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WarRock - Pointer und Offsets
Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.
02/23/2013, 11:04
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#541
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elite*gold: 0
Join Date: Oct 2012
Posts: 47
Received Thanks: 5
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Quote:
Originally Posted by iSkyLikeX
Have fun!
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Request dump  I can't dump it because I'm in PH, don't have the client..
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02/23/2013, 12:34
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#542
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elite*gold: 0
Join Date: Aug 2012
Posts: 184
Received Thanks: 724
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Quote:
Originally Posted by 3dVision
Request dump  I can't dump it because I'm in PH, don't have the client..
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Download:
VT:
Credits: Me
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02/23/2013, 17:24
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#543
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elite*gold: 20
Join Date: Sep 2012
Posts: 289
Received Thanks: 120
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Code:
struct CPlayer
{
char xJumpToAdress1[0xC4CC];
BYTE PlayerState;//0xC4CC
char xJumpToAdress2[0x3CDB];
float Pitch; // 0x00101A8
char xJumpToAdress2[0x18];
float Yaw; // 0x00101C4
char xJumpToAdress3[0xC];
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char xJumpToAdress4[0xC];
WORD Weapon;//0x101EC
char xJumpToAdress6[0x3E33];
float PosX;//0x10300
char xJumpToAdress7[0x4];
float PosZ;//0x10308
char xJumpToAdress8[0x4];
float PosY;//0x10310
};
Updated Struct
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02/27/2013, 12:31
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#544
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elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,548
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Code:
//##########################################################//
//################ [ Kazbah's Addylogger ] #################//
//##########################################################//
//################# [ Time: 12:17:06 ] ###################//
//##########################################################//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0xA538D8; // 27/2/2013
DWORD ADR_POINTER_SERVER = 0xA53868; // 27/2/2013
DWORD ADR_POINTER_ANGELS = 0xA5343C; // 27/2/2013
DWORD ADR_POINTER_BASE = 0xAAF658; // 27/2/2013
DWORD ADR_POINTER_MATRIX = Private; // 27/2/2013
static CONST DWORD DevicePointer = Private; // 27/2/2013
//================ [ Command ] =================//
DWORD ADR_COMMAND = Private; // 27/2/2013
DWORD ADR_PACKET = Private; // 27/2/2013
//================ [ Memorys ] =================//
DWORD ADR_FASTLOCKON = 0x9DA0E0; // 27/2/2013
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x86A630; // 27/2/2013
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x90FD0C; // 27/2/2013
DWORD ADR_MEMORY_PLANTANYWHERE = 0xA5347E; // 27/2/2013
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x89A3A8; // 27/2/2013
DWORD ADR_MEMORY_QUICKPLANT = 0xA53460; // 27/2/2013
DWORD ADR_MEMORY_NOBOUNDS1 = 0xB8C7A0; // 27/2/2013
DWORD ADR_MEMORY_NOBOUNDS2 = 0xB8C7A4; // 27/2/2013
DWORD ADR_MEMORY_NOBOUNDS3 = 0xB8C7A8; // 27/2/2013
DWORD ADR_MEMORY_BONE = 0x89B138; // 27/2/2013
DWORD ADR_RapidFire = Private; // 27/2/2013
DWORD ADR_MEMORY_GMWARNING = Private; // 27/2/2013
DWORD ADR_NOSPAWNWAIT = 0xB9BD88; // 27/2/2013
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_MYINDEX = 0xC49C; // 27/2/2013
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D10; // 27/2/2013
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA40C; // 27/2/2013
DWORD ADR_OFFSET_NODELAY = 0x10410; // 27/2/2013
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102E8; // 27/2/2013
DWORD ADR_OFFSET_PLAYERSPEED = 0x1010C; // 27/2/2013
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4CC; // 27/2/2013
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4D0; // 27/2/2013
DWORD ADR_OFFSET_POSITION_X = 0x10300; // 27/2/2013
DWORD ADR_OFFSET_POSITION_Y = 0x10310; // 27/2/2013
DWORD ADR_OFFSET_POSITION_Z = 0x10308; // 27/2/2013
DWORD ADR_OFFSET_NORECOIL_1 = 0xC444; // 27/2/2013
DWORD ADR_OFFSET_NORECOIL_2 = 0xC448; // 27/2/2013
DWORD ADR_OFFSET_NORECOIL_3 = 0xC450; // 27/2/2013
DWORD ADR_OFFSET_AUTODEFUSE = 0x10374; // 27/2/2013
DWORD ADR_OFFSET_AUTOPLANT = 0x10370; // 27/2/2013
DWORD ADR_OFFSET_INVISIBLE = 0xDF354; // 27/2/2013
DWORD ADR_OFFSET_AUTOSHOT = 0x10386; // 27/2/2013
DWORD ADR_OFFSET_WEAPON_1 = 0x101EC; // 27/2/2013
DWORD ADR_OFFSET_WEAPON_2 = 0x101EE; // 27/2/2013
DWORD ADR_OFFSET_WEAPON_3 = 0x101F0; // 27/2/2013
DWORD ADR_OFFSET_VIEW_X = 0x101D4; // 27/2/2013
DWORD ADR_OFFSET_VIEW_Y = 0x101D8; // 27/2/2013
DWORD ADR_OFFSET_VIEW_Z = 0x101DC; // 27/2/2013
DWORD ADR_OFFSET_SLOT_5 = 0xC70D4; // 27/2/2013
DWORD ADR_OFFSET_SLOT_6 = 0xC70D5; // 27/2/2013
DWORD ADR_OFFSET_SLOT_7 = 0xC70D6; // 27/2/2013
DWORD ADR_OFFSET_SLOT_8 = 0xC70D7; // 27/2/2013
DWORD ADR_OFFSET_MASTER = 0xE08A8; // 27/2/2013
DWORD ADR_OFFSET_PITCH = 0x101A8; // 27/2/2013
DWORD ADR_OFFSET_YAW = 0x101C4; // 27/2/2013
DWORD WeaponShot = 0x10386; // 27/2/2013
DWORD GravityX_Ofs = 0xC4AC; // 27/2/2013
DWORD GravityY_Ofs = 0xC4B0; // 27/2/2013
DWORD GravityZ_Ofs = 0xC4B4; // 27/2/2013
DWORD OFS_PREMIUM1 = 0x58C; // 27/2/2013
DWORD OFS_PREMIUM2 = 0x590; // 27/2/2013
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_SHOT = 0xA53924; // 27/2/2013
//================= [ Aimbot ] =================//
DWORD dwVisibleCheck = Private; // 27/2/2013
DWORD BoneCheck_Asm = Private; // 27/2/2013
DWORD dwLobby = Private; // 27/2/2013
//============ [ Weapon Binder ] ==============//
DWORD WarRock_ClassPointer = 0xAB11F8; // 27/2/2013
DWORD WarRock_WeaponBasePointer = 0xA7650C; // 27/2/2013
DWORD WarRock_SlotBase_Offset = 0x0; // 27/2/2013
DWORD WarRock_PlayerID_Offset = 0x1CF8; // 27/2/2013
//================ [ Swim ] =================//
DWORD ADR_Swim1 = Private; // 27/2/2013
DWORD ADR_Swim2 = Private; // 27/2/2013
//================ [ GM Server Warn ] =================//
DWORD dwGMInServer = Private; // 27/2/2013
//================ [ Failed [ 1 ] Addys ] =================//
//================ [ Structs ] =================//
struct CBase
{
CPlayer* pLocal;//0xA538D8
char _00[0x129C74];//0xA538DC
CPlayer* pLocal;//0xB7D550
};
have fun
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02/27/2013, 13:22
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#545
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elite*gold: 0
Join Date: Nov 2012
Posts: 109
Received Thanks: 142
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AddyLogger by Eagl3 and Speaker
Quote:
//~~~~~~~~~~~~~~~Addy Logger~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~By Eagl3~~~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~~POINTER~~~~~~~~~~~~~~~~//
#define ADR_PLAYERPOINTER 0x00A538D8
#define ADR_SERVERPOINTER 0x00A53868
#define ADR_BASEPOINTER 0x00AAF658
#define ADR_VIEWANGELS 0x00A5343C
#define ADR_MATRIX 0x009EA130
//~~~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~~~//
#define ADR_QUICKPLANT/DEFUSE 0x00A53460
#define ADR_PLANTANYWHERE 0x00A535CB
#define ADR_DEFUSEANYWHERE 0x009ED164
#define ADR_STAMINA1 0x008728C8
#define ADR_STAMINA2 0x008728CC
#define ADR_STAMINA3 0x008728D0
#define ADR_STAMINA4 0x008728D4
#define ADR_STAMINA5 0x008728DC
#define ADR_NOSPAWNWAIT 0x00B9BD84
#define ADR_IMDRUNK 0x00A53800
#define ADR_ACCURACYAS 0x00A58804
#define ADR_SPEED 0x0089A710
#define ADR_ROOLSPEED 0x0089A4F4
#define ADR_STW 0x008728C4
#define ADR_WTW 0x008726A4
#define ADR_BONESHOT 0x0089B138
#define ADR_SUPERNOSPREAD 0x0089A268
#define ADR_ANTIAFK 0x00B8C754
#define ADR_DISTANCEGUNPLAYER 0x0089A37C
#define ADR_SCOPE 0x0090FCF8
#define ADR_FASTLOCKON 0x00A534AC
#define ADR_FASTAMMO 0x00A58764
#define ADR_FASTMEDIC 0x00A5876C
#define ADR_FASTREPAIR 0x00B8C900
#define ADR_FASTFLAG 0x00A5B000
#define ADR_GMWARNING 0x00ABDB44
#define ADR_NOBOUNDS1 0x00B8C7A0
#define ADR_NOBOUNDS2 0x00B8C7A4
#define ADR_NOBOUNDS3 0x00B8C7A8
#define ADR_NOWATER1 0x00A5AFFC
#define ADR_NOWATER2 0x00A5AFF8
#define ADR_GLASSWALL 0x00A53530
#define ADR_NEARFOG 0x00A5B010
#define ADR_FARFOG 0x00A5B018
//~~~~~~~~~~~~~~~~~~PX~~~~~~~~~~~~~~~~~~~~//
#define ADR_EXTRAAMMO1 0x009078F3
#define ADR_EXTRAAMMO2 0x009078F5
#define ADR_SNIPER 0x009078F7
#define ADR_ASSAULT 0x009078F5
#define ADR_BANDAGE 0x009078FE
//~~~~~~~~~~~~~~~~~OFS~~~~~~~~~~~~-~~~~~~~//
#define OFS_NFD 0x102E8
#define OFS_SLOT5 0x00C70D4
#define OFS_SLOT6 0x00C70D5
#define OFS_SLOT7 0x00C70D6
#define OFS_SLOT8 0x00C70D7
#define OFS_NORELOAD 0x001040D
#define OFS_NOSRPEAD 0x00A58804
#define OFS_NORECOIL1 0xC444
#define OFS_NORECOIL2 0xC448
#define OFS_NORECOIL3 0xC48C
#define OFS_PREMIUM 0x0058C
#define OFS_X 0x0010300
#define OFS_Y 0x0010310
#define OFS_Z 0x0010308
#define OFS_FASTNADEBLAST 0x0010114
#define OFS_WEAPON1 0x00101EC
#define OFS_WEAPON2 0x00101EE
#define OFS_GLOBALSIZE 0x001D10
#define OFS_LOCALSIZE 0x00A40C
//~~~~~~~~~~~~~~~~ACCOUNT~~~~~~~~~~-~~~~~~//
#define ADR_D3DNAME 0x00AB001C
#define ADR_D3DIP 0x00AAFD30
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Speaker AddyLogger:
Quote:
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|Speaker Addys Logger|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|v1.0|#|~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
~ Start AddysLogger
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|# |
|#|~~~~~~~~~~~~~~~~|#|Pointer|#|~~~~~~~~~~~~~~~~|# |
~ Start Pointer
#define Adr_PlayerPointer 0xA538D8
#define Adr_ServerPointer 0xA53868
#define Adr_WeaponPointer 0x90FC1C
#define Adr_DevicePointer 0x897404
#define Adr_UserPointer 0xA53538
#define Adr_BasePointer 0xAAF658
#define Adr_RemotePointer 0xB7D550
#define Adr_HealthPointer 0x31FB8
#define Adr_WeaponState 0xC4D0
#define Adr_ViewAngles 0xA5343C
#define Adr_WeaponPointer 0xA7650C
#define Adr_StatePointer 0xA53900
#define Adr_UserBase 0xA5459C
#define Adr_CBase 0xB7D550
#define Adr_MatrixPointer 0x9EA130
~ End Pointer
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|# |
|#|~~~~~~~~~~~~~~~~~|#|Address|#|~~~~~~~~~~~~~~~|# |
~ Start Address
#define Adr_SuperNoSpread 0x89A3A8
#define Adr_NoSpread 0xA58804
#define Adr_AntiAfk 0xB8C754
#define Adr_CQCProne 0xA53440
#define Adr_FullBright1 0xA5439C
#define Adr_FullBright2 0xA543A4
#define Adr_FullBright3 0xA543A8
#define Adr_NoBounds1 0xB8C7A0
#define Adr_NoBounds2 0xB8C7A4
#define Adr_NoBounds3 0xB8C7A8
#define Adr_ImDrunk 0xA53800
#define Adr_VirtualJump 0x87204C
#define Adr_NoSpawnWait1 0xB9BD84
#define Adr_NoSpawnWait2 0xB9BD88
#define Adr_NoSpawnWait3 0xB9BD8C
#define Adr_Bandage 0xA5349C
#define Adr_AssaultAmmo 0xA5349A
#define Adr_ExtraAmmo1 0xA53496
#define Adr_ExtraAmmo2 0xA53497
#define Adr_SniperAmmo 0xA53498
#define Adr_WorldInWater 0xA53800
#define Adr_RollSpeed 0x89A4F4
#define Adr_CrazyCar 0x89A268
#define Adr_GlassWall 0x8728C8
#define Adr_ChangeRollStyle 0x89A3C0
#define Adr_SilentWalk 0xB8C7A4
#define Adr_HideWeapon 0x907C04
#define Adr_DeadSpinner 0x90C2EC
#define Adr_ColorShot 0xA54390
#define Adr_CrossHair 0xA58788
#define Adr_LadderQuickly 0x89A618
#define Adr_BreakLimit 0x89A2C0
#define Adr_AutoStart 0x53B6F0
#define Adr_BigCarName 0x89A508
#define Adr_QuickPlant 0xA53460
#define Adr_QuickDefuse 0xA53460
#define Adr_HideFromRadar 0xA5B030
#define Adr_StaminaRefill 0x9D0AE4
#define Adr_CQCProne 0xA54584
#define Adr_Artellery 0x89AC00
#define Adr_Scope 0x90FCF8
#define Adr_ImmExplosion 0x89A7A8
#define Adr_SuperExplosion 0x89ADA8
#define Adr_DeathCam 0xB94CB0
#define Adr_Stamina1 0x8728C8
#define Adr_Stamina2 0x8728CC
#define Adr_Stamina3 0x8728D0
#define Adr_Stamina4 0x8728D4
#define Adr_Stamina5 0x8728D8
#define Adr_WeaponShot1 0xA5391C
#define Adr_WeaponShot2 0xA53948
#define Adr_RoomNumber 0xE08A8
~ End Address
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|# |
|#|~~~~~~~~~~~~~~~~|#|Offsets|#|~~~~~~~~~~~~~~~~|# |
~ Start Offsets
#define Ofs_Weapon1 0x101EC
#define Ofs_Weapon2 0x101EE
#define Ofs_Weapon3 0x101F0
#define Ofs_NoFallDamage 0x102E8
#define Ofs_Slot1 0xC70D0
#define Ofs_Slot2 0xC70D1
#define Ofs_Slot3 0xC70D2
#define Ofs_Slot4 0xC70D3
#define Ofs_Slot5 0xC70D4
#define Ofs_Slot6 0xC70D5
#define Ofs_Slot7 0xC70D6
#define Ofs_Slot8 0xC70D7
#define Ofs_DevicePointer 0xA53440
#define Ofs_NoSwitch 0x1040D
#define Ofs_NoReload 0x1040D
#define Ofs_NoDelay 0x10410
#define Ofs_LocalSize 0xA40C
#define Ofs_GlobalSize 0x1D10
#define Ofs_X 0x10300
#define Ofs_Y 0x10310
#define Ofs_Z 0x10308
#define Ofs_PlayerState 0xC4CC
#define Ofs_Level 0xDF330
#define Ofs_PlayerSpeed 0x1010C
#define Ofs_SlotBase 0x0
#define Ofs_3DPlayerView 0x101A0
#define Ofs_Yaw 0x101C4
#define Ofs_NoServerKick 0x361
#define Ofs_UserName 0xDF584
#define Ofs_Premium 0x58C
#define Ofs_Premium1 0x150
#define Ofs_Premium2 0x154
#define Ofs_RoomMaster 0xE08A8
#define Ofs_NoRecoil1 0xC444
#define Ofs_NoRecoil2 0xC448
#define Ofs_NoRecoil3 0xC44C
#define Ofs_AutoShot 0x10386
#define Ofs_Health 0x1B94
#define Ofs_AutoDefuse 0x10374
#define Ofs_AutoPlant 0x10370
#define Ofs_Pitch 0x101A8
#define Ofs_FastNadeBlast 0x10114
#define Ofs_View_X 0x101D4
#define Ofs_View_Y 0x101D8
#define Ofs_View_Z 0x101DC
#define Ofs_Gravity_X 0xC4AC
#define Ofs_Gravity_Y 0xC4B0
#define Ofs_Gravity_Z 0xC4B4
#define Ofs_Speed 0x1010C
#define Ofs_NoSpread 0x10110
~ End Offsets
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|# |
|#|~~~~~~~~~~~~~~~~~|#|Memory|#|~~~~~~~~~~~~~~~~|# |
~ Start Memory
#define Mem_STW 0x8728C4
#define Mem_WTW 0x8726A4
#define Mem_WUW 0xA5B000
#define Mem_WTH 0x86FEC8
#define Mem_BoneShot 0x89B138
#define Mem_Invisible 0xDF354
#define Mem_PlantAnyWhere 0xA5347E
#define Mem_DefuseAnyWhere 0x90FD0C
#define Mem_UnlAmmo 0xA53844
~ End Memory
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|# |
|#|~~~~~~~~~~~~~~~~~~|#|Fast|#|~~~~~~~~~~~~~~~~~|# |
~ Start Fast
#define Adr_FastAmmo 0xA5875C
#define Adr_FastRepair 0xA58764
#define Adr_FastMedic 0xA5876C
#define Adr_FastFlag 0xA58774
~ End Fast
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|# |
|#|~~~~~~~~~~~~~~~~|#|UserInfo|#|~~~~~~~~~~~~~~~|# |
~ Start UserInfo
#define Usr_USERHEALTH 0xAB11EC
#define Usr_UserName 0xAB001C
#define Usr_UserTeam 0xAAF658
#define Usr_UserPoints 0xAAF658
#define Usr_UserPing 0xAAF658
~ End UserInfo
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|# |
|#|~~~~~~~~~~~~~~|#|WeaponBinder|#|~~~~~~~~~~~~~|# |
~ Start WeaponBinder
#define Wb_PlayerSlot 0xE08AC
#define Wb_ClassBase 0xAB11F8
#define Wb_SlotBase 0x0
#define Wb_WeaponBase 0xA7650C
#define Wb_PlayerID 0x1CF8
~ End WeaponBinder
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|# |
|#|~~~~~~~~~~~~~~~|#|Assembler|#|~~~~~~~~~~~~~~~|# |
~ Start Assembler
#define Asm_Artellry 0x5B472F
#define Asm_QuickPlant 0x4FEF89
#define Asm_QuickDefuse 0x439F24
#define Asm_Bullets 0x5001C4
#define Asm_CRCPatch 0x418CEF
#define Asm_BackToLobby 0x4D35CF
#define Asm_EngineText 0x401023
#define Asm_MassageBox 0x4BACE5
#define Asm_UnlAmmo 0x503E0F
#define Asm_SwitchTime 0x506492
#define Asm_OPK 0x4082E0
~ End Assembler
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|# |
~End AddysLogger
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~|#|Credits: ExoduS, AdrenalinaPL|#|~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~|#|Speaker Struct Logger|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|v1.0|#|~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
~ Start StructLogger
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|# |
|#|~~~~~~~~~~~~~~~~~|#|CBase|#|~~~~~~~~~~~~~~~~~|# |
~ Start CBase
struct CBase
{
CPlayer* pLocal;
char* Speaker1[1219700]
CPlayer** pGlobal;
};CBase* p_Player = (CBase*)Adr_PlayerPointer;
~ End CBase
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|# |
|#|~~~~~~~~~~~~~~~~|#|CPlayer|#|~~~~~~~~~~~~~~~~|# |
~ Start CPlayer
struct CPlayer
{
char Speaker1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char Speaker2[72];//0xC450
BYTE index;//0xC498
char Speaker3[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char Speaker4[-50020];//0xC4B8
int WeaponState;//0x154
char Speaker5[65460];//0x158
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char Speaker6[136];//0x10118
float PlayerView;//0x101A0
char Speaker7[4];//0x101A4
float Pitch;//0x101A8
char Speaker8[24];//0x101AC
float Yaw;//0x101C4
char Speaker9[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char Speaker10[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char Speaker11[90];//0x101F2
BYTE PlayerState;//0x1024C
char Speaker12[155];//0x1024D
float NoFallDamage;//0x102E8
char Speaker13[20];//0x102EC
float PosX;//0x10300
char Speaker14[4];//0x10304
float PosY;//0x10310
char Speaker15[4];//0x10314
float PosZ;//0x10308
char Speaker16[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char Speaker17[14];//0x10378
DWORD AutoShot;//0x10386
char Speaker18[-66106];//0x1038A
float NOM134IDLE;//0x150
};
~ End CPlayer
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|# |
~End StructLogger
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|Credits: ExoduS|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
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02/28/2013, 09:46
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#546
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elite*gold: 20
Join Date: Sep 2012
Posts: 289
Received Thanks: 120
|
Code:
/*============================================*/
/*===============[ iSkyLikeX & Trademark ]==============*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER 0x00A538D8
#define ADR_SERVERPOINTER 0x00A53868
#define ADR_BASEPOINTER 0x00AAF658
#define ADR_DEVICEPOINTER 0x00A53440
#define OFS_DEVICEPOINTER 0x002B930
#define ADR_ANGELS 0x00A5343C
#define ADR_WEAPONBASE 0x00A7650C
#define ADR_REMOTEPOINTER 0x00B7D550
#define ADR_MATRIX 0x**
#define ADR_CLASSBASE 0x**
#define ADR_ROOM 0x**
/*================[ Adresses ]================*/
#define ADR_GMWARNING 0x00AA112C
#define ADR_GMWARNINGIP 0x00AA0D2C
#define ADR_SUPERNOSPREAD 0x0089A3A8
#define ADR_UNLAMMO 0x00A53844
#define ADR_VEHICLEJUMP 0x008617EC
#define ADR_PUSHMEAWAY 0x0087204C
#define ADR_ANTIFLASHM14 0x0087204C
#define ADR_SPEED 0x0089A710
#define ADR_CQCPRONE 0x0090FCEC
#define ADR_ANTIKICKCALL 0x008595EC
#define ADR_FULLBRIGHT1 0x00A5439C
#define ADR_FULLBRIGHT2 0x00A543A4
#define ADR_FULLBRIGHT3 0x00A543A8
#define ADR_CHANGEROLL 0x0089A3C0
#define ADR_BONESHOT 0x000
#define ADR_BONESHOT2 0x00B9E5B0
#define ADR_NOWATER1 0x00A5AFF8
#define ADR_NOWATER2 0x00A5AFFC
#define ADR_VIRTUALJUMP 0x0089A364
#define ADR_NXCASH 0x00A53958
#define ADR_WALKUNDERWATER 0x00A5B000
#define ADR_USERREADY 0x00AB1298
#define ADR_NOSPAWNWAIT 0x00B9BD84
#define ADR_NOBOUNDS1 0x00B8C7A0
#define ADR_NOBOUNDS2 0x00B8C7A4
#define ADR_NOBOUNDS3 0x00B8C7A8
#define ADR_FASTLOCKON 0x0090FD88
#define ADR_SCOPE 0x0090FCF8
#define ADR_SCOPESIZE 0x0090FD00
#define ADR_STAMINA1 0x008728C8
#define ADR_STAMINA2 0x008728CC
#define ADR_STAMINA3 0x008728D0
#define ADR_STAMINA4 0x008728D4
#define ADR_STAMINA5 0x008728D8
#define ADR_STAMINAREFILL 0x009D0AE4
#define ADR_NOWEAPONGRAVITY 0x0089A3A0
#define ADR_PLANTANYWHERE 0x000
#define ADR_DEFUSEANYWHERE 0x0090FD0C
#define ADR_FASTHEALTH 0x00A5876C
#define ADR_FASTAMMO 0x00A5875C
#define ADR_FASTREPAIR 0x00A58764
#define ADR_FASTFLAG 0x00A58774
#define ADR_GAMESPEED 0x00A53460
#define ADR_SILENTWALK 0x00B8C7A4
#define ADR_SILENTRELOAD 0x00B8C7A4
#define ADR_ANTIRADAR 0x00A5B030
#define ADR_AIWEAPONCQC 0x0090FCEC
#define ADR_ENABLEMOUSE 0x00A5346C
#define ADR_SWIM1 0x**
#define ADR_SWIM2 0x**
/*=================[ State ]==================*/
#define ADR_WEAPONRELOAD 0x00A53930
#define ADR_WEAPONSHOT 0x00A53924
#define ADR_PLAYERVEHICLE 0x00A5391C
#define ADR_PLAYERPRONE 0x00A53910
/*=================[ User ]===================*/
#define ADR_USERNAME 0x9C4
#define ADR_USERIP 0x6D8
#define ADR_USERTEAM 0x1CF0
#define ADR_USERHEALTH 0x1B94
#define ADR_USERMAXHEALTH 0x1B98
#define ADR_USERFLAGS 0x1B90
#define ADR_USERDEATHS 0x1B8C
#define ADR_USERKILLS 0x1B88
#define ADR_USERCLASS 0x1CF5
#define ADR_USERPOINTS 0x1B6C
/*================[ Offsets ]=================*/
#define OFS_VIEWX 0x00101D4
#define OFS_VIEWY 0x00101D8
#define OFS_VIEWZ 0x00101DC
#define OFS_YAW 0x00101C4
#define OFS_PITCH 0x00101A8
#define OFS_POS_X 0x0010300
#define OFS_POS_Y 0x0010310
#define OFS_POS_Z 0x0010308
#define OFS_LOCALINDEX 0x00A40C
#define OFS_GLOBALINDEX 0x001D10
#define OFS_FORCEKICK 0x00BE8D8
#define OFS_ROOMNUMBER 0x00E08A4
#define OFS_MYPLAYERSLOT 0x00E08A8
#define OFS_MYPLAYERTEAM 0x00E08AC
#define OFS_GAMETYPE 0x00C17E0
#define OFS_PACKET 0x00BE8D8
#define OFS_3DPLAYERVIEW 0x00101A0
#define OFS_NOSERVERKICK 0x00361
#define OFS_EARTHQUAKE 0x0010384
#define OFS_NODELAY 0x0010410
#define OFS_NORELOAD 0x001040D
#define OFS_NOSWITCHTIME 0x001040D
#define OFS_NORECOIL1 0x00C444
#define OFS_NORECOIL2 0x00C448
#define OFS_NORECOIL3 0x00C44C
#define OFS_MAP 0x00C1C1C
#define OFS_FASTNADEBLAST 0x0010114
#define OFS_STARTROOMSIZE 0xA8
#define OFS_READYROOMSIZE 0x8E0
#define OFS_NOFALLDAMAGE 0x00102E8
#define OFS_AUTOSHOT 0x00103868F
#define OFS_AUTOPLANT 0x0010370
#define OFS_AUTODEFUSE 0x0010374
#define OFS_SLOT1 0x00C70D0
#define OFS_SLOT2 0x00C70D1
#define OFS_SLOT3 0x00C70D2
#define OFS_SLOT4 0x00C70D3
#define OFS_SLOT5 0x00C70D4
#define OFS_SLOT6 0x00C70D5
#define OFS_SLOT7 0x00C70D6
#define OFS_SLOT8 0x00C70D7
#define OFS_SPECTATE 0x00E0934
#define OFS_FASTRELOAD 0x00E95EC
#define OFS_STW 0x001380
#define OFS_PLAYERSTATE 0x00C4CC
#define OFS_WEAPONSTATE 0x00C4D0
#define OFS_WEAPON1 0x00101EC
#define OFS_WEAPON2 0x00101EE
#define OFS_WEAPON3 0x00101F0
#define OFS_INVISIBLE 0x00DF354
#define OFS_LEVEL 0x00DF330
#define OFS_DINAR 0x00DF340
#define OFS_SLOTBASE 0x00C5F7C0A
#define OFS_SPEED 0x001010C
#define OFS_NOSPREAD 0x0010110
#define OFS_MASTER 0x00E08A8
#define OFS_PREMIUM1 0x0058C
#define OFS_PREMIUM2 0x00590
#define OFS_LOWGRAVITY 0x00C4B0
/*================[ Assembly ]=================*/
#define ASM_AUTOMEDIC 0x**
#define ASM_AUTOAMMO 0x**
#define ASM_AUTOREPAIR1 0x**
#define ASM_AUTOREPAIR2 0x**
#define ASM_MINEVIEW1 0x**
#define ASM_MINEVIEW2 0x**
#define ASM_BACKTOLOBBY 0x004D35CF
#define ASM_MESSAGEBOX 0x00419918
#define ASM_COMMAND 0x004D3922
#define ASM_CHATCOMMAND 0x**
#define ASM_ALLWAYSCROSSHAIR 0x**
#define ASM_UNLAMMO 0x00503E0F
#define ASM_QUICKPLANT 0x**
#define ASM_QUICKDEFUSE 0x**
#define ASM_VEHICLENFD 0x0042974F
#define ASM_VEHICLERADARGPS 0x**
#define ASM_VEHICLENOOVERHEAT 0x**
#define ASM_SUPERCAR1 0x**
#define ASM_SUPERCAR2 0x**
#define ASM_SUPERNOSPREAD 0x**
#define ASM_ROOMFILTER1 0x**
#define ASM_ROOMFILTER2 0x**
#define ASM_ROOMFILTER3 0x**
#define ASM_ROOMFILTER4 0x**
#define ASM_PREMCROSSHAIR1 0x**
#define ASM_PREMCROSSHAIR2 0x**
#define ASM_DEATHCAM 0x**
#define ASM_CQCPRONE 0x**
#define ASM_KICKAS 0x**
#define ASM_BULLETS 0x**
#define ASM_WTW 0x**
#define ASM_RADARGPS 0x**
#define ASM_FFAGPS 0x**
#define ASM_STAMINAUP5 0x**
#define ASM_STAMINAUP10 0x**
#define ASM_NORELOAD 0x**
#define ASM_NODELAY 0x**
#define ASM_EVENTNEWS 0x0040EFB2
#define ASM_OPK1 0x**
#define ASM_OPK2 0x**
#define ASM_OPK3 0x**
#define ASM_INVISIBLECHECK 0x**
#define ASM_ARTILLERY1 0x**
#define ASM_ARTILLERY2 0x**
#define ASM_ARTILLERY3 0x**
#define ASM_ARTILLERY4 0x**
#define ASM_ARTILLERY5 0x**
#define ASM_ARTILLERY6 0x**
#define ASM_ARTILLERY7 0x**
#define ASM_ARTILLERY8 0x**
#define ASM_AUTOSTART 0x0053B6F0
#define ASM_AUTOREADY 0x0053B6F0
#define ASM_VEHICLEJUMP1 0x**
#define ASM_VEHICLEJUMP2 0x**
#define ASM_VEHICLEJUMP3 0x**
#define ASM_VEHICLEJUMP4 0x**
#define ASM_VEHICLEINVISIBLE 0x**
#define ASM_VEHICLEOVERHEAT 0x**
/*================[ Bypass ]==================*/
===================> WarRock.exe
#define ASM_WARROCK_NODETECTION 0x**
#define ASM_WARROCK_SELFCRC 0x**
#define ASM_WARROCK_CHECK_1 0x**
#define ASM_WARROCK_CHECK_2 0x**
===================> EHSvc.dll
#define ASM_EHSVC_SELFCRC 0x**
#define ASM_EHSVC_DETECTION 0x**
#define ASM_EHSVC_ASM_DETECTION 0x**
#define ASM_EHSVC_ANTICRASH 0x**
#define ASM_EHSVC_NANO_CHECK_1 0x**
#define ASM_EHSVC_NANO_CHECK_2 0x**
#define ASM_EHSVC_NANO_CHECK_3 0x**
/*================[ Structs ]=================*/
struct CPlayer
{
char xJumpToAdress1[0xC4CC];
BYTE PlayerState;//0xC4CC
char xJumpToAdress2[0x3CDB];
float Pitch; // 0x00101A8
char xJumpToAdress2[0x18];
float Yaw; // 0x00101C4
char xJumpToAdress3[0xC];
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char xJumpToAdress4[0xC];
WORD Weapon;//0x101EC
char xJumpToAdress5[0x3E33];
float PosX;//0x10300
char xJumpToAdress6[0x4];
float PosZ;//0x10308
char xJumpToAdress7[0x4];
float PosY;//0x10310
};
struct CServer
{
char xJumpToAdress1[0xBE8D8];
DWORD Packet; //0xBE8D8
char xJumpToAdress2[0x87F4];
BYTE Slot1; //0xC70D0
BYTE Slot2; //0xC70D1
BYTE Slot3; //0xC70D2
BYTE Slot4; //0xC70D3
BYTE Slot5; //0xC70D4
BYTE Slot6; //0xC70D5
BYTE Slot7; //0xC70D6
BYTE Slot8; //0xC70D7
char xJumpToAdress3[0x1827C];
LONG Invisible; //0xDF354
char xJumpToAdress4[0x1548];
DWORD RoomNumber; //0xE08A4
DWORD MyPlayerSlot; //0xE08A8
DWORD MyTeam; //0xE08AC
};
struct CPlayerInfo
{
char xJumpToAdress1[0x6D8];
CHAR IPAddress[16]; //0x6D8
char xJumpToAdress2[0x2DC];
CHAR Name[16]; //0x9C4
char xJumpToAdress4[0x11C0];
INT Kills; //0x1B88
INT Deaths; //0x1B8C
INT Flags; //0x1B90
INT Health; //0x1B94
INT MaxHealth; //0x1B98
char xJumpToAdress6[0x154];
BYTE Team; //0x1CF0
char xJumpToAdress7[0x4];
INT Class; //0x1CF5
};
struct CBase
{
CPlayer* pLocal;
char xJumpToAdress1[0x129C74];
CPlayer** pGlobal;
};
/*============================================*/
/*==============[ Version 1.0 ]===============*/
/*============[ Skype: alpine413 ]============*/
/*============================================*/
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02/28/2013, 15:50
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#547
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elite*gold: 0
Join Date: Sep 2012
Posts: 35
Received Thanks: 0
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Request@ GetPlayerInfo and EnemyOnle struckt and Adr_StructSize
What it is:
Code:
if([B]GetScreenCoordFromWorld[/B](pDevice, g_vView, g_pPlayer)
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02/28/2013, 16:20
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#548
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elite*gold: 0
Join Date: Jul 2012
Posts: 1,426
Received Thanks: 1,370
|
Quote:
Originally Posted by iSkyLikeX
Code:
/*============================================*/
/*===============[ iSkyLikeX & Trademark ]==============*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER 0x00A538D8
#define ADR_SERVERPOINTER 0x00A53868
#define ADR_BASEPOINTER 0x00AAF658
#define ADR_DEVICEPOINTER 0x00A53440
#define OFS_DEVICEPOINTER 0x002B930
#define ADR_ANGELS 0x00A5343C
#define ADR_WEAPONBASE 0x00A7650C
#define ADR_REMOTEPOINTER 0x00B7D550
#define ADR_MATRIX 0x**
#define ADR_CLASSBASE 0x**
#define ADR_ROOM 0x**
/*================[ Adresses ]================*/
#define ADR_GMWARNING 0x00AA112C
#define ADR_GMWARNINGIP 0x00AA0D2C
#define ADR_SUPERNOSPREAD 0x0089A3A8
#define ADR_UNLAMMO 0x00A53844
#define ADR_VEHICLEJUMP 0x008617EC
#define ADR_PUSHMEAWAY 0x0087204C
#define ADR_ANTIFLASHM14 0x0087204C
#define ADR_SPEED 0x0089A710
#define ADR_CQCPRONE 0x0090FCEC
#define ADR_ANTIKICKCALL 0x008595EC
#define ADR_FULLBRIGHT1 0x00A5439C
#define ADR_FULLBRIGHT2 0x00A543A4
#define ADR_FULLBRIGHT3 0x00A543A8
#define ADR_CHANGEROLL 0x0089A3C0
#define ADR_BONESHOT 0x000
#define ADR_BONESHOT2 0x00B9E5B0
#define ADR_NOWATER1 0x00A5AFF8
#define ADR_NOWATER2 0x00A5AFFC
#define ADR_VIRTUALJUMP 0x0089A364
#define ADR_NXCASH 0x00A53958
#define ADR_WALKUNDERWATER 0x00A5B000
#define ADR_USERREADY 0x00AB1298
#define ADR_NOSPAWNWAIT 0x00B9BD84
#define ADR_NOBOUNDS1 0x00B8C7A0
#define ADR_NOBOUNDS2 0x00B8C7A4
#define ADR_NOBOUNDS3 0x00B8C7A8
#define ADR_FASTLOCKON 0x0090FD88
#define ADR_SCOPE 0x0090FCF8
#define ADR_SCOPESIZE 0x0090FD00
#define ADR_STAMINA1 0x008728C8
#define ADR_STAMINA2 0x008728CC
#define ADR_STAMINA3 0x008728D0
#define ADR_STAMINA4 0x008728D4
#define ADR_STAMINA5 0x008728D8
#define ADR_STAMINAREFILL 0x009D0AE4
#define ADR_NOWEAPONGRAVITY 0x0089A3A0
#define ADR_PLANTANYWHERE 0x000
#define ADR_DEFUSEANYWHERE 0x0090FD0C
#define ADR_FASTHEALTH 0x00A5876C
#define ADR_FASTAMMO 0x00A5875C
#define ADR_FASTREPAIR 0x00A58764
#define ADR_FASTFLAG 0x00A58774
#define ADR_GAMESPEED 0x00A53460
#define ADR_SILENTWALK 0x00B8C7A4
#define ADR_SILENTRELOAD 0x00B8C7A4
#define ADR_ANTIRADAR 0x00A5B030
#define ADR_AIWEAPONCQC 0x0090FCEC
#define ADR_ENABLEMOUSE 0x00A5346C
#define ADR_SWIM1 0x**
#define ADR_SWIM2 0x**
/*=================[ State ]==================*/
#define ADR_WEAPONRELOAD 0x00A53930
#define ADR_WEAPONSHOT 0x00A53924
#define ADR_PLAYERVEHICLE 0x00A5391C
#define ADR_PLAYERPRONE 0x00A53910
/*=================[ User ]===================*/
#define ADR_USERNAME 0x9C4
#define ADR_USERIP 0x6D8
#define ADR_USERTEAM 0x1CF0
#define ADR_USERHEALTH 0x1B94
#define ADR_USERMAXHEALTH 0x1B98
#define ADR_USERFLAGS 0x1B90
#define ADR_USERDEATHS 0x1B8C
#define ADR_USERKILLS 0x1B88
#define ADR_USERCLASS 0x1CF5
#define ADR_USERPOINTS 0x1B6C
/*================[ Offsets ]=================*/
#define OFS_VIEWX 0x00101D4
#define OFS_VIEWY 0x00101D8
#define OFS_VIEWZ 0x00101DC
#define OFS_YAW 0x00101C4
#define OFS_PITCH 0x00101A8
#define OFS_POS_X 0x0010300
#define OFS_POS_Y 0x0010310
#define OFS_POS_Z 0x0010308
#define OFS_LOCALINDEX 0x00A40C
#define OFS_GLOBALINDEX 0x001D10
#define OFS_FORCEKICK 0x00BE8D8
#define OFS_ROOMNUMBER 0x00E08A4
#define OFS_MYPLAYERSLOT 0x00E08A8
#define OFS_MYPLAYERTEAM 0x00E08AC
#define OFS_GAMETYPE 0x00C17E0
#define OFS_PACKET 0x00BE8D8
#define OFS_3DPLAYERVIEW 0x00101A0
#define OFS_NOSERVERKICK 0x00361
#define OFS_EARTHQUAKE 0x0010384
#define OFS_NODELAY 0x0010410
#define OFS_NORELOAD 0x001040D
#define OFS_NOSWITCHTIME 0x001040D
#define OFS_NORECOIL1 0x00C444
#define OFS_NORECOIL2 0x00C448
#define OFS_NORECOIL3 0x00C44C
#define OFS_MAP 0x00C1C1C
#define OFS_FASTNADEBLAST 0x0010114
#define OFS_STARTROOMSIZE 0xA8
#define OFS_READYROOMSIZE 0x8E0
#define OFS_NOFALLDAMAGE 0x00102E8
#define OFS_AUTOSHOT 0x00103868F
#define OFS_AUTOPLANT 0x0010370
#define OFS_AUTODEFUSE 0x0010374
#define OFS_SLOT1 0x00C70D0
#define OFS_SLOT2 0x00C70D1
#define OFS_SLOT3 0x00C70D2
#define OFS_SLOT4 0x00C70D3
#define OFS_SLOT5 0x00C70D4
#define OFS_SLOT6 0x00C70D5
#define OFS_SLOT7 0x00C70D6
#define OFS_SLOT8 0x00C70D7
#define OFS_SPECTATE 0x00E0934
#define OFS_FASTRELOAD 0x00E95EC
#define OFS_STW 0x001380
#define OFS_PLAYERSTATE 0x00C4CC
#define OFS_WEAPONSTATE 0x00C4D0
#define OFS_WEAPON1 0x00101EC
#define OFS_WEAPON2 0x00101EE
#define OFS_WEAPON3 0x00101F0
#define OFS_INVISIBLE 0x00DF354
#define OFS_LEVEL 0x00DF330
#define OFS_DINAR 0x00DF340
#define OFS_SLOTBASE 0x00C5F7C0A
#define OFS_SPEED 0x001010C
#define OFS_NOSPREAD 0x0010110
#define OFS_MASTER 0x00E08A8
#define OFS_PREMIUM1 0x0058C
#define OFS_PREMIUM2 0x00590
#define OFS_LOWGRAVITY 0x00C4B0
/*================[ Assembly ]=================*/
#define ASM_AUTOMEDIC 0x**
#define ASM_AUTOAMMO 0x**
#define ASM_AUTOREPAIR1 0x**
#define ASM_AUTOREPAIR2 0x**
#define ASM_MINEVIEW1 0x**
#define ASM_MINEVIEW2 0x**
#define ASM_BACKTOLOBBY 0x004D35CF
#define ASM_MESSAGEBOX 0x00419918
#define ASM_COMMAND 0x004D3922
#define ASM_CHATCOMMAND 0x**
#define ASM_ALLWAYSCROSSHAIR 0x**
#define ASM_UNLAMMO 0x00503E0F
#define ASM_QUICKPLANT 0x**
#define ASM_QUICKDEFUSE 0x**
#define ASM_VEHICLENFD 0x0042974F
#define ASM_VEHICLERADARGPS 0x**
#define ASM_VEHICLENOOVERHEAT 0x**
#define ASM_SUPERCAR1 0x**
#define ASM_SUPERCAR2 0x**
#define ASM_SUPERNOSPREAD 0x**
#define ASM_ROOMFILTER1 0x**
#define ASM_ROOMFILTER2 0x**
#define ASM_ROOMFILTER3 0x**
#define ASM_ROOMFILTER4 0x**
#define ASM_PREMCROSSHAIR1 0x**
#define ASM_PREMCROSSHAIR2 0x**
#define ASM_DEATHCAM 0x**
#define ASM_CQCPRONE 0x**
#define ASM_KICKAS 0x**
#define ASM_BULLETS 0x**
#define ASM_WTW 0x**
#define ASM_RADARGPS 0x**
#define ASM_FFAGPS 0x**
#define ASM_STAMINAUP5 0x**
#define ASM_STAMINAUP10 0x**
#define ASM_NORELOAD 0x**
#define ASM_NODELAY 0x**
#define ASM_EVENTNEWS 0x0040EFB2
#define ASM_OPK1 0x**
#define ASM_OPK2 0x**
#define ASM_OPK3 0x**
#define ASM_INVISIBLECHECK 0x**
#define ASM_ARTILLERY1 0x**
#define ASM_ARTILLERY2 0x**
#define ASM_ARTILLERY3 0x**
#define ASM_ARTILLERY4 0x**
#define ASM_ARTILLERY5 0x**
#define ASM_ARTILLERY6 0x**
#define ASM_ARTILLERY7 0x**
#define ASM_ARTILLERY8 0x**
#define ASM_AUTOSTART 0x0053B6F0
#define ASM_AUTOREADY 0x0053B6F0
#define ASM_VEHICLEJUMP1 0x**
#define ASM_VEHICLEJUMP2 0x**
#define ASM_VEHICLEJUMP3 0x**
#define ASM_VEHICLEJUMP4 0x**
#define ASM_VEHICLEINVISIBLE 0x**
#define ASM_VEHICLEOVERHEAT 0x**
/*================[ Bypass ]==================*/
===================> WarRock.exe
#define ASM_WARROCK_NODETECTION 0x**
#define ASM_WARROCK_SELFCRC 0x**
#define ASM_WARROCK_CHECK_1 0x**
#define ASM_WARROCK_CHECK_2 0x**
===================> EHSvc.dll
#define ASM_EHSVC_SELFCRC 0x**
#define ASM_EHSVC_DETECTION 0x**
#define ASM_EHSVC_ASM_DETECTION 0x**
#define ASM_EHSVC_ANTICRASH 0x**
#define ASM_EHSVC_NANO_CHECK_1 0x**
#define ASM_EHSVC_NANO_CHECK_2 0x**
#define ASM_EHSVC_NANO_CHECK_3 0x**
/*================[ Structs ]=================*/
struct CPlayer
{
char xJumpToAdress1[0xC4CC];
BYTE PlayerState;//0xC4CC
char xJumpToAdress2[0x3CDB];
float Pitch; // 0x00101A8
char xJumpToAdress2[0x18];
float Yaw; // 0x00101C4
char xJumpToAdress3[0xC];
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char xJumpToAdress4[0xC];
WORD Weapon;//0x101EC
char xJumpToAdress5[0x3E33];
float PosX;//0x10300
char xJumpToAdress6[0x4];
float PosZ;//0x10308
char xJumpToAdress7[0x4];
float PosY;//0x10310
};
struct CServer
{
char xJumpToAdress1[0xBE8D8];
DWORD Packet; //0xBE8D8
char xJumpToAdress2[0x87F4];
BYTE Slot1; //0xC70D0
BYTE Slot2; //0xC70D1
BYTE Slot3; //0xC70D2
BYTE Slot4; //0xC70D3
BYTE Slot5; //0xC70D4
BYTE Slot6; //0xC70D5
BYTE Slot7; //0xC70D6
BYTE Slot8; //0xC70D7
char xJumpToAdress3[0x1827C];
LONG Invisible; //0xDF354
char xJumpToAdress4[0x1548];
DWORD RoomNumber; //0xE08A4
DWORD MyPlayerSlot; //0xE08A8
DWORD MyTeam; //0xE08AC
};
struct CPlayerInfo
{
char xJumpToAdress1[0x6D8];
CHAR IPAddress[16]; //0x6D8
char xJumpToAdress2[0x2DC];
CHAR Name[16]; //0x9C4
char xJumpToAdress4[0x11C0];
INT Kills; //0x1B88
INT Deaths; //0x1B8C
INT Flags; //0x1B90
INT Health; //0x1B94
INT MaxHealth; //0x1B98
char xJumpToAdress6[0x154];
BYTE Team; //0x1CF0
char xJumpToAdress7[0x4];
INT Class; //0x1CF5
};
struct CBase
{
CPlayer* pLocal;
char xJumpToAdress1[0x129C74];
CPlayer** pGlobal;
};
/*============================================*/
/*==============[ Version 1.0 ]===============*/
/*============[ Skype: alpine413 ]============*/
/*============================================*/
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Code:
Give Credits to R3DL!n3 for #define ADR_PUSHMEAWAY 0x0087204C
#define ADR_ANTIFLASHM14 0x0087204C and other coder like Aeroman for Eventsnews and etc ... for the addys :) and dont tell me that you found it self please :D
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02/28/2013, 20:15
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#549
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elite*gold: 0
Join Date: Apr 2012
Posts: 594
Received Thanks: 810
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Quote:
Originally Posted by ~ExoduS~*
Code:
Give Credits to R3DL!n3 for #define ADR_PUSHMEAWAY 0x0087204C
#define ADR_ANTIFLASHM14 0x0087204C and other coder like Aeroman for Eventsnews and etc ... for the addys :) and dont tell me that you found it self please :D
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And ChangeRoll, AntiRadar, Earthquacke, etc.
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03/01/2013, 01:03
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#550
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elite*gold: 0
Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
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Quote:
Originally Posted by ignorehax
Request@ GetPlayerInfo and EnemyOnle struckt and Adr_StructSize
What it is:
Code:
if([B]GetScreenCoordFromWorld[/B](pDevice, g_vView, g_pPlayer)
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StructSize = 0x00A40C
EnemyOnly = Team on CPlayerInfo
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03/02/2013, 16:42
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#551
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elite*gold: 0
Join Date: Jul 2011
Posts: 3,812
Received Thanks: 1,840
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Code:
#define ADR_JUMP 0x90FD44
Off Value = 180
Data type = float
- R3d_L!ne
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03/02/2013, 23:49
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#552
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elite*gold: 0
Join Date: Sep 2012
Posts: 182
Received Thanks: 223
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Quote:
Originally Posted by xroute66x™ :)
Code:
#define ADR_JUMP 0x90FD44
Off Value = 180
Data type = float
- R3d_L!ne
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Stell dir vor, es gibt auch Leute die das gefunden haben & keine Credits an R3d_L1ne geben
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03/02/2013, 23:56
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#553
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elite*gold: 0
Join Date: Jul 2011
Posts: 3,812
Received Thanks: 1,840
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Quote:
Originally Posted by SonyRazzer
Stell dir vor, es gibt auch Leute die das gefunden haben & keine Credits an R3d_L1ne geben 
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Laber?!
Voll die Assis
#define ADR_USER_HP 0x1B94
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03/03/2013, 21:22
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#554
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elite*gold: 0
Join Date: Sep 2012
Posts: 35
Received Thanks: 0
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REQUEST@ Structs CPlayer!!
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03/04/2013, 04:53
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#555
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elite*gold: 0
Join Date: Nov 2007
Posts: 119
Received Thanks: 45
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#Request Memory Artillery
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