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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 05/24/2011, 21:08   #3601
 
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Quote:
Originally Posted by .PrAyEr™ View Post
omg das war eine frage du musst nicht gleich einen deskriemienieren!-.-
Du fragst zuviel

Achja, hier:

Quote:
if(VehChams)
{
if(m_Stride == 44)
{
pDevice->SetRenderState(D3DRS_LIGHTING, false);
pDevice->SetRenderState(D3DRS_ZENABLE, false);
pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);

if(VehChams==1) pDevice->SetTexture(0, aRed);
if(VehChams==2) pDevice->SetTexture(0, aWhite);
if(VehChams==3) pDevice->SetTexture(0, aBlue);
if(VehChams==4) pDevice->SetTexture(0, aGreen);
if(VehChams==5) pDevice->SetTexture(0, aYellow);
if(VehChams==6) pDevice->SetTexture(0, aBlack);
if(VehChams==7) pDevice->SetTexture(0, aGrey);
if(VehChams==8) pDevice->SetTexture(0, aCyan);
if(VehChams==9) pDevice->SetTexture(0, aOrange);
}
}
Veh Chams Rulez!
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Old 05/25/2011, 07:14   #3602
 
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Hat wer ne d3d9 base
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Old 05/25/2011, 13:38   #3603
 
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@.PrAyEr™

WTW Source


Code:
if(Items.WTW==1)
	{
		ExitProcess(0);
}
@Papa Dock, schau mal in dem Thread



Code:
[B][I][COLOR="Lime"]{
*(int*)(ADR_ExtraAmmo1) = 1;
*(int*)(ADR_ExtraAmmo2) = 1;
*(int*)(ADR_SniperPx2)  = 1;
*(int*)(ADR_AssultPx2)  = 1;
*(int*)(ADR_Bandage)  = 1;
}[/COLOR][/I][/B]
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Old 05/25/2011, 14:46   #3604
 
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Negga die sind schon alle alt und alle crashen
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Old 05/25/2011, 14:51   #3605
 
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Quote:
Originally Posted by Papa Dock View Post
Negga die sind schon alle alt und alle crashen
Alt, wayne?
Crashen?
Update die Detour und Hook.
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Old 05/25/2011, 16:11   #3606
 
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Papa if u want to code a D3D u should bbe able to update
the Detour and Rehook
If u cant rules
Use google to find working detour and Rehook
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Old 05/25/2011, 20:24   #3607
 
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hier eine auto medic source!


Code:
// ============ Auto Medic ================

if (CH_AutoM==0) {
if (!AutoM){
WriteAsm((void *)ADR_AUTOMEDIC,AMEDICOFF,6);
AutoM=true;
}
}
if (CH_AutoM==2){
if (AutoM){
WriteAsm((void *)ADR_AUTOMEDIC,NOPS,6);
AutoM=false;
}
}

// ==
if (CH_AutoM==1) {
if (GetAsyncKeyState(VK_CONTROL) && GetAsyncKeyState('V')&0x8000) {
if (AutoM){
WriteAsm((void *)ADR_AUTOMEDIC,NOPS,6);
AutoM=false;
}
} 
else {
if (!AutoM){
WriteAsm((void *)ADR_AUTOMEDIC,AMEDICOFF,6);
AutoM=true;
}}}
greez
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Old 05/25/2011, 21:14   #3608
 
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Quote:
Originally Posted by .PrAyEr™ View Post
hier eine auto medic source!


Code:
// ============ Auto Medic ================

if (CH_AutoM==0) {
if (!AutoM){
WriteAsm((void *)ADR_AUTOMEDIC,AMEDICOFF,6);
AutoM=true;
}
}
if (CH_AutoM==2){
if (AutoM){
WriteAsm((void *)ADR_AUTOMEDIC,NOPS,6);
AutoM=false;
}
}

// ==
if (CH_AutoM==1) {
if (GetAsyncKeyState(VK_CONTROL) && GetAsyncKeyState('V')&0x8000) {
if (AutoM){
WriteAsm((void *)ADR_AUTOMEDIC,NOPS,6);
AutoM=false;
}
} 
else {
if (!AutoM){
WriteAsm((void *)ADR_AUTOMEDIC,AMEDICOFF,6);
AutoM=true;
}}}
greez
die failed aber richtig lol
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Old 05/25/2011, 21:29   #3609
 
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Quote:
Originally Posted by Angel-Piece View Post
die failed aber richtig lol
WAS FAILED DA DEN?
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Old 05/25/2011, 21:39   #3610
 
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Quote:
Originally Posted by .PrAyEr™ View Post
WAS FAILED DA DEN?
ehm sogenommen alles lol

e.g. auto medic hat 2 addys xD
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Old 05/25/2011, 21:49   #3611
 
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Quote:
Originally Posted by Angel-Piece View Post
ehm sogenommen alles lol

e.g. auto medic hat 2 addys xD
ASO OK
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Old 05/26/2011, 16:09   #3612
 
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Kommt drauf an, Auto Medic kann auch eine haben

Öhm ja, hat wer maybe bock mit mir ein Hack zu machen?

Derzeit sieht er so aus: und ja Funktionen sind im moment paar drin (lang net alle), hier mal ne liste:

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Old 05/26/2011, 17:24   #3613
 
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Bypass needed
if(MemAmmo)
{
WriteASM((void *)(0xB35518),(PBYTE)"\xA1\x18\x55\xB3\x00",5);
}else{
WriteASM((void *)(0xB35518),(PBYTE)"\x90\x90\x90\x90",4);
}
Credits:AeroMan.
€: Crasy nice ich schick dir was per pn..
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Old 05/26/2011, 20:13   #3614
 
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Ich habe ein problem und zwar: Dies funktioniert zwar:

void Glasswalls ()
{
if(GetAsyncKeyState(VK_MENU)){
*(int*)ADR_GLASSWALLS = 4; }
else if(GetAsyncKeyState(VK_MENU)){
*(int*)ADR_GLASSWALLS = 0; }
}

Aber er geht mit ALT nicht mehr aus kann mir einer einen code schicken, dass man ihn mit alt ausmachen kann? Wenn es funktioniert bekommt der erste 1 e*G
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Old 05/26/2011, 20:15   #3615
 
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Quote:
Originally Posted by _AxeL View Post
Ich habe ein problem und zwar: Dies funktioniert zwar:

void Glasswalls ()
{
if(GetAsyncKeyState(VK_MENU)){
*(int*)ADR_GLASSWALLS = 4; }
else if(GetAsyncKeyState(VK_MENU)){
*(int*)ADR_GLASSWALLS = 0; }
}

Aber er geht mit ALT nicht mehr aus kann mir einer einen code schicken, dass man ihn mit alt ausmachen kann? Wenn es funktioniert bekommt der erste 1 e*G
Code:
void Glasswalls ()
{
if(GetAsyncKeyState(VK_MENU)){
*(int*)ADR_GLASSWALLS = 4; }
else if([COLOR="Red"]![/COLOR]GetAsyncKeyState(VK_MENU)){ 
*(int*)ADR_GLASSWALLS = 0; }
}
try this
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