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[PK2 TOOL] BMS Model converter

Discussion on [PK2 TOOL] BMS Model converter within the SRO Coding Corner forum part of the Silkroad Online category.

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Old 02/25/2013, 13:26   #271
 
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Originally Posted by perrytje View Post
The number of bones are equivalent to the number of vertex groups the mesh has. For the mangyang for example I just modelled a little chainsaw, then moved it to the hand and then attached all of its vertices to the same vertex group as the hand, which made them move together.
As vertex groups weight 100% to a bone... should I re-weight vertexes near the joints to share bones?

In 3dsMax normally you have one mesh object with one skin modifier for the skeleton... Once I have the correctly weighted model with one skin modifier how is it divided up to be recompiled into 3 parts?
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Old 02/25/2013, 18:04   #272
 
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c# you use?
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Old 02/25/2013, 18:45   #273
 
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Haskell
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Old 02/25/2013, 21:07   #274
 
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Haskell
? hmm
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Old 03/03/2013, 21:11   #275
 
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I can't read turkish, but there is probably something wrong with the object file. You should probably check if you saved with normals and UV coords. Go into the .obj file and look for f 8/2/3 or any other numbers. If it looks like 8/2 or 8//3 you used the wrong exporter settings.
Pls help me...i have a convertor error like this....what i should do....pls explain exactly

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What is the problem ? Help please.
like this*
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Old 03/04/2013, 10:06   #276
 
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I still can't read turkish...
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Old 03/04/2013, 12:58   #277
 
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i did like ur said -trans... thing- but when i trying convert obj>bms im getting error „ i opened a chin weapon and edit that after i wanted save it as eu wep in game(i wanna change model no create new wep).its possible right??....and how can i add good texture to my model?ŋ,.....
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Old 03/04/2013, 14:01   #278
 
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finally idid...i did mistakes at export and import settings....but i wanna learn can i exchange models at game...but i dont any server...i just wanna see models at my pc(im playing in a pvp server)....is it possible?...and how can i add good texture to my model...cuz when i tried to add, the texture covering all model and its look like bad :/....i wanna learn how can i do add good textures...
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Old 03/04/2013, 19:03   #279
 
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Everything related to textures and how they show up is related to UV maps, there are plenty of good articles on that online, like for example.

@Discont you an edit everything to everything in the files if you have some common sense in you.
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Old 03/13/2013, 11:21   #280
 
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Fkin awesomeee xd
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Old 03/22/2013, 18:54   #281
 
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Perrytje .. Have you got a donation box ? x) Great stuff!!

Your nick resembles some Dutch to me btw..
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Old 03/22/2013, 19:32   #282
 
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Perrytje .. Have you got a donation box ? x) Great stuff!!

Your nick resembles some Dutch to me btw..
It's because he is Dutch
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Old 03/22/2013, 21:39   #283
 
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Stalkin meh?
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Old 03/22/2013, 21:57   #284
 
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i like this work i hope you make more things
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Old 03/26/2013, 01:33   #285
 
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Is it possible to add something like this ?



Like it is placed somewhere in Town without doing anything at all. Already tried to convert it to a .bms File but as it seems it only crashes during that Process.



Model looks like this without Textures, now I just want to convert it into a .bms file xD

Nvm figured out. Lets begin to make thousands of Models

Would like to know if it is possible to create Decoration for town like that ^^
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bms, model, obj, pk2, tool


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