Register for your free account! | Forgot your password?

Go Back   elitepvpers > Popular Games > Silkroad Online > SRO Coding Corner
You last visited: Today at 20:45

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



[PK2 TOOL] BMS Model converter

Discussion on [PK2 TOOL] BMS Model converter within the SRO Coding Corner forum part of the Silkroad Online category.

Reply
 
Old 02/03/2013, 23:21   #256
Chat Killer In Duty


 
PortalDark's Avatar
 
elite*gold: 5
Join Date: May 2008
Posts: 16,397
Received Thanks: 6,509
Quote:
Originally Posted by yurka333 View Post
silkroad is perfect now haha xD


--------------------------------
OH, that what i wanted to make for long time
to be honest, idk why they didn't did the cat ears on thata, looks good to me
also, even if they go away from SRO "historical" plane, using modern items like caps is not a bad idea
PortalDark is offline  
Old 02/05/2013, 15:44   #257
 
elite*gold: 0
Join Date: Oct 2011
Posts: 227
Received Thanks: 21
Iam New With Blender and i can't edit any thing.... any one can make small video please........
*(Sorry My English is bad)*
mohnd002 is offline  
Old 02/07/2013, 15:15   #258
 
elite*gold: 0
Join Date: May 2011
Posts: 669
Received Thanks: 407
Quote:
Originally Posted by PortalDark View Post
to be honest, idk why they didn't did the cat ears on thata, looks good to me
also, even if they go away from SRO "historical" plane, using modern items like caps is not a bad idea
I'm pretty sure the Silkroad time was way before these:
Bartic is offline  
Old 02/19/2013, 23:19   #259
 
elite*gold: 0
Join Date: Feb 2013
Posts: 2
Received Thanks: 0
if this thread is alive ! i really want help to the index was outside the bounds of the array converter problem when i change to bms ! and if i must make texture ( coloring the weapon ) ! thnx in advance ! and if the problem in my pc ! can any 1 help me if i give him the obj and he change it to me to bms ?
youssefgh is offline  
Old 02/20/2013, 11:19   #260
 
perrytje's Avatar
 
elite*gold: 0
Join Date: Feb 2008
Posts: 226
Received Thanks: 531
Yes, you have to have a UV map on your object, just as normals (which blender does automatically) without that the scripts will give errors.
perrytje is offline  
Old 02/20/2013, 17:14   #261
 
elite*gold: 0
Join Date: Feb 2012
Posts: 201
Received Thanks: 28
in step 3 ! after i put the model ! i delete it after it or leave it and export !
F80 is offline  
Old 02/20/2013, 19:53   #262
 
perrytje's Avatar
 
elite*gold: 0
Join Date: Feb 2008
Posts: 226
Received Thanks: 531
You can just delete the model you used to check the position/scale. You can leave it there as well as long as you have the right model selected on exporting and if you're using the right settings.
perrytje is offline  
Old 02/20/2013, 20:38   #263
 
elite*gold: 0
Join Date: Feb 2013
Posts: 2
Received Thanks: 0
LAST QUESTION ! WHAT ABOUT THE BMT IN MTRL ? I PUT THEM AND CHANGE NAME BUT CRASH !
youssefgh is offline  
Old 02/22/2013, 22:13   #264
 
elite*gold: 0
Join Date: Jan 2008
Posts: 8
Received Thanks: 0
is it possible to get the skinned rigs into 3dsmax ?

otherwise it's not possibele to edit a moving model in max.

or if once its in blender can it be saved in a format that CAN be transfer to max?

and do you need to use the .bsk file at all?
thanks!
squigguth is offline  
Old 02/23/2013, 13:25   #265
 
perrytje's Avatar
 
elite*gold: 0
Join Date: Feb 2008
Posts: 226
Received Thanks: 531
You can always transfer from blender to max, I haven't released my .bsk script yet, you don't really need it unless you want to make an animation.

perrytje is offline  
Old 02/23/2013, 20:46   #266
 
elite*gold: 0
Join Date: Jan 2008
Posts: 8
Received Thanks: 0
could you guide me how i make sure that the bones are correctly converted if i open the model in blender, and how i export them correctly? i am not familiar with blender so i have to make an export to max.
i tried it but i only get the root bone there.
squigguth is offline  
Old 02/23/2013, 20:56   #267
 
perrytje's Avatar
 
elite*gold: 0
Join Date: Feb 2008
Posts: 226
Received Thanks: 531
The bones themselve are not exactly in the blender file, there are vertex groups however, which can be linked to a skeleton. So as long as you make sure the vertex groups transfer over you can set the skeleton in max to affect vertex groups.
perrytje is offline  
Thanks
1 User
Old 02/23/2013, 22:40   #268
 
elite*gold: 0
Join Date: Jan 2008
Posts: 8
Received Thanks: 0
Quote:
Originally Posted by perrytje View Post
The bones themselve are not exactly in the blender file, there are vertex groups however, which can be linked to a skeleton. So as long as you make sure the vertex groups transfer over you can set the skeleton in max to affect vertex groups.
If the bones are not really in the imported file then how can you find out the size (scaling) and structure (number of bones) that the skeleton should be?

and once you have the bones how do you go about re-attaching the vertex groups to them in blender?
squigguth is offline  
Old 02/24/2013, 11:42   #269
 
perrytje's Avatar
 
elite*gold: 0
Join Date: Feb 2008
Posts: 226
Received Thanks: 531
The number of bones are equivalent to the number of vertex groups the mesh has. For the mangyang for example I just modelled a little chainsaw, then moved it to the hand and then attached all of its vertices to the same vertex group as the hand, which made them move together.
perrytje is offline  
Thanks
1 User
Old 02/24/2013, 18:13   #270
 
elite*gold: 0
Join Date: Feb 2013
Posts: 144
Received Thanks: 36
ty
[GM]Obvlision is offline  
Reply

Tags
bms, model, obj, pk2, tool


Similar Threads Similar Threads
[Tool] EDF converter
12/11/2012 - RFO Hacks, Bots, Cheats, Exploits & Guides - 26 Replies
Here is the Item edf Converter. I looked on the site to find it and still couldn't find it. After about 3 hours of looking (google didnt even show up with it lol) I found it and thought i would post it here for you guys to use. BTW im not A leecher If i PM you I Just lost the PW to the email on my other account and the account password look it up name is Dro in member list. ********* Edit *********
[TooL] AgBot Script Converter
09/08/2012 - SRO Hacks, Bots, Cheats & Exploits - 34 Replies
Hey E*PvP members. Here is a litle tool me and hussert ware working on. AgBot Script Converter Current Version 1.00 Screenshot: http://img126.imageshack.us/img126/7180/logonp1.pn g Functions:
SIlkroad Model Converter + View Sample [C#]
11/26/2010 - SRO Coding Corner - 13 Replies
I am finished with my C# BMS Converter: class BMSConverter { int charCount; int vertCount; int boneCount; int faceCount; string mtlLib; string meshGroup;
[Tool] Model Changer
08/06/2009 - SRO Hacks, Bots, Cheats & Exploits - 3 Replies
....
[TOOL] dxtbmpx -dds converter
03/26/2009 - CO2 Private Server - 0 Replies
dxtbmp I found a tool for converting dds files in normal grafic files and back. But i donīt know if this here is the right forum part How to use it? I.install the programm II. open the programm Converting dds to bmp III. press "File" and then "open" and chose the dds file that you want to convert



All times are GMT +1. The time now is 20:46.


Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2026 elitepvpers All Rights Reserved.