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WarRock - Pointer und Offsets

Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.

Closed Thread
 
Old 10/28/2012, 20:49   #391
 
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Code:
//=============================================================\ 
//================ [ Pu3Mi2o ] Address Logger =================\ 
//=============================================================\


//=====================-]~ [ POINTER ] ~[-=====================\ 
//=============================================================\

DWORD ADR_POINTER_PLAYER                   = 0xA47DD4;
DWORD ADR_POINTER_SERVER                   = 0xA47D64;
DWORD ADR_POINTER_MATRIX                   = //REMOVED;
DWORD ADR_POINTER_BASE                     = 0xAA1BB8;
DWORD ADR_POINTER_WEAPON_BASE              = 0xA68A6C;
DWORD ADR_POINTER_CLASS_BASE               = 0xAA3758;
DWORD ADR_POINTER_SLOT_BASE                = 0xC5F20;
DWORD ADR_POINTER_ANGLE                    = 0xA4790C;
DWORD ADR_POINTER_DEVICE                   = 0xA47910;
DWORD ADR_POINTER_REMOTE                   = //REMOVED;
DWORD ADR_POINTER_BOMBE                    = 0xA48A94;
DWORD OFS_GLOBALINDEX                      = 0x1D10;
DWORD OFS_LOCALINDEX                       = 0xA40C;


//======================-]~ [ MEMORY ] ~[-=====================\ 
//=============================================================\

DWORD ADR_MEM_WALK_THROUGH_WALLS               = 0x86685C;
DWORD ADR_MEM_SHOT_THROUGH_WALLS               = 0x866A80;
DWORD ADR_MEM_SUPER_NO_SPREAD                  = 0x88E598;
DWORD ADR_MEM_GAMESPEED                        = 0xA47930;
DWORD ADR_MEM_BONESHOT                         = 0x88F340;
DWORD ADR_MEM_STAMINA1                         = 0x866A84;
DWORD ADR_MEM_STAMINA2                         = 0x866A88;
DWORD ADR_MEM_STAMINA3                         = 0x866A8C;
DWORD ADR_MEM_STAMINA4                         = 0xA47938;
DWORD ADR_MEM_STAMINA5                         = 0xA4793C;
DWORD ADR_MEM_PLANT_TIME                       = //REMOVED;
DWORD ADR_MEM_DEFUSE_TIME                      = //REMOVED;


//===================-]~ [ ADDRESSEN ] ~[-=====================\ 
//=============================================================\

DWORD ADR_QUCIKSPAWN                          = 0xB8DFB4;
DWORD ADR_PACKET                              = //REMOVED;
DWORD ADR_AMMO_MEDIC_DISTANCE                 = 0x88F338;
DWORD ADR_USE_AIWEAPON_IN_CQC                 = //REMOVED;
DWORD ADR_FAST_HEALTH                         = //REMOVED;
DWORD ADR_FAST_AMMO                           = 0xA4CC5C;
DWORD ADR_FAST_FLAG                           = 0xA4CC6C;
DWORD ADR_FAST_REPAIR                         = //REMOVED;
DWORD ADR_DEFUSE_ANY_WHERE                    = 0x902DAC;
DWORD ADR_PLANT_ANY_WHERE                     = 0xA47A9B;
DWORD ADR_MOUSE_ENABLE                        = 0xA4793C;
DWORD ADR_NO_BOUDS1                           = 0xB8EFC0;
DWORD ADR_NO_BOUDS2                           = 0xB8EFC4;
DWORD ADR_NO_BOUDS3                           = 0xB8EFC8;
DWORD ADR_INVISIBLE                           = 0xDF344;
DWORD ADR_HIDE_WEAPON                         = 0x9DFDA8;
DWORD ADR_FAST_LOCK_ON                        = 0xA4797C;
DWORD ADR_CHANGE_ROLL                         = 0x88E5B0;
DWORD ADR_DEAD_SPINNER                        = //REMOVED;
DWORD ADR_LADDER_QUCKLY                       = 0x88E808;
DWORD ADR_SILENT_WALK                         = 0xB7E9D4;
DWORD ADR_BREAK_LIMIT                         = 0x88E4B0;
DWORD ADR_AMMOTYP                             = //REMOVED;
DWORD ADR_ANTI_AFK                            = 0xB7E984;
DWORD ADR_CRAZY_CAR                           = 0x88E4F0;
DWORD ADR_NO_WEATER_1                         = 0xA4F4FC;
DWORD ADR_NO_WEATER_2                         = //REMOVED; + 8 ;)
DWORD ADR_ANTI_RADAR                          = 0xA4F528;
DWORD ADR_ROLL_SPEED                          = 0x88E6E4;
DWORD ADR_SPRINT_SPEED                        = 0x8668A0;
DWORD ADR_WALK_SPEED                          = 0x88E900;
DWORD ADR_PUSH_ME_AWAY                        = //REMOVED;
DWORD ADR_NEAR_FOG                            = 0xA4F508;
DWORD ADR_FEAR_FOG                            = 0xA4F510;
DWORD ADR_FULL_BRIGHT_1                       = 0xA48898;
DWORD ADR_FULL_BRIGHT_2                       = 0xA4889C;
DWORD ADR_FULL_BRIGHT_3                       = 0xA488A0;
DWORD ADR_IM_DRUNK                            = 0xA47CD0;
DWORD ADR_WALL_CLIMB                          = 0x8FACE4;
DWORD ADR_NX_CASH                             = 0xA47AF0;
DWORD ADR_ANTI_ABNORMAL_1                     = 0x124;
DWORD ADR_ANTI_ABNORMAL_2                     = 0x125;
DWORD ADR_ANTI_ABNORMAL_3                     = //REMOVED;
DWORD ADR_ANTI_ABNORMAL_4                     = 0x361;
DWORD ADR_VIRTUAL_JUMP                        = 0x88E554;
DWORD ADR_ALLWAYS_CROSS_1                     = //REMOVED;
DWORD ADR_ALLWAYS_CROSS_2                     = 0xA4CC80;
DWORD ADR_HIGH_MODE                           = 0x88E9E8;
DWORD ADR_GLASS_WALLS                         = 0xA47A00;
DWORD ADR_ANTI_FLASH_M14                      = //REMOVED;
DWORD ADR_DISTANCE_GUN_PLAYER                 = //REMOVED;
DWORD ADR_LOW_GRAFITY                         = 0xC4B0;
DWORD ADR_PX_SNIPER_AMMO                      = 0xA47968;
DWORD ADR_PX_EXTRA_AMMO_1                     = 0xA47966;
DWORD ADR_PX_EXTRA_AMMO_2                     = 0xA47967;
DWORD ADR_PX_ASSAULT_AMMO                     = 0xA4796A;
DWORD ADR_PX_BANDAGE                          = 0xA4796C;


//====================-]~ [ OFFSET ] ~[-=======================\ 
//=============================================================\

DWORD ADR_OFFSET_POSITION_X                = 0x10300;
DWORD ADR_OFFSET_POSITION_Y                = 0x10310;
DWORD ADR_OFFSET_POSITION_Z                = 0x10308;
DWORD ADR_OFFSET_GRAVITY_Y                 = 0xC4B0;
DWORD ADR_OFFSET_WEAPON_1                  = 0x101EC;
DWORD ADR_OFFSET_WEAPON_2                  = 0x101EE;
DWORD ADR_OFFSET_WEAPON_3                  = 0x101F0;
DWORD ADR_OFFSET_AUTOSHOT                  = 0x0; // need Update
DWORD ADR_OFFSET_WEAPONSTATE               = 0xC4D0;
DWORD ADR_OFFSET_PLAYERSTATE               = 0xC4CC;
DWORD ADR_OFFSET_ROOMMASTER                = 0xC2068;
DWORD ADR_OFFSET_STARTROOMSIZE             = 0xA824; //Need Update
DWORD ADR_OFFSET_READYROOMSIZE             = 0x0; // need Update
DWORD ADR_OFFSET_AUTOPLANT                 = 0x10370;
DWORD ADR_OFFSET_AUTODEFUSE                = 0x10374;
DWORD ADR_OFFSET_NORECOIL1                 = 0xC444;
DWORD ADR_OFFSET_NORECOIL2                 = 0xC448;
DWORD ADR_OFFSET_NORECOIL3                 = 0xC44C;
DWORD ADR_OFFSET_3D_PLAYER_VIEW            = 0x101A0;
DWORD ADR_OFFSET_AUTO_RUN                  = 0x10386;
DWORD ADR_OFFSET_MAP                       = 0xC1C1C;
DWORD ADR_OFFSET_UNLOXIGEN                 = //REMOVED;
DWORD ADR_OFFSET_NO_DEALY                  = 0x10410;
DWORD ADR_OFFSET_NO_RELOAD                 = 0x1040D;
DWORD ADR_OFFSET_NO_SWITCH                 = 0x1040D;
DWORD ADR_OFFSET_PLAYER_SPEED              = 0x1010C;
DWORD ADR_OFFSET_FAST_NADE_BLAST           = 0x10114;
DWORD ADR_OFFSET_SLOT_1                    = 0xC70C0;
DWORD ADR_OFFSET_SLOT_2                    = 0xC70C1;
DWORD ADR_OFFSET_SLOT_3                    = 0xC70C2;
DWORD ADR_OFFSET_SLOT_4                    = 0xC70C3;
DWORD ADR_OFFSET_SLOT_5                    = 0xC70C4;
DWORD ADR_OFFSET_SLOT_6                    = 0xC70C5;
DWORD ADR_OFFSET_SLOT_7                    = 0xC70C6;
DWORD ADR_OFFSET_SLOT_8                    = 0xC70C7;
DWORD ADR_OFFSET_VIEW_X                    = 0x101D4;
DWORD ADR_OFFSET_VIEW_Y                    = 0x101D8;
DWORD ADR_OFFSET_VIEW_Z                    = 0x101DC;
DWORD ADR_OFFSET_PITCH                     = 0x101A8;
DWORD ADR_OFFSET_YAW                       = 0x101C4;
DWORD ADR_OFFSET_LEVEL                     = 0xDF320;
DWORD ADR_OFFSET_DINAR                     = //REMOVED;
DWORD ADR_OFFSET_PREMIUM                   = 0x58C;
DWORD ADR_OFFSET_NO_SERVER_KICK            = 0x361;
DWORD ADR_OFFSET_VEHICLE_JUMP              = 0x866A80;
DWORD ADR_OFFSET_VEHICLE_NO_DELAY_1        = 0x2BC;
DWORD ADR_OFFSET_VEHICLE_NO_DELAY_2        = 0x3B4;
DWORD ADR_OFFSET_VEHICLE_NO_DELAY_3        = 0xA4;
DWORD ADR_OFFSET_VEHICLE_NO_DELAY_4        = //REMOVED;
DWORD ADR_OFFSET_VEHICLE_NO_DELAY_5        = 0x130;
DWORD ADR_OFFSET_VOTE_DISABLE              = 0xC4D23;
DWORD ADR_OFFSET_ROOM_NUMBER               = //REMOVED;
DWORD ADR_OFFSET_PLAYER_SLOT               = //REMOVED;
DWORD ADR_OFFSET_MY_TEAM                   = //REMOVED;
DWORD OFS_KILLS                            = //REMOVED;
DWORD OFS_DEATH                            = //REMOVED;
DWORD OFS_FLAG                             = //REMOVED;
DWORD OFS_TEAM                             = //REMOVED;
DWORD OFS_REDY                             = //REMOVED;
DWORD OFS_MAXHEALTH                        = //REMOVED;
DWORD OFS_HEALTH                           = //REMOVED;
DWORD OFS_NAME                             = //REMOVED;
DWORD OFS_IP                               = //REMOVED;
DWORD OFS_INDEX                            = //REMOVED;


//======================-]~ [ WEAPON ] ~[-=====================\ 
//=============================================================\

DWORD ADR_WEAPON_NORESTRICTIONS               = //REMOVED;
DWORD ADR_WEAPON_SCOPE                        = 0x902D98;
DWORD ADR_WEAPON_UNL_AMMO                     = 0xA47A04;


//=======================-]~ [ STATE ] ~[-=====================\ 
//=============================================================\

DWORD ADR_STATE_PLAYER_VEHICLE             = 0xA4884C;
DWORD ADR_STATE_PLAYER_PRONE               = //REMOVED;
DWORD ADR_STATE_WEAPON_SHOT                = //REMOVED;
DWORD ADR_STATE_WEAPON_RELOADE             = 0xA47E20;


//====================-]~ [ D3D USER ] ~[-=====================\ 
//=============================================================\

DWORD ADR_USER_NAME                        = 0xAA257C;
DWORD ADR_USER_IP                             = //REMOVED;
DWORD ADR_USER_READY                       = 0xAA37F8;


//=====================-]~ [ ASSEMBLY ] ~[-====================\ 
//=============================================================\

DWORD ADR_ASSEMBLY_ENGINE_TEXT             = 0x0;
DWORD ADR_ASSEMBLY_CQC_PRONE               = 0x4D5CF3;
DWORD ADR_ASSEMBLY_BANDAGE                 = 0x45818D;
DWORD ADR_ASSEMBLY_SUPER_CAR               = 0x0;
DWORD ADR_ASSEMBLY_QUICK_PLANT             = 0x4FD4EA;
DWORD ADR_ASSEMBLY_QUICK_DEFUSE            = 0x4F8C18;
DWORD ADR_ASSEMBLY_REG_BONE                = 0x4029B7;
DWORD ADR_ASSEMBLY_TAKE_BASE_1             = 0x4117AD;
DWORD ADR_ASSEMBLY_TAKE_BASE_2             = 0x4117BB;
DWORD ADR_ASSEMBLY_OPK_1                   = 0x40807F;
DWORD ADR_ASSEMBLY_OPK_2                   = 0x408088;
DWORD ADR_ASSEMBLY_OPK_3                   = 0x408094;
DWORD ADR_ASSEMBLY_AUTO_REPAIR1            = 0x4255D3;
DWORD ADR_ASSEMBLY_AUTO_REPAIR2            = 0x4255D5;
DWORD ADR_ASSEMBLY_UNL_DINAR1              = 0x0;
DWORD ADR_ASSEMBLY_UNL_DINAR2              = 0x0;
DWORD ADR_ASSEMBLY_UNL_DINAR3              = 0x0;
DWORD ADR_ASSEMBLY_CROSS_HAIR              = 0x55B664;
DWORD ADR_ASSEMBLY_ANTI_FLASH              = 0x588EBB;
DWORD ADR_ASSEMBLY_EXTRA_AMMO              = 0x45818D;
DWORD ADR_ASSEMBLY_EXTRA_AMMO2             = 0x4581A6;
DWORD ADR_ASSEMBLY_NX_CASH                 = 0x0;
DWORD ADR_ASSEMBLY_FAKE_KICK               = 0x4F2204;
DWORD ADR_ASSEMBLY_EVENTMSG                = 0x0;
DWORD ADR_ASSEMBLY_AUTOREADY               = 0x50E5A4;
DWORD ADR_ASSEMBLY_AUTOSTART               = 0x50E5A4;
DWORD ADR_ASSEMBLY_MESSAGE_BOX             = 0x4B50B7;
DWORD ADR_ASSEMBLY_SERVER_PACKET           = 0x4CDECE;
DWORD ADR_ASSEMBLY_FORECE_KICK             = 0x4CE10B;
DWORD ADR_ASSEMBLY_OPK                     = 0x408077;
DWORD ADR_ASSEMBLY_TRIGGERBOT              = 0x0;
DWORD ADR_ASSEMBLY_UNL_AMMO                = 0x4FE08B;
DWORD ADR_ASSEMBLY_AUTO_MEDIC              = 0x0;
DWORD ADR_ASSEMBLY_AUTO_AMMO               = 0x0;
DWORD ADR_ASSEMBLY_VEHICLE_NO_OVERHEAT     = 0x0;
DWORD ADR_ASSEMBLY_ALWAYS_CROSSHAIR        = 0x0;
DWORD ADR_ASSEMBLY_VEH_RADAR_GPS           = 0x0;
DWORD ADR_ASSEMBLY_ARTILLERY1              = 0x4E2765;
DWORD ADR_ASSEMBLY_ARTILLERY2              = 0x4E29AA;
DWORD ADR_ASSEMBLY_ARTILLERY3              = 0x405F47;
DWORD ADR_ASSEMBLY_ARTILLERY4              = 0x0;
DWORD ADR_ASSEMBLY_ARTILLERY5              = 0x0;
DWORD ADR_ASSEMBLY_ARTILLERY6              = 0x0;
DWORD ADR_ASSEMBLY_ARTILLERY7              = 0x0;
DWORD ADR_ASSEMBLY_ARTILLERY8              = 0x55BCEE;
DWORD ADR_ASSEMBLY_NO_RELOAD               = 0x0;
DWORD ADR_ASSEMBLY_BULLETS                 = 0x4F9F2E;
DWORD ADR_ASSEMBLY_WTW                     = 0x0;
DWORD ADR_ASSEMBLY_STW                     = 0x0;
DWORD ADR_ASSEMBLY_DEATH_CAM               = 0x458241;
DWORD ADR_ASSEMBLY_ASS_ZOOM                = 0x4581D0;
DWORD ADR_ASSEMBLY_STAMINA1                = 0x409361;


//=====================-]~ [ STRUCTUR ] ~[-===================\ 
//=============================================================\

struct CPlayer
{
CHAR xJumpToAdress1[0x101A8];//0x101A8
FLOAT Pitch;//0x101A8
CHAR xJumpToAdress2[0x18];//0x101AC
FLOAT Yaw;//0x101C4
CHAR xJumpToAdress3[0xC];//0x101C8
FLOAT ViewX;//0x101D4
FLOAT ViewY;//0x101D8
FLOAT ViewZ;//0x101DC
CHAR xJumpToAdress4[0x120];//0x101E0
FLOAT PosX;//0x10300
CHAR xJumpToAdress5[0x4];//0x10304
FLOAT PosZ;//0x10308
CHAR xJumpToAdress6[0x4];//0x1030C
FLOAT PosY;//0x10310
};

struct CServer
{
//REMOVED
};

struct CPlayerInfo
{
//REMOVED
};

struct CBase
{
	CPlayer* pLocal; 
	char xJumpToAdress1[0x127BE8];
	CPlayer** pGlobal;
};
//=============================================================\ 
//================ [ Pu3Mi2o ] Address Logger =================\ 
//=============================================================\
Pu3Mi2o is offline  
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Old 10/29/2012, 21:47   #392
 
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#Request

ADR_USER_IP
OFS_INDEX
alfmkwndk is offline  
Old 10/30/2012, 01:45   #393
 
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#request
ASM_VehicleNoOverheat or ASM_AutoMedic

#anti
#define ADR_JavelinAlarm 0xA4797C
scraprecon is offline  
Old 10/30/2012, 22:15   #394
 
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Gm-Warning ?
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Old 10/31/2012, 14:50   #395
 
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Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|***********************|#|AdrenalinaPL™ Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
																
~ Started...													
																
|#|*******************************************|#|
|#|*************|#|= Pointer =|#|*************|#|
|#|*******************************************|#|
#define ADR_PlayerPointer		0xA48E74
#define ADR_ServerPointer		0xA48E04
#define ADR_RemotePointer		0xB70A60
#define ADR_WeaponPointer		0x903CBC
#define ADR_DevicePointer		0x88C744
#define ADR_HealthPointer		0xC4CC
#define ADR_WeaponState			0xC4D0
#define ADR_UserPointer			0xA48AA8
#define ADR_BasePointer 		0xAA2C58
#define ADR_UserBase			0xA49B34
#define ADR_ViewAngels			0xA489AC
#define ADR_PlayerSize			0x1D10
#define ADR_StructSize			0x1D10
#define ADR_RoomClass			0xA49B28
																
|#|*******************************************|#|
|#|*************|#|= Address =|#|*************|#|
|#|*******************************************|#|
#define ADR_ImDrunk			0xA48D70
#define ADR_CqCProne			0xA68008
#define ADR_NoSpawnWaitCqC		0xA48C40
#define ADR_VirtualJump			0x88F6A4
#define ADR_NoWater1			0xA50594
#define ADR_NoWater2			0xA50590
#define ADR_AntiAfk			0xB7FA64
#define ADR_Scope			0x903D98
#define ADR_Speed			0x88FA50
#define ADR_SpeedRoll			0x88F834
#define ADR_GlassWall			0x867AAC
#define ADR_FullBright1			0xA49938
#define ADR_FullBright2			0xA49940
#define ADR_FullBright3			0xA49944
#define ADR_NoBounds1			0xB7FAB0
#define ADR_NoBounds2			0xB7FAB4
#define ADR_NoBounds3			0xB7FAB8
#define ADR_ColorShot1			0xA49938
#define ADR_ColorShot2			0xA49940
#define ADR_ColorShot3			0xA49944
#define ADR_Crosshair			0xA4DD20
#define ADR_NoSpread			0xA4DD9C
#define ADR_DeathCam			0xB880B8
#define ADR_ImmExplosion		0x88FAE8
#define ADR_SuperExplosion		0x8900D8
#define ADR_CameraView			0x88F6A4
#define ADR_BreakLimit			0x88F600
#define ADR_FastLockOn			0xA48A1C
#define ADR_LadderQuickly		0x88F958
#define ADR_DeadSpinner			0x90038C
#define ADR_HideWeapon			0x8FBCA4
#define ADR_WeaponShot1			0xA48EB8
#define ADR_WeaponShot2			0xA48EE4
#define ADR_ChangeRoll			0x88F700
#define ADR_PlayerProne			0xA49B1C
#define ADR_CameraPosition1		0x9D430C
#define ADR_CameraPosition2		0x9D4310
#define ADR_QuickPlant			0xA489D0
#define ADR_AntiRadar			0xA505C8
#define ADR_StaminaRefill		0x9C6624
#define ADR_SuperNoSpread		0x88F6E8
																
|#|*******************************************|#|
|#|*************|#|= Offsets =|#|*************|#|
|#|*******************************************|#|
#define OFS_Weapon1			0x101EC
#define OFS_Weapon2			0x101EE
#define OFS_Weapon3			0x101F0
#define OFS_1thSlot			0xC70C0
#define OFS_2thSlot			0xC70C1
#define OFS_3thSlot			0xC70C2
#define OFS_4thSlot			0xC70C3
#define OFS_5thSlot			0xC70C4
#define OFS_6thSlot			0xC70C5
#define OFS_7thSlot			0xC70C6
#define OFS_8thSlot			0xC70C7
#define OFS_NoFallDamage		0x102E8
#define OFS_X				0x10300
#define OFS_Y				0x10310
#define OFS_Z				0x10308
#define OFS_GravityX			0xC4AC
#define OFS_GravityY			0xC4B0
#define OFS_GravityZ			0xC4B4
#define OFS_Level			0xDF320
#define OFS_Dinar			0xDF330
#define OFS_Premium1			0x58C
#define OFS_Premium2			0x590
#define OFS_RoomMaster			0xE0898
#define OFS_NoM134Idle			0x103F8
#define OFS_NoSpread			0x1011C
#define OFS_NoReload			0x1040D
#define OFS_NoDelay			0x10400
																
|#|*******************************************|#|
|#|*************|#|= MEMORY =|#|**************|#|
|#|*******************************************|#|
#define MEM_BoneShot			0x890490
#define MEM_WTW				0x867884
#define MEM_STW				0x867AA8
#define MEM_WUW				0xA50598
#define MEM_WTH				0x8650A8
#define MEM_UnlimitedAmmo		0xA48DE0
#define MEM_Invisible			0xDF344
#define MEM_PlantAnyWhere		0xA489EE
#define MEM_DefuseAnyWhere		0x9E2914
																
|#|*******************************************|#|
|#|****************|#|= PX =|#|***************|#|
|#|*******************************************|#|
#define PX_AssaultAmmo			0xA48A0A
#define PX_SniperAmmo			0xA48A08
																
|#|*******************************************|#|
|#|***************|#|= Fast =|#|**************|#|
|#|*******************************************|#|
#define ADR_FastFlag			0xA50598
#define ADR_FastRepair			0xB7FC10
																
|#|*******************************************|#|
|#|*************|#|= Vehicle =|#|*************|#|
|#|*******************************************|#|
#define ADR_BigCarName			0x88F848
#define ADR_CrazyCar			0x88F5A8
																
|#|*******************************************|#|
|#|***************|#|= D3D =|#|***************|#|
|#|*******************************************|#|
#define ADR_D3DName			0xAA361C
																
|#|*******************************************|#|
|#|**********|#|= Weapon Binder =|#|**********|#|
|#|*******************************************|#|
#define ADR_ServerBase			0xA48E04
#define ADR_ClassBase			0xAA47F8
#define ADR_WeaponBase			0xA69B0C
#define ADR_SlotBase			0xC5F20
																
|#|*******************************************|#|
|#|************|#|= Assembler =|#|************|#|
|#|*******************************************|#|
#define ASM_Bullets			0x4FA10E
#define ASM_OPK				0x40816A
#define ASM_QuickPlant			0x4F8DF8
#define ASM_QuickDefuse			0x43A126
#define ASM_Artillery1			0x4089FD
#define ASM_EngineText			0x401023
#define ASM_MessageBox			0x4B52BD
#define ASM_SwitchTime			0x50096E
#define ASM_CRCPatch			0x418739
#define ASM_AutoStart			0x533F77
#define ASM_BackToLobby			0x4CE050
#define ASM_BackToLobby			0x4CD719
#define ASM_UnlimitedAmmo		0x4FE26B
																
~ Stopped...													
																
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|******************************|#|Logged: 115|#|*******************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|******************************|#|End Logging|#|*******************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
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Old 10/31/2012, 16:37   #396
 
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Request:

LocalSize
GlobalSize
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Old 10/31/2012, 17:25   #397
 
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#request
Stamiana1
Stamina2
Stamina3
Stamina4
Stamina5
FastHealth
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Old 10/31/2012, 17:36   #398
 
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#Request:
No Recoil 1
No Recoil 2
No Recoil 3
FastNadeBlast
Fast Ammo
Fast Medic
AntiAbnormal 1
AntiAbnormal 2
AntiAbnormal 3
AntiAbnormal 4

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Old 10/31/2012, 17:58   #399
 
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NoRecoil 1-3
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Old 10/31/2012, 18:06   #400
 
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WarRock Addy

NoRecoil1 0x0000C444
NoRecoil2 0x0000C448
NoRecoil3 0x0000C44C
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Old 10/31/2012, 18:14   #401
 
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Quote:
Originally Posted by fas19o View Post
#Request:
No Recoil 1
No Recoil 2
No Recoil 3
FastNadeBlast
Fast Ammo
Fast Medic
AntiAbnormal 1
AntiAbnormal 2
AntiAbnormal 3
AntiAbnormal 4

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Abnormal1 = 0x124
2 = 0x125
3 = 0x360
4 = 0x361
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Old 10/31/2012, 22:18   #402
 
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#Request
No Spawn Wait
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Old 10/31/2012, 23:55   #403
 
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Thumbs up

HTML Code:
//::===============DarKWhiteness Addy Logger=====================:://
//::============== Pointers ====================:://
#define ADR_PlayerPointer        0xA48E74
#define ADR_ServerPointer        0xA48E04
#define ADR_BasePointer          0xAA2C58
#define ADR_AngelsPointer        0xA489AC
#define ADR_DevicePointer        0xA489B0
#define ADR_PlayerSize           0x1D10
//::=============== MapAdress =====================:://
#define ADR_GlassWalls           0xA48AA0
//::=============== User Info =====================:://
#define ADR_D3DNAME              0x9F1AE0
#define ADR_D3DIP                0x9F17F4
#define ADR_D3DHP                0x9F2CB0
//::=============== Address =====================:://
#define ADR_Playerspeed          0x88FA50
#define ADR_Stamina1             0x867AAC
#define ADR_Stamina2             0x867AB0
#define ADR_Stamina3             0x867AB4
#define ADR_Stamina4             0x867AB8
#define ADR_Stamina5             0x867ABC
#define ADR_NoSpawnWait1         0xB7FC38
#define ADR_NoSpawnWait2         0xB7FC3C
#define ADR_NoSpawnWait3         0xB7FC40
#define ADR_NoBounds1            0xB7FAB0
#define ADR_NoBounds2            0xB7FAB4
#define ADR_NoBounds3            0xB7FAB8
#define ADR_WalkTroughWalls      0x867884
#define ADR_RollSpeed            0x88F834
#define ADR_VirtualJump          0x88F6A4
#define ADR_SuperNoSpread        0x88F5A8
#define ADR_Scope                0x903D98
#define ADR_Boneshot             0x890490
#define ADR_WeaponShot           0xA48EB4
#define ADR_WeaponReload         0xA48EC0
#define ADR_NoShotEffec          0x8650A8
#define ADR_QuickPlantDefuse     0xA489D0
#define ADR_PlantAnyWhere        0xA489EE
#define ADR_DefuseAnyWhere       0x9E2914
#define ADR_Gm Warnig            0xAB1144
#define ADR_MedicAmmoBox         0x890488
#define ADR_AnimationProne       0xA48EA0
#define ADR_AnimationVeh         0xA48EAC
#define ADR_AutoRepair           0xA489F7
#define ADR_AutoAmmo             0xA489F5
#define ADR_AntiAfk              0xB7FA64
//::=============== Offset =====================:://
#define OFS_Premium              0x58C
#define OFS_Dinar                0xDF330
#define OFS_level                0xDF320
#define OFS_Slot5                0xC70C4
#define OFS_Slot6                0xC70C5
#define OFS_Slot7                0xC70C6
#define OFS_Slot8                0xC70C7
#define OFS_X_Pos                0x10300
#define OFS_Y_Pos                0x10310
#define OFS_Z_Pos                0x10308
//::===============FastAlle's=====================:://
#define ADR_FastAmmo             0x50D845D8
#define ADR_FastHealth           0x50D845E0
#define ADR_FastRepair           0xA02658
//::=============== WeaponBinder =====================:://
#define ADR_SlotBase             0xC5F20
#define ADR_WeaponBase           0xA69B0C
#define ADR_ServerBase           0xA48E04
#define ADR_ClassBase            0xAA47F8
#define ADR_PlayerSlot           0x0
#define ADR_PlayerId             0x1D00
//::=============== Assembly =====================:://
#define ASM_AutoStart            0x533F77
#define ASM_MessageBox           0x4B52BD
//::===============CBaseLogger=====================:://
struct CBase
{
 CPlayer* plocal;
 char xUknow0[1211368]
 CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(ADR_PlayerPointer);

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Old 11/02/2012, 14:27   #404
 
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#Request:
New Dump
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Old 11/05/2012, 01:37   #405
 
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Code:
#define ADR_Artillery_Range1 0x88EE50
#define ADR_Artillery_Range2 0x88EE58
Could come handy. These are from last update but are very easy to update
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