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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 02/26/2011, 11:37   #2191
 
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kauknochen

include ade32.h/ade32.cpp
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Old 02/26/2011, 12:56   #2192
 
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Luzifer wie suchst du Addys?
ich mach ollydbg die dump wr.exe öffnen
dann des search for.............
dann später eingeben DX01 für Playerpointer
aber wenn ich andre Addys suchen will komm ich net weiter
ich kann player/serverpointer
far/near fog
waterheight
und entweder water oda fogcolor weiss nimmer welches
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Old 02/26/2011, 13:31   #2193
 
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Wo ist ade32?
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Old 02/26/2011, 13:56   #2194
 
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hier mal meine Chams source
Code:
 if (chams)
 {
  if (m_Stride == 36 || m_Stride == 32 || m_Stride == 44 && color2 > 0)
  
   pDevice->SetRenderState(D3DRS_ZENABLE,false);
   pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
   switch(color2)
   {
    case 1: {pDevice->SetRenderState(D3DRS_AMBIENT,RED);}  break;
    case 2: {pDevice->SetRenderState(D3DRS_AMBIENT,GREEN);}  break;
    case 3: {pDevice->SetRenderState(D3DRS_AMBIENT,YELLOW);} break;
    case 4: {pDevice->SetRenderState(D3DRS_AMBIENT,BLUE);}  break;
    case 5: {pDevice->SetRenderState(D3DRS_AMBIENT,CYAN);}  break;
    case 6: {pDevice->SetRenderState(D3DRS_AMBIENT,ORANGE);} break;
    case 7: {pDevice->SetRenderState(D3DRS_AMBIENT,PINK);}  break;
    case 8: {pDevice->SetRenderState(D3DRS_AMBIENT,BROWN);}  break;
    case 9: {pDevice->SetRenderState(D3DRS_AMBIENT,PURPLE);} break;
    case 10:{pDevice->SetRenderState(D3DRS_AMBIENT,GREY);}  break;
    case 11:{pDevice->SetRenderState(D3DRS_AMBIENT,WHITE);}  break;
    case 12:{pDevice->SetRenderState(D3DRS_AMBIENT,BLACK);}  break;
   }
   pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
  }
  if (m_Stride == 36 || m_Stride == 32 || m_Stride == 44 && color1 > 0)// why guckst eig chams an des workt^^ nur aus prinzip. eigentlich dürfte das nicht mit gener flashs gehen ... ^^ xD^^
  {
   pDevice->SetRenderState(D3DRS_ZENABLE,true);
   pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
   switch(color1)
   {
    case 1: {pDevice->SetRenderState(D3DRS_AMBIENT,RED);}  break;
    case 2: {pDevice->SetRenderState(D3DRS_AMBIENT,GREEN);}  break;
    case 3: {pDevice->SetRenderState(D3DRS_AMBIENT,YELLOW);} break;
    case 4: {pDevice->SetRenderState(D3DRS_AMBIENT,BLUE);}  break;
    case 5: {pDevice->SetRenderState(D3DRS_AMBIENT,CYAN);}  break;
    case 6: {pDevice->SetRenderState(D3DRS_AMBIENT,ORANGE);} break;
    case 7: {pDevice->SetRenderState(D3DRS_AMBIENT,PINK);}  break;
    case 8: {pDevice->SetRenderState(D3DRS_AMBIENT,BROWN);}  break;
    case 9: {pDevice->SetRenderState(D3DRS_AMBIENT,PURPLE);} break; 
    case 10:{pDevice->SetRenderState(D3DRS_AMBIENT,GREY);}  break;
    case 11:{pDevice->SetRenderState(D3DRS_AMBIENT,WHITE);}  break;
    case 12:{pDevice->SetRenderState(D3DRS_AMBIENT,BLACK);}  break;
   }
  }
Frage da steht ya
Code:
   pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
ist das dann Solid chams?
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Old 02/26/2011, 14:23   #2195

 
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Quote:
Originally Posted by •~•Pr0Sk1ll•~• View Post
Frage da steht ya
Code:
   pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
ist das dann Solid chams?
ja ... -.-
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Old 02/26/2011, 14:31   #2196
 
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wie dumm da steht doch Solid
wer Lesen kann ist Stark im vorteil was^^
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Old 02/26/2011, 14:33   #2197

 
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Noch ne keline Info, ist zwar eig unnütz aber auch manchmal gut zu wissen:

Die meisten Leute sprechen Chams so aus: Tschäms
Aber in wirklichkeit spricht man es: Käms

Abgeleitet wird das von Chamälion... das spricht man ja schließlich auch nicht Tschamälion
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Old 02/26/2011, 14:43   #2198
 
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xDDD nur das iwie des nicht Solid aussieht bei mir ich lad n Pic hoch mom
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Old 02/26/2011, 15:21   #2199

 
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Quote:
Originally Posted by •~•Pr0Sk1ll•~• View Post
xDDD nur das iwie des nicht Solid aussieht bei mir ich lad n Pic hoch mom
Das ist doch Solid.. wtf

€dit: ich weiß woran es liegt.

poste mal dein colors Header
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Old 02/26/2011, 15:25   #2200
 
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kk mom
#define WHITE D3DCOLOR_ARGB(255, 255, 255, 255)
#define RED D3DCOLOR_ARGB(255, 255, 000, 000)
#define GREEN D3DCOLOR_ARGB(255, 000, 255, 000)
#define BLUE D3DCOLOR_ARGB(255, 000, 000, 255)
#define BLACK D3DCOLOR_ARGB(255, 000, 000, 000)
#define mBLACK D3DCOLOR_ARGB(100, 000, 000, 205)
#define PURPLE D3DCOLOR_ARGB(255, 125, 000, 255)
#define GREY D3DCOLOR_ARGB(255, 128, 128, 128)
#define YELLOW D3DCOLOR_ARGB(255, 255, 255, 000)
#define ORANGE D3DCOLOR_ARGB(255, 255, 125, 000)
#define BROWN D3DCOLOR_ARGB(255, 125, 125, 125)
#define CYAN D3DCOLOR_ARGB(255, 000, 255, 255)
#define PINK D3DCOLOR_ARGB(255, 255, 000, 125)
#define WHITE2 D3DCOLOR_ARGB(100, 255, 255, 255)
#define RED2 D3DCOLOR_ARGB(100, 255, 000, 000)
#define GREEN2 D3DCOLOR_ARGB(100, 000, 255, 000)
#define BLUE2 D3DCOLOR_ARGB(100, 000, 000, 255)
#define BLACK2 D3DCOLOR_ARGB(100, 000, 000, 000)
#define PURPLE2 D3DCOLOR_ARGB(100, 125, 000, 255)
#define GREY2 D3DCOLOR_ARGB(100, 128, 128, 128)
#define YELLOW2 D3DCOLOR_ARGB(100, 255, 255, 000)
#define ORANGE2 D3DCOLOR_ARGB(100, 255, 125, 000)
#define BROWN2 D3DCOLOR_ARGB(100, 125, 125, 125)
#define CYAN2 D3DCOLOR_ARGB(100, 000, 255, 255)
#define PINK2 D3DCOLOR_ARGB(100, 255, 000, 125)
#define Transparent (0,0,0,0)
#define MCOLOR_TEXT D3DCOLOR_ARGB(100, 000, 000, 255)
#define MENUCOLOR_TITLE D3DCOLOR_ARGB(255, 255, 255, 255)
#define MCOLOR_FOLDER D3DCOLOR_ARGB(255, 125, 000, 255)
#define MCOLOR_ACTIVE D3DCOLOR_ARGB(255, 000, 255, 000)
#define MCOLOR_INACTIVE D3DCOLOR_ARGB(255, 255, 000, 000)//try
#define MCOLOR_CURRENT D3DCOLOR_ARGB(255, 255, 255, 000)//
#define MCOLOR_ITEM D3DCOLOR_ARGB(255, 255, 255, 255)//
#define BackGround D3DCOLOR_ARGB(0,0,0,0)//
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Old 02/26/2011, 15:28   #2201
 
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Hawk Mode
by Yazzn


Code:
DWORD dwADR_HAWKMODE                      =       0x8E41D0;

	if( cVar.hawkmode )
		*(FLOAT*)( dwADR_HAWKMODE ) = 2.0F;
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Old 02/26/2011, 15:28   #2202
 
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einfach geil durfte es ja als erster testen n1
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Old 02/26/2011, 15:34   #2203
 
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Hat wer ne funktionierende Detour Create für E9?
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Old 02/26/2011, 15:40   #2204
 
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Google doch, laut regeln ist sowas verboten kauk
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Old 02/26/2011, 15:46   #2205
 
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Sry..but wo stehtn das? und Google find ich nix das funzt
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