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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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12/23/2010, 13:50
#646
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Habe ne Detour also eine die geht
aber wie beu cih die in einen NoMenuhack ein??
habs probirt aber nciht geschaft pls help
12/23/2010, 14:02
#647
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was ist detour und rehhook???
12/23/2010, 14:06
#648
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D3D9 Base
Rehook
Detours
Addys
___
Das Braucht ihr für D3D HAck
12/23/2010, 14:42
#649
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Quote:
Originally Posted by
CyberRazzer
D3D9 Base
Rehook
Detours
Addys
___
Das Braucht ihr für D3D HAck
hab cih alles
hab auch D3D 2 Sourcen nur beide funzen cniht so ganz
wie baut man den eine Detour und den Rehook in einen NoMenuhack ein
dann akn der Hackja garnichtmehr abstürzen
12/23/2010, 18:34
#650
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Zombie opk ftw
(Credits to google.de)
Quote:
void RebuildMenu(void)
{
Electrified->AddFolder("[Broken Sunset]", Moptfolder, &Folders.folder1, 2);
if(Folders.folder1)
{
Electrified->AddItem(" TeleAmmo" , Moptonoff , &BS_Tammo ,2 );
Electrified->AddItem(" TeleHealth" , Moptonoff , &BS_Thealth ,2 );
}
Electrified->AddFolder("[Blind Bullet]", Moptfolder, &Folders.folder2, 2);
if (Folders.folder2)
{
Electrified->AddItem(" TeleAmmo" , Moptonoff , &BB_Tammo ,2 );
Electrified->AddItem(" TeleHealth" , Moptonoff , &BB_Thealth ,2 );
}
}
//ZOMBIE MAIN FUNCTION==//
void zombiehacks()
{
if(BS_Tammo == 1)
{
BS_Thealth=0;
BB_Tammo=0;
BB_Thealth=0;
for(int i = 0; i < 32; i++)
{
CPlayer* pPlayerA = g_pBase->player[i];
g_pBase->local->posx = 3082.593994;//You
g_pBase->local->posy = 619.957275;//You
g_pBase->local->posz = 3054.222900;//You
pPlayerA->posx=3118.52563;//Zombie
pPlayerA->posy=619.921448;//Zombie
pPlayerA->posz=2871.032227;//Zombie
}
}
if(BS_Thealth == 1)
{
BS_Tammo=0;
BB_Tammo=0;
BB_Thealth=0;
for(int i = 0; i < 32; i++)
{
CPlayer* pPlayerA = g_pBase->player[i];
g_pBase->local->posx = 3509.982422;//You
g_pBase->local->posy = 485.238129;//You
g_pBase->local->posz = 3335.100342;//You
pPlayerA->posx=3307.300537;//Zombie
pPlayerA->posy=485.238129;//Zombie
pPlayerA->posz=3359.312988;//Zombie
}
}
if(BB_Tammo == 1)
{
BS_Thealth=0;
BS_Tammo=0;
BB_Thealth=0;
for(int i = 0; i < 32; i++)
{
CPlayer* pPlayerA = g_pBase->player[i];
g_pBase->local->posx = 3976.559082;//You
g_pBase->local->posy = 113.563644;//You
g_pBase->local->posz = 4167.127441;//You
pPlayerA->posx=4157.811035;//Zombie
pPlayerA->posy=104.577545;//Zombie
pPlayerA->posz=4390.444824;//Zombie
}
}
if(BB_Thealth == 1)
{
BS_Tammo=0;
BS_Thealth=0;
BB_Tammo=0;
for(int i = 0; i < 32; i++)
{
CPlayer* pPlayerA = g_pBase->player[i];
g_pBase->local->posx = 3768.513916;//You
g_pBase->local->posy = 104.562576;//You
g_pBase->local->posz = 3549.922119;//You
pPlayerA->posx=4090.905518;//Zombie
pPlayerA->posy=104.562576;//Zombie
pPlayerA->posz=3704.818848;//Zombie
}
}
}
12/23/2010, 18:45
#651
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Quote:
Originally Posted by
>Fearskills<
Zombie opk ftw
(Credits to google.de)
Da braucht man aber Structs dafür
12/24/2010, 12:26
#652
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eine frage könnt ihr mir pls source schreiben die für nobounds mit 3 addy´s
es gibt ein thx!!
12/24/2010, 12:35
#653
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Hmm ich habe eine frage ich will ein D3D9 Hack erstellen und wie sind die neusten Addys??
Der jenige bekommt ein Thx
12/24/2010, 12:37
#654
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Code:
Code:
#include "stdafx.h"
#include "D3DHack.h"
#include <windows.h>
#include <cstdio>
#include <d3d9.h>
#include <d3dx9.h>
typedef HRESULT(__stdcall* EndScene_t)(LPDIRECT3DDEVICE9);
EndScene_t pEndScene;
const D3DCOLOR txtPink = D3DCOLOR_ARGB(255, 255, 0, 255); // Alpha, Rot, Grün, Blau
HRESULT __stdcall EndScene(LPDIRECT3DDEVICE9 pDevice);
void DrawRect (LPDIRECT3DDEVICE9 Device_t, int X, int Y, int L, int H, D3DCOLOR color);
void *DetourFunc(BYTE *src, const BYTE *dst, const int len);
void InitHook(){
HMODULE hModule = NULL;
while( !hModule ){
hModule = GetModuleHandleA( "d3d9.dll" ); // Handle zur DLL holen
Sleep( 100 ); // 100ms warten
}
}
void *DetourFunc(BYTE *src, const BYTE *dst, const int len){
BYTE *jmp = (BYTE*)malloc(len+5);
DWORD dwback;
VirtualProtect(src, len, PAGE_READWRITE, &dwback);
memcpy(jmp, src, len); jmp += len;
jmp[0] = 0xE9;
*(DWORD*)(jmp+1) = (DWORD)(src+len - jmp) - 5;
src[0] = 0xE9;
*(DWORD*)(src+1) = (DWORD)(dst - src) - 5;
VirtualProtect(src, len, dwback, &dwback);
return (jmp-len);
}
HRESULT __stdcall EndScene(LPDIRECT3DDEVICE9 pDevice)
{
pEndScene = ( EndScene_t )DetourFunc((PBYTE) 0x4FDD71B0,(PBYTE)EndScene, 5);
DrawRect ( pDevice, 10, 10, 200, 200, txtPink);
return pEndScene(pDevice);
}
void DrawRect (LPDIRECT3DDEVICE9 Device_t, int X, int Y, int L, int H, D3DCOLOR color)
{
D3DRECT rect = {X, Y, X+L, Y+H};
Device_t->Clear(1, &rect, D3DCLEAR_TARGET, color, 0, 0); // bei Google gibt’s näheres
}
int WINAPI DllMain(HINSTANCE hInst,DWORD reason,LPVOID reserved){
switch(reason){
case DLL_PROCESS_ATTACH:
CreateThread(0, 0, (LPTHREAD_START_ROUTINE) InitHook, 0, 0, 0);
break;
}
return true;
}
Fehler:
Code:
1>c:\Users\JanTimon\Desktop\D3DHack\D3DHack\D3DHack.cpp : warning C4747: Aufruf von "_DllMain@12" (verwaltet): Verwalteter Code darf nicht unter der Loadersperre, einschließlich des DLL-Einstiegspunkts und Aufrufen, die vom DLL-Einstiegspunkt eingehen, ausgeführt werden.
Was mache ich falsch?
12/24/2010, 13:04
#655
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dsgreha nur so es wird warschienlich so wie so cnihts du brauchst aktuelle detour
etc und um das zu bekommen brauch man zeit
12/24/2010, 13:31
#656
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Triggerbot!
Quote:
bool triggerstop;
void TriggerBot()
{
DWORD ActivePL = *(DWORD*)ADR_TRIGGER;
if( ActivePL == 0x2){
mouse_event( MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0 );
triggerstop=true;
}
else
{
if (triggerstop){
mouse_event( MOUSEEVENTF_LEFTUP, 0, 0, 0, 0 );
triggerstop=false;
}
if (GetAsyncKeyState(VK_LBUTTON)&0x8000)
{
if (triggerstop){
mouse_event( MOUSEEVENTF_LEFTUP, 0, 0, 0, 0 );
triggerstop=false;
}
mouse_event(MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0 );
}else{
if (triggerstop){
mouse_event( MOUSEEVENTF_LEFTUP, 0, 0, 0, 0 );
triggerstop=false;
}
mouse_event( MOUSEEVENTF_LEFTUP, 0, 0, 0, 0 );
}
}
}
useage: if(CH_TRIGGER){if(DwPlayerPtr != 0){TriggerBot();}}
+ Detour by KIng7
PHP Code:
void * DetourFunc ( BYTE * src , const BYTE * dst , const int len )
{
BYTE * jmp = ( BYTE *) malloc ( len + 5 );
DWORD dwback ;
VirtualProtect ( src , len , PAGE_READWRITE , & dwback );
memcpy ( jmp , src , len ); jmp += len ;
jmp [ 0 ] = 0xE9 ;
*( DWORD *)( jmp + 1 ) = ( DWORD )( src + len - jmp ) - 5 ;
src [ 0 ] = 0xE9 ;
*( DWORD *)( src + 1 ) = ( DWORD )( dst - src ) - 5 ;
VirtualProtect ( src , len , dwback , & dwback );
return ( jmp - len );
}
12/24/2010, 13:40
#657
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Quote:
void *DetourFunc(BYTE *src, const BYTE *dst, const int len)
{
BYTE *jmp = (BYTE*)malloc(len+5);
DWORD dwback;
VirtualProtect(src, len, PAGE_READWRITE, &dwback);
memcpy(jmp, src, len); jmp += len;
jmp[0] = 0xE9;
*(DWORD*)(jmp+1) = (DWORD)(src+len - jmp) - 5;
src[0] = 0xE9;
*(DWORD*)(src+1) = (DWORD)(dst - src) - 5;
VirtualProtect(src, len, dwback, &dwback);
return (jmp-len);
}
Detour by Microsoft ;o
12/24/2010, 13:51
#658
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hat von euch niemand die neusten Addys ?
12/24/2010, 14:00
#659
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Quote:
Originally Posted by
joki4444
dsgreha nur so es wird warschienlich so wie so cnihts du brauchst aktuelle detour
etc und um das zu bekommen brauch man zeit
Immoment geht es mri nicht um eine Detour, sondern um den Fehler... Kann mir da denn keiner helfen
12/24/2010, 14:05
#660
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wo hast du fehler stell dein source hier rein oder PN me
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