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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 03/05/2011, 15:24   #2371
 
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Code es durch D3D ist besser als mit Addys
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Old 03/05/2011, 15:32   #2372
 
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Quote:
Originally Posted by taylan13 View Post
Code es durch D3D ist besser als mit Addys
kannst du mir den source code sagen?
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Old 03/05/2011, 15:33   #2373
 
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Okay.

Hab es nun (hoffe ich) einen Schritt weiter gebracht.

Nun kommt nähmlich nurnoch dieser Fehler:

Code:
 	

Verknüpfen...
.\mlde32.obj : fatal error LNK1106: Ungültige Datei oder Datenträger voll: Positionieren auf 0x2924933 nicht möglich.
Ne Idee?

Mfg.
Nevs08
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Old 03/05/2011, 17:01   #2374
 
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if(GlassWalls==1)
{
if(m_Stride == 40)
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
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Old 03/05/2011, 17:13   #2375
 
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Wer kann mir WriteMem funktion helfen bekomme folgende Fehlermeldung wenn ich einen WTW coden will der die WriteMem funktion benötigt, hab schon die WriteMem funktion hinzugefügt

Code:
'WriteMem': Konvertierung des Parameters 1 von 'void *' in 'DWORD' nicht möglich
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Old 03/05/2011, 17:32   #2376
 
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Da viele mit dem Follow net klar kommen:

PHP Code:
#define  STANDS 1
#define  PRONES 2
#define  MOVING 3
#define  KNEES 4
#define  RUNS 5
#define  JUMPS 6
#define  ROLLS 7
#define NOSTATE  8

struct vectorA
{
 
FLOAT x,z,y;
};
//0x00C

struct CServer
{
char unknown0[876]; //0x0000
__int32 spectate//0x036C 
char unknown880[4]; //0x0370
__int32 premium//0x0374 
__int32 premium_//0x0378 
};//Size=0x037C(892)

struct CPlayerInfo

  
CHAR unknown0[1724]; //0x0000
 
__int32 ping//0x06BC  
  
CHAR unknown1728[20]; //0x06C0
 
CHAR ip[16]; //0x06D4  
  
CHAR unknown1764[136]; //0x06E4
 
__int32 exp//0x076C
  
CHAR unknown1904[596]; //0x0770
 
CHAR name[20]; //0x09C4  
  
CHAR unknown2520[4500]; //0x09D8
 
__int32 points//0x1B6C  
  
CHAR unknown7024[16]; //0x1B70
 
__int32 kills//0x1B80  
 
__int32 deaths//0x1B84 
  
CHAR unknown7048[12]; //0x1B88
 
__int32 health//0x1B94 
  
CHAR unknown7064[312]; //0x1B98
 
BYTE team//0x1CD0 
};

struct CPlayer
{
  
CHAR unknown0[50308]; //0x0000
 
BYTE index//0xC484  
  
CHAR unknown50309[39]; //0xC485
 
BYTE state//0xC4AC  
  
CHAR unknown50349[15651]; //0xC4AD
 
WORD weapon//0x101D0 
  
CHAR unknown66002[258]; //0x101D2
 
FLOAT pos1//0x102D4  
 
FLOAT pos2//0x102D8  
 
FLOAT pos3//0x102DC  
};//Size=0x102E0(66272)

struct CBase
{
    
CPlayerlocal//0x0000  
        
CHAR unknown4[72]; //0x0004
    
CPlayer** player//0x004C  
        
CHAR unknown80[48]; //0x0050
};//Size=0x0080(128)


struct CLocal
{
  
CHAR unknown0[32]; //0x0000
 
vectorA pos//0x0020 
  
CHAR unknown44[36]; //0x002C
 
FLOAT pitch//0x0050 
 
FLOAT yaw//0x0054 
  
CHAR unknown88[16]; //0x0058
 
FLOAT down//0x0068 
 
FLOAT up//0x006C 
 
FLOAT fovx//0x0070 
 
FLOAT fovy//0x0074 
};//Size=0x0078(120)



CPlayerInfoGetPlayerInfo(int index)
{
    if(
index 32) return 0;
    
DWORD dwBasePointer 0x00AF8400;
    return (
CPlayerInfo*) (dwBasePointer +(0x1CE8*index));
}

CBasepBase    = (CBase*)0xD45310;
CLocalpLocal = (CLocal*)*(DWORD*)0x00BAA5DC;  


char mStatus[50];


charszWeaponList[] =
{
    
"DA_M7","DA_KNUCKLE","DA_STILETTO","DA_SWORD","DA_KNUCKLE_2","DA_SQUEAKY_HAMMER","DA_STILETTO_JP","DA_SWORD_JP","DB_COLT",
    
"DB_DESERT_EG","DB_MP5K","DB_MAGNUM","DB_GLOCK","DB_BERETTA_D","DB_THROWING_KNIFE","DB_MICRO_UZI","DB_BERETTA_M93R","DB_MP5K_GOLD",
    
"DB_MP5K_SW","DC_AK47","DC_K2","DC_M4A1","DC_FAMAS","DC_L85A1","DC_XM8 ","DC_TYPE89","DC_SIG550","DC_TAR_21","DC_M16A4","DC_AN94",
    
"DC_HK417","M16A4_Silver","AK47","DC_M4A1_GOLD","DD_G36C","DD_G36C_D","DD_AKS74U","DE_G36","DE_G36_D","DF_MP5","DF_P90","DF_UZI",
    
"DF_TMP9","DF_K1","DF_MP7A1","DF_SCORPION_D","DF_Spectre_M4","DF_MAC10","DF_UMP45","DF_CX4STORM","P90_Silver","DF_K1_GOLD","CX4STORM_SW",
    
"DG_PSG_1","DG_BARRETT_M82","DG_AUG","DG_SSG","DG_M24","DG_DRAGUNOV_SVD","DG_AI_AW","DG_AW50F","DG_M21","DG_WA2000","DG_SR25","DG_M40A1",
    
"DG_AI_AW_GOLD","PSG1_SW","SSG","DH_M60","DH_M249","DI_WINCHESTER_1300","DI_M4SUPER90","DJ_PZF_3","DJ_M136AT_4","DJ_RPG_7","DJ_JAVELIN",
    
"DJ_RPG_7_GOLD","RPG7_SW","DK_STINGER","DK_STINGER","DL_TMA_1A","DL_HA_SUPPLY","DM_K400_GRENADE","DN_K400_GRENADE_ASSULT","DN_SACRIFICE",
    
"DO_SMOKE_G","DO_FLASH_BANG_1","DO_FLASH_BANG_2","DP_CLAYMORE","DP_CLAYMORE_SWITCH","DP_PDA","DP_SWITCH_C4","C4","DQ_MEDIC_KIT_1","DQ_MEDIC_KIT_2",
    
"DQ_MEDIC_KIT_3","DR_SPANNER","DR_PIPE_WRENCH","DS_ADRENALINE","DS_PARACHUTE","DS_STAMINA","DS_HP_KIT","DS_DETECTOR","DS_TELESCOPE","DS_FLASH_MINE",
    
"DT_MG3","DT_M134","DT_MK1S","DT_HK69","HK69_Silver","DU_AMMO_BOX","DU_M14","DU_TEARGAS","DV_MEDIC_BOX","DW_K203","DW_TELESCOPE","DW_SILENCER",
    
"DU_NIPPERS","D2_SNOWBALL","D5_SCORPION_D_8TH","D5_G36C_D_8TH","D6_TMP9_8TH","D6_MP7A1_8TH","D7_AI_AW_8TH","D7_BARRETT_M82_8TH","D8_M60_8TH",
    
"D8_G36_8TH","D9_M249_8TH","D9_M134_8TH","XM8_RED ","SCORPION","MK1S_RED","BARRETT_M82_CAMO","HK69_CAMO","AK47EX","DAGGER"
};

charszExpArray[] = { "0"  "2250" ,  "6750"  "11250"  "16650" "24750" "32850"  "41625" ,  "50400" ,  "59175"  "67950"  ,"76725" "94725",   "112725" "130725" "148725"  "166725"  "189225" ,  "211725" ,  "234225",   "256725" "279225" "306225" ,  "333225" "360225" ,  "387225"  "414225" ,  "441225"  "497475"  ,"553725"  "609975"  "666225",   "722475" "778725" ,  "857475" "936225" ,  "1014975" ,  "1093725" ,  "1172475" ,  "1251225" ,  "1363725"  "1476225" "1588725" ,  "1701225" ,  "1813725" ,  "1926225"  "2038725" ,  "2207475"  "2376225"  "2544975" ,  "2713725"  "2882475" "3051225" ,  "3219975"  "3444975"  "3669975"  "3894975" ,  "4119975" ,  "4344975" ,  "4569975" "4794975"  "5132475" ,  "5469975"  "5807475" ,  "6144975" "6482475" "6819975"  "7157475"  "7494975" "7944975" "8394975" ,   "8844975"  "9294975"  "9744975"  "10194975"  "10644975" ,  "11094975" "11657475" ,  "12219975" "12782475" ,  "13344975",   "13907475"  "14469975"  "15032475" "15932475" ,  "17282475" "18632475" ,  "19982475" "21332475" "22682475" ,  "24032475" ,  "25382475"  "26732475"  "28307475"  "29882475"  "31457475"  ,"33032475" "34607475"  "36182475" "37757475" };

charszStates[] = {"1","2","3","4","5","6","7"};

charReturnWeapon(CPlayerpPlayer)
{
    return 
szWeaponList[pPlayer->weapon];
}


charGetState(CPlayerpPlayer)
{
  return 
szStates[pPlayer->state];

Meine Structs, damit geht Follow Player 100% :s

ExpArry Credits an Yazzn.
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Old 03/05/2011, 17:44   #2377
 
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ehm .Crasy ich hab deine ma rauskopiert + deine Follow Source
aber folgender Fehler kommt^^
Code:
\base.cpp(1265) : error C3861: "GetPlayerInfo": Bezeichner wurde nicht gefunden.
1>.\base.cpp(1265) : error C2440: 'Initialisierung': 'CPlayerInfo *(__cdecl *)(int)' kann nicht in 'CPlayerInfo *' konvertiert werden
1>        Es gibt keinen Kontext, in dem diese Konvertierung möglich ist
€: haste auch States Strcust bzw sind das die?
Code:
char* szStates[] = {"1","2","3","4","5","6","7"};

char* GetState(CPlayer* pPlayer)
{
  return szStates[pPlayer->state];
}
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Old 03/05/2011, 17:53   #2378
 
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Hey.

Kann mir vll einer mal seine mlde32.obj schicken/geben/Hochladen???

Wäre euch dankbar weil die von taylan leider nicht so richtig will!

Mfg.
Nevs08

PS: Bekommt auch ein THX!
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Old 03/05/2011, 18:01   #2379
 
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hier is der mlde32.obj download link
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Old 03/05/2011, 18:16   #2380
 
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Leecher schreib credits , immerhin hab ich mir die mühe (4-5 Mausklicks) gemacht und es hochgeladen .... xD
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Old 03/05/2011, 18:31   #2381
 
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DAnke fürs Uploaden!

Leider hab ich immer noch das Problem.

Naja Norbert8 hats geschafft und zeigts mir morgen.

Mfg.
Nevs08
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Old 03/05/2011, 18:39   #2382
 
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Hat jemand Watercolor Source für Menu Hack plss
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Old 03/05/2011, 18:54   #2383
 
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Ich habe Jetzt eine Aimbot Source.. Aber ich bräuchte ein wenig Unterstüzung da ich mir das Alleine nicht Zutraue.. Wer mir Helfen könnte @ PN! Wichtig: Er sollte schon Ahnung von Aimbot haben!
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Old 03/05/2011, 19:00   #2384
 
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Kannst dus auch veröffentlichen den ganzen source code falls es klappen würde :O

plss
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Old 03/05/2011, 19:02   #2385
 
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Hat jemand WTW und Watercoler Source für Menu Hack plssss
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