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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 05/23/2011, 21:11   #3586
 
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hatt jemand pattern für mich =?
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Old 05/23/2011, 21:13   #3587
 
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Quote:
Originally Posted by .PrAyEr™ View Post
hatt jemand pattern für mich =?
weisst du es gibt viele Addys
sag einfach von welcher addy du die pattern haben willst
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Old 05/23/2011, 21:24   #3588
 
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kannst mir ja soviele geben wie du hast wäre nett kriegst thx
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Old 05/23/2011, 21:24   #3589
 
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Quote:
Originally Posted by Papa Dock View Post
Kann mir hier wer bitte helfen
...

Ich schreib dir mal ganze Source:

PHP Code:
LPDIRECT3DTEXTURE9 cRed;
bool Color true;

if(
Color)
{
GenerateTexture(pDevice, &cRed,Red);
Color false;
}

if( 
Bla == pDevice->SetTexture(0cRed); 
Kapiert?

@.PrAyEr™ denkst dir gibt man alles?
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Old 05/23/2011, 21:30   #3590
 
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@.Crasy ja vieleicht ;D
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Old 05/23/2011, 23:14   #3591
 
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Ist die erste seite Aktell = ?
mit den Struc ..
und der Detour
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Old 05/23/2011, 23:18   #3592
 
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Quote:
Originally Posted by *Pumio* View Post
die erste seite
lol?! die ist von 2010
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Old 05/23/2011, 23:18   #3593
 
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Quote:
Originally Posted by *Pumio* View Post
Ist die erste seite Aktell = ?
mit den Struc ..
und der Detour
Aktuell ist immer der Dump, den du selbst machen kannst.
Daraus findest du dann deine Addys, als Detour nimmst du deine eigene, die Structs bildest du aus deinen Offsets.
Fertig.
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Old 05/23/2011, 23:43   #3594
 
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Ich will mir kein Hack machen ich wollte nur hinweisen das da ein paar sachen nicht Aktuell sind.
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Old 05/24/2011, 00:10   #3595
 
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Position Logger

hier ein kleiner code um Position zu loggen

Code:
float x;
float y;
float z;
void Save ()


{
	if(GetAsyncKeyState(VK_UP))
	{
	ofstream fout("Speicherort&Speichername.txt");

	DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;

		x = *(float*)(dwPlayerPtr + OFS_X);
		y = *(float*)(dwPlayerPtr + OFS_Y);
		z = *(float*)(dwPlayerPtr + OFS_Z);
	
		fout << x;
		fout << endl;
		fout << y;
		fout << endl;
		fout << z;
		fout << endl;

	}
}
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Old 05/24/2011, 15:24   #3596
 
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jemand wtw source da?
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Old 05/24/2011, 15:58   #3597
 
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Quote:
Originally Posted by .PrAyEr™ View Post
jemand wtw source da?
Starte WarRock.exe und guck nach off Bytes die On Bytes sind Nops.
WriteAsm für source
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Old 05/24/2011, 16:10   #3598
 
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.PrAyEr dont ask for any VIP Source
if u want sth thats VIP(STW/WTW...) u must code it yourself
if u cant code u shouldnt make a hack but learning c++ and than after u learned starting making first programms and than start coding...

if u c&p evry source evrybody tell u a C&Per
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Old 05/24/2011, 16:14   #3599
 
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Code:
[COLOR="Lime"]if(Items.Walk==1)
{
WriteAsm((void *)ASM_WTW,(BYTE *)"[B]ON_BYTE[/B]", 3);
}
if(Items.Walk==0)
{
WriteAsm((void *)ASM_WTW,(BYTE *)"[B]OFF_BYTE[/B]", 3);
}[/COLOR]
so einfach :P
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Old 05/24/2011, 20:51   #3600
 
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omg das war eine frage du musst nicht gleich einen deskriemienieren!-.-
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