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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 07/29/2011, 15:10   #4696
 
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Quote:
Originally Posted by head12344 View Post
hey,

kann mir wer pls helfen?
mein teleport geht nicht! aber bei andern gehts und die addys sind auch aktuell.... pls help

Mein Code:

Code:
//teleport coords
float PositionX = 3484.428711;
float PositionY = 59.650078;
float PositionZ = 2545.35;



void teleportinst()
{
	DWORD dwPlayerPtr = *(DWORD*) ADR_PLAYERPOINTER;
	if(dwPlayerPtr = !0)
	{

	
			*(float*)(dwPlayerPtr+OFS_X) = PositionX;
			*(float*)(dwPlayerPtr+OFS_Y) = PositionY;
			*(float*)(dwPlayerPtr+OFS_Z) = PositionZ;
	}
	
}
Code:
[color=red]dwPlayerPtr = !0[/color]
damit schreibst du in dwPlayerPtr den Wert 1.

Code:
dwPlayerPtr != 0
damit checkst du, ob dwPlayerPtr ungleich 0 ist. was du eigentlich machen solltest :P
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Old 07/29/2011, 15:15   #4697
 
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super und wo is jez der fehler?

btw: warum geht bei mir p/d anywhere nicht?

Code:
 //plantanywhere

void plantanywhere()
{
*(BYTE*) PLANTANYWHERE_MEM = 0x1;
}


//defuseanywhere

void defuseanywhere()
{
*(BYTE*) DEFUSEANYWHERE_MEM = 0x1;
}
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Old 07/29/2011, 15:46   #4698
 
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FALSCH:

Quote:
dwPlayerPtr = !0



RICHTIG:
Quote:
dwPlayerPtr != 0
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Old 07/29/2011, 16:03   #4699
 
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So hab KLickbot auch gelöst.

Brauch jez nur noch die 2 Koordinaten von:

Wins auswählen
9 wins.

thx im vorraus
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Old 07/30/2011, 08:58   #4700
 
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Need a Good D3D Base .
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Old 07/30/2011, 12:29   #4701
 
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hey,

vlt. kann mir ja einer helfen.....
ich habe opk.. nzw. zombie opk gemacht... nur i wie werde ich ins nichts geportet und da stehen die zombies wie in einer linie oO

also mehr svp.... aber ich will ja opk die source würde ich ungärn hier puplic machen... wer meint er kann mir helfen pls pn me
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Old 07/30/2011, 12:50   #4702
 
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Code:
VOID ZombieHacks(  DWORD dwPlayer, DWORD dwServer )
{
        if( !dwPlayer ) return;
        if( GetGameMode( ) == "Survival" )
        {
                if( var.zombieopk || var.zombiesvp )
                {
                        *(float*)(dwPlayer + dwOFS_NFD) = -9999999.f;

                        for( int currentIndex = 0; currentIndex < 32; currentIndex++)
                        {
                                if( var.zombieopk )
                                {
                                        if( *(int*)(dwOFS_GAMEMAP + dwServer) == 47 )
                                        {
                                                if( GetPlayerInfo( currentIndex )-> team != GetPlayerInfo( pBase->local->index)->team )
                                                {
                                                        pBase->player[ currentIndex ]->x = 3066.637207f;
                                                        pBase->player[ currentIndex ]->z = 485.239777f;
                                                        pBase->player[ currentIndex ]->y = 2777.282227f;
                                                }
                                        }
                                        else
                                        {
                                                if( GetPlayerInfo( currentIndex )-> team != GetPlayerInfo( pBase->local->index)->team )
                                                {
                                                        pBase->player[ currentIndex ]->x = 3806.151855f;
                                                        pBase->player[ currentIndex ]->z = 106.565598f;
                                                        pBase->player[ currentIndex ]->y = 4250.109863f;
                                                }
                                        }
                                }

                                if( var.zombiesvp )
                                {
                                        if( *(int*)(dwOFS_GAMEMAP + dwServer) == 47 )
                                        {
                                                pBase->player[ currentIndex ]->x = 3066.637207f;
                                                pBase->player[ currentIndex ]->z = 485.239777f;
                                        }
                                        else
                                        {
                                                pBase->player[ currentIndex ]->x = 3806.151855f;
                                                pBase->player[ currentIndex ]->z = 106.565598f;
                                        }
                                }

                        }
                        if( var.ammotele )
                        {
                                if(GetAsyncKeyState(VK_F5))
                                {
                                        if( *(int*)(dwOFS_GAMEMAP + dwServer) == 47 )
                                        {
                                                pBase->local->x = 3090.561768f;
                                                pBase->local->z = 619.960693f;
                                                pBase->local->y = 3067.518311f;
                                        }
                                        else
                                        {
                                                pBase->local->x = 3973.698975f;
                                                pBase->local->z = 104.565598f;
                                                pBase->local->y = 4190.997559f;
                                        }
                                }
                        }

                        if( var.healthtele )
                        {
                                if(GetAsyncKeyState(VK_F6))
                                {
                                        if( *(int*)(dwOFS_GAMEMAP + dwServer) == 47 )
                                        {
                                                pBase->local->x = 3507.284180f;
                                                pBase->local->z = 485.238129f;
                                                pBase->local->y = 3349.884033f;
                                        }
                                        else
                                        {
                                                pBase->local->x = 3786.908203f;
                                                pBase->local->z = 104.562576f;
                                                pBase->local->y = 3558.366211f;
                                        }
                                }
                        }
                }
        }
}
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Old 07/30/2011, 13:32   #4703
 
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naja, so ganz läufts immer noch nicht..... sie bleiben jetzt stehen und wackeln nicht mehr so viel aber auf einer linie sind sie immer noch^^ ausserdem in meinen structs sind manche bezeichner die du verwendest garnicht drin oO
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Old 07/30/2011, 13:37   #4704
 
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Weiss jemand wiso bei meinem OPK der Player (Ich) Laufe aber Mich immer 1 Meter nach Links,Rechts,Vorne,Hinten bewege?

Hier source und structs :


Code:
	if (AS_PlayerOPK ==1) 
	{
	DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
	DWORD dwServerPointer = *(DWORD*)ADR_SERVERPOINTER;
	if (dwPlayerPtr != 0 && dwServerPointer != 0)
	for(int i = 0; i < 32; i++)
	{
	CPlayer* CPlayer = g_pBase->player[i];    
	CPlayer->pos1=0;
	CPlayer->pos2=0;
	CPlayer->pos3=0;
	}
	}


struct CPlayer
{
char ch_unknown1[50232];
float Recoil1;
float Recoil2;
float Recoil3;
char ch_unknown2[96];
float Gravity;
char ch_unknown3[15928];
float pos1;//0x00102DC
char ch_unknown4[12];
float pos2;//0x00102EC
char ch_unknown5[4];
float pos3;//0x00102E4
char unknow1[66268];
float pos_y;
char unknow2[12];
float pos_z;
float pos_x;
};


#define OFS_X 0x00102DC
#define OFS_Y 0x00102EC
#define OFS_Z 0x00102E4
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Old 07/30/2011, 13:52   #4705
 
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Quote:
Originally Posted by _TradEmArk_:) View Post
Weiss jemand wiso bei meinem OPK der Player (Ich) Laufe aber Mich immer 1 Meter nach Links,Rechts,Vorne,Hinten bewege?

Hier source und structs :


Code:
	if (AS_PlayerOPK ==1) 
	{
	DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
	DWORD dwServerPointer = *(DWORD*)ADR_SERVERPOINTER;
	if (dwPlayerPtr != 0 && dwServerPointer != 0)
	for(int i = 0; i < 32; i++)
	{
	CPlayer* CPlayer = g_pBase->player[i];    
	CPlayer->pos1=0;
	CPlayer->pos2=0;
	CPlayer->pos3=0;
	}
	}


struct CPlayer
{
char ch_unknown1[50232];
float Recoil1;
float Recoil2;
float Recoil3;
char ch_unknown2[96];
float Gravity;
char ch_unknown3[15928];
float pos1;//0x00102DC
char ch_unknown4[12];
float pos2;//0x00102EC
char ch_unknown5[4];
float pos3;//0x00102E4
char unknow1[66268];
float pos_y;
char unknow2[12];
float pos_z;
float pos_x;
};


#define OFS_X 0x00102DC
#define OFS_Y 0x00102EC
#define OFS_Z 0x00102E4
Ich glaube deine Addy stimmen nicht wirklich :s

Probiere mal das hier :

#define OFS_X 0x00102EC
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102E8

€dit: Mach doch Opk in Asm (Y) ;D
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Old 07/30/2011, 13:57   #4706
 
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Doch die Addys stimmen Habe ich mit Teleport getested.
Asm OPK => Habe kein Bypass.
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Old 07/30/2011, 14:08   #4707
 
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machs doch so wie ich ..
Quote:
if(SVP==3)//OPK Style
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
DWORD dwServerPointer = *(DWORD*)ADR_SERVERPOINTER;
if (dwPlayerPtr != 0 && dwServerPointer != 0)
for(int i = 0; i < 32; i++)
{
SPlayer* pPlayerA = pBase->pp_player[i];
pPlayerA->d_xAxis=(i*0); //0meter
pPlayerA->d_yAxis=0;
pPlayerA->d_zAxis=0;
}
}
einfach svp mit entfernung 0 meter :/
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Old 07/30/2011, 14:09   #4708
 
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Quote:
Originally Posted by FriendlyHacker View Post
machs doch so wie ich ..

einfach svp mit entfernung 0 meter :/
Passiert das gleiche... ich Glaube es liegt an den Structs
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Old 07/30/2011, 14:45   #4709
 
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Trade könntest du mal in den Addy Thread nachgucken ob du die Addys hast wenn ja kann ich dir eine Struct Generieren ;D

Anti Spam :

Winchester (Visual)

if(CH_WeaponHack == 1)
if(GetAsyncKeyState(VK_F9) &1)
{
*(long*)(ADR_PLAYERPOINTER+ADR_WEAPONPOINTER) = 70;
}
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Old 07/30/2011, 15:07   #4710
 
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Quote:
Originally Posted by poikl1 View Post
Trade könntest du mal in den Addy Thread nachgucken ob du die Addys hast wenn ja kann ich dir eine Struct Generieren ;D

Anti Spam :

Winchester (Visual)

if(CH_WeaponHack == 1)
if(GetAsyncKeyState(VK_F9) &1)
{
*(long*)(ADR_PLAYERPOINTER+ADR_WEAPONPOINTER) = 70;
}
was bedeutet visual in dem zusammenhang ?
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