|
You last visited: Today at 10:20
Advertisement
WarRock - Pointer und Offsets
Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.
01/14/2013, 16:42
|
#496
|
elite*gold: 0
Join Date: Sep 2012
Posts: 169
Received Thanks: 130
|
Code:
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|Speaker Addys Logger|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|v1.0|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
~ Start AddysLogger
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~|#|Pointer|#|~~~~~~~~~~~~~~~~|#|
~ Start Pointer
#define Adr_PlayerPointer 0xA4EE50
#define Adr_ServerPointer 0xA4EDE0
#define Adr_WeaponPointer 0x909CBC
#define Adr_DevicePointer 0x89209C
#define Adr_UserPointer 0xA4EAB0
#define Adr_BasePointer 0xAA9130
#define Adr_RemotePointer 0xB76F38
#define Adr_HealthPointer 0x31FB8
#define Adr_WeaponState 0xC4D0
#define Adr_ViewAngles 0xA4E9B4
#define Adr_WeaponPointer 0xA6FFE4
#define Adr_StatePointer 0xA4EE78
#define Adr_UserBase 0xA4FB14
#define Adr_CBase 0xB76F38
#define Adr_MatrixPointer 0x9E5890
~ End Pointer
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~|#|Address|#|~~~~~~~~~~~~~~~|#|
~ Start Address
#define Adr_SuperNoSpread 0x895048
#define Adr_NoSpread 0xA53D7C
#define Adr_AntiAfk 0xB85F3C
#define Adr_CQCProne 0xA4E9B8
#define Adr_FullBright1 0xA4F914
#define Adr_FullBright2 0xA4F91C
#define Adr_FullBright3 0xA4F920
#define Adr_NoBounds1 0xB85F88
#define Adr_NoBounds2 0xB85F8C
#define Adr_NoBounds3 0xB85F90
#define Adr_ImDrunk 0xA4ED78
#define Adr_VirtualJump 0x86D2CC
#define Adr_NoSpawnWait1 0xB9556C
#define Adr_NoSpawnWait2 0xB95570
#define Adr_NoSpawnWait3 0xB95574
#define Adr_Bandage 0xA4EA14
#define Adr_AssaultAmmo 0xA4EA12
#define Adr_ExtraAmmo1 0xA4EA0E
#define Adr_ExtraAmmo2 0xA4EA0F
#define Adr_SniperAmmo 0xA4EA10
#define Adr_WorldInWater 0xA4ED78
#define Adr_RollSpeed 0x895194
#define Adr_CrazyCar 0x894F00
#define Adr_GlassWall 0x86DB48
#define Adr_ChangeRollStyle 0x895060
#define Adr_SilentWalk 0xB85F8C
#define Adr_HideWeapon 0x901CA4
#define Adr_DeadSpinner 0x90638C
#define Adr_ColorShot 0xA4F908
#define Adr_CrossHair 0xA53D00
#define Adr_LadderQuickly 0x8952B8
#define Adr_BreakLimit 0x894F60
#define Adr_AutoStart 0x5393AD
#define Adr_BigCarName 0x8951A8
#define Adr_QuickPlant 0xA4E9D8
#define Adr_QuickDefuse 0xA4E9D8
#define Adr_HideFromRadar 0xA565A8
#define Adr_StaminaRefill 0x9CC624
#define Adr_CQCProne 0xA4FAFC
#define Adr_Artellery 0x8958A0
#define Adr_Scope 0x909D98
#define Adr_ImmExplosion 0x895448
#define Adr_SuperExplosion 0x895A48
#define Adr_DeathCam 0xB8E498
#define Adr_Stamina1 0x86DB48
#define Adr_Stamina2 0x86DB4C
#define Adr_Stamina3 0x86DB50
#define Adr_Stamina4 0x86DB54
#define Adr_Stamina5 0x86DB58
#define Adr_WeaponShot1 0xA4EE94
#define Adr_WeaponShot2 0xA4EEC0
#define Adr_RoomNumber 0xE0898
~ End Address
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~|#|Offsets|#|~~~~~~~~~~~~~~~~|#|
~ Start Offsets
#define Ofs_Weapon1 0x101EC
#define Ofs_Weapon2 0x101EE
#define Ofs_Weapon3 0x101F0
#define Ofs_NoFallDamage 0x102E8
#define Ofs_Slot1 0xC70C0
#define Ofs_Slot2 0xC70C1
#define Ofs_Slot3 0xC70C2
#define Ofs_Slot4 0xC70C3
#define Ofs_Slot5 0xC70C4
#define Ofs_Slot6 0xC70C5
#define Ofs_Slot7 0xC70C6
#define Ofs_Slot8 0xC70C7
#define Ofs_DevicePointer 0xA4E9B8
#define Ofs_NoSwitch 0x1040D
#define Ofs_NoReload 0x1040D
#define Ofs_NoDelay 0x10410
#define Ofs_LocalSize 0xA40C
#define Ofs_GlobalSize 0x1D10
#define Ofs_X 0x10300
#define Ofs_Y 0x10310
#define Ofs_Z 0x10308
#define Ofs_PlayerState 0xC4CC
#define Ofs_Level 0xDF320
#define Ofs_PlayerSpeed 0x1010C
#define Ofs_SlotBase 0xC5F20
#define Ofs_3DPlayerView 0x101A0
#define Ofs_Yaw 0x101C4
#define Ofs_NoServerKick 0x361
#define Ofs_UserName 0xDF574
#define Ofs_Premium 0x58C
#define Ofs_Premium1 0x150
#define Ofs_Premium2 0x154
#define Ofs_RoomMaster 0xE0898
#define Ofs_NoRecoil1 0xC444
#define Ofs_NoRecoil2 0xC448
#define Ofs_NoRecoil3 0xC44C
#define Ofs_AutoShot 0x10386
#define Ofs_Health 0x1B94
#define Ofs_AutoDefuse 0x10374
#define Ofs_AutoPlant 0x10370
#define Ofs_Pitch 0x101A8
#define Ofs_FastNadeBlast 0x10114
#define Ofs_View_X 0x101D4
#define Ofs_View_Y 0x101D8
#define Ofs_View_Z 0x101DC
#define Ofs_Gravity_X 0xC4AC
#define Ofs_Gravity_Y 0xC4B0
#define Ofs_Gravity_Z 0xC4B4
#define Ofs_Speed 0x1010C
#define Ofs_NoSpread 0x10110
~ End Offsets
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~|#|Memory|#|~~~~~~~~~~~~~~~~|#|
~ Start Memory
#define Mem_STW 0x86DB44
#define Mem_WTW 0x86D924
#define Mem_WUW 0xA56578
#define Mem_WTH 0x86B148
#define Mem_BoneShot 0x895DD8
#define Mem_Invisible 0xDF344
#define Mem_PlantAnyWhere 0xA4E9F6
#define Mem_DefuseAnyWhere 0x909DAC
#define Mem_UnlAmmo 0xA4EDBC
~ End Memory
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~|#|Fast|#|~~~~~~~~~~~~~~~~~|#|
~ Start Fast
#define Adr_FastAmmo 0xA53CD4
#define Adr_FastRepair 0xA53CDC
#define Adr_FastMedic 0xA53CE4
#define Adr_FastFlag 0xA53CEC
~ End Fast
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~|#|UserInfo|#|~~~~~~~~~~~~~~~|#|
~ Start UserInfo
#define Usr_USERHEALTH 0xAAACC4
#define Usr_UserName 0xAA9AF4
#define Usr_UserTeam 0xAA9130
#define Usr_UserPoints 0xAA9130
#define Usr_UserPing 0xAA9130
~ End UserInfo
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~|#|WeaponBinder|#|~~~~~~~~~~~~~|#|
~ Start WeaponBinder
#define Wb_PlayerSlot 0xE089C
#define Wb_ClassBase 0xAAACD0
#define Wb_SlotBase 0xC5F20
#define Wb_WeaponBase 0xA6FFE4
#define Wb_PlayerID 0x1CF8
~ End WeaponBinder
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~|#|Assembler|#|~~~~~~~~~~~~~~~|#|
~ Start Assembler
#define Asm_Artellry 0x55BFC0
#define Asm_QuickPlant 0x4FEAA9
#define Asm_QuickDefuse 0x43A287
#define Asm_Bullets 0x4FFCDF
#define Asm_CRCPatch 0x419033
#define Asm_BackToLobby 0x4D3D41
#define Asm_EngineText 0x401023
#define Asm_MassageBox 0x4BB4B4
#define Asm_UnlAmmo 0x503907
#define Asm_SwitchTime 0x505F6E
#define Asm_OPK 0x408480
~ End Assembler
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
~End AddysLogger
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~|#|Credits: ExoduS, AdrenalinaPL|#|~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~|#|Speaker Struct Logger|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|v1.0|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
~ Start StructLogger
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~|#|CBase|#|~~~~~~~~~~~~~~~~~|#|
~ Start CBase
struct CBase
{
CPlayer* pLocal;
char* Speaker1[1212644]
CPlayer** pGlobal;
};CBase* p_Player = (CBase*)Adr_PlayerPointer;
~ End CBase
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~|#|CPlayer|#|~~~~~~~~~~~~~~~~|#|
~ Start CPlayer
struct CPlayer
{
char Speaker1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char Speaker2[72];//0xC450
BYTE index;//0xC498
char Speaker3[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char Speaker4[-50020];//0xC4B8
int WeaponState;//0x154
char Speaker5[65460];//0x158
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char Speaker6[136];//0x10118
float PlayerView;//0x101A0
char Speaker7[4];//0x101A4
float Pitch;//0x101A8
char Speaker8[24];//0x101AC
float Yaw;//0x101C4
char Speaker9[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char Speaker10[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char Speaker11[90];//0x101F2
BYTE PlayerState;//0x1024C
char Speaker12[155];//0x1024D
float NoFallDamage;//0x102E8
char Speaker13[20];//0x102EC
float PosX;//0x10300
char Speaker14[4];//0x10304
float PosY;//0x10310
char Speaker15[4];//0x10314
float PosZ;//0x10308
char Speaker16[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char Speaker17[14];//0x10378
DWORD AutoShot;//0x10386
char Speaker18[-66106];//0x1038A
float NOM134IDLE;//0x150
};
~ End CPlayer
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
~End StructLogger
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|Credits: ExoduS|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|
|
|
01/15/2013, 12:54
|
#497
|
elite*gold: 0
Join Date: Mar 2011
Posts: 14
Received Thanks: 2
|
#request
How to Calculate GmWarning..i Need it.
Thank you those who help..
|
|
|
01/17/2013, 19:53
|
#498
|
elite*gold: 0
Join Date: Oct 2007
Posts: 7
Received Thanks: 1
|
Can u post new Warrock.exe Dumped?
|
|
|
01/19/2013, 13:32
|
#499
|
elite*gold: 24
Join Date: Jan 2013
Posts: 96
Received Thanks: 58
|
lmao dump it yourself?
btw
|
|
|
01/19/2013, 13:55
|
#500
|
elite*gold: 14
Join Date: Nov 2011
Posts: 139
Received Thanks: 170
|
Dumped WarRock.exe :
VT :
DL :
|
|
|
01/23/2013, 12:51
|
#501
|
elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,548
|
Code:
//##########################################################//
//################ [ Kazbah's Addylogger ] #################//
//##########################################################//
//################# [ Time: 12:48:56 ] ###################//
//##########################################################//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0xA53FB4; // 23/1/2013
DWORD ADR_POINTER_SERVER = 0xA53F44; // 23/1/2013
DWORD ADR_POINTER_BASE = 0xAAE2F8; // 23/1/2013
|
|
|
01/23/2013, 16:18
|
#502
|
elite*gold: 0
Join Date: Jul 2012
Posts: 1,426
Received Thanks: 1,370
|
Code:
//------------- AddyLogger Made By ~ExoduS~* VIP Addylogger ------------
//-----------------------------------------------------------------------
//-------------------------------[POINTER]-------------------------------
//---------------------- Addys_Logged SuccesFully!-----------------------
//---------------------- Addys (310/310)SuccesLogged!--------------------
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
#define ADR_PlayerPointer 0xA53FB4
#define ADR_ServerPointer 0xA53F44
#define ADR_BasePointer 0xAAE2F8
#define ADR_AngelsPointer 0xA53B18
#define ADR_MatrixPointer 0x9EA9F0
#define ADR_RemotePointer 0xB7C100
#define ADR_RoomPointer 0x86D2C6
#define ADR_InfoPointer 0xAAE2F8
#define ADR_DevicePointer 0xprivat
#define ADR_StatePointer 0xA53FDC
#define ADR_WeaponPointer 0xA751AC
#define ADR_VehiclePointer 0xA53C80
#define ADR_GPUPointer 0x89753C
#define ADR_ZombieMapPointer 0xA53F20
#define ADR_FlagPointer 0xA5B82C
#define ADR_BombPointer 0xA54C74
#define ADR_ObjectPointer 0xA5B70C
#define ADR_WarRockHWID 0xA53B14
#define ADR_GearBase 0xA751A4
#define ADR_RemoteVehicle 0xA53BA4
#define ADR_RoomClass 0xA54C68
#define ADR_UserPointer 0xA53FB4
#define ADR_HealthPointer 0x31FB8
#define ADR_UserBase 0xA54C74
#define Offest_DevicePointer 0xprivat
//------------------------------------------------------------------------
//-------------------------------[Adressen]-------------------------------
//----------------------- Addys_Logged SuccesFully!-----------------------
//------------------------------------------------------------------------
#define ADR_QuickPlant_Speed 0xA53B3C
#define ADR_Speed 0x89A850
#define ADR_NoSpawnwait1 0xB9A894
#define ADR_NoSpawnwait2 0xB9A898
#define ADR_NoSpawnwait3 0xB9A89C
#define ADR_NoBounds1 0xB8B290
#define ADR_NoBounds2 0xB8B294
#define ADR_NoBounds3 0xB8B298
#define ADR_Stamina1 0x872BA0
#define ADR_Stamina2 0x872BA4
#define ADR_Stamina3 0x872BA8
#define ADR_Stamina4 0x872BAC
#define ADR_Stamina5 0x872BB0
#define ADR_Scope 0x90EDCC
#define ADR_ScopeSide 0x90EDD4
#define ADR_PlantAnyWhere 0xA53B5A
#define ADR_DefuseAnyWhere 0x90EDE0
#define ADR_BoneShot 0x89B278
#define ADR_STW 0x872B9C
#define ADR_WTW 0x891B70
#define ADR_WUW 0xA5B6C0
#define ADR_WTH 0x870180
#define ADR_BigCarName 0x89A648
#define ADR_CrazyCar 0x89A3A0
#define ADR_LADDERQUICK 0x89A758
#define ADR_DeadSpinner 0x90B5C4
#define ADR_BreakLimit 0x89A400
#define ADR_WEAPONGRAVITY 0x89A430
#define ADR_NoWater1 0xA5B6C4
#define ADR_NoWater2 0xA5B6BC
#define ADR_NoWater3 0xA5B6C0
#define ADR_UNLAMMOMEMORY 0xA53F20
#define ADR_DeathCam 0xB937B8
#define ADR_FASTLOCKON 0xA53B88
#define ADR_SuperNoSpread 0x89A4E8
#define ADR_ImDrunk 0xA53EDC
#define ADR_FullBright1 0xA54A78
#define ADR_FullBright2 0xA54A80
#define ADR_FullBright3 0xA54A84
#define ADR_Automedic_Ammo 0x89B270
#define ADR_ADR_NearFog 0xA5B6D0
#define ADR_ADR_FarFog 0xA5B6D8
#define ADR_EnableIngameMouse 0xA53A48
#define ADR_Packet 0xBE8D8
#define ADR_WallClimb 0x906D04
#define ADR_RoomNumber 0xE0898
#define ADR_PlayerSlot 0xE089C
#define ADR_MyTeam 0xE08A0
#define ADR_RoomMaster 0xE0894
#define ADR_FrameLaggs 0x8595E4
#define ADR_AntiAbnormal1 0x124
#define ADR_AntiAbnormal2 0x125
#define ADR_AntiAbnormal3 0x360
#define ADR_AntiAbnormal4 0x361
#define ADR_CQCProne 0x90EDC0
#define ADR_VirtualJump 0x89A4A4
#define ADR_AntiAfk 0xB8B244
#define ADR_RollSpeed 0x89A634
#define ADR_ColorShot1 0xA54A6C
#define ADR_ColorShot2 0xA54A70
#define ADR_ColorShot3 0xA54A74
#define ADR_ImmExplosion 0x89A8E8
#define ADR_HideWeapon 0x906CC4
#define ADR_CameraView 0x906CC4
#define ADR_RadaHideme 0xA5B6F0
#define ADR_RollMetohd 0x89A500
#define ADR_SlientReload 0xA53FF8
#define ADR_AlwaysCross1 0xA58E44
#define ADR_AlwaysCross2 0xA58E48
#define ADR_AccuracyAs 0xA58EC4
#define ADR_HighMode 0x89A918
#define ADR_AIWeaponCQC 0x90EDC0
#define ADR_GlassWalls 0xA53C0C
#define ADR_SuperExplosion 0x89AEE8
#define ADR_FastStuff 0xA53B3C
#define ADR_PUSHMEAWAY 0x872314
#define ADR_ANTIFLASHM14 0x872314
#define ADR_DistanceGunPlayer 0x89B0DC
#define ADR_UNLOXIGEN 0xA53EE0
#define ADR_LOWGRAVITY 0xC4B0
#define ADR_CameraPosition1 0x9DF42C
#define ADR_CameraPosition2 0x9DF430
#define ADR_AutoRepair 0xA53B63
#define ADR_NoSpread 0xA58EC4
#define ADR_Gmwarning 0xABC7E4
#define ADR_GmwarningName 0xA9FDCC
#define ADR_GmwarningIp 0xABC424
#define PlayerAnimProne 0xA53FF8
#define PlayerAnimVehicle 0xA54004
#define ADR_STAMINAREFILL 0x9D1654
#define ADR_CHANGEROLL 0x87295C
#define ADR_STATE_PLAYER_VEHICLE 0xA54A2C
#define ADR_StateWeaponReload 0xA54A40
#define ADR_STATE_PLAYER_PRONE 0xA54A20
#define ADR_Resizescreen 0x906982
#define ADR_VisualStanding 0x89A498
#define ADR_Stand 0xA53FF4
#define ADR_MineView 0xAAFFE4
//-------------------------------[ Offest ]-------------------------------
//----------------------- Addys_Logged SuccesFully!-----------------------
//------------------------------------------------------------------------
#define Offset_NOSPREAD 0x10110
#define Offset_GlobalSize 0x1D10
#define Offset_LocalSize 0xA40C
#define Offset_NORECOIL_1 0xC444
#define Offset_NORECOIL_2 0xC448
#define Offset_NORECOIL_3 0xC44C
#define Offset_X 0x10300
#define Offset_Y 0x10310
#define Offset_Z 0x10308
#define Offset_NFD 0x102E8
#define Offset_VIEW_X 0x101D4
#define Offset_VIEW_Z 0x101DC
#define Offset_VIEW_Y 0x101D8
#define Offset_SLOT_1 0xC70C0
#define Offset_SLOT_2 0xC70C1
#define Offset_SLOT_3 0xC70C2
#define Offset_SLOT_4 0xC70C3
#define Offset_SLOT_5 0xC70C4
#define Offset_SLOT_6 0xC70C5
#define Offset_SLOT_7 0xC70C6
#define Offset_SLOT_8 0xC70C7
#define Offset_PLAYERSTATE 0x1024C
#define Offset_PLAYERSTATE2 0xC4CC
#define Offset_Speed 0x1010C
#define Offset_WEAPON1 0x101EC
#define Offset_WEAPON2 0x101EE
#define Offset_WEAPON3 0x101F0
#define Offset_INVISIBLE 0xDF344
#define Offest_READYROOMSIZE 0x8E0
#define Offest_STARTROOMSIZE 0xA8
#define Offset_LEVEL 0xDF320
#define Offset_DINAR 0xDF330
#define Offset_SLOTBASE 0xC5F20
#define Offset_PITCH 0x101A8
#define Offset_YAW 0x101C4
#define Offset_NOSERVERKICK 0x361
#define Offset_3DPLAYERVIEW 0x101A0
#define Offset_PLAYERSPEED 0x1010C
#define Offset_ROOMMASTER 0xE0898
#define Offset_NODELAY 0x10410
#define Offset_NOM134IDLE 0x103F8
#define Offset_Weaponstate 0xC4D0
#define Offset_AutoPlant 0x10370
#define Offset_AutoDefuse 0x10374
#define Offset_AutoShot 0x10386
#define Offset_WeaponStateShot 0xA54000
#define Offset_FastNadeBlast 0x10114
#define Offset_GRAVITY_X 0xC4AC
#define Offset_GRAVITY_Y 0xC4B0
#define Offset_GRAVITY_Z 0xC4B4
#define Offset_Vehicle_Jump 0x872B9C
#define Offset_SuperMaster 0xC2068
#define Offset_3DPlayerView 0x101A0
#define Offset_NOSERVERKICK 0361
#define Offset_Premium 0x58C
#define Offset_PremiumTime 0x590
#define Offset_AutpSpaceRoll 0x10194
#define Offset_NOSWITCHTIME 0x1040D
#define Offset_VEHICLENODELAY1 0x2BC
#define Offset_VEHICLENODELAY2 0x3B4
#define Offset_VEHICLENODELAY3 0xA4
#define Offset_VEHICLENODELAY4 0x100
#define Offset_VEHICLENODELAY5 0x130
#define Offset_KillOxygenMessage 0x874BF0
#define Offset_KillNoBoundsSeconds 0x877B8C
#define Offset_NadeSize 0x89A9C8
#define Offest_GameType 0xC17E0
#define Offest_NoReload 0x1040D
#define Offest_VoteKick_Disabled 0xC4D23
//-----------------------------------------------------------------------
//----------------------------[WeaponBinder]-----------------------------
//-----------------------------------------------------------------------
#define ADR_CLASSBASE 0xAAFE98
#define ADR_SLOTBASE 0xC5F20
#define ADR_WEAPONBASE 0xA751AC
#define ADR_PlayerSlot 0xE089C
#define ADR_PlayerID 0x1CF8
//-----------------------------------------------------------------------
//-------------------------------[PX_Items]------------------------------
//-----------------------------------------------------------------------
#define PX_SNIPERAMMO 0xA53B74
#define PX_EXTRAAMMO1 0xA53B72
#define PX_EXTRAAMMO2 0xA53B73
#define PX_ASSAULTAMMO 0xA53B76
#define PX_Bandage 0xA53B78
//-----------------------------------------------------------------------
//------------------------------[Fast_Stuff]-----------------------------
//-----------------------------------------------------------------------
#define ADR_FASTAMMO 0xA58E1C
#define ADR_FASTREPAIR 0xA58E24
#define ADR_FASTMEDIC 0xA58E2C
#define ADR_FASTFLAG 0xA58E34
//--------------------------------[ Users ]------------------------------
//-----------------------------------------------------------------------
#define ADR_UserName 0xAAECBC
#define ADR_UserIP 0xAAE9D0
#define ADR_UserReady 0xAAFF38
#define ADR_UserTeam 0xAAE2F8
#define ADR_UserHealth 0xAAFE8C
#define ADR_UserPing 0xAAE2F8
#define ADR_UserPoints 0xAAE2F8
//-----------------------------------------------------------------------
//--------------------------------[ ASM ]------------------------------
//-----------------------------------------------------------------------
#define Assembly_Bullets 0x501323
#define Assembly_OPK 0x4080A9
#define Assembly_UNLAMMO 0x504F78
// other privat---
//-----------------------------------------------------------------------
//-----------------------[ Structs Logger Started ]----------------------
//-----------------------------------------------------------------------
struct CPlayer
{
char ExoduS1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char ExoduS2[72];//0xC450
BYTE index;//0xC498
char ExoduS3[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char ExoduS4[24];//0xC4B8
int WeaponState;//0xC4D0
char ExoduS5[15416];//0xC4D4
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char ExoduS6[136];//0x10118
float PlayerView;//0x101A0
char ExoduS7[4];//0x101A4
float Pitch;//0x101A8
char ExoduS8[24];//0x101AC
float Yaw;//0x101C4
char ExoduS9[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char ExoduS10[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char ExoduS11[90];//0x101F2
BYTE PlayerState;//0x1024C
char ExoduS12[155];//0x1024D
float NoFallDamage;//0x102E8
char ExoduS13[20];//0x102EC
float PosX;//0x10300
char ExoduS14[4];//0x10304
float PosY;//0x10310
char ExoduS15[4];//0x10314
float PosZ;//0x10308
char ExoduS16[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char ExoduS17[14];//0x10378
DWORD AutoShot;//0x10386
char ExoduS18[110];//0x1038A
float NOM134IDLE;//0x103F8
};
struct CServer
{
CHAR UnknownData1[0xBE8D8];//0x00
DWORD Packet;//0xBE8D8
CHAR UnknownData2[0x378C];//0xBE8DC
INT Master;//0xC2068
CHAR UnknownData3[0x5055];//0xC206C
BYTE Slot1;//0xC70C1
BYTE Slot2;//0xC70C2
BYTE Slot3;//0xC70C3
BYTE Slot4;//0xC70C4
BYTE Slot5;//0xC70C5
BYTE Slot6;//0xC70C6
BYTE Slot7;//0xC70C7
BYTE Slot8;//0xC70C8
CHAR UnknownData4[0x1827B];//0xC70C9
LONG Invisible;//0xDF344
CHAR UnknownData5[0x154C];//0xDF34C
DWORD RoomNumber;//0xE0898
DWORD MyPlayerSlot;//0xE089C
DWORD MyTeam;//0xE08A0
};
struct CBase
{
CPlayer* pLocal;
char* ExoduS[0x128148];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0A53FB4);
struct CVehicle
{
char ExoduS1[10828668];//0x00
float Pitch;//0xA53B7C
float Yaw;//0xA53B80
};
struct CBase2
{
CPlayer* pLocal;
char* unknow[1212744];
CPlayer** pPlayer;
};
struct CPlayerInfo
{
CHAR UnknownData1[0x6D8];//0x00
CHAR IPAddress[16];//0x6D8
CHAR UnknownData2[0x2DC];//0x6E8
CHAR NAME[16];//0x9C4
CHAR UnknownData3[0x11B4];//0x9D4
INT KILLS;//0x1B88
INT DEATHS;//0x1B8C
INT FLAGS;//0x1B90
INT HEALTH;//0x1B94
INT MAXHELATH;//0x1B98
CHAR UnknownData4[0x94];//0x1B9C
BYTE ISREDY;//0x1C30
CHAR UnknownData5[0xBF];//0x1C31
BYTE TEAM;//0x1CF0
CHAR UnknownData6[0x4];//0x1B9C
int pClass;//0x1BA0
CHAR UnknownData7[0x1BFF];//0x1CF1
};//0x1CF8
//-----------------------------------------------------------------------
//-----------------------[ Structs Logger Ended ]------------------------
//-----------------------------------------------------------------------
//----------------------------------------------------------------------------------------
//~ExoduS~* VIP Addylogger v 0.9 First AddyLogger Ended Have fun and Give Credits!
//----------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------
//------Credits: ~ExoduS~*,Pumio*,GigaByte,Exo,xMedix14,TradEmArkBlackLegend,Eagl3,SkillZz,R3DL!n3,Uknowpk,Gordon-----
//-------------------------------------------------------------------------------------------
|
|
|
01/23/2013, 18:05
|
#503
|
elite*gold: 0
Join Date: Jul 2012
Posts: 1,426
Received Thanks: 1,370
|
Quote:
Originally Posted by R3d_L!n3
Defuq ? this is my logger and u giving credits to ppl who did not even touch source ? seriously bro ?
|
Addylogger project made 100% by me + all patterns searched 100% by me..but I added credits
|
|
|
01/23/2013, 18:07
|
#504
|
elite*gold: 0
Join Date: Aug 2011
Posts: 726
Received Thanks: 3,211
|
Quote:
Originally Posted by ~ExoduS~*
Addylogger project made 100% by me + all patterns searched 100% by me..but I added credits 
|
i dunno how u got this pointer list or my quickplant defuse addies but since it out let it be ..
|
|
|
01/23/2013, 18:09
|
#505
|
elite*gold: 0
Join Date: Jul 2012
Posts: 1,426
Received Thanks: 1,370
|
Quote:
Originally Posted by R3d_L!n3
i dunno how u got this pointer list or my quickplant defuse addies but since it out let it be ..
|
^
yeah n.p xD ;D credits added.. for addys is o.k but the project made by me  and credits for some source to gordon
|
|
|
01/24/2013, 10:47
|
#506
|
elite*gold: 14
Join Date: Nov 2011
Posts: 139
Received Thanks: 170
|
New Dump :
VT:

DL:
|
|
|
01/27/2013, 14:29
|
#507
|
elite*gold: 0
Join Date: Jul 2011
Posts: 3,812
Received Thanks: 1,840
|
#define ADR_SuperJump 0x90EE18
Found by me.
|
|
|
01/29/2013, 11:55
|
#508
|
elite*gold: 0
Join Date: Sep 2012
Posts: 169
Received Thanks: 130
|
Search addys: ADR_OFFSET_MAP
|
|
|
01/30/2013, 00:56
|
#509
|
elite*gold: 0
Join Date: Jan 2011
Posts: 1,692
Received Thanks: 560
|
Code:
//######################################################################
//################::] [ SilverRazzer Addylogger v1 ] [::################
//######################################################################
//#############::] [ Addylogger Started : 23:54:34 ] [::###############
//######################################################################
//################::]POINTERS[::################
DWORD ADR_POINTERPLAYER = 0xA53FB4;
DWORD ADR_SERVERPOINTER = 0xA53F44;
DWORD ADR_ANGELSPOINTER = 0xA53B18;
DWORD ADR_MATRIXPOINTER = 0x9EA9F0;
DWORD ADR_BASEPOINTER = 0xAAE2F8;
DWORD ADR_REMOTEPOINTER = 0xB7C100;
DWORD ADR_ROOMPOINTER = 0x86D2C6;
//################::]ADRESSES[::################
DWORD ADR_SUPERNOSPREAD = 0x895048;
DWORD ADR_NOSPREAD = 0xA53D7C;
DWORD ADR_ANTIAFK = 0xB85F3C;
DWORD ADR_CQCPRONE = 0xA4E9B8;
DWORD ADR_FULLBRIGHT1 = 0xA4F914;
DWORD ADR_FULLBRIGHT2 = 0xA4F91C;
DWORD ADR_FULLBRIGHT3 = 0xA4F920;
DWORD ADR_NOBOUNDS1 = 0xB85F88;
DWORD ADR_NOBOUNDS2 = 0xB85F8C;
DWORD ADR_NOBOUNDS3 = 0xB85F90;
DWORD ADR_IMDRUNK = 0xA4ED78;
DWORD ADR_VIRTUALJUMP = 0x86D2CC;
DWORD ADR_NOSPAWNWAIT1 = 0xB9556C;
DWORD ADR_NOSPAWNWAIT2 = 0xB95570;
DWORD ADR_NOSPAWNWAIT3 = 0xB95574;
//################::]OFFSETS[::################
DWORD OFS_GLOBALSIZE = 0x1D10;
DWORD OFS_LOCALSIZE = 0xA40C;
DWORD OFS_NORECOIL1 = 0xC444;
DWORD OFS_NORECOIL2 = 0xC448;
DWORD OFS_NORECOIL3 = 0xC44C;
DWORD OFS_X = 0x10300;
DWORD OFS_Y = 0x10310;
DWORD OFS_Z = 0x10308;
DWORD OFS_NFD = 0x102E8;
DWORD OFS_VIEWX = 0x101D4;
DWORD OFS_VIEWZ = 0x101DC;
DWORD OFS_VIEWY = 0x101D8;
DWORD OFS_SLOT1 = 0xC70C0;
DWORD OFS_SLOT2 = 0xC70C1;
DWORD OFS_SLOT3 = 0xC70C2;
DWORD OFS_SLOT4 = 0xC70C3;
DWORD OFS_SLOT5 = 0xC70C4;
DWORD OFS_SLOT6 = 0xC70C5;
DWORD OFS_SLOT7 = 0xC70C6;
DWORD OFS_SLOT8 = 0xC70C7;
DWORD OFS_PLAYERSTATE = 0x1024C;
DWORD OFS_PLAYERSTATE2 = 0xC4CC;
DWORD OFS_SPEED = 0x1010C;
DWORD OFS_WEAPON1 = 0x101EC;
DWORD OFS_WEAPON2 = 0x101EE;
DWORD OFS_WEAPON3 = 0x101F0;
DWORD OFS_INVISIBLE = 0xDF344;
DWORD OFS_READYROOMSIZE = 0x8E0;
DWORD OFS_STARTROOMSIZE = 0xA8;
DWORD OFS_LEVEL = 0xDF320;
DWORD OFS_DINAR = 0xDF330;
DWORD OFS_SLOTBASE = 0xC5F20;
DWORD OFS_PITCH = 0x101A8;
DWORD OFS_YAW = 0x101C4;
DWORD OFS_NOSERVERKICK = 0x361;
DWORD OFS_3DPLAYERVIEW = 0x101A0;
DWORD OFS_PLAYERSPEED = 0x1010C;
DWORD OFS_ROOMMASTER = 0xE0898;
DWORD OFS_NODELAY = 0x10410;
DWORD OFS_NOM134IDLE = 0x103F8;
DWORD OFS_WEAPONSTATE = 0xC4D0;
DWORD OFS_AUTOPLANT = 0x10370;
DWORD OFS_AUTODEFUSE = 0x10374;
DWORD OFS_AUTOSTART = 0x10386;
DWORD OFS_WEAPONSTATESHOT = 0xA54000;
//################::]WEAPON-BINDER[::############
DWORD ADR_CLASSBASE = 0xAAFE98;
DWORD ADR_SLOTBASE = 0xC5F20;
DWORD ADR_WEAPONBASE = 0xA751AC;
DWORD ADR_PLAYERSLOT = 0xE089C;
DWORD ADR_PLAYERID = 0x1CF8;
//################::]PX-ITEMS[::################
DWORD PX_SNIPERAMMO = 0xA53B74;
DWORD PX_EXTRAAMMO1 = 0xA53B72;
DWORD PX_EXTRAAMMO2 = 0xA53B73;
DWORD PX_ASSAULTAMMO = 0xA53B76;
DWORD PX_BANDAGE = 0xA53B78;
//######################################################################
//################::] [ SilverRazzer Struct Logger v1 ] [::#############
//######################################################################
//#############::] [ Struct Logger Started : 00:40:45 ] [::############
//######################################################################
//################::]cBASE[::################
struct CBase
{
CPlayer* pLocal;
char* SilverRazzer1[1212644]
CPlayer** pGlobal;
};CBase* p_Player = (CBase*)ADR_PLAYERPOINTER;
//################::]cPLAYER[::################
struct CPlayer
{
char SilverRazzer1[50244]; //0x00
float NoRecoil1; //0xC444
float NoRecoil2; //0xC448
float NoRecoil3; //0xC44C
char SilverRazzer2[72]; //0xC450
BYTE index; //0xC498
char SilverRazzer3[19]; //0xC499
float GravityX; //0xC4AC
float GravityY; //0xC4B0
float GravityZ; //0xC4B4
char SilverRazzer4[-50020]; //0xC4B8
int WeaponState; //0x154
char SilverRazzer5[65460]; //0x158
float PlayerSpeed; //0x1010C
float NoSpread; //0x10110
float FastNadeBlast; //0x10114
char Speaker6[136]; //0x10118
float PlayerView; //0x101A0
char SilverRazzer7[4]; //0x101A4
float Pitch; //0x101A8
char SilverRazzer8[24]; //0x101AC
float Yaw; //0x101C4
char SilverRazzer9[12]; //0x101C8
float ViewX; //0x101D4
float ViewY; //0x101D8
float ViewZ; //0x101DC
char SilverRazzer10[12]; //0x101E0
WORD Weapon1; //0x101EC
WORD Weapon2; //0x101EE
WORD Weapon3; //0x101F0
char SilverRazzer11[90]; //0x101F2
BYTE PlayerState; //0x1024C
char SilverRazzer12[155]; //0x1024D
float NoFallDamage; //0x102E8
char SilverRazzer13[20]; //0x102EC
float PosX; //0x10300
char SilverRazzer14[4]; //0x10304
float PosY; //0x10310
char SilverRazzer15[4]; //0x10314
float PosZ; //0x10308
char SilverRazzer16[100]; //0x1030C
DWORD AutoPlant; //0x10370
DWORD AutoDefuse; //0x10374
char SilverRazzer17[14]; //0x10378
DWORD AutoShot; //0x10386
};
//######################################################################
//##########::] [ SilverRazzer Addy/Struct Logger Ended ] [::###########
//######################################################################
//#####################::] [ -> CREDITS <- ] [::########################
//########::] [ SkillZz , RunDLL , R3d_L!n3 , UnknownUPK ] [::#########
//##########::] [ ~Exodus~*, Gordon , TrAdEmArk , Eagl3 ] [::###########
//######################################################################
[CENTER][B]Have fun and give Credits![/B][/CENTER]
|
|
|
01/30/2013, 10:48
|
#510
|
elite*gold: 0
Join Date: Apr 2009
Posts: 190
Received Thanks: 22
|
Quote:
Originally Posted by Shelly.Cooper
Code:
//######################################################################
//################::] [ SilverRazzer Addylogger v1 ] [::################
//######################################################################
//#############::] [ Addylogger Started : 23:54:34 ] [::###############
//######################################################################
//################::]POINTERS[::################
DWORD ADR_POINTERPLAYER = 0xA53FB4;
DWORD ADR_SERVERPOINTER = 0xA53F44;
DWORD ADR_ANGELSPOINTER = 0xA53B18;
DWORD ADR_MATRIXPOINTER = 0x9EA9F0;
DWORD ADR_BASEPOINTER = 0xAAE2F8;
DWORD ADR_REMOTEPOINTER = 0xB7C100;
DWORD ADR_ROOMPOINTER = 0x86D2C6;
//################::]ADRESSES[::################
DWORD ADR_SUPERNOSPREAD = 0x895048;
DWORD ADR_NOSPREAD = 0xA53D7C;
DWORD ADR_ANTIAFK = 0xB85F3C;
DWORD ADR_CQCPRONE = 0xA4E9B8;
DWORD ADR_FULLBRIGHT1 = 0xA4F914;
DWORD ADR_FULLBRIGHT2 = 0xA4F91C;
DWORD ADR_FULLBRIGHT3 = 0xA4F920;
DWORD ADR_NOBOUNDS1 = 0xB85F88;
DWORD ADR_NOBOUNDS2 = 0xB85F8C;
DWORD ADR_NOBOUNDS3 = 0xB85F90;
DWORD ADR_IMDRUNK = 0xA4ED78;
DWORD ADR_VIRTUALJUMP = 0x86D2CC;
DWORD ADR_NOSPAWNWAIT1 = 0xB9556C;
DWORD ADR_NOSPAWNWAIT2 = 0xB95570;
DWORD ADR_NOSPAWNWAIT3 = 0xB95574;
//################::]OFFSETS[::################
DWORD OFS_GLOBALSIZE = 0x1D10;
DWORD OFS_LOCALSIZE = 0xA40C;
DWORD OFS_NORECOIL1 = 0xC444;
DWORD OFS_NORECOIL2 = 0xC448;
DWORD OFS_NORECOIL3 = 0xC44C;
DWORD OFS_X = 0x10300;
DWORD OFS_Y = 0x10310;
DWORD OFS_Z = 0x10308;
DWORD OFS_NFD = 0x102E8;
DWORD OFS_VIEWX = 0x101D4;
DWORD OFS_VIEWZ = 0x101DC;
DWORD OFS_VIEWY = 0x101D8;
DWORD OFS_SLOT1 = 0xC70C0;
DWORD OFS_SLOT2 = 0xC70C1;
DWORD OFS_SLOT3 = 0xC70C2;
DWORD OFS_SLOT4 = 0xC70C3;
DWORD OFS_SLOT5 = 0xC70C4;
DWORD OFS_SLOT6 = 0xC70C5;
DWORD OFS_SLOT7 = 0xC70C6;
DWORD OFS_SLOT8 = 0xC70C7;
DWORD OFS_PLAYERSTATE = 0x1024C;
DWORD OFS_PLAYERSTATE2 = 0xC4CC;
DWORD OFS_SPEED = 0x1010C;
DWORD OFS_WEAPON1 = 0x101EC;
DWORD OFS_WEAPON2 = 0x101EE;
DWORD OFS_WEAPON3 = 0x101F0;
DWORD OFS_INVISIBLE = 0xDF344;
DWORD OFS_READYROOMSIZE = 0x8E0;
DWORD OFS_STARTROOMSIZE = 0xA8;
DWORD OFS_LEVEL = 0xDF320;
DWORD OFS_DINAR = 0xDF330;
DWORD OFS_SLOTBASE = 0xC5F20;
DWORD OFS_PITCH = 0x101A8;
DWORD OFS_YAW = 0x101C4;
DWORD OFS_NOSERVERKICK = 0x361;
DWORD OFS_3DPLAYERVIEW = 0x101A0;
DWORD OFS_PLAYERSPEED = 0x1010C;
DWORD OFS_ROOMMASTER = 0xE0898;
DWORD OFS_NODELAY = 0x10410;
DWORD OFS_NOM134IDLE = 0x103F8;
DWORD OFS_WEAPONSTATE = 0xC4D0;
DWORD OFS_AUTOPLANT = 0x10370;
DWORD OFS_AUTODEFUSE = 0x10374;
DWORD OFS_AUTOSTART = 0x10386;
DWORD OFS_WEAPONSTATESHOT = 0xA54000;
//################::]WEAPON-BINDER[::############
DWORD ADR_CLASSBASE = 0xAAFE98;
DWORD ADR_SLOTBASE = 0xC5F20;
DWORD ADR_WEAPONBASE = 0xA751AC;
DWORD ADR_PLAYERSLOT = 0xE089C;
DWORD ADR_PLAYERID = 0x1CF8;
//################::]PX-ITEMS[::################
DWORD PX_SNIPERAMMO = 0xA53B74;
DWORD PX_EXTRAAMMO1 = 0xA53B72;
DWORD PX_EXTRAAMMO2 = 0xA53B73;
DWORD PX_ASSAULTAMMO = 0xA53B76;
DWORD PX_BANDAGE = 0xA53B78;
//######################################################################
//################::] [ SilverRazzer Struct Logger v1 ] [::#############
//######################################################################
//#############::] [ Struct Logger Started : 00:40:45 ] [::############
//######################################################################
//################::]cBASE[::################
struct CBase
{
CPlayer* pLocal;
char* SilverRazzer1[1212644]
CPlayer** pGlobal;
};CBase* p_Player = (CBase*)ADR_PLAYERPOINTER;
//################::]cPLAYER[::################
struct CPlayer
{
char SilverRazzer1[50244]; //0x00
float NoRecoil1; //0xC444
float NoRecoil2; //0xC448
float NoRecoil3; //0xC44C
char SilverRazzer2[72]; //0xC450
BYTE index; //0xC498
char SilverRazzer3[19]; //0xC499
float GravityX; //0xC4AC
float GravityY; //0xC4B0
float GravityZ; //0xC4B4
char SilverRazzer4[-50020]; //0xC4B8
int WeaponState; //0x154
char SilverRazzer5[65460]; //0x158
float PlayerSpeed; //0x1010C
float NoSpread; //0x10110
float FastNadeBlast; //0x10114
char Speaker6[136]; //0x10118
float PlayerView; //0x101A0
char SilverRazzer7[4]; //0x101A4
float Pitch; //0x101A8
char SilverRazzer8[24]; //0x101AC
float Yaw; //0x101C4
char SilverRazzer9[12]; //0x101C8
float ViewX; //0x101D4
float ViewY; //0x101D8
float ViewZ; //0x101DC
char SilverRazzer10[12]; //0x101E0
WORD Weapon1; //0x101EC
WORD Weapon2; //0x101EE
WORD Weapon3; //0x101F0
char SilverRazzer11[90]; //0x101F2
BYTE PlayerState; //0x1024C
char SilverRazzer12[155]; //0x1024D
float NoFallDamage; //0x102E8
char SilverRazzer13[20]; //0x102EC
float PosX; //0x10300
char SilverRazzer14[4]; //0x10304
float PosY; //0x10310
char SilverRazzer15[4]; //0x10314
float PosZ; //0x10308
char SilverRazzer16[100]; //0x1030C
DWORD AutoPlant; //0x10370
DWORD AutoDefuse; //0x10374
char SilverRazzer17[14]; //0x10378
DWORD AutoShot; //0x10386
};
//######################################################################
//##########::] [ SilverRazzer Addy/Struct Logger Ended ] [::###########
//######################################################################
//#####################::] [ -> CREDITS <- ] [::########################
//########::] [ SkillZz , RunDLL , R3d_L!n3 , UnknownUPK ] [::#########
//##########::] [ ~Exodus~*, Gordon , TrAdEmArk , Eagl3 ] [::###########
//######################################################################
[CENTER][B]Have fun and give Credits![/B][/CENTER]
|
Thanks!
|
|
|
All times are GMT +1. The time now is 10:21.
|
|