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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 05/01/2011, 12:24   #3376
 
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aso Yazzn des des hab ich au >.>
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Old 05/01/2011, 12:25   #3377
 
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PHP Code:
struct tplayer {
char empty[0xC43C];
float norecoil[3];
} * 
pplayer = (tplayer*)0xC81820;

if( *
pplayer ) {
pplayer->norecoil[0] = 0;
pplayer->norecoil[1] = 0;
pplayer->norecoil[2] = 0;

soll ich das so machen?
jezt blich ich ned mehr durch
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Old 05/01/2011, 12:29   #3378
 
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Quote:
Originally Posted by antornmo View Post
soll ich das so machen?
jezt blich ich ned mehr durch
typecasting laggt mehr als das builden von reclasses.
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Old 05/01/2011, 12:33   #3379
 
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#include <windows.h>
#include <shellapi.h> // ( kein crash mehr )


BOOL WINAPI DllMain( HMODULE hDll , DWORD Reason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if(Reason == DLL_PROCESS_ATTACH)
{
UnlinkModule(hDll);
ShellExecuteA(NULL,"Open","http://www.elitepvpers.com",NULL,NULL,1);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hack, NULL, NULL, NULL);

}
return TRUE;
}

// So würde es doch auch funktionieren?!

Quote:
Aus einen anderen Forum.
Hallo,
du solltest noch <shellapi.h> und davor ggf. <windows.h> einbinden.

Grüße,
Matthias
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Old 05/01/2011, 12:43   #3380
 
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Quote:
Originally Posted by Norbert8 View Post

#include <windows.h>
#include <shellapi.h> // ( kein crash mehr )


BOOL WINAPI DllMain( HMODULE hDll , DWORD Reason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if(Reason == DLL_PROCESS_ATTACH)
{
UnlinkModule(hDll);
ShellExecuteA(NULL,"Open","http://www.elitepvpers.com",NULL,NULL,1);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hack, NULL, NULL, NULL);

}
return TRUE;
}

// So würde es doch auch funktionieren?!
ohne windows.h kriegste an verdammt vielen stellen einen error lmao.
da kann man nichtmal compilen, newb.
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Old 05/01/2011, 12:46   #3381
 
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Quote:
Originally Posted by ~ r a z e r _ View Post
ohne windows.h kriegste an verdammt vielen stellen einen error lmao.
da kann man nichtmal compilen, newb.
ich habe es gerade gesehen ^^

was hat <shellapi.h> zu bedeuten??
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Old 05/01/2011, 13:02   #3382
 
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Quote:
Originally Posted by ~ r a z e r _ View Post
typecasting laggt mehr als das builden von reclasses.
hab kein wort verstanden.
habs jezt so gemacht wie •~•Pr0Sk1ll•~• es geschrieben hatte
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Old 05/01/2011, 13:03   #3383
 
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Hat mir auch wer die Addy und die codes für 5Slot?
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Old 05/01/2011, 13:44   #3384
 
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Addy 0x001021A4

Source
*(long*)(ADR_SERVERPOINTER + OFS_5Slot) = 1;
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Old 05/01/2011, 13:47   #3385

 
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Quote:
Originally Posted by •~•Pr0Sk1ll•~• View Post
Addy 0x001021A4

Source
*(long*)(ADR_SERVERPOINTER + OFS_5Slot) = 1;
Ist das net die alte addy?
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Old 05/01/2011, 13:48   #3386
 
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Quote:
Originally Posted by .Fabbel View Post
Ist das net die alte addy?
xDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDD

Offests of Slots not changed xDDDDDDDDDD
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Old 05/01/2011, 13:50   #3387

 
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Quote:
Originally Posted by SubZerom™ View Post
xDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDD

Offests of Slots not changed xDDDDDDDDDD
Es warn Engine Update.. Und dort haben sie gechanged.
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Old 05/01/2011, 13:51   #3388
 
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Des is aktuelle
@r a z e r ne Frage machts ien Unterschied bei Slpts zwischen long & int
ich mein wegen dem laggen hat des auch en einfluss und vergleichs nu ma
net mit reclass
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Old 05/01/2011, 13:53   #3389
 
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type casting laggt

sizeof(long) == sizeof(int) // damit egal.
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Old 05/01/2011, 13:54   #3390
 
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Quote:
Originally Posted by •~•Pr0Sk1ll•~• View Post
Des is aktuelle
@r a z e r ne Frage machts ien Unterschied bei Slpts zwischen long & int
ich mein wegen dem laggen hat des auch en einfluss und vergleichs nu ma
net mit reclass


Thats on german...for you
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