received Thanks: 12
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Hey hat jmd. Chames nomenü ?
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12/23/2010, 00:12
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#639
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elite*gold: 0
Join Date: May 2010
Posts: 423
Received Thanks: 285
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ich glaub es gibt kein no menü hack mit chams!
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12/23/2010, 01:35
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#640
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elite*gold: 0
Join Date: Feb 2010
Posts: 2,797
Received Thanks: 729
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Doch hat Willy27 gemacht.
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12/23/2010, 11:04
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#641
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elite*gold: 0
Join Date: May 2010
Posts: 423
Received Thanks: 285
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cool was für addy´s braucht man und welche source ist es? pls schreib heir rein
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12/23/2010, 11:23
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#642
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elite*gold: 0
Join Date: Apr 2010
Posts: 101
Received Thanks: 13
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Quote:
Originally Posted by joki4444
pack das ganze Dll main teil ganz nach unten
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Leider gleicher Fehler
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12/23/2010, 12:04
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#643
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elite*gold: 1
Join Date: Jun 2010
Posts: 2,843
Received Thanks: 3,724
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NoMenu mit Chams ist einfach ihr goloms xD
Man brauch halt nur ne Detour und guten Rehook ;o
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12/23/2010, 12:18
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#644
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elite*gold: 0
Join Date: May 2009
Posts: 2,527
Received Thanks: 4,404
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Quote:
Originally Posted by CyberRazzer
NoMenu mit Chams ist einfach ihr goloms xD
Man brauch halt nur ne Detour und guten Rehook ;o
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^this
Hier noch paar sachen von mir o.o
Glitcher:
if(Glitcher==1)
{
if(GetAsyncKeyState(VK_NUMPAD8) &1)
{
*(float*)(ADR_PLAYERPOINTER+OFS_Y) = *(float*)(ADR_PLAYERPOINTER+OFS_Y) +20;
}
if(GetAsyncKeyState(VK_NUMPAD2) &1)
{
*(float*)(ADR_PLAYERPOINTER+OFS_Y) = *(float*)(ADR_PLAYERPOINTER+OFS_Y) -20;
}
if(GetAsyncKeyState(VK_NUMPAD6) &1)
{
*(float*)(ADR_PLAYERPOINTER+OFS_Y) = *(float*)(ADR_PLAYERPOINTER+OFS_Y) +20;
}
if(GetAsyncKeyState(VK_NUMPAD4) &1)
{
*(float*)(ADR_PLAYERPOINTER+OFS_Y) = *(float*)(ADR_PLAYERPOINTER+OFS_Y) -20;
}
}
Fast All:
if(CH_FastAmmo==1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)ADR_FASTAMMO = 99.0f;
}}
if(CH_FastHealth==1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)ADR_FASTHEALTH = 99.0f;
}}
if(CH_FastRepair==1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)ADR_FASTREPAIR = 99.0f;
}}
if(CH_FastFlag==1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)ADR_FASTFLAG = 99.0f;
}}
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12/23/2010, 12:55
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#645
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elite*gold: 0
Join Date: May 2010
Posts: 423
Received Thanks: 285
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Quote:
NoMenu mit Chams ist einfach ihr goloms xD
Man brauch halt nur ne Detour und guten Rehook ;o
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schreib mal pls ein beispiel source pls
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