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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 10/26/2011, 15:20   #5566
 
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Code:
struct CBase
{
	 CPlayer* local; //0x9E27B0
	char unknown0[1169876];
	 CPlayer** player; //0x9E27B0 + 4 + 1169876 = 0xB00188
}*pBase = (CBase *)0x9E27B0;
Einfach 0xB00188 updaten und die größe von unknown0 neu ausrechnen schon ist cbase updated und man hat einen größeren ePenis

edit:
Pseudocode für so nen affencoolen mega crassen volle harte cbase logger

AddToLogFileA( "... unknown0[%d]\n ...", userpointer - playerpointer - 4 );
this->ePenis.length::set( 1337 );
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Old 10/26/2011, 15:37   #5567
 
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Quote:
Originally Posted by CyberVeezy :) View Post
Ich poste jetzt mal mein Chams
Code:
 if(Enable==1)
{
if(ColorA)
{
if(m_Stride==36 || m_Stride==32)
{
if(ColorA) pDevice->SetRenderState(D3DRS_LIGHTING,false);
if(ColorA) pDevice->SetRenderState(D3DRS_ZENABLE,false);
if(ColorA) pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
if(ColorA==1){pDevice->SetTexture(0, aRed);}
if(ColorA==2){pDevice->SetTexture(0, aYellow);}
if(ColorA==3){pDevice->SetTexture(0, aOrange);}
if(ColorA==4){pDevice->SetTexture(0, aGreen);}
if(ColorA==5){pDevice->SetTexture(0, aBlue);}
if(ColorA==6){pDevice->SetTexture(0, aPurple);}
if(ColorA==7){pDevice->SetTexture(0, aPink);}
if(ColorA==8){pDevice->SetTexture(0, aBlack);}
if(ColorA==9){pDevice->SetTexture(0, aGrey);}
if(ColorA==10){pDevice->SetTexture(0, aCyan);}
pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
}
}

if(ColorB)
{
if(m_Stride==36 || m_Stride==32)
{
if(ColorB) pDevice->SetRenderState(D3DRS_LIGHTING, false);
if(ColorB) pDevice->SetRenderState(D3DRS_ZENABLE, true);
if(ColorB) pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
if(ColorB==1){pDevice->SetTexture(0, aRed);}
if(ColorB==2){pDevice->SetTexture(0, aYellow);}
if(ColorB==3){pDevice->SetTexture(0, aOrange);}
if(ColorB==4){pDevice->SetTexture(0, aGreen);}
if(ColorB==5){pDevice->SetTexture(0, aBlue);}
if(ColorB==6){pDevice->SetTexture(0, aPurple);}
if(ColorB==7){pDevice->SetTexture(0, aPink);}
if(ColorB==8){pDevice->SetTexture(0, aBlack);}
if(ColorB==9){pDevice->SetTexture(0, aGrey);}
if(ColorB==10){pDevice->SetTexture(0, aCyan);}
}
}
}
Das ist genau die Chams Source von ZeroX's bzw. BlackLegends Base die Public ist

Und dann schreibst du noch "mal mein Chams" ...
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Old 10/26/2011, 15:53   #5568
 
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Quote:
Originally Posted by hero9910 View Post
brauch man dafür akktuelle detour ?

Nein nur eine guten Hook damits nicht crasht.

Code:
 { DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwSrvrPtr != 0)
  
if(Slot5){*(long*)(dwSrvrPtr+OFS_Slot5)=1;}
if(Slot6){*(long*)(dwSrvrPtr+OFS_Slot6)=1;}
if(Slot7){*(long*)(dwSrvrPtr+OFS_Slot7)=1;}
if(Slot8){*(long*)(dwSrvrPtr+OFS_Slot8)=1;}
 }
kann mal eine gucken was mit meinem Slot stuff los ist??ß geht nicht -.-

#define OFS_Slot5 0x00102B4//26.10
#define OFS_Slot6 0x00102B5//26.10
#define OFS_Slot7 0x00102B6//26.10
#define OFS_Slot8 0x00102B7 //26.10
Zeig mal deine Serverpointer Addy ich denke die ist falsch.
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Old 10/26/2011, 16:32   #5569
 
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#Request GM Warning ;o
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Old 10/26/2011, 16:58   #5570
 
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Quote:
Originally Posted by _BuRn3R_ View Post
Zeig mal deine Serverpointer Addy ich denke die ist falsch.
#define ADR_PLAYERPOINTER 0x009E57D4//26.10
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Old 10/26/2011, 17:31   #5571
 
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Quote:
Originally Posted by hero9910 View Post
#define ADR_PLAYERPOINTER 0x009E57D4//26.10
Deine Addy ist falsch!

#define ADR_SERVERPOINTER 0x009E5770
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Old 10/26/2011, 17:43   #5572
 
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Quote:
Originally Posted by _BuRn3R_ View Post
Deine Addy ist falsch!

#define ADR_SERVERPOINTER 0x009E5770
Nee ist richtig guck mal genau hin du hast gesagt er soll seine SERVERpointer addy zeigen er hat aber PLAYERpointer gegeben!

Alle bekifft
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Old 10/26/2011, 18:57   #5573
 
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Quote:
Originally Posted by hero9910 View Post
brauch man dafür akktuelle detour ?

Code:
 { DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwSrvrPtr != 0)
  
if(Slot5){*(long*)(dwSrvrPtr+OFS_Slot5)=1;}
if(Slot6){*(long*)(dwSrvrPtr+OFS_Slot6)=1;}
if(Slot7){*(long*)(dwSrvrPtr+OFS_Slot7)=1;}
if(Slot8){*(long*)(dwSrvrPtr+OFS_Slot8)=1;}
 }
kann mal eine gucken was mit meinem Slot stuff los ist??ß geht nicht -.-

#define OFS_Slot5 0x00102B4//26.10
#define OFS_Slot6 0x00102B5//26.10
#define OFS_Slot7 0x00102B6//26.10
#define OFS_Slot8 0x00102B7 //26.10
Deine Addys failen?
102[1]B4 du hast überall die 1 weg gelassen
LOL
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Old 10/26/2011, 19:25   #5574
 
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#Request GM Warning :O
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Old 10/26/2011, 19:26   #5575
 
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Quote:
Originally Posted by .Tiq3reye™ View Post
Das ist genau die Chams Source von ZeroX's bzw. BlackLegends Base die Public ist

Und dann schreibst du noch "mal mein Chams" ...
Neeeee.. die ist nicht von der Base.
Die Source ist von meiner eigenen Base die ich meinem Bro TradEmArk zu verdanken habe.
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Old 10/26/2011, 19:30   #5576
 
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Quote:
Originally Posted by CyberVeezy :) View Post
Neeeee.. die ist nicht von der Base.
Die Source ist von meiner eigenen Base die ich meinem Bro TradEmArk zu verdanken habe.
Doch Dann hat es hald TradEmArk von dieser Public Base die Source genommen und es dir gegeben. Die Source ist 1:1 genau das gleiche wie von der Public Base.

Wenn du mir nicht glaubst lad dir diese Base runter und vergleich die Sourcen:
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Old 10/26/2011, 20:23   #5577
 
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Old 10/26/2011, 20:26   #5578
 
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Quote:
Originally Posted by CyberVeezy :) View Post
Neeeee.. die ist nicht von der Base.
Die Source ist von meiner eigenen Base die ich meinem Bro TradEmArk zu verdanken habe.
Und wieso weiß ich nichts davon das wir Bro's sind? Schon Komisch..




Code:
if(KillUser)
{
if(SelectUser)
{
if(g_pBase->local && g_pBase->player)
{
CPlayer* pPlayer = g_pBase->player[SelectUser - 1]; 
if(pPlayer)
{
pPlayer->pos1 = g_pBase->local->pos1;
pPlayer->pos3 = g_pBase->local->pos3;
pPlayer->pos2 = g_pBase->local->pos2;
}
}
}
}
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Old 10/26/2011, 20:29   #5579
 
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Rofl.

Sorry aber ich musste grad lachen, net wegen den Bros sondern weil ihr immer noch wegen so einem Kack Code snippet da mit euren Credits kommt, schon witzig, weil sehr viele Leute die C++ beherschen fast den selben Code machen würden.. <.<
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Old 10/26/2011, 20:44   #5580
 
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Quote:
Originally Posted by Mircoyee111 View Post
#Requst GM Warning
Code:
if(CH_G1Warn == 1)
{
#define COLOR_ADM_WARNING D3DCOLOR_ARGB(255,255,0,0)
char *gmname=(char *) (ADR_D3DGMWARNING );
if (strlen(gmname)>2) {
char gmwarn[333];
sprintf(gmwarn, "ADMIN: %s => SPECTATE IN THIS ROOM", ADR_D3DGMWARNING);}}
^this nicht selber gemacht sondern google benutzt !!
also keine Gewähr
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