Register for your free account! | Forgot your password?

Go Back   elitepvpers > Shooter > WarRock
You last visited: Today at 10:20

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



WarRock - Pointer und Offsets

Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.

Closed Thread
 
Old 01/14/2013, 16:42   #496
 
Spe@ker's Avatar
 
elite*gold: 0
Join Date: Sep 2012
Posts: 169
Received Thanks: 130
Code:
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|Speaker Addys Logger|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|v1.0|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
                                                                                    
~ Start AddysLogger                                                                 
                                                                                    
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~|#|Pointer|#|~~~~~~~~~~~~~~~~|#|
~ Start Pointer                                                                     
                                                                                    
#define Adr_PlayerPointer             0xA4EE50
#define Adr_ServerPointer             0xA4EDE0
#define Adr_WeaponPointer             0x909CBC
#define Adr_DevicePointer             0x89209C
#define Adr_UserPointer               0xA4EAB0
#define Adr_BasePointer               0xAA9130
#define Adr_RemotePointer             0xB76F38
#define Adr_HealthPointer             0x31FB8
#define Adr_WeaponState               0xC4D0
#define Adr_ViewAngles                0xA4E9B4
#define Adr_WeaponPointer             0xA6FFE4
#define Adr_StatePointer              0xA4EE78
#define Adr_UserBase                  0xA4FB14
#define Adr_CBase                     0xB76F38
#define Adr_MatrixPointer             0x9E5890
                                                                                    
~ End Pointer                                                                       
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~|#|Address|#|~~~~~~~~~~~~~~~|#|
~ Start Address                                                                      
                                                                                    
#define Adr_SuperNoSpread             0x895048
#define Adr_NoSpread                  0xA53D7C
#define Adr_AntiAfk                   0xB85F3C
#define Adr_CQCProne                  0xA4E9B8
#define Adr_FullBright1               0xA4F914
#define Adr_FullBright2               0xA4F91C
#define Adr_FullBright3               0xA4F920
#define Adr_NoBounds1                 0xB85F88
#define Adr_NoBounds2                 0xB85F8C
#define Adr_NoBounds3                 0xB85F90
#define Adr_ImDrunk                   0xA4ED78
#define Adr_VirtualJump               0x86D2CC
#define Adr_NoSpawnWait1              0xB9556C
#define Adr_NoSpawnWait2              0xB95570
#define Adr_NoSpawnWait3              0xB95574
#define Adr_Bandage                   0xA4EA14
#define Adr_AssaultAmmo               0xA4EA12
#define Adr_ExtraAmmo1                0xA4EA0E
#define Adr_ExtraAmmo2                0xA4EA0F
#define Adr_SniperAmmo                0xA4EA10
#define Adr_WorldInWater              0xA4ED78
#define Adr_RollSpeed                 0x895194
#define Adr_CrazyCar                  0x894F00
#define Adr_GlassWall                 0x86DB48
#define Adr_ChangeRollStyle           0x895060
#define Adr_SilentWalk                0xB85F8C
#define Adr_HideWeapon                0x901CA4
#define Adr_DeadSpinner               0x90638C
#define Adr_ColorShot                 0xA4F908
#define Adr_CrossHair                 0xA53D00
#define Adr_LadderQuickly             0x8952B8
#define Adr_BreakLimit                0x894F60
#define Adr_AutoStart                 0x5393AD
#define Adr_BigCarName                0x8951A8
#define Adr_QuickPlant                0xA4E9D8
#define Adr_QuickDefuse               0xA4E9D8
#define Adr_HideFromRadar             0xA565A8
#define Adr_StaminaRefill             0x9CC624
#define Adr_CQCProne                  0xA4FAFC
#define Adr_Artellery                 0x8958A0
#define Adr_Scope                     0x909D98
#define Adr_ImmExplosion              0x895448
#define Adr_SuperExplosion            0x895A48
#define Adr_DeathCam                  0xB8E498
#define Adr_Stamina1                  0x86DB48
#define Adr_Stamina2                  0x86DB4C
#define Adr_Stamina3                  0x86DB50
#define Adr_Stamina4                  0x86DB54
#define Adr_Stamina5                  0x86DB58
#define Adr_WeaponShot1               0xA4EE94
#define Adr_WeaponShot2               0xA4EEC0
#define Adr_RoomNumber                0xE0898
                                                                                    
~ End Address                                                                       
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~|#|Offsets|#|~~~~~~~~~~~~~~~~|#|
~ Start Offsets                                                                      
                                                                                    
#define Ofs_Weapon1                   0x101EC
#define Ofs_Weapon2                   0x101EE
#define Ofs_Weapon3                   0x101F0
#define Ofs_NoFallDamage              0x102E8
#define Ofs_Slot1                     0xC70C0
#define Ofs_Slot2                     0xC70C1
#define Ofs_Slot3                     0xC70C2
#define Ofs_Slot4                     0xC70C3
#define Ofs_Slot5                     0xC70C4
#define Ofs_Slot6                     0xC70C5
#define Ofs_Slot7                     0xC70C6
#define Ofs_Slot8                     0xC70C7
#define Ofs_DevicePointer             0xA4E9B8
#define Ofs_NoSwitch                  0x1040D
#define Ofs_NoReload                  0x1040D
#define Ofs_NoDelay                   0x10410
#define Ofs_LocalSize                 0xA40C
#define Ofs_GlobalSize                0x1D10
#define Ofs_X                         0x10300
#define Ofs_Y                         0x10310
#define Ofs_Z                         0x10308
#define Ofs_PlayerState               0xC4CC
#define Ofs_Level                     0xDF320
#define Ofs_PlayerSpeed               0x1010C
#define Ofs_SlotBase                  0xC5F20
#define Ofs_3DPlayerView              0x101A0
#define Ofs_Yaw                       0x101C4
#define Ofs_NoServerKick              0x361
#define Ofs_UserName                  0xDF574
#define Ofs_Premium                   0x58C
#define Ofs_Premium1                  0x150
#define Ofs_Premium2                  0x154
#define Ofs_RoomMaster                0xE0898
#define Ofs_NoRecoil1                 0xC444
#define Ofs_NoRecoil2                 0xC448
#define Ofs_NoRecoil3                 0xC44C
#define Ofs_AutoShot                  0x10386
#define Ofs_Health                    0x1B94
#define Ofs_AutoDefuse                0x10374
#define Ofs_AutoPlant                 0x10370
#define Ofs_Pitch                     0x101A8
#define Ofs_FastNadeBlast             0x10114
#define Ofs_View_X                    0x101D4
#define Ofs_View_Y                    0x101D8
#define Ofs_View_Z                    0x101DC
#define Ofs_Gravity_X                 0xC4AC
#define Ofs_Gravity_Y                 0xC4B0
#define Ofs_Gravity_Z                 0xC4B4
#define Ofs_Speed                     0x1010C
#define Ofs_NoSpread                  0x10110
                                                                                    
~ End Offsets                                                                       
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~|#|Memory|#|~~~~~~~~~~~~~~~~|#|
~ Start Memory                                                                      
                                                                                    
#define Mem_STW                       0x86DB44
#define Mem_WTW                       0x86D924
#define Mem_WUW                       0xA56578
#define Mem_WTH                       0x86B148
#define Mem_BoneShot                  0x895DD8
#define Mem_Invisible                 0xDF344
#define Mem_PlantAnyWhere             0xA4E9F6
#define Mem_DefuseAnyWhere            0x909DAC
#define Mem_UnlAmmo                   0xA4EDBC
                                                                                    
~ End Memory                                                                       
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~|#|Fast|#|~~~~~~~~~~~~~~~~~|#|
~ Start Fast                                                                      
                                                                                    
#define Adr_FastAmmo                  0xA53CD4
#define Adr_FastRepair               0xA53CDC
#define Adr_FastMedic                 0xA53CE4
#define Adr_FastFlag                  0xA53CEC
                                                                                    
~ End Fast                                                                       
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~|#|UserInfo|#|~~~~~~~~~~~~~~~|#|
~ Start UserInfo                                                                      
                                                                                    
#define Usr_USERHEALTH                0xAAACC4
#define Usr_UserName                  0xAA9AF4
#define Usr_UserTeam                  0xAA9130
#define Usr_UserPoints                0xAA9130
#define Usr_UserPing                  0xAA9130
                                                                                    
~ End UserInfo                                                                       
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~|#|WeaponBinder|#|~~~~~~~~~~~~~|#|
~ Start WeaponBinder                                                                      
                                                                                    
#define Wb_PlayerSlot                 0xE089C
#define Wb_ClassBase                  0xAAACD0
#define Wb_SlotBase                   0xC5F20
#define Wb_WeaponBase                 0xA6FFE4
#define Wb_PlayerID                   0x1CF8
                                                                                    
~ End WeaponBinder                                                                       
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~|#|Assembler|#|~~~~~~~~~~~~~~~|#|
~ Start Assembler                                                                      
                                                                                    
#define Asm_Artellry                  0x55BFC0
#define Asm_QuickPlant                0x4FEAA9
#define Asm_QuickDefuse               0x43A287
#define Asm_Bullets                   0x4FFCDF
#define Asm_CRCPatch                  0x419033
#define Asm_BackToLobby               0x4D3D41
#define Asm_EngineText                0x401023
#define Asm_MassageBox                0x4BB4B4
#define Asm_UnlAmmo                   0x503907
#define Asm_SwitchTime                0x505F6E
#define Asm_OPK                       0x408480
                                                                                    
~ End Assembler                                                                       
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
                                                                                    
~End AddysLogger                                                                    
                                                                                    
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~|#|Credits: ExoduS, AdrenalinaPL|#|~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|

|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~|#|Speaker Struct Logger|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|v1.0|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
                                                                                    
~ Start StructLogger                                                                 
                                                                                    
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~|#|CBase|#|~~~~~~~~~~~~~~~~~|#|
~ Start CBase                                                                     
                                                                                    
struct CBase
{
	CPlayer* pLocal;
	char* Speaker1[1212644]
	CPlayer** pGlobal;
};CBase* p_Player = (CBase*)Adr_PlayerPointer;
                                                                                    
~ End CBase                                                                 
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~|#|CPlayer|#|~~~~~~~~~~~~~~~~|#|
~ Start CPlayer                                                                     
                                                                                    
struct CPlayer
{
 char Speaker1[50244];//0x00
 float NoRecoil1;//0xC444
 float NoRecoil2;//0xC448
 float NoRecoil3;//0xC44C
 char Speaker2[72];//0xC450
 BYTE index;//0xC498
 char Speaker3[19];//0xC499
 float GravityX;//0xC4AC
 float GravityY;//0xC4B0
 float GravityZ;//0xC4B4
 char Speaker4[-50020];//0xC4B8
 int WeaponState;//0x154
 char Speaker5[65460];//0x158
 float PlayerSpeed;//0x1010C
 float NoSpread;//0x10110
 float FastNadeBlast;//0x10114
 char Speaker6[136];//0x10118
 float PlayerView;//0x101A0
 char Speaker7[4];//0x101A4
 float Pitch;//0x101A8
 char Speaker8[24];//0x101AC
 float Yaw;//0x101C4
 char Speaker9[12];//0x101C8
 float ViewX;//0x101D4
 float ViewY;//0x101D8
 float ViewZ;//0x101DC
 char Speaker10[12];//0x101E0
 WORD Weapon1;//0x101EC
 WORD Weapon2;//0x101EE
 WORD Weapon3;//0x101F0
 char Speaker11[90];//0x101F2
 BYTE PlayerState;//0x1024C
 char Speaker12[155];//0x1024D
 float NoFallDamage;//0x102E8
 char Speaker13[20];//0x102EC
 float PosX;//0x10300
 char Speaker14[4];//0x10304
 float PosY;//0x10310
 char Speaker15[4];//0x10314
 float PosZ;//0x10308
 char Speaker16[100];//0x1030C
 DWORD AutoPlant;//0x10370
 DWORD AutoDefuse;//0x10374
 char Speaker17[14];//0x10378
 DWORD AutoShot;//0x10386
 char Speaker18[-66106];//0x1038A
 float NOM134IDLE;//0x150
};
                                                                                    
~ End CPlayer                                                                 
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
                                                                                    
~End StructLogger                                                                    
                                                                                    
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|Credits: ExoduS|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
Spe@ker is offline  
Thanks
4 Users
Old 01/15/2013, 12:54   #497
 
elite*gold: 0
Join Date: Mar 2011
Posts: 14
Received Thanks: 2
#request
How to Calculate GmWarning..i Need it.

Thank you those who help..
tagzkienet is offline  
Old 01/17/2013, 19:53   #498
 
elite*gold: 0
Join Date: Oct 2007
Posts: 7
Received Thanks: 1
Can u post new Warrock.exe Dumped?
sirbestro is offline  
Old 01/19/2013, 13:32   #499
 
elite*gold: 24
Join Date: Jan 2013
Posts: 96
Received Thanks: 58
lmao dump it yourself?
btw
Nullpointer1337 is offline  
Old 01/19/2013, 13:55   #500

 
elite*gold: 14
Join Date: Nov 2011
Posts: 139
Received Thanks: 170
Dumped WarRock.exe :

VT :


DL :
■DarknessIM■ is offline  
Thanks
2 Users
Old 01/23/2013, 12:51   #501
 
elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,548
Code:
//##########################################################//
//################ [ Kazbah's Addylogger ] #################//
//##########################################################//
//################# [ Time:  12:48:56  ] ###################//
//##########################################################//

//================ [ Pointers ] ================//
 DWORD ADR_POINTER_PLAYER           = 0xA53FB4; // 23/1/2013 
 DWORD ADR_POINTER_SERVER           = 0xA53F44; // 23/1/2013 
 DWORD ADR_POINTER_BASE             = 0xAAE2F8; // 23/1/2013
Kazbah__ is offline  
Old 01/23/2013, 16:18   #502
 
~ExoduS~*'s Avatar
 
elite*gold: 0
Join Date: Jul 2012
Posts: 1,426
Received Thanks: 1,370
Code:
//------------- AddyLogger Made By ~ExoduS~* VIP Addylogger  ------------
//-----------------------------------------------------------------------
//-------------------------------[POINTER]-------------------------------
//---------------------- Addys_Logged SuccesFully!-----------------------
//---------------------- Addys (310/310)SuccesLogged!--------------------
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
#define ADR_PlayerPointer            0xA53FB4
#define ADR_ServerPointer            0xA53F44
#define ADR_BasePointer              0xAAE2F8
#define ADR_AngelsPointer            0xA53B18
#define ADR_MatrixPointer            0x9EA9F0
#define ADR_RemotePointer            0xB7C100
#define ADR_RoomPointer              0x86D2C6
#define ADR_InfoPointer              0xAAE2F8
#define ADR_DevicePointer            0xprivat
#define ADR_StatePointer             0xA53FDC
#define ADR_WeaponPointer            0xA751AC
#define ADR_VehiclePointer           0xA53C80
#define ADR_GPUPointer               0x89753C
#define ADR_ZombieMapPointer         0xA53F20
#define ADR_FlagPointer              0xA5B82C
#define ADR_BombPointer              0xA54C74
#define ADR_ObjectPointer            0xA5B70C
#define ADR_WarRockHWID              0xA53B14
#define ADR_GearBase                 0xA751A4
#define ADR_RemoteVehicle            0xA53BA4
#define ADR_RoomClass                0xA54C68
#define ADR_UserPointer              0xA53FB4
#define ADR_HealthPointer            0x31FB8
#define ADR_UserBase                 0xA54C74
#define Offest_DevicePointer         0xprivat
//------------------------------------------------------------------------
//-------------------------------[Adressen]-------------------------------
//----------------------- Addys_Logged SuccesFully!-----------------------
//------------------------------------------------------------------------
#define ADR_QuickPlant_Speed                0xA53B3C
#define ADR_Speed                           0x89A850
#define ADR_NoSpawnwait1                    0xB9A894
#define ADR_NoSpawnwait2                    0xB9A898
#define ADR_NoSpawnwait3                    0xB9A89C
#define ADR_NoBounds1                       0xB8B290
#define ADR_NoBounds2                       0xB8B294
#define ADR_NoBounds3                       0xB8B298
#define ADR_Stamina1                        0x872BA0
#define ADR_Stamina2                        0x872BA4
#define ADR_Stamina3                        0x872BA8
#define ADR_Stamina4                        0x872BAC
#define ADR_Stamina5                        0x872BB0
#define ADR_Scope                           0x90EDCC
#define ADR_ScopeSide                       0x90EDD4
#define ADR_PlantAnyWhere                   0xA53B5A
#define ADR_DefuseAnyWhere                  0x90EDE0
#define ADR_BoneShot                        0x89B278
#define ADR_STW                             0x872B9C
#define ADR_WTW                             0x891B70
#define ADR_WUW                             0xA5B6C0
#define ADR_WTH                             0x870180
#define ADR_BigCarName                      0x89A648
#define ADR_CrazyCar                        0x89A3A0
#define ADR_LADDERQUICK                     0x89A758
#define ADR_DeadSpinner                     0x90B5C4
#define ADR_BreakLimit                      0x89A400
#define ADR_WEAPONGRAVITY                   0x89A430
#define ADR_NoWater1                        0xA5B6C4
#define ADR_NoWater2                        0xA5B6BC
#define ADR_NoWater3                        0xA5B6C0
#define ADR_UNLAMMOMEMORY                   0xA53F20
#define ADR_DeathCam                        0xB937B8
#define ADR_FASTLOCKON                      0xA53B88
#define ADR_SuperNoSpread                   0x89A4E8
#define ADR_ImDrunk                         0xA53EDC
#define ADR_FullBright1                     0xA54A78
#define ADR_FullBright2                     0xA54A80
#define ADR_FullBright3                     0xA54A84
#define ADR_Automedic_Ammo                  0x89B270
#define ADR_ADR_NearFog                     0xA5B6D0
#define ADR_ADR_FarFog                      0xA5B6D8
#define ADR_EnableIngameMouse               0xA53A48
#define ADR_Packet                          0xBE8D8
#define ADR_WallClimb                       0x906D04
#define ADR_RoomNumber                      0xE0898
#define ADR_PlayerSlot                      0xE089C
#define ADR_MyTeam                          0xE08A0
#define ADR_RoomMaster                      0xE0894
#define ADR_FrameLaggs                      0x8595E4
#define ADR_AntiAbnormal1                   0x124
#define ADR_AntiAbnormal2                   0x125
#define ADR_AntiAbnormal3                   0x360
#define ADR_AntiAbnormal4                   0x361
#define ADR_CQCProne                        0x90EDC0
#define ADR_VirtualJump                     0x89A4A4
#define ADR_AntiAfk                         0xB8B244
#define ADR_RollSpeed                       0x89A634
#define ADR_ColorShot1                      0xA54A6C
#define ADR_ColorShot2                      0xA54A70
#define ADR_ColorShot3                      0xA54A74
#define ADR_ImmExplosion                    0x89A8E8
#define ADR_HideWeapon			            0x906CC4
#define ADR_CameraView	                    0x906CC4
#define ADR_RadaHideme	                    0xA5B6F0
#define ADR_RollMetohd	                    0x89A500
#define ADR_SlientReload	                0xA53FF8
#define ADR_AlwaysCross1	                0xA58E44
#define ADR_AlwaysCross2	                0xA58E48
#define ADR_AccuracyAs	                    0xA58EC4
#define ADR_HighMode	                    0x89A918
#define ADR_AIWeaponCQC                     0x90EDC0
#define ADR_GlassWalls	                    0xA53C0C
#define ADR_SuperExplosion	                0x89AEE8
#define ADR_FastStuff	                    0xA53B3C
#define ADR_PUSHMEAWAY	                    0x872314
#define ADR_ANTIFLASHM14 	                0x872314
#define ADR_DistanceGunPlayer	            0x89B0DC
#define ADR_UNLOXIGEN                       0xA53EE0
#define ADR_LOWGRAVITY                      0xC4B0
#define ADR_CameraPosition1                 0x9DF42C
#define ADR_CameraPosition2                 0x9DF430
#define ADR_AutoRepair                      0xA53B63
#define ADR_NoSpread                        0xA58EC4
#define ADR_Gmwarning                       0xABC7E4
#define ADR_GmwarningName                   0xA9FDCC
#define ADR_GmwarningIp                     0xABC424
#define PlayerAnimProne                     0xA53FF8
#define PlayerAnimVehicle                   0xA54004
#define ADR_STAMINAREFILL                   0x9D1654
#define ADR_CHANGEROLL                      0x87295C
#define ADR_STATE_PLAYER_VEHICLE	        0xA54A2C
#define ADR_StateWeaponReload	            0xA54A40
#define ADR_STATE_PLAYER_PRONE	            0xA54A20
#define ADR_Resizescreen	                0x906982
#define ADR_VisualStanding 	                0x89A498
#define ADR_Stand 	                        0xA53FF4
#define ADR_MineView	                    0xAAFFE4
//-------------------------------[ Offest ]-------------------------------
//----------------------- Addys_Logged SuccesFully!-----------------------
//------------------------------------------------------------------------
#define Offset_NOSPREAD                     0x10110
#define Offset_GlobalSize                   0x1D10
#define Offset_LocalSize                    0xA40C
#define Offset_NORECOIL_1                   0xC444
#define Offset_NORECOIL_2                   0xC448
#define Offset_NORECOIL_3                   0xC44C
#define Offset_X                            0x10300
#define Offset_Y                            0x10310
#define Offset_Z                            0x10308
#define Offset_NFD                          0x102E8
#define Offset_VIEW_X                       0x101D4
#define Offset_VIEW_Z                       0x101DC
#define Offset_VIEW_Y                       0x101D8
#define Offset_SLOT_1                       0xC70C0
#define Offset_SLOT_2                       0xC70C1
#define Offset_SLOT_3                       0xC70C2
#define Offset_SLOT_4                       0xC70C3
#define Offset_SLOT_5                       0xC70C4
#define Offset_SLOT_6                       0xC70C5
#define Offset_SLOT_7                       0xC70C6
#define Offset_SLOT_8                       0xC70C7
#define Offset_PLAYERSTATE                  0x1024C
#define Offset_PLAYERSTATE2                 0xC4CC
#define Offset_Speed                        0x1010C
#define Offset_WEAPON1                      0x101EC
#define Offset_WEAPON2                      0x101EE
#define Offset_WEAPON3                      0x101F0
#define Offset_INVISIBLE                    0xDF344
#define Offest_READYROOMSIZE                0x8E0
#define Offest_STARTROOMSIZE                0xA8
#define Offset_LEVEL                        0xDF320
#define Offset_DINAR                        0xDF330
#define Offset_SLOTBASE                     0xC5F20
#define Offset_PITCH                        0x101A8
#define Offset_YAW                          0x101C4
#define Offset_NOSERVERKICK                 0x361
#define Offset_3DPLAYERVIEW                 0x101A0
#define Offset_PLAYERSPEED                  0x1010C
#define Offset_ROOMMASTER                   0xE0898
#define Offset_NODELAY                      0x10410
#define Offset_NOM134IDLE                   0x103F8
#define Offset_Weaponstate                  0xC4D0
#define Offset_AutoPlant                    0x10370
#define Offset_AutoDefuse                   0x10374
#define Offset_AutoShot                     0x10386
#define Offset_WeaponStateShot              0xA54000
#define Offset_FastNadeBlast                0x10114
#define Offset_GRAVITY_X                    0xC4AC
#define Offset_GRAVITY_Y                    0xC4B0
#define Offset_GRAVITY_Z                    0xC4B4
#define Offset_Vehicle_Jump                 0x872B9C
#define Offset_SuperMaster	                0xC2068
#define Offset_3DPlayerView	                0x101A0
#define Offset_NOSERVERKICK	                0361
#define Offset_Premium                      0x58C
#define Offset_PremiumTime                  0x590
#define Offset_AutpSpaceRoll                0x10194
#define Offset_NOSWITCHTIME                 0x1040D
#define Offset_VEHICLENODELAY1              0x2BC
#define Offset_VEHICLENODELAY2              0x3B4
#define Offset_VEHICLENODELAY3              0xA4
#define Offset_VEHICLENODELAY4              0x100
#define Offset_VEHICLENODELAY5              0x130
#define Offset_KillOxygenMessage            0x874BF0
#define Offset_KillNoBoundsSeconds          0x877B8C
#define Offset_NadeSize                     0x89A9C8
#define Offest_GameType                     0xC17E0
#define Offest_NoReload                     0x1040D
#define Offest_VoteKick_Disabled            0xC4D23
//-----------------------------------------------------------------------
//----------------------------[WeaponBinder]-----------------------------
//-----------------------------------------------------------------------
#define ADR_CLASSBASE                       0xAAFE98
#define ADR_SLOTBASE                        0xC5F20
#define ADR_WEAPONBASE                      0xA751AC
#define ADR_PlayerSlot                      0xE089C
#define ADR_PlayerID	                    0x1CF8
//-----------------------------------------------------------------------
//-------------------------------[PX_Items]------------------------------
//-----------------------------------------------------------------------
#define PX_SNIPERAMMO                0xA53B74
#define PX_EXTRAAMMO1                0xA53B72
#define PX_EXTRAAMMO2                0xA53B73
#define PX_ASSAULTAMMO               0xA53B76
#define PX_Bandage                   0xA53B78
//-----------------------------------------------------------------------
//------------------------------[Fast_Stuff]-----------------------------
//-----------------------------------------------------------------------
#define ADR_FASTAMMO                      0xA58E1C
#define ADR_FASTREPAIR                    0xA58E24
#define ADR_FASTMEDIC                     0xA58E2C
#define ADR_FASTFLAG                      0xA58E34
//--------------------------------[ Users ]------------------------------
//-----------------------------------------------------------------------
#define ADR_UserName                     0xAAECBC
#define ADR_UserIP                       0xAAE9D0
#define ADR_UserReady                    0xAAFF38
#define ADR_UserTeam                     0xAAE2F8
#define ADR_UserHealth                   0xAAFE8C
#define ADR_UserPing                     0xAAE2F8
#define ADR_UserPoints                   0xAAE2F8

//-----------------------------------------------------------------------
//--------------------------------[  ASM  ]------------------------------
//-----------------------------------------------------------------------
#define Assembly_Bullets	            0x501323
#define Assembly_OPK	                0x4080A9
#define Assembly_UNLAMMO                0x504F78
// other privat---
//-----------------------------------------------------------------------
//-----------------------[ Structs Logger Started ]----------------------
//-----------------------------------------------------------------------
struct CPlayer
{
 char ExoduS1[50244];//0x00
 float NoRecoil1;//0xC444
 float NoRecoil2;//0xC448
 float NoRecoil3;//0xC44C
 char ExoduS2[72];//0xC450
 BYTE index;//0xC498
 char ExoduS3[19];//0xC499
 float GravityX;//0xC4AC
 float GravityY;//0xC4B0
 float GravityZ;//0xC4B4
 char ExoduS4[24];//0xC4B8
 int WeaponState;//0xC4D0
 char ExoduS5[15416];//0xC4D4
 float PlayerSpeed;//0x1010C
 float NoSpread;//0x10110
 float FastNadeBlast;//0x10114
 char ExoduS6[136];//0x10118
 float PlayerView;//0x101A0
 char ExoduS7[4];//0x101A4
 float Pitch;//0x101A8
 char ExoduS8[24];//0x101AC
 float Yaw;//0x101C4
 char ExoduS9[12];//0x101C8
 float ViewX;//0x101D4
 float ViewY;//0x101D8
 float ViewZ;//0x101DC
 char ExoduS10[12];//0x101E0
 WORD Weapon1;//0x101EC
 WORD Weapon2;//0x101EE
 WORD Weapon3;//0x101F0
 char ExoduS11[90];//0x101F2
 BYTE PlayerState;//0x1024C
 char ExoduS12[155];//0x1024D
 float NoFallDamage;//0x102E8
 char ExoduS13[20];//0x102EC
 float PosX;//0x10300
 char ExoduS14[4];//0x10304
 float PosY;//0x10310
 char ExoduS15[4];//0x10314
 float PosZ;//0x10308
 char ExoduS16[100];//0x1030C
 DWORD AutoPlant;//0x10370
 DWORD AutoDefuse;//0x10374
 char ExoduS17[14];//0x10378
 DWORD AutoShot;//0x10386
 char ExoduS18[110];//0x1038A
 float NOM134IDLE;//0x103F8
};
struct CServer
{
CHAR UnknownData1[0xBE8D8];//0x00
DWORD Packet;//0xBE8D8
CHAR UnknownData2[0x378C];//0xBE8DC
INT Master;//0xC2068
CHAR UnknownData3[0x5055];//0xC206C
BYTE Slot1;//0xC70C1
BYTE Slot2;//0xC70C2
BYTE Slot3;//0xC70C3
BYTE Slot4;//0xC70C4
BYTE Slot5;//0xC70C5
BYTE Slot6;//0xC70C6
BYTE Slot7;//0xC70C7
BYTE Slot8;//0xC70C8
CHAR UnknownData4[0x1827B];//0xC70C9
LONG Invisible;//0xDF344
CHAR UnknownData5[0x154C];//0xDF34C
DWORD RoomNumber;//0xE0898
DWORD MyPlayerSlot;//0xE089C
DWORD MyTeam;//0xE08A0
};
struct CBase
{
	CPlayer* pLocal; 
	char* ExoduS[0x128148];
	CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0A53FB4);
 
struct CVehicle
{
 char ExoduS1[10828668];//0x00
 float Pitch;//0xA53B7C
 float Yaw;//0xA53B80
};
struct CBase2
{
 CPlayer* pLocal;
 char* unknow[1212744];
 CPlayer** pPlayer;
};
struct CPlayerInfo
{
CHAR UnknownData1[0x6D8];//0x00
CHAR IPAddress[16];//0x6D8
CHAR UnknownData2[0x2DC];//0x6E8
CHAR NAME[16];//0x9C4
CHAR UnknownData3[0x11B4];//0x9D4
INT KILLS;//0x1B88
INT DEATHS;//0x1B8C
INT FLAGS;//0x1B90
INT HEALTH;//0x1B94
INT MAXHELATH;//0x1B98
CHAR UnknownData4[0x94];//0x1B9C
BYTE ISREDY;//0x1C30
CHAR UnknownData5[0xBF];//0x1C31
BYTE TEAM;//0x1CF0
CHAR UnknownData6[0x4];//0x1B9C
int pClass;//0x1BA0
CHAR UnknownData7[0x1BFF];//0x1CF1
};//0x1CF8
//-----------------------------------------------------------------------
//-----------------------[ Structs Logger Ended ]------------------------
//-----------------------------------------------------------------------
//----------------------------------------------------------------------------------------
//~ExoduS~* VIP Addylogger v 0.9 First AddyLogger Ended Have fun and Give Credits!
//----------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------
//------Credits: ~ExoduS~*,Pumio*,GigaByte,Exo,xMedix14,TradEmArkBlackLegend,Eagl3,SkillZz,R3DL!n3,Uknowpk,Gordon-----
//-------------------------------------------------------------------------------------------
~ExoduS~* is offline  
Thanks
3 Users
Old 01/23/2013, 18:05   #503
 
~ExoduS~*'s Avatar
 
elite*gold: 0
Join Date: Jul 2012
Posts: 1,426
Received Thanks: 1,370
Quote:
Originally Posted by R3d_L!n3 View Post
Defuq ? this is my logger and u giving credits to ppl who did not even touch source ? seriously bro ?


Addylogger project made 100% by me + all patterns searched 100% by me..but I added credits
~ExoduS~* is offline  
Old 01/23/2013, 18:07   #504
 
elite*gold: 0
Join Date: Aug 2011
Posts: 726
Received Thanks: 3,211
Quote:
Originally Posted by ~ExoduS~* View Post
Addylogger project made 100% by me + all patterns searched 100% by me..but I added credits
i dunno how u got this pointer list or my quickplant defuse addies but since it out let it be ..
R3d_L!n3 is offline  
Old 01/23/2013, 18:09   #505
 
~ExoduS~*'s Avatar
 
elite*gold: 0
Join Date: Jul 2012
Posts: 1,426
Received Thanks: 1,370
Quote:
Originally Posted by R3d_L!n3 View Post
i dunno how u got this pointer list or my quickplant defuse addies but since it out let it be ..
^

yeah n.p xD ;D credits added.. for addys is o.k but the project made by me and credits for some source to gordon
~ExoduS~* is offline  
Old 01/24/2013, 10:47   #506

 
elite*gold: 14
Join Date: Nov 2011
Posts: 139
Received Thanks: 170
New Dump :

VT:

DL:
■DarknessIM■ is offline  
Old 01/27/2013, 14:29   #507
 
elite*gold: 0
Join Date: Jul 2011
Posts: 3,812
Received Thanks: 1,840
#define ADR_SuperJump 0x90EE18
Found by me.
xRoute66x is offline  
Thanks
1 User
Old 01/29/2013, 11:55   #508
 
Spe@ker's Avatar
 
elite*gold: 0
Join Date: Sep 2012
Posts: 169
Received Thanks: 130
Search addys: ADR_OFFSET_MAP
Spe@ker is offline  
Old 01/30/2013, 00:56   #509
 
elite*gold: 0
The Black Market: 115/0/3
Join Date: Jan 2011
Posts: 1,692
Received Thanks: 560
Code:
//######################################################################
//################::] [ SilverRazzer Addylogger v1 ] [::################
//######################################################################
//#############::] [ Addylogger Started : 23:54:34  ] [::###############
//######################################################################

//################::]POINTERS[::################
 DWORD ADR_POINTERPLAYER         = 0xA53FB4;
 DWORD ADR_SERVERPOINTER         = 0xA53F44;
 DWORD ADR_ANGELSPOINTER         = 0xA53B18;
 DWORD ADR_MATRIXPOINTER         = 0x9EA9F0;
 DWORD ADR_BASEPOINTER           = 0xAAE2F8;
 DWORD ADR_REMOTEPOINTER         = 0xB7C100;
 DWORD ADR_ROOMPOINTER           = 0x86D2C6;
//################::]ADRESSES[::################
 DWORD ADR_SUPERNOSPREAD         = 0x895048;
 DWORD ADR_NOSPREAD              = 0xA53D7C;
 DWORD ADR_ANTIAFK               = 0xB85F3C;
 DWORD ADR_CQCPRONE              = 0xA4E9B8;
 DWORD ADR_FULLBRIGHT1           = 0xA4F914;
 DWORD ADR_FULLBRIGHT2           = 0xA4F91C;
 DWORD ADR_FULLBRIGHT3           = 0xA4F920;
 DWORD ADR_NOBOUNDS1             = 0xB85F88;
 DWORD ADR_NOBOUNDS2             = 0xB85F8C;
 DWORD ADR_NOBOUNDS3             = 0xB85F90;
 DWORD ADR_IMDRUNK               = 0xA4ED78;
 DWORD ADR_VIRTUALJUMP           = 0x86D2CC;
 DWORD ADR_NOSPAWNWAIT1          = 0xB9556C;
 DWORD ADR_NOSPAWNWAIT2          = 0xB95570;
 DWORD ADR_NOSPAWNWAIT3          = 0xB95574;
//################::]OFFSETS[::################
 DWORD OFS_GLOBALSIZE            = 0x1D10;
 DWORD OFS_LOCALSIZE             = 0xA40C;
 DWORD OFS_NORECOIL1             = 0xC444;
 DWORD OFS_NORECOIL2             = 0xC448;
 DWORD OFS_NORECOIL3             = 0xC44C;
 DWORD OFS_X                     = 0x10300;
 DWORD OFS_Y                     = 0x10310;
 DWORD OFS_Z                     = 0x10308;
 DWORD OFS_NFD                   = 0x102E8;
 DWORD OFS_VIEWX                 = 0x101D4;
 DWORD OFS_VIEWZ                 = 0x101DC;
 DWORD OFS_VIEWY                 = 0x101D8;
 DWORD OFS_SLOT1                 = 0xC70C0;
 DWORD OFS_SLOT2                 = 0xC70C1;
 DWORD OFS_SLOT3                 = 0xC70C2;
 DWORD OFS_SLOT4                 = 0xC70C3;
 DWORD OFS_SLOT5                 = 0xC70C4;
 DWORD OFS_SLOT6                 = 0xC70C5;
 DWORD OFS_SLOT7                 = 0xC70C6;
 DWORD OFS_SLOT8                 = 0xC70C7;
 DWORD OFS_PLAYERSTATE           = 0x1024C;
 DWORD OFS_PLAYERSTATE2          = 0xC4CC;
 DWORD OFS_SPEED                 = 0x1010C;
 DWORD OFS_WEAPON1               = 0x101EC;
 DWORD OFS_WEAPON2               = 0x101EE;
 DWORD OFS_WEAPON3               = 0x101F0;
 DWORD OFS_INVISIBLE             = 0xDF344;
 DWORD OFS_READYROOMSIZE         = 0x8E0;
 DWORD OFS_STARTROOMSIZE         = 0xA8;
 DWORD OFS_LEVEL                 = 0xDF320;
 DWORD OFS_DINAR                 = 0xDF330;
 DWORD OFS_SLOTBASE              = 0xC5F20;
 DWORD OFS_PITCH                 = 0x101A8;
 DWORD OFS_YAW                   = 0x101C4;
 DWORD OFS_NOSERVERKICK          = 0x361;
 DWORD OFS_3DPLAYERVIEW          = 0x101A0;
 DWORD OFS_PLAYERSPEED           = 0x1010C;
 DWORD OFS_ROOMMASTER            = 0xE0898;
 DWORD OFS_NODELAY               = 0x10410;
 DWORD OFS_NOM134IDLE            = 0x103F8;
 DWORD OFS_WEAPONSTATE           = 0xC4D0;
 DWORD OFS_AUTOPLANT             = 0x10370;
 DWORD OFS_AUTODEFUSE            = 0x10374;
 DWORD OFS_AUTOSTART             = 0x10386;
 DWORD OFS_WEAPONSTATESHOT       = 0xA54000;
//################::]WEAPON-BINDER[::############
 DWORD ADR_CLASSBASE            = 0xAAFE98;
 DWORD ADR_SLOTBASE             = 0xC5F20;
 DWORD ADR_WEAPONBASE           = 0xA751AC;
 DWORD ADR_PLAYERSLOT           = 0xE089C;
 DWORD ADR_PLAYERID	         = 0x1CF8;
//################::]PX-ITEMS[::################
 DWORD PX_SNIPERAMMO             = 0xA53B74;
 DWORD PX_EXTRAAMMO1             = 0xA53B72;
 DWORD PX_EXTRAAMMO2             = 0xA53B73;
 DWORD PX_ASSAULTAMMO            = 0xA53B76;
 DWORD PX_BANDAGE                = 0xA53B78;

//######################################################################
//################::] [ SilverRazzer Struct Logger v1 ] [::#############
//######################################################################
//#############::] [ Struct Logger Started : 00:40:45  ] [::############
//######################################################################

//################::]cBASE[::################
 struct CBase
 {
	 CPlayer* pLocal;
	 char* SilverRazzer1[1212644]
	 CPlayer** pGlobal;
  };CBase* p_Player = (CBase*)ADR_PLAYERPOINTER;

//################::]cPLAYER[::################

 struct CPlayer
 {
  char SilverRazzer1[50244]; //0x00
  float NoRecoil1; //0xC444
  float NoRecoil2; //0xC448
  float NoRecoil3; //0xC44C
  char SilverRazzer2[72]; //0xC450
  BYTE index; //0xC498
  char SilverRazzer3[19]; //0xC499
  float GravityX; //0xC4AC
  float GravityY; //0xC4B0
  float GravityZ; //0xC4B4
  char SilverRazzer4[-50020]; //0xC4B8
  int WeaponState; //0x154
  char SilverRazzer5[65460]; //0x158
  float PlayerSpeed; //0x1010C
  float NoSpread; //0x10110
  float FastNadeBlast; //0x10114
  char Speaker6[136]; //0x10118
  float PlayerView; //0x101A0
  char SilverRazzer7[4]; //0x101A4
  float Pitch; //0x101A8
  char SilverRazzer8[24]; //0x101AC
  float Yaw; //0x101C4
  char SilverRazzer9[12]; //0x101C8
  float ViewX; //0x101D4
  float ViewY; //0x101D8
  float ViewZ; //0x101DC
  char SilverRazzer10[12]; //0x101E0
  WORD Weapon1; //0x101EC
  WORD Weapon2; //0x101EE
  WORD Weapon3; //0x101F0
  char SilverRazzer11[90]; //0x101F2
  BYTE PlayerState; //0x1024C
  char SilverRazzer12[155]; //0x1024D
  float NoFallDamage; //0x102E8
  char SilverRazzer13[20]; //0x102EC
  float PosX; //0x10300
  char SilverRazzer14[4]; //0x10304
  float PosY; //0x10310
  char SilverRazzer15[4]; //0x10314
  float PosZ; //0x10308
  char SilverRazzer16[100]; //0x1030C
  DWORD AutoPlant; //0x10370
  DWORD AutoDefuse; //0x10374
  char SilverRazzer17[14]; //0x10378
  DWORD AutoShot; //0x10386
 };

//######################################################################
//##########::] [ SilverRazzer Addy/Struct Logger Ended ] [::###########
//######################################################################
//#####################::] [ -> CREDITS <- ] [::########################
//########::] [ SkillZz , RunDLL , R3d_L!n3 , UnknownUPK  ] [::#########
//##########::] [ ~Exodus~*, Gordon , TrAdEmArk , Eagl3 ] [::###########
//######################################################################

[CENTER][B]Have fun and give Credits![/B][/CENTER]
Thrax' is offline  
Thanks
2 Users
Old 01/30/2013, 10:48   #510
 
maxstei's Avatar
 
elite*gold: 0
Join Date: Apr 2009
Posts: 190
Received Thanks: 22
Quote:
Originally Posted by Shelly.Cooper View Post
Code:
//######################################################################
//################::] [ SilverRazzer Addylogger v1 ] [::################
//######################################################################
//#############::] [ Addylogger Started : 23:54:34  ] [::###############
//######################################################################

//################::]POINTERS[::################
 DWORD ADR_POINTERPLAYER         = 0xA53FB4;
 DWORD ADR_SERVERPOINTER         = 0xA53F44;
 DWORD ADR_ANGELSPOINTER         = 0xA53B18;
 DWORD ADR_MATRIXPOINTER         = 0x9EA9F0;
 DWORD ADR_BASEPOINTER           = 0xAAE2F8;
 DWORD ADR_REMOTEPOINTER         = 0xB7C100;
 DWORD ADR_ROOMPOINTER           = 0x86D2C6;
//################::]ADRESSES[::################
 DWORD ADR_SUPERNOSPREAD         = 0x895048;
 DWORD ADR_NOSPREAD              = 0xA53D7C;
 DWORD ADR_ANTIAFK               = 0xB85F3C;
 DWORD ADR_CQCPRONE              = 0xA4E9B8;
 DWORD ADR_FULLBRIGHT1           = 0xA4F914;
 DWORD ADR_FULLBRIGHT2           = 0xA4F91C;
 DWORD ADR_FULLBRIGHT3           = 0xA4F920;
 DWORD ADR_NOBOUNDS1             = 0xB85F88;
 DWORD ADR_NOBOUNDS2             = 0xB85F8C;
 DWORD ADR_NOBOUNDS3             = 0xB85F90;
 DWORD ADR_IMDRUNK               = 0xA4ED78;
 DWORD ADR_VIRTUALJUMP           = 0x86D2CC;
 DWORD ADR_NOSPAWNWAIT1          = 0xB9556C;
 DWORD ADR_NOSPAWNWAIT2          = 0xB95570;
 DWORD ADR_NOSPAWNWAIT3          = 0xB95574;
//################::]OFFSETS[::################
 DWORD OFS_GLOBALSIZE            = 0x1D10;
 DWORD OFS_LOCALSIZE             = 0xA40C;
 DWORD OFS_NORECOIL1             = 0xC444;
 DWORD OFS_NORECOIL2             = 0xC448;
 DWORD OFS_NORECOIL3             = 0xC44C;
 DWORD OFS_X                     = 0x10300;
 DWORD OFS_Y                     = 0x10310;
 DWORD OFS_Z                     = 0x10308;
 DWORD OFS_NFD                   = 0x102E8;
 DWORD OFS_VIEWX                 = 0x101D4;
 DWORD OFS_VIEWZ                 = 0x101DC;
 DWORD OFS_VIEWY                 = 0x101D8;
 DWORD OFS_SLOT1                 = 0xC70C0;
 DWORD OFS_SLOT2                 = 0xC70C1;
 DWORD OFS_SLOT3                 = 0xC70C2;
 DWORD OFS_SLOT4                 = 0xC70C3;
 DWORD OFS_SLOT5                 = 0xC70C4;
 DWORD OFS_SLOT6                 = 0xC70C5;
 DWORD OFS_SLOT7                 = 0xC70C6;
 DWORD OFS_SLOT8                 = 0xC70C7;
 DWORD OFS_PLAYERSTATE           = 0x1024C;
 DWORD OFS_PLAYERSTATE2          = 0xC4CC;
 DWORD OFS_SPEED                 = 0x1010C;
 DWORD OFS_WEAPON1               = 0x101EC;
 DWORD OFS_WEAPON2               = 0x101EE;
 DWORD OFS_WEAPON3               = 0x101F0;
 DWORD OFS_INVISIBLE             = 0xDF344;
 DWORD OFS_READYROOMSIZE         = 0x8E0;
 DWORD OFS_STARTROOMSIZE         = 0xA8;
 DWORD OFS_LEVEL                 = 0xDF320;
 DWORD OFS_DINAR                 = 0xDF330;
 DWORD OFS_SLOTBASE              = 0xC5F20;
 DWORD OFS_PITCH                 = 0x101A8;
 DWORD OFS_YAW                   = 0x101C4;
 DWORD OFS_NOSERVERKICK          = 0x361;
 DWORD OFS_3DPLAYERVIEW          = 0x101A0;
 DWORD OFS_PLAYERSPEED           = 0x1010C;
 DWORD OFS_ROOMMASTER            = 0xE0898;
 DWORD OFS_NODELAY               = 0x10410;
 DWORD OFS_NOM134IDLE            = 0x103F8;
 DWORD OFS_WEAPONSTATE           = 0xC4D0;
 DWORD OFS_AUTOPLANT             = 0x10370;
 DWORD OFS_AUTODEFUSE            = 0x10374;
 DWORD OFS_AUTOSTART             = 0x10386;
 DWORD OFS_WEAPONSTATESHOT       = 0xA54000;
//################::]WEAPON-BINDER[::############
 DWORD ADR_CLASSBASE            = 0xAAFE98;
 DWORD ADR_SLOTBASE             = 0xC5F20;
 DWORD ADR_WEAPONBASE           = 0xA751AC;
 DWORD ADR_PLAYERSLOT           = 0xE089C;
 DWORD ADR_PLAYERID	         = 0x1CF8;
//################::]PX-ITEMS[::################
 DWORD PX_SNIPERAMMO             = 0xA53B74;
 DWORD PX_EXTRAAMMO1             = 0xA53B72;
 DWORD PX_EXTRAAMMO2             = 0xA53B73;
 DWORD PX_ASSAULTAMMO            = 0xA53B76;
 DWORD PX_BANDAGE                = 0xA53B78;

//######################################################################
//################::] [ SilverRazzer Struct Logger v1 ] [::#############
//######################################################################
//#############::] [ Struct Logger Started : 00:40:45  ] [::############
//######################################################################

//################::]cBASE[::################
 struct CBase
 {
	 CPlayer* pLocal;
	 char* SilverRazzer1[1212644]
	 CPlayer** pGlobal;
  };CBase* p_Player = (CBase*)ADR_PLAYERPOINTER;

//################::]cPLAYER[::################

 struct CPlayer
 {
  char SilverRazzer1[50244]; //0x00
  float NoRecoil1; //0xC444
  float NoRecoil2; //0xC448
  float NoRecoil3; //0xC44C
  char SilverRazzer2[72]; //0xC450
  BYTE index; //0xC498
  char SilverRazzer3[19]; //0xC499
  float GravityX; //0xC4AC
  float GravityY; //0xC4B0
  float GravityZ; //0xC4B4
  char SilverRazzer4[-50020]; //0xC4B8
  int WeaponState; //0x154
  char SilverRazzer5[65460]; //0x158
  float PlayerSpeed; //0x1010C
  float NoSpread; //0x10110
  float FastNadeBlast; //0x10114
  char Speaker6[136]; //0x10118
  float PlayerView; //0x101A0
  char SilverRazzer7[4]; //0x101A4
  float Pitch; //0x101A8
  char SilverRazzer8[24]; //0x101AC
  float Yaw; //0x101C4
  char SilverRazzer9[12]; //0x101C8
  float ViewX; //0x101D4
  float ViewY; //0x101D8
  float ViewZ; //0x101DC
  char SilverRazzer10[12]; //0x101E0
  WORD Weapon1; //0x101EC
  WORD Weapon2; //0x101EE
  WORD Weapon3; //0x101F0
  char SilverRazzer11[90]; //0x101F2
  BYTE PlayerState; //0x1024C
  char SilverRazzer12[155]; //0x1024D
  float NoFallDamage; //0x102E8
  char SilverRazzer13[20]; //0x102EC
  float PosX; //0x10300
  char SilverRazzer14[4]; //0x10304
  float PosY; //0x10310
  char SilverRazzer15[4]; //0x10314
  float PosZ; //0x10308
  char SilverRazzer16[100]; //0x1030C
  DWORD AutoPlant; //0x10370
  DWORD AutoDefuse; //0x10374
  char SilverRazzer17[14]; //0x10378
  DWORD AutoShot; //0x10386
 };

//######################################################################
//##########::] [ SilverRazzer Addy/Struct Logger Ended ] [::###########
//######################################################################
//#####################::] [ -> CREDITS <- ] [::########################
//########::] [ SkillZz , RunDLL , R3d_L!n3 , UnknownUPK  ] [::#########
//##########::] [ ~Exodus~*, Gordon , TrAdEmArk , Eagl3 ] [::###########
//######################################################################

[CENTER][B]Have fun and give Credits![/B][/CENTER]
Thanks!
maxstei is offline  
Closed Thread




All times are GMT +1. The time now is 10:21.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.