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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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Klasse!
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Geht so
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Sinnlos, braucht keiner
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10/25/2011, 15:24
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#5551
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elite*gold: 198
Join Date: Feb 2011
Posts: 1,702
Received Thanks: 160
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#Request AntiAFK
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10/25/2011, 15:42
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#5552
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elite*gold: 8
Join Date: Oct 2011
Posts: 656
Received Thanks: 1,895
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Quote:
Originally Posted by Mircoyee111
#Request AntiAFK
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Code:
if(AntiAFK)
{
*(float*)(0xB0FEBC)=1;
}
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10/25/2011, 15:53
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#5553
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elite*gold: 198
Join Date: Feb 2011
Posts: 1,702
Received Thanks: 160
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Danke,
die Source ist richtig
€dit:
if(CH_AntiAFK)
{
*(float*)(ADR_AntiAFK)=1;
}
=: error C2059: Syntaxfehler: ')'
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10/25/2011, 16:26
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#5554
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elite*gold: 6
Join Date: Mar 2010
Posts: 1,184
Received Thanks: 834
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Code:
if(CH_AntiAFK)
{
*(float*)ADR_AntiAFK=1;
}
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10/25/2011, 16:31
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#5555
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elite*gold: 0
Join Date: Sep 2010
Posts: 10,215
Received Thanks: 5,781
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Quote:
Originally Posted by .Tiq3reye™
Code:
if (BONESHOT == 1)
{
*(double*) ADR_BONESHOT = 1235;
}
if (BONESHOT == 0)
{
*(double*) ADR_BONESHOT = 1.237e3;
}
ADR_BONESHOT 0x84BAE0

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Deine Funktion teilt also Boneshot im if-case den Wert 1235 zu. Im else-case definierst du den Wert als 1235e3. e3 ist eine gängige Schreibweise für ordinale Datentypen mit der die wissenschaftliche Schreibweise von x * 10^n adaptiert wird. Sprich du lässt in einem Fall 1237 und ihm anderen Fall 1,237 * 10^3 = 1,237 * 1000 = 1237 in die Speicherzelle schreiben - wo ist der Sinn?
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10/25/2011, 16:33
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#5556
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elite*gold: 198
Join Date: Feb 2011
Posts: 1,702
Received Thanks: 160
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Quote:
Originally Posted by Neqqa™
Code:
if(CH_AntiAFK)
{
*(float*)ADR_AntiAFK=1;
}
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error C2059: Syntaxfehler: '='
Trotzdem #Thanked aufgrund der 'versuchten' Hilfeleistung.
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10/25/2011, 16:57
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#5557
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elite*gold: 0
Join Date: Oct 2011
Posts: 31
Received Thanks: 23
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Quote:
Originally Posted by Mircoyee111
error C2059: Syntaxfehler: '='
Trotzdem #Thanked aufgrund der 'versuchten' Hilfeleistung.
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Du willst einen VIPHack verkaufen  ?
Kenne deine Base ansonsten kommst du nicht viel weiter !
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10/25/2011, 17:07
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#5558
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elite*gold: 198
Join Date: Feb 2011
Posts: 1,702
Received Thanks: 160
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Ich will kein VIP Hack verkaufen, hab ich nichtvor und werde ich auch (erstmals) nicht.
Ich such halt Hilfe und?
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10/25/2011, 18:41
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#5559
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elite*gold: 26
Join Date: Dec 2010
Posts: 4,343
Received Thanks: 2,395
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Code:
if(QuickPlant==0){WriteAsm(( void *)Adr_QPlant,QuickPlantOff,2);}
if(QuickPlant==1){WriteAsm(( void *)Adr_QPlant,QuickPlantOn,2);}
Code:
BYTE QuickPlantOn [] = { 0x7D,0x16 };
BYTE QuickPlantOff [] = { 0x7D,0x53 }
Code:
#define ASM_QUICKPLANT 0x4361BA
TradEmArk™ Addylogger
all right?
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10/25/2011, 18:46
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#5560
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elite*gold: 6
Join Date: Mar 2010
Posts: 1,184
Received Thanks: 834
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@Mircoyee111,
was hast du denn alles "included" in diesem Dokument, wo du diesen Source geaddet hast...
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10/25/2011, 22:38
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#5561
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elite*gold: 0
Join Date: Jun 2011
Posts: 2,672
Received Thanks: 403
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Hey moin moin Community
Hat jemand einen HS bypass für mich?
Mfg ..
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10/26/2011, 11:30
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#5562
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elite*gold: 15
Join Date: Apr 2011
Posts: 1,524
Received Thanks: 971
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Code:
{
switch(RUNSPEED)
{
case 0:*(float*)(ADR_RUNSPEED) = 1.5;break;
case 1:*(float*)(ADR_RUNSPEED) = 1.5*2;break;
case 2:*(float*)(ADR_RUNSPEED) = 1.5*3;break;
case 3:*(float*)(ADR_RUNSPEED) = 1.5*4;break;
case 4:*(float*)(ADR_RUNSPEED) = 1.5*5;break;
}
}
Code:
{
switch(ROLLSPEED)
{
case 0:*(float*)(ADR_ROLLSPEED) = 1.75;break;
case 1:*(float*)(ADR_ROLLSPEED) = 1.75*2;break;
case 2:*(float*)(ADR_ROLLSPEED) = 1.75*3;break;
case 3:*(float*)(ADR_ROLLSPEED) = 1.75*4;break;
case 4:*(float*)(ADR_ROLLSPEED) = 1.75*5;break;
}
}
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10/26/2011, 14:21
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#5563
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elite*gold: 1
Join Date: Jun 2011
Posts: 302
Received Thanks: 367
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Code:
/*==========================================================================*/
/*============================WALK TROUGH WALLS=============================*/
/*==========================================================================*/
/*================================CREDITS TO================================*/
/*===================================BÜNY===================================*/
/*==========================================================================*/
Code:
DWORD dwWalkTroughWalls1 = 0x84ACF0;
DWORD dwWalkTroughWalls2 = 0x84ADE0;
Code:
int WalkTroughWalls;
Code:
if(WalkTroughWalls == 1) // Falling down -> Enabled
{
*(double*)(dwWalkTroughWalls1) = 0;
*(double*)(dwWalkTroughWalls2) = 1.000000e-09;
}
else if(WalkTroughWalls == 2) // Falling down -> Disabled
{
*(double*)(dwWalkTroughWalls1) = 0;
*(double*)(dwWalkTroughWalls2) = 1;
}
else // Walk Trough Walls -> Disabled
{
*(double*)(dwWalkTroughWalls1) = 0.01;
*(double*)(dwWalkTroughWalls2) = 1.000000e-09;
}
Credits:
Büny
Edit: Die Addys müsst ihr selber updaten.
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10/26/2011, 14:51
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#5564
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elite*gold: 1
Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520
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Ich poste jetzt mal mein Chams
Code:
if(Enable==1)
{
if(ColorA)
{
if(m_Stride==36 || m_Stride==32)
{
if(ColorA) pDevice->SetRenderState(D3DRS_LIGHTING,false);
if(ColorA) pDevice->SetRenderState(D3DRS_ZENABLE,false);
if(ColorA) pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
if(ColorA==1){pDevice->SetTexture(0, aRed);}
if(ColorA==2){pDevice->SetTexture(0, aYellow);}
if(ColorA==3){pDevice->SetTexture(0, aOrange);}
if(ColorA==4){pDevice->SetTexture(0, aGreen);}
if(ColorA==5){pDevice->SetTexture(0, aBlue);}
if(ColorA==6){pDevice->SetTexture(0, aPurple);}
if(ColorA==7){pDevice->SetTexture(0, aPink);}
if(ColorA==8){pDevice->SetTexture(0, aBlack);}
if(ColorA==9){pDevice->SetTexture(0, aGrey);}
if(ColorA==10){pDevice->SetTexture(0, aCyan);}
pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
}
}
if(ColorB)
{
if(m_Stride==36 || m_Stride==32)
{
if(ColorB) pDevice->SetRenderState(D3DRS_LIGHTING, false);
if(ColorB) pDevice->SetRenderState(D3DRS_ZENABLE, true);
if(ColorB) pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
if(ColorB==1){pDevice->SetTexture(0, aRed);}
if(ColorB==2){pDevice->SetTexture(0, aYellow);}
if(ColorB==3){pDevice->SetTexture(0, aOrange);}
if(ColorB==4){pDevice->SetTexture(0, aGreen);}
if(ColorB==5){pDevice->SetTexture(0, aBlue);}
if(ColorB==6){pDevice->SetTexture(0, aPurple);}
if(ColorB==7){pDevice->SetTexture(0, aPink);}
if(ColorB==8){pDevice->SetTexture(0, aBlack);}
if(ColorB==9){pDevice->SetTexture(0, aGrey);}
if(ColorB==10){pDevice->SetTexture(0, aCyan);}
}
}
}
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10/26/2011, 15:10
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#5565
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elite*gold: 26
Join Date: Dec 2010
Posts: 4,343
Received Thanks: 2,395
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Quote:
Originally Posted by CyberVeezy :)
[CENTER] Ich poste jetzt mal mein Chams
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brauch man dafür akktuelle detour ?
Code:
{ DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwSrvrPtr != 0)
if(Slot5){*(long*)(dwSrvrPtr+OFS_Slot5)=1;}
if(Slot6){*(long*)(dwSrvrPtr+OFS_Slot6)=1;}
if(Slot7){*(long*)(dwSrvrPtr+OFS_Slot7)=1;}
if(Slot8){*(long*)(dwSrvrPtr+OFS_Slot8)=1;}
}
kann mal eine gucken was mit meinem Slot stuff los ist??ß geht nicht -.-
#define OFS_Slot5 0x00102B4//26.10
#define OFS_Slot6 0x00102B5//26.10
#define OFS_Slot7 0x00102B6//26.10
#define OFS_Slot8 0x00102B7 //26.10
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