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WarRock - Pointer und Offsets

Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.

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Old 05/02/2013, 12:00   #661
 
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//**********************************************//
//*********** Inline™AddyLogger ***********//
//*********** War Rock International ***********//
//************** Version Private ***************//
//**********************************************//
//================ [ Pointers ] ================//
#define ADR_PLAYERPOINTER 0x00A5348C
#define ADR_SERVERPOINTER 0x00A5341C
#define ADR_HEALTHPOINTER 0x00103E0
#define ADR_BASEPOINTER 0x000
#define ADR_VIEWANGELS 0x00A52FEC
HS1: 0x8523E
HS2: 0xA1A0
HS PACKET HANDLER: 0x5E5E53
/*------------------------------------*/
/*-------------[ Structs ]------------*/
/*------------------------------------*/

int WeaponState;//0xC4D0
char xUnknown5[15420];//0xC4D4
float NoSpread;//0x10110
float Pitch;//0x0
char xUnknown7[65984];//0x4
float Yaw;//0x101C4
char xUnknown8[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char xUnknown9[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char xUnknown12[66300];//0x4
float PosX;//0x10300
char xUnknown13[-12];//0x10304
float PosY;//0x102F8
char xUnknown14[12];//0x102FC
float PosZ;//0x10308
char xUnknown15[-66316];//0x1030C
DWORD AutoPlant;//0x0
DWORD AutoDefuse;//0x4
char xUnknown16[14];//0x8
DWORD AutoShot;//0x16
char xUnknown17[66522];//0x1A
float NoM134Idle;//0x103F4
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Old 05/02/2013, 22:08   #662
 
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#Request Boneshot & No Spawn
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Old 05/03/2013, 19:09   #663
 
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#Request CPlayer Struct
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Old 05/03/2013, 20:16   #664
 
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Quote:
Originally Posted by .BlackHat View Post
#Request CPlayer Struct
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Old 05/03/2013, 20:38   #665
 
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Quote:
Originally Posted by .BlackHat View Post
#Request CPlayer Struct

int WeaponState;//0xC4D0
char xUnknown5[15420];//0xC4D4
float NoSpread;//0x10110
float Pitch;//0x0
char xUnknown7[65984];//0x4
float Yaw;//0x101C4
char xUnknown8[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char xUnknown9[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char xUnknown12[66300];//0x4
float PosX;//0x10300
char xUnknown13[-12];//0x10304
float PosY;//0x102F8
char xUnknown14[12];//0x102FC
float PosZ;//0x10308
char xUnknown15[-66316];//0x1030C
DWORD AutoPlant;//0x0
DWORD AutoDefuse;//0x4
char xUnknown16[14];//0x8
DWORD AutoShot;//0x16
char xUnknown17[66522];//0x1A
float NoM134Idle;//0x103F4
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Old 05/03/2013, 22:21   #666
 
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Arrow

Quote:
Originally Posted by Inline™ View Post
int WeaponState;//0xC4D0
char xUnknown5[15420];//0xC4D4
float NoSpread;//0x10110
float Pitch;//0x0
char xUnknown7[65984];//0x4
float Yaw;//0x101C4
char xUnknown8[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char xUnknown9[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char xUnknown12[66300];//0x4
float PosX;//0x10300
char xUnknown13[-12];//0x10304
float PosY;//0x102F8
char xUnknown14[12];//0x102FC
float PosZ;//0x10308
char xUnknown15[-66316];//0x1030C
DWORD AutoPlant;//0x0
DWORD AutoDefuse;//0x4
char xUnknown16[14];//0x8
DWORD AutoShot;//0x16
char xUnknown17[66522];//0x1A
float NoM134Idle;//0x103F4


char xUnknown13[-12];//0x10304
char xUnknown15[-66316];//0x1030C

//fail!

Code:
struct CPlayer
{
 char ExoduS1[50244];//0x00
 float NoRecoil1;//0xC444
 float NoRecoil2;//0xC448
 float NoRecoil3;//0xC44C
 char ExoduS2[72];//0xC450
 BYTE index;//0xC498
 char ExoduS3[19];//0xC499
 float GravityX;//0xC4AC
 float GravityY;//0xC4B0
 float GravityZ;//0xC4B4
 char ExoduS4[24];//0xC4B8
 int WeaponState;//0xC4D0
 char ExoduS5[15416];//0xC4D4
 float PlayerSpeed;//0x1010C
 float NoSpread;//0x10110
 float FastNadeBlast;//0x10114
 char ExoduS6[136];//0x10118
 float PlayerView;//0x101A0
 char ExoduS7[4];//0x101A4
 float Pitch;//0x101A8
 char ExoduS8[24];//0x101AC
 float Yaw;//0x101C4
 char ExoduS9[12];//0x101C8
 float ViewX;//0x101D4
 float ViewY;//0x101D8
 float ViewZ;//0x101DC
 char ExoduS10[12];//0x101E0
 WORD Weapon1;//0x101EC
 WORD Weapon2;//0x101EE
 WORD Weapon3;//0x101F0
 char ExoduS11[90];//0x101F2
 BYTE PlayerState;//0x1024C
 char ExoduS12[155];//0x1024D
 float NoFallDamage;//0x102E8
 char ExoduS13[20];//0x102EC
 float PosX;//0x10300
 char ExoduS14[4];//0x10304
 float PosY;//0x10310
 char ExoduS15[4];//0x10314
 float PosZ;//0x10308
 char ExoduS16[100];//0x1030C
 DWORD AutoPlant;//0x10370
 DWORD AutoDefuse;//0x10374
 char ExoduS17[14];//0x10378
 DWORD AutoShot;//0x10386
 char ExoduS18[110];//0x1038A
 float NOM134IDLE;//0x103F8
};
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Old 05/03/2013, 23:38   #667
 
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ihr macht eure cplayer immer so unnötig lang und benutzt nur die hälfte ^^
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Old 05/04/2013, 12:27   #668
 
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I need a addys for a big hack VIP.
OPK / SVP
Auto medic.
And other.
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Old 05/04/2013, 14:52   #669
 
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Quote:
I need a addys for a big hack VIP.
if u wanna code a vip hack learn to find the addys by urself o.o
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Old 05/04/2013, 17:51   #670
 
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Quote:
Originally Posted by Zyzz__ View Post
if u wanna code a vip hack learn to find the addys by urself o.o
It will take at least 2 years
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Old 05/04/2013, 19:48   #671
 
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Quote:
Originally Posted by Zyzz__ View Post
if u wanna code a vip hack learn to find the addys by urself o.o
I have not addys logger.
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Old 05/04/2013, 19:59   #672
 
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Quote:
Originally Posted by hansewurst View Post
It will take at least 2 years


Quote:
Originally Posted by Pr0T0c0Le View Post
I have not addys logger.
make one
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Old 05/04/2013, 21:21   #673
 
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I'm not a expert.
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Old 05/04/2013, 21:25   #674

 
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Quote:
Originally Posted by Pr0T0c0Le View Post
I'm not a expert.
If u have Skype,I can help you.
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Old 05/05/2013, 15:19   #675
 
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I have added you man.
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