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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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Geht so
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07/24/2011, 10:37
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#4546
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elite*gold: 6
Join Date: Mar 2010
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von
zu
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07/24/2011, 11:50
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#4547
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if (CH_NoDelay)
{
if (Playerx!=0)
{
if (GetAsyncKeyState(VK_LBUTTON))
{
ExitProcess;
}
else if (!GetAsyncKeyState(VK_LBUTTON))
{
ExitProcess;
}
}
}
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07/24/2011, 11:51
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#4548
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Quote:
Originally Posted by Trademark_!
if (CH_NoDelay)
{
if (Playerx!=0)
{
if (GetAsyncKeyState(VK_LBUTTON))
{
ExitProcess;
}
else if (!GetAsyncKeyState(VK_LBUTTON))
{
ExitProcess;
}
}
}
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Hast nen schönen Exit Process Code gemacht Namefaker
#Reported
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07/24/2011, 11:53
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#4549
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Join Date: May 2011
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Ist nichtma ExitProcess :P
ExitProcess geht so:
ExitProcess(0);
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07/24/2011, 13:38
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#4550
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Es gibt aucht "exit();"
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07/24/2011, 16:47
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#4551
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Join Date: May 2011
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Little Sprint Source
Code:
if(GETSTATE == RUNS)
{
*(float*)ADR_SPEED += 25;
}
else if(!GETSTATE == RUNS)
{
*(float*)ADR_SPEED = 97;
}
if(GETSTATE == RUNS && sizeof(ADR_SPEED) == 500)
{
*(float*)ADR_SPEED == 500;
}
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07/24/2011, 17:03
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#4552
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Join Date: May 2009
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Quote:
Originally Posted by _TradEmArk_:)
Hast nen schönen Exit Process Code gemacht Namefaker
#Reported
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Das erinnert mich doch an was hmhm
wo war das nochmal achsoo ja:
Quote:
[18:02:00] Marvin | _TradEmArk_˜: if (AS_HardcoreWeapon ==1 )
{
ExitProcess;
}
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07/24/2011, 17:43
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#4553
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elite*gold: 297
Join Date: Dec 2010
Posts: 1,129
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Quote:
Originally Posted by R3d~F!st
Little Sprint Source
Code:
if(GETSTATE == RUNS)
{
*(float*)ADR_SPEED += 25;
}
else if(!GETSTATE == RUNS)
{
*(float*)ADR_SPEED = 97;
}
if(GETSTATE == RUNS && sizeof(ADR_SPEED) == 500)
{
*(float*)ADR_SPEED == 500;
}
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Selten so gelacht.
sizeof gibt einen konstanten Wert zurück, in diesem Fall (Makro / LPVOID) 4, also niemals 500.
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07/24/2011, 22:15
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#4554
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elite*gold: 1
Join Date: May 2011
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ich krieg den fehler das detours.h nicht geöffnet werden kann habe so geschrieben:
Code:
#include <detours.h>
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07/24/2011, 22:27
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#4555
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Join Date: Jul 2011
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Quote:
Mache einfach vor #include ein //
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07/24/2011, 22:29
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#4556
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elite*gold: 1
Join Date: May 2011
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ok^^ is auch bei deiner base
hab ne moonjump addy aber di egeht nicht hat jmd ne bessere?
:
Code:
if (CH_MJump)
{
if(GetAsyncKeyState(VK_CONTROL))
{
DWORD PlP = *(DWORD*)ADR_PlayerPointer;
if(PlP != 0)
{
*(float*)(PlP+ADR_OFS_Z) += 10; // Höhe für Moonjump bzw. Superjump
}
}
}
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07/24/2011, 22:35
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#4557
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elite*gold: 0
Join Date: Jul 2011
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0x00102E4
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07/24/2011, 22:38
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#4558
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elite*gold: 1
Join Date: May 2011
Posts: 1,490
Received Thanks: 196
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eine frage an CyberRazzer 
könnte ich das hier so in deiner public base einfügen?:
Code:
if (hotkeys==0) DrawMenu(HOT_x,HOT_y,230,135,4,2,BKD,BKD,pDevice);
if (hotkeys==0) TextDraw("HOTKEYS",HOT_x+85,Screeny *.01,0,YELLOW);
if (hotkeys==0) TextDraw("Superjump-: Ctrl + Space",Screenx *.55+10,Screeny *.01+25,0,WHITE);
if (hotkeys==0) TextDraw("Weapons-: F1 & Roll",HOT_x+10,Screeny *.01+40,0,WHITE);
if (hotkeys==0) TextDraw("Force Kick-: Ctrl - k",HOT_x+10,Screeny *.01+55,0,WHITE);
if (hotkeys==0) TextDraw("Tele-: F5 Save F6 Load",HOT_x+10,Screeny *.01+70,0,WHITE);
if (hotkeys==0) TextDraw("Warp-: NumPad Key's",HOT_x+10,Screeny *.01+85,0,WHITE);
if (hotkeys==0) TextDraw("AutoMed-: Ctrl + M",HOT_x+10,Screeny *.01+100,0,WHITE);
if (hotkeys==0) TextDraw("Speed-: Ctrl + W",HOT_x+10,Screeny *.01+115,0,WHITE);
is eine hotkey box
hier mal ein hm warning mit message das funzt:
Code:
if(CH_gmwarn==1)
{
#define COLOR_ADM_WARNING D3DCOLOR_ARGB(255,255,0,0)
char *gmname=(char *) (ADR_ADMIN_WARNING);
if (strlen(gmname)>2) {
char gmwarn[333];
sprintf(gmwarn, "ADMIN: %s => SPECTATE IN THIS ROOM", ADR_ADMIN_WARNING );
TextDraw(gmwarn,Screenx/4.2,0,2,COLOR_ADM_WARNING);
}
}
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07/24/2011, 23:45
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#4559
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elite*gold: 0
Join Date: Jul 2011
Posts: 166
Received Thanks: 317
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Probier es aus!^^
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07/25/2011, 00:27
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#4560
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elite*gold: 1
Join Date: May 2011
Posts: 1,490
Received Thanks: 196
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frage ein cyberrazzers d3d9 base also ich möchte wallcolor machen also nciht nur on und off sondern red green blue... dann hab ich das so versuchte erstmal:
Code:
char *sColors[]= 0,Red,Blue,Yellow,Green,,Orange,Purple,Black,White;
da kommt der erste fehler
Code:
1>.\CMain.cpp(35) : error C2226: Syntaxfehler: Typ 'D3DCOLOR' nicht erwartet
so und zweitens:
Code:
menu.AddMenuItem("WallColor", &CH_WallColor,0,1, GID[1],sColors);
da kommt der nächste fehler:
Code:
:1>.\CMain.cpp(47) : error C2664: 'cMenu::AddMenuItem': Konvertierung des Parameters 6 von 'char *[]' in 'int' nicht möglich
bitte hilft mir
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