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WarRock - Pointer und Offsets

Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.

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Old 05/19/2013, 19:33   #691
 
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Yes its right.
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Old 05/19/2013, 21:02   #692
 
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Quote:
Originally Posted by 3dVision View Post
Playersize = GlobalSize? true?

#request ofs_playersize..
#define globalsize 0x00B18

not sure.
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Old 05/19/2013, 23:06   #693
 
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Code:
/*------------------------------*/
/*-----------Pointers-----------*/
/*------------------------------*/
#define Adr_PlayerPTR    0xA709E0
#define Adr_ServerPTR    0xA718A4
#define Adr_BasePTR      0xAA9A90
#define Adr_RoomPTR      0xA77334
#define Adr_HealthPTR    0x31FB8
#define Adr_StatePTR     0xA77104
#define Adr_WeaponPTR    0x93435C
#define Adr_DevicePTR    0x8C6B8C
#define Adr_MatrixPTR    0x9FF2D8
#define Adr_UserPTR      0xA718A4
#define Adr_UserBase     0xA776FC
#define Adr_ViewAngels   0xA70950
#define Adr_ClassBase    0xAAA438
#define Adr_WeaponBase   0xA95A88

/*------------------------------*/
/*-----------Memories-----------*/
/*------------------------------*/
#define Adr_LevelTable   0x893CB0
#define Adr_ColorShot1   0xA775A8
#define Adr_ColorShot2   0xA775AC
#define Adr_ColorShot3   0xA775B0
#define Adr_QuickSpawn1  0xB09EEC
#define Adr_QuickSpawn2  0xB12AA4
#define Adr_QuickSpawn3  0xB12AA8
#define Adr_FfaSpawn1    0xA7B6D8
#define Adr_FfaSpawn2    0xA7B6D4
#define Adr_Stamina1     0x894A38
#define Adr_Stamina2     0x894A3C
#define Adr_Stamina3     0x894A40
#define Adr_Stamina4     0x894A44
#define Adr_Stamina5     0x894A48
#define Adr_SNoSpread    0x8C9B58
#define Adr_Wtw          0x894804
#define Adr_Stw          0x88E61C
#define Adr_Wuw          0xA7DEC4
#define Adr_Wth          0x88C304
#define Adr_BoneShot     0x8CAB20
#define Adr_AntiAFK      0xB08788
#define Adr_QuickLadder  0x8C9EA8
#define Adr_BreakLimit   0x8C9AC0
#define Adr_HideRadar    0xA7DEF4
#define Adr_DeathCam     0xB11784
#define Adr_ImExplosion  0x8C9CC8
#define Adr_GunDistance  0x8CAA20
#define Adr_CqcProne     0x93443C
#define Adr_QuickPlant   0xA70A14
#define Adr_PlantAnyWhr  0xA70A33
#define Adr_DefAnyWhr    0x934464
#define Adr_ImDrunk      0xA70D18
#define Adr_InstantLock  0xA709C8
#define Adr_Speed        0x8C9EF0
#define Adr_SpeedRoll    0x8C9D18
#define Adr_SprintSpeed  0x8C9EF0
#define Adr_NoWater1     0xA7DEBC
#define Adr_NoWater2     0xA7DEC0
#define Adr_NoSpread     0xB08770
#define Adr_NoReload     0xA77138
#define Adr_FastAmmo     0xA7B6AC
#define Adr_FastHealth   0xA7B6B4
#define Adr_FastRepair   0xA7B6B4
#define Adr_FlagTime     0xA7B6BC
#define Adr_FlagCounter  0xA7B6C4
#define Adr_VehJump      0x88E61C
#define Adr_VehPitch     0xA709AD
#define Adr_VehYaw       0xA709B1
#define Adr_BigCarName   0x8C9D38
#define Adr_CrazyCar     0x8C99F8
#define Adr_PremCross    0x8B07D4
#define Adr_Bandage      0xA709A9
#define Adr_SniperPX1    0xA709A5
#define Adr_SniperPX2    0xA709A6
#define Adr_AssaultPX1   0xA709A7
#define Adr_AssaultPX2   0xA709A8
#define Adr_ExtraClip1   0xA7099F
#define Adr_ExtraClip2   0xA709A0

/*------------------------------*/
/*------------Offset------------*/
/*------------------------------*/
#define Ofs_Level        0xB7970
#define Ofs_Dinar        0xB7980
#define Ofs_Nfd          0x102E8
#define Ofs_Weapon1      0x101EC
#define Ofs_Weapon2      0x101EE
#define Ofs_Weapon3      0x101F0
#define Ofs_ViewX        0x101D4
#define Ofs_ViewY        0x101D8
#define Ofs_ViewZ        0x101DC
#define Ofs_Yaw          0x101C4
#define Ofs_Pitch        0x101A8
#define Ofs_GravityX     0xC4AC
#define Ofs_GravityY     0xC4B0
#define Ofs_GravityZ     0xC4B4
#define Ofs_RoomMaster   0x9C60C
#define Ofs_Invisible    0xB79A4
#define Ofs_Slot1        0xC70D0
#define Ofs_Slot2        0xC70D1
#define Ofs_Slot3        0xC70D2
#define Ofs_Slot4        0xC70D3
#define Ofs_Slot5        0xC70D4
#define Ofs_Slot6        0xC70D5
#define Ofs_Slot7        0xC70D6
#define Ofs_Slot8        0xC70D7

/*------------------------------*/
/*----------Assemblies----------*/
/*------------------------------*/
#define Asm_QuickDefuse  0x43AF16
#define Asm_QuickPlant   0x51186D
#define Asm_LeaveRoom    0x4DFCDE
#define Asm_Lobby        0x4DFC00
#define Asm_EngineText   0x401073
#define Asm_MsgBox       0x4BB140
#define Asm_EventNews    0x40EF54
#define Asm_Bullets      0x50EDA4
#define Asm_NoReload     0x51A9EA
#define Asm_AutoAmmo     0x506769
#define Asm_AutoMedic    0x50686D
#define Asm_Wtw          0x76F240
#define Asm_Stw          0x635CE0
#define Asm_OnePosKill1  0x408184
#define Asm_OnePosKill2  0x40818D
#define Asm_OnePosKill3  0x408199

/*------------------------------*/
/*----------[Credits:]----------*/
/*-----------[N4n033]-----------*/
/*-----------[NoName]-----------*/
/*----------[GigaByte]----------*/
/*----------[R3d_L!n3]----------*/
/*----------[UnknownPK]---------*/
/*----------[D3m0ni4k]----------*/
/*----------[AeroMan.]----------*/
Not sure of all but enjoy & give credits
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Old 05/20/2013, 15:33   #694
 
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Quote:
Originally Posted by MineCore View Post
#request
ADR_QuickPlant & Defuse and RoomPointer
#define ASM_PLANTTIME 0x51186D
#define ASM_DEFUSETIME 0x43AF16

not tested ^^
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Old 05/20/2013, 17:36   #695
 
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Quote:
Originally Posted by 5ubZer0 View Post
#define ASM_PLANTTIME 0x51186D
#define ASM_DEFUSETIME 0x43AF16

not tested ^^
Yeah you didn't even tested cos you just modified name from list I gave Lolz.

Code:
Some little more that I forgot on previous post 
#define Adr_Scope        0x934448
#define Adr_NoBounds1    0xB087D4
#define Adr_NoBounds2    0xB087D8
#define Adr_NoBounds3    0xB087DC
#define Adr_VirtualJump  0x894134
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Old 05/20/2013, 17:37   #696
 
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#request
HS Addys ;
ADR_EHSVC_HSCALLBACK1
ADR_EHSVC_HSCALLBACK2
ADR_EHSVC_HSNANOSCAN1
ADR_EHSVC_HSNANOSCAN2
ADR_EHSVC_SELFCRC
ADR_EHSVC_DETECTION
ADR_EHSVC_NANOCHECK1
ADR_EHSVC_NANOCHECK2
ADR_EHSVC_NANOCHECK3
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Old 05/21/2013, 09:33   #697
 
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Code:
//---------- EhSvc AddyExporter by dotXave ----------

//------------- HackShield Addys -------------
unsigned long ADR_EhSvc_NanoScan1 = 0x008518E; // \xC2\x04\x00
unsigned long ADR_EhSvc_NanoScan2 = 0x00A1A0; // \xC2\x04\x00
unsigned long ADR_EhSvc_MainScan1 = 0x00A713A; // \x31
unsigned long ADR_EhSvc_MainScan2 = 0x00A481E; // \x31

//------------- WarRock Addys -------------
unsigned long ADR_WarRock_AntiCrash = 0x0051B92D; // \xEB
Failed to Update : ADR_WarRock_MainPacket!

//---------- Found ( 5 / 6 ) Addys ! ----------
Have Fun
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Old 05/22/2013, 21:48   #698
 
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Request Artillery 3 & 4

Code:
//------------------------------------------//
/*------//Adress Logger by xXRusSXx//-------*/
//------------------------------------------//

//-------------[ Pointers / Bases ]------------//
#define ADR_PlayerPointer                0xA770DC
#define ADR_ServerPointer                0xA718A4
#define ADR_HEALTHPOINTER                0x31FB8
#define ADR_VIEWANGELS                   0xA70950
#define ADR_DevicePTR                    0x8C6B8C
#define ADR_GlobalPTR                    0xB18C3
#define ADR_StatePTR                     0xA77104
#define ADR_BasePTR                      0xAA9A90
#define ADR_RoomPTR                      0xA77334
#define ADR_HealthPTR                    0x31FB8
#define ADR_UserPTR                      0xF18C
#define ADR_UserBase                     0xA776FC
#define ADR_MatrixPTR                    0x9FF2D8

//----------------[ Offsets ]---------------//
#define ADR_Off_Speed                    0x8C9EF0
#define ADR_Off_Invisible                0xB79A4
#define ADR_Off_NoSpawntime              0xB12AA8
#define ADR_OFS_LEVEL                    0xB7970
#define ADR_OFS_DINAR                    0xB7980
#define ADR_OFS_3DPLAYERVIEW             0x101A0
#define ADR_OFS_PLAYERSTATE              0xC4CC
#define ADR_OFS_WEAPONSTATE              0xC4D0
#define ADR_OFS_X                        0x10300
#define ADR_OFS_Y                        0x10310
#define ADR_OFS_Z                        0x10308
#define ADR_OFS_NOSPREAD                 0x10110
#define ADR_OFS_GRAVITY_Z                0xC4B4
#define ADR_OFS_GRAVITY_Y                0xC4B0
#define ADR_OFS_GRAVITY_X                0xC4B8
#define ADR_OFS_NODELAY                  0x10410
#define ADR_OFS_NORELOAD                 0x1040D
#define ADR_OFS_GlobalSize               0xB18
#define ADR_OFS_LocalSize                0xA1DC
#define ADR_OFS_NoReload                 0x1040D
#define ADR_OFS_NoSwitch                 0x1040D
#define ADR_OFS_NoRecoil1                0xC444
#define ADR_OFS_NoRecoil2                0xC448
#define ADR_OFS_NoRecoil3                0xC44C
#define ADR_OFS_NFD                      0x102E8
#define ADR_OFS_ViewMain                 0x101D4
#define ADR_OFS_ViewX                    0x101D4
#define ADR_OFS_ViewZ                    0x101D8
#define ADR_OFS_ViewY                    0x101DC
#define ADR_OFS_SlotMain                 0x9F1E0
#define ADR_OFS_Slot1                    0x9F1E0
#define ADR_OFS_Slot2                    0x9F1E1
#define ADR_OFS_Slot3                    0x9F1E2
#define ADR_OFS_Slot4                    0x9F1E3
#define ADR_OFS_Slot5                    0x9F1E4
#define ADR_OFS_Slot6                    0x9F1E5
#define ADR_OFS_Slot7                    0x9F1E6
#define ADR_OFS_Slot8                    0x9F1E7
#define ADR_OFS_PlayerState              0xC4CC
#define ADR_OFS_WeaponMain               0x101EC
#define ADR_OFS_Weapon1                  0x101EC
#define ADR_OFS_Weapon2                  0x101EE
#define ADR_OFS_Weapon3                  0x101F0
#define ADR_OFS_UserName                 0xB7A14
#define ADR_OFS_Invisible                0xB79A4
#define ADR_OFS_Pitch                    0x101A8
#define ADR_OFS_Yaw                      0x101C4
#define ADR_OFS_PlayerView               0x101A0
#define ADR_OFS_PlayerSpeed              0x1010C
#define ADR_OFS_NoSpread                 0x10110
#define ADR_OFS_RoomMaster               0x9C60C
#define ADR_OFS_Premium1                 0x15089
#define ADR_OFS_Premium2                 0x1508D

//---------------[ Adresses ]---------------//
#define ADR_SpawnTime                    0xB12AA8
#define ADR_UnlAmmo                      0xA70D5C
#define ADR_NoSpawn1                     0xB09880
#define ADR_NoSpawn2                     0xB09884
#define ADR_NoSpawn3                     0xB09888
#define ADR_NoBounds1                    0xB087D4
#define ADR_NoBounds2                    0xB087D8
#define ADR_NoBounds3                    0xB087DC
#define ADR_NoWater1                     0xA7DEBC
#define ADR_NoWater2                     0xA7DEC0
#define ADR_MEM_WTW                      0x894100
#define ADR_MEM_FastLockOn               0xA08C28
#define ADR_MEM_SuperNoSpread            0x8C9B58
#define ADR_MEM_PlantAnyWhere            0xA7098E
#define ADR_MEM_DefuseAnyWhere           0x934464
#define ADR_MEM_AutoRepair               0xA70997
#define ADR_MEM_Scope                    0x934448
#define ADR_Artilery                     0x8C9C50
#define ADR_MEM_FastHealth               0xA7B6B4
#define ADR_MEM_FastAmmo                 0xA7B6AC
#define ADR_MEM_FastFlag                 0xA7B6BC
#define ADR_MEM_WUW                      0xA7DEC4
#define ADR_MEM_UnlAmmo                  0xA70D5C
#define ADR_Boneshot                     0x8CAB20
#define ADR_STW                          0x88E61C
#define ADR_Speed                        0x8C9EF0
#define ADR_DeathCam                     0xB11784
#define ADR_Explosion                    0x8C9CC8
#define ADR_PlayerProne                  0xA776E4
#define ADR_StaminaRefill                0x9F90B8
#define ADR_AntiRadar                    0xA7DEF4
#define ADR_QuickPlant                   0xA70974
#define ADR_BigCarName                   0x8C9D38
#define ADR_AutoStart                    0x54585C
#define ADR_WeaponShot1                  0xA7712C
#define ADR_WeaponShot2                  0xA7714C
#define ADR_Breaklimit                   0x8C9AC0
#define ADR_FullBright1                  0xA775A8
#define ADR_FullBright2                  0xA775AC
#define ADR_FullBright3                  0xA775B0
#define ADR_GlassWalls                   0xA70A48
#define ADR_WeaponGravity                0x8C9B18
#define ADR_SilentWalk                   0xB088D8
#define ADR_LadderSpeed                  0x8C9EA8
#define ADR_CrossHair                    0xA7B6D0
#define ADR_ColorShot                    0xA775A8
#define ADR_DeadSpinner                  0x93126C
#define ADR_HideWeapon                   0x8C9B9C
#define ADR_ChangeRoll                   0x8C9BD0
#define ADR_CrazyCar                     0x8C99F8
#define ADR_WTH                          0x88C304
#define ADR_RollSpeed                    0x8C9D18
#define ADR_VirtualJump                  0x894134
#define ADR_Drunk                        0xA70D18
#define ADR_SniperAmmo                   0xA709B5
#define ADR_ExtraAmmo1                   0xA709B3
#define ADR_ExtraAmmo2                   0xA709B4
#define ADR_AssaultAmmo                  0xA709B7
#define ADR_Bandage                      0xA709B9

//----------------[ User ]-----------------//

#define ADR_User_Health                  0x99CBE
#define ADR_User_Name                    0x644C6
#define ADR_User_Points                  0x18A4
#define ADR_User_Ping                    0x6E883

//-----------------[ D3D ]------------------//
#define ADR_D3DUserName                  0xAAA0D4

//--------------[ WeaponBinder ]-------------//

#define ADR_ClassBase                    0xAAA43880
#define ADR_WeaponBase                   0xA95A88
#define ADR_OFS_SlotBase                 0x9E040

//-----------------[ ASM ]-----------------//

#define ADR_ASM_Artilery1                0x863DE7
#define ADR_ASM_QuickDefuse              0x43AF16
#define ADR_ASM_Bullets                  0x50EDA4
#define ADR_ASM_WTW                      0x76F242
#define ADR_ASM_STW                      0x635CE0
#define ADR_ASM_BackToLobby              0x4DFC00
#define ADR_ASM_AlwaysCrossHair          0x576173
#define ADR_ASM_EngineText               0x401073
#define ADR_ASM_MessageBox               0x4BB140
#define ADR_ASM_UnlAmmo                  0x51244E
#define ADR_ASM_SwitchTime               0x514A91
#define ADR_ASM_OPK                      0x40817C
#define ADR_ASM_AutoStart                0x54585C
#define ADR_ASM_SuperCarSound            0x427319
#define ADR_ASM_EventNews                0x40EF54
#define ADR_ASM_Artillery1               0x4F6E2B
#define ADR_ASM_Artillery2               0x4F7097
#define ADR_ASM_AutoAmmo                 0x506769
#define ADR_ASM_AutoMedic                0x50686D

//---------------[ BypassWR ]---------------//
#define ADR_MainPacket                   0x5DA8BE
#define ADR_CRCPatch                     0x418EA5



//Addresses Logged: 154 >< Addresses Failed: 0//
//---Special Thanks to:  CyberRazzer, Xave, Exodus---//
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Old 05/23/2013, 04:56   #699
 
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#request latest dump.
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Old 05/23/2013, 14:45   #700
 
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Arrow

Quote:
Originally Posted by xXrussXx View Post
Request Artillery 3 & 4

Code:
//------------------------------------------//
/*------//Adress Logger by xXRusSXx//-------*/
//------------------------------------------//

//-------------[ Pointers / Bases ]------------//
#define ADR_PlayerPointer                0xA770DC
#define ADR_ServerPointer                0xA718A4
#define ADR_HEALTHPOINTER                0x31FB8
#define ADR_VIEWANGELS                   0xA70950
#define ADR_DevicePTR                    0x8C6B8C
#define ADR_GlobalPTR                    0xB18C3
#define ADR_StatePTR                     0xA77104
#define ADR_BasePTR                      0xAA9A90
#define ADR_RoomPTR                      0xA77334
#define ADR_HealthPTR                    0x31FB8
#define ADR_UserPTR                      0xF18C
#define ADR_UserBase                     0xA776FC
#define ADR_MatrixPTR                    0x9FF2D8

//----------------[ Offsets ]---------------//
#define ADR_Off_Speed                    0x8C9EF0
#define ADR_Off_Invisible                0xB79A4
#define ADR_Off_NoSpawntime              0xB12AA8
#define ADR_OFS_LEVEL                    0xB7970
#define ADR_OFS_DINAR                    0xB7980
#define ADR_OFS_3DPLAYERVIEW             0x101A0
#define ADR_OFS_PLAYERSTATE              0xC4CC
#define ADR_OFS_WEAPONSTATE              0xC4D0
#define ADR_OFS_X                        0x10300
#define ADR_OFS_Y                        0x10310
#define ADR_OFS_Z                        0x10308
#define ADR_OFS_NOSPREAD                 0x10110
#define ADR_OFS_GRAVITY_Z                0xC4B4
#define ADR_OFS_GRAVITY_Y                0xC4B0
#define ADR_OFS_GRAVITY_X                0xC4B8
#define ADR_OFS_NODELAY                  0x10410
#define ADR_OFS_NORELOAD                 0x1040D
#define ADR_OFS_GlobalSize               0xB18
#define ADR_OFS_LocalSize                0xA1DC
#define ADR_OFS_NoReload                 0x1040D
#define ADR_OFS_NoSwitch                 0x1040D
#define ADR_OFS_NoRecoil1                0xC444
#define ADR_OFS_NoRecoil2                0xC448
#define ADR_OFS_NoRecoil3                0xC44C
#define ADR_OFS_NFD                      0x102E8
#define ADR_OFS_ViewMain                 0x101D4
#define ADR_OFS_ViewX                    0x101D4
#define ADR_OFS_ViewZ                    0x101D8
#define ADR_OFS_ViewY                    0x101DC
#define ADR_OFS_SlotMain                 0x9F1E0
#define ADR_OFS_Slot1                    0x9F1E0
#define ADR_OFS_Slot2                    0x9F1E1
#define ADR_OFS_Slot3                    0x9F1E2
#define ADR_OFS_Slot4                    0x9F1E3
#define ADR_OFS_Slot5                    0x9F1E4
#define ADR_OFS_Slot6                    0x9F1E5
#define ADR_OFS_Slot7                    0x9F1E6
#define ADR_OFS_Slot8                    0x9F1E7
#define ADR_OFS_PlayerState              0xC4CC
#define ADR_OFS_WeaponMain               0x101EC
#define ADR_OFS_Weapon1                  0x101EC
#define ADR_OFS_Weapon2                  0x101EE
#define ADR_OFS_Weapon3                  0x101F0
#define ADR_OFS_UserName                 0xB7A14
#define ADR_OFS_Invisible                0xB79A4
#define ADR_OFS_Pitch                    0x101A8
#define ADR_OFS_Yaw                      0x101C4
#define ADR_OFS_PlayerView               0x101A0
#define ADR_OFS_PlayerSpeed              0x1010C
#define ADR_OFS_NoSpread                 0x10110
#define ADR_OFS_RoomMaster               0x9C60C
#define ADR_OFS_Premium1                 0x15089
#define ADR_OFS_Premium2                 0x1508D

//---------------[ Adresses ]---------------//
#define ADR_SpawnTime                    0xB12AA8
#define ADR_UnlAmmo                      0xA70D5C
#define ADR_NoSpawn1                     0xB09880
#define ADR_NoSpawn2                     0xB09884
#define ADR_NoSpawn3                     0xB09888
#define ADR_NoBounds1                    0xB087D4
#define ADR_NoBounds2                    0xB087D8
#define ADR_NoBounds3                    0xB087DC
#define ADR_NoWater1                     0xA7DEBC
#define ADR_NoWater2                     0xA7DEC0
#define ADR_MEM_WTW                      0x894100
#define ADR_MEM_FastLockOn               0xA08C28
#define ADR_MEM_SuperNoSpread            0x8C9B58
#define ADR_MEM_PlantAnyWhere            0xA7098E
#define ADR_MEM_DefuseAnyWhere           0x934464
#define ADR_MEM_AutoRepair               0xA70997
#define ADR_MEM_Scope                    0x934448
#define ADR_Artilery                     0x8C9C50
#define ADR_MEM_FastHealth               0xA7B6B4
#define ADR_MEM_FastAmmo                 0xA7B6AC
#define ADR_MEM_FastFlag                 0xA7B6BC
#define ADR_MEM_WUW                      0xA7DEC4
#define ADR_MEM_UnlAmmo                  0xA70D5C
#define ADR_Boneshot                     0x8CAB20
#define ADR_STW                          0x88E61C
#define ADR_Speed                        0x8C9EF0
#define ADR_DeathCam                     0xB11784
#define ADR_Explosion                    0x8C9CC8
#define ADR_PlayerProne                  0xA776E4
#define ADR_StaminaRefill                0x9F90B8
#define ADR_AntiRadar                    0xA7DEF4
#define ADR_QuickPlant                   0xA70974
#define ADR_BigCarName                   0x8C9D38
#define ADR_AutoStart                    0x54585C
#define ADR_WeaponShot1                  0xA7712C
#define ADR_WeaponShot2                  0xA7714C
#define ADR_Breaklimit                   0x8C9AC0
#define ADR_FullBright1                  0xA775A8
#define ADR_FullBright2                  0xA775AC
#define ADR_FullBright3                  0xA775B0
#define ADR_GlassWalls                   0xA70A48
#define ADR_WeaponGravity                0x8C9B18
#define ADR_SilentWalk                   0xB088D8
#define ADR_LadderSpeed                  0x8C9EA8
#define ADR_CrossHair                    0xA7B6D0
#define ADR_ColorShot                    0xA775A8
#define ADR_DeadSpinner                  0x93126C
#define ADR_HideWeapon                   0x8C9B9C
#define ADR_ChangeRoll                   0x8C9BD0
#define ADR_CrazyCar                     0x8C99F8
#define ADR_WTH                          0x88C304
#define ADR_RollSpeed                    0x8C9D18
#define ADR_VirtualJump                  0x894134
#define ADR_Drunk                        0xA70D18
#define ADR_SniperAmmo                   0xA709B5
#define ADR_ExtraAmmo1                   0xA709B3
#define ADR_ExtraAmmo2                   0xA709B4
#define ADR_AssaultAmmo                  0xA709B7
#define ADR_Bandage                      0xA709B9

//----------------[ User ]-----------------//

#define ADR_User_Health                  0x99CBE
#define ADR_User_Name                    0x644C6
#define ADR_User_Points                  0x18A4
#define ADR_User_Ping                    0x6E883

//-----------------[ D3D ]------------------//
#define ADR_D3DUserName                  0xAAA0D4

//--------------[ WeaponBinder ]-------------//

#define ADR_ClassBase                    0xAAA43880
#define ADR_WeaponBase                   0xA95A88
#define ADR_OFS_SlotBase                 0x9E040

//-----------------[ ASM ]-----------------//

#define ADR_ASM_Artilery1                0x863DE7
#define ADR_ASM_QuickDefuse              0x43AF16
#define ADR_ASM_Bullets                  0x50EDA4
#define ADR_ASM_WTW                      0x76F242
#define ADR_ASM_STW                      0x635CE0
#define ADR_ASM_BackToLobby              0x4DFC00
#define ADR_ASM_AlwaysCrossHair          0x576173
#define ADR_ASM_EngineText               0x401073
#define ADR_ASM_MessageBox               0x4BB140
#define ADR_ASM_UnlAmmo                  0x51244E
#define ADR_ASM_SwitchTime               0x514A91
#define ADR_ASM_OPK                      0x40817C
#define ADR_ASM_AutoStart                0x54585C
#define ADR_ASM_SuperCarSound            0x427319
#define ADR_ASM_EventNews                0x40EF54
#define ADR_ASM_Artillery1               0x4F6E2B
#define ADR_ASM_Artillery2               0x4F7097
#define ADR_ASM_AutoAmmo                 0x506769
#define ADR_ASM_AutoMedic                0x50686D

//---------------[ BypassWR ]---------------//
#define ADR_MainPacket                   0x5DA8BE
#define ADR_CRCPatch                     0x418EA5



//Addresses Logged: 154 >< Addresses Failed: 0//
//---Special Thanks to:  CyberRazzer, Xave, Exodus---//

Code:
#define Assembly_Artillery3             0x593F83
#define Assembly_Artillery4             0x5766DF//Credits :R3DL!n3&Cyno Updatet by ~ExoduS~*
Code:
Download Last WarRock Dump:http://www.file-upload.net/download-7630745/WarRock-sssasasaysada.exe.html
VirusCheck:http://virusscan.jotti.org/de/scanresult/8742b97aeea9f0e9abb703dffb064c0708ccdb71

Credits to CHimpREC
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Old 05/24/2013, 20:53   #701
 
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Quote:
Originally Posted by MineCore View Post
#request
ADR_QuickPlant & Defuse
#define ADR_QuickPlant 0x5118A8
#define ADR_QuickDefuse 0x50DA25

How to use :

if(items->menu.player.QuickPlant==0){MemEditing((void *)(ADR_QuickPlant), (PBYTE)"\x0F\x8A\x29\xFE\xFF\xFF",6);}
if(items->menu.player.QuickPlant==1){MemEditing((void *)(ADR_QuickPlant), (PBYTE)"\x90\x90\x90\x90\x90\x90",6);}

if(items->menu.player.QuickDefuse==0){MemEditing((void *)(ADR_QuickDefuse), (PBYTE)"\x0F\x8A\xE1\x02\x00\x00",6);}
if(items->menu.player.QuickDefuse==1){MemEditing((void *)(ADR_QuickDefuse), (PBYTE)"\x90\x90\x90\x90\x90\x90",6);}


Credits goes to iKito
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Old 05/25/2013, 15:47   #702
 
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geht auch so:
wir sind ja in Pointer und Offset Thread Fail egalo. XD

Code:
if ( cPlayer.QuickPlant )
{
   pTools->MemEditing((void *)(ADR_QUICKPLANT), (PBYTE)"\x0F\x8A\x29\xFE\xFF\xFF",6);
}
else
{
   pTools->MemEditing((void *)(ADR_QUICKPLANT), (PBYTE)"\x90\x90\x90\x90\x90\x90",6);
}
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Old 05/25/2013, 15:50   #703
 
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Quote:
geht auch so:
ist das gleiche
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Old 05/26/2013, 15:22   #704
 
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Are these off byte of ASM_AlwaysCrosshair ?!?

CPU Dump
Address Hex dump ASCII

00576173 74 1B D9 C9|8D 45
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Old 05/26/2013, 16:16   #705
 
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Quote:
74 1B
this
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