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WarRock - Pointer und Offsets
Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.
06/06/2012, 00:34
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#1
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WarRock - Pointer und Offsets
Hey e*pvp,
dieser Thread dient zum Austausch aktueller Pointer und Offsets zu WarRock EU in der stets neuesten Version.
Hierfür gilt neben den allgemeinen Sektionsregeln:
Erlaubt sind nur Beiträge, die Pointer und/oder Offsets zur aktuellen WarRock EU Version beitragen oder gezielt anfragen. Dieser Thread ist als ein Sammelwerk gedacht und sollte auch so benutzt werden.
Beachtet bitte, dass jeglicher Post, der neben der Veröffentlichung einer Liste von Pointern und/oder Offsets und deren Beschreibung oder Anfrage noch anderes enthält, als Spam betrachtet und dementsprechend geahndet wird. Jeder Versuch, hier schnell Beiträge zu sammeln, wird von der Moderation erkannt und bestraft werden, versucht es also erst gar nicht.
Mit freundlichen Grüßen,
underScore
English:
Hey e*pvp,
this thread serves to exchange the newest pointers and offsets of WarRock EU.
Besides the of course applying general board rules and section rules, the following ones are also to be kept in mind:
Allowed are only posts that either contain pointers or offsets of a recent WarRock EU version or request them. This thread is meant as a collection, so use it as one.
Any other posts is regarded spam and will be punished according to our rules. Extensive posthunting is rather obvious, don't even bother to try.
Yours,
underScore
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06/06/2012, 00:35
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#2
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/pinned
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06/06/2012, 06:16
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#3
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Join Date: May 2012
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Received Thanks: 9
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Code:
//=======D3m0ni4k VIP Addylogger=======//
//=======D3m0ni4k Addys=======//
//Pointers Started
#define ADR_PLAYERPTR 0xA30A04
#define ADR_SERVERPTR 0xA30994
#define ADR_GLOBALPTR 0x1CF8
#define OFS_DEVICEPTR 0xA30544
#define ADR_DEVICEPTR 0x8888CC
#define ADR_WEAPONPTR 0xA4E394
#define ADR_ANGELSPTR 0xA30540
#define ADR_STATEPTR 0xA30A2C
#define ADR_BASEPTR 0xA873A8
#define ADR_ROOMPTR 0xA313F0
#define ADR_HEALTHPTR 0x31FB8
#define ADR_USERPTR 0xA30994
#define ADR_USERBASE 0xA317D0
#define ADR_MATRIXPTR 0x9BE758
#define ADR_CBASE 0xB546E8
#define ADR_MYSIZE 0x0
#define ADR_REMOTEPTR 0xB546E8
//Pointers End
//Common Addresses//
#define ADR_NOSPAWN1 0xB63A08
#define ADR_NOSPAWN2 0xB63A0C
#define ADR_NOSPAWN3 0xB63A10
#define ADR_NOWATER1 0xA37B8C
#define ADR_NOWATER2 0xA37B90
#define ADR_WALKTHROUGHWALLS 0x858F68
#define ADR_ANTIAFK 0xB63880
#define ADR_FASTLOCKON 0x9C7118
#define ADR_SUPERNOSPREAD 0x88B8F0
#define ADR_PLANTANYWHERE 0xA30582
#define ADR_DEFUSEANYWHERE 0x8F2860
#define ADR_NOBOUNDS 0xB73780
#define ADR_NOBOUNDS2 0xB73784
#define ADR_NOBOUNDS3 0xB73788
#define ADR_AUTOREPAIR 0xA3058B
#define ADR_SCOPE 0xB6740000
#define ADR_ARTELLERY 0x88B970
#define ADR_FASTMEDIC 0xA35384
#define ADR_FASTAMMO 0xA3537C
#define ADR_FASTREPAIR 0xA31854
#define ADR_FASTFLAG 0xA3538C
#define ADR_WALKUNDERWATER 0xA37B94
#define ADR_UNLIMITEDAMMO 0xA30970
#define ADR_BONESHOT 0x88C880
#define ADR_SHOOTTHROUGHWALLS 0x8561A4
#define ADR_PLAYERSPEED 0x88BC18
#define ADR_DEATHCAM 0xB6B798
#define ADR_IMMEXPLOSION 0x88B9E8
#define ADR_HIGHMODE 0x88BCE0
#define ADR_CQCPRONE 0xA317B8
#define ADR_STAMINAREFILL 0x9B8FC8
#define ADR_HIDEFROMRADAR 0xA37BC4
#define ADR_QUICKPLANT 0xA30564
#define ADR_BIGCARNAME 0x88BA58
#define ADR_AUTOSTART 0x5302D7
#define ADR_WEAPONSHOT 0xA30A54
#define ADR_WEAPONSHOT2 0xA30A74
#define ADR_BREAKLIMIT 0x88B800
#define ADR_FULLBRIGHT 0xA3167C
#define ADR_FULLBRIGHT2 0xA3167C
#define ADR_FULLBRIGHT3 0xA3167C
#define ADR_STAMINA1 0x859358
#define ADR_STAMINA2 0x85935C
#define ADR_STAMINA3 0x859360
#define ADR_STAMINA4 0x859364
#define ADR_STAMINA5 0x859368
#define ADR_GLASSWALLS 0x859358
#define ADR_WEAPONGRAVITY 0x88B858
#define ADR_SILENTWALK 0xB63884
#define ADR_LADDERQUICKLY 0x88BBD8
#define ADR_CROSSHAIR 0xA353A0
#define ADR_SUPEREXPLOSION 0x88C2A8
#define ADR_COLORSHOT 0xA3167C
#define ADR_SUPERCARSOUND 0x42219E
#define ADR_DEADSPINNER 0x8EF064
#define ADR_HIDEWEAPON 0x8EA76C
#define ADR_CHANGEROLLSTYLE 0x88B8E8
#define ADR_CRAZYCAR 0x88B738
#define ADR_WTH 0x853E7C
#define ADR_NEARFOG 0xA37BA4
#define ADR_FARFOG 0xA37BA8
#define ADR_ROLLSPEED 0x88BA38
#define ADR_VIRTUALJUMP 0x858F9C
#define ADR_WORLDINWATER 0xA30900
#define ADR_SNIPERAMMO 0xA3059C
#define ADR_EXTRAMMO1 0xA3059A
#define ADR_EXTRAMMO2 0xA3059B
#define ADR_ASSAULTAMMO 0xA3059E
#define ADR_BANDAGE 0xA305A0
//Common Addresses END//
//OffSets Started//
#define OFS_GLOBALSIZE 0x1CF8
#define OFS_LOCALSIZE 0xA404
#define OFS_NODELAY 0x103F8
#define OFS_NORELOAD 0x103F5
#define OFS_NOSWITCH 0x103F5
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_X 0x102EC
#define OFS_Y 0x102FC
#define OFS_Z 0x102F4
#define OFS_NOFALLDAMAGE 0x102D4
#define OFS_VIEW_X 0x101C0
#define OFS_VIEW_Z 0x101C4
#define OFS_VIEW_Y 0x101C8
#define OFS_SLOT1 0xC70B8
#define OFS_SLOT2 0xC70B9
#define OFS_SLOT3 0xC70BA
#define OFS_SLOT4 0xC70BB
#define OFS_SLOT5 0xC70BC
#define OFS_SLOT6 0xC70BD
#define OFS_SLOT7 0xC70BE
#define OFS_SLOT8 0xC70BF
#define OFS_PLAYERSTATE 0xC4B8
#define OFS_MAP 0xC1C14
#define OFS_SUPERMASTER 0xC2060
#define OFS_WEAPON1 0x101D8
#define OFS_WEAPON2 0x101DA
#define OFS_WEAPON3 0x101DC
#define OFS_PREMIUM 0x58C
#define OFS_USERNAME 0xDF3EC
#define OFS_GRAVITY_Z 0xE0
#define OFS_GRAVITY_Y 0xE4
#define OFS_GRAVITY_X 0xDC
#define OFS_INVISIBLE 0xDF1BC
#define OFS_READYROOMSIZE 0x8E0
#define OFS_STARTROOMSIZE 0xA8
#define OFS_LEVEL 0xDF198
#define OFS_DINAR 0xDF1A8
#define OFS_SLOTBASE 0xC5F18
#define OFS_PITCH 0x10194
#define OFS_YAW 0x101B0
#define OFS_NOSERVERKICK 0x361
#define OFS_3DPLAYERVIEW 0x1018C
#define OFS_PLAYERSPEED 0x100F8
#define OFS_NOSPREAD 0x100FC
#define OFS_ROOMMASTER 0xE0700
#define OFS_PREMIUM1 0x150
#define OFS_PREMIUM2 0x154
#define OFS_NADE 0x10100
//OFFSETS END//
//WeaponBinder Started//
#define OFS_PLAYERSLOT 0x0
#define ADR_CLASSBASE 0xA88F48
#define OFS_SLOTBASE 0xC5F18
#define ADR_WEAPONBASE 0xA4E394
//Weaponbinder End//
//User Infos Started//
#define ADR_USERHEALTH 0xA88F3C
#define ADR_USERNAME 0xA87D6C
#define ADR_USERTEAM 0xA89084
#define ADR_USERPOINTS 0xA883C0
#define ADR_USERPING 0xA87A64
//User Infos End//
//Asmbeller's Started//
#define ASM_QUICKPLANT 0x4F170D
#define ASM_QUICKDEFUSE 0x436381
#define ASM_BULLETS 0x4F29CC
#define ASM_NORELOAD 0x5A5B01
#define ASM_WALKTHROUGHWALLS 0x73C2F2
#define ASM_SHOOTTHROUGHWALLS 0x600230
#define ASM_CRCPATCH 0x417FCD
#define ASM_BACKTOLOBBY 0x4C7FA1
#define ASM_ALWAYSCROSS 0x54B737
#define ASM_ENGINETEXT 0x401073
#define ASM_MESSAGEBOX 0x418B85
#define ASM_UNLAMMO 0x4F6993
#define ASM_SWITCHTIME 0x4F8FA9
#define ASM_OPK 0x407EB9
//Asmbeller End!!//
//D3m0ni4k VIP Addylogger End!!
D3m0ni4k VIP STRUCTS LOGGER STARTED!!
struct CPlayer
{
CHAR D3m0ni4k1[0xC4B8];//0x00
BYTE PlayerState;//0xC4B8
CHAR D3m0ni4k2[0x3CDD];//0xC4B9
FLOAT Pitch;//0x10194
CHAR D3m0ni4k3[0x18];//0x10198
FLOAT Yaw;//0x101B0
CHAR D3m0ni4k4[0xC];//0x101B4
FLOAT ViewX;//0x101C0
FLOAT ViewY;//0x101C8
FLOAT ViewZ;//0x101C4
CHAR D3m0ni4k6[0x124];//0x101C8
FLOAT PosX;//0x102EC
CHAR D3m0ni4k7[0x4];//0x102F0
FLOAT PosY;//0x102F4
CHAR D3m0ni4k8[0x4];//0x102F8
FLOAT PosZ;//0x102FC
};
struct CBase
{
CPlayer* pLocal;
char* D3m0ni4k[0x123CE0];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0A30A04);
Credits : D3m0ni4k
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06/06/2012, 15:19
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#4
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elite*gold: 0
Join Date: Apr 2012
Posts: 1,510
Received Thanks: 3,014
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Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER 0xA30A04
#define ADR_SERVERPOINTER 0xA30994
#define ADR_REMOTEPOINTER 0xB4EB1C
#define ADR_GPUPOINTER 0xA3054C
#define ADR_INFOPOINTER 0xA86C3C
#define ADR_STATEPOINTER 0xA30A2C
#define ADR_HEALTHPOINTER 0x611D4
#define ADR_USERPOINTER 0xA309A0
#define ADR_USERBASE 0xA309A0
#define ADR_ROOMPOINTER 0xA313F0
#define ADR_BASEPOINTER 0xA86C3C
#define ADR_VEHICLEBASE 0xA306B0
#define ADR_DEVICEPOINTER 0x890908
#define ADR_ANGELVIEW 0xA3054C
/*================[ Adresses ]================*/
#define ADR_GMWARNING 0xA95128
#define ADR_DISTANCEGUN 0x898228
#define ADR_SKIN 0x8F6400
#define ADR_WEAPONSTATERELOAD 0xA3094C
#define ADR_WEAPONSHOT 0xA30A50
#define ADR_WEAPONRELOAD 0xA3094C
#define ADR_BREAKLIMIT 0x893764
#define ADR_CROSSHAIR 0xA353A4
#define ADR_ANTIAFK 0xB5DA6C
#define ADR_WEAPONGRAVITY 0x893D14
#define ADR_LADDERQUICKLY 0x893C0C
#define ADR_DEADSPINNER 0x8F10A8
#define ADR_SUPEREXPLOSION 0x8942DC
#define ADR_HIDEWEAPON 0x86438C
#define ADR_FASTLOCKON 0xA305BC
#define ADR_GLASSWALLS 0xA3063C
#define ADR_STAMINAREFILL 0x9BB1A4
#define ADR_DEATHCAM 0xB6599C
#define ADR_COLORSHOT1 0xA3167C
#define ADR_COLORSHOT2 0xA31680
#define ADR_COLORSHOT3 0xA31684
#define ADR_QUICKSPAWN1 0xB14E3C
#define ADR_QUICKSPAWN2 0xB6C17C
#define ADR_QUICKSPAWN3 0xB14E38
#define ADR_NOBOUNDS1 0xB5DA94
#define ADR_NOBOUNDS2 0xB5DA98
#define ADR_NOBOUNDS3 0xB5DA9C
#define ADR_NOWATER1 0xA37B90
#define ADR_NOWATER2 0xA37B94
#define ADR_WALKSPEED 0x893C44
#define ADR_ROLLSPEED 0x893A6C
#define ADR_SPRINTSPEED 0x8977C8
#define ADR_VIRTUALJUMP 0x863FF0
#define ADR_CHANGEROLLSTYLE 0x864220
#define ADR_RESIZESCREEN 0x8EC71D
#define ADR_ZOOMONGAME 0x897590
#define ADR_CLEARSCREEN 0x897B80
#define ADR_IMDRUNK 0xA3090C
#define ADR_NEARFOG 0xA37BA8
#define ADR_FARFOG 0xA37BB0
#define ADR_SCOPE 0x8F4AA8
#define ADR_SCOPESIZE 0x8F4AB0
#define ADR_FULLBRIGHT1 0xA3167C
#define ADR_FULLBRIGHT2 0xA31680
#define ADR_FULLBRIGHT3 0xA31680
#define ADR_HIGHMODE 0x893C54
#define ADR_CAMERAVIEW 0xA2A418
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS 0xA35420
#define MEM_ARTILLERY 0x8939AC
#define MEM_WALKUNDERWATER 0xA35378
#define MEM_BONESHOT 0x8948AC
#define MEM_WTW 0x863FBC
#define MEM_STW 0x861200
#define MEM_WTH 0x86425C
#define MEM_SILENTWALK 0xB5DA98
#define MEM_SILENTRELOAD 0xB5DA98
#define MEM_AUTOMEDIC 0x8948A4
#define MEM_AUTOAMMO 0x8948A4
#define MEM_NODELAY 0x3F5F4
#define MEM_NORELOAD 0x3F5F1
#define MEM_QUICKPLANT 0xA30570
#define MEM_QUICKDEFUSE 0xA30570
#define MEM_AUTOREPAIR 0xA30567
#define MEM_RADARHIDEME 0xA37BC8
#define MEM_PLANTANYWHERE 0xA3058F
#define MEM_DEFUSEANYWHERE 0x8F4ABC
#define MEM_SUPERNOSPREAD 0x89392C
#define MEM_UNLAMMO 0xA3097C
#define MEM_STAMINA1 0x864384
#define MEM_STAMINA2 0x864388
#define MEM_STAMINA3 0x86438C
#define MEM_STAMINA4 0x864390
#define MEM_STAMINA5 0x864394
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO 0xA306D6
#define PX_SNIPERAMMO 0xA305A3
#define PX_BANDAGE 0xA305AC
#define PX_EXTRAAMMO1 0xA306D6
#define PX_EXTRAAMMO2 0xA305A3
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO 0xA35378
#define ADR_FASTHEALTH 0xA35388
#define ADR_FASTFLAG 0xA35390
#define ADR_FASTREPAIR 0xA35380
/*=================[ D3D ]===================*/
#define ADR_USERNAME 0xA87600
#define ADR_USERIP 0xA87314
#define ADR_USERHEALTH 0xA86430
#define ADR_USERPING 0xA872D8
#define ADR_USERTEAM 0xA888F8
#define ADR_USERPOINTS 0xA87C34
#define ADR_USERREADY 0xA8886C
/*=================[ User ]==================*/
#define ADR_USERNAME 0x8F8BF0
#define ADR_PASSWORD 0x8F8DF0
#define ADR_NICKNAME 0x8F8E10
/*================[ Vehicle ]================*/
#define ADR_BIGCARNAMES 0x8977E8
#define ADR_RADARCOLLOR 0x868BAC
#define ADR_PITCH 0xA305B0
#define ADR_YAW 0xA305B4
/*================[ Offsets ]================*/
#define OFS_ANTIM14MINES 0x24
#define OFS_LOWGRAVITY 0xC4A8
#define OFS_GLOBALINDEX 0x1CF8
#define OFS_LOCALINDEX 0xA404
#define OFS_STRUCTSIZE 0x1CF8
#define OFS_WEAPONSTATE 0xC4BC
#define OFS_WEAPON1 0x101D8
#define OFS_WEAPON2 0x101DA
#define OFS_WEAPON3 0x101DC
#define OFS_INVISIBLE 0xDF1BC
#define OFS_FASTNADEBLAST 0x10100
#define OFS_CRAZYNADE 0x10100
#define OFS_NOSWITCHTIME 0x103F5
#define OFS_GRAVITY_X 0xC4A4
#define OFS_GRAVITY_Y 0xC4A8
#define OFS_GRAVITY_Z 0xC4AC
#define OFS_MAP 0xC1C14
#define OFS_MASTER 0xC2060
#define OFS_NOM134IDLE 0x103DC
#define OFS_NOSPREAD 0x100FC
#define OFS_DINAR 0xDF1A8
#define OFS_LEVEL 0xDF198
#define OFS_NFD 0x102D4
#define OFS_X 0x102EC
#define OFS_Y 0x102FC
#define OFS_Z 0x102F4
#define OFS_AUTOPLANT 0x10358
#define OFS_AUTODEFUSE 0x1035C
#define OFS_AUTOSHOT 0x3F56A
#define OFS_VIEW_X 0x101C0
#define OFS_VIEW_Y 0x101C4
#define OFS_VIEW_Z 0x101C8
#define OFS_PITCH 0x10194
#define OFS_YAW 0x101B0
#define OFS_PLAYERANIMATION 0xC4B8
#define OFS_ANTISERVERKICK 0x361
#define OFS_1SLOT 0xC70B4
#define OFS_2SLOT 0xC70B5
#define OFS_3SLOT 0xC70B6
#define OFS_4SLOT 0xC70B7
#define OFS_5SLOT 0xC70BC
#define OFS_6SLOT 0xC70B9
#define OFS_7SLOT 0xC70BA
#define OFS_8SLOT 0xC70BB
#define OFS_NORECOIL1 0xC34C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
#define OFS_PLAYERSTATE 0xC4B8
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE 0xA309A0
#define ADR_WEAPONBASE 0xA4DC28
#define ADR_CLASSBASE 0xA887DC
#define ADR_SLOTBASE 0x130214
#define OFS_PLAYERSLOT 0x11BBB0
#define OFS_PLAYERID 0x001D00
/*================[ Assembler ]===============*/
#define ASM_BACKTOLOBBY 0x486E0A
#define ASM_AUTOMEDIC1 0x5008B7
#define ASM_AUTOMEDIC2 0x502766
#define ASM_AUTOAMMO1 0x502766
#define ASM_AUTOAMMO2 0x5007B3
#define ASM_ANTIM14MINES 0x4307B8
#define ASM_STAMINAUP1 0x44D130
#define ASM_STAMINAUP2 0x43762A
#define ASM_COMMAND 0x4DE88A
#define ASM_WTW 0x749BAE
#define ASM_SUPERCARSOUND 0x4513F7
#define ASM_NORELOAD 0x5ADA4F
#define ASM_AUTOREADY 0x5302D7
#define ASM_AUTOSTART 0x5302D7
#define ASM_QUICKPLANT 0x4655A7
#define ASM_QUICKDEFUSE 0x506C5B
#define ASM_MESSAGEBOX 0x418B85
#define ASM_WR_SELFCRC 0x4471D1
/*============================================*/
/*===========[ ]==============*/
/*============================================*/
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06/08/2012, 00:04
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#5
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elite*gold: 0
Join Date: May 2012
Posts: 643
Received Thanks: 846
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#request asm_ZeroDelay
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06/08/2012, 18:52
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#6
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elite*gold: 0
Join Date: Oct 2008
Posts: 38
Received Thanks: 21
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#define ASM_NODELAY 0x004FE846
Be patient, my first addy log comes soon^^
Hello guys,
This is my first addy logger since years.
The patterns are created from the 1-6 dump to make sure everything worked fine.
Because I feel sorry for R3D_L!n3's artillery and because cyno__ doesn't want me to share the norestriction, and Aero's problem with the eventnews and because some of you are too lazy to find the hackshield addys yourself, I removed them from the log (they're still there as 0x0).
I still need to sort everything out and stuff because ASM and MEM addys are still around between eachother, so don't blame me if your using a MEM version and you took the ASM one off my log.
Please rate and tell me what you think!
-spike2147
Code:
//---------------Pointers---------------
#define ADR_PlayerPointer 0x00A30A04
#define ADR_ServerPointer 0x00A30994
#define ADR_BasePointer 0x00A873A8
#define ADR_DevicePointer 0x00A30544
#define ADR_AngelsPointer 0x00A30540
#define ADR_StatePointer 0x00A30A2C
#define ADR_RoomPointer 0x00A313F0
#define ADR_HealthPointer 0x0031FB8
#define ADR_UserBase 0x00A317D0
#define ADR_UserPointer 0x00A30994
#define ADR_cBasePointer 0x00B546E8
#define ADR_MatrixPointer 0x009BE758
#define ADR_VehicleBase 0x00A306B0
#define ADR_RemotePointer 0x00B546E8
//---------------Offsets---------------
#define OFS_NFD 0x00102D4
#define OFS_NoRecoil1 0x00C43C
#define OFS_NoRecoil2 0x00C440
#define OFS_NoRecoil3 0x00C444
#define OFS_NoSwitch 0x00103F5
#define OFS_WeaponState 0x00C4BC
#define OFS_ZERODELAY 0x00103F8
#define OFS_Index 0x00C490
#define OFS_GRAVITYX 0x00C4A4
#define OFS_GRAVITYY 0x00C4A8
#define OFS_GRAVITYZ 0x00C4AC
#define OFS_NOSPREAD 0x00100FC
#define OFS_PLAYERSTATE 0x0010238
#define OFS_PITCH 0x0010194
#define OFS_POSX 0x00102EC
#define OFS_POSZ 0x00102F4
#define OFS_POSY 0x00102FC
#define OFS_PACKET 0x00BE8D0
#define OFS_IMMASTER 0x00C2060
#define OFS_SLOT1 0x00C70B8
#define OFS_SLOT2 0x00C70B9
#define OFS_SLOT3 0x00C70BA
#define OFS_SLOT4 0x00C70BB
#define OFS_SLOT5 0x00C70BC
#define OFS_SLOT6 0x00C70BD
#define OFS_SLOT7 0x00C70BE
#define OFS_SLOT8 0x00C70BF
#define OFS_INVISIBLE 0x00DF1BC
//---------------Player---------------
#define ADR_LADDERQUICKLY 0x0088BBD8
#define ADR_SuperExplosion 0x0088C2A8
#define ADR_NOSPAWNWAIT1 0x00B71F78
#define ADR_NOSPAWNWAIT2 0x00B71F7C
#define ADR_SPEED 0x0088BC18
#define MEM_QuickPlant 0x004F1782
#define ADR_NOBOUNDS1 0x00B73784
#define ADR_NOBOUNDS2 0x00B73788
#define ADR_DistanceGunPlayer 0x0088C4A0
#define ADR_STAMINA1 0x00859358
#define ADR_STAMINA2 0x0085935C
#define ADR_STAMINA3 0x00859360
#define ADR_STAMINA4 0x00859364
#define ADR_STAMINA5 0x00859368
//---------------Weapon---------------
#define ADR_SuperNoSpread 0x0088B8F0
#define ASM_NODELAY 0x004FE846
#define ASM_AlwaysCross 0x0054B7EB
#define ASM_SwitchTime 0x004F901E
#define ADR_WeaponStateReload 0x00A30940
#define ADR_WeaponStateShoot 0x0
#define ADR_NoRestrictions 0x0
#define ADR_NoRestrictions2 0x0
#define ADR_BONESHOT 0x0088C880
//---------------Binder---------------
#define ADR_WeaponBase 0x00A4E394
#define ADR_ClassBase 0x00A88F48
#define ADR_SlotBase 0x00C5F18
#define OFS_PlayerSlot 0x00E0704
//---------------ASM---------------
#define ADR_Artillery1 0x0
#define ADR_Artillery2 0x0
#define ADR_Artillery3 0x0
#define ADR_Artillery4 0x0
#define ADR_Artillery5 0x0
#define ADR_Artillery6 0x0
#define ADR_Artillery7 0x0
#define ADR_Artillery8 0x0
#define ADR_Artillery9 0x0
#define ADR_Artillery10 0x0
#define ADR_EhSvc1 0x0
#define ADR_EhSvc2 0x0
#define ADR_EhSvc3 0x0
#define ADR_EhSvc4 0x0
#define ADR_EhSvc5 0x0
#define ADR_EVENTNEWS 0x0
#define ADR_MSGBOX 0x00418BF3
#define ADR_COMMAND 0x0
#define ASM_CRCPatch 0x0041803B
#define ADR_PLANTANYWHERE 0x00A30582
#define ADR_DEFUSEANYWHERE 0x008F2860
#define ASM_OPK 0x00407F2C
//---------------Structs---------------
struct CPlayer
{
char xStepSpike0[0xC43C]; //0x0
float NoRecoil1; //0xC43C
float NoRecoil2; //0xC440
float NoRecoil3; //0xC444
char xStepSpike1[0x48]; //0xC448
BYTE Index; //0xC490
char xStepSpike2[0x13]; //0xC491
float GravityX; //0xC4A4
float GravityY; //0xC4A8
float GravityZ; //0xC4AC
char xStepSpike3[0x3C4C]; //0xC4B0
float NoSpread; //0x100FC
char xStepSpike4[0x94]; //0x10100
float Pitch; //0x10194
char xStepSpike5[0x18]; //0x10198
float Yaw; //0x101B0
char xStepSpike6[0x84]; //0x101B4
BYTE PlayerState; //0x10238
char xStepSpike7[0xB3]; //0x10239
float PosX; //0x102EC
char xStepSpike8[0x4]; //0x102F0
float PosZ; //0x102F4
char xStepSpike9[0x4]; //0x102F8
float PosY; //0x102FC
};
struct CServer
{
char xStepSpike0[0xBE8D0]; //0x0
DWORD Packet; //0xBE8D0
char xStepSpike1[0x378C]; //0xBE8D4
int ImMaster; //0xC2060
char xStepSpike2[0x5054]; //0xC2064
BYTE Slot1; //0xC70B8
BYTE Slot2; //0xC70B9
BYTE Slot3; //0xC70BA
BYTE Slot4; //0xC70BB
BYTE Slot5; //0xC70BC
BYTE Slot6; //0xC70BD
BYTE Slot7; //0xC70BE
BYTE Slot8; //0xC70BF
char xStepSpike3[0x180FC]; //0xC70C0
long Invisible; //0xDF1BC
char xStepSpike4[0x1540]; //0xDF1C0
DWORD RoomNumber; //0xE0700
DWORD MyPlayerSlot; //0xE0704
DWORD MyTeam; //0xE0708
};
struct CBase
{
CServer* MyServer;
char xStepSpike0[0x6C]; //0xA30998
CPlayer* pLocal;
char xStepSpike1[0x123CE0]; //0xA30A08
CPlayer** pGlobal;
};
CPlayer* g_pLocalPlayer = (CPlayer*)*(DWORD*)0x00A30A04; //PlayerPointer
CBase* p_Base = (CBase*)0x00A30994; //ServerPointer
/*
Log finished!
Please be kind and leave the credits:)
TH4NKS T0:
RED_L!N3
Cyno__
UnknownPK
Spike2147
http://cheatslaw.com/
*/
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06/08/2012, 21:14
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#7
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elite*gold: 0
Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
|
Code:
\||N4n033 Addys Logger Started||//
#define Addr_Playerpointer 0x00A30A04
#define Addr_Serverpointer 0x00A30994
#define Addr_BasePointer 0x00A873A8
#define Addr_RoomPointer 0x00A313F0
#define Addr_HealthPointer 0x0031FB8
#define Addr_StatePointer 0x00A30A2C
#define Addr_WeaponPointer 0x008F2780
#define Addr_DevicePointer 0x008888CC
#define Addr_MatrixPointer 0x009BE758
#define Addr_UserPointer 0x00A30994
#define Addr_UserBase 0x00A317D0
#define Addr_ViewAngels 0x00A30540
#define Addr_CBasePointer 0x00B546E8
#define Addr_ClassBase 0x00A88F48
#define Addr_SlotBase 0x00C5F18
#define Addr_WeaponBase 0x00A4E394
\||Memory addys||//
#define Addr_VirtualJump 0x00858F9C
#define Addr_Speed 0x0088BC18
#define Addr_UnlAmmo 0x004F6A08
#define Addr_BoneShot 0x0088C880
#define Addr_WTW 0x00858F68
#define Addr_STW 0x008561A4
#define Addr_FastAmmmo 0x00B5C43C
#define Addr_FastRepair 0x00B5C440
#define Addr_FastHealth 0x00B5C444
#define Addr_FastFlag 0x00B5C448
#define Addr_AntiAFK 0x00B63858
#define Addr_Spawn1 0x00B63A08
#define Addr_Spawn2 0x00B63A0C
#define Addr_Spawn3 0x00B63A10
#define Addr_NoWater 0x009BE8D0
#define Addr_NoSpread 0x00B63840
#define Addr_WaterColor1 0x00502464D8
#define Addr_WaterColor2 0x00502464DC
#define Addr_WaterColor3 0x00502464E0
#define Addr_CQCProneMem 0x008F2840
#define Addr_D3DEspName 0x00A38880
#define Addr_D3DEspHealth 0x0031FB8
#define Addr_ImDrunk 0x00A30900
#define Addr_LadderQuickly 0x0088BBD8
\||Offsets addys||//
#define Ofs_PlayerSize 0x001CF8
#define Ofs_Nade 0x0010100
#define Ofs_Invisible 0x00DF1BC
#define Ofs_5thSlot 0x00C70BC
#define Ofs_NewsBox 0x006D002F00
#define Ofs_X 0x00102EC
#define Ofs_Y 0x00102F4
#define Ofs_Z 0x00102F0
#define Ofs_NFD 0x00102D4
#define Ofs_GravityX 0x00C4A4
#define Ofs_GravityY 0x00C4A8
#define Ofs_GravityZ 0x00C4AC
#define Ofs_Lvl 0x00DF198
#define Ofs_Dinar 0x00DF1A8
#define Ofs_RoomMaster 0x00E0700
#define Ofs_SniperAmmo 0x00A3059C
#define Ofs_ExtraAmmo1 0x00A3059A
#define Ofs_ExtraAmmo2 0x00A3059B
#define Ofs_AssaultAmmo 0x00A3059E
#define Ofs_Bandage 0x00A305A0
\||ASM addys||//
#define ASM_Stamina5 0x0046682C //Not Sure
#define ASM_Bullets 0x004F2A41
#define ASM_Artillery1 0x005641EC //Not Sure
#define ASM_QuickPlant 0x004F1782
#define ASM_QuickDefuse 0x004363C8
\||N4n033 Addys Logger Ended||//
struct CPlayer
{
char Unknown1[50236];//0x00
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char Unknown2[72];//0xC448
BYTE Index;//0xC490
char Unknown3[22];//0xC491
float GravityX;//0xC4A7
float GravityY;//0xC4AB
float GravityZ;//0xC4AF
char Unknown4[9];//0xC4B3
int WeaponState;//0xC4BC
char Unknown5[15420];//0xC4C0
float NoSpread;//0x100FC
float FastNadeBlast;//0x10100
char Unknown6[144];//0x10104
float Pitch;//0x10194
char Unknown7[24];//0x10198
float Yaw;//0x101B0
char Unknown8[12];//0x101B4
float ViewX;//0x101C0
float ViewY;//0x101C4
float ViewZ;//0x101C8
char Unknown9[12];//0x101CC
WORD Weapon1;//0x101D8
WORD Weapon2;//0x101DA
WORD Weapon3;//0x101DC
char Unknown10[-230];//0x101DE
BYTE PlayerState;//0x100F8
char Unknown11[475];//0x100F9
float NoFallDamage;//0x102D4
char Unknown12[20];//0x102D8
float PosX;//0x102EC
char Unknown13[-12];//0x102F0
float PosY;//0x102E4
char Unknown14[12];//0x102E8
float PosZ;//0x102F4
char Unknown15[96];//0x102F8
DWORD AutoPlant;//0x10358
DWORD AutoDefuse;//0x1035C
char Unknown16[14];//0x10360
DWORD AutoShot;//0x1036E
char Unknown17[106];//0x10372
float NoM134Idle;//0x103DC
};
Credits :
Me ( N4n033 )
Aeroman
_BuRn3R_
NoName
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06/09/2012, 15:21
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#8
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elite*gold: 0
Join Date: Nov 2011
Posts: 3,128
Received Thanks: 838
|
Code:
//===================================================
//==================== Pointers =====================
//===================================================
#define ADR_PLAYERPOINTER 0x00A30A04
#define ADR_SERVERPOINTER 0x00A30994
#define ADR_VIEWANGEL 0x00A30540
#define ADR_WEAPONPOINTER 0x008F2780
#define ADR_USERPOINTER 0x00A30994
#define ADR_DEVICEPOINTER 0x008888CC
#define ADR_BASEPOINTER 0x00A873A8
#define ADR_REMOTEPOINTER 0x00B546E8
#define ADR_STATEPOINTER 0x00A30A2C
#define ADR_ROOMPOINTER 0x00A313F0
#define ADR_HEALTHPOINTER 0x0031FB8
#define ADR_USERBASE 0x00A317D0
#define ADR_MATRIXPOINTER 0x009BE758
#define OFS_LocalSize 0x00A404
#define OFS_GlobalSize 0x001CF8
#define OFS_StartRoomSize 0x00A8
#define OFS_ReadyRoomSize 0x008E0
//===================================================
//======================= ADR =======================
//===================================================
#define ADR_ImDrunk 0x00A30900
#define ADR_WalkSpeed 0x0088BC18
#define ADR_RollSpeed 0x0088BA40
#define ADR_SprintSpeed 0x0088BA38
#define ADR_NoSpawn2 0x00B71F78
#define ADR_ProneCQC 0x008F2840
#define ADR_Stamina1 0x00859358
#define ADR_Stamina2 0x0085935C
#define ADR_Stamina3 0x00859360
#define ADR_Stamina4 0x00859364
#define ADR_Stamina5 0x00859368
#define ADR_StaminaRefill 0x009B8FC8
#define ADR_NoWater1 0x00A37B90
#define ADR_NoWater2 0x00A37B94
#define ADR_VirtualJump 0x00858F9C
#define ADR_AntiAFK 0x00B63858
#define ADR_BreakLimit 0x0088B800
#define ADR_RadarHideMe 0x00A37BC4
#define ADR_DeathCam 0x00B6B798
#define ADR_ImExplosion 0x0088B9E8
#define ADR_SuperExplosion 0x0088C2A8
#define ADR_HighMode 0x0088BCE0
#define ADR_DeadSpinner 0x008EF064
#define ADR_AmmoMedicDistance 0x0088C878
#define ADR_Crosshair 0x00A353A0
#define ADR_AccuracyAs 0x00A3541C
//===================================================
//======================= OFS =======================
//===================================================
#define OFS_Nade 0x0010100
#define OFS_NoRecoil1 0x00C43C
#define OFS_NoRecoil2 0x00C440
#define OFS_NoRecoil3 0x00C444
#define OFS_Level 0x00DF198
#define OFS_Dinar 0x00DF1A8
#define OFS_NFD 0x00102D4
#define OFS_X 0x00102EC
#define OFS_Y 0x00102FC
#define OFS_Z 0x00102F4
#define OFS_Prem 0x0058C
#define OFS_Prem2 0x00590
#define OFS_Weapon1 0x00101D8
#define OFS_Weapon2 0x00101DA
#define OFS_Weapon3 0x00101DC
#define OFS_ViewX 0x00101C0
#define OFS_ViewY 0x00101C4
#define OFS_ViewZ 0x00101C8
#define OFS_Yaw 0x00101B0
#define OFS_Pitch 0x0010194
#define OFS_PlayerState 0x00C4B8
#define OFS_GravityX 0x00C4A4
#define OFS_GravityY 0x00C4A8
#define OFS_GravityZ 0x00C4AC
#define OFS_RoomMaster 0x00E0700
#define OFS_NoSpread 0x00100FC
#define OFS_Speed 0x00100F8
#define OFS_3DView 0x001018C
#define OFS_Invisible 0x00DF1BC
#define OFS_ImMaster 0x00C2060
#define OFS_Map 0x00C1C14
#define OFS_NoSwitch 0x00103F5
#define OFS_NoReload 0x00103F5
#define OFS_ZeroDelay 0x00103F8
//===================================================
//==================== Ambient ======================
//===================================================
#define ADR_NearFog 0x00A37BA4
#define ADR_FarFog 0x00A37BA8
#define ADR_GlassWalls 0x00A30630
#define ADR_FullBright1 0x00A3167C
#define ADR_FullBright2 0x00A31680
#define ADR_FullBright3 0x00A31680
//===================================================
//=================== Fast Hacks ====================
//===================================================
#define ADR_FastAmmo 0x00A3537C
#define ADR_FastHealth 0x00A35384
#define ADR_FastRepair 0x00A35384
#define ADR_FastFlag 0x00A3538C
#define ADR_FastLockOn 0x00A305B0
//===================================================
//==================== Weapon =======================
//===================================================
#define ADR_HideWeapon 0x008EA76C
#define ADR_WeaponShot1 0x00A30A54
#define ADR_WeaponShot2 0x00A30A74
#define ADR_SuperNoSpread 0x0088B8F0
#define ADR_Scope 0x008F284C
#define ADR_ScopeSize 0x008F2854
#define ADR_ColorShot1 0x00A3167C
#define ADR_ColorShot2 0x00A31680
#define ADR_ColorShot3 0x00A31684
#define ADR_NoWeaponGravity 0x0088B858
//===================================================
//======================== PX =======================
//===================================================
#define ADR_SniperPX 0x00A3059C
#define ADR_AssaultPX 0x00A3059E
#define ADR_BandagePX 0x00A305A0
#define ADR_ExtraAmmo1 0x00A3059A
#define ADR_ExtraAmmo2 0x00A3059B
//===================================================
//==================== Vehicle ======================
//===================================================
#define ADR_BigCarName 0x0088BA58
#define ADR_CrazyCar 0x0088B738
//===================================================
//======================= D3D =======================
//===================================================
#define ADR_D3DName 0x00A87D6C
#define ADR_D3DIP 0x00A87A80
#define ADR_D3DHP 0x00A86B9C
//===================================================
//====================== Account ====================
//===================================================
#define ADR_UserName 0x009C4
#define ADR_Health 0x001B94
#define ADR_Team 0x001CDC
#define ADR_Points 0x001018
#define ADR_Ping 0x006BC
//===================================================
//=================== WeaponBinder ==================
//===================================================
#define OFS_SlotBase 0x00C5F18
#define OFS_ClassBase 0x00A88F48
//===================================================
//====================== Memory =====================
//===================================================
#define MEM_BoneShot 0x0088C880
#define MEM_WTW 0x00858F68
#define MEM_STW 0x008561A4
#define MEM_WUW 0x00A37B94
#define MEM_WTH 0x00853E7C
#define MEM_Artillery 0x0088B970
#define MEM_AutoMedic 0x0088C878
#define MEM_AutoAmmo 0x0088C878
#define MEM_AutoRepair 0x00A3058A
#define MEM_SilentWalk 0x00B63884
#define MEM_SilentReload 0x00B63884
//===================================================
//======================== ASM ======================
//===================================================
#define ASM_QuickPlant 0x004F170D
#define ASM_QuickDefuse 0x00436381
#define ASM_Bullets 0x004F29CC
#define ASM_NoReload 0x005A5B01
#define ASM_WTW 0x0073C2F2
#define ASM_STW 0x00600230
#define ASM_CRCPatch 0x00417FCD
#define ASM_BackToLobby 0x004C7FA1
#define ASM_AlwaysCross 0x0054B737
#define ASM_EngineText 0x00401073
#define ASM_MessageBox 0x00418B85
#define ASM_UnlimitedAmmo 0x004F6993
#define ASM_SwitchTime 0x004F8FA9
#define ASM_OPK 0x00407EB9
#define ASM_AutoStart 0x005302D7
#define ASM_SuperCarSound 0x0042219E
#define OFS_Slot5 0xC70BC
#define OFS_Slot6 0xC70BD
#define OFS_Slot7 0xC70BE
#define OFS_Slot8 0xC70BF
#define ADR_GMWARNING 0xA66EEC
#define ADR_QUICKSPAWN1 0x2A740000
#define ADR_QUICKSPAWN2 0x2A740004
#define OFS_NOM134IDLE 0x103E4
#define ADR_WEAPONBASE 0xA4E394
#define ADR_WEAPONSTATERELOAD 0xA02730
#define ADR_OFFSET_WEAPONSTATE 0x00
#define MEM_UnlimitedAmmo 0xA30970
//#define ADR_LadderQuickly 0x00
//#define ADR_STATE_WEAPON_SHOT 0x00
#define ADR_OFFSET_MAP 0x00
#define ADR_NoBounds1 0xB63880
#define ADR_NoBounds2 0xB63884
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06/10/2012, 18:50
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#9
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elite*gold: 0
Join Date: Dec 2011
Posts: 309
Received Thanks: 2,113
|
Code:
/*------CyBerTürk™ Addys Logger Base------------*/
/*-----Logger By CyBerTürk™ And RunDLL----------*/
/*----------------------------------------------*/
/*----------------Pointers----------------------*/
#define ADR_PlayerPointer 0xA30A04
#define ADR_ServerPointer 0xA30994
#define ADR_BasePointer 0xA873A8
#define ADR_AngelsPointer 0xA30540
#define ADR_DevicePointer 0xA30544
#define ADR_MatrixPointer 0x9BE758
#define ADR_WeaponPointer 0xA4E394
#define ADR_RoomPointer 0xA313F0
#define ADR_SlotBasePointer 0xC5F18
#define ADR_ClassBasePointer 0xA88F48
#define ADR_RemotePointer 0xB546E8
/*----------------MapAdress----------------------*/
#define ADR_FullBright1 0xA31688
#define ADR_FullBright2 0xA31690
#define ADR_FullBright3 0xA31694
#define ADR_NearFog 0xA37BA4
#define ADR_FarFog 0xA37BAC
#define ADR_NoWater1 0xA37B8C
#define ADR_NoWater2 0xA37B90
#define ADR_GlassWalls 0xA30630
/*----------------WeaPonBinder----------------------*/
#define ADR_SlotBase 0xC5F18
#define ADR_ClassBase 0xA88F48
#define ADR_WeponBase 0xA4E394
#define ADR_ServerBase 0xA30994
#define ADR_PlayerSlot 0xE0704
#define ADR_PlayerID 0x1CE8
/*-------------------UserCMD------------------------*/
#define ADR_D3DName 0xA87D6C
#define ADR_D3DIP 0xA87A80
#define ADR_D3DHealth 0xA88F3C
#define ADR_D3DPing 0xA87A64
#define ADR_D3DTeam 0xA89084
/*-------------------Adress------------------------*/
#define ADR_PlayerSpeed 0x88BC18
#define ADR_RollSpeed 0x88BA38
#define ADR_RunSpeed 0x88B8C4
#define ADR_SprintSpeed 0x88B8C0
#define ADR_CqcProne 0x8F2840
#define ADR_VirtualJump 0x88B8AC
#define ADR_WalkThroughWalls 0x858F68
#define ADR_WalkUnderWarer 0xA37B94
#define ADR_WelComeToHell 0x853E7C
#define ADR_NoBounds 0xB73780
#define ADR_NoSpawn1 0xB71F78
#define ADR_NoSpawn2 0xB71F7C
#define ADR_Stamina1 0x859358
#define ADR_Stamina2 0x859354
#define ADR_Stamina3 0x859350
#define ADR_Stamina4 0x85934C
#define ADR_Stamina5 0x859348
#define ADR_NoWeaponGravity 0x88B858
#define ADR_NadeSize 0x88BF58
#define ADR_NoDelay 0xA3AC38
#define ADR_SuperNoSpread 0x88B8F0
#define ADR_Scope 0x8F284C
#define ADR_ShootThroughWalls 0x8561A4
#define ADR_BoneShot1 0x88C880
#define ADR_BoneShot2 0xB75848
#define ADR_M-A Distance 0x88C878
#define ADR_AutoRepair 0xA3058B
#define ADR_AutoAmmo 0xA3058A
#define ADR_PlantAnyWhere 0xA30582
#define ADR_DefuseAnyWhere 0x8F2860
#define ADR_QuickPlantDefuse 0xA30564
#define ADR_WeaponShot1 0xA30A50
#define ADR_WeaponShot2 0xA30A74
#define ADR_WeaponReload 0xA30A5C
#define ADR_P-AnimationProne 0xA30A3C
#define ADR_P-AnimationVeh 0xA30A48
#define ADR_AntiAFK 0xB63880
#define ADR_Gm-Warn 0xA78750
/*-------------------Offset------------------------*/
#define OFS_Invisible 0xDF1BC
#define OFS_PlayerSpeed 0x100F8
#define OFS_PlayerHide 0x1018C
#define OFS_NoFallDamage 0x102D4
#define OFS_V-Premium1 0x58C
#define OFS_V-Premium2 0x590
#define OFS_RoomMaster 0xE0700
#define OFS_SuperMaster 0xC2060
#define OFS_V-Level 0xDF198
#define OFS_V-Dinar 0xDF1A8
#define OFS_SlotBase 0xC5F18
#define OFS_NoM134Idle 0x103DC
#define OFS_NoSpread 0x100FC
#define OFS_NoRecoil1 0xC438
#define OFS_NoRecoil2 0xC43C
#define OFS_NoRecoil3 0xC440
#define OFS_NadeAs 0x10100
#define OFS_Nodelay 0x103F8
#define OFS_NoReload 0x103F5
#define OFS_NoSwitcht 0x103F5
#define OFS_AutoShot 0x1036E
#define OFS_AutoDefuse 0x1035C
#define OFS_AutoPlant 0x10358
#define OFS_GlobalIndex 0x1CF8
#define OFS_LocalIndex 0xA404
#define OFS_ReadySize 0x8E0
#define OFS_StartSize 0xA8
#define OFS_Index 0xC490
#define OFS_Pitch 0x10194
#define OFS_Yaw 0x101B0
#define OFS_PosX 0x102EC
#define OFS_PosY 0x102FC
#define OFS_PosZ 0x102F4
#define OFS_WiewX 0x101C0
#define OFS_WiewY 0x101C8
#define OFS_WiewZ 0x101C4
#define OFS_GravityX 0xC4A4
#define OFS_GravityY 0xC4A8
#define OFS_GravityZ 0xC4AC
#define OFS_Slot5 0xC70BC
#define OFS_Slot6 0xC70BD
#define OFS_Slot7 0xC70BE
#define OFS_Slot8 0xC70BF
#define OFS_Weapon1 0x101D8
#define OFS_Weapon2 0x101DA
#define OFS_Weapon3 0x101DC
#define OFS_P-Animation 0xC4B8
#define OFS_PlayerStateS 0x10238
#define OFS_WeaponState 0xC4BC
/*-------------------FastAll------------------------*/
#define ADR_FastAmmo 0xA3537C
#define ADR_FastHealth 0xA35384
#define ADR_FastRepair 0xA31850
#define ADR_FastFlag 0xA35394
/*-------------------WeaponPxItem------------------------*/
#define ADR_SniperAmmo 0xA30596
#define ADR_ExtraAmmo 0xA30597
#define ADR_SniperZoom 0xA3059C
#define ADR_V-Bandage 0xA305A0
/*-------------------Assembly------------------------*/
#define ASM_AutoStart 0x53038E
#define ASM_AutoReady 0xA88FDB
#define ASM_MessageBox 0x418BF3
#define ASM_EventItem 0x40EEDD
#define ASM_Command 0x4C8353
/*-------------------CBaseLogger------------------------*/
struct CBase
{
CP_layer* _pLocal;
char xCyJumpx0[1195232];
CP_layer** _pGlobal;
};
CBase* p_Player = (CBase*)(ADR_PlayerPointer);
/*------------------------END------------------------*/
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06/13/2012, 10:59
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#10
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elite*gold: 0
Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
|
Code:
\||N4n033 Addys Logger Started||//
#define Addr_Playerpointer 0x00A30A04
#define Addr_Serverpointer 0x00A30994
#define Addr_BasePointer 0x00A873A8
#define Addr_RoomPointer 0x00A313F0
#define Addr_HealthPointer 0x0031FB8
#define Addr_StatePointer 0x00A30A2C
#define Addr_WeaponPointer 0x008F2780
#define Addr_DevicePointer 0x008888CC
#define Addr_MatrixPointer 0x009BE758
#define Addr_UserPointer 0x00A30994
#define Addr_UserBase 0x00A317D0
#define Addr_ViewAngels 0x00A30540
#define Addr_CBasePointer 0x00B546E8
#define Addr_ClassBase 0x00A88F48
#define Addr_SlotBase 0x00C5F18
#define Addr_WeaponBase 0x00A4E394
\||Memory addys||//
#define Addr_GlassWalls 0x00859358
#define Addr_NoWeapGrav 0x0088B858
#define Addr_VirtualJump 0x00858F9C
#define Addr_Speed 0x0088BC18
#define Addr_UnlAmmo 0x004F66E2
#define Addr_BoneShot 0x0088C880
#define Addr_WTW 0x00858F68
#define Addr_STW 0x008561A4
#define Addr_FastAmmmo 0x00B5C43C
#define Addr_FastRepair 0x00B5C440
#define Addr_FastHealth 0x00B5C444
#define Addr_FastFlag 0x00B5C448
#define Addr_AntiAFK 0x00B63858
#define Addr_Spawn1 0x00B63A08
#define Addr_Spawn2 0x00B63A0C
#define Addr_Spawn3 0x00B63A10
#define Addr_NoWater 0x009BE8D0
#define Addr_NoSpread 0x00B63840
#define Addr_WaterColor1 0x00502464D8
#define Addr_WaterColor2 0x00502464DC
#define Addr_WaterColor3 0x00502464E0
#define Addr_CQCProneMem 0x008F2840
#define Addr_D3DEspName 0x00A38880
#define Addr_D3DEspHealth 0x0031FB8
#define Addr_ImDrunk 0x00A30900
#define Addr_LadderQuickly 0x0088BBD8
\||Offsets addys||//
#define Ofs_PlayerSize 0x001CF8
#define Ofs_Nade 0x0010100
#define Ofs_Invisible 0x00DF1BC
#define Ofs_NewsBox 0x006D002F00
#define Ofs_X 0x00102EC
#define Ofs_Y 0x00102F4
#define Ofs_Z 0x00102F0
#define Ofs_NFD 0x00102D4
#define Ofs_GravityX 0x00C4A4
#define Ofs_GravityY 0x00C4A8
#define Ofs_GravityZ 0x00C4AC
#define Ofs_Lvl 0x00DF198
#define Ofs_Dinar 0x00DF1A8
#define Ofs_RoomMaster 0x00E0700
#define Ofs_SuperMaster 0x00C2060
#define Ofs_SniperAmmo 0x00A3059C
#define Ofs_ExtraAmmo1 0x00A3059A
#define Ofs_ExtraAmmo2 0x00A3059B
#define Ofs_AssaultAmmo 0x00A3059E
#define Ofs_Bandage 0x00A305A0
#define Ofs_Slot1 0x00C70B8
#define Ofs_Slot2 0x00C70B9
#define Ofs_Slot3 0x00C70BA
#define Ofs_Slot4 0x00C70BB
#define Ofs_Slot5 0x00C70BC
#define Ofs_Slot6 0x00C70BD
#define Ofs_Slot7 0x00C70BE
#define Ofs_Slot8 0x00C70BF
\||ASM addys||//
#define ASM_Stamina5 0x0046604B
#define ASM_Bullets 0x004F271B
#define ASM_QuickPlant 0x004F145C
#define ASM_QuickDefuse 0x0043617B
\||N4n033 Addys Logger Ended||//
struct CPlayer
{
char xUnknown1[50236];//0x00
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char xUnknown2[72];//0xC448
BYTE Index;//0xC490
char xUnknown3[22];//0xC491
float GravityX;//0xC4A7
float GravityY;//0xC4AB
float GravityZ;//0xC4AF
char xUnknown4[-50355];//0xC4B3
int WeaponState;//0x0
char xUnknown5[65784];//0x4
float NoSpread;//0x100FC
float FastNadeBlast;//0x10100
char xUnknown6[144];//0x10104
float Pitch;//0x10194
char xUnknown7[24];//0x10198
float Yaw;//0x101B0
char xUnknown8[12];//0x101B4
float ViewX;//0x101C0
float ViewY;//0x101C4
float ViewZ;//0x101C8
char xUnknown9[12];//0x101CC
WORD Weapon1;//0x101D8
WORD Weapon2;//0x101DA
WORD Weapon3;//0x101DC
char xUnknown10[-230];//0x101DE
BYTE PlayerState;//0x100F8
char xUnknown11[475];//0x100F9
float NoFallDamage;//0x102D4
char xUnknown12[20];//0x102D8
float PosX;//0x102EC
char xUnknown13[-12];//0x102F0
float PosY;//0x102E4
char xUnknown14[12];//0x102E8
float PosZ;//0x102F4
char xUnknown15[96];//0x102F8
DWORD AutoPlant;//0x10358
DWORD AutoDefuse;//0x1035C
char xUnknown16[14];//0x10360
DWORD AutoShot;//0x1036E
char xUnknown17[106];//0x10372
float NoM134Idle;//0x103DC
};
Credits :
N4n033
Aeroman
NoName
_BuRn3R_
( Little check after update + Added Some New Addys )
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06/13/2012, 22:13
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#11
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elite*gold: 77
Join Date: May 2012
Posts: 137
Received Thanks: 176
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[ WarRock - CyberRazzer Private AddyLogger ]
[ Working: 13.06.2012 ]
[ Private AddyLogger 74+ Addys ]
Code:
//**********************************************//
//*********** CyberRazzer AddyLogger ***********//
//*********** War Rock International ***********//
//************** Version Private ***************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0xA30A04;
DWORD ADR_POINTER_SERVER = 0xA30994;
DWORD ADR_POINTER_WEAPON = 0xA4E394;
DWORD ADR_POINTER_DEVICE = 0xA30544;
DWORD ADR_POINTER_MATRIX = 0x9BE758;
DWORD ADR_POINTER_ANGELS = 0xA30540;
DWORD ADR_POINTER_STATE = 0xA30A2C;
DWORD ADR_POINTER_BASE = 0xA873A8;
DWORD ADR_POINTER_ROOM = 0xA313F0;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x858F68;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8F2860;
DWORD ADR_MEMORY_PLANTANYWHERE = 0xA30582;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x88B8F0;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB63880;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB14E3C;
DWORD ADR_MEMORY_QUICKDEFUSE = 0xA30564;
DWORD ADR_MEMORY_QUICKPLANT = 0xA30564;
DWORD ADR_MEMORY_FASTLOCKON = 0x9C7118;
DWORD ADR_MEMORY_AUTOREPAIR = 0xA3058B;
DWORD ADR_MEMORY_FASTREPAIR = 0xA31854;
DWORD ADR_MEMORY_FASTHEALTH = 0xA35384;
DWORD ADR_MEMORY_NOWATER_1 = 0xA37B8C;
DWORD ADR_MEMORY_NOWATER_2 = 0xA37B90;
DWORD ADR_MEMORY_AUTOMEDIC = 0x88C878;
DWORD ADR_MEMORY_AUTOAMMO = 0x88C878;
DWORD ADR_MEMORY_FASTAMMO = 0xA3537C;
DWORD ADR_MEMORY_FASTFLAG = 0xA3538C;
DWORD ADR_MEMORY_NOBOUNDS = 0xB73780;
DWORD ADR_MEMORY_NODELAY = 0xA3AC38;
DWORD ADR_MEMORY_UNLAMMO = 0xA30970;
DWORD ADR_MEMORY_SCOPE = 0xB6740000;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA404;
DWORD ADR_OFFSET_READYROOMSIZE = 0x8E0;
DWORD ADR_OFFSET_STARTROOMSIZE = 0xA8;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102D4;
DWORD ADR_OFFSET_3DPLAYERVIEW = 0x1018C;
DWORD ADR_OFFSET_NOSERVERKICK = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED = 0x100F8;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4B8;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4BC;
DWORD ADR_OFFSET_POSITION_X = 0x102EC;
DWORD ADR_OFFSET_POSITION_Y = 0x102FC;
DWORD ADR_OFFSET_POSITION_Z = 0x102F4;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_AUTODEFUSE = 0x1035C;
DWORD ADR_OFFSET_AUTOPLANT = 0x10358;
DWORD ADR_OFFSET_INVISIBLE = 0xDF1BC;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4A8;
DWORD ADR_OFFSET_AUTOSHOT = 0x1036E;
DWORD ADR_OFFSET_WEAPON_1 = 0x101D8;
DWORD ADR_OFFSET_WEAPON_2 = 0x101DA;
DWORD ADR_OFFSET_WEAPON_3 = 0x101DC;
DWORD ADR_OFFSET_SLOTBASE = 0xC5F18;
DWORD ADR_OFFSET_NOSWITCH = 0x103F5;
DWORD ADR_OFFSET_NORELOAD = 0x103F5;
DWORD ADR_OFFSET_NOSPREAD = 0x100FC;
DWORD ADR_OFFSET_USERNAME = 0xDF3EC;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_NODELAY = 0x3F5F4;
DWORD ADR_OFFSET_VIEW_X = 0x101C0;
DWORD ADR_OFFSET_VIEW_Y = 0x101C8;
DWORD ADR_OFFSET_VIEW_Z = 0x101C4;
DWORD ADR_OFFSET_SLOT_1 = 0xC70B8;
DWORD ADR_OFFSET_SLOT_2 = 0xC70B9;
DWORD ADR_OFFSET_SLOT_3 = 0xC70BA;
DWORD ADR_OFFSET_SLOT_4 = 0xC70BB;
DWORD ADR_OFFSET_SLOT_5 = 0xC70BC;
DWORD ADR_OFFSET_SLOT_6 = 0xC70BD;
DWORD ADR_OFFSET_SLOT_7 = 0xC70BE;
DWORD ADR_OFFSET_SLOT_8 = 0xC70BF;
DWORD ADR_OFFSET_MASTER = 0xC2060;
DWORD ADR_OFFSET_LEVEL = 0xDF198;
DWORD ADR_OFFSET_DINAR = 0xDF1A8;
DWORD ADR_OFFSET_PITCH = 0x10194;
DWORD ADR_OFFSET_YAW = 0x101B0;
DWORD ADR_OFFSET_MAP = 0xC1C14;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD = 0xA30A5C;
DWORD ADR_STATE_WEAPON_SHOT = 0xA30A50;
DWORD ADR_STATE_PLAYER_VEHICLE = 0xA30A48;
DWORD ADR_STATE_PLAYER_PRONE = 0xA30A3C;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH = 0xA88F3C;
DWORD ADR_USER_POINTS = 0xA883C0;
DWORD ADR_USER_READY = 0xA88FD8;
DWORD ADR_USER_PING = 0xA87A64;
DWORD ADR_USER_NAME = 0xA87D6C;
DWORD ADR_USER_TEAM = 0xA89084;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX = 0x418A1A;
DWORD ADR_ASSEMBLY_AUTOREADY = 0x530010;
DWORD ADR_ASSEMBLY_AUTOSTART = 0x530010;
DWORD ADR_ASSEMBLY_UNLAMMO = 0x4F66E2;
//**********************************************//
//***************** Logged: 74 *****************//
//***************** End Logging ****************//
//**********************************************//
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06/14/2012, 23:15
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#12
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elite*gold: 297
Join Date: Dec 2010
Posts: 1,129
Received Thanks: 1,687
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Ich weise noch einmal darauf hin, dass im ersten Post steht, dass nicht für das Thema relevante Dinge hier ausdrücklich unerwünscht sind. Es gibt keinen "Antispam" und die Beiträge sind hier auch nicht zu zitieren - außer zur Korrektur.
Edit: Mittlerweile wurden hier 5 Posts entfernt - von insgesamt 17. Haltet euch doch bitte an die Regeln.
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06/15/2012, 09:53
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#13
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elite*gold: 0
Join Date: Nov 2008
Posts: 128
Received Thanks: 3
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#request
#define ADR_PlayerPointer
#define ADR_ServerPointer
#define ADR_PLANTANYWHERE
#define ADR_DEFUSEANYWHERE
#define ADR_NoSpawn1
#define ADR_NoSpawn2
#define ASM_QuickPlant
#define ASM_QuickDefuse
#define ADR_GMWARNING
#define OFS_AUTOPLANT
#define OFS_AUTODEFUSE
Thanks
Aerrow107.
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06/18/2012, 00:22
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#14
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elite*gold: 0
Join Date: Sep 2011
Posts: 112
Received Thanks: 165
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Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v2.7 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
~ Started...
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer 0xA30A04
#define ADR_ServerPointer 0xA30994
#define ADR_RemotePointer 0xB546E8
#define ADR_WeaponPointer 0x8F2780
#define ADR_DevicePointer 0x8888CC
#define ADR_HealthPointer 0x31FB8
#define ADR_BasePointer 0xA873A8
#define ADR_ViewAngels 0xA30540
#define ADR_UserBase 0xA317D0
#define ADR_PlayerSize 0x1CF8
#define ADR_StructSize 0x1CF8
#define ADR_RoomClass 0xA317C4
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk 0xA30900
#define ADR_CqCProne 0x8F2840
#define ADR_NoSpawnWaitCqC 0xA307D0
#define ADR_VirtualJump 0x858F9C
#define ADR_NearFog 0xA37BA4
#define ADR_FarFog 0xA37BAC
#define ADR_NoWater1 0xA37B90
#define ADR_NoWater2 0xA37B8C
#define ADR_AntiAfk 0xB63858
#define ADR_Scope 0x8F284C
#define ADR_Speed 0x88BC18
#define ADR_SpeedRoll 0x88BA38
#define ADR_GlassWall 0x859358
#define ADR_NoBounds1 0xB63880
#define ADR_NoBounds2 0xB63884
#define ADR_NoBounds3 0xB63888
#define ADR_NoSpawnWait1 0x0
#define ADR_NoSpawnWait2 0xB71F78
#define ADR_NoSpawnWait3 0x8
#define ADR_FullBright1 0xA3167C
#define ADR_FullBright2 0xA31680
#define ADR_FullBright3 0xA31680
#define ADR_ColorShot1 0xA3167C
#define ADR_ColorShot2 0xA31680
#define ADR_ColorShot3 0xA31684
#define ADR_Crosshair 0xA353A0
#define ADR_NoSpread 0xA3541C
#define ADR_DeathCam 0xB6B798
#define ADR_ImmExplosion 0x88B9E8
#define ADR_SuperExplosion 0x88C2A8
#define ADR_HighMode 0x88BCE0
#define ADR_CameraView 0x88B8AC
#define ADR_NoWeaponGravity 0x88B858
#define ADR_BreakLimit 0x88B800
#define ADR_FastLockOn 0xA305B0
#define ADR_LadderQuickly 0x88BBD8
#define ADR_DeadSpinner 0x8EF064
#define ADR_HideWeapon 0x8EA76C
#define ADR_WeaponShot1 0xA30A54
#define ADR_WeaponShot2 0xA30A74
#define ADR_ChangeRoll 0x88B8E8
#define ADR_SilentWalk 0x8500B638
#define ADR_PlayerProne 0xA317B8
#define ADR_CameraPosition1 0xA2A40C
#define ADR_CameraPosition2 0xA2A410
#define ADR_QuickPlant 0xA30564
#define ADR_AntiRadar 0xA37BC4
#define ADR_StaminaRefill 0x9B8FC8
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot 0xC70B8
#define OFS_2thSlot 0xC70B9
#define OFS_3thSlot 0xC70BA
#define OFS_4thSlot 0xC70BB
#define OFS_5thSlot 0xC70BC
#define OFS_6thSlot 0xC70BD
#define OFS_7thSlot 0xC70BE
#define OFS_8thSlot 0xC70BF
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_NoFallDamage 0x102D4
#define OFS_X 0x102EC
#define OFS_Y 0x102FC
#define OFS_Z 0x102F4
#define OFS_GravityX 0xC4A4
#define OFS_GravityY 0xC4A8
#define OFS_GravityZ 0xC4AC
#define OFS_OPK_X 0x1024C
#define OFS_Dinar 0xC4B8
#define OFS_Level 0xC4A8
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_Master 0xC2060
#define OFS_RoomMaster 0xE0700
#define OFS_NoM134Idle 0x103E4
#define OFS_NoSpread 0x10108
#define OFS_NoReload 0x103F5
#define OFS_NoDelay 0x103F8
#define OFS_Weapon1 0x101DA
#define OFS_Weapon2 0x101DE
#define OFS_Weapon3 0x101E2
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot 0x88C880
#define MEM_WTW 0x858F68
#define MEM_STW 0x8561A4
#define MEM_WUW 0xA37B94
#define MEM_WTH 0x853E74
#define MEM_CrazyNade 0x10100
#define MEM_FastNadeBlast 0x10100
#define MEM_UnlimitedAmmo 0xA30970
#define MEM_Invisible 0xDF1BC
#define MEM_PlantAnyWhere 0xA306CA
#define MEM_Stamina1 0x859358
#define MEM_Stamina2 0x85935C
#define MEM_Stamina3 0x859360
#define MEM_Stamina4 0x859364
#define MEM_Stamina5 0x859368
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo 0xA3059E
#define PX_SniperAmmo 0xA3059C
#define PX_Bandage 0xA305A0
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic 0xA35384
#define ADR_FastAmmo 0xA3537C
#define ADR_FastFlag 0xA3538C
#define ADR_FastRepair 0xA31854
|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName 0x88BA58
#define ADR_CrazyCar 0x88B738
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName 0xA87D6C
|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase 0xA30994
#define ADR_ClassBase 0xA88F48
#define ADR_WeaponBase 0xA4E394
#define ADR_SlotBase 0xC5F18
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair 0x54B58B
#define ASM_NoReload 0x5A5B3E
#define ASM_Bullets 0x4F271B
#define ASM_OPK 0x407F08
#define ASM_WTW 0x73C562
#define ASM_STW 0x6005F0
#define ASM_QuickPlant 0x4F145C
#define ASM_QuickDefuse 0x43617B
#define ASM_Artillery1 0x4087BC
#define ASM_Artillery2 0x0
#define ASM_EngineText 0x401073
#define ASM_MessageBox 0x418A1A
#define ASM_SwitchTime 0x4F8D3A
#define ASM_CRCPatch 0x417E62
#define ASM_AutoStart 0x530010
#define ASM_BackToLobby 0x4C7ABB
#define ASM_BackToLobby 0x4C719F
#define ASM_SuperCarSound 0x42201A
~ Stopped...
|#|******************************************************************************|#|
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06/20/2012, 14:21
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#15
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elite*gold: 130
Join Date: Apr 2012
Posts: 221
Received Thanks: 153
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Bissl updated :P
Code:
//=========================================\
//=========== Supreme Addy Logger =========\
//=========== V.1.0.0 ===========\
//============= Start logging =============\
//=========================================\
#define Playerpointer 0x00A30A04
#define Serverpointer 0x00A30994
#define Speed 0x0088BC18
#define NFD 0x00102D4
#define Invisible 0x00DF1BC
#define asmMessageBox 0x00418A1A
#define FastAmmo 0x00B5C43C
#define FastHealth 0x00B5C444
#define FastRepair 0x00B5C440
#define FastFlag 0x00B5C448
#define PositionX 0x000
#define PositionY 0x008
#define PositionZ 0x004
#define AmmoSniper 0x00A3059C
#define AmmoExtra1 0x00A3059A
#define AmmoExtra2 0x00A3059B
#define AmmoAssault 0x00A3059E
#define Bandage 0x00A305A0
#define CQCProne 0x008F2840
\=========================================//
\============= End of logging ============//
\============= Supreme Logger ============//
\=========================================//
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