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WarRock - Pointer und Offsets

Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.

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Old   #1
 
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WarRock - Pointer und Offsets

Hey e*pvp,

dieser Thread dient zum Austausch aktueller Pointer und Offsets zu WarRock EU in der stets neuesten Version.

Hierfür gilt neben den allgemeinen Sektionsregeln:
Erlaubt sind nur Beiträge, die Pointer und/oder Offsets zur aktuellen WarRock EU Version beitragen oder gezielt anfragen. Dieser Thread ist als ein Sammelwerk gedacht und sollte auch so benutzt werden.
Beachtet bitte, dass jeglicher Post, der neben der Veröffentlichung einer Liste von Pointern und/oder Offsets und deren Beschreibung oder Anfrage noch anderes enthält, als Spam betrachtet und dementsprechend geahndet wird. Jeder Versuch, hier schnell Beiträge zu sammeln, wird von der Moderation erkannt und bestraft werden, versucht es also erst gar nicht.


Mit freundlichen Grüßen,
underScore

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Old 06/06/2012, 00:35   #2
 
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Old 06/06/2012, 06:16   #3
 
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Code:
//=======D3m0ni4k VIP Addylogger=======//
//=======D3m0ni4k Addys=======//
//Pointers Started
#define ADR_PLAYERPTR 0xA30A04
#define ADR_SERVERPTR 0xA30994
#define ADR_GLOBALPTR 0x1CF8
#define OFS_DEVICEPTR 0xA30544
#define ADR_DEVICEPTR 0x8888CC
#define ADR_WEAPONPTR 0xA4E394
#define ADR_ANGELSPTR 0xA30540
#define ADR_STATEPTR 0xA30A2C
#define ADR_BASEPTR 0xA873A8
#define ADR_ROOMPTR 0xA313F0
#define ADR_HEALTHPTR 0x31FB8
#define ADR_USERPTR 0xA30994
#define ADR_USERBASE 0xA317D0
#define ADR_MATRIXPTR 0x9BE758
#define ADR_CBASE 0xB546E8
#define ADR_MYSIZE 0x0
#define ADR_REMOTEPTR 0xB546E8
//Pointers End

//Common Addresses//
#define ADR_NOSPAWN1 0xB63A08
#define ADR_NOSPAWN2 0xB63A0C
#define ADR_NOSPAWN3 0xB63A10
#define ADR_NOWATER1 0xA37B8C
#define ADR_NOWATER2 0xA37B90
#define ADR_WALKTHROUGHWALLS 0x858F68
#define ADR_ANTIAFK 0xB63880
#define ADR_FASTLOCKON 0x9C7118
#define ADR_SUPERNOSPREAD 0x88B8F0
#define ADR_PLANTANYWHERE 0xA30582
#define ADR_DEFUSEANYWHERE 0x8F2860
#define ADR_NOBOUNDS 0xB73780
#define ADR_NOBOUNDS2 0xB73784
#define ADR_NOBOUNDS3 0xB73788
#define ADR_AUTOREPAIR 0xA3058B
#define ADR_SCOPE 0xB6740000
#define ADR_ARTELLERY 0x88B970
#define ADR_FASTMEDIC 0xA35384
#define ADR_FASTAMMO 0xA3537C
#define ADR_FASTREPAIR 0xA31854
#define ADR_FASTFLAG 0xA3538C
#define ADR_WALKUNDERWATER 0xA37B94
#define ADR_UNLIMITEDAMMO 0xA30970
#define ADR_BONESHOT 0x88C880
#define ADR_SHOOTTHROUGHWALLS 0x8561A4
#define ADR_PLAYERSPEED 0x88BC18
#define ADR_DEATHCAM 0xB6B798
#define ADR_IMMEXPLOSION 0x88B9E8
#define ADR_HIGHMODE 0x88BCE0
#define ADR_CQCPRONE 0xA317B8
#define ADR_STAMINAREFILL 0x9B8FC8
#define ADR_HIDEFROMRADAR 0xA37BC4
#define ADR_QUICKPLANT 0xA30564
#define ADR_BIGCARNAME 0x88BA58
#define ADR_AUTOSTART 0x5302D7
#define ADR_WEAPONSHOT 0xA30A54
#define ADR_WEAPONSHOT2 0xA30A74
#define ADR_BREAKLIMIT 0x88B800
#define ADR_FULLBRIGHT 0xA3167C
#define ADR_FULLBRIGHT2 0xA3167C
#define ADR_FULLBRIGHT3 0xA3167C
#define ADR_STAMINA1 0x859358
#define ADR_STAMINA2 0x85935C
#define ADR_STAMINA3 0x859360
#define ADR_STAMINA4 0x859364
#define ADR_STAMINA5 0x859368
#define ADR_GLASSWALLS 0x859358
#define ADR_WEAPONGRAVITY 0x88B858
#define ADR_SILENTWALK 0xB63884
#define ADR_LADDERQUICKLY 0x88BBD8
#define ADR_CROSSHAIR 0xA353A0
#define ADR_SUPEREXPLOSION 0x88C2A8
#define ADR_COLORSHOT 0xA3167C
#define ADR_SUPERCARSOUND 0x42219E
#define ADR_DEADSPINNER 0x8EF064
#define ADR_HIDEWEAPON 0x8EA76C
#define ADR_CHANGEROLLSTYLE 0x88B8E8
#define ADR_CRAZYCAR 0x88B738
#define ADR_WTH 0x853E7C
#define ADR_NEARFOG 0xA37BA4
#define ADR_FARFOG 0xA37BA8
#define ADR_ROLLSPEED 0x88BA38
#define ADR_VIRTUALJUMP 0x858F9C
#define ADR_WORLDINWATER 0xA30900
#define ADR_SNIPERAMMO 0xA3059C
#define ADR_EXTRAMMO1 0xA3059A
#define ADR_EXTRAMMO2 0xA3059B
#define ADR_ASSAULTAMMO 0xA3059E
#define ADR_BANDAGE 0xA305A0
//Common Addresses END//

//OffSets Started//
#define OFS_GLOBALSIZE 0x1CF8
#define OFS_LOCALSIZE 0xA404
#define OFS_NODELAY 0x103F8
#define OFS_NORELOAD 0x103F5
#define OFS_NOSWITCH 0x103F5
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_X 0x102EC
#define OFS_Y 0x102FC
#define OFS_Z 0x102F4
#define OFS_NOFALLDAMAGE 0x102D4
#define OFS_VIEW_X 0x101C0
#define OFS_VIEW_Z 0x101C4
#define OFS_VIEW_Y 0x101C8
#define OFS_SLOT1 0xC70B8
#define OFS_SLOT2 0xC70B9
#define OFS_SLOT3 0xC70BA
#define OFS_SLOT4 0xC70BB
#define OFS_SLOT5 0xC70BC
#define OFS_SLOT6 0xC70BD
#define OFS_SLOT7 0xC70BE
#define OFS_SLOT8 0xC70BF
#define OFS_PLAYERSTATE 0xC4B8
#define OFS_MAP 0xC1C14
#define OFS_SUPERMASTER 0xC2060
#define OFS_WEAPON1 0x101D8
#define OFS_WEAPON2 0x101DA
#define OFS_WEAPON3 0x101DC
#define OFS_PREMIUM 0x58C
#define OFS_USERNAME 0xDF3EC
#define OFS_GRAVITY_Z 0xE0
#define OFS_GRAVITY_Y 0xE4
#define OFS_GRAVITY_X 0xDC
#define OFS_INVISIBLE 0xDF1BC
#define OFS_READYROOMSIZE 0x8E0
#define OFS_STARTROOMSIZE 0xA8
#define OFS_LEVEL 0xDF198
#define OFS_DINAR 0xDF1A8
#define OFS_SLOTBASE 0xC5F18
#define OFS_PITCH 0x10194
#define OFS_YAW 0x101B0
#define OFS_NOSERVERKICK 0x361
#define OFS_3DPLAYERVIEW 0x1018C
#define OFS_PLAYERSPEED 0x100F8
#define OFS_NOSPREAD 0x100FC
#define OFS_ROOMMASTER 0xE0700
#define OFS_PREMIUM1 0x150
#define OFS_PREMIUM2 0x154
#define OFS_NADE 0x10100
//OFFSETS END//

//WeaponBinder Started//
#define OFS_PLAYERSLOT 0x0
#define ADR_CLASSBASE 0xA88F48
#define OFS_SLOTBASE 0xC5F18
#define ADR_WEAPONBASE 0xA4E394
//Weaponbinder End//

//User Infos Started//
#define ADR_USERHEALTH 0xA88F3C
#define ADR_USERNAME 0xA87D6C
#define ADR_USERTEAM 0xA89084
#define ADR_USERPOINTS 0xA883C0
#define ADR_USERPING 0xA87A64
//User Infos End//

//Asmbeller's Started//
#define ASM_QUICKPLANT 0x4F170D
#define ASM_QUICKDEFUSE 0x436381
#define ASM_BULLETS 0x4F29CC
#define ASM_NORELOAD 0x5A5B01
#define ASM_WALKTHROUGHWALLS 0x73C2F2
#define ASM_SHOOTTHROUGHWALLS 0x600230
#define ASM_CRCPATCH 0x417FCD
#define ASM_BACKTOLOBBY 0x4C7FA1
#define ASM_ALWAYSCROSS 0x54B737
#define ASM_ENGINETEXT 0x401073
#define ASM_MESSAGEBOX 0x418B85
#define ASM_UNLAMMO 0x4F6993
#define ASM_SWITCHTIME 0x4F8FA9
#define ASM_OPK 0x407EB9
//Asmbeller End!!//

//D3m0ni4k VIP Addylogger End!!

D3m0ni4k VIP STRUCTS LOGGER STARTED!!
struct CPlayer
{
CHAR D3m0ni4k1[0xC4B8];//0x00
BYTE PlayerState;//0xC4B8
CHAR D3m0ni4k2[0x3CDD];//0xC4B9
FLOAT Pitch;//0x10194
CHAR D3m0ni4k3[0x18];//0x10198
FLOAT Yaw;//0x101B0
CHAR D3m0ni4k4[0xC];//0x101B4
FLOAT ViewX;//0x101C0
FLOAT ViewY;//0x101C8
FLOAT ViewZ;//0x101C4
CHAR D3m0ni4k6[0x124];//0x101C8
FLOAT PosX;//0x102EC
CHAR D3m0ni4k7[0x4];//0x102F0
FLOAT PosY;//0x102F4
CHAR D3m0ni4k8[0x4];//0x102F8
FLOAT PosZ;//0x102FC
};
struct CBase
{
CPlayer* pLocal;
char* D3m0ni4k[0x123CE0];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0A30A04);
Credits : D3m0ni4k
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Old 06/06/2012, 15:19   #4
 
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Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER           0xA30A04
#define ADR_SERVERPOINTER           0xA30994
#define ADR_REMOTEPOINTER           0xB4EB1C
#define ADR_GPUPOINTER              0xA3054C
#define ADR_INFOPOINTER             0xA86C3C
#define ADR_STATEPOINTER            0xA30A2C
#define ADR_HEALTHPOINTER           0x611D4
#define ADR_USERPOINTER             0xA309A0
#define ADR_USERBASE                0xA309A0
#define ADR_ROOMPOINTER             0xA313F0
#define ADR_BASEPOINTER             0xA86C3C
#define ADR_VEHICLEBASE             0xA306B0
#define ADR_DEVICEPOINTER           0x890908
#define ADR_ANGELVIEW               0xA3054C
/*================[ Adresses ]================*/
#define ADR_GMWARNING               0xA95128
#define ADR_DISTANCEGUN             0x898228
#define ADR_SKIN                    0x8F6400
#define ADR_WEAPONSTATERELOAD       0xA3094C
#define ADR_WEAPONSHOT              0xA30A50
#define ADR_WEAPONRELOAD            0xA3094C
#define ADR_BREAKLIMIT              0x893764
#define ADR_CROSSHAIR               0xA353A4
#define ADR_ANTIAFK                 0xB5DA6C
#define ADR_WEAPONGRAVITY           0x893D14
#define ADR_LADDERQUICKLY           0x893C0C
#define ADR_DEADSPINNER             0x8F10A8
#define ADR_SUPEREXPLOSION          0x8942DC
#define ADR_HIDEWEAPON              0x86438C
#define ADR_FASTLOCKON              0xA305BC
#define ADR_GLASSWALLS              0xA3063C
#define ADR_STAMINAREFILL           0x9BB1A4
#define ADR_DEATHCAM                0xB6599C
#define ADR_COLORSHOT1              0xA3167C
#define ADR_COLORSHOT2              0xA31680
#define ADR_COLORSHOT3              0xA31684
#define ADR_QUICKSPAWN1             0xB14E3C
#define ADR_QUICKSPAWN2             0xB6C17C
#define ADR_QUICKSPAWN3             0xB14E38
#define ADR_NOBOUNDS1               0xB5DA94
#define ADR_NOBOUNDS2               0xB5DA98
#define ADR_NOBOUNDS3               0xB5DA9C
#define ADR_NOWATER1                0xA37B90
#define ADR_NOWATER2                0xA37B94
#define ADR_WALKSPEED               0x893C44
#define ADR_ROLLSPEED               0x893A6C
#define ADR_SPRINTSPEED             0x8977C8
#define ADR_VIRTUALJUMP             0x863FF0
#define ADR_CHANGEROLLSTYLE         0x864220
#define ADR_RESIZESCREEN            0x8EC71D
#define ADR_ZOOMONGAME              0x897590
#define ADR_CLEARSCREEN             0x897B80
#define ADR_IMDRUNK                 0xA3090C
#define ADR_NEARFOG                 0xA37BA8
#define ADR_FARFOG                  0xA37BB0
#define ADR_SCOPE                   0x8F4AA8
#define ADR_SCOPESIZE               0x8F4AB0
#define ADR_FULLBRIGHT1             0xA3167C
#define ADR_FULLBRIGHT2             0xA31680
#define ADR_FULLBRIGHT3             0xA31680
#define ADR_HIGHMODE                0x893C54
#define ADR_CAMERAVIEW              0xA2A418
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS              0xA35420
#define MEM_ARTILLERY               0x8939AC
#define MEM_WALKUNDERWATER          0xA35378
#define MEM_BONESHOT                0x8948AC
#define MEM_WTW                     0x863FBC
#define MEM_STW                     0x861200
#define MEM_WTH                     0x86425C
#define MEM_SILENTWALK              0xB5DA98
#define MEM_SILENTRELOAD            0xB5DA98
#define MEM_AUTOMEDIC               0x8948A4
#define MEM_AUTOAMMO                0x8948A4
#define MEM_NODELAY                 0x3F5F4
#define MEM_NORELOAD                0x3F5F1
#define MEM_QUICKPLANT              0xA30570
#define MEM_QUICKDEFUSE             0xA30570
#define MEM_AUTOREPAIR              0xA30567
#define MEM_RADARHIDEME             0xA37BC8
#define MEM_PLANTANYWHERE           0xA3058F
#define MEM_DEFUSEANYWHERE          0x8F4ABC
#define MEM_SUPERNOSPREAD           0x89392C
#define MEM_UNLAMMO                 0xA3097C
#define MEM_STAMINA1                0x864384
#define MEM_STAMINA2                0x864388
#define MEM_STAMINA3                0x86438C
#define MEM_STAMINA4                0x864390
#define MEM_STAMINA5                0x864394
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO              0xA306D6
#define PX_SNIPERAMMO               0xA305A3
#define PX_BANDAGE                  0xA305AC
#define PX_EXTRAAMMO1               0xA306D6
#define PX_EXTRAAMMO2               0xA305A3
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO                0xA35378
#define ADR_FASTHEALTH              0xA35388
#define ADR_FASTFLAG                0xA35390
#define ADR_FASTREPAIR              0xA35380
/*=================[ D3D ]===================*/
#define ADR_USERNAME                0xA87600
#define ADR_USERIP                  0xA87314
#define ADR_USERHEALTH              0xA86430
#define ADR_USERPING                0xA872D8
#define ADR_USERTEAM                0xA888F8
#define ADR_USERPOINTS              0xA87C34
#define ADR_USERREADY               0xA8886C
/*=================[ User ]==================*/
#define ADR_USERNAME                0x8F8BF0
#define ADR_PASSWORD                0x8F8DF0
#define ADR_NICKNAME                0x8F8E10
/*================[ Vehicle ]================*/
#define ADR_BIGCARNAMES             0x8977E8
#define ADR_RADARCOLLOR             0x868BAC
#define ADR_PITCH                   0xA305B0
#define ADR_YAW                     0xA305B4
/*================[ Offsets ]================*/
#define OFS_ANTIM14MINES            0x24
#define OFS_LOWGRAVITY              0xC4A8
#define OFS_GLOBALINDEX             0x1CF8
#define OFS_LOCALINDEX              0xA404
#define OFS_STRUCTSIZE              0x1CF8
#define OFS_WEAPONSTATE             0xC4BC
#define OFS_WEAPON1                 0x101D8
#define OFS_WEAPON2                 0x101DA
#define OFS_WEAPON3                 0x101DC
#define OFS_INVISIBLE               0xDF1BC
#define OFS_FASTNADEBLAST           0x10100
#define OFS_CRAZYNADE               0x10100
#define OFS_NOSWITCHTIME            0x103F5
#define OFS_GRAVITY_X               0xC4A4
#define OFS_GRAVITY_Y               0xC4A8
#define OFS_GRAVITY_Z               0xC4AC
#define OFS_MAP                     0xC1C14
#define OFS_MASTER                  0xC2060
#define OFS_NOM134IDLE              0x103DC
#define OFS_NOSPREAD                0x100FC
#define OFS_DINAR                   0xDF1A8
#define OFS_LEVEL                   0xDF198
#define OFS_NFD                     0x102D4
#define OFS_X                       0x102EC
#define OFS_Y                       0x102FC
#define OFS_Z                       0x102F4
#define OFS_AUTOPLANT               0x10358
#define OFS_AUTODEFUSE              0x1035C
#define OFS_AUTOSHOT                0x3F56A
#define OFS_VIEW_X                  0x101C0
#define OFS_VIEW_Y                  0x101C4
#define OFS_VIEW_Z                  0x101C8
#define OFS_PITCH                   0x10194
#define OFS_YAW                     0x101B0
#define OFS_PLAYERANIMATION         0xC4B8
#define OFS_ANTISERVERKICK          0x361
#define OFS_1SLOT                   0xC70B4
#define OFS_2SLOT                   0xC70B5
#define OFS_3SLOT                   0xC70B6
#define OFS_4SLOT                   0xC70B7
#define OFS_5SLOT                   0xC70BC
#define OFS_6SLOT                   0xC70B9
#define OFS_7SLOT                   0xC70BA
#define OFS_8SLOT                   0xC70BB
#define OFS_NORECOIL1               0xC34C
#define OFS_NORECOIL2               0xC440
#define OFS_NORECOIL3               0xC444
#define OFS_PREMIUM1                0x58C
#define OFS_PREMIUM2                0x590
#define OFS_PLAYERSTATE             0xC4B8
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE              0xA309A0
#define ADR_WEAPONBASE              0xA4DC28
#define ADR_CLASSBASE               0xA887DC
#define ADR_SLOTBASE                0x130214
#define OFS_PLAYERSLOT              0x11BBB0
#define OFS_PLAYERID                0x001D00
/*================[ Assembler ]===============*/
#define ASM_BACKTOLOBBY             0x486E0A
#define ASM_AUTOMEDIC1              0x5008B7
#define ASM_AUTOMEDIC2              0x502766
#define ASM_AUTOAMMO1               0x502766
#define ASM_AUTOAMMO2               0x5007B3
#define ASM_ANTIM14MINES            0x4307B8
#define ASM_STAMINAUP1              0x44D130
#define ASM_STAMINAUP2              0x43762A
#define ASM_COMMAND                 0x4DE88A
#define ASM_WTW                     0x749BAE
#define ASM_SUPERCARSOUND           0x4513F7
#define ASM_NORELOAD                0x5ADA4F
#define ASM_AUTOREADY               0x5302D7
#define ASM_AUTOSTART               0x5302D7
#define ASM_QUICKPLANT              0x4655A7
#define ASM_QUICKDEFUSE             0x506C5B
#define ASM_MESSAGEBOX              0x418B85
#define ASM_WR_SELFCRC              0x4471D1
/*============================================*/
/*===========[  ]==============*/
/*============================================*/
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Old 06/08/2012, 00:04   #5
 
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#request asm_ZeroDelay
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Old 06/08/2012, 18:52   #6
 
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#define ASM_NODELAY 0x004FE846

Be patient, my first addy log comes soon^^

Hello guys,

This is my first addy logger since years.
The patterns are created from the 1-6 dump to make sure everything worked fine.
Because I feel sorry for R3D_L!n3's artillery and because cyno__ doesn't want me to share the norestriction, and Aero's problem with the eventnews and because some of you are too lazy to find the hackshield addys yourself, I removed them from the log (they're still there as 0x0).
I still need to sort everything out and stuff because ASM and MEM addys are still around between eachother, so don't blame me if your using a MEM version and you took the ASM one off my log.
Please rate and tell me what you think!

-spike2147

Code:
//---------------Pointers---------------
#define ADR_PlayerPointer		0x00A30A04
#define ADR_ServerPointer		0x00A30994
#define ADR_BasePointer			0x00A873A8
#define ADR_DevicePointer		0x00A30544
#define ADR_AngelsPointer		0x00A30540
#define ADR_StatePointer		0x00A30A2C
#define ADR_RoomPointer			0x00A313F0
#define ADR_HealthPointer		0x0031FB8
#define ADR_UserBase			0x00A317D0
#define ADR_UserPointer			0x00A30994
#define ADR_cBasePointer		0x00B546E8
#define ADR_MatrixPointer		0x009BE758
#define ADR_VehicleBase			0x00A306B0
#define ADR_RemotePointer		0x00B546E8

//---------------Offsets---------------
#define OFS_NFD				0x00102D4
#define OFS_NoRecoil1			0x00C43C
#define OFS_NoRecoil2			0x00C440
#define OFS_NoRecoil3			0x00C444
#define OFS_NoSwitch			0x00103F5
#define OFS_WeaponState			0x00C4BC
#define OFS_ZERODELAY			0x00103F8
#define OFS_Index			0x00C490
#define OFS_GRAVITYX			0x00C4A4
#define OFS_GRAVITYY			0x00C4A8
#define OFS_GRAVITYZ			0x00C4AC
#define OFS_NOSPREAD			0x00100FC
#define OFS_PLAYERSTATE			0x0010238
#define OFS_PITCH			0x0010194
#define OFS_POSX			0x00102EC
#define OFS_POSZ			0x00102F4
#define OFS_POSY			0x00102FC
#define OFS_PACKET			0x00BE8D0
#define OFS_IMMASTER			0x00C2060
#define OFS_SLOT1			0x00C70B8
#define OFS_SLOT2			0x00C70B9
#define OFS_SLOT3			0x00C70BA
#define OFS_SLOT4			0x00C70BB
#define OFS_SLOT5			0x00C70BC
#define OFS_SLOT6			0x00C70BD
#define OFS_SLOT7			0x00C70BE
#define OFS_SLOT8			0x00C70BF
#define OFS_INVISIBLE			0x00DF1BC

//---------------Player---------------
#define ADR_LADDERQUICKLY		0x0088BBD8
#define ADR_SuperExplosion		0x0088C2A8
#define ADR_NOSPAWNWAIT1		0x00B71F78
#define ADR_NOSPAWNWAIT2		0x00B71F7C
#define ADR_SPEED			0x0088BC18
#define MEM_QuickPlant			0x004F1782
#define ADR_NOBOUNDS1			0x00B73784
#define ADR_NOBOUNDS2			0x00B73788
#define ADR_DistanceGunPlayer		0x0088C4A0
#define ADR_STAMINA1			0x00859358
#define ADR_STAMINA2			0x0085935C
#define ADR_STAMINA3			0x00859360
#define ADR_STAMINA4			0x00859364
#define ADR_STAMINA5			0x00859368

//---------------Weapon---------------
#define ADR_SuperNoSpread		0x0088B8F0
#define ASM_NODELAY			0x004FE846
#define ASM_AlwaysCross			0x0054B7EB
#define ASM_SwitchTime			0x004F901E
#define ADR_WeaponStateReload		0x00A30940
#define ADR_WeaponStateShoot		0x0
#define ADR_NoRestrictions		0x0
#define ADR_NoRestrictions2		0x0
#define ADR_BONESHOT			0x0088C880

//---------------Binder---------------
#define ADR_WeaponBase			0x00A4E394
#define ADR_ClassBase			0x00A88F48
#define ADR_SlotBase			0x00C5F18
#define OFS_PlayerSlot			0x00E0704

//---------------ASM---------------
#define ADR_Artillery1			0x0
#define ADR_Artillery2			0x0
#define ADR_Artillery3			0x0
#define ADR_Artillery4			0x0
#define ADR_Artillery5			0x0
#define ADR_Artillery6			0x0
#define ADR_Artillery7			0x0
#define ADR_Artillery8			0x0
#define ADR_Artillery9			0x0
#define ADR_Artillery10			0x0
#define ADR_EhSvc1			0x0
#define ADR_EhSvc2			0x0
#define ADR_EhSvc3			0x0
#define ADR_EhSvc4			0x0
#define ADR_EhSvc5			0x0
#define ADR_EVENTNEWS			0x0
#define ADR_MSGBOX			0x00418BF3
#define ADR_COMMAND			0x0
#define ASM_CRCPatch			0x0041803B
#define ADR_PLANTANYWHERE		0x00A30582
#define ADR_DEFUSEANYWHERE		0x008F2860
#define ASM_OPK				0x00407F2C

//---------------Structs---------------
struct CPlayer
{
char xStepSpike0[0xC43C]; //0x0
float NoRecoil1; //0xC43C
float NoRecoil2; //0xC440
float NoRecoil3; //0xC444
char xStepSpike1[0x48]; //0xC448
BYTE Index; //0xC490
char xStepSpike2[0x13]; //0xC491
float GravityX; //0xC4A4
float GravityY; //0xC4A8
float GravityZ; //0xC4AC
char xStepSpike3[0x3C4C]; //0xC4B0
float NoSpread; //0x100FC
char xStepSpike4[0x94]; //0x10100
float Pitch; //0x10194
char xStepSpike5[0x18]; //0x10198
float Yaw; //0x101B0
char xStepSpike6[0x84]; //0x101B4
BYTE PlayerState; //0x10238
char xStepSpike7[0xB3]; //0x10239
float PosX; //0x102EC
char xStepSpike8[0x4]; //0x102F0
float PosZ; //0x102F4
char xStepSpike9[0x4]; //0x102F8
float PosY; //0x102FC
};

struct CServer
{
char xStepSpike0[0xBE8D0]; //0x0
DWORD Packet; //0xBE8D0
char xStepSpike1[0x378C]; //0xBE8D4
int ImMaster; //0xC2060
char xStepSpike2[0x5054]; //0xC2064
BYTE Slot1; //0xC70B8
BYTE Slot2; //0xC70B9
BYTE Slot3; //0xC70BA
BYTE Slot4; //0xC70BB
BYTE Slot5; //0xC70BC
BYTE Slot6; //0xC70BD
BYTE Slot7; //0xC70BE
BYTE Slot8; //0xC70BF
char xStepSpike3[0x180FC]; //0xC70C0
long Invisible; //0xDF1BC
char xStepSpike4[0x1540]; //0xDF1C0
DWORD RoomNumber; //0xE0700
DWORD MyPlayerSlot; //0xE0704
DWORD MyTeam; //0xE0708
};

struct CBase
{
CServer* MyServer;
char xStepSpike0[0x6C]; //0xA30998
CPlayer* pLocal;
char xStepSpike1[0x123CE0]; //0xA30A08
CPlayer** pGlobal;
};

CPlayer* g_pLocalPlayer = (CPlayer*)*(DWORD*)0x00A30A04; //PlayerPointer
CBase* p_Base = (CBase*)0x00A30994; //ServerPointer


/*
Log finished!
Please be kind and leave the credits:)
TH4NKS T0:
RED_L!N3
Cyno__
UnknownPK
Spike2147
http://cheatslaw.com/
*/
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Old 06/08/2012, 21:14   #7
 
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Code:
     \||N4n033 Addys Logger Started||//

#define Addr_Playerpointer     0x00A30A04
#define Addr_Serverpointer     0x00A30994
#define Addr_BasePointer       0x00A873A8
#define Addr_RoomPointer       0x00A313F0
#define Addr_HealthPointer     0x0031FB8
#define Addr_StatePointer      0x00A30A2C
#define Addr_WeaponPointer     0x008F2780
#define Addr_DevicePointer     0x008888CC
#define Addr_MatrixPointer     0x009BE758
#define Addr_UserPointer       0x00A30994
#define Addr_UserBase          0x00A317D0
#define Addr_ViewAngels        0x00A30540
#define Addr_CBasePointer      0x00B546E8
#define Addr_ClassBase         0x00A88F48
#define Addr_SlotBase          0x00C5F18
#define Addr_WeaponBase        0x00A4E394

          \||Memory addys||//

#define Addr_VirtualJump       0x00858F9C
#define Addr_Speed             0x0088BC18
#define Addr_UnlAmmo           0x004F6A08
#define Addr_BoneShot          0x0088C880
#define Addr_WTW               0x00858F68
#define Addr_STW               0x008561A4
#define Addr_FastAmmmo         0x00B5C43C
#define Addr_FastRepair        0x00B5C440
#define Addr_FastHealth        0x00B5C444
#define Addr_FastFlag          0x00B5C448
#define Addr_AntiAFK           0x00B63858
#define Addr_Spawn1            0x00B63A08
#define Addr_Spawn2            0x00B63A0C
#define Addr_Spawn3            0x00B63A10
#define Addr_NoWater           0x009BE8D0
#define Addr_NoSpread          0x00B63840
#define Addr_WaterColor1       0x00502464D8
#define Addr_WaterColor2       0x00502464DC
#define Addr_WaterColor3       0x00502464E0
#define Addr_CQCProneMem       0x008F2840
#define Addr_D3DEspName        0x00A38880
#define Addr_D3DEspHealth      0x0031FB8
#define Addr_ImDrunk           0x00A30900
#define Addr_LadderQuickly     0x0088BBD8

          \||Offsets addys||//

#define Ofs_PlayerSize         0x001CF8
#define Ofs_Nade               0x0010100
#define Ofs_Invisible          0x00DF1BC
#define Ofs_5thSlot            0x00C70BC
#define Ofs_NewsBox            0x006D002F00
#define Ofs_X                  0x00102EC
#define Ofs_Y                  0x00102F4
#define Ofs_Z                  0x00102F0
#define Ofs_NFD                0x00102D4
#define Ofs_GravityX           0x00C4A4
#define Ofs_GravityY           0x00C4A8
#define Ofs_GravityZ           0x00C4AC
#define Ofs_Lvl                0x00DF198
#define Ofs_Dinar              0x00DF1A8
#define Ofs_RoomMaster         0x00E0700
#define Ofs_SniperAmmo         0x00A3059C
#define Ofs_ExtraAmmo1         0x00A3059A
#define Ofs_ExtraAmmo2         0x00A3059B
#define Ofs_AssaultAmmo        0x00A3059E
#define Ofs_Bandage            0x00A305A0

            \||ASM addys||//

#define ASM_Stamina5           0x0046682C //Not Sure
#define ASM_Bullets            0x004F2A41
#define ASM_Artillery1         0x005641EC //Not Sure
#define ASM_QuickPlant         0x004F1782
#define ASM_QuickDefuse        0x004363C8

      \||N4n033 Addys Logger Ended||//


struct CPlayer
{
	char Unknown1[50236];//0x00
	float NoRecoil1;//0xC43C
	float NoRecoil2;//0xC440
	float NoRecoil3;//0xC444
	char Unknown2[72];//0xC448
	BYTE Index;//0xC490
	char Unknown3[22];//0xC491
	float GravityX;//0xC4A7
	float GravityY;//0xC4AB
	float GravityZ;//0xC4AF
	char Unknown4[9];//0xC4B3
	int WeaponState;//0xC4BC
	char Unknown5[15420];//0xC4C0
	float NoSpread;//0x100FC
	float FastNadeBlast;//0x10100
	char Unknown6[144];//0x10104
	float Pitch;//0x10194
	char Unknown7[24];//0x10198
	float Yaw;//0x101B0
	char Unknown8[12];//0x101B4
	float ViewX;//0x101C0
	float ViewY;//0x101C4
	float ViewZ;//0x101C8
	char Unknown9[12];//0x101CC
	WORD Weapon1;//0x101D8
	WORD Weapon2;//0x101DA
	WORD Weapon3;//0x101DC
	char Unknown10[-230];//0x101DE
	BYTE PlayerState;//0x100F8
	char Unknown11[475];//0x100F9
	float NoFallDamage;//0x102D4
	char Unknown12[20];//0x102D8
	float PosX;//0x102EC
	char Unknown13[-12];//0x102F0
	float PosY;//0x102E4
	char Unknown14[12];//0x102E8
	float PosZ;//0x102F4
	char Unknown15[96];//0x102F8
	DWORD AutoPlant;//0x10358
	DWORD AutoDefuse;//0x1035C
	char Unknown16[14];//0x10360
	DWORD AutoShot;//0x1036E
	char Unknown17[106];//0x10372
	float NoM134Idle;//0x103DC
};
Credits :

Me ( N4n033 )
Aeroman
_BuRn3R_
NoName
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Old 06/09/2012, 15:21   #8

 
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Code:
//===================================================
//==================== Pointers =====================
//===================================================
#define ADR_PLAYERPOINTER         0x00A30A04
#define ADR_SERVERPOINTER         0x00A30994
#define ADR_VIEWANGEL             0x00A30540
#define ADR_WEAPONPOINTER         0x008F2780
#define ADR_USERPOINTER           0x00A30994
#define ADR_DEVICEPOINTER         0x008888CC
#define ADR_BASEPOINTER           0x00A873A8
#define ADR_REMOTEPOINTER         0x00B546E8
#define ADR_STATEPOINTER          0x00A30A2C
#define ADR_ROOMPOINTER           0x00A313F0
#define ADR_HEALTHPOINTER         0x0031FB8
#define ADR_USERBASE              0x00A317D0
#define ADR_MATRIXPOINTER         0x009BE758
#define OFS_LocalSize             0x00A404
#define OFS_GlobalSize            0x001CF8
#define OFS_StartRoomSize         0x00A8
#define OFS_ReadyRoomSize         0x008E0
                                                     
                                                     
//===================================================
//======================= ADR =======================
//===================================================
#define ADR_ImDrunk               0x00A30900
#define ADR_WalkSpeed             0x0088BC18
#define ADR_RollSpeed             0x0088BA40
#define ADR_SprintSpeed           0x0088BA38
#define ADR_NoSpawn2           0x00B71F78
#define ADR_ProneCQC              0x008F2840
#define ADR_Stamina1              0x00859358
#define ADR_Stamina2              0x0085935C
#define ADR_Stamina3              0x00859360
#define ADR_Stamina4              0x00859364
#define ADR_Stamina5              0x00859368
#define ADR_StaminaRefill         0x009B8FC8
#define ADR_NoWater1              0x00A37B90
#define ADR_NoWater2              0x00A37B94
#define ADR_VirtualJump           0x00858F9C
#define ADR_AntiAFK               0x00B63858
#define ADR_BreakLimit            0x0088B800
#define ADR_RadarHideMe           0x00A37BC4
#define ADR_DeathCam              0x00B6B798
#define ADR_ImExplosion           0x0088B9E8
#define ADR_SuperExplosion        0x0088C2A8
#define ADR_HighMode              0x0088BCE0
#define ADR_DeadSpinner           0x008EF064
#define ADR_AmmoMedicDistance     0x0088C878
#define ADR_Crosshair             0x00A353A0
#define ADR_AccuracyAs            0x00A3541C
                                                     
                                                     
//===================================================
//======================= OFS =======================
//===================================================
#define OFS_Nade                  0x0010100
#define OFS_NoRecoil1             0x00C43C
#define OFS_NoRecoil2             0x00C440
#define OFS_NoRecoil3             0x00C444
#define OFS_Level                 0x00DF198
#define OFS_Dinar                 0x00DF1A8
#define OFS_NFD                   0x00102D4
#define OFS_X                     0x00102EC
#define OFS_Y                     0x00102FC
#define OFS_Z                     0x00102F4
#define OFS_Prem                  0x0058C
#define OFS_Prem2                 0x00590
#define OFS_Weapon1               0x00101D8
#define OFS_Weapon2               0x00101DA
#define OFS_Weapon3               0x00101DC
#define OFS_ViewX                 0x00101C0
#define OFS_ViewY                 0x00101C4
#define OFS_ViewZ                 0x00101C8
#define OFS_Yaw                   0x00101B0
#define OFS_Pitch                 0x0010194
#define OFS_PlayerState           0x00C4B8
#define OFS_GravityX              0x00C4A4
#define OFS_GravityY              0x00C4A8
#define OFS_GravityZ              0x00C4AC
#define OFS_RoomMaster            0x00E0700
#define OFS_NoSpread              0x00100FC
#define OFS_Speed                 0x00100F8
#define OFS_3DView                0x001018C
#define OFS_Invisible             0x00DF1BC
#define OFS_ImMaster              0x00C2060
#define OFS_Map                   0x00C1C14
#define OFS_NoSwitch              0x00103F5
#define OFS_NoReload              0x00103F5
#define OFS_ZeroDelay             0x00103F8
                                                     
                                                     
//===================================================
//==================== Ambient ======================
//===================================================
#define ADR_NearFog               0x00A37BA4
#define ADR_FarFog                0x00A37BA8
#define ADR_GlassWalls            0x00A30630
#define ADR_FullBright1           0x00A3167C
#define ADR_FullBright2           0x00A31680
#define ADR_FullBright3           0x00A31680
                                                     
                                                     
//===================================================
//=================== Fast Hacks ====================
//===================================================
#define ADR_FastAmmo              0x00A3537C
#define ADR_FastHealth            0x00A35384
#define ADR_FastRepair            0x00A35384
#define ADR_FastFlag              0x00A3538C
#define ADR_FastLockOn            0x00A305B0
                                                     
                                                     
//===================================================
//==================== Weapon =======================
//===================================================
#define ADR_HideWeapon            0x008EA76C
#define ADR_WeaponShot1           0x00A30A54
#define ADR_WeaponShot2           0x00A30A74
#define ADR_SuperNoSpread         0x0088B8F0
#define ADR_Scope                 0x008F284C
#define ADR_ScopeSize             0x008F2854
#define ADR_ColorShot1            0x00A3167C
#define ADR_ColorShot2            0x00A31680
#define ADR_ColorShot3            0x00A31684
#define ADR_NoWeaponGravity       0x0088B858
                                                     
                                                     
//===================================================
//======================== PX =======================
//===================================================
#define ADR_SniperPX              0x00A3059C
#define ADR_AssaultPX             0x00A3059E
#define ADR_BandagePX             0x00A305A0
#define ADR_ExtraAmmo1            0x00A3059A
#define ADR_ExtraAmmo2            0x00A3059B
                                                     
                                                     
//===================================================
//==================== Vehicle ======================
//===================================================
#define ADR_BigCarName            0x0088BA58
#define ADR_CrazyCar              0x0088B738
                                                     
                                                     
//===================================================
//======================= D3D =======================
//===================================================
#define ADR_D3DName               0x00A87D6C
#define ADR_D3DIP                 0x00A87A80
#define ADR_D3DHP                 0x00A86B9C
                                                     
                                                     
//===================================================
//====================== Account ====================
//===================================================
#define ADR_UserName              0x009C4
#define ADR_Health                0x001B94
#define ADR_Team                  0x001CDC
#define ADR_Points                0x001018
#define ADR_Ping                  0x006BC
                                                     
                                                     
//===================================================
//=================== WeaponBinder ==================
//===================================================
#define OFS_SlotBase              0x00C5F18
#define OFS_ClassBase             0x00A88F48
                                                     
                                                     
//===================================================
//====================== Memory =====================
//===================================================
#define MEM_BoneShot              0x0088C880
#define MEM_WTW                   0x00858F68
#define MEM_STW                   0x008561A4
#define MEM_WUW                   0x00A37B94
#define MEM_WTH                   0x00853E7C
#define MEM_Artillery             0x0088B970
#define MEM_AutoMedic             0x0088C878
#define MEM_AutoAmmo              0x0088C878
#define MEM_AutoRepair            0x00A3058A
#define MEM_SilentWalk            0x00B63884
#define MEM_SilentReload          0x00B63884
                                                     
                                                     
//===================================================
//======================== ASM ======================
//===================================================
#define ASM_QuickPlant            0x004F170D
#define ASM_QuickDefuse           0x00436381
#define ASM_Bullets               0x004F29CC
#define ASM_NoReload              0x005A5B01
#define ASM_WTW                   0x0073C2F2
#define ASM_STW                   0x00600230
#define ASM_CRCPatch              0x00417FCD
#define ASM_BackToLobby           0x004C7FA1
#define ASM_AlwaysCross           0x0054B737
#define ASM_EngineText            0x00401073
#define ASM_MessageBox            0x00418B85
#define ASM_UnlimitedAmmo         0x004F6993
#define ASM_SwitchTime            0x004F8FA9
#define ASM_OPK                   0x00407EB9
#define ASM_AutoStart             0x005302D7
#define ASM_SuperCarSound         0x0042219E
#define OFS_Slot5 0xC70BC
#define OFS_Slot6 0xC70BD
#define OFS_Slot7 0xC70BE
#define OFS_Slot8 0xC70BF
                                                   
                                                     
      


#define ADR_GMWARNING           0xA66EEC
#define ADR_QUICKSPAWN1         0x2A740000
#define ADR_QUICKSPAWN2         0x2A740004
#define OFS_NOM134IDLE          0x103E4
#define ADR_WEAPONBASE          0xA4E394
#define ADR_WEAPONSTATERELOAD   0xA02730
#define ADR_OFFSET_WEAPONSTATE  0x00
#define MEM_UnlimitedAmmo       0xA30970
//#define ADR_LadderQuickly       0x00
//#define ADR_STATE_WEAPON_SHOT 0x00
#define ADR_OFFSET_MAP 0x00
#define ADR_NoBounds1               0xB63880
#define ADR_NoBounds2               0xB63884
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Old 06/10/2012, 18:50   #9
 
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Code:
/*------CyBerTürk™ Addys Logger Base------------*/
/*-----Logger By CyBerTürk™ And RunDLL----------*/
/*----------------------------------------------*/
/*----------------Pointers----------------------*/
#define ADR_PlayerPointer        0xA30A04
#define ADR_ServerPointer        0xA30994
#define ADR_BasePointer          0xA873A8
#define ADR_AngelsPointer        0xA30540
#define ADR_DevicePointer        0xA30544
#define ADR_MatrixPointer        0x9BE758
#define ADR_WeaponPointer        0xA4E394
#define ADR_RoomPointer          0xA313F0
#define ADR_SlotBasePointer      0xC5F18
#define ADR_ClassBasePointer     0xA88F48
#define ADR_RemotePointer        0xB546E8
/*----------------MapAdress----------------------*/
#define ADR_FullBright1          0xA31688
#define ADR_FullBright2          0xA31690
#define ADR_FullBright3          0xA31694
#define ADR_NearFog              0xA37BA4
#define ADR_FarFog               0xA37BAC
#define ADR_NoWater1             0xA37B8C
#define ADR_NoWater2             0xA37B90
#define ADR_GlassWalls           0xA30630
/*----------------WeaPonBinder----------------------*/
#define ADR_SlotBase             0xC5F18
#define ADR_ClassBase            0xA88F48
#define ADR_WeponBase            0xA4E394
#define ADR_ServerBase           0xA30994
#define ADR_PlayerSlot           0xE0704
#define ADR_PlayerID             0x1CE8
/*-------------------UserCMD------------------------*/
#define ADR_D3DName              0xA87D6C
#define ADR_D3DIP                0xA87A80
#define ADR_D3DHealth            0xA88F3C
#define ADR_D3DPing              0xA87A64
#define ADR_D3DTeam              0xA89084
/*-------------------Adress------------------------*/
#define ADR_PlayerSpeed          0x88BC18
#define ADR_RollSpeed            0x88BA38
#define ADR_RunSpeed             0x88B8C4
#define ADR_SprintSpeed          0x88B8C0
#define ADR_CqcProne             0x8F2840
#define ADR_VirtualJump          0x88B8AC
#define ADR_WalkThroughWalls     0x858F68
#define ADR_WalkUnderWarer       0xA37B94
#define ADR_WelComeToHell        0x853E7C
#define ADR_NoBounds             0xB73780
#define ADR_NoSpawn1             0xB71F78
#define ADR_NoSpawn2             0xB71F7C
#define ADR_Stamina1             0x859358
#define ADR_Stamina2             0x859354
#define ADR_Stamina3             0x859350
#define ADR_Stamina4             0x85934C
#define ADR_Stamina5             0x859348
#define ADR_NoWeaponGravity      0x88B858
#define ADR_NadeSize             0x88BF58
#define ADR_NoDelay              0xA3AC38
#define ADR_SuperNoSpread        0x88B8F0
#define ADR_Scope                0x8F284C
#define ADR_ShootThroughWalls    0x8561A4
#define ADR_BoneShot1            0x88C880
#define ADR_BoneShot2            0xB75848
#define ADR_M-A Distance         0x88C878
#define ADR_AutoRepair           0xA3058B
#define ADR_AutoAmmo             0xA3058A
#define ADR_PlantAnyWhere        0xA30582
#define ADR_DefuseAnyWhere       0x8F2860
#define ADR_QuickPlantDefuse     0xA30564
#define ADR_WeaponShot1          0xA30A50
#define ADR_WeaponShot2          0xA30A74
#define ADR_WeaponReload         0xA30A5C
#define ADR_P-AnimationProne     0xA30A3C
#define ADR_P-AnimationVeh       0xA30A48
#define ADR_AntiAFK              0xB63880
#define ADR_Gm-Warn              0xA78750
/*-------------------Offset------------------------*/
#define OFS_Invisible            0xDF1BC
#define OFS_PlayerSpeed          0x100F8 
#define OFS_PlayerHide           0x1018C 
#define OFS_NoFallDamage         0x102D4 
#define OFS_V-Premium1           0x58C 
#define OFS_V-Premium2           0x590 
#define OFS_RoomMaster           0xE0700 
#define OFS_SuperMaster          0xC2060 
#define OFS_V-Level              0xDF198 
#define OFS_V-Dinar              0xDF1A8 
#define OFS_SlotBase             0xC5F18 
#define OFS_NoM134Idle           0x103DC 
#define OFS_NoSpread             0x100FC 
#define OFS_NoRecoil1            0xC438 
#define OFS_NoRecoil2            0xC43C 
#define OFS_NoRecoil3            0xC440 
#define OFS_NadeAs               0x10100 
#define OFS_Nodelay              0x103F8 
#define OFS_NoReload             0x103F5 
#define OFS_NoSwitcht            0x103F5 
#define OFS_AutoShot             0x1036E 
#define OFS_AutoDefuse           0x1035C 
#define OFS_AutoPlant            0x10358 
#define OFS_GlobalIndex          0x1CF8 
#define OFS_LocalIndex           0xA404 
#define OFS_ReadySize            0x8E0 
#define OFS_StartSize            0xA8 
#define OFS_Index                0xC490 
#define OFS_Pitch                0x10194 
#define OFS_Yaw                  0x101B0 
#define OFS_PosX                 0x102EC 
#define OFS_PosY                 0x102FC 
#define OFS_PosZ                 0x102F4 
#define OFS_WiewX                0x101C0 
#define OFS_WiewY                0x101C8 
#define OFS_WiewZ                0x101C4 
#define OFS_GravityX             0xC4A4 
#define OFS_GravityY             0xC4A8 
#define OFS_GravityZ             0xC4AC 
#define OFS_Slot5                0xC70BC 
#define OFS_Slot6                0xC70BD 
#define OFS_Slot7                0xC70BE 
#define OFS_Slot8                0xC70BF 
#define OFS_Weapon1              0x101D8 
#define OFS_Weapon2              0x101DA 
#define OFS_Weapon3              0x101DC 
#define OFS_P-Animation          0xC4B8 
#define OFS_PlayerStateS         0x10238 
#define OFS_WeaponState          0xC4BC 
/*-------------------FastAll------------------------*/
#define ADR_FastAmmo             0xA3537C 
#define ADR_FastHealth           0xA35384 
#define ADR_FastRepair           0xA31850 
#define ADR_FastFlag             0xA35394 
/*-------------------WeaponPxItem------------------------*/
#define ADR_SniperAmmo           0xA30596 
#define ADR_ExtraAmmo            0xA30597 
#define ADR_SniperZoom           0xA3059C 
#define ADR_V-Bandage            0xA305A0 
/*-------------------Assembly------------------------*/
#define ASM_AutoStart            0x53038E 
#define ASM_AutoReady            0xA88FDB 
#define ASM_MessageBox           0x418BF3 
#define ASM_EventItem            0x40EEDD 
#define ASM_Command              0x4C8353 
/*-------------------CBaseLogger------------------------*/
struct CBase
{
 CP_layer* _pLocal;
 char xCyJumpx0[1195232];
 CP_layer** _pGlobal;
};
CBase* p_Player = (CBase*)(ADR_PlayerPointer);
/*------------------------END------------------------*/
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Old 06/13/2012, 10:59   #10
 
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Code:
     \||N4n033 Addys Logger Started||//

#define Addr_Playerpointer     0x00A30A04
#define Addr_Serverpointer     0x00A30994
#define Addr_BasePointer       0x00A873A8
#define Addr_RoomPointer       0x00A313F0
#define Addr_HealthPointer     0x0031FB8
#define Addr_StatePointer      0x00A30A2C
#define Addr_WeaponPointer     0x008F2780
#define Addr_DevicePointer     0x008888CC
#define Addr_MatrixPointer     0x009BE758
#define Addr_UserPointer       0x00A30994
#define Addr_UserBase          0x00A317D0
#define Addr_ViewAngels        0x00A30540
#define Addr_CBasePointer      0x00B546E8
#define Addr_ClassBase         0x00A88F48
#define Addr_SlotBase          0x00C5F18
#define Addr_WeaponBase        0x00A4E394

          \||Memory addys||//

#define Addr_GlassWalls        0x00859358
#define Addr_NoWeapGrav        0x0088B858
#define Addr_VirtualJump       0x00858F9C
#define Addr_Speed             0x0088BC18
#define Addr_UnlAmmo           0x004F66E2
#define Addr_BoneShot          0x0088C880
#define Addr_WTW               0x00858F68
#define Addr_STW               0x008561A4
#define Addr_FastAmmmo         0x00B5C43C
#define Addr_FastRepair        0x00B5C440
#define Addr_FastHealth        0x00B5C444
#define Addr_FastFlag          0x00B5C448
#define Addr_AntiAFK           0x00B63858
#define Addr_Spawn1            0x00B63A08
#define Addr_Spawn2            0x00B63A0C
#define Addr_Spawn3            0x00B63A10
#define Addr_NoWater           0x009BE8D0
#define Addr_NoSpread          0x00B63840
#define Addr_WaterColor1       0x00502464D8
#define Addr_WaterColor2       0x00502464DC
#define Addr_WaterColor3       0x00502464E0
#define Addr_CQCProneMem       0x008F2840
#define Addr_D3DEspName        0x00A38880
#define Addr_D3DEspHealth      0x0031FB8
#define Addr_ImDrunk           0x00A30900
#define Addr_LadderQuickly     0x0088BBD8

          \||Offsets addys||//

#define Ofs_PlayerSize         0x001CF8
#define Ofs_Nade               0x0010100
#define Ofs_Invisible          0x00DF1BC
#define Ofs_NewsBox            0x006D002F00
#define Ofs_X                  0x00102EC
#define Ofs_Y                  0x00102F4
#define Ofs_Z                  0x00102F0
#define Ofs_NFD                0x00102D4
#define Ofs_GravityX           0x00C4A4
#define Ofs_GravityY           0x00C4A8
#define Ofs_GravityZ           0x00C4AC
#define Ofs_Lvl                0x00DF198
#define Ofs_Dinar              0x00DF1A8
#define Ofs_RoomMaster         0x00E0700
#define Ofs_SuperMaster        0x00C2060
#define Ofs_SniperAmmo         0x00A3059C
#define Ofs_ExtraAmmo1         0x00A3059A
#define Ofs_ExtraAmmo2         0x00A3059B
#define Ofs_AssaultAmmo        0x00A3059E
#define Ofs_Bandage            0x00A305A0
#define Ofs_Slot1              0x00C70B8
#define Ofs_Slot2              0x00C70B9
#define Ofs_Slot3              0x00C70BA
#define Ofs_Slot4              0x00C70BB
#define Ofs_Slot5              0x00C70BC
#define Ofs_Slot6              0x00C70BD
#define Ofs_Slot7              0x00C70BE
#define Ofs_Slot8              0x00C70BF

            \||ASM addys||//

#define ASM_Stamina5           0x0046604B
#define ASM_Bullets            0x004F271B
#define ASM_QuickPlant         0x004F145C
#define ASM_QuickDefuse        0x0043617B

      \||N4n033 Addys Logger Ended||//


struct CPlayer
{
	char xUnknown1[50236];//0x00
	float NoRecoil1;//0xC43C
	float NoRecoil2;//0xC440
	float NoRecoil3;//0xC444
	char xUnknown2[72];//0xC448
	BYTE Index;//0xC490
	char xUnknown3[22];//0xC491
	float GravityX;//0xC4A7
	float GravityY;//0xC4AB
	float GravityZ;//0xC4AF
	char xUnknown4[-50355];//0xC4B3
	int WeaponState;//0x0
	char xUnknown5[65784];//0x4
	float NoSpread;//0x100FC
	float FastNadeBlast;//0x10100
	char xUnknown6[144];//0x10104
	float Pitch;//0x10194
	char xUnknown7[24];//0x10198
	float Yaw;//0x101B0
	char xUnknown8[12];//0x101B4
	float ViewX;//0x101C0
	float ViewY;//0x101C4
	float ViewZ;//0x101C8
	char xUnknown9[12];//0x101CC
	WORD Weapon1;//0x101D8
	WORD Weapon2;//0x101DA
	WORD Weapon3;//0x101DC
	char xUnknown10[-230];//0x101DE
	BYTE PlayerState;//0x100F8
	char xUnknown11[475];//0x100F9
	float NoFallDamage;//0x102D4
	char xUnknown12[20];//0x102D8
	float PosX;//0x102EC
	char xUnknown13[-12];//0x102F0
	float PosY;//0x102E4
	char xUnknown14[12];//0x102E8
	float PosZ;//0x102F4
	char xUnknown15[96];//0x102F8
	DWORD AutoPlant;//0x10358
	DWORD AutoDefuse;//0x1035C
	char xUnknown16[14];//0x10360
	DWORD AutoShot;//0x1036E
	char xUnknown17[106];//0x10372
	float NoM134Idle;//0x103DC
};


Credits :

N4n033
Aeroman
NoName
_BuRn3R_
( Little check after update + Added Some New Addys )
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Old 06/13/2012, 22:13   #11
 
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[ WarRock - CyberRazzer Private AddyLogger ]
[ Working: 13.06.2012 ]
[ Private AddyLogger 74+ Addys ]


Code:
//**********************************************//
//*********** CyberRazzer AddyLogger ***********//
//*********** War Rock International ***********//
//************** Version Private ***************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER          = 0xA30A04;
DWORD ADR_POINTER_SERVER          = 0xA30994;
DWORD ADR_POINTER_WEAPON          = 0xA4E394;
DWORD ADR_POINTER_DEVICE          = 0xA30544;
DWORD ADR_POINTER_MATRIX          = 0x9BE758;
DWORD ADR_POINTER_ANGELS          = 0xA30540;
DWORD ADR_POINTER_STATE           = 0xA30A2C;
DWORD ADR_POINTER_BASE            = 0xA873A8;
DWORD ADR_POINTER_ROOM            = 0xA313F0;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x858F68;
DWORD ADR_MEMORY_DEFUSEANYWHERE   = 0x8F2860;
DWORD ADR_MEMORY_PLANTANYWHERE    = 0xA30582;
DWORD ADR_MEMORY_SUPERNOSPREAD    = 0x88B8F0;
DWORD ADR_MEMORY_ANTIAFKKICK      = 0xB63880;
DWORD ADR_MEMORY_NOSPAWNWAIT      = 0xB14E3C;
DWORD ADR_MEMORY_QUICKDEFUSE      = 0xA30564;
DWORD ADR_MEMORY_QUICKPLANT       = 0xA30564;
DWORD ADR_MEMORY_FASTLOCKON       = 0x9C7118;
DWORD ADR_MEMORY_AUTOREPAIR       = 0xA3058B;
DWORD ADR_MEMORY_FASTREPAIR       = 0xA31854;
DWORD ADR_MEMORY_FASTHEALTH       = 0xA35384;
DWORD ADR_MEMORY_NOWATER_1        = 0xA37B8C;
DWORD ADR_MEMORY_NOWATER_2        = 0xA37B90;
DWORD ADR_MEMORY_AUTOMEDIC        = 0x88C878;
DWORD ADR_MEMORY_AUTOAMMO         = 0x88C878;
DWORD ADR_MEMORY_FASTAMMO         = 0xA3537C;
DWORD ADR_MEMORY_FASTFLAG         = 0xA3538C;
DWORD ADR_MEMORY_NOBOUNDS         = 0xB73780;
DWORD ADR_MEMORY_NODELAY          = 0xA3AC38;
DWORD ADR_MEMORY_UNLAMMO          = 0xA30970;
DWORD ADR_MEMORY_SCOPE            = 0xB6740000;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE  = 0xA404;
DWORD ADR_OFFSET_READYROOMSIZE    = 0x8E0;
DWORD ADR_OFFSET_STARTROOMSIZE    = 0xA8;
DWORD ADR_OFFSET_FASTNADEBLAST    = 0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE     = 0x102D4;
DWORD ADR_OFFSET_3DPLAYERVIEW     = 0x1018C;
DWORD ADR_OFFSET_NOSERVERKICK     = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED      = 0x100F8;
DWORD ADR_OFFSET_PLAYERSTATE      = 0xC4B8;
DWORD ADR_OFFSET_WEAPONSTATE      = 0xC4BC;
DWORD ADR_OFFSET_POSITION_X       = 0x102EC;
DWORD ADR_OFFSET_POSITION_Y       = 0x102FC;
DWORD ADR_OFFSET_POSITION_Z       = 0x102F4;
DWORD ADR_OFFSET_NORECOIL_1       = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2       = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3       = 0xC444;
DWORD ADR_OFFSET_AUTODEFUSE       = 0x1035C;
DWORD ADR_OFFSET_AUTOPLANT        = 0x10358;
DWORD ADR_OFFSET_INVISIBLE        = 0xDF1BC;
DWORD ADR_OFFSET_GRAVITY_Y        = 0xC4A8;
DWORD ADR_OFFSET_AUTOSHOT         = 0x1036E;
DWORD ADR_OFFSET_WEAPON_1         = 0x101D8;
DWORD ADR_OFFSET_WEAPON_2         = 0x101DA;
DWORD ADR_OFFSET_WEAPON_3         = 0x101DC;
DWORD ADR_OFFSET_SLOTBASE         = 0xC5F18;
DWORD ADR_OFFSET_NOSWITCH         = 0x103F5;
DWORD ADR_OFFSET_NORELOAD         = 0x103F5;
DWORD ADR_OFFSET_NOSPREAD         = 0x100FC;
DWORD ADR_OFFSET_USERNAME         = 0xDF3EC;
DWORD ADR_OFFSET_PREMIUM          = 0x58C;
DWORD ADR_OFFSET_NODELAY          = 0x3F5F4;
DWORD ADR_OFFSET_VIEW_X           = 0x101C0;
DWORD ADR_OFFSET_VIEW_Y           = 0x101C8;
DWORD ADR_OFFSET_VIEW_Z           = 0x101C4;
DWORD ADR_OFFSET_SLOT_1           = 0xC70B8;
DWORD ADR_OFFSET_SLOT_2           = 0xC70B9;
DWORD ADR_OFFSET_SLOT_3           = 0xC70BA;
DWORD ADR_OFFSET_SLOT_4           = 0xC70BB;
DWORD ADR_OFFSET_SLOT_5           = 0xC70BC;
DWORD ADR_OFFSET_SLOT_6           = 0xC70BD;
DWORD ADR_OFFSET_SLOT_7           = 0xC70BE;
DWORD ADR_OFFSET_SLOT_8           = 0xC70BF;
DWORD ADR_OFFSET_MASTER           = 0xC2060;
DWORD ADR_OFFSET_LEVEL            = 0xDF198;
DWORD ADR_OFFSET_DINAR            = 0xDF1A8;
DWORD ADR_OFFSET_PITCH            = 0x10194;
DWORD ADR_OFFSET_YAW              = 0x101B0;
DWORD ADR_OFFSET_MAP              = 0xC1C14;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD     = 0xA30A5C;
DWORD ADR_STATE_WEAPON_SHOT       = 0xA30A50;
DWORD ADR_STATE_PLAYER_VEHICLE    = 0xA30A48;
DWORD ADR_STATE_PLAYER_PRONE      = 0xA30A3C;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH             = 0xA88F3C;
DWORD ADR_USER_POINTS             = 0xA883C0;
DWORD ADR_USER_READY              = 0xA88FD8;
DWORD ADR_USER_PING               = 0xA87A64;
DWORD ADR_USER_NAME               = 0xA87D6C;
DWORD ADR_USER_TEAM               = 0xA89084;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX     = 0x418A1A;
DWORD ADR_ASSEMBLY_AUTOREADY      = 0x530010;
DWORD ADR_ASSEMBLY_AUTOSTART      = 0x530010;
DWORD ADR_ASSEMBLY_UNLAMMO        = 0x4F66E2;
//**********************************************//
//***************** Logged: 74 *****************//
//***************** End Logging ****************//
//**********************************************//
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Old 06/14/2012, 23:15   #12
 
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Ich weise noch einmal darauf hin, dass im ersten Post steht, dass nicht für das Thema relevante Dinge hier ausdrücklich unerwünscht sind. Es gibt keinen "Antispam" und die Beiträge sind hier auch nicht zu zitieren - außer zur Korrektur.

Edit: Mittlerweile wurden hier 5 Posts entfernt - von insgesamt 17. Haltet euch doch bitte an die Regeln.
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Old 06/15/2012, 09:53   #13
 
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#request
#define ADR_PlayerPointer
#define ADR_ServerPointer
#define ADR_PLANTANYWHERE
#define ADR_DEFUSEANYWHERE
#define ADR_NoSpawn1
#define ADR_NoSpawn2
#define ASM_QuickPlant
#define ASM_QuickDefuse
#define ADR_GMWARNING
#define OFS_AUTOPLANT
#define OFS_AUTODEFUSE

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Old 06/18/2012, 00:22   #14
 
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Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v2.7 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|

~ Started...

|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer 0xA30A04
#define ADR_ServerPointer 0xA30994
#define ADR_RemotePointer 0xB546E8
#define ADR_WeaponPointer 0x8F2780
#define ADR_DevicePointer 0x8888CC
#define ADR_HealthPointer 0x31FB8
#define ADR_BasePointer  0xA873A8
#define ADR_ViewAngels 0xA30540
#define ADR_UserBase 0xA317D0
#define ADR_PlayerSize 0x1CF8
#define ADR_StructSize 0x1CF8
#define ADR_RoomClass 0xA317C4

|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk 0xA30900
#define ADR_CqCProne 0x8F2840
#define ADR_NoSpawnWaitCqC 0xA307D0
#define ADR_VirtualJump 0x858F9C
#define ADR_NearFog 0xA37BA4
#define ADR_FarFog 0xA37BAC
#define ADR_NoWater1 0xA37B90
#define ADR_NoWater2 0xA37B8C
#define ADR_AntiAfk 0xB63858
#define ADR_Scope 0x8F284C
#define ADR_Speed 0x88BC18
#define ADR_SpeedRoll 0x88BA38
#define ADR_GlassWall 0x859358
#define ADR_NoBounds1 0xB63880
#define ADR_NoBounds2 0xB63884
#define ADR_NoBounds3 0xB63888
#define ADR_NoSpawnWait1 0x0
#define ADR_NoSpawnWait2 0xB71F78
#define ADR_NoSpawnWait3 0x8
#define ADR_FullBright1 0xA3167C
#define ADR_FullBright2 0xA31680
#define ADR_FullBright3 0xA31680
#define ADR_ColorShot1 0xA3167C
#define ADR_ColorShot2 0xA31680
#define ADR_ColorShot3 0xA31684
#define ADR_Crosshair 0xA353A0
#define ADR_NoSpread 0xA3541C
#define ADR_DeathCam 0xB6B798
#define ADR_ImmExplosion 0x88B9E8
#define ADR_SuperExplosion 0x88C2A8
#define ADR_HighMode 0x88BCE0
#define ADR_CameraView 0x88B8AC
#define ADR_NoWeaponGravity 0x88B858
#define ADR_BreakLimit 0x88B800
#define ADR_FastLockOn 0xA305B0
#define ADR_LadderQuickly 0x88BBD8
#define ADR_DeadSpinner 0x8EF064
#define ADR_HideWeapon 0x8EA76C
#define ADR_WeaponShot1 0xA30A54
#define ADR_WeaponShot2 0xA30A74
#define ADR_ChangeRoll 0x88B8E8
#define ADR_SilentWalk 0x8500B638
#define ADR_PlayerProne 0xA317B8
#define ADR_CameraPosition1 0xA2A40C
#define ADR_CameraPosition2 0xA2A410
#define ADR_QuickPlant 0xA30564
#define ADR_AntiRadar 0xA37BC4
#define ADR_StaminaRefill 0x9B8FC8

|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot 0xC70B8
#define OFS_2thSlot 0xC70B9
#define OFS_3thSlot 0xC70BA
#define OFS_4thSlot 0xC70BB
#define OFS_5thSlot 0xC70BC
#define OFS_6thSlot 0xC70BD
#define OFS_7thSlot 0xC70BE
#define OFS_8thSlot 0xC70BF
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_NoFallDamage 0x102D4
#define OFS_X 0x102EC
#define OFS_Y 0x102FC
#define OFS_Z 0x102F4
#define OFS_GravityX 0xC4A4
#define OFS_GravityY 0xC4A8
#define OFS_GravityZ 0xC4AC
#define OFS_OPK_X 0x1024C
#define OFS_Dinar 0xC4B8
#define OFS_Level 0xC4A8
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_Master 0xC2060
#define OFS_RoomMaster 0xE0700
#define OFS_NoM134Idle 0x103E4
#define OFS_NoSpread 0x10108
#define OFS_NoReload 0x103F5
#define OFS_NoDelay 0x103F8
#define OFS_Weapon1 0x101DA
#define OFS_Weapon2 0x101DE
#define OFS_Weapon3 0x101E2

|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot 0x88C880
#define MEM_WTW 0x858F68
#define MEM_STW 0x8561A4
#define MEM_WUW 0xA37B94
#define MEM_WTH 0x853E74
#define MEM_CrazyNade 0x10100
#define MEM_FastNadeBlast 0x10100
#define MEM_UnlimitedAmmo 0xA30970
#define MEM_Invisible 0xDF1BC
#define MEM_PlantAnyWhere 0xA306CA
#define MEM_Stamina1 0x859358
#define MEM_Stamina2 0x85935C
#define MEM_Stamina3 0x859360
#define MEM_Stamina4 0x859364
#define MEM_Stamina5 0x859368

|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo 0xA3059E
#define PX_SniperAmmo 0xA3059C
#define PX_Bandage 0xA305A0

|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic 0xA35384
#define ADR_FastAmmo 0xA3537C
#define ADR_FastFlag 0xA3538C
#define ADR_FastRepair 0xA31854

|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName 0x88BA58
#define ADR_CrazyCar 0x88B738

|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName 0xA87D6C

|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase 0xA30994
#define ADR_ClassBase 0xA88F48
#define ADR_WeaponBase 0xA4E394
#define ADR_SlotBase 0xC5F18

|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair 0x54B58B
#define ASM_NoReload 0x5A5B3E
#define ASM_Bullets 0x4F271B
#define ASM_OPK 0x407F08
#define ASM_WTW 0x73C562
#define ASM_STW 0x6005F0
#define ASM_QuickPlant 0x4F145C
#define ASM_QuickDefuse 0x43617B
#define ASM_Artillery1 0x4087BC
#define ASM_Artillery2 0x0
#define ASM_EngineText 0x401073
#define ASM_MessageBox 0x418A1A
#define ASM_SwitchTime 0x4F8D3A
#define ASM_CRCPatch 0x417E62
#define ASM_AutoStart 0x530010
#define ASM_BackToLobby 0x4C7ABB
#define ASM_BackToLobby 0x4C719F
#define ASM_SuperCarSound 0x42201A

~ Stopped...

|#|******************************************************************************|#|
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Old 06/20/2012, 14:21   #15
 
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Bissl updated :P
Code:
//=========================================\
//=========== Supreme Addy Logger =========\
//===========      V.1.0.0      ===========\
//============= Start logging =============\
//=========================================\

#define Playerpointer        0x00A30A04
#define Serverpointer        0x00A30994
#define Speed                0x0088BC18
#define NFD                  0x00102D4
#define Invisible            0x00DF1BC
#define asmMessageBox        0x00418A1A
#define FastAmmo             0x00B5C43C
#define FastHealth           0x00B5C444
#define FastRepair           0x00B5C440
#define FastFlag             0x00B5C448
#define PositionX            0x000
#define PositionY            0x008
#define PositionZ            0x004
#define AmmoSniper           0x00A3059C
#define AmmoExtra1           0x00A3059A
#define AmmoExtra2           0x00A3059B
#define AmmoAssault          0x00A3059E
#define Bandage              0x00A305A0
#define CQCProne             0x008F2840

\=========================================//
\============= End of logging ============//
\============= Supreme Logger ============//
\=========================================//
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