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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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Geht so
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03/05/2011, 10:50
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#2341
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dir fehlt noch das
Code:
CBase *pBase = (CBase*)ADR_PLAYERPOINTER; //Kein DWORD :P k xP
INT xNum = 0;
CPlayerInfo* GetPlayerInfo(int index)
{
if(index > 32) return 0;
DWORD dwBasePointer = *(DWORD*)(ADR_BASEPOINTER);
return (CPlayerInfo*) (dwBasePointer +(0x1CE8*index));
}
int usersel;
wegen dem int bin ich mir net so sicher habs noch net getestet
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03/05/2011, 10:52
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#2342
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elite*gold: 0
Join Date: Aug 2009
Posts: 69
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Danke nur noch eine Fehler Meldung :
Code:
error C2601: 'GetPlayerInfo': Lokale Funktionsdefinitionen sind unzulässig
Die Zeile von der Fehlermeldung ist 208. hab nachgekukt wo 208 ist kam diese Zeile:
[code]
{
[/CODE
also die zweite Zeile von
Code:
CPlayerInfo* GetPlayerInfo(int index)
{
if(index > 32) return 0;
DWORD dwBasePointer = *(DWORD*)(ADR_BASEPOINTER);
return (CPlayerInfo*) (dwBasePointer +(0x1CE8*index));
}
Mein Hack Void sieht so aus nun:
Code:
void Hacks ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
DWORD dwServerPTR = *(DWORD*)ADR_SERVERPOINTER;
CBase *pBase = (CBase*)ADR_PLAYERPOINTER; //Kein DWORD :P k xP
INT xNum = 0;
CPlayerInfo* GetPlayerInfo(int index)
{
if(index > 32) return 0;
DWORD dwBasePointer = *(DWORD*)(ADR_BASEPOINTER);
return (CPlayerInfo*) (dwBasePointer +(0x1CE8*index));
}
if(FollowUser == 1)
{
int i = usersel;
CPlayerInfo *pInfo = GetPlayerInfo(i);
CPlayer* pPlayer = pBase->player[i];
if(pInfo && pPlayer)
{
CPlayerInfo *pLocalInfo = GetPlayerInfo(pBase->local->index);
if( pInfo->team != pLocalInfo->team )
{
CPlayerInfo *pLocalInfo = GetPlayerInfo(pBase->local->index);
pBase->local->pos1 = pPlayer->pos1;
pBase->local->pos2 = pPlayer->pos2;
pBase->local->pos3 = pPlayer->pos3;
}
}
}
HILF PLSS
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03/05/2011, 10:55
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#2343
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elite*gold: 0
Join Date: Nov 2010
Posts: 875
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Datei (Include) kann nicht geöffnet werden: "d3dx9.h": No such file or directory
was soll ich tun??
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03/05/2011, 10:57
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#2344
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elite*gold: 0
Join Date: Aug 2009
Posts: 69
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Nortbert8 installier folgendes :
Dann must du den LIB+Include Ordner mit ins Verweis hinzufügen
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03/05/2011, 10:57
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#2345
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elite*gold: 0
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Posts: 69
Received Thanks: 8
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Kann mir jetzt bitte jemand helfen zu meinem Problem plss
Quote:
Danke nur noch eine Fehler Meldung :
Code:
error C2601: 'GetPlayerInfo': Lokale Funktionsdefinitionen sind unzulässig
Die Zeile von der Fehlermeldung ist 208. hab nachgekukt wo 208 ist kam diese Zeile:
[code]
{[/CODE
also die zweite Zeile von
Code:
CPlayerInfo* GetPlayerInfo(int index)
{
if(index > 32) return 0;
DWORD dwBasePointer = *(DWORD*)(ADR_BASEPOINTER);
return (CPlayerInfo*) (dwBasePointer +(0x1CE8*index));
}
Mein Hack Void sieht so aus nun:
Code:
void Hacks ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
DWORD dwServerPTR = *(DWORD*)ADR_SERVERPOINTER;
CBase *pBase = (CBase*)ADR_PLAYERPOINTER; //Kein DWORD :P k xP
INT xNum = 0;
CPlayerInfo* GetPlayerInfo(int index)
{
if(index > 32) return 0;
DWORD dwBasePointer = *(DWORD*)(ADR_BASEPOINTER);
return (CPlayerInfo*) (dwBasePointer +(0x1CE8*index));
}
if(FollowUser == 1)
{
int i = usersel;
CPlayerInfo *pInfo = GetPlayerInfo(i);
CPlayer* pPlayer = pBase->player[i];
if(pInfo && pPlayer)
{
CPlayerInfo *pLocalInfo = GetPlayerInfo(pBase->local->index);
if( pInfo->team != pLocalInfo->team )
{
CPlayerInfo *pLocalInfo = GetPlayerInfo(pBase->local->index);
pBase->local->pos1 = pPlayer->pos1;
pBase->local->pos2 = pPlayer->pos2;
pBase->local->pos3 = pPlayer->pos3;
}
}
}
HILF PLSS
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03/05/2011, 10:58
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#2346
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elite*gold: 1
Join Date: Nov 2008
Posts: 576
Received Thanks: 166
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hey bei meinem User-CMD will ich Health adden
hab dann des hier eingefügt
Code:
DWORD wFunc_C = (D3D_UserHealth + (PlayerSize * IValuve));
sprintf(UserHP," %s",(void*)wFunc_C);
sprintf(UserHP, " Enter Room");
natürlich net so sondern richtige Reihenfolge
Nur iwie klappts net^^
in den structs gibts ya CPlayerInfo
Code:
struct CPlayerInfo
{
CHAR unknown0[1724]; //0x0000
__int32 ping; //0x06BC
CHAR unknown1728[20]; //0x06C0
CHAR ip[16]; //0x06D4
CHAR unknown1764[136]; //0x06E4
__int32 exp; //0x076C
CHAR unknown1904[596]; //0x0770
CHAR name[20]; //0x09C4
CHAR unknown2520[4500]; //0x09D8
__int32 points; //0x1B6C
CHAR unknown7024[16]; //0x1B70
__int32 kills; //0x1B80
__int32 deaths; //0x1B84
CHAR unknown7048[12]; //0x1B88
[COLOR="Red"]__int32 health; //0x1B94 [/COLOR]
CHAR unknown7064[312]; //0x1B98
BYTE team; //0x1CD0
};
muss ich des iwie adden? also damit des Health drinne is
wenn ya so?
Code:
if(UserFind)
{
int IValuve = (UserFind-1);
if(dwServerPtr != 0)
{
DWORD wFunc_C = (D3D_UserHealth + (PlayerSize * IValuve));
CPlayerInfo *pInfoA = (CPlayerInfo*) ((DWORD)( (DWORD)(ADR_BASEPOINTER) ) + (i*PlayerSize));
if(pInfoA->health > 0)
{
sprintf(UserHP," %s",(void*)wFunc_C);
}else{
sprintf(UserHP, " DEAD");
}
}
}
ich bezweifels ob des so geht
aber wäre nett wenns mir jmd sagen könnte obs so geht oder mir ne Hilfe gibt
@taylan13
Code:
void Hacks ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
DWORD dwServerPTR = *(DWORD*)ADR_SERVERPOINTER;
{
[COLOR="Red"]CBase *pBase = (CBase*)ADR_PLAYERPOINTER; //Kein DWORD :P k xP
INT xNum = 0;
CPlayerInfo* GetPlayerInfo(int index)
{
if(index > 32) return 0;
DWORD dwBasePointer = *(DWORD*)(ADR_BASEPOINTER);
return (CPlayerInfo*) (dwBasePointer +(0x1CE8*index));
}[/COLOR]
if(FollowUser == 1)
{
int i = usersel;
CPlayerInfo *pInfo = GetPlayerInfo(i);
CPlayer* pPlayer = pBase->player[i];
if(pInfo && pPlayer)
{
CPlayerInfo *pLocalInfo = GetPlayerInfo(pBase->local->index);
if( pInfo->team != pLocalInfo->team )
{
CPlayerInfo *pLocalInfo = GetPlayerInfo(pBase->local->index);
pBase->local->pos1 = pPlayer->pos1;
pBase->local->pos2 = pPlayer->pos2;
pBase->local->pos3 = pPlayer->pos3;
}
}
}
des rote in structs.h
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03/05/2011, 11:00
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#2347
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elite*gold: 0
Join Date: Nov 2010
Posts: 875
Received Thanks: 206
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Quote:
Originally Posted by taylan13
Nortbert8 installier folgendes :
Dann must du den LIB+Include Ordner mit ins Verweis hinzufügen
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also ich muss lib und include vereizeichnisse ändern, und was soll für die 2 verzeichnisse nehmen??
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03/05/2011, 11:04
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#2348
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Join Date: Aug 2009
Posts: 69
Received Thanks: 8
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Norbert
In IncludeDateien:
Microsoft DirectX 9.0 SDK->Include ordner +
In Biblotheksverweisdaten :
Microsoft DirectX 9.0 SDK->Lib->x64
Microsoft DirectX 9.0 SDK->Lib-64
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03/05/2011, 11:07
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#2349
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elite*gold: 0
Join Date: Aug 2009
Posts: 69
Received Thanks: 8
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Ich bekomme mehr als 40 Fehlern wenn ich diesne Code in Structs.h rein tuhe:
Code:
CBase *pBase = (CBase*)ADR_PLAYERPOINTER; //Kein DWORD :P k xP
INT xNum = 0;
CPlayerInfo* GetPlayerInfo(int index)
{
if(index > 32) return 0;
DWORD dwBasePointer = *(DWORD*)(ADR_BASEPOINTER);
return (CPlayerInfo*) (dwBasePointer +(0x1CE8*index));
}
und mein Hack void hatt ich so:
Code:
void Hacks ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
DWORD dwServerPTR = *(DWORD*)ADR_SERVERPOINTER;
{
if(FollowUser == 1)
{
int i = usersel;
CPlayerInfo *pInfo = GetPlayerInfo(i);
CPlayer* pPlayer = pBase->player[i];
if(pInfo && pPlayer)
{
CPlayerInfo *pLocalInfo = GetPlayerInfo(pBase->local->index);
if( pInfo->team != pLocalInfo->team )
{
CPlayerInfo *pLocalInfo = GetPlayerInfo(pBase->local->index);
pBase->local->pos1 = pPlayer->pos1;
pBase->local->pos2 = pPlayer->pos2;
pBase->local->pos3 = pPlayer->pos3;
}
}
}
Hilfe bitte
Kann jemand den STructs ovn meinen richtig coden und posten plsss
mein structs.h so:
Code:
struct vectorA
{
FLOAT x,z,y;
};//0x00C
struct CPlayerInfo
{
CHAR unknown0[1724]; //0x0000
__int32 ping; //0x06BC
CHAR unknown1728[20]; //0x06C0
CHAR ip[16]; //0x06D4
CHAR unknown1764[136]; //0x06E4
__int32 exp; //0x076C
CHAR unknown1904[596]; //0x0770
CHAR name[20]; //0x09C4
CHAR unknown2520[4500]; //0x09D8
__int32 points; //0x1B6C
CHAR unknown7024[16]; //0x1B70
__int32 kills; //0x1B80
__int32 deaths; //0x1B84
CHAR unknown7048[12]; //0x1B88
__int32 health; //0x1B94
CHAR unknown7064[312]; //0x1B98
BYTE team; //0x1CD0
};
struct CGPUInfo
{
DWORD pad0; //0x00000
char Dllused[20]; //0x00004
char pad1[492]; //0x00018
char CurrentCard[32]; //0x00204
char pad2[177960]; //0x00224
int XScreen1; //0x2B94C
int YScreen1; //0x2B950
char upad1[8]; //0x2B954
int XScreen2; //0x2B95C
int YScreen2; //0x2B960
char upad2[8]; //0x2B964
int XScreen3; //0x2B96C
int YScreen3; //0x2B970
float CurrentClock; //0x2B974
float randomshit; //0x2B978
float CurrentFPS; //0x2B97C
char pad4[18]; //0x2B980
char GFXCardUsing[32]; //0x2B992
char pad3[40]; //0x2B9B2
};
struct CPlayer
{
CHAR unknown0[50308]; //0x0000
BYTE index; //0xC484
CHAR unknown50309[39]; //0xC485
BYTE state; //0xC4AC
CHAR unknown50349[15651]; //0xC4AD
WORD weapon; //0x101D0
CHAR unknown66002[258]; //0x101D2
FLOAT pos1; //0x102D4
FLOAT pos2; //0x102D8
FLOAT pos3; //0x102DC
}; //Size=0x102E0(66272)
struct CPlayerA
{
char Z_Nothing1[28]; // 0x0 -> 0x1C
float Recoil1; //0x1C
float Recoil2; //0x20
float Recoil3; //0x24
char Z_Nothing2[50292]; //0x28 -> 0xC49C
float Gravity; //0xC49C
char Z_Nothing3[15456]; //0xC4A0 -> 0x10100
BYTE Weapon1; //0x10100
char Z_Nothing4[208];
BYTE Weapon3; //0x101D0
char Z_Nothing5[1];//0x101D1 -> 0x101D2
BYTE Weapon2; //0x101D2
char Z_Nothing6[254]; //0x101D2 -> 0x102D0
float X; //0x102D0
float Y; //0x102D4
float Z; //0x102D8
char CPUN9[203]; //0x102DC -> 0x103A8
float Nfd; //0x103A8
};//Size=0x103A8(66472)
class CServer
{
public:
char Z_Nothing1[1396]; //0x0 -> 0x574
__int32 GameMaster; //0x574
char Z_Nothing2[4]; //0x578 -> 0x57C
__int32 Premium; //0x57C
float PremiumDays; //0x580
char Z_Nothing3[234620]; //0x584 -> 0x39A00
BYTE RoomMaster;//0x39A00
char Z_Nothing4[799535]; //0x39A01 -> 0xFCD30
BYTE SuperMaster;//0xFCD30
char Z_Nothing5[21615]; //0xFCD31 -> 0x1021A0
BYTE Slot1;//0x1021A0
BYTE Slot2;//0x1021A1
BYTE Slot3;//0x1021A2
BYTE Slot4;//0x1021A3
BYTE Slot5;//0x1021A4
BYTE Slot6;//0x1021A5
BYTE Slot7;//0x1021A6
BYTE Slot8;//0x1021A7
char Z_Nothing6[99432];//0x1021A7 -> 0x11A610
__int32 Dinars; //0x11A610
char Z_Nothing7[12];//0x11A614 -> 0x11A620
DWORD Level;//0x11A620
};//Size=0x11A620(1156640)
struct CBase
{
CPlayer* local; //0x0000
CHAR unknown4[72]; //0x0004
CPlayer** player; //0x004C
CHAR unknown80[48]; //0x0050
};//Size=0x0080(128)
struct CLocal
{
char unk_char0[32];//0x0000
float pos1;//0x0020
float pos2;//0x0024
float pos3;//0x028
char unk_char1[36];//0x002C
float pitch;//0x0050
float yaw;//0x0054
float roll;//0x0058
};
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03/05/2011, 11:07
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#2350
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elite*gold: 0
Join Date: Aug 2009
Posts: 69
Received Thanks: 8
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Ich bekomme mehr als 40 Fehlern wenn ich diesne Code in Structs.h rein tuhe:
Code:
CBase *pBase = (CBase*)ADR_PLAYERPOINTER; //Kein DWORD :P k xP
INT xNum = 0;
CPlayerInfo* GetPlayerInfo(int index)
{
if(index > 32) return 0;
DWORD dwBasePointer = *(DWORD*)(ADR_BASEPOINTER);
return (CPlayerInfo*) (dwBasePointer +(0x1CE8*index));
}
und mein Hack void hatt ich so:
Code:
void Hacks ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
DWORD dwServerPTR = *(DWORD*)ADR_SERVERPOINTER;
{
if(FollowUser == 1)
{
int i = usersel;
CPlayerInfo *pInfo = GetPlayerInfo(i);
CPlayer* pPlayer = pBase->player[i];
if(pInfo && pPlayer)
{
CPlayerInfo *pLocalInfo = GetPlayerInfo(pBase->local->index);
if( pInfo->team != pLocalInfo->team )
{
CPlayerInfo *pLocalInfo = GetPlayerInfo(pBase->local->index);
pBase->local->pos1 = pPlayer->pos1;
pBase->local->pos2 = pPlayer->pos2;
pBase->local->pos3 = pPlayer->pos3;
}
}
}
Hilfe bitte
Kann jemand den STructs ovn meinen richtig coden und posten plsss
mein structs.h so:
Code:
struct vectorA
{
FLOAT x,z,y;
};//0x00C
struct CPlayerInfo
{
CHAR unknown0[1724]; //0x0000
__int32 ping; //0x06BC
CHAR unknown1728[20]; //0x06C0
CHAR ip[16]; //0x06D4
CHAR unknown1764[136]; //0x06E4
__int32 exp; //0x076C
CHAR unknown1904[596]; //0x0770
CHAR name[20]; //0x09C4
CHAR unknown2520[4500]; //0x09D8
__int32 points; //0x1B6C
CHAR unknown7024[16]; //0x1B70
__int32 kills; //0x1B80
__int32 deaths; //0x1B84
CHAR unknown7048[12]; //0x1B88
__int32 health; //0x1B94
CHAR unknown7064[312]; //0x1B98
BYTE team; //0x1CD0
};
struct CGPUInfo
{
DWORD pad0; //0x00000
char Dllused[20]; //0x00004
char pad1[492]; //0x00018
char CurrentCard[32]; //0x00204
char pad2[177960]; //0x00224
int XScreen1; //0x2B94C
int YScreen1; //0x2B950
char upad1[8]; //0x2B954
int XScreen2; //0x2B95C
int YScreen2; //0x2B960
char upad2[8]; //0x2B964
int XScreen3; //0x2B96C
int YScreen3; //0x2B970
float CurrentClock; //0x2B974
float randomshit; //0x2B978
float CurrentFPS; //0x2B97C
char pad4[18]; //0x2B980
char GFXCardUsing[32]; //0x2B992
char pad3[40]; //0x2B9B2
};
struct CPlayer
{
CHAR unknown0[50308]; //0x0000
BYTE index; //0xC484
CHAR unknown50309[39]; //0xC485
BYTE state; //0xC4AC
CHAR unknown50349[15651]; //0xC4AD
WORD weapon; //0x101D0
CHAR unknown66002[258]; //0x101D2
FLOAT pos1; //0x102D4
FLOAT pos2; //0x102D8
FLOAT pos3; //0x102DC
}; //Size=0x102E0(66272)
struct CPlayerA
{
char Z_Nothing1[28]; // 0x0 -> 0x1C
float Recoil1; //0x1C
float Recoil2; //0x20
float Recoil3; //0x24
char Z_Nothing2[50292]; //0x28 -> 0xC49C
float Gravity; //0xC49C
char Z_Nothing3[15456]; //0xC4A0 -> 0x10100
BYTE Weapon1; //0x10100
char Z_Nothing4[208];
BYTE Weapon3; //0x101D0
char Z_Nothing5[1];//0x101D1 -> 0x101D2
BYTE Weapon2; //0x101D2
char Z_Nothing6[254]; //0x101D2 -> 0x102D0
float X; //0x102D0
float Y; //0x102D4
float Z; //0x102D8
char CPUN9[203]; //0x102DC -> 0x103A8
float Nfd; //0x103A8
};//Size=0x103A8(66472)
class CServer
{
public:
char Z_Nothing1[1396]; //0x0 -> 0x574
__int32 GameMaster; //0x574
char Z_Nothing2[4]; //0x578 -> 0x57C
__int32 Premium; //0x57C
float PremiumDays; //0x580
char Z_Nothing3[234620]; //0x584 -> 0x39A00
BYTE RoomMaster;//0x39A00
char Z_Nothing4[799535]; //0x39A01 -> 0xFCD30
BYTE SuperMaster;//0xFCD30
char Z_Nothing5[21615]; //0xFCD31 -> 0x1021A0
BYTE Slot1;//0x1021A0
BYTE Slot2;//0x1021A1
BYTE Slot3;//0x1021A2
BYTE Slot4;//0x1021A3
BYTE Slot5;//0x1021A4
BYTE Slot6;//0x1021A5
BYTE Slot7;//0x1021A6
BYTE Slot8;//0x1021A7
char Z_Nothing6[99432];//0x1021A7 -> 0x11A610
__int32 Dinars; //0x11A610
char Z_Nothing7[12];//0x11A614 -> 0x11A620
DWORD Level;//0x11A620
};//Size=0x11A620(1156640)
struct CBase
{
CPlayer* local; //0x0000
CHAR unknown4[72]; //0x0004
CPlayer** player; //0x004C
CHAR unknown80[48]; //0x0050
};//Size=0x0080(128)
struct CLocal
{
char unk_char0[32];//0x0000
float pos1;//0x0020
float pos2;//0x0024
float pos3;//0x028
char unk_char1[36];//0x002C
float pitch;//0x0050
float yaw;//0x0054
float roll;//0x0058
};
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03/05/2011, 11:16
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#2351
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elite*gold: 1
Join Date: Nov 2008
Posts: 576
Received Thanks: 166
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remove bitte den doppelpost auf edit->Löschen
gib TV daten ich probiers mal
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03/05/2011, 11:17
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#2352
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elite*gold: 0
Join Date: Nov 2010
Posts: 875
Received Thanks: 206
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Code:
C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(992,5): warning MSB8012: TargetName(Weeched Team Base) entspricht nicht dem OutputFile-Eigenschaftswert (EH1337) von Linker. Das Projekt wird daher möglicherweise nicht ordnungsgemäß erstellt. Damit dieses Problem behoben werden kann, müssen die Eigenschaftswerte für $(OutDir), $(TargetName) und $(TargetExt) dem in %(Link.OutputFile) angegebenen Wert entsprechen.
1>base.obj : error LNK2019: Verweis auf nicht aufgelöstes externes Symbol "_Direct3DCreate9@4" in Funktion ""void * __cdecl D3Ddiscover(void *,int)" (?D3Ddiscover@@YAPAXPAXH@Z)".
1>base.obj : error LNK2019: Verweis auf nicht aufgelöstes externes Symbol "_D3DXCreateFontA@48" in Funktion ""long __stdcall myPresent(struct IDirect3DDevice9 *,struct tagRECT const *,struct tagRECT const *,struct HWND__ *,struct _RGNDATA const *)" (?myPresent@@YGJPAUIDirect3DDevice9@@PBUtagRECT@@1PAUHWND__@@PBU_RGNDATA@@@Z)".
1>.\Release/EH1337.dll : fatal error LNK1120: 2 nicht aufgelöste externe Verweise.
========== Erstellen: 0 erfolgreich, Fehler bei 1, 0 aktuell, 0 übersprungen ==========
kennt wer die fehlermeldung??
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03/05/2011, 11:26
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#2353
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elite*gold: 1
Join Date: Nov 2008
Posts: 576
Received Thanks: 166
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kann wer bitte die neuen Addys posten?
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03/05/2011, 11:26
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#2354
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elite*gold: 0
Join Date: Aug 2009
Posts: 69
Received Thanks: 8
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Prorskill muss jetzt off komm naher so 15 oda 16 uhr wieder bitte on
dann mach ich tv mit dir mein msn :
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03/05/2011, 11:27
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#2355
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elite*gold: 0
Join Date: Aug 2009
Posts: 69
Received Thanks: 8
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Norbet versuch den Debug mal auf den Release ordner nicht auf den Debug ordner
THX nicht vergessen
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Doch wer wirklich Erfolg haben will, braucht natürlich viele Abonnenten und Likes, was per Hand Tage dauern würde.
Deshalb werden hier in letzter Zeit immer mehr Youtube Bots verkauft.
Was, wie ich finde, ein ziemliche Abzocke ist, da das meist nur sehr schlechte Bots sind, die lediglich den Internet...
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Some Code-Snippets[PSERVER]
07/15/2011 - Kal Hacks, Bots, Cheats & Exploits - 17 Replies
This is the code of the hack which Fremo released..
I got new methods so I dont need this anymore & maybe it'll help some people...
G31 Adult Skill
if(comboBox4->Text=="Panther'crit'")
{
KC->Chat(255," Panther Skill ON");
KC->Threads=1;
KC->lasttime = timeGetTime()-15000;
}
else if(comboBox4->Text=="Tiger'otp'")
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[Release] Code Snippets Manager
01/21/2011 - Coding Releases - 0 Replies
Code Snippets Manager
http://upit.cc/images/1d47d78e.jpg
Hab mich heute mal rangesetzt, und einen kleinen Manager für
Code-Snippets(Code-Fetzen) gecodet, da ich alles sortiert
in einer Anwendung wollte.
Da es sicherlich jemand nützlich finden wird, lad ich es hier mal hoch.
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