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WarRock - Pointer und Offsets

Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.

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Old 02/07/2013, 20:06   #526
 
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Ein paar Addys undso.
Code:
DWORD ASM_COMMAND = 0x4D3B76;
DWORD ASM_DEATHCAM = 0x4582FC;
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Old 02/12/2013, 19:19   #527
 
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#request working structs
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Old 02/13/2013, 05:27   #528
 
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Code:
struct CPlayer
{
 char Eagl31[50244];//0x00
 float NoRecoil1;//0xC444
 float NoRecoil2;//0xC448
 float NoRecoil3;//0xC44C
 char Eagl32[72];//0xC450
 BYTE index;//0xC498
 char Eagl33[19];//0xC499
 float GravityX;//0xC4AC
 float GravityY;//0xC4B0
 float GravityZ;//0xC4B4
 char Eagl34[24];//0xC4B8
 int WeaponState;//0xC4D0
 char Eagl35[15416];//0xC4D4
 float PlayerSpeed;//0x1010C
 float NoSpread;//0x10110
 float FastNadeBlast;//0x10114
 char Eagl36[136];//0x10118
 float PlayerView;//0x101A0
 char Eagl37[4];//0x101A4
 float Pitch;//0x101A8
 char Eagl38[24];//0x101AC
 float Yaw;//0x101C4
 char Eagl39[12];//0x101C8
 float ViewX;//0x101D4
 float ViewY;//0x101D8
 float ViewZ;//0x101DC
 char Eagl310[12];//0x101E0
 WORD Weapon1;//0x101EC
 WORD Weapon2;//0x101EE
 WORD Weapon3;//0x101F0
 char Eagl311[90];//0x101F2
 BYTE PlayerState;//0x1024C
 char Eagl544[4]; //10250
 float pos1;           //10254
 float pos2;           //10258
 float pos3;           //1025C
 char Eagl312[136];//10260
 float NoFallDamage;//0x102E8
 char Eagl313[20];//0x102EC
 float PosX;//0x10300
 char Eagl314[4];//0x10304
 float PosY;//0x10310
 char Eagl315[4];//0x10314
 float PosZ;//0x10308
 char Eagl316[100];//0x1030C
 DWORD AutoPlant;//0x10370
 DWORD AutoDefuse;//0x10374
 char Eagl317[14];//0x10378
 DWORD AutoShot;//0x10386
 char Eagl318[110];//0x1038A
 float NOM134IDLE;//0x103F8
};
struct CServer
{
char UnknownData1[0xBE8D8];//0x00
DWORD Packet;//0xBE8D8
CHAR UnknownData2[0x378C];//0xBE8DC
int Master;//0xC2068
char UnknownData3[0x5055];//0xC206C
BYTE Slot1;//0xC70C1
BYTE Slot2;//0xC70C2
BYTE Slot3;//0xC70C3
BYTE Slot4;//0xC70C4
BYTE Slot5;//0xC70C5
BYTE Slot6;//0xC70C6
BYTE Slot7;//0xC70C7
BYTE Slot8;//0xC70C8
char UnknownData4[0x1827B];//0xC70C9
LONG Invisible;//0xDF344
char UnknownData5[0x154C];//0xDF34C
DWORD RoomNumber;//0xE0898
DWORD MyPlayerSlot;//0xE089C
DWORD MyTeam;//0xE08A0
};

struct CServerBase
{
CServer* MyServer;
};

struct CPlayerInfo
{
CHAR UnknownData1[0x6D8];//0x00
CHAR IPAddress[16];//0x6D8
CHAR UnknownData2[0x2DC];//0x6E8
CHAR NAME[16];//0x9C4
CHAR UnknownData3[0x11B4];//0x9D4
INT KILLS;//0x1B88
INT DEATHS;//0x1B8C
INT FLAGS;//0x1B90
INT HEALTH;//0x1B94
INT MAXHELATH;//0x1B98
CHAR UnknownData4[0x94];//0x1B9C
BYTE ISREDY;//0x1C30
CHAR UnknownData5[0xBF];//0x1C31
BYTE TEAM;//0x1CF0
CHAR UnknownData6[0x4];//0x1B9C
int pClass;//0x1BA0
CHAR UnknownData7[0x1BFF];//0x1CF1
};//0x1CF8

struct CBase
{
CPlayer* pLocal;//0xA4FEB0
char _00[0x1280E4];//0xA4FEB4
CPlayer** pGlobal;//0xB77F98
};


struct CLocal
{
	char xJumpToAdress0[32];//0x00
	float PosX;//0x20
    float PosY;//0x24            
    float PosZ;//0x28
    char xJumpToAdress1[36];//0x2C
    float Pitch;//0x50
    float Yaw;//0x54
};

struct CMatrix
{
	D3DXMATRIX Project;//0x00
	D3DXMATRIX View;//0x40
};
Code:
CLocal* p_Local = NULL;
CBase* p_Player = (CBase*)ADR_PlayerPointer;
CMatrix* p_Matrix = (CMatrix*)ADR_MatrixPointer;
CServerBase* p_Server = (CServerBase*)ADR_ServerPointer;
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Old 02/14/2013, 15:28   #529
 
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#Request new addyes.
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Old 02/14/2013, 18:43   #530
 
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:P

Addylogger by Eagl3

Quote:
//~~~~~~~~~~~~~~~Addy Logger~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~By Eagl3~~~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~~POINTER~~~~~~~~~~~~~~~~//
#define ADR_PLAYERPOINTER 0x00A53B98
#define ADR_SERVERPOINTER 0x00A53B28
#define ADR_BASEPOINTER 0x00AAF918
#define ADR_VIEWANGELS 0x00A536FC
#define ADR_MATRIX 0x009EA1F0
//~~~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~~~//
#define ADR_QUICKPLANT/DEFUSE 0x00A53720
#define ADR_PLANTANYWHERE 0x00A5388B
#define ADR_DEFUSEANYWHERE 0x009ED224
#define ADR_STAMINA1 0x00872B68
#define ADR_STAMINA2 0x00872B6C
#define ADR_STAMINA3 0x00872B70
#define ADR_STAMINA4 0x00872B74
#define ADR_STAMINA5 0x00872B7C
#define ADR_NOSPAWNWAIT 0x00B9C044
#define ADR_IMDRUNK 0x00A53AC0
#define ADR_ACCURACYAS 0x00A58AC4
#define ADR_SPEED 0x0089AC30
#define ADR_ROOLSPEED 0x0089AA14
#define ADR_STW 0x00872B64
#define ADR_WTW 0x00872944
#define ADR_BONESHOT 0x0089B658
#define ADR_SUPERNOSPREAD 0x0089A780
#define ADR_ANTIAFK 0x00B8CA14
#define ADR_DISTANCEGUNPLAYER 0x0089A89C
#define ADR_SCOPE 0x0090FDA0
#define ADR_FASTLOCKON 0x00A5376C
#define ADR_FASTAMMO 0x00A58A0C
#define ADR_FASTMEDIC 0x00A58A2C
#define ADR_FASTREPAIR 0x00A5B348
#define ADR_FASTFLAG 0x00A5B2C0
#define ADR_GMWARNING 0x00ABDE04
#define ADR_NOBOUNDS1 0x00B8CA60
#define ADR_NOBOUNDS2 0x00B8CA64
#define ADR_NOBOUNDS3 0x00B8CA68
#define ADR_NOWATER1 0x00A5B2BC
#define ADR_NOWATER2 0x00A5B2B8
#define ADR_GLASSWALL 0x00A537F0
#define ADR_NEARFOG 0x00A5B2D0
#define ADR_FARFOG 0x00A5B2D8
//~~~~~~~~~~~~~~~~~~PX~~~~~~~~~~~~~~~~~~~~//
#define ADR_EXTRAAMMO1 0x0090798A
#define ADR_EXTRAAMMO2 0x0090798C
#define ADR_SNIPER 0x0090798E
#define ADR_ASSAULT 0x0090798C
#define ADR_BANDAGE 0x00907995
//~~~~~~~~~~~~~~~~~OFS~~~~~~~~~~~~-~~~~~~~//
#define OFS_NFD 0x102E8
#define OFS_SLOT5 0x00C70D4
#define OFS_SLOT6 0x00C70D5
#define OFS_SLOT7 0x00C70D6
#define OFS_SLOT8 0x00C70D7
#define OFS_NORELOAD 0x001040D
#define OFS_NOSRPEAD 0x00A58AC4
#define OFS_NORECOIL1 0xC444
#define OFS_NORECOIL2 0xC448
#define OFS_NORECOIL3 0xC48C
#define OFS_PREMIUM 0x0058C
#define OFS_X 0x0010300
#define OFS_Y 0x0010310
#define OFS_Z 0x0010308
#define OFS_FASTNADEBLAST 0x0010114
#define OFS_WEAPON1 0x00101EC
#define OFS_WEAPON2 0x00101EE
#define OFS_GLOBALSIZE 0x001D10
#define OFS_LOCALSIZE 0x00A40C
//~~~~~~~~~~~~~~~~ACCOUNT~~~~~~~~~~-~~~~~~//
#define ADR_D3DNAME 0x00AB02DC
#define ADR_D3DIP 0x00AAFFF0
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Old 02/14/2013, 23:34   #531
 
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Code:
//##########################################################//
//################ [ Kazbah's Addylogger ] #################//
//##########################################################//
//################# [ Time:  23:29:00  ] ###################//
//##########################################################//

//================ [ Pointers ] ================//
 DWORD ADR_POINTER_PLAYER           = 0xA53B98; // 14/2/2013 
 DWORD ADR_POINTER_SERVER           = 0xA53B28; // 14/2/2013 
 DWORD ADR_POINTER_ANGELS           = 0xA536FC; // 14/2/2013 
 DWORD ADR_POINTER_BASE             = 0xAAF918; // 14/2/2013 
 DWORD ADR_POINTER_MATRIX           = 0x9EA1F0; // 14/2/2013 
 static CONST DWORD DevicePointer   = Private; // 14/2/2013 
//================ [ Command ] =================//
 DWORD ADR_COMMAND                  = Private; // 14/2/2013 
 DWORD ADR_PACKET                   = 0xBE8D8; // 14/2/2013 
//================ [ Memorys ] =================//
 DWORD ADR_FASTLOCKON               = 0x9DA188; // 14/2/2013 
 DWORD ADR_MEMORY_WALKTHROUGHWALLS  = 0x892078; // 14/2/2013 
 DWORD ADR_MEMORY_DEFUSEANYWHERE    = 0x90FDB4; // 14/2/2013 
 DWORD ADR_MEMORY_PLANTANYWHERE     = 0xA5373E; // 14/2/2013 
 DWORD ADR_MEMORY_SUPERNOSPREAD     = 0x89A8C8; // 14/2/2013 
 DWORD ADR_MEMORY_QUICKPLANT        = 0xA53720; // 14/2/2013 
 DWORD ADR_MEMORY_NOBOUNDS1         = 0xB8CA60; // 14/2/2013 
 DWORD ADR_MEMORY_NOBOUNDS2         = 0xB8CA64; // 14/2/2013 
 DWORD ADR_MEMORY_NOBOUNDS3         = 0xB8CA68; // 14/2/2013 
 DWORD ADR_MEMORY_BONE              = 0x89B658; // 14/2/2013 
 DWORD ADR_RapidFire                = Private; // 14/2/2013 
 DWORD ADR_MEMORY_GMWARNING         = Private; // 14/2/2013 
 DWORD ADR_NOSPAWNWAIT              = 0xB9C048; // 14/2/2013 
//================ [ Offsets ] =================//
 DWORD ADR_OFFSET_MYINDEX           = 0xC49C; // 14/2/2013 
 DWORD ADR_OFFSET_GLOBALPLAYERSIZE  = 0x1D10; // 14/2/2013 
 DWORD ADR_OFFSET_LOCALPLAYERSIZE   = 0xA40C; // 14/2/2013 
 DWORD ADR_OFFSET_NODELAY           = 0x10410; // 14/2/2013 
 DWORD ADR_OFFSET_NOFALLDAMAGE      = 0x102E8; // 14/2/2013 
 DWORD ADR_OFFSET_PLAYERSPEED       = 0x1010C; // 14/2/2013 
 DWORD ADR_OFFSET_PLAYERSTATE       = 0xC4CC; // 14/2/2013 
 DWORD ADR_OFFSET_WEAPONSTATE       = 0xC4D0; // 14/2/2013 
 DWORD ADR_OFFSET_POSITION_X        = 0x10300; // 14/2/2013 
 DWORD ADR_OFFSET_POSITION_Y        = 0x10310; // 14/2/2013 
 DWORD ADR_OFFSET_POSITION_Z        = 0x10308; // 14/2/2013 
 DWORD ADR_OFFSET_NORECOIL_1        = 0xC444; // 14/2/2013 
 DWORD ADR_OFFSET_NORECOIL_2        = 0xC448; // 14/2/2013 
 DWORD ADR_OFFSET_NORECOIL_3        = 0xC450; // 14/2/2013 
 DWORD ADR_OFFSET_AUTODEFUSE        = 0x10374; // 14/2/2013 
 DWORD ADR_OFFSET_AUTOPLANT         = 0x10370; // 14/2/2013 
 DWORD ADR_OFFSET_INVISIBLE         = 0xDF354; // 14/2/2013 
 DWORD ADR_OFFSET_AUTOSHOT          = 0x10386; // 14/2/2013 
 DWORD ADR_OFFSET_WEAPON_1          = 0x101EC; // 14/2/2013 
 DWORD ADR_OFFSET_WEAPON_2          = 0x101EE; // 14/2/2013 
 DWORD ADR_OFFSET_WEAPON_3          = 0x101F0; // 14/2/2013 
 DWORD ADR_OFFSET_VIEW_X            = 0x101D4; // 14/2/2013 
 DWORD ADR_OFFSET_VIEW_Y            = 0x101D8; // 14/2/2013 
 DWORD ADR_OFFSET_VIEW_Z            = 0x101DC; // 14/2/2013 
 DWORD ADR_OFFSET_SLOT_5            = 0xC70D5; // 14/2/2013 
 DWORD ADR_OFFSET_SLOT_6            = 0xC70D6; // 14/2/2013 
 DWORD ADR_OFFSET_SLOT_7            = 0xC70D7; // 14/2/2013 
 DWORD ADR_OFFSET_SLOT_8            = 0xC70D8; // 14/2/2013 
 DWORD ADR_OFFSET_MASTER            = 0xE08A8; // 14/2/2013 
 DWORD ADR_OFFSET_PITCH             = 0x101A8; // 14/2/2013 
 DWORD ADR_OFFSET_YAW               = 0x101C4; // 14/2/2013 
 DWORD WeaponShot                   = 0x10386; // 14/2/2013 
 DWORD GravityX_Ofs                 = 0xC4AC; // 14/2/2013 
 DWORD GravityY_Ofs                 = 0xC4B0; // 14/2/2013 
 DWORD GravityZ_Ofs                 = 0xC4B4; // 14/2/2013 
 DWORD OFS_PREMIUM1                 = 0x58C; // 14/2/2013 
 DWORD OFS_PREMIUM2                 = 0x590; // 14/2/2013 
//================= [ States ] =================//
 DWORD ADR_STATE_WEAPON_SHOT        = 0xA53BE4; // 14/2/2013 
//================= [ Aimbot ] =================//
 DWORD dwVisibleCheck               = Private; // 14/2/2013 
 DWORD BoneCheck_Asm                = Private; // 14/2/2013 
 DWORD dwLobby                      = Private; // 14/2/2013 
//============ [ Weapon Binder ] ==============//
 DWORD WarRock_ClassPointer         = 0xAB14B8; // 14/2/2013 
 DWORD WarRock_WeaponBasePointer    = 0xA767CC; // 14/2/2013 
 DWORD WarRock_SlotBase_Offset      = 0x0; // 14/2/2013 
 DWORD WarRock_PlayerID_Offset      = 0x1CF8; // 14/2/2013 
//================ [  Swim  ] =================//
 DWORD ADR_Swim1                    = Private; // 14/2/2013 
 DWORD ADR_Swim2                    = Private; // 14/2/2013 
//================ [ GM Server Warn ] =================//
 DWORD dwGMInServer                 = Private; // 14/2/2013 
//================ [ Failed [ 1 ] Addys ] =================//

//================ [  Structs  ] =================//
struct CBase
{
CPlayer* pLocal;//0xA53B98
char _00[0x129C74];//0xA53B9C
CPlayer* pLocal;//0xB7D810
};
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Old 02/14/2013, 23:37   #532
 
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CVehicle* pVehicle;//0xC4C4
My 1337 Address
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Old 02/15/2013, 16:42   #533
 
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Code:
     \||N4n033 Addys Logger Started||//

#define Addr_Playerpointer     0x00A53B98
#define Addr_Serverpointer     0x00A53B28
#define Addr_BasePointer       0x00AAF918
#define Addr_HealthPointer     0x0031FB8
#define Addr_StatePointer      0x00A53BC0
#define Addr_WeaponPointer     0x0090FCC8
#define Addr_DevicePointer     0x0089791C
#define Addr_UserPointer       0x00A537F8
#define Addr_UserBase          0x00A5485C
#define Addr_ViewAngels        0x00A536FC
#define Addr_CBasePointer      0x00B7D810
#define Addr_ClassBase         0x00AB14B8
#define Addr_WeaponBase        0x00A767CC

          \||Memory addys||//

#define Addr_VirtualJump       0x0089A884
#define Addr_Speed             0x0089AC30
#define Addr_UnlAmmo           0x005039DF
#define Addr_BoneShot          0x0089B658
#define Addr_WTW               0x00872944
#define Addr_STW               0x00872B64
#define Addr_FastAmmmo         0x00A73228
#define Addr_FastRepair        0x00A7322C
#define Addr_FastHealth        0x00A73230
#define Addr_FastFlag          0x00A73234
#define Addr_AntiAFK           0x00B8CA14
#define Addr_Spawn1            0x00B8CBE8
#define Addr_Spawn2            0x00B8CBEC
#define Addr_Spawn3            0x00B8CBF0
#define Addr_NoWater           0x009D0D10
#define Addr_NoSpread          0x009EC6C8
#define Addr_CQCProneMem       0x0090FD94
#define Addr_D3DEspName        0x00AB02DC
#define Addr_ImDrunk           0x00A53AC0
#define Addr_LadderQuickly     0x0089AB38

          \||Offsets addys||//

#define Ofs_PlayerSize         0x001D10
#define Ofs_Invisible          0x00DF354
#define Ofs_5thSlot            0x00C70D4
#define Ofs_X                  0x00102EC
#define Ofs_Y                  0x00102F4
#define Ofs_Z                  0x00102F0
#define Ofs_GravityX           0x00C4A4
#define Ofs_GravityY           0x00C4A8
#define Ofs_GravityZ           0x00C4AC
#define Ofs_Lvl                0x00DF330
#define Ofs_Dinar              0x00DF340
#define Ofs_RoomMaster         0x00E08A8
#define Ofs_SniperAmmo         0x00A53758
#define Ofs_ExtraAmmo1         0x00A53756
#define Ofs_ExtraAmmo2         0x00A53757
#define Ofs_AssaultAmmo        0x00A5375A
#define Ofs_Bandage            0x00A5375C

            \||ASM addys||//

#define ASM_Bullets            0x004FFDB3
#define ASM_QuickPlant         0x004FEB7D
#define ASM_QuickDefuse        0x00439BE2

      \||N4n033 Addys Logger Ended||//
Credits :

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Old 02/16/2013, 05:13   #534
 
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Quote:
Originally Posted by n4n033 View Post
Code:
     \||N4n033 Addys Logger Started||//

#define Addr_Playerpointer     0x00A53B98
#define Addr_Serverpointer     0x00A53B28
#define Addr_BasePointer       0x00AAF918
#define Addr_HealthPointer     0x0031FB8
#define Addr_StatePointer      0x00A53BC0
#define Addr_WeaponPointer     0x0090FCC8
#define Addr_DevicePointer     0x0089791C
#define Addr_UserPointer       0x00A537F8
#define Addr_UserBase          0x00A5485C
#define Addr_ViewAngels        0x00A536FC
#define Addr_CBasePointer      0x00B7D810
#define Addr_ClassBase         0x00AB14B8
#define Addr_WeaponBase        0x00A767CC

          \||Memory addys||//

#define Addr_VirtualJump       0x0089A884
#define Addr_Speed             0x0089AC30
#define Addr_UnlAmmo           0x005039DF
#define Addr_BoneShot          0x0089B658
#define Addr_WTW               0x00872944
#define Addr_STW               0x00872B64
#define Addr_FastAmmmo         0x00A73228
#define Addr_FastRepair        0x00A7322C
#define Addr_FastHealth        0x00A73230
#define Addr_FastFlag          0x00A73234
#define Addr_AntiAFK           0x00B8CA14
#define Addr_Spawn1            0x00B8CBE8
#define Addr_Spawn2            0x00B8CBEC
#define Addr_Spawn3            0x00B8CBF0
#define Addr_NoWater           0x009D0D10
#define Addr_NoSpread          0x009EC6C8
#define Addr_CQCProneMem       0x0090FD94
#define Addr_D3DEspName        0x00AB02DC
#define Addr_ImDrunk           0x00A53AC0
#define Addr_LadderQuickly     0x0089AB38

          \||Offsets addys||//

#define Ofs_PlayerSize         0x001D10
#define Ofs_Invisible          0x00DF354
#define Ofs_5thSlot            0x00C70D4
#define Ofs_X                  0x00102EC
#define Ofs_Y                  0x00102F4
#define Ofs_Z                  0x00102F0
#define Ofs_GravityX           0x00C4A4
#define Ofs_GravityY           0x00C4A8
#define Ofs_GravityZ           0x00C4AC
#define Ofs_Lvl                0x00DF330
#define Ofs_Dinar              0x00DF340
#define Ofs_RoomMaster         0x00E08A8
#define Ofs_SniperAmmo         0x00A53758
#define Ofs_ExtraAmmo1         0x00A53756
#define Ofs_ExtraAmmo2         0x00A53757
#define Ofs_AssaultAmmo        0x00A5375A
#define Ofs_Bandage            0x00A5375C

            \||ASM addys||//

#define ASM_Bullets            0x004FFDB3
#define ASM_QuickPlant         0x004FEB7D
#define ASM_QuickDefuse        0x00439BE2

      \||N4n033 Addys Logger Ended||//
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Request..

Unliammo Undetected...w0rking on AI
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Old 02/16/2013, 06:29   #535
 
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Address cannot be detected..

#Req

DevicePtr
DeviceOffset
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Old 02/17/2013, 11:38   #536
 
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Quote:
Originally Posted by Lazl07 View Post
Address cannot be detected..

#Req

DevicePtr
DeviceOffset
Code:
#define Offest_DevicePointer         0x2B930
#define ADR_DevicePointer            0xA53700
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Old 02/20/2013, 20:18   #537
 
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#Request new addy
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Old 02/20/2013, 21:43   #538
 
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Quote:
#Request new addy
there wasn't a update so they didn't changed
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Old 02/22/2013, 20:07   #539
 
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Code:
/*============================================*/
/*===============[ iSkyLikeX  ]==============*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER           0x00A53B98
#define ADR_SERVERPOINTER           0x00A53B28
#define ADR_BASEPOINTER             0x00AAF918
#define ADR_DEVICEPOINTER           0x00A53700
#define OFS_DEVICEPOINTER           0x**
#define ADR_ANGELS                  0x00A536FC
#define ADR_WEAPONBASE              0x00A767CC
#define ADR_REMOTEPOINTER           0x00B7D810
#define ADR_MATRIX                  0x**
#define ADR_ROOM                    0x**
/*================[ Adresses ]================*/
#define ADR_GMWARNING               0x00AA13EC
#define ADR_GMWARNINGIP             0x00AA0FEC
#define ADR_SUPERNOSPREAD           0x0089A8C8
#define ADR_UNLAMMO                 0x00A53B04
#define ADR_VEHICLEJUMP             0x00861934
#define ADR_PUSHMEAWAY              0x008722EC
#define ADR_ANTIFLASHM14            0x008722EC
#define ADR_SPEED                   0x0089AC30
#define ADR_CQCPRONE                0x0090FD94
#define ADR_ANTIKICKCALL            0x008595EC
#define ADR_FULLBRIGHT1             0x00A5465C
#define ADR_FULLBRIGHT2             0x00A54664
#define ADR_FULLBRIGHT3             0x00A54668
#define ADR_CHANGEROLL              0x0089A8E0
#define ADR_BONESHOT2               0x00B9E870
#define ADR_NOWATER2                0x00A5B2BC
#define ADR_VIRTUALJUMP             0x0089A884
#define ADR_NXCASH                  0x00A53C18
#define ADR_WALKUNDERWATER          0x00A5B2C0
#define ADR_NOSPAWNWAIT             0x00B9C044
#define ADR_NOBOUNDS1               0x00B8CA60
#define ADR_NOBOUNDS2               0x00B8CA64
#define ADR_NOBOUNDS3               0x00B8CA68
#define ADR_SCOPE                   0x0090FDA0
#define ADR_SCOPESIZE               0x0090FDA8
#define ADR_STAMINA1                0x00872B68
#define ADR_STAMINA2                0x00872B6C
#define ADR_STAMINA3                0x00872B70
#define ADR_STAMINA4                0x00872B74
#define ADR_STAMINA5                0x00872B78
#define ADR_STAMINAREFILL           0x009D0B8C
#define ADR_NOWEAPONGRAVITY         0x0089A8C0
#define ADR_DEFUSEANYWHERE          0x0090FDB4
#define ADR_FASTHEALTH              0x00A58A2C
#define ADR_FASTAMMO                0x00A58A1C
#define ADR_FASTREPAIR              0x00A58A24
#define ADR_FASTFLAG                0x00A58A34
#define ADR_GAMESPEED               0x00A53720
#define ADR_SILENTWALK              0x00B8CA64
#define ADR_SILENTRELOAD            0x00B8CA64
#define ADR_ANTIRADAR               0x00A5B2F0
#define ADR_AIWEAPONCQC             0x0090FD94
#define ADR_ENABLEMOUSE             0x00A5372C
#define ADR_SWIM1					  0x**
#define ADR_SWIM2					  0x**
/*=================[ State ]==================*/
#define ADR_WEAPONRELOAD            0x00A53BF0
#define ADR_WEAPONSHOT              0x00A53BE4
#define ADR_PLAYERVEHICLE           0x00A53BDC
#define ADR_PLAYERPRONE             0x00A53BD0
/*=================[ User ]===================*/
#define ADR_USERNAME                0x00AB02DC
#define ADR_USERIP                  0x00AAFFF0
#define ADR_USERTEAM                0x00AAF918
#define ADR_USERHEALTH              0x00AB14AC
#define ADR_USERPING                0x00AAF918
#define ADR_USERPOINTS              0x00AAF918
/*================[ Offsets ]=================*/
#define OFS_LOCALINDEX              0x00A40C
#define OFS_GLOBALINDEX             0x001D10
#define OFS_FORCEKICK               0x00BE8D8
#define OFS_ROOMNUMBER              0x00E08A4
#define OFS_MYPLAYERSLOT            0x00E08A8
#define OFS_MYPLAYERTEAM            0x00E08AC
#define OFS_GAMETYPE                0x00C17E0
#define OFS_PACKET                  0x00BE8D8
#define OFS_3DPLAYERVIEW            0x00101A0
#define OFS_NOSERVERKICK            0x00361
#define OFS_EARTHQUAKE              0x0010384
#define OFS_NODELAY                 0x0010410
#define OFS_NORELOAD                0x001040D
#define OFS_NOSWITCHTIME            0x001040D
#define OFS_NORECOIL1               0x00C444
#define OFS_NORECOIL2               0x00C448
#define OFS_NORECOIL3               0x00C44C
#define OFS_MAP                     0x00C1C1C
#define OFS_POS_X                   0x0010300
#define OFS_POS_Y                   0x0010310
#define OFS_POS_Z                   0x0010308
#define OFS_FASTNADEBLAST           0x0010114
#define OFS_STARTROOMSIZE           0xA8
#define OFS_READYROOMSIZE           0x8E0
#define OFS_NOFALLDAMAGE            0x00102E8
#define OFS_AUTOSHOT                0x00103868F
#define OFS_AUTOPLANT               0x0010370
#define OFS_AUTODEFUSE              0x0010374
#define OFS_SPECTATE                0x**
#define OFS_STW                     0x001380
#define OFS_PLAYERSTATE             0x00C4CC
#define OFS_WEAPONSTATE             0x00C4D0
#define OFS_WEAPON1                 0x00101EC
#define OFS_WEAPON2                 0x00101EE
#define OFS_WEAPON3                 0x00101F0
#define OFS_INVISIBLE               0x00DF354
#define OFS_LEVEL                   0x00DF330
#define OFS_DINAR                   0x00DF340
#define OFS_SPEED                   0x001010C
#define OFS_NOSPREAD                0x0010110
#define OFS_MASTER                  0x00E08A8
#define OFS_PREMIUM1                0x0058C
#define OFS_PREMIUM2                0x00590
#define OFS_LOWGRAVITY              0x00C4B0
/*================[ Assembly ]=================*/
#define ASM_AUTOMEDIC              0x**
#define ASM_AUTOAMMO                0x**
#define ASM_AUTOREPAIR1             0x**
#define ASM_AUTOREPAIR2             0x**
#define ASM_MINEVIEW1               0x**
#define ASM_MINEVIEW2               0x**
#define ASM_BACKTOLOBBY             0x**
#define ASM_MESSAGEBOX              0x0041977E
#define ASM_COMMAND                 0x**
#define ASM_CHATCOMMAND             0x**
#define ASM_ALLWAYSCROSSHAIR        0x**
#define ASM_UNLAMMO                 0x**
#define ASM_QUICKPLANT              0x**
#define ASM_QUICKDEFUSE             0x**
#define ASM_VEHICLENFD              0x**
#define ASM_VEHICLERADARGPS         0x**
#define ASM_VEHICLENOOVERHEAT       0x**
#define ASM_SUPERCAR1               0x**
#define ASM_SUPERCAR2               0x**
#define ASM_SUPERNOSPREAD           0x**
#define ASM_ROOMFILTER1             0x**
#define ASM_ROOMFILTER2             0x**
#define ASM_ROOMFILTER3             0x**
#define ASM_ROOMFILTER4             0x**
#define ASM_PREMCROSSHAIR1          0x**
#define ASM_PREMCROSSHAIR2          0x**
#define ASM_DEATHCAM                0x**
#define ASM_CQCPRONE                0x**
#define ASM_KICKAS                  0x**
#define ASM_BULLETS                 0x**
#define ASM_WTW                     0x**
#define ASM_RADARGPS                0x**
#define ASM_FFAGPS                  0x**
#define ASM_STAMINAUP5              0x**
#define ASM_STAMINAUP10             0x**
#define ASM_NORELOAD                0x**
#define ASM_NODELAY                 0x**
#define ASM_EVENTNEWS               0x0040ECBC
#define ASM_OPK1                    0x**
#define ASM_OPK2                    0x**
#define ASM_OPK3                    0x**
#define ASM_INVISIBLECHECK          0x**
#define ASM_ARTILLERY1              0x**
#define ASM_ARTILLERY2              0x**
#define ASM_ARTILLERY3              0x**
#define ASM_ARTILLERY4              0x**
#define ASM_ARTILLERY5              0x**
#define ASM_ARTILLERY6              0x**
#define ASM_ARTILLERY7              0x**
#define ASM_ARTILLERY8              0x**
#define ASM_AUTOSTART               0x**
#define ASM_AUTOREADY               0x**
/*================[ Bypass ]==================*/
===================> WarRock.exe
#define ASM_WARROCK_NODETECTION     0x**
#define ASM_WARROCK_SELFCRC         0x**
#define ASM_WARROCK_CHECK_1         0x**
#define ASM_WARROCK_CHECK_2         0x**
===================> EHSvc.dll
#define ASM_EHSVC_SELFCRC           0x**
#define ASM_EHSVC_DETECTION         0x**
#define ASM_EHSVC_ASM_DETECTION     0x**
#define ASM_EHSVC_ANTICRASH         0x**
#define ASM_EHSVC_NANO_CHECK_1      0x**
#define ASM_EHSVC_NANO_CHECK_2      0x**
#define ASM_EHSVC_NANO_CHECK_3      0x**
/*================[ Structs ]=================*/

struct CBase
{
	CPlayer* pLocal;
	char xJumpToAdress1[1219700];
	CPlayer** pGlobal;
};
/*============================================*/
/*==============[ Version 0.2 ]===============*/
/*============================================*/
Have fun!
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Old 02/23/2013, 05:26   #540
 
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#request latest dump :/
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