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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 12/21/2010, 18:23   #616
 
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vielleicht irgendwo falsch eingefügt?^^
naja ich bin jetzt offlinex
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Old 12/21/2010, 18:27   #617
 
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es müsste eig alles richtig eingefügt sein
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Old 12/21/2010, 19:17   #618
 
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könnt ihr pls mir aktuelle addy´s schreiben das wäre sehr sehr nett
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Old 12/21/2010, 19:28   #619
 
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Hat wer ne Aktuelle Detour??
pls postet die mal für
D3D9

Hier ncoh die Addys die du haben wolltest
----------->
// Pointer //
#define Addr_Playerpointer 0x00D45310
#define Addr_Serverpointer 0x00C41938
// MeMoRy //
#define ADR_TRIGGERBOT 0x00
#define ARD_WEAPGRAVITY 0x00A58FE0
#define ADR_NOSPAWN1 0x00BFABE4
#define ADR_WTW 0x00
#define ADR_NOSPAWN2 0x00BFABE8
#define ADR_SPEED 0x00A65CAC
#define ADR_SCOPE 0x00AE95B8
#define ADR_QUICKSPAWN1 0x00BFABE4
#define ADR_QUICKSPAWN 0x00BFABE8
#define ADR_NOSPREAD 0x00BC78EA
#define ADR_FASTAMMO 0x00BCAD94
#define ADR_FASTHEALTH 0x00BCAD98
#define ADR_FASTFLAG 0x00BCADA0
#define ADR_FASTREPAIR 0x00BAE1FC
#define ADR_NOBOUNDS1 0x00BD53F4
#define ADR_NOBOUNDS2 0x00BD53F8
#define ADR_NOSPAWN1 0x00BFABE4
#define ADR_NOSPAWN2 0x00BFABE8
#define ADR_FASTLOCKON 0x00BC78F4
#define ADR_SPAWN1 0x00BFABE4
#define ADR_SPAWN2 0x00BFABE8
// OFFSETS //
#define Ofs_Slot5 0x001021A4
#define Ofs_Slot6 0x001021A5
#define Ofs_Slot7 0x001021A6
#define Ofs_Slot8 0x001021A7
#define Ofs_X 0x00102D4
#define Ofs_Y 0x00102DC
#define Ofs_Z 0x00102D8
#define OFS_NFD 0x00103A8
#define OFFSET_PREM 0x0057C
#define OFFSET_PREM2 0x00580
#define OFS_NORECOIL1 0x001C
#define OFS_NORECOIL2 0x0020
#define OFS_NORECOIL3 0x0024
#define OFS_DINAR 0x0011A620
#define OFS_LEVEL 0x0011A610
#define OFS_LOWGRAVITY 0x00A3EEB8
#define OFS_ROOMMASTER 0x0011BB6C
#define OFS_SUPERMASTER 0x00FC8C8
#define OFS_LOWGRAVITY 0x00A3EEB8
#define OFS_PlayerSize 0x001CE8
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Old 12/21/2010, 20:12   #620
 
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Quote:
Originally Posted by joki4444 View Post
Hat wer ne Aktuelle Detour??
pls postet die mal für
D3D9

Hier ncoh die Addys die du haben wolltest
----------->
// Pointer //
#define Addr_Playerpointer 0x00D45310
#define Addr_Serverpointer 0x00C41938
// MeMoRy //
#define ADR_TRIGGERBOT 0x00
#define ARD_WEAPGRAVITY 0x00A58FE0
#define ADR_NOSPAWN1 0x00BFABE4
#define ADR_WTW 0x00
#define ADR_NOSPAWN2 0x00BFABE8
#define ADR_SPEED 0x00A65CAC
#define ADR_SCOPE 0x00AE95B8
#define ADR_QUICKSPAWN1 0x00BFABE4
#define ADR_QUICKSPAWN 0x00BFABE8
#define ADR_NOSPREAD 0x00BC78EA
#define ADR_FASTAMMO 0x00BCAD94
#define ADR_FASTHEALTH 0x00BCAD98
#define ADR_FASTFLAG 0x00BCADA0
#define ADR_FASTREPAIR 0x00BAE1FC
#define ADR_NOBOUNDS1 0x00BD53F4
#define ADR_NOBOUNDS2 0x00BD53F8
#define ADR_NOSPAWN1 0x00BFABE4
#define ADR_NOSPAWN2 0x00BFABE8
#define ADR_FASTLOCKON 0x00BC78F4
#define ADR_SPAWN1 0x00BFABE4
#define ADR_SPAWN2 0x00BFABE8
// OFFSETS //
#define Ofs_Slot5 0x001021A4
#define Ofs_Slot6 0x001021A5
#define Ofs_Slot7 0x001021A6
#define Ofs_Slot8 0x001021A7
#define Ofs_X 0x00102D4
#define Ofs_Y 0x00102DC
#define Ofs_Z 0x00102D8
#define OFS_NFD 0x00103A8
#define OFFSET_PREM 0x0057C
#define OFFSET_PREM2 0x00580
#define OFS_NORECOIL1 0x001C
#define OFS_NORECOIL2 0x0020
#define OFS_NORECOIL3 0x0024
#define OFS_DINAR 0x0011A620
#define OFS_LEVEL 0x0011A610
#define OFS_LOWGRAVITY 0x00A3EEB8
#define OFS_ROOMMASTER 0x0011BB6C
#define OFS_SUPERMASTER 0x00FC8C8
#define OFS_LOWGRAVITY 0x00A3EEB8
#define OFS_PlayerSize 0x001CE8
buy vip an anderen seiten ich denke niemand wird dir einfach so ne detour geben...



weiß einer was das für ein Pointer ist:


Code:
CPlayerInfo* GetPlayerInfoByIndex(int index)
{
    if(index > 32) return NULL;
    return (CPlayerInfo*)(0x009DC4AC + (index * 0x1CE0));
}
(die addys für die funktion sind alt)
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Old 12/21/2010, 20:15   #621
 
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Quote:
Originally Posted by Angel-Piece View Post
buy vip an anderen seiten ich denke niemand wird dir einfach so ne detour geben...



weiß einer was das für ein Pointer ist:


Code:
CPlayerInfo* GetPlayerInfoByIndex(int index)
{
    if(index > 32) return NULL;
    return (CPlayerInfo*)(0x009DC4AC + (index * 0x1CE0));
}
(die addys für die funktion sind alt)
wenn das Aimbot sein soll dann:

Aimbot=Angeview

usw usw
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Old 12/21/2010, 20:18   #622
 
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Quote:
Originally Posted by BlackLegend™ View Post
wenn das Aimbot sein soll dann:

Aimbot=Angeview

usw usw
si but das ist nicht angelview addy das kann ich schon sagen^^
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Old 12/21/2010, 20:23   #623
 
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würde unl.ammo für ein nomenu hack so gehen?:

Quote:
void unlammoon()
{
if(GetAsyncKeyState(VK_NUMPAD8) &1)
{
*(int*)(ADR_MEMUNLAMMO) = 0;
}
}

void unlammooff()
{
if(GetAsyncKeyState(VK_NUMPAD9) &1)
{
*(int*)(ADR_MEMUNLAMMO) = 1;
}}
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Old 12/21/2010, 20:24   #624
 
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was habe ich falsch gemacht des zeigt trotzt die addy´s die hier geschriben wurden es ist detect!
Quote:
#include <windows.h>
#include <stdio.h>

//Addy für eure hacks//

#define ADR_PTR_PLAYERPOINTER 0x00D45310 /// ADDYS SIND UNTEN !!!!!!!!!!!!!
#define ADR_PTR_SERVERPOINTER 0x00C41938
#define ADR_OFS_Z 0x00102D8
#define ADR_OFS_Y 0x00102DC
#define ADR_OFS_X 0x00102D4
#define ADR_OFS_NFD 0x00103A8
#define ADR_OFS_5SLOT 0x001021A4
#define ADR_MEM_NOSPREAD 0x00BC78EA
#define ADR_OFS_NORECOIL1 0x001C
#define ADR_OFS_NORECOIL2 0x0020
#define ADR_OFS_NORECOIL3 0x0024
#define ADR_MEM_FULLBRIGHT1 0x00BCD728
#define ADR_MEM_FULLBRIGHT2 0x00BCD724
#define ADR_MEM_FULLBRIGHT3 0x00BCD720
#define ARD_NearFog 0x000BCD7D4
#define ARD_FarFog 0x00BCD7D8

float posiX;
float posiY;
float posiZ;

//Ende der liste//

//lasst das einfach so //

DWORD *ingame= (DWORD*)ADR_PTR_PLAYERPOINTER;
DWORD *outgame= (DWORD*)ADR_PTR_SERVERPOINTER;

//Ende HackThread//

//Hier gibt ihr eure hacks Void´s ein//

void superjump () //super jump
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PTR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+ADR_OFS_Z) = 1000;
}
}
}

void No_Spread () //no spread
{
*(float*) No_Spread = 0;
}

void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PTR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+ADR_OFS_5SLOT) = 1;
}
}

void fullbright () //fullbright
{
*(int*)(ADR_MEM_FULLBRIGHT1) = 1092779973;
*(int*)(ADR_MEM_FULLBRIGHT2) = 1092779973;
*(int*)(ADR_MEM_FULLBRIGHT3) = 1092779973;
}

void nfd () //NFD
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PTR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+ADR_OFS_NFD) = -20000;
}
}

void norecoil () //norecoil
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PTR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+ADR_OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+ADR_OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+ADR_OFS_NORECOIL3) = 0;
}
}

void Teleport ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PTR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F2))
{
posiX = *(float*)(dwPlayerPtr+ADR_OFS_X);
posiY = *(float*)(dwPlayerPtr+ADR_OFS_Y);
posiZ = *(float*)(dwPlayerPtr+ADR_OFS_Z);
}
if (GetAsyncKeyState(VK_F3))
{
*(float*)(dwPlayerPtr+ADR_OFS_X) = posiX;
*(float*)(dwPlayerPtr+ADR_OFS_Y) = posiY;
*(float*)(dwPlayerPtr+ADR_OFS_Z) = posiZ;
}
}
}

void nofog () //no fog
{
*(float*)ARD_NearFog = 1166127104;//far fog address
*(float*)ARD_FarFog = 0; //nearfog addres
}

//Ende Der Hack Void´s//

// Hier gebt ihr alle funktionen an die euer Hack hat

void TheHacks()
{
for(;
{
nfd();
superjump();
Slots5() ;
No_Spread() ;
norecoil() ;
Teleport() ;
fullbright() ;
nofog() ;
/////////// jeden hack den ihr hinzufügt müsst ihr hier reinschreiben.
Sleep(50); // Das nicht wegmachen
}
}



BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
MessageBoxA(NULL, "made by kilgut", "Credits!!!", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)TheHacks , 0, 0, 0);

break;
case 2:

break;
}
return TRUE;
}
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Old 12/21/2010, 20:33   #625
 
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mach mal Sleep(20)(anstatt 50)
und mach die message box weg vielleicht liegt es auch daran...
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Old 12/21/2010, 20:48   #626
 
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help pls

1>c:\users\nico\documents\visual studio 2010\Projects\Warrock Menuhack\Debug\Warrock Menuhack.dll : fatal error LNK1120: 1 nicht aufgelöste externe Verweise.
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Old 12/21/2010, 21:53   #627
 
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immer wenn ich injector starte und dann warrock starten will dan kommt immer dies!
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Old 12/21/2010, 22:02   #628
 
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kilgut, ich werd mich morgen dransetzten(vielleicht mach ich dir eine neue source, aber nicht heute will mal pennen gehen....)
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Old 12/21/2010, 22:34   #629
 
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ok vielen dank ich warte auf antwort vielen vielen dank!
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Old 12/21/2010, 22:55   #630
 
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hat einer ADR_NAMEBASE addy?^^
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