|
You last visited: Today at 23:05
Advertisement
WarRock - Pointer und Offsets
Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.
01/30/2013, 12:32
|
#511
|
elite*gold: 0
Join Date: Sep 2012
Posts: 169
Received Thanks: 130
|
Addys:
Code:
/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|*/
/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|*/
/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|Speaker Addys Logger|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|*/
/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|v1.1|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|*/
/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|*/
/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|*/
// Start AddysLogger
/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|*/
/*|#|~~~~~~~~~~~~~~~~|#|Pointer|#|~~~~~~~~~~~~~~~~|#|*/
#define Adr_PlayerPointer 0xA4FEB0
#define Adr_ServerPointer 0xA4FE40
#define Adr_WeaponPointer 0x90ACC8
#define Adr_DevicePointer 0x893224
#define Adr_UserPointer 0xA4FB10
#define Adr_BasePointer 0xAAA190
#define Adr_RemotePointer 0xB77F98
#define Adr_HealthPointer 0x31FB8
#define Adr_WeaponState 0xC4D0
#define Adr_ViewAngles 0xA4FA14
#define Adr_WeaponPointer 0xA71044
#define Adr_StatePointer 0xA4FED8
#define Adr_UserBase 0xA50B74
#define Adr_CBase 0xB77F98
#define Adr_MatrixPointer 0x9E68F0
/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|*/
/*|#|~~~~~~~~~~~~~~~~~|#|Address|#|~~~~~~~~~~~~~~~|#|*/
#define Adr_SuperNoSpread 0x8961C8
#define Adr_NoSpread 0xA54DDC
#define Adr_AntiAfk 0xB86F9C
#define Adr_CQCProne 0xA4FA18
#define Adr_FullBright1 0xA50974
#define Adr_FullBright2 0xA5097C
#define Adr_FullBright3 0xA50980
#define Adr_NoBounds1 0xB86FE8
#define Adr_NoBounds2 0xB86FEC
#define Adr_NoBounds3 0xB86FF0
#define Adr_ImDrunk 0xA4FDD8
#define Adr_VirtualJump 0x86E2EC
#define Adr_NoSpawnWait1 0xB965CC
#define Adr_NoSpawnWait2 0xB965D0
#define Adr_NoSpawnWait3 0xB965D4
#define Adr_Bandage 0xA4FA74
#define Adr_AssaultAmmo 0xA4FA72
#define Adr_ExtraAmmo1 0xA4FA6E
#define Adr_ExtraAmmo2 0xA4FA6F
#define Adr_SniperAmmo 0xA4FA70
#define Adr_WorldInWater 0xA4FDD8
#define Adr_RollSpeed 0x896314
#define Adr_CrazyCar 0x896088
#define Adr_GlassWall 0x86EB68
#define Adr_ChangeRollStyle 0x8961E0
#define Adr_SilentWalk 0xB86FEC
#define Adr_HideWeapon 0x902CB0
#define Adr_DeadSpinner 0x9075AC
#define Adr_ColorShot 0xA50968
#define Adr_CrossHair 0xA54D60
#define Adr_LadderQuickly 0x896438
#define Adr_BreakLimit 0x8960E0
#define Adr_AutoStart 0x5393C3
#define Adr_BigCarName 0x896328
#define Adr_QuickPlant 0xA4FA38
#define Adr_QuickDefuse 0xA4FA38
#define Adr_HideFromRadar 0xA57608
#define Adr_StaminaRefill 0x9CD62C
#define Adr_CQCProne 0xA50B5C
#define Adr_Artellery 0x896A20
#define Adr_Scope 0x90ADA0
#define Adr_ImmExplosion 0x8965C8
#define Adr_SuperExplosion 0x896BC8
#define Adr_DeathCam 0xB8F4F8
#define Adr_Stamina1 0x86EB68
#define Adr_Stamina2 0x86EB6C
#define Adr_Stamina3 0x86EB70
#define Adr_Stamina4 0x86EB74
#define Adr_Stamina5 0x86EB78
#define Adr_WeaponShot1 0xA4FEF4
#define Adr_WeaponShot2 0xA4FF20
#define Adr_RoomNumber 0xE0898
#define Adr_NoWater1 0xA575DC
#define Adr_NoWater2 0xA575D4
#define Adr_NoWater3 0xA575D8
/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|*/
/*|#|~~~~~~~~~~~~~~~~|#|Offsets|#|~~~~~~~~~~~~~~~~|#|*/
#define Ofs_Weapon1 0x101EC
#define Ofs_Weapon2 0x101EE
#define Ofs_Weapon3 0x101F0
#define Ofs_NoFallDamage 0x102E8
#define Ofs_Slot1 0xC70C0
#define Ofs_Slot2 0xC70C1
#define Ofs_Slot3 0xC70C2
#define Ofs_Slot4 0xC70C3
#define Ofs_Slot5 0xC70C4
#define Ofs_Slot6 0xC70C5
#define Ofs_Slot7 0xC70C6
#define Ofs_Slot8 0xC70C7
#define Ofs_DevicePointer 0xA4FA18
#define Ofs_NoSwitch 0x1040D
#define Ofs_NoReload 0x1040D
#define Ofs_NoDelay 0x10410
#define Ofs_LocalSize 0xA40C
#define Ofs_GlobalSize 0x1D10
#define Ofs_X 0x10300
#define Ofs_Y 0x10310
#define Ofs_Z 0x10308
#define Ofs_PlayerState 0xC4CC
#define Ofs_Level 0xDF320
#define Ofs_PlayerSpeed 0x1010C
#define Ofs_SlotBase 0xC5F20
#define Ofs_3DPlayerView 0x101A0
#define Ofs_Yaw 0x101C4
#define Ofs_NoServerKick 0x361
#define Ofs_UserName 0xDF574
#define Ofs_Premium 0x58C
#define Ofs_Premium1 0x150
#define Ofs_Premium2 0x154
#define Ofs_RoomMaster 0xE0898
#define Ofs_NoRecoil1 0xC444
#define Ofs_NoRecoil2 0xC448
#define Ofs_NoRecoil3 0xC44C
#define Ofs_AutoShot 0x10386
#define Ofs_Health 0x1B94
#define Ofs_AutoDefuse 0x10374
#define Ofs_AutoPlant 0x10370
#define Ofs_Pitch 0x101A8
#define Ofs_FastNadeBlast 0x10114
#define Ofs_View_X 0x101D4
#define Ofs_View_Y 0x101D8
#define Ofs_View_Z 0x101DC
#define Ofs_Gravity_X 0xC4AC
#define Ofs_Gravity_Y 0xC4B0
#define Ofs_Gravity_Z 0xC4B4
#define Ofs_Speed 0x1010C
#define Ofs_NoSpread 0x10110
/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|*/
/*|#|~~~~~~~~~~~~~~~~~|#|Memory|#|~~~~~~~~~~~~~~~~|#|*/
#define Mem_STW 0x86EB64
#define Mem_WTW 0x86E944
#define Mem_WUW 0xA575D8
#define Mem_WTH 0x86C168
#define Mem_BoneShot 0x896F58
#define Mem_Invisible 0xDF344
#define Mem_PlantAnyWhere 0xA4FA56
#define Mem_DefuseAnyWhere 0x90ADB4
#define Mem_UnlAmmo 0xA4FE1C
/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|*/
/*|#|~~~~~~~~~~~~~~~~~~|#|Fast|#|~~~~~~~~~~~~~~~~~|#|*/
#define Adr_FastAmmo 0xA54D34
#define Adr_FastRepair 0xA54D3C
#define Adr_FastMedic 0xA54D44
#define Adr_FastFlag 0xA54D4C
/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|*/
/*|#|~~~~~~~~~~~~~~~~|#|UserInfo|#|~~~~~~~~~~~~~~~|#|*/
#define Usr_USERHEALTH 0xAABD24
#define Usr_UserName 0xAAAB54
#define Usr_UserTeam 0xAAA190
#define Usr_UserPoints 0xAAA190
#define Usr_UserPing 0xAAA190
/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|*/
/*|#|~~~~~~~~~~~~~~|#|WeaponBinder|#|~~~~~~~~~~~~~|#|*/
#define Wb_PlayerSlot 0xE089C
#define Wb_ClassBase 0xAABD30
#define Wb_SlotBase 0xC5F20
#define Wb_WeaponBase 0xA71044
#define Wb_PlayerID 0x1CF8
/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|*/
/*|#|~~~~~~~~~~~~~~~|#|Assembler|#|~~~~~~~~~~~~~~~|#|*/
#define Asm_Artellry 0x0
#define Asm_QuickPlant 0x4FE56A
#define Asm_QuickDefuse 0x43A311
#define Asm_Bullets 0x4FF7A0
#define Asm_CRCPatch 0x418E9C
#define Asm_BackToLobby 0x4D3823
#define Asm_EngineText 0x401023
#define Asm_MassageBox 0x4BB36A
#define Asm_UnlAmmo 0x5033C8
#define Asm_SwitchTime 0x505AB1
#define Asm_OPK 0x4082CA
/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|*/
// End AddysLogger
/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|*/
/*|#|~~~~~~~~~~~~~~~~~~~~~|#|Credits: ExoduS, AdrenalinaPL|#|~~~~~~~~~~~~~~~~~~~~~~|#|*/
/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|*/
Structure:
Code:
/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|*/
/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|*/
/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~|#|Speaker Struct Logger|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|*/
/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|v1.0|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|*/
/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|*/
/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|*/
// Start StructLogger
/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|*/
/*|#|~~~~~~~~~~~~~~~~~|#|CBase|#|~~~~~~~~~~~~~~~~~|#|*/
struct CBase
{
CPlayer* pLocal;
char* Speaker1[1212644]
CPlayer** pGlobal;
};CBase* p_Player = (CBase*)Adr_PlayerPointer;
/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|*/
/*|#|~~~~~~~~~~~~~~~~|#|CPlayer|#|~~~~~~~~~~~~~~~~|#|*/
struct CPlayer
{
char Speaker1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char Speaker2[72];//0xC450
BYTE index;//0xC498
char Speaker3[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char Speaker4[-50020];//0xC4B8
int WeaponState;//0x154
char Speaker5[65460];//0x158
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char Speaker6[136];//0x10118
float PlayerView;//0x101A0
char Speaker7[4];//0x101A4
float Pitch;//0x101A8
char Speaker8[24];//0x101AC
float Yaw;//0x101C4
char Speaker9[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char Speaker10[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char Speaker11[90];//0x101F2
BYTE PlayerState;//0x1024C
char Speaker12[155];//0x1024D
float NoFallDamage;//0x102E8
char Speaker13[20];//0x102EC
float PosX;//0x10300
char Speaker14[4];//0x10304
float PosY;//0x10310
char Speaker15[4];//0x10314
float PosZ;//0x10308
char Speaker16[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char Speaker17[14];//0x10378
DWORD AutoShot;//0x10386
char Speaker18[-66106];//0x1038A
float NOM134IDLE;//0x150
};
/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|*/
// End StructLogger
/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|*/
/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|Credits: ExoduS|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|*/
/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|*/
|
|
|
02/01/2013, 09:35
|
#512
|
elite*gold: 0
Join Date: Jan 2013
Posts: 32
Received Thanks: 0
|
Speaker this are patched? or works?me will try
|
|
|
02/01/2013, 10:45
|
#513
|
elite*gold: 0
Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
|
Code:
\||N4n033 Addys Logger Started||//
#define Addr_Playerpointer 0x00A4FEB0
#define Addr_Serverpointer 0x00A4FE40
#define Addr_BasePointer 0x00AAA190
#define Addr_HealthPointer 0x0031FB8
#define Addr_StatePointer 0x00A4FED8
#define Addr_WeaponPointer 0x0090ACC8
#define Addr_UserPointer 0x00A4FB10
#define Addr_UserBase 0x00A50B74
#define Addr_ViewAngels 0x00A4FA14
#define Addr_CBasePointer 0x00B77F98
#define Addr_ClassBase 0x00AABD30
#define Addr_SlotBase 0x00C5F20
#define Addr_WeaponBase 0x00A71044
\||Memory addys||//
#define Addr_VirtualJump 0x0086E2EC
#define Addr_Speed 0x00896530
#define Addr_UnlAmmo 0x005033C8
#define Addr_BoneShot 0x00896F58
#define Addr_WTW 0x0086E944
#define Addr_STW 0x0086EB64
#define Addr_FastAmmmo 0x00A6F540
#define Addr_FastRepair 0x00A6F544
#define Addr_FastHealth 0x00A6F548
#define Addr_FastFlag 0x00A6F54C
#define Addr_AntiAFK 0x00B86F9C
#define Addr_Spawn1 0x00B87170
#define Addr_Spawn2 0x00B87174
#define Addr_Spawn3 0x00B87178
#define Addr_NoWater 0x009CD7B0
#define Addr_NoSpread 0x009E8DC8
#define Addr_CQCProneMem 0x0090AD94
#define Addr_ImDrunk 0x00A4FDD8
#define Addr_LadderQuickly 0x00896438
\||Offsets addys||//
#define Ofs_PlayerSize 0x001D10
#define Ofs_Invisible 0x00DF344
#define Ofs_5thSlot 0x00C70C4
#define Ofs_X 0x00102EC
#define Ofs_Y 0x00102F4
#define Ofs_Z 0x00102F0
#define Ofs_GravityX 0x00C4A4
#define Ofs_GravityY 0x00C4A8
#define Ofs_GravityZ 0x00C4AC
#define Ofs_Lvl 0x00DF320
#define Ofs_Dinar 0x00DF330
#define Ofs_RoomMaster 0x00E0898
#define Ofs_SniperAmmo 0x00A4FA70
#define Ofs_ExtraAmmo1 0x00A4FA6E
#define Ofs_ExtraAmmo2 0x00A4FA6F
#define Ofs_AssaultAmmo 0x00A4FA72
#define Ofs_Bandage 0x00A4FA74
Credits :
Me(N4n033)
R3d_L!n3
AeroMan
GigaByte
NoName
|
|
|
02/01/2013, 12:46
|
#514
|
elite*gold: 0
Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
|
Quote:
Originally Posted by n4n033
Code:
\||N4n033 Addys Logger Started||//
#define Addr_Playerpointer 0x00A4FEB0
#define Addr_Serverpointer 0x00A4FE40
#define Addr_BasePointer 0x00AAA190
#define Addr_HealthPointer 0x0031FB8
#define Addr_StatePointer 0x00A4FED8
#define Addr_WeaponPointer 0x0090ACC8
#define Addr_UserPointer 0x00A4FB10
#define Addr_UserBase 0x00A50B74
#define Addr_ViewAngels 0x00A4FA14
#define Addr_CBasePointer 0x00B77F98
#define Addr_ClassBase 0x00AABD30
#define Addr_SlotBase 0x00C5F20
#define Addr_WeaponBase 0x00A71044
\||Memory addys||//
#define Addr_VirtualJump 0x0086E2EC
#define Addr_Speed 0x00896530
#define Addr_UnlAmmo 0x005033C8
#define Addr_BoneShot 0x00896F58
#define Addr_WTW 0x0086E944
#define Addr_STW 0x0086EB64
#define Addr_FastAmmmo 0x00A6F540
#define Addr_FastRepair 0x00A6F544
#define Addr_FastHealth 0x00A6F548
#define Addr_FastFlag 0x00A6F54C
#define Addr_AntiAFK 0x00B86F9C
#define Addr_Spawn1 0x00B87170
#define Addr_Spawn2 0x00B87174
#define Addr_Spawn3 0x00B87178
#define Addr_NoWater 0x009CD7B0
#define Addr_NoSpread 0x009E8DC8
#define Addr_CQCProneMem 0x0090AD94
#define Addr_ImDrunk 0x00A4FDD8
#define Addr_LadderQuickly 0x00896438
\||Offsets addys||//
#define Ofs_PlayerSize 0x001D10
#define Ofs_Invisible 0x00DF344
#define Ofs_5thSlot 0x00C70C4
#define Ofs_X 0x00102EC
#define Ofs_Y 0x00102F4
#define Ofs_Z 0x00102F0
#define Ofs_GravityX 0x00C4A4
#define Ofs_GravityY 0x00C4A8
#define Ofs_GravityZ 0x00C4AC
#define Ofs_Lvl 0x00DF320
#define Ofs_Dinar 0x00DF330
#define Ofs_RoomMaster 0x00E0898
#define Ofs_SniperAmmo 0x00A4FA70
#define Ofs_ExtraAmmo1 0x00A4FA6E
#define Ofs_ExtraAmmo2 0x00A4FA6F
#define Ofs_AssaultAmmo 0x00A4FA72
#define Ofs_Bandage 0x00A4FA74
Credits :
Me(N4n033)
R3d_L!n3
AeroMan
GigaByte
NoName
|
Quote:
Originally Posted by -.-Anna-Lena-.-
Ich brauche die neusten Addys pls!
I need the newest addys pls!
|
Enjoy ^^
|
|
|
02/01/2013, 17:00
|
#515
|
elite*gold: 0
Join Date: Sep 2012
Posts: 169
Received Thanks: 130
|
Quote:
Originally Posted by .Minecraft%Accounts!
Speaker this are patched? or works?me will try 
|
Work
|
|
|
02/01/2013, 18:53
|
#516
|
elite*gold: 0
Join Date: Jan 2013
Posts: 32
Received Thanks: 0
|
Quote:
Originally Posted by n4n033
Code:
\||N4n033 Addys Logger Started||//
#define Addr_Playerpointer 0x00A4FEB0
#define Addr_Serverpointer 0x00A4FE40
#define Addr_BasePointer 0x00AAA190
#define Addr_HealthPointer 0x0031FB8
#define Addr_StatePointer 0x00A4FED8
#define Addr_WeaponPointer 0x0090ACC8
#define Addr_UserPointer 0x00A4FB10
#define Addr_UserBase 0x00A50B74
#define Addr_ViewAngels 0x00A4FA14
#define Addr_CBasePointer 0x00B77F98
#define Addr_ClassBase 0x00AABD30
#define Addr_SlotBase 0x00C5F20
#define Addr_WeaponBase 0x00A71044
\||Memory addys||//
#define Addr_VirtualJump 0x0086E2EC
#define Addr_Speed 0x00896530
#define Addr_UnlAmmo 0x005033C8
#define Addr_BoneShot 0x00896F58
#define Addr_WTW 0x0086E944
#define Addr_STW 0x0086EB64
#define Addr_FastAmmmo 0x00A6F540
#define Addr_FastRepair 0x00A6F544
#define Addr_FastHealth 0x00A6F548
#define Addr_FastFlag 0x00A6F54C
#define Addr_AntiAFK 0x00B86F9C
#define Addr_Spawn1 0x00B87170
#define Addr_Spawn2 0x00B87174
#define Addr_Spawn3 0x00B87178
#define Addr_NoWater 0x009CD7B0
#define Addr_NoSpread 0x009E8DC8
#define Addr_CQCProneMem 0x0090AD94
#define Addr_ImDrunk 0x00A4FDD8
#define Addr_LadderQuickly 0x00896438
\||Offsets addys||//
#define Ofs_PlayerSize 0x001D10
#define Ofs_Invisible 0x00DF344
#define Ofs_5thSlot 0x00C70C4
#define Ofs_X 0x00102EC
#define Ofs_Y 0x00102F4
#define Ofs_Z 0x00102F0
#define Ofs_GravityX 0x00C4A4
#define Ofs_GravityY 0x00C4A8
#define Ofs_GravityZ 0x00C4AC
#define Ofs_Lvl 0x00DF320
#define Ofs_Dinar 0x00DF330
#define Ofs_RoomMaster 0x00E0898
#define Ofs_SniperAmmo 0x00A4FA70
#define Ofs_ExtraAmmo1 0x00A4FA6E
#define Ofs_ExtraAmmo2 0x00A4FA6F
#define Ofs_AssaultAmmo 0x00A4FA72
#define Ofs_Bandage 0x00A4FA74
Credits :
Me(N4n033)
R3d_L!n3
AeroMan
GigaByte
NoName
|
thanks bro.
mfG alinin
|
|
|
02/01/2013, 19:25
|
#517
|
elite*gold: 0
Join Date: Jan 2013
Posts: 32
Received Thanks: 0
|
Quote:
Originally Posted by Nullpointer1337
please.. learn english!
|
What''s wrong?
|
|
|
02/02/2013, 10:50
|
#518
|
elite*gold: 0
Join Date: Sep 2012
Posts: 169
Received Thanks: 130
|
New dump By Speaker
Download:
Code:
http://speedy.sh/8Csg2/WarRockDumpBySpeaker-2.01.13.exe
Code:
http://chomikuj.pl/SpeakerPL/Dump+WarRock/WarRockDumpBySpeaker*5b2.01.13*5d,2377284589.exe
Skan:
|
|
|
02/03/2013, 05:47
|
#519
|
elite*gold: 0
Join Date: Mar 2011
Posts: 14
Received Thanks: 2
|
#request
i saw a hack that have a features, playercolor.. i think Coder heres had that address
PlayerColor Address.
Not Chams..
|
|
|
02/03/2013, 09:07
|
#520
|
elite*gold: 78
Join Date: Nov 2012
Posts: 667
Received Thanks: 74
|
Quote:
Originally Posted by tagzkienet
#request
i saw a hack that have a features, playercolor.. i think Coder heres had that address
PlayerColor Address.
Not Chams..
|
player colors are chams lol, idiot
|
|
|
02/03/2013, 09:40
|
#521
|
elite*gold: 0
Join Date: Oct 2012
Posts: 47
Received Thanks: 5
|
Quote:
Originally Posted by alinin2nD
player colors are chams lol, idiot
|
He's talking about this..

|
|
|
02/03/2013, 11:54
|
#522
|
elite*gold: 0
Join Date: Nov 2012
Posts: 109
Received Thanks: 142
|
#request
ADR_Automedicammo
and all struct
|
|
|
02/04/2013, 01:06
|
#523
|
elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,548
|
Code:
//##########################################################//
//################ [ Kazbah's Addylogger ] #################//
//##########################################################//
//################# [ Time: 22:11:59 ] ###################//
//##########################################################//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0xA4FEB0; // 03/2/2013
DWORD ADR_POINTER_SERVER = 0xA4FE40; // 03/2/2013
DWORD ADR_POINTER_ANGELS = 0xA4FA14; // 03/2/2013
DWORD ADR_POINTER_BASE = 0xAAA190; // 03/2/2013
DWORD ADR_POINTER_MATRIX = 0x9E68F0; // 03/2/2013
static CONST DWORD DevicePointer = Private; // 03/2/2013
//================ [ Command ] =================//
DWORD ADR_COMMAND = Private; // 03/2/2013
DWORD ADR_PACKET = 0xBE8D8; // 03/2/2013
//================ [ Memorys ] =================//
DWORD ADR_FASTLOCKON = 0x9D6848; // 03/2/2013
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x88D9D0; // 03/2/2013
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x90ADB4; // 03/2/2013
DWORD ADR_MEMORY_PLANTANYWHERE = 0xA4FA56; // 03/2/2013
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x8961C8; // 03/2/2013
DWORD ADR_MEMORY_QUICKPLANT = 0xA4FA38; // 03/2/2013
DWORD ADR_MEMORY_NOBOUNDS1 = 0xB86FE8; // 03/2/2013
DWORD ADR_MEMORY_NOBOUNDS2 = 0xB86FEC; // 03/2/2013
DWORD ADR_MEMORY_NOBOUNDS3 = 0xB86FF0; // 03/2/2013
DWORD ADR_MEMORY_BONE = 0x896F58; // 03/2/2013
DWORD ADR_RapidFire = 0xA5AEF8; // 03/2/2013
DWORD ADR_MEMORY_GMWARNING = Private; // 03/2/2013
DWORD ADR_NOSPAWNWAIT = 0xB965D0; // 03/2/2013
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_MYINDEX = 0xC49C; // 03/2/2013
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D10; // 03/2/2013
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA40C; // 03/2/2013
DWORD ADR_OFFSET_NODELAY = 0x10410; // 03/2/2013
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102E8; // 03/2/2013
DWORD ADR_OFFSET_PLAYERSPEED = 0x1010C; // 03/2/2013
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4CC; // 03/2/2013
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4D0; // 03/2/2013
DWORD ADR_OFFSET_POSITION_X = 0x10300; // 03/2/2013
DWORD ADR_OFFSET_POSITION_Y = 0x10310; // 03/2/2013
DWORD ADR_OFFSET_POSITION_Z = 0x10308; // 03/2/2013
DWORD ADR_OFFSET_NORECOIL_1 = 0xC444; // 03/2/2013
DWORD ADR_OFFSET_NORECOIL_2 = 0xC448; // 03/2/2013
DWORD ADR_OFFSET_NORECOIL_3 = 0xC450; // 03/2/2013
DWORD ADR_OFFSET_AUTODEFUSE = 0x10374; // 03/2/2013
DWORD ADR_OFFSET_AUTOPLANT = 0x10370; // 03/2/2013
DWORD ADR_OFFSET_INVISIBLE = 0xDF344; // 03/2/2013
DWORD ADR_OFFSET_AUTOSHOT = 0x10386; // 03/2/2013
DWORD ADR_OFFSET_WEAPON_1 = 0x101EC; // 03/2/2013
DWORD ADR_OFFSET_WEAPON_2 = 0x101EE; // 03/2/2013
DWORD ADR_OFFSET_WEAPON_3 = 0x101F0; // 03/2/2013
DWORD ADR_OFFSET_VIEW_X = 0x101D4; // 03/2/2013
DWORD ADR_OFFSET_VIEW_Y = 0x101D8; // 03/2/2013
DWORD ADR_OFFSET_VIEW_Z = 0x101DC; // 03/2/2013
DWORD ADR_OFFSET_SLOT_5 = 0xC70C5; // 03/2/2013
DWORD ADR_OFFSET_SLOT_6 = 0xC70C6; // 03/2/2013
DWORD ADR_OFFSET_SLOT_7 = 0xC70C7; // 03/2/2013
DWORD ADR_OFFSET_SLOT_8 = 0xC70C8; // 03/2/2013
DWORD ADR_OFFSET_MASTER = 0xE0898; // 03/2/2013
DWORD ADR_OFFSET_PITCH = 0x101A8; // 03/2/2013
DWORD ADR_OFFSET_YAW = 0x101C4; // 03/2/2013
DWORD WeaponShot = 0x10386; // 03/2/2013
DWORD GravityX_Ofs = 0xC4AC; // 03/2/2013
DWORD GravityY_Ofs = 0xC4B0; // 03/2/2013
DWORD GravityZ_Ofs = 0xC4B4; // 03/2/2013
DWORD OFS_PREMIUM1 = 0x58C; // 03/2/2013
DWORD OFS_PREMIUM2 = 0x590; // 03/2/2013
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_SHOT = 0xA4FEFC; // 03/2/2013
//================= [ Aimbot ] =================//
DWORD dwVisibleCheck = Private; // 03/2/2013
DWORD BoneCheck_Asm = Private; // 03/2/2013
DWORD dwLobby = Private; // 03/2/2013
//============ [ Weapon Binder ] ==============//
DWORD WarRock_ClassPointer = 0xAABD30; // 03/2/2013
DWORD WarRock_WeaponBasePointer = 0xA71044; // 03/2/2013
DWORD WarRock_SlotBase_Offset = 0x0; // 03/2/2013
DWORD WarRock_PlayerID_Offset = 0x1CF8; // 03/2/2013
//================ [ Swim ] =================//
DWORD ADR_Swim1 = 0xA4FEF0; // 03/2/2013
DWORD ADR_Swim2 = 0xA4B0F8; // 03/2/2013
//================ [ GM Server Warn ] =================//
DWORD dwGMInServer = Private; // 03/2/2013
//================ [ Failed [ 1 ] Addys ] =================//
//================ [ Structs ] =================//
struct CBase
{
CPlayer* pLocal;//0xA4FEB0
char _00[0x1280E4];//0xA4FEB4
CPlayer* pLocal;//0xB77F98
};
|
|
|
02/05/2013, 13:18
|
#524
|
elite*gold: 0
Join Date: Oct 2010
Posts: 43
Received Thanks: 7
|
#request ADR_Automedic_Ammo please
|
|
|
02/05/2013, 16:18
|
#525
|
elite*gold: 0
Join Date: Feb 2013
Posts: 31
Received Thanks: 6
|
Quote:
Originally Posted by igor206
#request ADR_Automedic_Ammo please 
|
bitte schön
Code:
#define ADR_Automedic_Ammo 0x896F50
|
|
|
All times are GMT +1. The time now is 23:05.
|
|