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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 06/16/2011, 22:27   #3946
 
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Quote:
Originally Posted by xPlay4Funx View Post
1. Falsche Addy
2. Workt net

Egal "Thanks" für den Versuch.
lol das mem ding geht nicht auf jeder map xD?


für mich geht das
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Old 06/16/2011, 22:34   #3947
 
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Quote:
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lol das mem ding geht nicht auf jeder map xD?


für mich geht das
Gib mal deinen Source per PM
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Old 06/16/2011, 22:41   #3948
 
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Quote:
on value ist 2 und addy 0x00A23130
Thanks!


Hey Leutz könnte mir einer die Value für unl ammo aus sagen?
Hab das was gehört mit 0>1 aber naja ich frag mal lieber die "pros" xD.
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Old 06/16/2011, 23:50   #3949
 
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wie behebt man den fehler?



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Old 06/17/2011, 00:10   #3950
 
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Runtime error.. Fehler im script? Überprüf mal deine Menu func.
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Old 06/17/2011, 00:23   #3951
 
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ok is behoebn doch wenn ich jz ne funktion an mache funktioniert sie nicht ales ist rchtig pls hlep

edit geht alles
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Old 06/17/2011, 00:50   #3952
 
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Def "ne funktion" hast du sie nicht zufällig iner Dllmain aus? xD
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Old 06/17/2011, 09:04   #3953
 
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Hat Jemand ADdys after Update ?
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Old 06/17/2011, 09:26   #3954
 
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Quote:
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Hat Jemand ADdys after Update ?
Schau doch hier:
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Old 06/17/2011, 09:52   #3955
 
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Schau doch hier:
Nur einer hat gepostet und die wichtigsten Zensiert :S
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Old 06/17/2011, 20:04   #3956
 
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Hat jemand die source von Defuse anywhere?
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Old 06/17/2011, 20:58   #3957
 
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War das nicht genau so wie Plantanywhere? Nur das es nicht funzt? xD
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Old 06/17/2011, 21:11   #3958
 
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Quote:
Originally Posted by kauknochen View Post
War das nicht genau so wie Plantanywhere? Nur das es nicht funzt? xD
Is klar wenn du das so machst wie Plant, dass es nicht funzt^^
Hat niemand Defuseanywhere(NoMenÜ)=?
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Old 06/17/2011, 21:29   #3959
 
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Ich habe BlackLegends D3D Base,
aber wenn ich die Dll versuche zu Injecten,
Setht da 'Failt to Inject!'
Ich hab natürlich nicht den Feritgen Hack sondern Die Source!
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Old 06/17/2011, 21:42   #3960
 
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schon bearbeitet? Structs und addy's aktuell?
@rey619 guck mal :
////////// PlantAnyWhere ///////////

if(Ch_PlantAnyWhere == 1)
{
*(BYTE*)ADR_PlantAnyWhere = 0x1;
}

/////////////////////////////////


////////// Defuse Anywhere /////////

if(Ch_DefuseAnyWhere == 1)
{
*(BYTE*)ADR_DEFUSEANYWHERE = 0x1;
}

//////////////////////
Creditz : .Razor
aber ich glaube nicht das es so funzt :P
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